CN113139742A - Student simulation competition evaluation control method based on virtual reality scene - Google Patents

Student simulation competition evaluation control method based on virtual reality scene Download PDF

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CN113139742A
CN113139742A CN202110504955.0A CN202110504955A CN113139742A CN 113139742 A CN113139742 A CN 113139742A CN 202110504955 A CN202110504955 A CN 202110504955A CN 113139742 A CN113139742 A CN 113139742A
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王鑫
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Shanghai Squirrel Classroom Artificial Intelligence Technology Co Ltd
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Abstract

The invention discloses a student simulation competition evaluation control method based on a virtual reality scene, and relates to the technical field of intelligent learning. The method comprises the following steps: acquiring performance data of current students in a scene simulating question and answer competition; calculating the expression value of the current student for answering the current question according to the expression data of the current student for answering the current question; calculating a comprehensive evaluation value of the current student for answering the current question according to the current expression value of the student for answering the current question; calculating and obtaining first required learning time of the current student to the current question according to the comprehensive evaluation value of the current student to answer the current question; when the current student learns every day subsequently, when the current student does not reach the current day learning time of the current question, corresponding prompt is sent to the current student. The invention can provide personalized suggestions of subsequent learning time aiming at the learning conditions of different students on different problems.

Description

Student simulation competition evaluation control method based on virtual reality scene
Technical Field
The invention relates to the technical field of intelligent learning, in particular to a student simulation competition evaluation control method based on a virtual reality scene.
Background
With the development of computer technology, learning using electronic devices has become an emerging learning approach. At present, there is a learning system specially for competition coaching, which includes clients for competition students, such as PC clients or APP on mobile devices, and the competition coaching learning system can be used alone or in an interconnected manner through the clients and servers.
The existing competition tutoring learning system can generally provide a plurality of competition question banks for users to study or test competition simulation. However, the existing competition simulation test and other modes can only give results of whether the answer is correct or not after the answer of the user is finished, the test results are generally scores of student competitions, the advantages and disadvantages of all aspects of the ability of students cannot be comprehensively reflected, and scientific learning plans cannot be automatically given according to individual learning ability differences of the students, so that a teacher is also required to make a learning plan for each student in a targeted manner according to the level of each student and input the learning plan in a competition coaching learning system, and the corresponding students can obtain targeted competition learning and training when using the competition coaching learning system. Therefore, the method for making the student simulation competition plan in the prior art has high dependency on teachers, when the number of students is large, the manual operation workload of teachers is huge, the operation is complex, the intelligent degree of the competition tutoring learning system is low, and the manual dependency is high.
Disclosure of Invention
The invention provides a student simulation competition evaluation control method based on a virtual reality scene, which is used for solving the problems of low intelligence degree and strong artificial dependence of competition problem learning plan formulation in the prior art. The invention provides a student simulated competition evaluation control method based on a virtual reality scene, which can automatically obtain a learning plan of a student for a current question through the performance data of the student answering the question in a simulated question-answering competition scene.
The invention provides a student simulation competition evaluation control method based on a virtual reality scene, which comprises the following steps:
acquiring performance data of current students in a scene simulating question and answer competition;
calculating the expression value of the current student for answering the current question according to the expression data of the current student for answering the current question;
calculating a comprehensive evaluation value of the current student for answering the current question according to the representation value of the current student for answering the current question;
calculating and obtaining first required learning time of the current student to the current question according to the comprehensive evaluation value of the current student to answer the current question;
when the follow-up study of current student is every day, it is right current student is to the study time of current problem timing, and current student does not reach to the study time of current day of current problem when first required study time, through the electronic equipment that supplies the student to use to current student sends corresponding suggestion.
In an optional embodiment, the calculating a comprehensive evaluation value of the current student answering the current question according to the performance value of the current student answering the current question includes:
calculating a comprehensive evaluation value of the current student to answer the current question according to the following formula:
Figure BDA0003058000860000021
wherein Z represents the comprehensive evaluation value of the current student for answering the current question, M is the total number of the performance values of the current student for answering the current question, and WNThe nth performance value, N ═ 1,2, …, M, for the current student answering the current question.
