CN113181638B - Information processing method, device, equipment and storage medium in game - Google Patents

Information processing method, device, equipment and storage medium in game Download PDF

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Publication number
CN113181638B
CN113181638B CN202110469535.3A CN202110469535A CN113181638B CN 113181638 B CN113181638 B CN 113181638B CN 202110469535 A CN202110469535 A CN 202110469535A CN 113181638 B CN113181638 B CN 113181638B
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China
Prior art keywords
target
element combination
text information
game
selection
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CN202110469535.3A
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Chinese (zh)
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CN113181638A (en
Inventor
王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110469535.3A priority Critical patent/CN113181638B/en
Publication of CN113181638A publication Critical patent/CN113181638A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an information processing method, device, equipment and storage medium in a game, wherein the method comprises the following steps: after responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene; and sending a target message determined based on the target element combination in response to the ending operation of ending the first selection operation, wherein the method can enable the player to conduct relatively complex tactical communication, and the method occupies relatively short time for the player relative to the mode of editing characters, so that the method is beneficial to improving the effective control duration of the player on the virtual character.

Description

Information processing method, device, equipment and storage medium in game
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a storage medium for processing information in a game.
Background
During the course of a game, there are cases where players need to perform tactical communication, in the prior art, simple tactical communication may be performed through preset tactical controls, for example: the player may send an attack instruction to all players on the own side through an attack control or a withdraw instruction to all players on the own side through a withdraw control, but if the player wants to make more complex tactical communication, the player is required to edit the text, for example: if a player wants to command a teammate or teammates to attack or withdraw, or if a player wants to command a teammate or teammates to complete a tactic, corresponding characters need to be edited to communicate, and such an operation takes more time for the player, so that the effective control duration of the player on the virtual character is reduced.
Disclosure of Invention
In view of this, the embodiments of the present application provide a method, apparatus, device, and storage medium for processing information in a game, so as to improve the effective control duration of a player on a virtual character.
In a first aspect, an embodiment of the present application provides an information processing method in a game, where a graphical user interface is provided by a terminal device, and an operation control for executing a game instruction and a game scene are displayed on the graphical user interface, the method includes:
After responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host and/or an enemy in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
and transmitting a target message determined based on the target element combination in response to an ending operation of ending the first selecting operation.
Optionally, before sending the target message determined based on the target element combination, the method further comprises:
determining a candidate message based on the target role and the target object;
the target message is determined from the candidate messages based on game combat data in the game.
Optionally, before sending the target message determined based on the target element combination, the method further comprises:
The target message is generated based on the target character, the target object, and game combat data in the game.
Optionally, before responding to the starting operation, a character icon control is displayed on the graphical user interface; or after responding to the starting operation, displaying the character icon control on the graphical user interface;
And determining the target character in response to a selection operation of the character icon control.
Optionally, the obtaining the target element combination selected by the first selection operation includes:
the target character is determined in response to a selection operation of a virtual character model in the game scene in the first selection operation.
Optionally, the obtaining the target element combination selected by the first selection operation includes:
after responding to a first selection sub-operation on a first target role, acquiring a target element selected through a second selection sub-operation, so that the target element and the first target role are used as the target element combination, wherein the first selection sub-operation and the second selection sub-operation form the first selection operation.
Optionally, the second selecting sub-operation includes:
a first click operation or a first slide operation;
Wherein when the second selection sub-operation is the first sliding operation, the first sliding operation is a continuous operation subsequent to the first selection sub-operation.
Optionally, a text element selection control is further displayed on the graphical user interface, and after responding to a start operation for starting to acquire the text element, acquiring the target element combination selected by the first selection operation includes:
and after responding to the triggering operation for triggering the text element selection control, acquiring the target element combination selected by the first selection operation.
Optionally, the triggering operation includes one of the following two ways:
Pressing operation of the text element selection control, wherein the pressing time length of the pressing operation exceeds a preset time length;
Drag operation of the text element selection control;
wherein when the trigger operation is the press operation, the first selection operation includes: a second click operation or a second slide operation;
When the trigger operation is the drag operation, the first selection operation includes a third sliding operation, which is a continuous operation subsequent to the drag operation.
Optionally, the sending the target message determined based on the target element combination includes:
sending the target message to a target player;
wherein the target player comprises one of:
a player corresponding to the target character selected by the first selection operation; and players of own and/or enemy in the game scene.
Optionally, the target operation control comprises at least one of the following:
The system comprises equipment purchase controls, skill controls corresponding to skills owned by the target character selected by the first selection operation, skill controls corresponding to auxiliary skills configured for the target character selected by the first selection operation, and instruction controls for transmitting tactical information.
Optionally, when the target object selected by the first selection operation includes the equipment purchase control, in selecting the target element combination by the first selection operation, the method further includes:
Responding to a third selection sub-operation of staying in a response area of the equipment purchase control for more than a preset time period in the first selection operation, and displaying a page control containing the equipment control on the graphical user interface;
responding to a fourth selection sub-operation for selecting a target equipment control in the first selection operation, and selecting the target equipment control as one constituent element in the target element combination;
and closing the page control after the first selection operation exceeds the range of the page control.
Optionally, the virtual target includes at least one of:
A virtual neutral creature in the game scene, a player-controlled character of a host and/or an enemy in the game scene, a virtual building in the game scene, and a virtual vegetation in the game scene.
In a second aspect, an embodiment of the present application provides an information processing method in a game, providing, by a terminal device, a graphical user interface on which operation controls for executing game instructions and a game scene are displayed, the method including:
After responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host and/or an enemy in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
acquiring candidate text information preset for the target element combination in response to an ending operation of ending the first selecting operation, and displaying the candidate text information on the graphical user interface, wherein the number of the candidate text information is at least one;
and responding to a second selection operation of the target candidate text information, and sending the target candidate text information.
Optionally, the obtaining candidate text information set in advance for the target element combination, and displaying the candidate text information on the graphical user interface includes:
judging whether the target element combination has corresponding text information or not according to the corresponding relation between the text information and the element combination;
if the text information corresponding to the target element combination exists, displaying the text information serving as the candidate text information on the graphical user interface;
If the target element combination does not have corresponding text information, determining candidate element combinations which can be formed by the target element combination;
For each candidate element combination, acquiring text information corresponding to the candidate element group according to the corresponding relation; displaying text information corresponding to the candidate element group as the candidate text information on the graphical user interface; or for each candidate element combination, judging whether the candidate element combination has corresponding text information according to the corresponding relation, and if the candidate element combination has the corresponding text information, displaying the candidate element combination on the graphical user interface as the element combination to be selected; and responding to a third selection operation of the target element combination to be selected, and displaying text information corresponding to the target element combination to be selected on the graphical user interface as the candidate text information according to the corresponding relation.
