CN113171617B - Information processing method and device in game and electronic equipment - Google Patents

Information processing method and device in game and electronic equipment Download PDF

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Publication number
CN113171617B
CN113171617B CN202110440181.XA CN202110440181A CN113171617B CN 113171617 B CN113171617 B CN 113171617B CN 202110440181 A CN202110440181 A CN 202110440181A CN 113171617 B CN113171617 B CN 113171617B
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Prior art keywords
game
season
target
information
camping
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CN113171617A (en
Inventor
黄华颖
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110440181.XA priority Critical patent/CN113171617B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The invention provides an information processing method, an information processing device and electronic equipment in a game. Wherein the method comprises the following steps: obtaining information of changing camps of target game characters in a game in a designated competition season, wherein the game comprises a first camp and a second camp, and the information of changing camps of the target game characters comprises two or more target camps of the target game characters participated in the designated competition season; and displaying the lineup transformation information of the target game character in response to the information display event. The mode can display the information of the matrix transformation, so that a player can intuitively check two or more target matrixes in which target game roles take part in a specified competition season, the review function in the game is enriched, and the settlement information of the competition season is complete and has comprehensive content; the game server can also help the player to clearly recall the playing process of the appointed racing season, improve the experience degree of the player and the activity degree of the game, reduce the possibility of loss of the player in the appointed racing season and prevent resource consumption of the game server.

Description

Information processing method and device in game and electronic equipment
Technical Field
The present invention relates to the field of online games, and in particular, to a method and an apparatus for processing information in a game, and an electronic device.
Background
Currently, in some games, the season in the game is divided at fixed time, for example, three natural months are one season, and different seasons may have different game activities, game props, game benefits and the like. Games are also often divided into different game camps, such as hostile camps that attack each other, with different camps having different or comparable numbers of members (i.e., game characters).
Disclosure of Invention
However, the applicant found in long-term studies that the above related art scheme may have the following problems: (1) Some players may not be interested in the game activity, play items, play benefits, etc. in the currently ongoing season, or some players may not be satisfied with the camping they are affiliated with in the currently ongoing season, but have no advance initiative for the ending time of the season, or players may not be able to change the camping they are in the currently ongoing season; therefore, the game activity is reduced, the possibility that part of players in the situation run off in the season is greatly increased, and the technical problem of resource consumption of a game server exists; (2) The settlement information of the season only illustrates a single information that the season is finished, but lacks dynamic change. For example, dynamic transformation information of the previous season cannot be actively marked; or key information such as key time and season history, season time, how to start a new season, etc. cannot be marked. As a function of the review process, single and lack integrity.
Accordingly, an object of the present invention is to provide a method, apparatus and electronic device for processing information in a game, so as to at least partially solve the problems in the related art. The game activity is improved, the loss possibility of players is reduced, and the server is prevented from being consumed; the review function in the game is enriched, the settlement information of the season is complete and the content is comprehensive, and the player can review the game history of the season conveniently, so that the experience of the player is improved. In a first aspect, an embodiment of the present invention provides a method for processing information in a game, including: obtaining information of changing camps of target game characters in a designated competition season, wherein the game comprises two or more camps, each camp comprises a first camp and a second camp, the designated competition season comprises the start of the designated competition season and the end of the designated competition season, the end of the designated competition season is determined in response to a combat event meeting a first condition between a first camping character in the first camping and a second camping character in the second camping in the designated competition season, and the information of changing camps of the target game characters comprises two or more target camps in the camps in which the target game characters participated in the designated competition season; and displaying the lineup transformation information of the target game character in response to the information display event.
In an alternative embodiment of the present invention, the information of the target game character's camping transformation includes a participation order among target camps.
In an alternative embodiment of the present invention, at least one of the target camps comprises two or more subarrays; the matrix conversion information of the target game character includes two or more target camps among the camps in which the target game character has participated in the designated season, and target sub camps of the target camps, which are subareas in which the target game character has participated in during the target camping.
In an optional embodiment of the present invention, the information presentation event is an end event of a specified season; before the end of the specified season, the method further comprises: and sending a designated camp conversion request, wherein the designated camp conversion request is used for requesting to add a target game character into a designated camp, and the designated camp is one of two or more camps contained in the game.