In an optional embodiment, the calculating to obtain a first required learning time of the current student for the current question according to the comprehensive evaluation value of the current student for answering the current question includes:
calculating and obtaining a first required learning time of the current student on the current question according to the following formula:
H=12×(1-Z)
where H represents the current student's first required learning time for the current question.
In an alternative embodiment, the performance data of the current student answering the current question includes: voice audio data when answering a current question;
the calculating the performance value of the current student for answering the current question according to the performance data of the current student for answering the current question comprises the following steps:
calculating a first performance value of the current student answering a current question according to the formula:
Figure BDA0003058000860000031
wherein, W1Representing fluency of answer when the current student answers the current question, namely a first representation value when the current student answers the current question, x (k) representing an audio amplitude value of a kth frame in the voice audio data when the current student answers the current question, n representing a total frame number in the voice audio data when the current student answers the current question, and k being 1,2, …, n; δ () represents a unit impulse function.
In an optional embodiment, the calculating the performance value of the current student answering the current question according to the performance data of the current student answering the current question further comprises:
calculating a second performance value of the current student answering the current question according to the formula:
Figure BDA0003058000860000032
wherein, W2Indicating the accuracy of the current student in answering the current question, i.e. a second performance value, Z, of the current student in answering the current questioni(b) Representing the audio frequency value of the b th frame in the standard voice audio data corresponding to the ith answer keyword in the standard answer of the current question, wherein P (k + b-1) represents the audio frequency value of the k + b-1 th frame in the voice audio data when the current student answers the current question, and i is 1,2, …, R; b is 1,2, …, V; v represents the total frame number in the standard voice audio data corresponding to the ith answer keyword in the standard answer of the current question, and n>V and R represent the total number of answer keywords.
In an alternative embodiment, the performance data of the current student answering the current question further comprises: the interval from when the current student obtains the question to when the current question begins to be answered;
the calculating the performance value of the current student for answering the current question according to the performance data of the current student for answering the current question further comprises:
calculating a third representation value of said current student answering a current question according to the formula:
Figure BDA0003058000860000041
wherein, W3The response degree of the current student to answer the current question is represented, namely a third representation value of the current student to answer the current question, and t represents the interval time from the current student obtaining the question to the beginning of answering the current question; t is taRepresents the interval from the time when the a-th student gets the question to the time when the current question begins to be answered, a being 1,2, …, a; a represents the total number of students participating in the simulated question-and-answer competition.
In an optional embodiment, the calculating the performance value of the current student answering the current question according to the performance data of the current student answering the current question further comprises:
calculating a fourth performance value of said current student answering a current question according to the formula:
Figure BDA0003058000860000042
wherein, W4And (4) representing the integrated pitch range value when the current student answers the current question, namely, a fourth representation value when the current student answers the current question.
In an optional embodiment, the calculating the performance value of the current student answering the current question according to the performance data of the current student answering the current question further comprises:
calculating a fifth performance value of said current student answering a current question according to the formula:
Figure BDA0003058000860000043
wherein, W5Indicating a normalized degree value of the current student's answer to the current question, i.e. a fifth expression value of the current student's answer to the current question, Jj(c) Standard voice audio corresponding to j-th illegal wordAudio frequency value of the c-th frame in the data; j ═ 1,2, …, S; c is 1,2, …, m; p (k + c-1) represents the audio frequency value of the (k + c-1) th frame in the voice audio data when the current student answers the current question, m represents the total frame number in the standard voice audio data corresponding to the jth illegal word, and n is the number of frames in the standard voice audio data>And m and S represent the total number of words for answering the current problem and violation by the current student.
In an alternative embodiment, the performance data of the current student answering the current question further comprises: the time at which the current student answered the current question;
calculating a sixth performance value of the current student to answer the current question according to the formula:
Figure BDA0003058000860000051
wherein, W6Representing the weight value of the answer time when the current student answers the current question, T representing the time when the current student answers the current question, TaIndicating the time at which the a-th student answered the current question.