Optionally, after displaying the candidate text information on the graphical user interface, the method further comprises:
responding to a control operation for editing the target candidate text information, and controlling the target candidate text information to enter an editable state;
Responding to editing operation for editing the target candidate text information, and acquiring text information to be sent;
And transmitting the information to be transmitted in response to a transmitting operation for transmitting the text information to be transmitted.
In a third aspect, an embodiment of the present application provides an information processing apparatus in a game, providing, by a terminal device, a graphical user interface on which operation controls for executing game instructions and a game scene are displayed, the apparatus comprising:
the system comprises an acquisition unit, a first selection unit and a second selection unit, wherein the acquisition unit is used for acquiring a target element combination selected through a first selection operation after responding to a starting operation for starting to acquire text elements, the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
And a transmitting unit configured to transmit a target message determined based on the target element combination in response to an ending operation in which the first selecting operation ends.
Optionally, the apparatus further comprises:
A first determining unit configured to determine a candidate message based on the target character and the target object before sending a target message determined based on the target element combination;
and a second determining unit configured to determine the target message from the candidate messages based on game combat data in the game.
Optionally, the apparatus further comprises:
And a generation unit configured to generate a target message based on the target character, the target object, and game combat data in the game, before transmitting the target message determined based on the target element combination.
Optionally, before responding to the starting operation, a character icon control is displayed on the graphical user interface; or after responding to the starting operation, displaying the character icon control on the graphical user interface;
the acquisition unit is used for responding to the selection operation of the character icon control to determine the target character.
Optionally, the acquiring unit is configured to acquire the target element combination selected by the first selecting operation, and includes:
the target character is determined in response to a selection operation of a virtual character model in the game scene in the first selection operation.
Optionally, the acquiring unit is configured to acquire the target element combination selected by the first selecting operation, and includes:
after responding to a first selection sub-operation on a first target role, acquiring a target element selected through a second selection sub-operation, so that the target element and the first target role are used as the target element combination, wherein the first selection sub-operation and the second selection sub-operation form the first selection operation.
Optionally, the second selecting sub-operation includes:
a first click operation or a first slide operation;
Wherein when the second selection sub-operation is the first sliding operation, the first sliding operation is a continuous operation subsequent to the first selection sub-operation.
Optionally, the graphical user interface further displays a text element selection control, and the obtaining unit is configured to, after responding to a start operation for starting obtaining the text element, obtain the target element combination selected by the first selection operation, and include:
and after responding to the triggering operation for triggering the text element selection control, acquiring the target element combination selected by the first selection operation.
Optionally, the triggering operation includes one of the following two ways:
Pressing operation of the text element selection control, wherein the pressing time length of the pressing operation exceeds a preset time length;
Drag operation of the text element selection control;
wherein when the trigger operation is the press operation, the first selection operation includes: a second click operation or a second slide operation;
When the trigger operation is the drag operation, the first selection operation includes a third sliding operation, which is a continuous operation subsequent to the drag operation.
Optionally, when the sending unit is configured to send the target message determined based on the target element combination, the sending unit includes:
sending the target message to a target player;
wherein the target player comprises one of:
a player corresponding to the target character selected by the first selection operation; and players of own and/or enemy in the game scene.
Optionally, the target operation control comprises at least one of the following:
The system comprises equipment purchase controls, skill controls corresponding to skills owned by the target character selected by the first selection operation, skill controls corresponding to auxiliary skills configured for the target character selected by the first selection operation, and instruction controls for transmitting tactical information.
Optionally, when the target object selected by the first selection operation includes the equipment purchase control, in selecting the target element combination by the first selection operation, the obtaining unit is configured to:
Responding to a third selection sub-operation of staying in a response area of the equipment purchase control for more than a preset time period in the first selection operation, and displaying a page control containing the equipment control on the graphical user interface;
responding to a fourth selection sub-operation for selecting a target equipment control in the first selection operation, and selecting the target equipment control as one constituent element in the target element combination;
and closing the page control after the first selection operation exceeds the range of the page control.
Optionally, the virtual target includes at least one of:
A virtual neutral creature in the game scene, a player-controlled character of a host and/or an enemy in the game scene, a virtual building in the game scene, and a virtual vegetation in the game scene.
In a fourth aspect, an embodiment of the present application provides an information processing apparatus in a game, providing, by a terminal device, a graphical user interface on which operation controls for executing game instructions and a game scene are displayed, the apparatus comprising:
The first acquisition unit is used for acquiring a target element combination selected through a first selection operation after responding to a starting operation for starting to acquire text elements, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
A second obtaining unit, configured to obtain candidate text information set in advance for the target element combination in response to an ending operation that ends the first selecting operation, and display the candidate text information on the graphical user interface, where the number of the candidate text information is at least one;
And the sending unit is used for responding to the second selection operation of the target candidate text information and sending the target candidate text information.
Optionally, the second obtaining unit is configured to obtain candidate text information set in advance for the target element combination, and when the candidate text information is displayed on the graphical user interface, the second obtaining unit includes:
judging whether the target element combination has corresponding text information or not according to the corresponding relation between the text information and the element combination;
if the text information corresponding to the target element combination exists, displaying the text information serving as the candidate text information on the graphical user interface;
If the target element combination does not have corresponding text information, determining candidate element combinations which can be formed by the target element combination;
For each candidate element combination, acquiring text information corresponding to the candidate element group according to the corresponding relation; displaying text information corresponding to the candidate element group as the candidate text information on the graphical user interface; or for each candidate element combination, judging whether the candidate element combination has corresponding text information according to the corresponding relation, and if the candidate element combination has the corresponding text information, displaying the candidate element combination on the graphical user interface as the element combination to be selected; and responding to a third selection operation of the target element combination to be selected, and displaying text information corresponding to the target element combination to be selected on the graphical user interface as the candidate text information according to the corresponding relation.