In an optional embodiment of the present invention, the information presentation event is a camping check event, and the camping check event is determined according to a camping check operation for the target game character.
In an alternative embodiment of the present invention, the game includes a plurality of season, and the end of the season is designated as the start of the next season.
In an alternative embodiment of the invention, the beginning of the next season is moving the first camping character out of the first camping character and moving at least part of the second camping character into the first camping character.
In an alternative embodiment of the present invention, the method includes: according to the game task completion condition of the second camp character, accumulating and determining a second camp point; providing an opening option for a combat event in response to the second camp score meeting a second condition; and triggering the ending of the appointed competition season in response to the first condition being met by a combat event between a first camp character in the first camp and a second camp character in the second camp in the appointed competition season.
In an alternative embodiment of the invention, the camping comprises a third camping.
In an alternative embodiment of the present invention, the method further includes: acquiring event completion information of a target game role in a designated season; the event completion information of the target game character comprises target tasks completed by the target game character in the appointed season; and responding to the second information presentation event, and presenting the event completion information of the target game role.
In an alternative embodiment of the present invention, the event completion information of the target game character includes a completion order of the target task.
In a second aspect, an embodiment of the present invention further provides an information processing apparatus in a game, the apparatus including: the system comprises an array transformation information acquisition module, a target game role generation module and a target game role generation module, wherein the array transformation information acquisition module is used for acquiring array transformation information of a target game role in a game in a specified competition season, the game comprises two or more arrays, the array comprises a first array and a second array, the specified competition season comprises the start of the specified competition season and the end of the specified competition season, the end of the specified competition season is determined in response to a combat event meeting a first condition between a first array role in the first array and a second array role in the second array in the specified competition season, and the array transformation information of the target game role comprises two or more target arrays in which the target game role participates in the specified competition season; and the array transformation information display module is used for responding to the information display event and displaying the array transformation information of the target game role.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement the steps of the information processing method in a game described above.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the steps of the information processing method in a game described above.
The embodiment of the invention has the following beneficial effects:
according to the information processing method, the information processing device and the electronic equipment in the game, after the information of the matrix transformation of the target game role in the game in the designated season is obtained, the information of the matrix transformation can be displayed in response to an information display event. The mode can display the information of the matrix transformation, so that a player can intuitively check two or more target matrixes in which target game roles take part in a specified competition season, the review function in the game is enriched, and the settlement information of the competition season is complete and has comprehensive content; the game server can also help the player to clearly recall the playing process of the appointed racing season, improve the experience degree of the player and the activity degree of the game, reduce the possibility of loss of the player in the appointed racing season and prevent resource consumption of the game server.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part will be obvious from the description, or may be learned by practice of the techniques of the disclosure.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a method for processing information in a game according to an embodiment of the present invention;
FIG. 2 is a flowchart of another method for processing information in a game according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a season check interface according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another season display interface according to an embodiment of the present invention;
Fig. 5 is a schematic structural diagram of an information processing apparatus in a game according to an embodiment of the present invention;
fig. 6 is a schematic structural view of another information processing apparatus in a game according to an embodiment of the present invention;
fig. 7 is a schematic diagram of a structure of another information processing apparatus in a game according to an embodiment of the present invention;
fig. 8 is a schematic diagram of a structure of another information processing apparatus in a game according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Currently, in some games, for example, MMO (Massive Multiplayer Online, large multiplayer online Game), RPG (Role Playing Game), MMORPG (Massive multiplayer online Game), etc. games are divided into seasons in the Game at fixed time, for example, three natural months are one season, and different Game activities, game props, game benefits, etc. may be available in different seasons. The game characters may be battle against other player characters in the season, or may be battle against non-player game characters to complete a designated game activity, game mission, etc. Games are also often divided into different game camps, such as hostile camps that attack each other, with different camps having different or comparable numbers of members (i.e., game characters). The player creates a game character from the beginning, advances to upgrade, grows armed, and then selects a lineup and a helper, whether the final outcome is a shapewear or a win, the whole long-period game process has great value and meaning for reviewing the multiple discs. The above-described game process may help players accumulate game experience, promote game skills, and even purely increase the enjoyment of reviewing games. However, in a game, the player has no time to memorize all the game progress in a long period (for example, one season).
