CN113181646A - Game data method and device, electronic equipment and storage medium - Google Patents

Game data method and device, electronic equipment and storage medium Download PDF

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Publication number
CN113181646A
CN113181646A CN202110596520.3A CN202110596520A CN113181646A CN 113181646 A CN113181646 A CN 113181646A CN 202110596520 A CN202110596520 A CN 202110596520A CN 113181646 A CN113181646 A CN 113181646A
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China
Prior art keywords
cloud game
cloud
game client
client
resource file
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Chinese (zh)
Inventor
胡玉林
陆燕慧
徐士立
付亚彬
钟炳武
洪楷
马啸虎
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202110596520.3A priority Critical patent/CN113181646A/en
Publication of CN113181646A publication Critical patent/CN113181646A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application discloses a method and a device, electronic equipment and a computer readable storage medium. The method comprises the following steps: the method comprises the steps that a cloud game client is operated according to a cloud game client mirror image, and in the operation process of the cloud game client, the cloud game client receives a user input instruction sent by a cloud game terminal application and returns a game picture responding to the user input instruction to the cloud game terminal application; when the cloud game client runs to play the cloud game static video, sending a notification message to the cloud game terminal application, wherein the notification message is used for indicating that the cloud game static video to be played is obtained from a content distribution server, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image form a resource file required by running of the cloud game client. The technical scheme of the embodiment of the application reduces the computing resource overhead of the cloud game client.

Description

Game data method and device, electronic equipment and storage medium
Technical Field
The application relates to the technical field of cloud games, in particular to a game data processing method and device, electronic equipment and a computer-readable storage medium.
Background
The cloud game is an online game technology based on a cloud computing technology, and enables a game terminal with relatively limited graphic processing and data computing capacity to run a high-quality game. The cloud game client does not run at the user game terminal, but runs in the cloud server, renders the game scene into a video and audio stream by the cloud server, and transmits the video and audio stream to the user game terminal through the network. The user game terminal does not need to have strong graphic operation and data processing capacity, and only has basic streaming media playing capacity and capacity of acquiring user input instructions and sending the instructions to the cloud server.
In a cloud game scene, cloud game static videos, such as introduction videos and scene cuts of game characters, are often required to be played on a user game terminal, and the cloud game static videos do not support inputting of user input instructions for controlling the game characters in the playing process. Aiming at a cloud game static video to be played, video resources are required to be rendered into game pictures in a cloud game client, the game pictures are transmitted to a user game terminal after being coded, decoding display is carried out on the user game terminal, the same video resources are rendered in the cloud game client and then are rendered in the user game terminal for the second time, and therefore the problem of resource waste exists in a cloud game scene.
Disclosure of Invention
In order to solve the technical problem, embodiments of the present application provide a game data processing method and apparatus, an electronic device, and a computer-readable storage medium.
According to an aspect of an embodiment of the present application, there is provided a game data processing method including: the method comprises the steps that a cloud game client is operated according to a cloud game client mirror image, in the operation process of the cloud game client, the cloud game client receives a user input instruction sent by a cloud game terminal application and returns a game picture responding to the user input instruction to the cloud game terminal application, and the cloud game client mirror image is a resource file set used for starting the cloud game client; when the cloud game client runs to play the cloud game static video, sending a notification message to the cloud game terminal application, wherein the notification message is used for indicating that the cloud game static video to be played is obtained from a content distribution server, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image form a resource file required by running of the cloud game client.
According to an aspect of an embodiment of the present application, there is provided another game data processing method including: detecting a user input instruction triggered in a display picture of a game terminal, and sending the user input instruction to a cloud game client, wherein the cloud game client runs in a cloud game server based on a cloud game client image, and the cloud game client image is a resource file set used for starting the cloud game client; receiving a game picture which is returned by the cloud game client and responds to the user input instruction, and displaying the game picture; when a notification message sent by the cloud game client is received, a cloud game static video is obtained from a content distribution server according to an instruction of the notification message, and the obtained cloud game static video is played, wherein the notification message is sent when the cloud game client operates to play the cloud game static video, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image jointly form a resource file required by the operation of the cloud game client.
According to an aspect of an embodiment of the present application, there is provided a game data processing apparatus including: the cloud game client side comprises a client side operation module and a client side operation module, wherein the client side operation module is configured to operate a cloud game client side according to a cloud game client side mirror image, in the operation process of the cloud game client side, the cloud game client side receives a user input instruction sent by a cloud game terminal application, and returns a game picture responding to the user input instruction to the cloud game terminal application, and the cloud game client side mirror image is a resource file set used for starting the cloud game client side; and the message notification module is configured to send a notification message to the cloud game terminal application when the cloud game client runs to play the cloud game static video, wherein the notification message is used for indicating that the cloud game static video to be played is acquired from a content distribution server, and a resource file corresponding to the cloud game static video and a resource file contained in the cloud game client image form a resource file required by running of the cloud game client.
According to an aspect of an embodiment of the present application, there is also provided another game data processing apparatus including: the cloud game server comprises a user instruction sending module, a cloud game client side and a cloud game server, wherein the user instruction sending module is configured to detect a user input instruction triggered in a display picture of a game terminal and send the user input instruction to the cloud game client side, the cloud game client side runs in a cloud game server based on a cloud game client side mirror image, and the cloud game client side mirror image is a resource file set used for starting the cloud game client side; the game picture display module is configured to receive a game picture which is returned by the cloud game client and responds to the user input instruction, and display the game picture; and the static video acquisition module is configured to acquire a cloud game static video from a content distribution server according to an instruction of the notification message when receiving the notification message sent by the cloud game client, and play the acquired cloud game static video, wherein the notification message is sent when the cloud game client runs to play the cloud game static video, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image jointly form a resource file required by the running of the cloud game client.