Optionally, the apparatus further comprises:
An editing unit configured to control the target candidate text information to enter an editable state in response to a control operation for editing the target candidate text information after the candidate text information is displayed on the graphical user interface; the method comprises the steps of obtaining target candidate text information, and obtaining text information to be sent in response to editing operation for editing the target candidate text information;
the sending unit is further configured to send the to-be-sent information in response to a sending operation for sending the to-be-sent text information.
In a fifth aspect, an embodiment of the present application provides an electronic device, including: a processor and a memory storing machine-readable instructions executable by the processor, which when executed by an electronic device, perform the steps of the method of the first or second aspect as described above.
In a sixth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of the method of the first or second aspect described above.
The technical scheme provided by the embodiment of the application can comprise the following beneficial effects:
In the application, when a player needs to communicate with other players in a word, the player can perform a starting operation for starting to acquire text elements, then select a target element combination through a first selection operation, and after finishing the first selection operation, the player can send a target message determined based on the target element combination.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of an information processing method in a game according to a first embodiment of the present application;
FIG. 2 is a diagram of a graphical user interface according to a first embodiment of the present application;
FIG. 3 is a flowchart of another method for processing information in a game according to an embodiment of the present application;
FIG. 4 is a diagram of another graphical user interface according to a first embodiment of the present application;
FIG. 5 is a diagram of another graphical user interface according to a first embodiment of the present application;
FIG. 6 is a flowchart of another method for processing information in a game according to an embodiment of the present application;
fig. 7 is a flow chart of a method for processing information in a game according to a second embodiment of the present application;
FIG. 8 is a flowchart of another method for processing information in a game according to a second embodiment of the present application;
FIG. 9 is a flowchart of another method for processing information in a game according to a second embodiment of the present application;
Fig. 10 is a schematic structural diagram of an information processing apparatus in a game according to a third embodiment of the present application;
fig. 11 is a schematic structural view of another information processing apparatus in a game according to the third embodiment of the present application;
fig. 12 is a schematic diagram showing the structure of another information processing apparatus in a game according to the third embodiment of the present application;
fig. 13 is a schematic structural view of an information processing apparatus in a game according to a fourth embodiment of the present application;
fig. 14 is a schematic structural view of another information processing apparatus in a game according to the fourth embodiment of the present application;
fig. 15 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted in advance that, the control related to the present application includes a virtual key for triggering a certain function, an icon displayed on the graphical user interface, an identifier with an indication function on the graphical user interface, etc., and the specific control may be set according to actual needs, which is not limited herein.
It should be noted that the method according to the present application may be applied to MOBA (Multiplayer Online Battle Arena, multiplayer online tactical game) games, TPS (Third-party shooting game) games, RPG (Role-PLAYING GAME ), FPS (First-party shooting game) and the like, and the specific application scenario may be set according to actual needs, which is not limited herein.
The following will describe a MOBA-type game in detail.
Example 1
Fig. 1 is a flow chart of an information processing method in a game according to a first embodiment of the present application, where a graphical user interface is provided by a terminal device, and an operation control for executing a game instruction and a game scene are displayed on the graphical user interface, as shown in fig. 1, the method includes the following steps:
Step 101, after responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene.
Step 102, in response to the ending operation of ending the first selection operation, sending a target message determined based on the target element combination.
Specifically, after a player enters a game, a game scene and operation controls for executing game instructions are displayed on a graphical user interface, wherein the game scene comprises contents such as virtual buildings, virtual vegetation, neutral creatures, virtual roles controlled by the player, and soldiers, the operation controls for executing the game instructions comprise unified controls and personalized controls, the unified controls comprise operation controls which are included in the graphical user interface of all players, such as: a small skill control (a city return control, a recovery control, a self-selection skill control and the like), a virtual character skill control (such as a first skill control, a second skill control, a third skill control and the like) and a game instruction control (such as an attack control, a withdrawal control, a collection control, a device purchase control, a map scaling control, a game data viewing control and the like), wherein the personalized control comprises a control which is custom set on a graphical user interface by a player, such as: the content and the operation control in the game scene can be selected by the player as elements in the target element combination, fig. 2 is a schematic diagram of a graphical user interface provided by the first embodiment of the present application, and fig. 2 only schematically illustrates part of the operation controls, and does not illustrate the content in a specific game scene, and the content and layout displayed on the graphical user interface can refer to the display manner of the existing game, which is not described in detail herein.
When the player needs to communicate with other players in a text, the player can perform an initiating operation for starting to acquire text elements on a graphical user interface, after the initiating operation is completed, the player can select a target element combination through a first selecting operation, and after the first selecting operation is finished, a target message determined based on the target element combination is sent, wherein when the player selects the target element combination, the player can select target elements forming the target element combination according to the player to be communicated and matters to be communicated, for example: when the player to be communicated only comprises player A, the virtual character controlled by player A can be selected through a first selection operation, when the item to be communicated is to release the second skill, a control for controlling the second skill to release can be selected through the first selection operation, the obtained target message can be 123 (the character name of the virtual character controlled by player A) to release the second skill, when the player to be communicated comprises player A and player B, the virtual character controlled by player A and the virtual character controlled by player B can be selected through the first selection operation, when the item to be communicated is to attack the enemy to drop the tower, the enemy to drop the tower can be selected through the first selection operation, and the obtained target message can be 123 and 456 (the character name of the virtual character controlled by player B) to attack the enemy to drop the tower.
The player may take at least one of own and/or enemy player control roles in the game scene as a target role when selecting the target element combination, and take at least one of operation controls displayed on the graphical user interface and/or at least one of virtual targets in the game scene as a target object, where the virtual targets may be virtual objects such as buildings, neutral creatures, virtual vegetation, etc. located in the game scene, for example: the player can select a own team and a grass mat as target element combinations, the meaning indicated by the obtained target message can be the own team and the grass mat carefully, or the player can select two own teams and an opponent player, the meaning indicated by the obtained target message can be the two own teams ready to hit and kill the opponent player, and through the design, the player can obtain multiple target element combinations, thereby being beneficial to the player to carry out rich tactical communication and being beneficial to the player to accurately express the content to be communicated.
It should be noted that, when determining the target message, the elements included in the target element combination and the selection order of the elements may be related, and the specific manner of determining the target message based on the target element combination may be set according to actual needs, which is not limited herein.
