CN113139023B - Landslide surge numerical simulation result visualization system combining VR technology - Google Patents
Landslide surge numerical simulation result visualization system combining VR technology Download PDFInfo
- Publication number
- CN113139023B CN113139023B CN202110503765.7A CN202110503765A CN113139023B CN 113139023 B CN113139023 B CN 113139023B CN 202110503765 A CN202110503765 A CN 202110503765A CN 113139023 B CN113139023 B CN 113139023B
- Authority
- CN
- China
- Prior art keywords
- data
- blueprint
- landslide
- uploading
- file
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000004088 simulation Methods 0.000 title claims abstract description 20
- 238000012800 visualization Methods 0.000 title claims description 15
- 238000006243 chemical reaction Methods 0.000 claims abstract description 8
- 238000007794 visualization technique Methods 0.000 claims abstract description 7
- 230000005540 biological transmission Effects 0.000 claims description 71
- 238000000034 method Methods 0.000 claims description 30
- 230000008569 process Effects 0.000 claims description 15
- 230000006870 function Effects 0.000 claims description 13
- 230000002194 synthesizing effect Effects 0.000 claims description 4
- 238000012795 verification Methods 0.000 claims description 3
- 238000002372 labelling Methods 0.000 claims description 2
- 238000010586 diagram Methods 0.000 description 7
- 238000004422 calculation algorithm Methods 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000002265 prevention Effects 0.000 description 2
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000010485 coping Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 238000012360 testing method Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/28—Databases characterised by their database models, e.g. relational or object models
- G06F16/284—Relational databases
- G06F16/285—Clustering or classification
- G06F16/287—Visualization; Browsing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/20—Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
- G06F16/29—Geographical information databases
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Databases & Information Systems (AREA)
- Remote Sensing (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
- Geometry (AREA)
- Data Mining & Analysis (AREA)
- Computer Graphics (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention provides a landslide surge numerical simulation result visualization method combining with VR technology, which comprises a landslide surge data system, a data conversion system and a data display system; the landslide surge data system comprises three-dimensional geographic information GIS software and FLOW3D software; the data conversion system comprises 3Ds Max software and UE4 software; the data display system comprises VR equipment and a touch display screen. According to the invention, the environment model is displayed through the VR equipment and the touch display screen, a landslide surge disaster scene is simulated in the VR display equipment, so that an experimenter can conveniently simulate the environment of the experimenter when the landslide surge disaster is in the VR scene, timely treatment is performed when the landslide surge disaster is in future life, and the experimenter can conveniently make timely judgment.
Description
Technical Field
The invention relates to the technical field of VR panorama, in particular to a landslide surge numerical simulation result visualization method combining with VR technology.
Background
In inland river areas, the frequent occurrence of landslide surge disasters generates great immediate harm to surrounding water areas and slopes, and causes certain loss. The reservoir landslide happens, the surge which is excited by the landslide in the reservoir possibly causes larger geological disasters for water facilities, ports and channel engineering, people life and property in nearby areas and the like, the large-scale landslide can even generate huge surge, and along with superposition and transmission of the surge, great losses are caused for downstream dams, channels and side slopes, and along with the large-scale establishment of national hydropower stations, the caused disasters and losses are larger and larger, and the surge problem caused by the occurrence of the landslide is more and more important for people. For a long time, in public security education, china mostly stays on paper or oral education, and the emergency response capability of coping with sudden geological disasters cannot be improved. In order to ensure that emergency work for sudden geological disaster prevention and control is efficiently and orderly carried out, loss caused by geological disasters is avoided or reduced to the greatest extent, frequent exercise is needed, but real reproduction of the geological disasters cannot be simulated in a real environment, so that people participating in the exercise have no feeling of being in the scene, and the exercise effect is poor.
In recent years, with the development of computer processor performance and wireless transmission technology, virtual Reality (VR) technology has been applied to more and more fields and the use of Virtual Reality (VR) devices has become very popular. But relatively few products are available in terms of Virtual Reality (VR) of geological disasters. Therefore, the landslide surge numerical simulation result visualization method combined with the Virtual Reality (VR) technology can simulate relatively real natural disasters and experiences for experimenters, is beneficial to people to meet the situation without being confused, and can have a basic countermeasure.
Disclosure of Invention
The invention aims at least solving the technical problems in the prior art, and particularly creatively provides a landslide surge numerical simulation result visualization method combining with VR technology.