According to an aspect of the embodiments of the present application, there is provided an electronic device, including a processor and a memory, where the memory stores computer-readable instructions, and the computer-readable instructions, when executed by the processor, implement the game data processing method as described above.
According to an aspect of embodiments of the present application, there is provided a computer-readable storage medium having stored thereon computer-readable instructions which, when executed by a processor of a computer, cause the computer to execute a game data processing method as described above.
According to an aspect of embodiments herein, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game data processing method provided in the above-described various alternative embodiments.
In the technical scheme provided by the embodiment of the application, the cloud game static video is separated from the cloud game client image, when the cloud game client runs to play the cloud game static video, the cloud game terminal application is informed to acquire the cloud game static video from the content distribution server, and the acquired cloud game static video is locally played, so that the process of rendering and encoding the cloud game static video by the cloud game client is omitted, the computing resource overhead of the cloud game client is reduced, and the problem of resource waste in a cloud game scene is avoided.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the application.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and together with the description, serve to explain the principles of the application. It is obvious that the drawings in the following description are only some embodiments of the application, and that for a person skilled in the art, other drawings can be derived from them without inventive effort. In the drawings:
FIG. 1 is a schematic illustration of an implementation environment to which the present application relates;
FIG. 2 is a flow chart illustrating a method of game data processing according to an exemplary embodiment of the present application;
FIG. 3 is a schematic diagram illustrating a flow of obtaining a cloud game client image according to an exemplary embodiment of the present application;
fig. 4 is a schematic diagram illustrating generation of a streamlined installation package and a resource package corresponding to a cloud game client according to an exemplary embodiment of the present application;
FIG. 5 is a flow chart of a game data processing method shown in another exemplary embodiment of the present application;
FIG. 6 is a block diagram of a game data processing device shown in an exemplary embodiment of the present application;
fig. 7 is a block diagram of a game data processing apparatus shown in another exemplary embodiment of the present application;
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present application.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor means and/or microcontroller means.
The flow charts shown in the drawings are merely illustrative and do not necessarily include all of the contents and operations/steps, nor do they necessarily have to be performed in the order described. For example, some operations/steps may be decomposed, and some operations/steps may be combined or partially combined, so that the actual execution sequence may be changed according to the actual situation.
Reference to "a plurality" in this application means two or more. "and/or" describe the association relationship of the associated objects, meaning that there may be three relationships, e.g., A and/or B may mean: a exists alone, A and B exist simultaneously, and B exists alone.
IT should be noted that cloud computing (cloud computing) refers to a delivery and usage mode of IT infrastructure, and refers to obtaining required resources in an on-demand and easily extensible manner through a network; the generalized cloud computing refers to a delivery and use mode of a service, and refers to obtaining a required service in an on-demand and easily-extensible manner through a network. Such services may be IT and software, internet related, or other services. Cloud computing is a product of development and fusion of traditional computer and network technologies, such as grid computing, distributed computing, parallel computing, utility computing, network storage, virtualization, load balancing and the like.
With the development of diversification of internet, real-time data stream and connecting equipment and the promotion of demands of search service, social network, mobile commerce, open collaboration and the like, cloud computing is rapidly developed. Different from the prior parallel distributed computing, the generation of cloud computing can promote the revolutionary change of the whole internet mode and the enterprise management mode in concept.
Cloud gaming is an online gaming technology based on cloud computing technology. Cloud game technology enables terminal devices with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud game scene, the cloud game is not operated in a user game terminal, but is operated in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to a player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring user input instructions and sending the instructions to the cloud server.
In a cloud game scene, a cloud game static video is often required to be played on a game terminal, the cloud game static video refers to a video resource which does not support inputting of a user input instruction for controlling a game role in the playing process, and for example, video resources such as introduction videos and scene cut animations of the game role are cloud game static videos. For a cloud game static video to be played, video resources corresponding to the cloud game static video are rendered into game pictures in a cloud game client at present, and the game pictures are encoded and compressed and then transmitted to a game terminal, so that decoding display is performed on the game terminal, and it is seen that the same video resource is rendered in the cloud game client and then secondarily rendered in the game terminal.
The video resource rendering of the cloud game client is realized through the computing resources of the cloud server, and the computing resources provided by the cloud server are very precious, so that the problem of resource waste still exists in the cloud game scene.
To solve this problem, embodiments of the present application respectively propose a game data processing method, a game data processing apparatus, an electronic device, and a computer-readable storage medium, and embodiments of the present application will be described in detail below with respect to the embodiments of the present application.
Referring first to fig. 1, fig. 1 is a schematic diagram of an implementation environment related to the present application. The implementation environment is specifically an exemplary cloud game architecture, and includes a game terminal 101, a cloud game server 102, a game backend server 103, and a content distribution server 104.
Game terminal 101 is used to run a cloud game terminal application, which is a game application for cloud game users, and thus the cloud game terminal application can be understood as a user-side application corresponding to the cloud game. The cloud game server 102 is a cloud server for running a cloud game client, and thus the cloud game client can be understood as a cloud application corresponding to the cloud game. The game background server 103 is used for providing data services for the running of the cloud game client, for example, providing data such as game character battles, game character grades, game character ranking lists and the like. The content distribution server 104 is used to store and distribute cloud game still videos.
As can be seen from the cloud game architecture shown in fig. 1, in the cloud game, logic that should be logically calculated and rendered at the game terminal 101 is placed in the cloud game server 102, the game picture calculated and rendered at the cloud game server 102 is encoded and compressed and then transmitted to the game terminal 101 through the network, and the game terminal 101 only needs to perform simple decoding and picture display, and transmits a user input instruction in the terminal 101 to the cloud game server 102, where the user input instruction includes a manipulation instruction for manipulating a game character.