It should be noted that, the content indicated by the target message includes the target role and the target object selected through the first selection operation, where the target message may be real-time interaction information, or may be an instruction, when the target message is real-time interaction information, the target message may be sent to terminals of other players through terminals of the players so as to be directly displayed on the terminals of the other players, when the target message is an instruction, the target message may be sent to the terminals of the other players through terminals of the players, after the terminal of a certain player receives the target message, the target information corresponding to the target message is searched according to information stored in the terminal of the player, and then the target information is displayed on the terminals of the player.
In a possible implementation manner, fig. 3 is a schematic flow chart of another method for processing information in a game according to the first embodiment of the present application, and as shown in fig. 3, before sending a target message determined based on the target element combination, the method further includes the following steps:
step 301, determining a candidate message based on the target role and the target object.
Step 302, determining the target message from the candidate messages based on game combat data in the game.
Specifically, after obtaining the target character and the target object selected by the player through the first selection operation, a candidate message may be determined first based on the obtained target character and target object, where the candidate message may be preset, for example: the correspondence between the target element combination and the candidate message is preset, and after the target element combination is obtained, the candidate message corresponding to the obtained target element combination is determined according to the obtained target element combination and the correspondence, or the candidate message may be obtained by calculating the obtained target role and the target object, and the specific manner of determining the candidate message based on the target role and the target object may be set according to actual needs, which is not limited herein.
After obtaining the candidate message, in order to determine the target message meeting the current requirement of the player, the target message may be determined from the candidate message according to the game fight data in the current game, and because the game fight data in the current game has a strong correlation with the message that the player wants to send, the accuracy of the target message determined according to the game fight data in the current game is relatively high, wherein the game fight data in the current game includes but is not limited to: own economic condition, enemy economic condition, own current push tower number, own current pushed tower number, current two-party soldier line condition, current own player blood volume remaining condition, current own player position condition in game scene, etc., for example: when a player selects one of the own characters located in the drop-off as a target character and selects the enemy drop-off tower as a target object, the determined target message may be information for indicating to withdraw the own character if the current blood volume of the own character is less than 50%, the own drop-off has a soldier line if the current blood volume of the own character is less than 50%, and the enemy player does not appear in the drop-off, the determined target message may be information for indicating to withdraw the own character into the drop-off tower.
The implementation of the game combat data and how to determine the target message according to the game combat data for specific use may be set according to actual needs, and is not particularly limited herein.
In one possible embodiment, the target message is required to be generated based on the target character, the target object, and game combat data in the game before the target message determined based on the target element combination is transmitted.
Specifically, after the player finishes the first selection operation, the target character, the target object selected by the player and the game combat data in the current game can be obtained at this time, and then a target message can be automatically generated according to the three kinds of information, for example: when the selected target character is a character controlled by a host player, the target object is a recovery control, if the current blood volume of the character controlled by the host player is less than 50%, the generated target message may be used for indicating that the character controlled by the host player is back to the base to be supplemented with blood volume, and if the current blood volume of the character controlled by the host player is less than 70%, the generated target message may be used for indicating that the character controlled by the host player is paying attention to the blood volume of the host player.
The specific implementation of generating the target message based on the target character, the target object, and the game combat data in the game may be set according to actual needs, for example: the target message is processed by using a corresponding mathematical model or neural network, and the specific generation method is not particularly limited herein.
In one possible implementation, fig. 4 is a schematic diagram of another graphical user interface provided in accordance with an embodiment of the present application, where a character icon control is displayed on the graphical user interface before responding to the start operation; or after responding to the starting operation, the character icon control is displayed on the graphical user interface, the display mode of the character icon control is specifically shown in fig. 4, and when a target character is determined, the target character can be determined by responding to the selection operation of the character icon control.
Specifically, as shown in fig. 4, the role icon control may be displayed on the graphical user interface in real time, or after responding to the start operation, the role icon control may include a role icon control corresponding to a player control role of a host side and/or an enemy side, and after responding to the start operation, the player may select, through a first selection operation, a target role icon control from the role icon control, so as to use a virtual role corresponding to the target role icon control as a target role.
In one possible embodiment, the target character may be determined in response to a selection operation of a virtual character model in the game scene in the first selection operation when acquiring the target element set selected by the first selection operation is performed.
Specifically, the player may select one or more virtual character models currently in the game scene as target characters when selecting the target characters, for example: the player can slide the graphical user interface to display the virtual character model which the player wants to select on the graphical user interface, and then select the virtual character model, thereby obtaining the target character.
In one possible embodiment, when the performing step obtains the target element combination selected by the first selecting operation, the target element selected by the second selecting sub-operation may be obtained after responding to the first selecting sub-operation on the first target character, so that the target element and the first target character are used as the target element combination, and the first selecting sub-operation and the second selecting sub-operation form the first selecting operation.
Specifically, the player may sequentially select the first target character and the target element through one continuous sliding operation (the sliding operation includes a first selecting sub-operation and the second selecting sub-operation), or sequentially select the first target character and the target element through two operations, thereby obtaining a target element combination, wherein the target element selected through the second selecting sub-operation includes the second target character and/or the target object.
For example, when the first selecting sub-operation and the second selecting sub-operation are one continuous sliding operation, as shown in fig. 4, the first target character and the target element may be sequentially selected through the sliding operation shown by the dotted line trace in fig. 4, and by using the above method, the operations may be more consecutive, thereby being beneficial to enabling the player to complete the operations more quickly.
In one possible embodiment, the second selecting sub-operation includes: a first click operation or a first slide operation; wherein when the second selection sub-operation is the first sliding operation, the first sliding operation is a continuous operation subsequent to the first selection sub-operation.
It should be noted that, the specific implementation manner of the second selecting sub-operation may be set according to actual needs, which is not limited herein.
In a possible implementation manner, fig. 5 is a schematic diagram of another graphical user interface provided in the first embodiment of the present application, as shown in fig. 5, where a text element selection control is further displayed on the graphical user interface, and when step 101 is performed, after a triggering operation for triggering the text element selection control is responded, the target element combination selected by the first selection operation may be acquired.
Specifically, as shown in fig. 5, when the player wants to send text information, the player may complete the start operation through a text element selection control displayed on the graphical user interface, for example: the related content of selecting the target element combination through the first selection operation may refer to the above description, and will not be repeated herein.