In order to achieve the above purpose, the invention provides a landslide surge numerical simulation result visualization system combined with VR technology, which comprises a landslide surge data system, a data conversion system and a data display system;
the landslide surge data system comprises three-dimensional geographic information GIS software and FLOW3D software;
the data conversion system comprises 3Ds Max software and UE4 software;
the data display system comprises VR equipment and a touch display screen.
In a preferred embodiment of the invention, the three-dimensional geographic information GIS software acquires the geographic information of the landslide surge area and the key building information around the river channel, and finally synthesizes the three-dimensional electronic map through modeling.
In a preferred embodiment of the invention, the FLOW3D software is used to simulate the whole process of landslide surge, including the propagation process of landslide surge, the threat zone of landslide surge, and the building affected by landslide surge.
In a preferred embodiment of the present invention, the 3Ds Max software is used to construct one or any combination of landslide and surge three-dimensional scene model, building model, vegetation model.
In a preferred embodiment of the present invention, the UE4 software constructs menu command functions for interaction between the experimenter and the VR device, including a self-rescue knowledge learning function, a building disaster information viewing function, and a simple labeling function.
In a preferred embodiment of the present invention, the VR device and the touch display are used to view the entire process of simulating landslide surge disasters.
The invention also discloses landslide surge numerical simulation result visualization equipment combining with the VR technology, which comprises VR equipment, wherein the VR equipment comprises a head-mounted VR equipment body and a VR display screen arranged on the head-mounted VR equipment body, and further comprises a PCB circuit board mounting seat which is used for fixedly mounting a PCB circuit board and is fixedly mounted on the PCB circuit board mounting seat, and a VR controller and a VR wireless transmission module are arranged on the PCB circuit board; the left side surface or/and the right side surface of the head-mounted VR equipment body are provided with a touch module mounting seat for fixedly mounting a touch module and a VR data reading module fixed mounting seat for fixedly mounting a VR data reading module, the touch module is fixedly mounted on the touch module mounting seat, and the VR data reading module is fixedly mounted on the VR data reading module fixed mounting seat;
the display data end of the VR display screen is connected with the display data end of the VR controller, the data transmission end of the VR wireless transmission module is connected with the data transmission end of the VR controller, the data reading end of the VR data reading module is connected with the data reading end of the VR controller, and the touch control data end of the touch control module is connected with the touch control data end of the VR controller;
the VR display screen is used for displaying and playing blueprint system files;
the VR wireless transmission module is used for data transmission with other equipment;
the VR data reading module is used for inserting and extracting the memory card, and can read the blueprint system file stored in the memory card after the VR data reading module is inserted into the memory card;
the touch module is used for acquiring touch gestures of an experienter.
In a preferred embodiment of the present invention, the VR wireless transmission module includes one or any combination of a WiFi data wireless transmission unit, a BlueTooth data wireless transmission unit, a 4G data wireless transmission unit, and a 5G data wireless transmission unit;
WiFi data transmission end of wiFi data wireless transmission unit links to each other with the wiFi data transmission end of VR controller, and BlueTooth data transmission end of BlueTooth data wireless transmission unit links to each other with the BlueTooth data transmission end of VR controller, and 4G data transmission end of 4G data wireless transmission unit links to each other with the 4G data transmission end of VR controller, and 5G data transmission end of 5G data wireless transmission unit links to each other with the 5G data transmission end of VR controller.
The invention also discloses a landslide surge numerical simulation result visualization method combining with the VR technology, which comprises the following steps:
s1, generating a blueprint system file, and uploading the generated blueprint system file to a cloud server;
s2, downloading a blueprint system file to be played from the cloud server, and playing the downloaded blueprint system file on the VR equipment.