Based on the cloud game architecture shown in fig. 1, it can be seen that the content distribution server 104 arranged in the cloud game architecture realizes separation between the cloud game static video and the cloud game client, so that the cloud game client running in the cloud game server 102 can be distinguished from the cloud game client in a common sense. Specifically, in the process of running the cloud game client in the ordinary sense, the cloud game client needs to render the cloud game static video to obtain the game picture, and then the game picture is coded and compressed and transmitted to the game terminal, and in the implementation environment related to the application, the cloud game static video is separated from the cloud game client to the content distribution server 104 for storage, and the game terminal obtains the cloud game static video from the content distribution server 104 for local playing, so that the cloud game client running in the cloud game server 102 does not need to render the cloud game static video, and therefore the computing resource of the cloud game server 102 is saved, and the resource utilization rate in the cloud game scene is also improved.
In the implementation environment related to the present application, the game terminal 101 may include, but is not limited to, a terminal device such as a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart television, a television box, a smart wearable device, and a game pad.
The cloud game server 102 may include a cloud server or a cloud server cluster providing cloud services, a cloud database, cloud computing, cloud functions, cloud storage, Network services, cloud communications, middleware services, domain name services, security services, and basic cloud computing services such as big data and artificial intelligence platforms, the Content distribution server 104 may include a cloud server providing a CDN (Content Delivery Network), and the game backend server 103 may be a physical server or a cloud server, which is not limited herein.
Fig. 2 is a flowchart illustrating a game data processing method according to an exemplary embodiment of the present application. The game data processing method is suitable for the implementation environment shown in fig. 1, and is specifically executed by the cloud game server 102 in the implementation environment shown in fig. 1.
As shown in fig. 2, the exemplary game data processing method includes steps S210 to S230, which are described in detail as follows:
step S210, the cloud game client is operated according to the cloud game client mirror image, and in the operation process of the cloud game client, the cloud game client receives a user input instruction sent by the cloud game terminal application and returns a game picture responding to the user input instruction to the cloud game terminal application.
First, the cloud game server is a cloud server for operating a cloud game client, and may be specifically composed of one or more cloud servers. The cloud game client is a cloud application program corresponding to the cloud game and is used for receiving a user input instruction sent by the cloud game terminal application and returning a game picture responding to the user input instruction to the cloud game terminal application. The cloud game terminal application runs on a game terminal and is a user side application program corresponding to a cloud game client. The game picture responding to the user input instruction can be a game picture generated by the cloud game client according to the action corresponding to the game role after the user input instruction is analyzed into the action corresponding to the game role, and the game picture containing the action corresponding to the game role is transmitted to the cloud game terminal application, so that the process that the user controls the game role is displayed in the game terminal, and the user game experience is realized in the cloud game terminal application.
The cloud game client mirror image is a resource file set used for starting the cloud game client, and the cloud game client can be started in the cloud game service environment without additionally downloading any resource by copying the cloud game client mirror image to any cloud game service environment and installing the cloud game client mirror image. In the embodiment, the cloud game client mirror image is installed in the cloud game server, so that the cloud game client can be started and operated in the cloud game service.
However, it should be noted that the cloud game client image in this embodiment does not include the resource file corresponding to the cloud game static video, the resource file corresponding to the cloud game static video is stored in the content sub server, and the resource file corresponding to the cloud game static video and the resource file included in the cloud game client image together form the resource file required by the cloud game client to operate, so that the cloud game client and the cloud game static video are separated. Illustratively, in some embodiments, the process of starting and running a cloud gaming client is as follows:
starting a cloud game client instance in a cloud game server according to the cloud game client image;
and logging in a user game account in the cloud game client instance, wherein the user game account monopolizes the cloud game client instance so as to enable the cloud game client instance to perform data interaction with the cloud game terminal application logged in the user game account in the running process.
In this embodiment, when any user game account starts a cloud game client, a cloud game client instance needs to be started in the cloud game server correspondingly, and the cloud game client instance copies a cloud game client image and starts a brand new running environment for the user to use. The cloud game client instance is monopolized by the corresponding logged user game account in the life cycle of the cloud game client, and the monopolization refers to that the cloud game client instance performs data interaction with the cloud game terminal application logged in the same user game account in the running process.
Therefore, under a real cloud game scene, a plurality of cloud game client instances run in the cloud game server, and different cloud game client instances respectively provide cloud game experiences for different users so as to meet the experience requirements of the users on the cloud game.
Step S230, when the cloud game client runs to play the cloud game static video, sending a notification message to the cloud game terminal application, where the notification message is used to instruct the content distribution server to acquire the cloud game static video to be played.
Because the cloud game client image does not contain the resource file corresponding to the cloud game static video, when the cloud game client runs to play the cloud game static video, the cloud game client cannot acquire the video resource to render the game picture, and sends a notification message to the cloud game terminal application, wherein the notification message is used for instructing the cloud game terminal application to acquire the cloud game static video to be played from the content distribution server.
For example, the cloud game client may obtain a storage address of the cloud game static video in the content distribution server, and then send a notification message carrying the storage address corresponding to the cloud game static video to the cloud game terminal application, so that the cloud game terminal application obtains the cloud game static video from the content distribution network based on the storage address carried in the notification message.