It should be noted that, the display position and style of the text element selection control may be set according to actual needs, and the position of the text element selection control is not specifically limited herein, and the player may also adjust the position of the text element selection control in real time according to the needs, for example: the display position of the text element selection control may be adjusted by dragging the text element selection control.
In one possible embodiment, the triggering operation of the text element selection control may include one of the following two ways:
First kind: and pressing operation of pressing the text element selection control for a time period longer than a preset time period.
Second kind: and drag operation of the text element selection control.
Wherein when the trigger operation is the press operation, the first selection operation includes: a second click operation or a second slide operation; when the trigger operation is the drag operation, the first selection operation includes a third sliding operation, which is a continuous operation subsequent to the drag operation.
Specifically, when the triggering operation for triggering the text element selection control is a pressing operation, the player may perform a pressing operation for the text element selection control for more than a preset time period, after the pressing operation is completed, the player may select a target element combination through a clicking operation or a sliding operation, when the triggering operation for triggering the text element selection control is a dragging operation, the player may slide from the text element selection control, and then through the text element selection control and the target element combination through one sliding operation, where the sliding operation may be as shown by a dashed line track shown in fig. 5.
In one possible embodiment, sending the targeted message determined based on the targeted element combination may be sending the targeted message to a targeted player; wherein the target player comprises one of: a player corresponding to the target character selected by the first selection operation; and players of own and/or enemy in the game scene.
Specifically, when the target message is sent, the target message may be sent only to the player corresponding to the target character selected by the first selection operation, or the target message may be sent to all players of the own party or all players of the local party, or the target message may be sent to all players participating in the game, for example: when a player selects only one of the own players and the target message is used to instruct the own player to perform a tactic, then the target message is sent only to the own player, if the target message is used to inform all of the own players that the own critical player has been armed, then the target message is sent to all of the own players, if the target message is used for the cynomorium opponent player, then the target message is sent to the opponent player or all of the players in the game.
The specific target player may be determined according to the actual needs and situations, and the content indicated by the target message, and the specific determination manner is not specifically limited herein.
In a possible embodiment, the target operation control in the target object includes at least one of the following: the system comprises equipment purchase controls, skill controls corresponding to skills owned by the target character selected by the first selection operation, skill controls corresponding to auxiliary skills configured for the target character selected by the first selection operation, and instruction controls for transmitting tactical information.
The specific target operation control may be set according to a control displayed on the graphical user interface in the actual game, and is not particularly limited herein.
In a possible implementation manner, fig. 6 is a schematic flow chart of another method for processing information in a game according to the first embodiment of the present application, and as shown in fig. 6, when the target object selected by the first selection operation includes the equipment purchase control, the following steps are further included in the process of selecting the target element combination by the first selection operation:
Step 601, responding to a third selection sub-operation of staying in a response area of the equipment purchase control for more than a preset time period in the first selection operation, and displaying a page control containing the equipment control on the graphical user interface;
step 602, responding to a fourth selection sub-operation for selecting a target equipment control in the first selection operation, and selecting the target equipment control as one constituent element in the target element combination.
And step 603, closing the page control after the first selection operation exceeds the range of the page control.
Specifically, in the process of selecting the target element combination through the first selection operation, if the first selection operation selects the equipment purchase control, displaying a page control containing the equipment control on the graphical user interface, namely: at this time, an equipment purchase page is displayed on the graphic user interface, and the player can select the equipment icon displayed in the equipment purchase page to use the selected equipment icon as one of the constituent elements in the target element combination, and close the equipment purchase page after the player's selection operation exceeds the equipment purchase page so that the player can continue to select other constituent elements, for example: when the player selects one of the own player and one of the equipment icons through the first selection operation, the obtained target message can be used for indicating the own player to purchase the equipment corresponding to the equipment icon, or used for indicating the own player to purchase the equipment type to which the equipment corresponding to the equipment icon belongs, or used for indicating the own player to sell the equipment corresponding to the equipment icon, and the like.
In one possible embodiment, the virtual target in the game scene is at least one of: a virtual neutral creature in the game scene, a player-controlled character of a host and/or an enemy in the game scene, a virtual building in the game scene, and a virtual vegetation in the game scene.
It should be noted that, what virtual object in the game scene is set as a virtual target may be set according to actual needs, and is not specifically limited herein, and after the player selects a specific virtual target, when determining the target message, the virtual object may be determined according to other elements in the target element combination selected by the player and game combat data in the current game, and the specific determination manner is not specifically limited herein.
Example two
Fig. 7 is a flow chart of an information processing method in a game according to a second embodiment of the present application, where a graphical user interface is provided by a terminal device, and an operation control for executing a game instruction and a game scene are displayed on the graphical user interface, as shown in fig. 7, the method includes the following steps:
Step 701, after responding to a starting operation for starting to acquire a text element, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene.
Step 702, responding to the ending operation of ending the first selecting operation, obtaining candidate text information preset for the target element combination, and displaying the candidate text information on the graphical user interface, wherein the number of the candidate text information is at least one.
Step 703, transmitting the target candidate text information in response to the second selection operation on the target candidate text information.
The explanation of step 701 is referred to the explanation relating to step 101 and will not be described in detail here.
After the target element combination is obtained, candidate text information set in advance for the target element combination may be acquired, for example: the method comprises the steps of presetting a plurality of element combinations and setting a plurality of candidate text information for each element combination, so that candidate text information corresponding to a target element combination can be obtained after the target element combination is obtained, the obtained candidate text information can be displayed on a graphical user interface after the candidate text information is obtained, so that a player can select the candidate text information, after the player selects the target candidate text information, the target text information is sent, and through the operation, the player can send the text information for communication without editing characters, and the time of the player is relatively short, so that the effective control duration of the player on virtual characters is improved.
In a possible implementation manner, fig. 8 is a schematic flow chart of another information processing method in a game according to the second embodiment of the present application, as shown in fig. 8, when step 702 is executed, the method may be implemented by the following steps:
Step 801, judging whether the target element combination has corresponding text information according to the corresponding relation between the text information and the element combination, and if so, executing step 802; if not, then steps 803 and 804 are performed.
And step 802, displaying the text information corresponding to the target element combination as the candidate text information on the graphical user interface.
Step 803, determining candidate element combinations which can be formed by the target element combination.