After a season of the game is over, information about players of the season is often counted in the game, for example: the time of the season, the winning rate of the season player, the time of the season player's play, the level information of the game character controlled by the season player, etc. However, the above information can only roughly count the performance of the player at the season, and cannot help the player recall the playing process at the season, thereby reducing the experience of the player. In addition, as a game season progresses, the player is likely to decrease liveness, thereby temporarily abandoning play in the season, and the number of active players of the game in the season decreases, thereby causing resource consumption of the game server.
Based on the above, the method, the device and the electronic equipment for processing information in the game provided by the embodiment of the invention can be applied to equipment capable of realizing man-machine interaction such as computers, mobile phones, tablet computers and servers, and can be particularly suitable for scenes of computer games or mobile phone games.
For the convenience of understanding the present embodiment, a detailed description will be given of a method for processing information in a game disclosed in the embodiment of the present invention.
The present embodiment provides an in-game information processing method, referring to a flowchart of an in-game information processing method shown in fig. 1, the in-game information processing method including the steps of:
Step S102, obtaining the information of the matrix transformation of the target game role in the game in the appointed season.
Wherein the game comprises two or more camps, the camps comprise a first camping and a second camping, the designated competition season comprises the start of the designated competition season and the end of the designated competition season, the end of the designated competition season is determined in response to a combat event meeting a first condition between a first camping role in the first camping and a second camping role in the second camping in the designated competition season, and the camping transformation information of the target game roles comprises two or more target camps in the camps in which the target game roles were participated in the designated competition season.
The method provided by the embodiment can be applied to equipment with man-machine interaction functions such as mobile phones and computers. Alternatively, each character in the game may record information about the lineup change in a given season during the course of play. The device for recording the information of the matrix transformation and the device for displaying the information of the matrix transformation may be the same device, or may be different devices, for example: recording and displaying the information of the camping transformation by the mobile phone; alternatively, the server records the information of the change of the camping, and the computer connected with the server in communication displays the information of the change of the camping, etc.
The designated season in this embodiment may be understood as a period of a game, and each designated season may have different game activities, game props, game benefits, etc.
The game in this embodiment may include two or more camps, and players belonging to two or more camps may attack or assist each other. For example: the game may include camps A, B, C, and camps A, B, C may attack each other or assist each other, which is not limited in this embodiment.
The camps may include a first camps and a second camps. The specified season includes a start and an end. Further, the end of the specified season may be determined in response to a combat event meeting a first condition between a first camping character in a first camping and a second camping character in a second camping within the specified season. In the game of this embodiment, the first camping character belonging to the first camping and the second camping character belonging to the second camping may fight against each other, and when the first condition is satisfied in the fight, the specified season may be triggered to end.
For example, the first camping character may fight the second camping character, and the win or lose of each battle may be recorded, and the total win ratio of the first camping character in all battles may be calculated, where the battle condition may be that the total win ratio of the first camping character exceeds a preset threshold (e.g. 70%), and when the total win ratio of the first camping character exceeds 70%, the first condition may be considered to be satisfied, and the season is designated to be ended. Also for example: the combat condition may be a death of a designated game character of the first game character, and when the designated game character dies, the first condition may be considered to be satisfied, and the designated season is ended.
The target game character in this embodiment may change the camping in the designated season, and the camping change may be conditional or unconditional. For example, one or several tasks must be completed to change camps, or the camps may change over time, or after changing to a particular camps in a given season, may not change to other camps again in the season.
After the specified season is over, the information of the target game character's camping transformation in the specified season can be counted, including all camps the target game character has participated in the specified season, which is called the target game camping. For example, the target game character has participated in the camping A, D, X in the designated season, and the camping conversion information may include the camping A, D, X.
Step S104, in response to the information display event, displaying the information of the matrix transformation of the target game character.
The information display event may be an automatic triggering information display event for ending a specified season, or may be an information display event triggered by an information display operation by a player in the specified season. After responding to the information presentation event, the information of the matrix transformation of the target game character can be presented, and the information of the matrix transformation can be presented in a display area of the device, such as a display area of the season settlement.