For the cloud game terminal application, the cloud game terminal application acquires the cloud game static video from the content distribution server according to the storage address carried in the notification message, which can be understood as that the cloud game terminal application has a video on demand function. When a cloud game static video playing stage needs to be entered, the cloud game terminal application switches the current display state from a cloud game client picture video state to a video-on-demand state, the cloud game client picture video state refers to a state that the cloud game terminal application uploads a user input instruction to the cloud game client, receives and displays a game picture returned by the cloud game client and responding to the user input instruction, and the video-on-demand state refers to a state that the cloud game terminal application acquires a cloud game static video from a content distribution server and plays the acquired cloud game static video locally. And after the cloud game static video playing is finished, the cloud game terminal application switches back to the cloud game client side picture video state again. By performing such a process, the cloud gaming terminal application can provide a complete cloud gaming experience to the user even under the condition that the cloud gaming static video is separate from the cloud gaming client.
The content distribution server is provided with a content distribution network, the content distribution network is an intelligent virtual network constructed on the basis of the existing network, and users can obtain required content nearby through functional modules of load balancing, content distribution, scheduling and the like of a central platform by depending on edge servers arranged everywhere, so that the content distribution network has the advantages of reducing network congestion, improving access response speed and hit rate of the users and the like. In this embodiment, the cloud game static video is stored in the content distribution server, so that the cloud game terminal application can obtain the best game picture quality experience through the best network and bandwidth.
Therefore, according to the technical scheme provided by the embodiment, by utilizing the characteristic that the cloud game client runs in the cloud, the non-controlled cloud game static videos such as introduction videos, scene-crossing animations and the like of game characters in the cloud game are extracted from the cloud game client to the content distribution network, so that the size of a file of a cloud game client image can be reduced, the occupation of a disk space of the running environment of the cloud game client is saved, meanwhile, the cloud game client does not need to render and code game pictures for the cloud game static videos, and the computing resource overhead of the cloud game server can be reduced. For cloud game users, because the cloud game static video is directly obtained by the game terminal from the content distribution network, the image quality of the cloud game static video played in the game terminal is not limited by the rendering and encoding capabilities of the cloud game client, but the optimal game image quality experience can be obtained according to the network bandwidth.
Referring to fig. 3, fig. 3 is a schematic diagram illustrating a process of obtaining a cloud game client image according to an exemplary embodiment of the present application. As shown in fig. 3, the cloud game client image may be obtained through steps S310 to S350, and is described in detail as follows:
in step S310, a first resource file included in the resource files required by the cloud game client to run is identified, where the first resource file is a resource file necessary for starting the cloud game client.
First, it is explained that the resource file required for the cloud game client to run is a resource file included in an existing cloud game client image, and can also be understood as a complete resource file of the cloud game client.
In this embodiment, based on whether the resource file is a resource file necessary for starting the cloud game client, the resource file required for running the cloud game client is identified, the resource file necessary for starting the cloud game client is identified as a first resource file, and the resource file unrelated to the starting of the cloud game client is identified as a second resource file.
Table 1 below shows the result of identifying the resource file required for the operation of an exemplary cloud game client, and it can be seen from table 1 that the resource file required for the operation of the cloud game client includes resource files such as a binary program, a game configuration file, an art resource file, a cut scene animation video, a game role introduction video, and a third party library file, where the cut scene animation video and the game role introduction video are resource files unrelated to the start of the cloud game client, and therefore are identified as a second resource file, and the remaining resource files are resource files necessary for starting the cloud game client, and therefore are identified as a first resource file. As can also be seen from table 1, the second resource file includes a resource file corresponding to a cloud game static video.
Resource file Whether or not start-up is necessary Recognition result
Binary program Is that First resource file
Game configuration file Is that First resource file
Art resource file Is that First resource file
Motion picture video Whether or not Second resource file
Game character introduction video Whether or not Second resource file
Third party library file Is that First resource file
TABLE 1
And step S330, generating a simplified installation package corresponding to the cloud game client according to the first resource file.
The generation of the thin installation package corresponding to the cloud game client according to the first resource file is a process of packaging the first resource file, and therefore, the thin installation package can also be understood as a set of the first resource file. The streamlined installation package is used for generating a cloud game client image.
It should be mentioned that the second resource file is used to generate a resource package corresponding to the cloud game client, and the resource package is understood to be a collection of the second resource file. The resource package corresponding to the cloud game client is stored in the content distribution server, so that the content distribution server can provide the cloud game static video to the cloud game terminal application.
Referring to fig. 4, it can be seen from fig. 4 that the simplified installation package and the resource package corresponding to the cloud game client are generated by packaging a binary program, an art resource file, a game configuration file and a third party library file in a resource file required by the cloud game client to run, and a resource package is generated by packaging a game role introduction video and a scene cut animation video.
And step S350, generating a cloud game client mirror image according to the simplified installation package and the running environment corresponding to the cloud game client.
In order to ensure that each cloud game client started by each user is in a pure and consistent environment, the cloud game client and an operating system operated by the cloud game client need to be integrally packaged into a mirror image, and therefore, in this embodiment, the cloud game client mirror image needs to be generated according to the compact installation package and the operating environment corresponding to the cloud game client. The simplified installation package is used for providing resources required by the cloud game client to start, and the running environment corresponding to the cloud game client is provided by an operating system operated by the cloud game client.
An exemplary process for generating a cloud game client image is as follows:
installing a simplified installation package on an operating system suitable for a cloud game client;
starting a cloud game client on an operating system so that the operating environment provided by the operating system for the cloud game client comprises the operating information of the cloud game client;
and generating a cloud game client mirror image according to the running environment containing the running information of the cloud game client.
The operating system adapted to the cloud game client is an operating system capable of supporting the operation of the cloud game client, for example, a container operating environment may be started on a server having an ARM (Advanced RISC Machine) architecture, the operating environment may be an operating system such as Windows, Linux, Android, and IOS, and the cloud game client may be installed on the operating system by installing a simplified installation package in the operating system.