In a preferred embodiment of the present invention, in step S1, the method of generating a blueprint system file includes the steps of:
s11, acquiring area data information of a landslide and swell area, and synthesizing a three-dimensional electronic map through modeling according to the acquired area data information of the landslide and swell area;
s12, acquiring survey data information of a landslide and swell area, and simulating the whole process of landslide and swell according to the acquired survey data information of the landslide and swell area;
s13, constructing a landslide surge three-dimensional scene according to the three-dimensional electronic map synthesized in the step S11 and the whole landslide surge process simulated in the step S12;
s14, integrating menu command functions in the three-dimensional scene of landslide and surge in the step S13 to form a disaster scene file of landslide and surge;
s15, generating a blueprint system file which is identified and played by VR equipment for the disaster scene file of landslide surge formed in the step S14;
or/and in step S1, the method for uploading the blueprint system file generated by the method to the cloud server includes the following steps:
s01, dividing a blueprint system file to be uploaded to a cloud server into m blueprint system subfiles, wherein m is a positive integer greater than or equal to 2, and the m is respectively a 1 st subfile of the blueprint system, a 2 nd subfile of the blueprint system, a 3 rd subfile of the blueprint system, … … and an m th subfile of the blueprint system from beginning to end in sequence; wherein,M 1 ∪M 2 ∪M 3 ∪…∪M m =M,M 1 representing the 1 st subfile of the blueprint system, M 2 Representing the 2 nd subfile of the blueprint system, M 3 Representing the 3 rd subfile of the blueprint system, M m Representing an mth subfile of the blueprint system; m ' +'m, m ' =1, 2,3, … …, m; m=1, 2,3, … …, m; />Representing an empty set, M representing a blueprint system file to be uploaded to a cloud server, and U representing a set union set;
s02, requesting a cloud server to allocate m different uploading marking codes for m blueprint system subfiles; after the request end obtains m different uploading marking codes, respectively associating the m different uploading marking codes with the arrangement identification codes in m blueprint system sub-file packages to obtain m blueprint system uploading sub-file packages;
s03, uploading m blueprint system uploading sub-file packages to a cloud server;
or/and in step S2, further including generating a cloud blueprint system file by the received blueprint system upload sub-file package, where the method for generating the cloud blueprint system file includes the following steps:
s21, the cloud server acquires uploading marking codes of the received blueprint system uploading sub-file package, and judges whether m different uploading marking codes are acquired or not:
if m different uploading marking codes are not obtained, the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the unobtainable uploading marking codes again;
if the m different uploading marking codes are acquired, clathrating the received m blueprint system uploading subfiles into a cloud blueprint system file; step S22 is performed;
s22, acquiring the arrangement identification codes in m blueprint system uploading sub-file packages and blueprint system uploading sub-files, and judging whether the identification codes are consistent with the operation values of the blueprint system uploading sub-files corresponding to the identification codes or not:
if all the identification codes are consistent with the operation values of the blue-print system uploading subfiles corresponding to the identification codes, executing step S23;
if the operation values of the blueprint system uploading sub-files corresponding to the identification codes are inconsistent, the file verification is not passed, and the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the identification codes again;
s23, after the arrangement codes are arranged according to the order from small to large, the blueprint system uploading sub-files are arranged according to the arrangement order of the corresponding arrangement codes, and the cloud blueprint system files are synthesized.
In summary, by adopting the technical scheme, the environment model is displayed through the VR equipment and the touch display screen, and the landslide surge disaster scene is simulated in the VR display equipment, so that an experimenter can conveniently simulate the environment of the experimenter when the landslide surge disaster is in the VR scene, and timely treatment is performed when the landslide surge disaster is in daily life, and the experimenter can conveniently make judgment in time.
Additional aspects and advantages of the invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
Drawings
The foregoing and/or additional aspects and advantages of the invention will become apparent and may be better understood from the following description of embodiments taken in conjunction with the accompanying drawings in which:
fig. 1 is a schematic block diagram of the connection of the present invention.
Detailed Description
Embodiments of the present invention are described in detail below, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to like or similar elements or elements having like or similar functions throughout. The embodiments described below by referring to the drawings are illustrative only and are not to be construed as limiting the invention.