Step 804, for each candidate element combination, obtaining text information corresponding to the candidate element group according to the corresponding relation; displaying text information corresponding to the candidate element group as the candidate text information on the graphical user interface; or for each candidate element combination, judging whether the candidate element combination has corresponding text information according to the corresponding relation, and if the candidate element combination has the corresponding text information, displaying the candidate element combination on the graphical user interface as the element combination to be selected; and responding to a third selection operation of the target element combination to be selected, and displaying text information corresponding to the target element combination to be selected on the graphical user interface as the candidate text information according to the corresponding relation.
Specifically, a correspondence between text information and element combinations is preset, after a target element combination is obtained, whether text information corresponding to the target element combination exists or not can be judged according to the correspondence, if so, the text information corresponding to the target element combination is displayed on a graphical user interface as candidate text information for a player to select, and if the target element combination selected by the player is not preset with the corresponding text information, candidate element combinations which can be formed by elements included in the target element combination are determined, for example: the target element combination includes element 1, element 2 and element 3, when the target element combination has no corresponding text information, the determined candidate element combination includes element 1 and element 2, element 2 and element 3, and element 1 and element 3, then after the candidate text information corresponding to the three candidate element combinations is determined according to the corresponding relation, all the candidate text information corresponding to the three candidate element combinations are displayed on a graphical user interface for selection by a player, or after the candidate element combination is obtained, the candidate element combination with the corresponding relation is determined, then the candidate element combination with the corresponding relation is displayed on the graphical user interface as the element combination to be selected, for the player to select one target element combination to be selected from the element combinations to be selected, after the player selects the target element combination to be selected, the text information corresponding to the target element combination to be selected is displayed on the graphical user interface as the candidate text information, for the player to select the target message, for example: when the candidate element combination includes the element 1 and the element 2, the element 2 and the element 3, and the element 1 and the element 3, and the candidate element combination 1 made up of the element 1 and the element 2, and the candidate element combination 2 made up of the element 1 and the element 3 have corresponding text information, the candidate element combination 1 and the candidate element combination 2 may be displayed as the element combinations to be selected on the graphic user interface, and if the player selects the candidate element combination 1 as the target element combination to be selected, the text information corresponding to the candidate element combination 1 is displayed as the candidate text information on the graphic user interface, so that the player selects the target message from the text information corresponding to the candidate element combination 1.
In a possible implementation manner, fig. 9 is a schematic flow chart of another method for processing information in a game according to the second embodiment of the present application, as shown in fig. 9, after step 702 is performed, the method further includes the following steps:
Step 901, responding to a control operation for editing the target candidate text information, and controlling the target candidate text information to enter an editable state.
And step 902, responding to editing operation for editing the target candidate text information, and acquiring the text information to be transmitted.
Step 903, transmitting the to-be-transmitted information in response to a transmission operation for transmitting the to-be-transmitted text information.
Specifically, after the candidate text information is displayed on the graphical user interface, there may be no information desired by the player in the candidate text information, but some candidate text information is similar to what the player wants to express, and the player may edit based on the candidate text information, for example: the target candidate text information can be put into an editable state through long press operation, then the player edits the target candidate text information, and after the editing is completed, the player can send out the edited information through specified operation, for example: the method can reduce the number of characters required to be edited by a player, so that the time consumed by the player when the player edits the characters is reduced, and the effective control duration of the player on the virtual character is improved.
The specific control operation for editing the target candidate text and the specific transmission operation for transmitting the text information to be transmitted may be set according to actual needs, and are not particularly limited herein.
The embodiments in the second embodiment and the embodiments in the first embodiment may be used in combination according to actual needs, and specific combination modes may be set according to actual needs, and will not be described in detail here.
Example III
Fig. 10 is a schematic structural diagram of an information processing apparatus in a game according to a third embodiment of the present application, where the apparatus provides a graphical user interface through a terminal device, and the graphical user interface displays an operation control for executing a game instruction and a game scene, and as shown in fig. 10, the apparatus includes:
An obtaining unit 1001, configured to obtain, after responding to a start operation for starting obtaining a text element, a target element combination selected by a first selection operation, where the target element combination includes at least one target role and at least one target object, where the target role is a player control role of a host and/or an enemy in a game scene, and the target object includes a target operation control and/or a virtual target in the game scene;
A sending unit 1002, configured to send a target message determined based on the target element combination, in response to an ending operation that ends the first selecting operation.
In a possible implementation manner, fig. 11 is a schematic structural diagram of another information processing apparatus in a game according to a third embodiment of the present application, as shown in fig. 11, where the apparatus further includes:
a first determining unit 1003 configured to determine a candidate message based on the target character and the target object before transmitting a target message determined based on the target element combination;
A second determining unit 1004 for determining the target message from the candidate messages based on game combat data in the game.
In a possible implementation manner, fig. 12 is a schematic structural diagram of another information processing apparatus in a game provided in the third embodiment of the present application, and as shown in fig. 12, the apparatus further includes:
a generating unit 1005 for generating a target message based on the target character, the target object, and game combat data in the game before transmitting the target message determined based on the target element combination.
In one possible embodiment, a character icon control is displayed on the graphical user interface prior to responding to the initiation operation; or after responding to the starting operation, displaying the character icon control on the graphical user interface;
the obtaining unit 1001 is configured to determine the target role in response to a selection operation of the role icon control.
In a possible embodiment, the obtaining unit 1001 is configured to obtain the target element combination selected by the first selecting operation, and includes:
the target character is determined in response to a selection operation of a virtual character model in the game scene in the first selection operation.
In a possible embodiment, the obtaining unit 1001 is configured to obtain the target element combination selected by the first selecting operation, and includes:
after responding to a first selection sub-operation on a first target role, acquiring a target element selected through a second selection sub-operation, so that the target element and the first target role are used as the target element combination, wherein the first selection sub-operation and the second selection sub-operation form the first selection operation.
In one possible embodiment, the second selecting sub-operation includes:
a first click operation or a first slide operation;
Wherein when the second selection sub-operation is the first sliding operation, the first sliding operation is a continuous operation subsequent to the first selection sub-operation.
In a possible embodiment, the graphical user interface further displays a text element selection control, and the obtaining unit 1001 is configured to, after responding to a start operation for starting to obtain a text element, obtain, when obtaining the target element combination selected by the first selection operation, include:
and after responding to the triggering operation for triggering the text element selection control, acquiring the target element combination selected by the first selection operation.