By starting the installed cloud game client in the operating system, the operating system where the cloud game client is located is modified in the running process, so that the operating environment provided by the operating system for the cloud game client contains the running information of the cloud game client, and the operating environment can also be understood as having all conditions required by the running of the cloud game client. The cloud game client mirror image is generated according to the running environment containing the running information of the cloud game client, so that the cloud game client and the operating system run by the cloud game client can be integrally packaged into the cloud game client mirror image. The generated cloud game client image may be stored in a container image repository, such that the cloud game server can download the cloud game client image from the container image repository and install the downloaded cloud game client image. The container mirror repository is a cloud server for storing mirror files.
Based on the cloud game client mirror image generation process, the cloud game static video can be extracted from the cloud game client, and the obtained cloud game client mirror image has the necessary condition for starting the cloud game client, so that the cloud game client mirror image can be independently used in the cloud game server.
In another embodiment, in order to ensure that a cloud game user can quickly start a cloud game client and realize a game experience of "second play", all resources of the cloud game client need to be ensured to be up-to-date before generating a cloud game client image, and no additional resource file needs to be downloaded any time the cloud game client image is instantiated.
Specifically, the resource file check update executed by the cloud game client in the starting process is detected, and after the resource file check update is determined to be completed, the step of generating the cloud game client image according to the running environment containing the running information of the cloud game client is executed. The resource file check updating executed by the cloud game client in the starting process means that the cloud game client executes update check on the resource file required by operation after being started, and if the resource file required to be updated exists, the latest resource file is acquired through a network and is correspondingly updated. Therefore, through the executed resource file checking and updating, the latest resources required by the cloud game client to start can be ensured when the cloud game client image is generated.
Fig. 5 is a flowchart illustrating a game data processing method according to another exemplary embodiment of the present application. The game data processing method is also applicable to the implementation environment shown in fig. 1, and is specifically executed by game terminal 101 in the implementation environment shown in fig. 1.
As shown in fig. 5, the exemplary game data processing method includes steps S510 to S550, which are described in detail as follows:
step S510, detecting a user input instruction triggered in the display screen of the game terminal, and sending the user input instruction to the cloud game client.
In this embodiment, the cloud game terminal application is a user-side-oriented cloud game application, and runs on the game terminal. When the cloud game terminal application is started, the cloud game client is correspondingly started, and the cloud game scene can be realized through the running cooperation of the cloud game terminal application and the cloud game client.
Specifically, the cloud game terminal is applied to detect a user input instruction triggered in a display picture of the game terminal in the running process, and send the detected user input instruction to the cloud game client through the network, wherein the user input instruction corresponds to an action executed by a user operating a game role. The cloud game client generates a game picture responding to the user input instruction according to the received user input instruction, and sends the generated game picture to the cloud game terminal application.
It should be noted that, the cloud game client in this embodiment is the same as the cloud game client described in the foregoing embodiment, and runs in the cloud game server based on the cloud game client image, where the cloud game client image is a resource file set for starting the cloud game client.
Step S530, receiving a game screen returned by the cloud game client in response to the user input instruction, and displaying the game screen.
As described above, after the cloud game client generates a game screen in response to a user input instruction according to the received user input instruction, the generated game screen is transmitted to the cloud game terminal application. And after receiving the game picture which is returned by the cloud game client and responds to the user input instruction, the cloud game terminal application correspondingly displays the game picture. By repeatedly performing the transmission of the user input instruction and the display of the game screen in response to the user input instruction in the cloud game terminal application, a visual effect of the user manipulating the game character can be achieved in the cloud game terminal application.
And step S550, when receiving a notification message sent by the cloud game client, acquiring the cloud game static video from the content distribution server according to the instruction of the notification message, and playing the acquired cloud game static video, wherein the notification message is sent when the cloud game client operates to play the cloud game static video.
Cloud game scenes usually need to play cloud game static videos, such as game character introduction videos, scene crossing animation videos and the like. When the cloud game client runs to play the cloud game static video, the cloud game client sends a notification message to the cloud game terminal application, and the notification message instructs the cloud game terminal application to acquire the cloud game static video to be played from the content distribution server. When the cloud game terminal application receives a notification message sent by a cloud game client, the cloud game static video is obtained from the content distribution server according to the instruction of the notification message, and the obtained cloud game static video is locally played. The resource files corresponding to the cloud game static video and the resource files contained in the cloud game client mirror image form resource files required by the cloud game client to run.
In some embodiments, the notification message carries a storage address of the cloud game static video to be played in the content distribution server, so that the cloud game terminal application can request the content distribution server to acquire the cloud game static video corresponding to the storage address according to the storage address carried in the notification message, and correspondingly receive the cloud game static video corresponding to the storage address returned by the content distribution server, and play the received cloud game static video.
The resolution of a video frame contained in the cloud game static video returned by the content distribution server to the cloud game terminal application is adapted to the bandwidth of the content distribution network, and communication is established between the content distribution server and the game terminal based on the content distribution network. Therefore, the image quality of the cloud game static video played in the game terminal is not limited by the rendering and encoding capabilities of the cloud game client, and the optimal game image quality experience can be obtained according to the network bandwidth.
When the cloud game terminal application detects that the playing of the cloud game static video is finished or detects that the cloud game static video is failed to be obtained from the content distribution server, the cloud game client is informed to continue sending the game picture to the cloud game terminal application.
As can be seen from the above, the method provided in the present embodiment is a method corresponding to the foregoing embodiment, and therefore, for some technical details of the present embodiment, reference is made to the contents described in the foregoing embodiment, which is not repeated herein.