The invention discloses a landslide surge numerical simulation result visualization system combining with VR technology, as shown in figure 1, comprising a landslide surge data system, a data conversion system and a data display system; the landslide surge data system comprises three-dimensional geographic information GIS software and FLOW3D software; the data conversion system comprises 3Ds Max software and UE4 software; the data display system comprises VR equipment and a touch display screen. The VR equipment comprises a head-mounted VR equipment body, a VR display screen arranged on the head-mounted VR equipment body, a PCB circuit board mounting seat used for fixedly mounting a PCB circuit board and arranged in the head-mounted VR equipment body, and a VR controller and a VR wireless transmission module arranged on the PCB circuit board, wherein the VR equipment body is provided with a plurality of VR switches; the left side surface or/and the right side surface of the head-mounted VR equipment body are provided with a touch module mounting seat for fixedly mounting a touch module and a VR data reading module fixed mounting seat for fixedly mounting a VR data reading module, the touch module is fixedly mounted on the touch module mounting seat, and the VR data reading module is fixedly mounted on the VR data reading module fixed mounting seat; the display data end of the VR display screen is connected with the display data end of the VR controller, the data transmission end of the VR wireless transmission module is connected with the data transmission end of the VR controller, the data reading end of the VR data reading module is connected with the data reading end of the VR controller, and the touch control data end of the touch control module is connected with the touch control data end of the VR controller; the VR display screen is used for displaying and playing blueprint system files; the VR wireless transmission module is used for data transmission with other equipment; the VR data reading module is used for inserting and extracting the memory card, and can read the blueprint system file stored in the memory card after the VR data reading module is inserted into the memory card; the touch module is used for acquiring touch gestures of an experienter; the touch control module and the VR display screen form a touch control display screen. And a touch command is stored in the VR controller, and when the touch module acquires the corresponding touch command, the VR controller performs corresponding operation. The touch control command stored in the VR controller comprises one or any combination of a first touch control command, a second touch control command, a third touch control command and a fourth touch control command; when the VR controller receives the first touch command, entering a next scene; when the VR controller receives the second touch command, entering a previous scene; when the VR controller receives the third touch command, repeating the current scene; when the VR controller receives the fourth touch command, the current scene is exited; the first touch command is a clockwise circle command (1 circle is recorded as 1 command if the clockwise circle is close to 3/4 to 3/2 weeks, 1 circle is recorded as 2 circles if the clockwise circle is close to 7/4 to 5/2 weeks, 2 circles are recorded as 2 commands, 3 circles is recorded as 3 circles if the clockwise circle is close to 11/4 to 7/2 weeks, 4 circles are recorded as 4 circles if the clockwise circle is close to 15/4 to 9/2 weeks, … … is recorded as 4 circles, k+1 circle is recorded as k+1 circle if the clockwise circle is close to (3+4k)/4 weeks is recorded as 3+2k)/2 weeks, k is a natural number), the second touch command is a counter-clockwise circle command (1 circle is recorded as 1 circle if the counter-clockwise circle is close to 3/4 to 3/2 weeks, 3 weeks is recorded as 3 commands if the counter-clockwise circle is close to 7/4 to 2 weeks is close to 3/2 weeks, 4 weeks is recorded as 4 weeks is 4 commands, and 3+2k is recorded as 3+2 weeks is recorded as 3+1 circle is recorded as 3 weeks is 4 commands if the clockwise circle is close to 3/4 weeks is close to 3/2 weeks is 4 weeks is 3/2 weeks is recorded as 3+2 weeks is 4 weeks is 1 weeks is recorded as 3 m the counter-clockwise is 4 module is left is a counter-clockwise command is a command is. And the scene model is controlled by utilizing gesture touch control.
In a preferred embodiment of the present invention, the VR wireless transmission module includes one or any combination of a WiFi data wireless transmission unit, a BlueTooth data wireless transmission unit, a 4G data wireless transmission unit, and a 5G data wireless transmission unit;
WiFi data transmission end of wiFi data wireless transmission unit links to each other with the wiFi data transmission end of VR controller, and BlueTooth data transmission end of BlueTooth data wireless transmission unit links to each other with the BlueTooth data transmission end of VR controller, and 4G data transmission end of 4G data wireless transmission unit links to each other with the 4G data transmission end of VR controller, and 5G data transmission end of 5G data wireless transmission unit links to each other with the 5G data transmission end of VR controller.
The three-dimensional geographic information GIS software applies a geographic information technology, acquires geographic information of a landslide surge area and key building information around a river channel, and finally synthesizes a three-dimensional electronic map through modeling.
The FLOW3D software simulates the whole process of landslide surge based on the reconnaissance data of each landslide, and stores a propagation process diagram of the landslide surge, a threat area diagram of the landslide surge and a building diagram influenced by the landslide surge.
The 3Ds Max software constructs a landslide surge three-dimensional scene model, a building model and a vegetation model based on a three-dimensional electronic map obtained by three-dimensional geographic information GIS software and FLOW3D software, a propagation process diagram of the landslide surge, a threat area diagram of the landslide surge and a building diagram influenced by the landslide surge.