In an optional embodiment, the simulated quiz competition scene is constructed by virtual reality technology.
The invention provides a student simulated competition evaluation control method based on a virtual reality scene, which comprises the steps of firstly, calculating the expression value of answering a current question according to the expression data of the current question answered by a student in a simulated question-answering competition scene; then, calculating according to the expression value to obtain a comprehensive evaluation value of the current question answered by the student; and finally, calculating to obtain the first required learning time of the student to the current problem according to the comprehensive evaluation value so as to guide the student to subsequently learn the corresponding problem. The invention can automatically provide personalized learning plan suggestions of various students for various competition problems aiming at the learning conditions of different students for different problems, does not need a teacher to make different learning plans for different problems of various students, is more scientific and reasonable in calculation of required learning time for various competition problems, can supervise the execution condition of the students for the suggested learning plan time in the subsequent learning of the students and prompt when the learning time is not long enough, is beneficial to assisting the students to quickly improve competition capability, and has high system intelligence degree and low manual dependence; in addition, the virtual reality scene provides a simulated competition environment for the students, so that the students can be personally on the scene when simulating the competition, the psychological adaptability of the students to competition fields can be further improved, and the human-computer interaction experience of the system is good.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
The technical solution of the present invention is further described in detail by the accompanying drawings and embodiments.
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The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention. In the drawings:
fig. 1 is a flowchart of a first embodiment of a student simulated competition evaluation control method based on a virtual reality scene in the embodiment of the present invention.
Detailed Description
The preferred embodiments of the present invention will be described in conjunction with the accompanying drawings, and it will be understood that they are described herein for the purpose of illustration and explanation and not limitation.
In the embodiment of the invention, a comprehensive evaluation method for any student to answer any competition problem in the simulated competition based on the virtual reality scene is provided, and the required training time of the student to the problem can be finally calculated. For convenience of explanation, the current student answers the current question is taken as an example for explanation, and obviously, the method is suitable for calculating the training time of any student on the simulated competition question based on the virtual reality scene.
Fig. 1 is a flowchart of an embodiment of a management and control method for student simulation competition evaluation based on a virtual reality scene in the embodiment of the present invention. As shown in fig. 1, the method comprises the following steps S101-S105:
s101: acquiring performance data of current students in a scene simulating question and answer competition;
in the embodiment, in order to obtain more accurate performance data for functionally answering the current question, a simulated question and answer competition scene is constructed by adopting a virtual reality technology, so that the scene is more real, and the obtained student performance data is more accurate.
S102: calculating the expression value of the current student for answering the current question according to the expression data of the current student for answering the current question;
in this embodiment, in order to objectively represent the performance of the current student in answering the current question, the voice audio data of the current student in answering the current question, the interval time from the time when the current student answers the current question to the time when the current student answers the current question, and the time when the current student answers the current question are obtained as performance data, and the current student performance is objectively described from 6 performance values, such as the fluency in answering the current question, the accuracy in answering the current question, the degree of reaction in answering the current question, the integrated pitch value in answering the current question, the normative degree value in answering the current question, and the time weight value in answering the current question, to form a six-dimensional capability radar map, where each performance value corresponds to one dimensional capability value, and the calculation method for each dimensional capability value is specifically as follows:
1) calculating the fluency of the current student for answering the current question according to the following formula (1):
Figure BDA0003058000860000071
wherein, W1Representing fluency of answer when the current student answers the current question, W1As a first expression value of the current student answering the current question, x (k) represents an audio amplitude value of a kth frame in the speech audio data when the current student answers the current question, n represents a total number of frames in the speech audio data when the current student answers the current question, and k ═ k1,2, …, n; δ () represents a unit impulse function, and the function value is 1 when the value in parentheses is equal to 0 and 0 when the value in parentheses is not equal to 0.