According to the technical scheme provided by the embodiment, the characteristic that the cloud game client runs at the cloud end is utilized, the non-controlled cloud game static videos such as introduction videos, scene-crossing animations and the like of game roles in the cloud game are extracted from the cloud game client to the content distribution network, so that the size of a file of a cloud game client image can be reduced, the occupation of a disk space of the running environment of the cloud game client is saved, meanwhile, the cloud game client does not need to render and code game pictures aiming at the cloud game static videos, and the computing resource overhead of the cloud game server can be reduced.
Fig. 6 is a block diagram of a game data processing apparatus shown in an exemplary embodiment of the present application. The exemplary game data processing apparatus 600 may be configured in the cloud game server 102 in the implementation environment shown in fig. 1.
As shown in fig. 6, the game data processing apparatus 600 includes:
the client running module 610 is configured to run the cloud game client according to the cloud game client image, and in the running process of the cloud game client, the cloud game client receives a user input instruction sent by the cloud game terminal application and returns a game picture responding to the user input instruction to the cloud game terminal application, wherein the cloud game client image is a resource file set used for starting the cloud game client; the message notification module 630 is configured to send a notification message to the cloud game terminal application when the cloud game client runs to play the cloud game static video, where the notification message is used to instruct the content distribution server to acquire the cloud game static video to be played, and a resource file corresponding to the cloud game static video and a resource file included in a cloud game client image form a resource file required by the running of the cloud game client.
In another exemplary embodiment, the client execution module 610 includes:
an instance starting unit configured to start a cloud game client instance in a cloud game server according to a cloud game client image; and the account login unit is configured to log in a user game account in the cloud game client instance, and the user game account monopolizes the cloud game client instance so as to enable the cloud game client instance to perform data interaction with the cloud game terminal application logged in with the user game account in the running process.
In another exemplary embodiment, the message notification module 630 includes:
the storage address acquisition unit is configured to acquire a storage address of the cloud game static video in the content distribution server; and the notification message sending unit is configured to send a notification message carrying the storage address to the cloud game terminal application, so that the cloud game terminal application obtains the cloud game static video based on the storage address carried in the notification message.
In another exemplary embodiment, the cloud game client image is downloaded by the cloud game server from a container image repository, the container image repository is a cloud server for storing image files, the cloud game client image is stored in the container image repository, and the cloud game server is a cloud server for running the cloud game client.
In another exemplary embodiment, the apparatus further comprises:
the cloud game client comprises a resource file identification module, a resource file identification module and a resource file management module, wherein the resource file identification module is configured to identify a first resource file contained in a resource file required by the operation of the cloud game client, and the first resource file is a resource file required by the start of the cloud game client; the simplified installation package generation module is configured to generate a simplified installation package corresponding to the cloud game client according to the first resource file; and the client mirror image generation module is configured to generate the cloud game client mirror image according to the simplified installation package and the running environment corresponding to the cloud game client.
In another exemplary embodiment, the client image generation module includes:
the simplified installation package installation unit is configured to install a simplified installation package on an operating system suitable for the cloud game client; the client starting control unit is configured to start the cloud game client on the operating system so that the operating environment provided by the operating system for the cloud game client comprises the running information of the cloud game client; and the mirror image generating unit is configured to generate the cloud game client mirror image according to the running environment containing the running information of the cloud game client.
In another exemplary embodiment, the client image generation module further comprises:
and the resource file checking and updating unit is configured to detect the resource file checking and updating executed by the cloud game client in the starting process, and after the resource file checking and updating are determined to be completed, the mirror image generating unit executes the step of generating the cloud game client mirror image according to the running environment containing the running information of the cloud game client.
In another exemplary embodiment, the resource file required by the cloud game client to run further includes a second resource file, where the second resource file is a resource file unrelated to the start of the cloud game client, and the second resource file includes a resource file corresponding to the cloud game static video, and the apparatus further includes: and the resource package generating module is configured to generate a resource package corresponding to the cloud game client according to the second resource file, and the resource package is stored in the content distribution server.
Fig. 7 is a block diagram of a game data processing apparatus shown in another exemplary embodiment of the present application. The exemplary game data processing apparatus 700 may be embodied in a gaming terminal 101 in the implementation environment shown in fig. 1.
As shown in fig. 7, the game data processing apparatus 700 includes:
a user instruction sending module 710 configured to detect a user input instruction triggered in a display screen of the game terminal, and send the user input instruction to a cloud game client, where the cloud game client operates in a cloud game server based on a cloud game client image, and the cloud game client image is a resource file set used for starting the cloud game client; the game picture display module 730 is configured to receive a game picture returned by the cloud game client and responding to the user input instruction, and display the game picture; the static video obtaining module 750 is configured to, when receiving a notification message sent by the cloud game client, obtain a cloud game static video from the content distribution server according to an instruction of the notification message, and play the obtained cloud game static video, where the notification message is sent when the cloud game client runs to play the cloud game static video, and a resource file corresponding to the cloud game static video and a resource file included in a cloud game client image jointly form a resource file required by the cloud game client to run.
In another exemplary embodiment, the still video acquisition module 750 includes:
the video request unit is configured to request the content distribution server to acquire the cloud game static video corresponding to the storage address according to the storage address carried in the notification message; and the video receiving unit is configured to receive the cloud game static video corresponding to the storage address returned by the content distribution server and play the received cloud game static video, the resolution of a video frame contained in the cloud game static video is adaptive to the bandwidth of the content distribution network, and the content distribution server and the game terminal establish communication based on the content distribution network.
In another exemplary embodiment, the apparatus further comprises:
and the game picture recovery notification module is configured to notify the cloud game client to continue sending the game picture when the end of playing the cloud game static video is detected or when failure of obtaining the cloud game static video from the content distribution server is detected.