Integrating a model constructed by 3Ds Max software and a menu command function constructed by the UE4 software by using the UE4 software to form a disaster scene file of landslide surge; then the file is imported into Unity 3D software with VRTK and stem VR plug-ins for testing, and the development of the bottom end of the data display system is used for programming and constructing a blueprint system file by using C++ language and blueprint script language in a mixed manner; and finally, installing the blueprint system file in VR equipment, and simulating the whole landslide surge disaster process and the landslide surge disaster scene.
The invention also discloses a landslide surge numerical simulation result visualization method combining with the VR technology, which comprises the following steps:
s1, generating a blueprint system file, and uploading the generated blueprint system file to a cloud server; in this embodiment, the method for generating the blueprint system file and uploading the blueprint system file generated by the blueprint system file to the cloud server includes the following steps:
s11, acquiring area data information of a landslide and swell area, and synthesizing a three-dimensional electronic map through modeling according to the acquired area data information of the landslide and swell area;
s12, acquiring survey data information of a landslide and swell area, and simulating the whole process of landslide and swell according to the acquired survey data information of the landslide and swell area;
s13, constructing a landslide surge three-dimensional scene according to the three-dimensional electronic map synthesized in the step S11 and the whole landslide surge process simulated in the step S12;
s14, integrating menu command functions in the three-dimensional scene of landslide and surge in the step S13 to form a disaster scene file of landslide and surge;
s15, generating a blueprint system file which is identified and played by VR equipment for the disaster scene file of landslide surge formed in the step S14;
s16, dividing a blueprint system file to be uploaded to a cloud server into m blueprint system subfiles, wherein m is a positive integer greater than or equal to 2, and the m is respectively a 1 st subfile of the blueprint system, a 2 nd subfile of the blueprint system, a 3 rd subfile of the blueprint system, … … and an m th subfile of the blueprint system from beginning to end in sequence; wherein,M 1 ∪M 2 ∪M 3 ∪…∪M m =M,M 1 representing the 1 st subfile of the blueprint system, M 2 Representing the 2 nd subfile of the blueprint system, M 3 Representing the 3 rd subfile of the blueprint system, M m Representing an mth subfile of the blueprint system; m ' +'m, m ' =1, 2,3, … …, m; m=1, 2,3, … …, m; />Representing an empty set, M representing a blueprint system file to be uploaded to a cloud server, and U representing a set union set;
s17, requesting a cloud server to allocate m different uploading marking codes for m blueprint system subfiles; after the request end obtains m different uploading marking codes, the request end is a personal computer or a mobile notebook; respectively associating m different uploading marking codes with the arrangement identification codes in m blueprint system sub-file packages to obtain m blueprint system uploading sub-file packages; the arrangement identification code is a binary data set and is marked as (AC, MC), wherein AC represents the arrangement code, MC represents the identification code, when the uploading marking code is associated with the arrangement identification code, the arrangement identification code is a ternary data set and is marked as (AC, MC, UC), and UC represents the uploading marking code; m is M AC ∈{M 1 ,M 2 ,M 3 ,...,M m AC e {1,2,3,..m }. The method for obtaining the identification code comprises the following steps:
MC=md5(MC0),
wherein MD5 () represents a 16-bit 16-ary digest algorithm employing MD 5;
MC0 represents a blueprint system subfile;
MC represents an identification code that is a 16-bit uppercase 16-ary numerical value.
And S18, uploading the m blueprint system uploading sub-file packages to a cloud server.