2) Calculating the accuracy of the current student in answering the current question according to the following formula (2):
Figure BDA0003058000860000072
wherein, W2Indicating the accuracy of the current student in answering the current question, i.e. a second performance value, Z, of the current student in answering the current questioni(b) The audio frequency value of the frame b in the standard voice audio data (i.e. the audio data of the standard answer) corresponding to the ith answer keyword in the standard answer to the current question is represented, i is 1,2, …, R; b is 1,2, …, V; p (k + b-1) represents the audio frequency value of the (k + b-1) th frame in the voice audio data when the current student answers the current question, V represents the total frame number in the standard voice audio data corresponding to the ith answer keyword in the standard answer of the current question, and n>V and R represent the total number of answer keywords.
3) Calculating a degree of reaction of the current student to answer the current question according to the following formula (3):
Figure BDA0003058000860000073
wherein, W3Indicating the degree of reaction of the current student to answer the current question, W3As a third expression value of the current student answering the current question, t represents the interval time from the current student obtaining the question to the beginning of answering the current question; t is taRepresents the interval from the time when the a-th student gets the question to the time when the current question begins to be answered, a being 1,2, …, a; a represents the total number of students participating in the simulated question-and-answer competition.
4) Calculating a composite tonality value for said current student to answer a current question according to the following equation (4):
Figure BDA0003058000860000074
wherein, W4Represents the value of the integrated tone level of the current student when answering the current question, W4As a fourth performance value for the current student to answer the current question.
5) Calculating a normalized degree value of the current student to answer the current question according to the following formula (5):
Figure BDA0003058000860000081
wherein, W5Represents the normalized degree value of the current student when answering the current question, and is W5As a fifth performance value, J, for the current student to answer the current questionj(c) Representing the audio frequency value of the c frame in the standard voice audio data corresponding to the j illegal word; j ═ 1,2, …, S; c is 1,2, …, m; p (k + c-1) represents the audio frequency value of the (k + c-1) th frame in the voice audio data when the current student answers the current question, m represents the total frame number in the standard voice audio data corresponding to the jth illegal word, and n is the number of frames in the standard voice audio data>And m and S represent the total number of words for answering the current problem and violation by the current student.
6) Calculating a temporal weight value for the current student to answer the current question according to equation (6) below:
Figure BDA0003058000860000082
wherein, W6A time weight value representing the current student's answer to the current question, W6As a sixth expression value of the current student to answer the current question, T represents a time when the current student answers the current question, TaIndicating the time at which the a-th student answered the current question.
In conclusion, through the calculation of the formula, the current fluency of the student in answering the current question, the accuracy of answering the current question, the response degree of answering the current question, the integrated tone range value in answering the current question, the normative range value in answering the current question and the time weight value in answering the current question can be obtained according to the performance data of the student in answering the current question.
S103: calculating a comprehensive evaluation value of the current student for answering the current question according to the representation value of the current student for answering the current question;
preferably, the comprehensive evaluation value of the current student answering the current question is obtained by the following formula (7):
Figure BDA0003058000860000083
wherein Z represents the comprehensive evaluation value of the current student for answering the current question, M is the total number of the performance values of the current student for answering the current question, and WNThe nth performance value, N ═ 1,2, …, M, for the current student answering the current question. Substituting the 6 expression values obtained in step S103 into equation (7) yields:
Figure BDA0003058000860000084
s104: and calculating and obtaining the first required learning time of the current student to the current question according to the comprehensive evaluation value of the current student to answer the current question.
Preferably, the first required learning time of the current student on the current question is obtained by calculating according to the following formula (9):
H=12×(1-Z) (9)
where H represents the current student's first required learning time in hours for the current question.
S105: when the follow-up study of current student is every day, it is right current student is to the study time of current problem timing, and current student does not reach to the study time of current day of current problem when first required study time, through the electronic equipment that supplies the student to use to current student sends corresponding suggestion.