It should be noted that the apparatus provided in the foregoing embodiment and the method provided in the foregoing embodiment belong to the same concept, and the specific manner in which each module and unit execute operations has been described in detail in the method embodiment, and is not described again here.
Embodiments of the present application also provide an electronic device, including a processor and a memory, where the memory has stored thereon computer-readable instructions, which when executed by the processor, implement the game data processing method as described above.
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present application.
It should be noted that the computer system 1600 of the electronic device shown in fig. 8 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present application.
As shown in fig. 8, computer system 1600 includes a Central Processing Unit (CPU)1601, which can perform various appropriate actions and processes, such as executing the methods described in the above embodiments, according to a program stored in a Read-Only Memory (ROM) 1602 or a program loaded from a storage portion 1608 into a Random Access Memory (RAM) 1603. In the RAM 1603, various programs and data necessary for system operation are also stored. The CPU 1601, ROM 1602, and RAM 1603 are connected to each other via a bus 1604. An Input/Output (I/O) interface 1605 is also connected to the bus 1604.
The following components are connected to the I/O interface 1605: an input portion 1606 including a keyboard, a mouse, and the like; an output section 1607 including a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, a speaker, and the like; a storage portion 1608 including a hard disk and the like; and a communication section 1609 including a Network interface card such as a LAN (Local Area Network) card, a modem, or the like. The communication section 1609 performs communication processing via a network such as the internet. The driver 1610 is also connected to the I/O interface 1605 as needed. A removable medium 1611 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 1610 as necessary, so that a computer program read out therefrom is mounted in the storage portion 1608 as necessary.
In particular, according to embodiments of the application, the processes described above with reference to the flow diagrams may be implemented as computer software programs. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising a computer program for performing the method illustrated by the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via the communication portion 1609, and/or installed from the removable media 1611. When the computer program is executed by a Central Processing Unit (CPU)1601, various functions defined in the system of the present application are executed.
It should be noted that the computer readable medium shown in the embodiments of the present application may be a computer readable signal medium or a computer readable storage medium or any combination of the two. The computer readable storage medium may be, for example, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a Read-Only Memory (ROM), an Erasable Programmable Read-Only Memory (EPROM), a flash Memory, an optical fiber, a portable Compact Disc Read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present application, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In this application, however, a computer readable signal medium may include a propagated data signal with a computer program embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. The computer program embodied on the computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wired, etc., or any suitable combination of the foregoing.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present application. Each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present application may be implemented by software, or may be implemented by hardware, and the described units may also be disposed in a processor. Wherein the names of the elements do not in some way constitute a limitation on the elements themselves.
Another aspect of the present application also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game data processing method as described above. The computer-readable storage medium may be included in the electronic device described in the above embodiment, or may exist separately without being incorporated in the electronic device.
Another aspect of the application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game data processing method provided in the above-described embodiments.
The above description is only a preferred exemplary embodiment of the present application, and is not intended to limit the embodiments of the present application, and those skilled in the art can easily make various changes and modifications according to the main concept and spirit of the present application, so that the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A game data processing method, comprising:
the method comprises the steps that a cloud game client is operated according to a cloud game client mirror image, in the operation process of the cloud game client, the cloud game client receives a user input instruction sent by a cloud game terminal application and returns a game picture responding to the user input instruction to the cloud game terminal application, and the cloud game client mirror image is a resource file set used for starting the cloud game client;
when the cloud game client runs to play the cloud game static video, sending a notification message to the cloud game terminal application, wherein the notification message is used for indicating that the cloud game static video to be played is obtained from a content distribution server, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image form a resource file required by running of the cloud game client.
2. The method of claim 1, wherein running the cloud gaming client according to a cloud gaming client image comprises:
starting a cloud game client instance according to the cloud game client mirror image;
logging in a user game account in the cloud game client instance, wherein the user game account monopolizes the cloud game client instance, so that the cloud game client instance performs data interaction with the cloud game terminal application logged in the user game account in the running process.
3. The method of claim 1, wherein sending a notification message to the cloud gaming terminal application comprises:
acquiring a storage address of the cloud game static video in a content distribution server;
and sending a notification message carrying the storage address to the cloud game terminal application so that the cloud game terminal application obtains the cloud game static video based on the storage address carried in the notification message.
4. The method of any of claims 1 to 3, wherein the cloud game client image is downloaded by a cloud game server from a container image repository, the container image repository being a cloud server for storing image files, the cloud game client image being stored in the container image repository, the cloud game server being a cloud server for running the cloud game client.
5. The method of claim 4, wherein the cloud game client image is obtained by:
identifying a first resource file contained in resource files required by the cloud game client to run, wherein the first resource file is a resource file required by starting the cloud game client;
generating a simplified installation package corresponding to the cloud game client according to the first resource file;
and generating the cloud game client mirror image according to the simplified installation package and the running environment corresponding to the cloud game client.
6. The method according to claim 5, wherein the resource file required by the cloud game client to run further includes a second resource file, the second resource file is a resource file that is not related to the start of the cloud game client, the second resource file includes a resource file corresponding to the cloud game static video, the second resource file is used for generating a resource package corresponding to the cloud game client, and the resource package is stored in the content distribution server.
7. The method of claim 5, wherein generating the cloud game client image according to the thin installation package and a corresponding runtime environment of the cloud game client comprises:
installing the thin installation package on an operating system adapted to the cloud game client;
starting the cloud game client on the operating system, so that the running environment provided by the operating system for the cloud game client comprises the running information of the cloud game client;
and generating the cloud game client mirror image according to the running environment containing the running information of the cloud game client.