In one possible embodiment, the triggering operation includes one of the following two ways:
Pressing operation of the text element selection control, wherein the pressing time length of the pressing operation exceeds a preset time length;
Drag operation of the text element selection control;
wherein when the trigger operation is the press operation, the first selection operation includes: a second click operation or a second slide operation;
When the trigger operation is the drag operation, the first selection operation includes a third sliding operation, which is a continuous operation subsequent to the drag operation.
In a possible embodiment, when the sending unit 1002 is configured to send a target message determined based on the target element combination, the sending unit includes:
sending the target message to a target player;
wherein the target player comprises one of:
a player corresponding to the target character selected by the first selection operation; and players of own and/or enemy in the game scene.
In one possible embodiment, the target operational control comprises at least one of:
The system comprises equipment purchase controls, skill controls corresponding to skills owned by the target character selected by the first selection operation, skill controls corresponding to auxiliary skills configured for the target character selected by the first selection operation, and instruction controls for transmitting tactical information.
In a possible embodiment, when the target object selected by the first selection operation includes the equipment purchase control, in selecting the target element combination by the first selection operation, the obtaining unit 1001 is configured to:
Responding to a third selection sub-operation of staying in a response area of the equipment purchase control for more than a preset time period in the first selection operation, and displaying a page control containing the equipment control on the graphical user interface;
responding to a fourth selection sub-operation for selecting a target equipment control in the first selection operation, and selecting the target equipment control as one constituent element in the target element combination;
and closing the page control after the first selection operation exceeds the range of the page control.
In one possible embodiment, the virtual target comprises at least one of:
A virtual neutral creature in the game scene, a player-controlled character of a host and/or an enemy in the game scene, a virtual building in the game scene, and a virtual vegetation in the game scene.
The explanation about the third embodiment is referred to the explanation about the first embodiment, and will not be explained in detail here.
Example IV
Fig. 13 is a schematic structural diagram of an information processing apparatus in a game according to a fourth embodiment of the present application, where the apparatus provides a graphical user interface through a terminal device, and the graphical user interface displays an operation control for executing a game instruction and a game scene, and as shown in fig. 13, the apparatus includes:
a first obtaining unit 1301, configured to obtain, after responding to a start operation for starting obtaining a text element, a target element combination selected by a first selection operation, where the target element combination includes at least one target role and at least one target object, where the target role is a player control role of a host and/or an enemy in a game scene, and the target object includes a target operation control and/or a virtual target in the game scene;
A second obtaining unit 1302 configured to obtain candidate text information set in advance for the target element combination in response to an ending operation that ends the first selecting operation, and display the candidate text information on the graphical user interface, where the number of the candidate text information is at least one;
And the sending unit 1303 is configured to send the target candidate text information in response to a second selection operation on the target candidate text information.
In a possible embodiment, the second obtaining unit 1302 is configured to obtain candidate text information set in advance for the target element combination, and when displaying the candidate text information on the graphical user interface, the second obtaining unit includes:
judging whether the target element combination has corresponding text information or not according to the corresponding relation between the text information and the element combination;
if the text information corresponding to the target element combination exists, displaying the text information serving as the candidate text information on the graphical user interface;
If the target element combination does not have corresponding text information, determining candidate element combinations which can be formed by the target element combination;
For each candidate element combination, acquiring text information corresponding to the candidate element group according to the corresponding relation; displaying text information corresponding to the candidate element group as the candidate text information on the graphical user interface; or for each candidate element combination, judging whether the candidate element combination has corresponding text information according to the corresponding relation, and if the candidate element combination has the corresponding text information, displaying the candidate element combination on the graphical user interface as the element combination to be selected; and responding to a third selection operation of the target element combination to be selected, and displaying text information corresponding to the target element combination to be selected on the graphical user interface as the candidate text information according to the corresponding relation.
In a possible implementation manner, fig. 14 is a schematic structural diagram of another information processing apparatus in a game provided in a fourth embodiment of the present application, and as shown in fig. 14, the apparatus further includes:
An editing unit 1304 for controlling the target candidate text information to enter an editable state in response to a control operation for editing the target candidate text information after the candidate text information is displayed on the graphical user interface; the method comprises the steps of obtaining target candidate text information, and obtaining text information to be sent in response to editing operation for editing the target candidate text information;
the sending unit 1303 is further configured to send the to-be-sent information in response to a sending operation for sending the to-be-sent text information.
The explanation concerning the fourth embodiment is referred to the explanation concerning the second embodiment, and will not be explained in detail here.
Example five
Fig. 15 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present application, including: a processor 1501, a storage medium 1502 and a bus 1503, wherein the storage medium 1502 stores machine-readable instructions executable by the processor 1501, and when an electronic device executes the above-mentioned information processing method in a game, the processor 1501 communicates with the storage medium 1502 through the bus 1503, and the processor 1501 executes the machine-readable instructions to perform the method steps described in the first embodiment or the second embodiment.
Example six
The sixth embodiment of the present application further provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor performs the method steps described in the first or second embodiment.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (19)

1. An information processing method in a game, characterized in that a graphic user interface on which operation controls for executing game instructions and a game scene are displayed is provided by a terminal device, the method comprising:
After responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host and/or an enemy in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
Transmitting a target message determined based on the target element combination in response to an ending operation in which the first selecting operation ends;
wherein prior to sending the target message determined based on the target element combination, the method further comprises:
determining a candidate message based on the target role and the target object; determining the target message from the candidate messages based on game combat data in the game; or alternatively
The target message is generated based on the target character, the target object, and game combat data in the game.
2. The method of claim 1, wherein prior to responding to the initiation operation, a character icon control is displayed on the graphical user interface; or after responding to the starting operation, displaying the character icon control on the graphical user interface;
And determining the target character in response to a selection operation of the character icon control.
3. The method of claim 1, wherein the obtaining the target element combination selected by the first selection operation comprises:
the target character is determined in response to a selection operation of a virtual character model in the game scene in the first selection operation.
4. The method of claim 1, wherein the obtaining the target element combination selected by the first selection operation comprises:
after responding to a first selection sub-operation on a first target role, acquiring a target element selected through a second selection sub-operation, so that the target element and the first target role are used as the target element combination, wherein the first selection sub-operation and the second selection sub-operation form the first selection operation.