According to the information processing method in the game, after the information of the matrix transformation of the target game role in the game in the appointed season is obtained, the information of the matrix transformation can be displayed in response to the information display event. The mode can display the information of the matrix transformation, so that a player can intuitively check two or more target matrixes in which target game roles take part in a specified competition season, the review function in the game is enriched, and the settlement information of the competition season is complete and has comprehensive content; the game server can also help the player to clearly recall the playing process of the appointed racing season, improve the experience degree of the player and the activity degree of the game, reduce the possibility of loss of the player in the appointed racing season and prevent resource consumption of the game server.
Another in-game information processing method in an alternative embodiment shown in fig. 2 is a flowchart, and the in-game information processing method in an alternative embodiment includes the steps of:
step S202, obtaining the array transformation information of a target game role in a game in a designated racing season; wherein the information of the target game character's camping transformation includes the order of participation among the target camps.
It has been mentioned above that the matrix transformation information for the target game character in alternative embodiments comprises two or more of the target camps that the target game character was engaged in within the specified season. For example, a game may include two camps, referred to as a first and a second camps, respectively. The first camping may be considered as a winning camping of a previous season of the designated season, and the second camping may be considered as a losing camping of the previous season of the designated season. In the appointed season, the first camping can be used as a defending party for defending, and the second camping can be used as a proceeding party for attacking the first camping.
If the second camping attack on the first camping is successful, the competition season can be considered to be ended, and the next competition season is started; if the second camping attack fails to attack the first camping, the competition season continues until the second camping succeeds in a certain attack. Thus, the game in an alternative embodiment may include multiple season, with the end of the season designated as the beginning of the next season.
For example, in a given season, the second camping may attack the first camping multiple times, and if the attack fails, the season continues with the second camping ready for the next attack until a certain second camping attack is successful. At this time, the designated season is ended, the next season is started, the camping of all game characters of the first camping can be converted into the second camping, and part or all of the game characters of the second camping can be converted into the first camping. In an alternative embodiment, the method further comprises: at the beginning of the next season, the first camping character is moved out of the first camping character and at least part of the second camping character is moved to the first camping character.
Wherein the selection criteria for the game character of the portion of the second camp that changes to the first camp may be: the game character with the higher game point when the first camping is attacked, or the whole game characters of the game team with the higher game point when the first camping is attacked.
In addition, it should be noted that the target game character's camping may be neither the first camping nor the second camping, but rather an adventure, where the adventure does not belong to the first and second camps and may be considered a third camping, and thus, in an alternative embodiment, the camping includes a third camping.
In the game, the game player wants to be a member of the first camp or the second camp, and needs to meet a certain requirement, and if the target game character does not meet the requirement of being the first camp or the member nor the requirement of being the second camp or the member, the target game character may be the third camp.
The target game characters can be converted among camps, and the information of the conversion of the camps can record the participation sequence among the target camps, namely the conversion sequence of the target game characters in the appointed competition season, besides the target camps in which the target game characters participate in the appointed competition season.
For example: the target game role is firstly converted from the second camp to the first camp and then from the first camp to the second camp in the appointed competition season, so that the participation sequence among the target camps can be the second camp, the first camp and the second camp.
The camps in alternative embodiments may comprise a plurality of sub-camps, i.e. at least one of the target camps comprises two or more sub-camps; accordingly, the information of the target game character's battle conversion includes two or more target battles among battles in which the target game character has participated in the designated season and target sub-battles of the target battle, which are sub-battles in which the target game character has participated in during the target battle.
The subarrays of the same camping can mutually assist each other to resist the subarrays of another camping. For example: the first and second camps may each comprise a plurality of sub-camps, the sub-camps of the second camps being operable together to oppose the sub-camps of the first camps.
In addition, not all camps include a sub-camping, and the camps of this embodiment may not include a sub-camping. For example: the second camp may comprise a plurality of sub camps, the first camp may not comprise a sub camp, but the game character of the first camp may have a certain attribute addition. For example: the individual sub-camps of the second campaigns may jointly attack the game character of the first campaigns, but the game character of the first campaigns may obtain a high-magnitude attribute addition.