8. The method of claim 7, wherein prior to generating the cloud gaming client image from the runtime environment containing runtime information for the cloud gaming client, the method further comprises:
detecting resource file checking update executed by the cloud game client in the starting process;
and after the resource file is determined to be updated, executing the step of generating the cloud game client image according to the running environment containing the running information of the cloud game client.
9. A game data processing method, comprising:
detecting a user input instruction triggered in a display picture of a game terminal, and sending the user input instruction to a cloud game client, wherein the cloud game client runs in a cloud game server based on a cloud game client image, and the cloud game client image is a resource file set used for starting the cloud game client;
receiving a game picture which is returned by the cloud game client and responds to the user input instruction, and displaying the game picture;
when a notification message sent by the cloud game client is received, a cloud game static video is obtained from a content distribution server according to an instruction of the notification message, and the obtained cloud game static video is played, wherein the notification message is sent when the cloud game client operates to play the cloud game static video, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image jointly form a resource file required by the operation of the cloud game client.
10. The method of claim 9, wherein the obtaining of the cloud game still video from the content distribution server according to the indication of the notification message and playing the obtained cloud game still video comprises:
requesting the content distribution server to acquire the cloud game static video corresponding to the storage address according to the storage address carried in the notification message;
and receiving the cloud game static video corresponding to the storage address returned by the content distribution server, and playing the received cloud game static video, wherein the resolution of a video frame contained in the cloud game static video is adapted to the bandwidth of a content distribution network, and the content distribution server and the game terminal establish communication based on the content distribution network.
11. The method of claim 9, further comprising:
and when the cloud game static video is detected to be played over, or when the cloud game static video is detected to be failed to be acquired from the content distribution server, informing the cloud game client to continue to send game pictures.
12. A game data processing apparatus characterized by comprising:
the cloud game client side comprises a client side operation module and a client side operation module, wherein the client side operation module is configured to operate a cloud game client side according to a cloud game client side mirror image, in the operation process of the cloud game client side, the cloud game client side receives a user input instruction sent by a cloud game terminal application, and returns a game picture responding to the user input instruction to the cloud game terminal application, and the cloud game client side mirror image is a resource file set used for starting the cloud game client side;
and the message notification module is configured to send a notification message to the cloud game terminal application when the cloud game client runs to play the cloud game static video, wherein the notification message is used for indicating that the cloud game static video to be played is acquired from a content distribution server, and a resource file corresponding to the cloud game static video and a resource file contained in the cloud game client image form a resource file required by running of the cloud game client.
13. A game data processing apparatus characterized by comprising:
the cloud game server comprises a user instruction sending module, a cloud game client side and a cloud game server, wherein the user instruction sending module is configured to detect a user input instruction triggered in a display picture of a game terminal and send the user input instruction to the cloud game client side, the cloud game client side runs in a cloud game server based on a cloud game client side mirror image, and the cloud game client side mirror image is a resource file set used for starting the cloud game client side;
the game picture display module is configured to receive a game picture which is returned by the cloud game client and responds to the user input instruction, and display the game picture;
and the static video acquisition module is configured to acquire a cloud game static video from a content distribution server according to an instruction of the notification message when receiving the notification message sent by the cloud game client, and play the acquired cloud game static video, wherein the notification message is sent when the cloud game client runs to play the cloud game static video, and a resource file corresponding to the cloud game static video and a resource file contained in a cloud game client image jointly form a resource file required by the running of the cloud game client.
14. An electronic device, comprising:
a memory storing computer readable instructions;
a processor to read computer readable instructions stored by the memory to perform the method of any of claims 1-11.
15. A computer-readable storage medium having computer-readable instructions stored thereon, which, when executed by a processor of a computer, cause the computer to perform the method of any one of claims 1-11.
CN202110596520.3A 2021-05-28 2021-05-28 Game data method and device, electronic equipment and storage medium Pending CN113181646A (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114205351A (en) * 2021-11-01 2022-03-18 北京中合谷投资有限公司 Cloud game service system and method for family customers
CN114296830A (en) * 2021-12-30 2022-04-08 上海完美时空软件有限公司 Application program running method and device, storage medium and electronic equipment
CN114363666A (en) * 2021-12-22 2022-04-15 咪咕互动娱乐有限公司 Video processing method and device and electronic equipment
CN114827186A (en) * 2022-02-25 2022-07-29 阿里巴巴(中国)有限公司 Cloud application processing method and system
CN114885008A (en) * 2022-04-22 2022-08-09 广东悦伍纪网络技术有限公司 Device, system and method for calling local player to play by cloud application
WO2023147758A1 (en) * 2022-02-07 2023-08-10 腾讯科技(深圳)有限公司 Method and apparatus for processing cloud game resource data, and computer device and storage medium

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114205351A (en) * 2021-11-01 2022-03-18 北京中合谷投资有限公司 Cloud game service system and method for family customers
CN114363666A (en) * 2021-12-22 2022-04-15 咪咕互动娱乐有限公司 Video processing method and device and electronic equipment
CN114363666B (en) * 2021-12-22 2023-11-10 咪咕互动娱乐有限公司 Video processing method and device and electronic equipment
CN114296830A (en) * 2021-12-30 2022-04-08 上海完美时空软件有限公司 Application program running method and device, storage medium and electronic equipment
WO2023147758A1 (en) * 2022-02-07 2023-08-10 腾讯科技(深圳)有限公司 Method and apparatus for processing cloud game resource data, and computer device and storage medium
CN114827186A (en) * 2022-02-25 2022-07-29 阿里巴巴(中国)有限公司 Cloud application processing method and system
CN114885008A (en) * 2022-04-22 2022-08-09 广东悦伍纪网络技术有限公司 Device, system and method for calling local player to play by cloud application

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