In this embodiment, after the first required learning time of the current student for the current question is calculated in S104, when the student learns the relevant contents of the competition every day later, the learning time of the student for learning the current question is timed in real time, and whether the current timing time of the current question reaches the first required learning time is determined in real time or according to a predetermined period within the current day, for example, every 1 hour, it is determined whether the current daily timing time of the current student for learning the ith question reaches the first required learning time of the current student for the current question, and if the determination result is no, that is, when the current daily learning timing time of the current student for the current question does not reach the first required learning time, a corresponding prompt is sent to the student. The prompting method may be various, for example, the "learning time for XX problem is still different from XXX minutes" may be displayed in a predetermined display area in a display screen of a competition learning system on an electronic device used by a student, or various preset prompting modes such as voice broadcast and short message prompt may be used, which are not described herein again.
According to the student simulation competition evaluation control method based on the virtual reality scene, provided by the embodiment of the invention, through voice audio data when a student answers a current question and the interval time from the moment when the student answers the current question to the moment when the student begins to answer the current question, the answering fluency, the accuracy, the reaction degree, the comprehensive tone range value, the normative range value and the time weight value of answering the current question when the student answers the current question can be calculated in real time, so that the competition ability of the student can be objectively evaluated, and finally, according to the evaluation result, the first required learning time of each day is calculated for the student to guide the student to learn the corresponding question subsequently. The invention can automatically provide personalized learning plan suggestions of various students for various competition problems aiming at the learning conditions of different students for different problems, does not need a teacher to make different learning plans for different problems of various students, is more scientific and reasonable in calculation of required learning time for various competition problems, can supervise the execution condition of the students for the suggested learning plan time in the subsequent learning of the students and prompt when the learning time is not long enough, is beneficial to assisting the students to quickly improve competition capability, and has high system intelligence degree and low manual dependence; in addition, the virtual reality scene provides a simulated competition environment for the students, so that the students can be personally on the scene when simulating the competition, the psychological adaptability of the students to competition fields can be further improved, and the human-computer interaction experience of the system is good.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (10)

1. The student simulated competition evaluation control method based on the virtual reality scene is characterized by comprising the following steps of:
acquiring performance data of current students answering current questions in a simulated question-answering competition scene;
calculating the expression value of the current student for answering the current question according to the expression data of the current student for answering the current question;
calculating a comprehensive evaluation value of the current student for answering the current question according to the representation value of the current student for answering the current question;
calculating and obtaining first required learning time of the current student to the current question according to the comprehensive evaluation value of the current student to answer the current question;
when the follow-up study of current student is every day, it is right current student is to the study time of current problem timing, and current student does not reach to the study time of current day of current problem when first required study time, through the electronic equipment that supplies the student to use to current student sends corresponding suggestion.
2. The method for managing and controlling evaluation of student simulated competition based on virtual reality scene as claimed in claim 1, wherein said calculating a comprehensive evaluation value of the current student answering the current question according to the performance value of the current student answering the current question comprises:
calculating a comprehensive evaluation value of the current student to answer the current question according to the following formula:
Figure FDA0003058000850000011
wherein Z represents the comprehensive evaluation value of the current student for answering the current question, M is the total number of the performance values of the current student for answering the current question, and WNThe nth performance value, N ═ 1,2, …, M, for the current student answering the current question.
3. The method as claimed in claim 2, wherein the step of calculating and obtaining a first required learning time of the current student for the current question according to the comprehensive evaluation value of the current student for answering the current question comprises:
calculating and obtaining a first required learning time of the current student on the current question according to the following formula:
H=12×(1-Z)
where H represents the current student's first required learning time for the current question.
4. The method as claimed in claim 3, wherein the method for managing and controlling the evaluation of the student simulated competition based on the virtual reality scene comprises the following steps: voice audio data when answering a current question;
the calculating the performance value of the current student for answering the current question according to the performance data of the current student for answering the current question comprises the following steps:
calculating a first performance value of the current student answering a current question according to the formula:
Figure FDA0003058000850000021
wherein,W1Representing fluency of answer when the current student answers the current question, namely a first representation value when the current student answers the current question, x (k) representing an audio amplitude value of a kth frame in the voice audio data when the current student answers the current question, n representing a total frame number in the voice audio data when the current student answers the current question, and k being 1,2, …, n; δ () represents a unit impulse function.