If the camping includes sub-camps, the camping conversion information of the target game character may include two or more target camps of the camps in which the target game character participated in the designated season (referred to as target sub-camps) in which the target game character participated in the target camping period; the information of the camping transformation may also include the order of participation of the respective target camps and target sub-camps.
At this time, when the information of the change of the camping is recorded, if the camping does not include the sub-camping, the camping can be recorded; if the camping comprises a sub-camping and the game character belongs to the sub-camping, the sub-camping can be recorded; the camping comprises sub camps, and the game role only belongs to the camping and does not participate in any sub camps, so that the camping can be recorded.
Taking the example that the first camping does not contain sub camps and the second camping contains sub camps, the target game role is firstly taken as the first camping in the appointed racing season, then the first camping is withdrawn and converted into the second camping, at the moment, the target game role does not join any sub camps of the second camps, and finally the target game role joins the sub camps 1 of the second camps. At this time, the information of the camping conversion may be recorded as a sub-camping 1 of the first camping, the second camping, and the second camping.
Step S204, in response to the information display event, displaying the information of the matrix transformation of the target game character.
The information display event of this embodiment may be an ending event of a specified season, that is, may display the information of the camping transformation of the target game character after triggering the ending of the specified season. The player may change camping before triggering the end of the specified season, and in an alternative embodiment, the method further comprises: and sending a designated camp conversion request, wherein the designated camp conversion request is used for requesting to add a target game character into a designated camp, and the designated camp is one of two or more camps contained in the game.
The lineup conversion request may be sent to a server, which determines whether to accept the lineup conversion request and, if so, may cause the target game character to join the designated lineup. The receiving conditions of the array transformation request may be: the predetermined camping conversion task is completed in advance, and a message for receiving a camping conversion request is transmitted to the server from the camping collar and the subarray camping collar of the predetermined camping.
First, the reception condition of the request for changing the camping may or may not be present, and whether or not the reception condition and the type of the reception condition are present is generally checked by the camping collar and the subarray camping collar of the designated camping.
For example, the meeting of the sub-camps of the second camping may determine whether an acceptance condition does not exist, at which time all requests for a change of camps to apply for joining the sub-camps may be accepted by the server. For another example, the meeting of the first camp determines that any game character cannot join the first camp, and at this time, all camp conversion requests for applying to join the first camp can not be accepted by the server. For another example, the meeting of the sub-camps of the second camping may determine that the acceptance condition is to complete the designated task, at which time the server may determine whether the game character applying to join the sub-camps has completed the task and accept the game character completing the task, rejecting the game character not completing the task.
The server may transmit the reason for the request for changing the matrix to the game character that transmitted the request for changing the matrix so that the game character can know why the corresponding matrix or subarray cannot be added.
The game provided in this embodiment may calculate a camping score of a camping, and start a combat event of a specified season according to the camping score, where in an optional embodiment, the method further includes: according to the game task completion condition of the second camp character, accumulating and determining a second camp point; providing an opening option for a combat event in response to the second camp score meeting a second condition; and triggering the ending of the appointed competition season in response to the first condition being met by a combat event between a first camp character in the first camp and a second camp character in the second camp in the appointed competition season.
In this embodiment, a plurality of game tasks may be issued in the second camp, each game task corresponds to a different camp point, and if a game character in the second camp completes one camp point, the camp points of the task may be accumulated into the second camp point.
The second condition is that game points exceed a preset point threshold, and the combat event is an event that the second camping attacks the first camping. Wherein, can be according to the frequency of attacking first camping of second camping different, set up different integral threshold value. For example: the integral threshold of the first attack of the second camping is 10000, the integral threshold of the second attack of the second camping is 50000, the integral threshold value of the third attack of the second camping on the first camping is 100000, so that the difficulty of the second camping on the first camping is improved. Of course, there may be an upper limit on the integral threshold, and after the second camping third attacks the first camping, the integral threshold may be fixed to 100000.
When the second camping character of the second camping fights with the first camping character of the first camping, the ending of the appointed racing season can be triggered if the first condition is met. Wherein, the first condition may be: the game points of the second camping character minus the game points of the first camping character exceed a certain threshold, and designated characters in the first camping character die, etc., without limitation.