S2, downloading a blueprint system file to be played from the cloud server, and playing the downloaded blueprint system file on the VR equipment. In this embodiment, the method further includes generating a cloud blueprint system file by the received blueprint system upload sub-file package, and the method for generating the cloud blueprint system file includes the following steps:
s21, the cloud server acquires uploading marking codes of the received blueprint system uploading sub-file package, and judges whether m different uploading marking codes are acquired or not:
if m different uploading marking codes are not obtained, the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the unobtainable uploading marking codes again;
if the m different uploading marking codes are acquired, clathrating the received m blueprint system uploading subfiles into a cloud blueprint system file; step S22 is performed;
s22, acquiring the arrangement identification codes in m blueprint system uploading sub-file packages and blueprint system uploading sub-files, and judging whether the identification codes are consistent with the operation values of the blueprint system uploading sub-files corresponding to the identification codes or not:
if all the identification codes are consistent with the operation value of the blue-print system uploading subfile corresponding to the identification codes, the method for obtaining the operation value comprises the following steps:
MC′=md5(MC0′),
wherein MD5 () represents a digest algorithm employing MD 5;
MC0' represents a blueprint system uploading sub-file corresponding to the identification code;
MC' represents an operand which is a 16-bit uppercase 16-ary numerical value; step S23 is performed;
if the operation values of the blueprint system uploading sub-files corresponding to the identification codes are inconsistent, the file verification is not passed, and the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the identification codes again;
s23, after the arrangement codes are arranged according to the order from small to large, the blueprint system uploading sub-files are arranged according to the arrangement order of the corresponding arrangement codes, and the cloud blueprint system files are synthesized. The cloud server data redundancy prevention method and device are capable of preventing data redundancy of the cloud server and improving efficiency.
While embodiments of the present invention have been shown and described, it will be understood by those of ordinary skill in the art that: many changes, modifications, substitutions and variations may be made to the embodiments without departing from the spirit and principles of the invention, the scope of which is defined by the claims and their equivalents.
Claims (8)
1. The landslide surge numerical simulation result visualization system is characterized by comprising a landslide surge data system, a data conversion system and a data display system;
the landslide surge data system comprises three-dimensional geographic information GIS software and FLOW3D software;
the data conversion system comprises 3Ds Max software and UE4 software;
the data display system comprises VR equipment and a touch display screen;
the visualization method of the visualization system comprises the following steps:
s1, generating a blueprint system file, and uploading the generated blueprint system file to a cloud server;
s2, downloading a blueprint system file to be played from a cloud server, and playing the downloaded blueprint system file on VR equipment;
in step S1, the method of generating a blueprint system file includes the steps of:
s11, acquiring area data information of a landslide and swell area, and synthesizing a three-dimensional electronic map through modeling according to the acquired area data information of the landslide and swell area;
s12, acquiring survey data information of a landslide and swell area, and simulating the whole process of landslide and swell according to the acquired survey data information of the landslide and swell area;
s13, constructing a landslide surge three-dimensional scene according to the three-dimensional electronic map synthesized in the step S11 and the whole landslide surge process simulated in the step S12;
s14, integrating menu command functions in the three-dimensional scene of landslide and surge in the step S13 to form a disaster scene file of landslide and surge;
s15, generating a blueprint system file which is identified and played by VR equipment for the disaster scene file of landslide surge formed in the step S14;
in step S1, the method for uploading the blueprint system file generated by the method to the cloud server includes the following steps:
s01, dividing a blueprint system file to be uploaded to a cloud server into m blueprint system subfiles, wherein m is a positive integer greater than or equal to 2, and the m is respectively a 1 st subfile of the blueprint system, a 2 nd subfile of the blueprint system, a 3 rd subfile of the blueprint system, … … and an m th subfile of the blueprint system from beginning to end in sequence; wherein,M 1 ∪M 2 ∪M 3 ∪…∪M m =M,M 1 representing the 1 st subfile of the blueprint system, M 2 Representing the 2 nd subfile of the blueprint system, M 3 Representing the 3 rd subfile of the blueprint system, M m Representing an mth subfile of the blueprint system; m ' +'m, m ' =1, 2,3, … …, m; m=1, 2,3, … …, m; />Representing an empty set, M representing a blueprint system file to be uploaded to a cloud server, and U representing a set union set;
s02, requesting a cloud server to allocate m different uploading marking codes for m blueprint system subfiles; after the request end obtains m different uploading marking codes, respectively associating the m different uploading marking codes with the arrangement identification codes in m blueprint system sub-file packages to obtain m blueprint system uploading sub-file packages;
s03, uploading m blueprint system uploading sub-file packages to a cloud server;
in step S2, the method further includes generating a cloud blueprint system file by the received blueprint system upload sub-file package, and the method for generating the cloud blueprint system file includes the following steps:
s21, the cloud server acquires uploading marking codes of the received blueprint system uploading sub-file package, and judges whether m different uploading marking codes are acquired or not:
if m different uploading marking codes are not obtained, the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the unobtainable uploading marking codes again;
if the m different uploading marking codes are acquired, clathrating the received m blueprint system uploading subfiles into a cloud blueprint system file; step S22 is performed;
s22, acquiring the arrangement identification codes in m blueprint system uploading sub-file packages and blueprint system uploading sub-files, and judging whether the identification codes are consistent with the operation values of the blueprint system uploading sub-files corresponding to the identification codes or not:
if all the identification codes are consistent with the operation values of the blue-print system uploading subfiles corresponding to the identification codes, executing step S23;
if the operation values of the blueprint system uploading sub-files corresponding to the identification codes are inconsistent, the file verification is not passed, and the cloud server requests the request end to upload the blueprint system uploading sub-file package corresponding to the identification codes again;
s23, after the arrangement codes are arranged according to the order from small to large, the blueprint system uploading sub-files are arranged according to the arrangement order of the corresponding arrangement codes, and the cloud blueprint system files are synthesized.