5. The method as claimed in claim 4, wherein the calculating of the performance value of the current student in answering the current question according to the performance data of the current student in answering the current question further comprises:
calculating a second performance value of the current student answering the current question according to the formula:
Figure FDA0003058000850000022
wherein, W2Indicating the accuracy of the current student in answering the current question, i.e. a second performance value, Z, of the current student in answering the current questioni(b) The audio frequency value of a frame b in the standard voice audio data corresponding to the ith answer keyword in the standard answer of the current question is represented, wherein i is 1,2, …, R; b is 1,2, …, V; p (k + b-1) represents the audio frequency value of the (k + b-1) th frame in the voice audio data when the current student answers the current question, V represents the total frame number in the standard voice audio data corresponding to the ith answer keyword in the standard answer of the current question, and n>V and R represent the total number of answer keywords.
6. The method as claimed in claim 5, wherein the method for managing and controlling the evaluation of the student simulated competition based on the virtual reality scene further comprises the following steps: the interval from when the current student obtains the question to when the current question begins to be answered;
the calculating the performance value of the current student for answering the current question according to the performance data of the current student for answering the current question further comprises:
calculating a third representation value of said current student answering a current question according to the formula:
Figure FDA0003058000850000031
wherein, W3The response degree of the current student to answer the current question is represented, namely a third representation value of the current student to answer the current question, and t represents the interval time from the current student obtaining the current question to the beginning of answering the current question; t is taRepresents the interval time from the time when the a-th student obtains the current question to the time when the a-th student starts answering the current question, a is 1,2, …, a; a represents the total number of students participating in the simulated question-and-answer competition.
7. The method as claimed in claim 6, wherein the calculating of the performance value of the current student in answering the current question according to the performance data of the current student in answering the current question further comprises:
calculating a fourth performance value of said current student answering a current question according to the formula:
Figure FDA0003058000850000032
wherein, W4And (4) representing the integrated pitch range value when the current student answers the current question, namely, a fourth representation value when the current student answers the current question.
8. The method as claimed in claim 7, wherein the step of calculating the performance value of the current student answering the current question according to the performance data of the current student answering the current question further comprises:
calculating a fifth performance value of said current student answering a current question according to the formula:
Figure FDA0003058000850000033
wherein, W5Indicating a normalized degree value of the current student's answer to the current question, i.e. a fifth expression value of the current student's answer to the current question, Jj(c) Representing the audio frequency value of the c frame in the standard voice audio data corresponding to the j illegal word; j ═ 1,2, …, S; c is 1,2, …, m; p (k + c-1) represents the audio frequency value of the (k + c-1) th frame in the voice audio data when the current student answers the current question, m represents the total frame number in the standard voice audio data corresponding to the jth illegal word, and n is the number of frames in the standard voice audio data>And m and S represent the total number of words for answering the current problem and violation by the current student.
9. The method as claimed in claim 8, wherein the method for managing and controlling the evaluation of the student simulated competition based on the virtual reality scene further comprises the following steps: the time at which the current student answered the current question;
calculating a sixth performance value of the current student to answer the current question according to the formula:
Figure FDA0003058000850000041
wherein, W6Representing the weight value of the answer time when the current student answers the current question, T representing the time when the current student answers the current question, TaIndicating the time at which the a-th student answered the current question.
10. The method for managing and controlling evaluation of student simulated contests based on virtual reality scenes as claimed in any one of claims 1 to 9, wherein said simulated quiz contest scenes are constructed by virtual reality techniques.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114219224A (en) * 2021-11-24 2022-03-22 慧之安信息技术股份有限公司 Teaching quality detection method and system for intelligent classroom

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114219224A (en) * 2021-11-24 2022-03-22 慧之安信息技术股份有限公司 Teaching quality detection method and system for intelligent classroom

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