In addition to the information presentation event being an ending event of a specified season, in an alternative embodiment, the information presentation event may also be a camping check event, where the camping check event is determined according to a camping check operation for a target game character.
If the player wants to view the information of the battle transformation, the player can control the target game character to execute the battle viewing operation, wherein the battle viewing operation is generally to click a designated button of a game interface, send a designated instruction and the like.
The game character can trigger the camping check event after the specified season is finished, and can trigger the camping check event before the specified season is finished. If the camping check event is triggered before the specified season is finished, the camping conversion information may include a target camping and a target sub-camping participated in by the target game role layer and a participation sequence of each target camping and target sub-camping in a period from the start of the season to the triggering of the camping check event.
In addition to displaying the lineup information of the target game character in the designated season, the situation that the target game character completes the task in the designated season may be searched and displayed, and in an optional embodiment, the method further includes: acquiring event completion information of a target game role in a designated season; the event completion information of the target game character comprises target tasks completed by the target game character in the appointed season; and responding to the second information presentation event, and presenting the event completion information of the target game role.
The target game character generally completes various tasks in the designated season, and the embodiment can record the target task completed by the target game character and acquire event completion information. When the second information display event is triggered, the acquired event completion information can be displayed. For example: the target game character completes the target task 1-3 in the designated season, and the event completion information presented may include the target task 1-3.
In an alternative embodiment, the event completion information of the target game character includes a completion order of the target task, and the method further includes: the task completion order of the target game character in the designated season is the target tasks 1, 3, 2, and the presented event completion information may include the target tasks 1, 3, 2. The player can easily recall the game history in the appointed season by checking the displayed event completion information, so that the experience of the player is improved.
Specifically, when the information of the conversion of the camping and the information of the completion of the event are displayed, the information can be displayed through a season-racing settlement interface, referring to a schematic diagram of a season-racing settlement interface shown in fig. 3, if the second camping wins the first camping B, wherein the contribution of the sub-camping a of the second camping when the first camping B is won is the greatest, the icon of the sub-camping a of the second camping can be displayed in the icon display area shown in fig. 3, and the text information display area can display: "first camping B falls on the screen, notify time is up to x week, first camping B of dominant force y is overturned by subarray A of second camping.
The season settlement interface displays the ending information of the previous season, namely a first camping B drop, the duration of the previous season, namely x weeks, the dominant person information, namely a sub-camping A of a second camping, a meeting icon, namely an icon of the sub-camping A of the second camping, a dominant person of the previous season, namely a first camping B, and the integral of the dominant person of the previous season, namely a dominant force y.
In addition, the text information display area in the season settlement interface shown in fig. 3 may also display: the second camping A led by the game role Q overrides the dominance of the old king, the starting time of the new season is xxx, and at the moment, the season settlement interface displays the starting information of the new season, wherein the dominator comprises the game role Q, the creation time of the new season is xxx, and the second camping A of the public meeting.
The information of the camping transformation and the information of the event completion can be displayed in a text information display area shown in fig. 3, and can be displayed: "game character P, you have undergone the course of A-C-B-A-C camping (subarray camping) in the previous season, and participated in important events of D and F, etc.. The "at this time, the information of the camping transition includes the sequence of the camping transition of" a→c→b→a→c ", and the information of the event completion includes the event D and the event F.
In addition, the season display interface also displays the review information of the global overview of the season, including the name of the last season, the duration of the season, the dominant information, the meeting icon, the score, the name of the current season, the dominant information, the meeting icon, the score, and the personal score information. Referring to the schematic diagram of another season display interface shown in fig. 4, a meeting icon of a previous season and a meeting icon of a current season may be displayed in the icon display area of the previous season and the icon display area of the current season shown in fig. 4, respectively, and a name of the previous season, a season time length, a signer information, and an integral, and a name of the current season may be displayed in the text information display area of the previous season and the text information display area of the current season shown in fig. 4, respectively.