5. The method of claim 4, wherein the second selecting sub-operation comprises:
a first click operation or a first slide operation;
Wherein when the second selection sub-operation is the first sliding operation, the first sliding operation is a continuous operation subsequent to the first selection sub-operation.
6. The method of claim 1, wherein the graphical user interface further displays a text element selection control thereon, the obtaining the target element combination selected by the first selection operation after responding to the start operation for starting obtaining the text element, comprising:
and after responding to the triggering operation for triggering the text element selection control, acquiring the target element combination selected by the first selection operation.
7. The method of claim 6, wherein the triggering operation comprises one of:
Pressing operation of the text element selection control, wherein the pressing time length of the pressing operation exceeds a preset time length;
Drag operation of the text element selection control;
wherein when the trigger operation is the press operation, the first selection operation includes: a second click operation or a second slide operation;
When the trigger operation is the drag operation, the first selection operation includes a third sliding operation, which is a continuous operation subsequent to the drag operation.
8. The method of claim 1, wherein the sending the target message determined based on the target element combination comprises:
sending the target message to a target player;
wherein the target player comprises one of:
a player corresponding to the target character selected by the first selection operation; and players of own and/or enemy in the game scene.
9. The method of claim 1, wherein the target operational control comprises at least one of:
The system comprises equipment purchase controls, skill controls corresponding to skills owned by the target character selected by the first selection operation, skill controls corresponding to auxiliary skills configured for the target character selected by the first selection operation, and instruction controls for transmitting tactical information.
10. The method of claim 9, wherein when the target selected by the first selection operation comprises the equipment purchase control, in selecting the target element combination by the first selection operation, the method further comprises:
Responding to a third selection sub-operation of staying in a response area of the equipment purchase control for more than a preset time period in the first selection operation, and displaying a page control containing the equipment control on the graphical user interface;
responding to a fourth selection sub-operation for selecting a target equipment control in the first selection operation, and selecting the target equipment control as one constituent element in the target element combination;
and closing the page control after the first selection operation exceeds the range of the page control.
11. The method of claim 1, wherein the virtual target comprises at least one of:
A virtual neutral creature in the game scene, a player-controlled character of a host and/or an enemy in the game scene, a virtual building in the game scene, and a virtual vegetation in the game scene.
12. The method of claim 1, wherein the game combat data comprises at least one of:
The current situation of the position of the own player in the game scene comprises the economical situation of the own, the economical situation of the enemy, the current number of the pushed towers of the own, the current soldier line situation of the two parties and the current blood volume residual situation of the own player.
13. An information processing method in a game, characterized in that a graphic user interface on which operation controls for executing game instructions and a game scene are displayed is provided by a terminal device, the method comprising:
After responding to a starting operation for starting to acquire text elements, acquiring a target element combination selected through a first selecting operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host and/or an enemy in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
acquiring candidate text information preset for the target element combination in response to an ending operation of ending the first selecting operation, and displaying the candidate text information on the graphical user interface, wherein the number of the candidate text information is at least one;
and responding to a second selection operation of the target candidate text information, and sending the target candidate text information.
14. The method of claim 13, wherein the obtaining candidate text information previously set for the target element combination, displaying the candidate text information on the graphical user interface, comprises:
judging whether the target element combination has corresponding text information or not according to the corresponding relation between the text information and the element combination;
if the text information corresponding to the target element combination exists, displaying the text information serving as the candidate text information on the graphical user interface;
If the target element combination does not have corresponding text information, determining candidate element combinations which can be formed by the target element combination;
For each candidate element combination, acquiring text information corresponding to the candidate element group according to the corresponding relation; displaying text information corresponding to the candidate element group as the candidate text information on the graphical user interface; or for each candidate element combination, judging whether the candidate element combination has corresponding text information according to the corresponding relation, and if the candidate element combination has the corresponding text information, displaying the candidate element combination on the graphical user interface as the element combination to be selected; and responding to a third selection operation of the target element combination to be selected, and displaying text information corresponding to the target element combination to be selected on the graphical user interface as the candidate text information according to the corresponding relation.
15. The method of claim 13, wherein after displaying the candidate text information on the graphical user interface, the method further comprises:
responding to a control operation for editing the target candidate text information, and controlling the target candidate text information to enter an editable state;
Responding to editing operation for editing the target candidate text information, and acquiring text information to be sent;
And transmitting the text information to be transmitted in response to a transmitting operation for transmitting the text information to be transmitted.
16. An information processing apparatus in a game, characterized in that a graphic user interface on which operation controls for executing game instructions and a game scene are displayed is provided by a terminal device, the apparatus comprising:
the system comprises an acquisition unit, a first selection unit and a second selection unit, wherein the acquisition unit is used for acquiring a target element combination selected through a first selection operation after responding to a starting operation for starting to acquire text elements, the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
A transmitting unit configured to transmit a target message determined based on the target element combination in response to an ending operation in which the first selecting operation ends;
The apparatus further comprises:
A first determining unit configured to determine a candidate message based on the target character and the target object before sending a target message determined based on the target element combination; a second determining unit configured to determine the target message from the candidate messages based on game combat data in the game; or alternatively
And a generation unit configured to generate a target message based on the target character, the target object, and game combat data in the game, before transmitting the target message determined based on the target element combination.
17. An information processing apparatus in a game, characterized in that a graphic user interface on which operation controls for executing game instructions and a game scene are displayed is provided by a terminal device, the apparatus comprising:
The first acquisition unit is used for acquiring a target element combination selected through a first selection operation after responding to a starting operation for starting to acquire text elements, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of a host side and/or an enemy side in a game scene, and the target object comprises a target operation control and/or a virtual target in the game scene;
A second obtaining unit, configured to obtain candidate text information set in advance for the target element combination in response to an ending operation that ends the first selecting operation, and display the candidate text information on the graphical user interface, where the number of the candidate text information is at least one;
And the sending unit is used for responding to the second selection operation of the target candidate text information and sending the target candidate text information.
18. An electronic device, comprising: a processor and a memory storing machine-readable instructions executable by the processor, the processor when run by an electronic device, to perform the steps of the method of any one of claims 1 to 12 or any one of claims 13 to 15.
19. A computer-readable storage medium, characterized in that it has stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of claims 1 to 12 or any of claims 13 to 15.
CN202110469535.3A 2021-04-28 2021-04-28 Information processing method, device, equipment and storage medium in game Active CN113181638B (en)

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