In summary, the season display mode in this embodiment is convenient to view and has prominent emphasis. The sectional independent display mode of the season settlement can record all effective information, and the dynamic display mode is used for displaying, so that the season settlement experience is more perfect. Meanwhile, the racing season display mode can track the information of the lineup transformation and the information of event completion, and is convenient for players to learn and review. The season racing display mode can also facilitate repeated review of players, strengthen emotion resonance of long-period games and facilitate sharing to other players or social platforms.
Corresponding to the above-described method embodiments, an embodiment of the present invention provides an in-game information processing apparatus, as shown in fig. 5, which includes:
the play transformation information obtaining module 51 is configured to obtain play transformation information of a target game character in a game in a specified racing season, where the game includes two or more plays, the play includes a first play and a second play, the specified racing season includes a start of the specified racing season and an end of the specified racing season, and the end of the specified racing season is determined in response to a combat event satisfying a first condition between a first play character in the first play and a second play character in the second play in the specified racing season, and the play transformation information of the target game character includes two or more target plays in the plays that the target game character has participated in the specified racing season;
and the matrix transformation information display module 52 is used for displaying matrix transformation information of the target game character in response to the information display event.
The information processing device in the game provided by the embodiment of the invention can respond to the information display event to display the information of the matrix transformation information of the target game role in the game in the appointed season after the matrix transformation information of the target game role in the game is obtained. The mode can display the information of the matrix transformation, so that a player can intuitively check two or more target matrixes in which target game roles take part in a specified competition season, the review function in the game is enriched, and the settlement information of the competition season is complete and has comprehensive content; the game server can also help the player to clearly recall the playing process of the appointed racing season, improve the experience degree of the player and the activity degree of the game, reduce the possibility of loss of the player in the appointed racing season and prevent resource consumption of the game server.
The information of the target game character's matrix change includes the participation order among the target matrix.
At least one of the target camps comprises two or more subarrays; the matrix conversion information of the target game character includes two or more target camps among the camps in which the target game character has participated in the designated season, and target sub camps of the target camps, which are subareas in which the target game character has participated in during the target camping.
The information display event is an ending event of a designated season; referring to a schematic structural view of another information processing apparatus in a game shown in fig. 6, the above apparatus further includes: the matrix transformation request sending module 53 is connected to the matrix transformation information obtaining module 51, and the matrix transformation request sending module 53 is configured to send a specified matrix transformation request, where the specified matrix transformation request is used to request to join a target game character into a specified matrix, and the specified matrix is one of two or more camps included in the game.
The information display event is a camping check event, and the camping check event is determined according to a camping check operation aiming at a target game role.
The game includes a plurality of season, and the end of the season is designated as the start of the next season. At the beginning of the next season, the first camping character is moved out of the first camping character and at least part of the second camping character is moved to the first camping character.
Referring to fig. 7, which is a schematic diagram showing a configuration of another information processing apparatus in a game, the apparatus further includes: the matrix integrating module 54 is arranged between the matrix transformation information acquisition module 51 and the matrix transformation information display module 52, and the matrix integrating module 54 is used for determining the second matrix integrating in an accumulated manner according to the game task completion condition of the second matrix role; providing an opening option for a combat event in response to the second camp score meeting a second condition; and triggering the ending of the appointed competition season in response to the first condition being met by a combat event between a first camp character in the first camp and a second camp character in the second camp in the appointed competition season.
The camping includes a third camping.
Referring to a schematic structural view of another information processing apparatus in a game shown in fig. 8, the above apparatus further includes: an event completion information acquiring module 81 for acquiring event completion information of a target game character in a designated season; the event completion information of the target game character comprises target tasks completed by the target game character in the appointed season; the event completion information presentation module 82 is configured to present event completion information of the target game character in response to the second information presentation event.
The event completion information of the target game character includes a completion order of the target task.
The information processing device in the game provided by the embodiment of the invention has the same technical characteristics as the information processing method in the game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides electronic equipment which is used for running the information processing method in the game; referring to a schematic structural diagram of an electronic device shown in fig. 9, the electronic device includes a memory 100 and a processor 101, wherein the memory 100 is configured to store one or more computer instructions, and the one or more computer instructions are executed by the processor 101 to implement the information processing method in the game.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 101 or instructions in the form of software. The processor 101 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 100 and the processor 101 reads information in the memory 100 and in combination with its hardware performs the steps of the method of the previous embodiments.
The embodiment of the invention also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the information processing method in the game, and the specific implementation can be referred to the method embodiment and will not be described herein.
The method, the apparatus and the computer program product of the electronic device for processing information in a game provided by the embodiments of the present invention include a computer readable storage medium storing program codes, and instructions included in the program codes may be used to execute the method in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be described herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and/or apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not repeated herein.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention, and are not intended to limit the scope of the present invention, but it should be understood by those skilled in the art that the present invention is not limited thereto, and that the present invention is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (14)

1. A method of processing information in a game, the method comprising:
obtaining information of a target game role in a game in a designated competition season, wherein the game comprises two or more camps, the camps comprise a first camp and a second camp, the designated competition season comprises the start of the designated competition season and the end of the designated competition season, the end of the designated competition season is determined by responding to a combat event meeting a first condition between a first camping role in the first competition season and a second camping role in the second competition season in the designated competition season, the first condition is characterized by meeting a condition triggering the end of the designated competition season later, and the information of the target game role comprises two or more target camps in the camps in which the target game role participates in the designated competition season;
And displaying the lineup transformation information of the target game character in response to an information display event.
2. The method of claim 1, wherein the lineup transformation information for the target game character comprises a sequence of participation between the target lineups.
3. The method of claim 1, wherein at least one of the target camps comprises two or more sub-camps; the matrix conversion information of the target game character includes two or more target camps among the camps in which the target game character has participated in the specified season and target sub-camps of the target camps, which are sub-camps in which the target game character has participated in during the participation of the target camps.
4. The method of claim 1, wherein the information presentation event is an end event of the specified season; before the end of the specified season, the method further comprises:
and sending a designated camp conversion request, wherein the designated camp conversion request is used for requesting to add the target game role into a designated camp, and the designated camp is one of two or more camps contained in the game.
5. The method of claim 1, wherein the information presentation event is a lineup view event, the lineup view event determined from a lineup view operation for the target game character.
6. The method of claim 1, wherein the game includes a plurality of season, the end of the specified season being the start of the next season.
7. The method of claim 6, wherein at the beginning of the next season, the first camping character is moved out of the first camp, and at least a portion of the second camping character is moved into the first camp.
8. The method according to claim 1, wherein the method further comprises:
according to the game task completion condition of the second camping character, accumulating and determining a second camping point;
providing an opening option for the combat event in response to the second camp score meeting a second condition;
and triggering the ending of the appointed competition season in response to the first condition being met by a combat event between a first camp character in the first camp and a second camp character in the second camp in the appointed competition season.
9. The method of claim 1, wherein the camping comprises a third camping.
10. The method according to claim 1, wherein the method further comprises:
acquiring event completion information of the target game role in the appointed season; the event completion information of the target game character comprises target tasks completed by the target game character in the appointed racing season;
and responding to a second information presentation event, and presenting the event completion information of the target game role.
11. The method of claim 10, wherein the event completion information for the target game character comprises a completion order of the target task.
12. An information processing apparatus in a game, the apparatus comprising:
the system comprises a game, a game conversion information acquisition module and a game control module, wherein the game comprises two or more camps, the camps comprise a first camp and a second camp, the designated game comprises a start of a designated game season and an end of the designated game season, the end of the designated game season is determined by responding to a combat event meeting a first condition between a first camping character in the first camping and a second camping character in the second camping in the designated game season, the first condition is characterized in that the condition triggering the end of the designated game season is met, and the game conversion information of the target game character comprises two or more target camps in the camps in which the target game character participates in the designated game season;
And the array transformation information display module is used for responding to an information display event and displaying the array transformation information of the target game role.
13. An electronic device, the electronic device comprising: a processing device and a storage device;
the storage device has stored thereon a computer program which, when executed by the processing device, performs the in-game information processing method according to any one of claims 1 to 11.
14. A computer-readable storage medium, on which a computer program is stored, characterized in that the computer program, when being run by a processing device, performs the steps of the information processing method in a game as claimed in any one of claims 1 to 11.
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