2. The landslide surge numerical simulation result visualization system combining the VR technology according to claim 1, wherein the three-dimensional geographic information GIS software is used for acquiring geographic information of a landslide surge area and key building information around a river channel, and finally modeling and synthesizing a three-dimensional electronic map.
3. The landslide surge numerical simulation result visualization system of claim 1 wherein the FLOW3D software is configured to simulate the entire process of landslide surge including the propagation of landslide surge, the threat area of landslide surge and the structure affected by landslide surge.
4. The landslide surge numerical simulation result visualization system combining VR technology of claim 1, wherein the 3Ds Max software is used to construct one or any combination of a landslide surge three-dimensional scene model, a building model, and a vegetation model.
5. The landslide surge numerical simulation result visualization system combining VR technology according to claim 1, wherein the UE4 software constructs menu command functions for experienters to interact with VR devices, including self-rescue knowledge learning functions, building disaster information viewing functions and labeling functions.
6. The landslide surge numerical simulation result visualization system combining VR technology of claim 1, wherein the VR device and the touch display screen are used for viewing the whole process of simulating landslide surge disasters.
7. The landslide surge numerical simulation result visualization system combining the VR technology according to claim 1, wherein the VR device comprises a head-mounted VR device body and a VR display screen arranged on the head-mounted VR device body, and the landslide surge numerical simulation result visualization system is characterized by further comprising a PCB circuit board mounting seat used for fixedly mounting a PCB circuit board and arranged in the head-mounted VR device body, wherein the PCB circuit board is fixedly mounted on the PCB circuit board mounting seat, and a VR controller and a VR wireless transmission module are arranged on the PCB circuit board; the left side surface or/and the right side surface of the head-mounted VR equipment body are provided with a touch module mounting seat for fixedly mounting a touch module and a VR data reading module fixed mounting seat for fixedly mounting a VR data reading module, the touch module is fixedly mounted on the touch module mounting seat, and the VR data reading module is fixedly mounted on the VR data reading module fixed mounting seat;
the display data end of the VR display screen is connected with the display data end of the VR controller, the data transmission end of the VR wireless transmission module is connected with the data transmission end of the VR controller, the data reading end of the VR data reading module is connected with the data reading end of the VR controller, and the touch control data end of the touch control module is connected with the touch control data end of the VR controller;
the VR display screen is used for displaying and playing blueprint system files;
the VR wireless transmission module is used for data transmission with other equipment;
the VR data reading module is used for inserting and extracting the memory card, and can read the blueprint system file stored in the memory card after the VR data reading module is inserted into the memory card;
the touch module is used for acquiring touch gestures of an experienter.
8. The landslide surge numerical simulation result visualization system combining VR technology according to claim 7, wherein the VR wireless transmission module comprises one or any combination of a WiFi data wireless transmission unit, a BlueTooth data wireless transmission unit, a 4G data wireless transmission unit, and a 5G data wireless transmission unit;
WiFi data transmission end of wiFi data wireless transmission unit links to each other with the wiFi data transmission end of VR controller, and BlueTooth data transmission end of BlueTooth data wireless transmission unit links to each other with the BlueTooth data transmission end of VR controller, and 4G data transmission end of 4G data wireless transmission unit links to each other with the 4G data transmission end of VR controller, and 5G data transmission end of 5G data wireless transmission unit links to each other with the 5G data transmission end of VR controller.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110503765.7A CN113139023B (en) | 2021-05-10 | 2021-05-10 | Landslide surge numerical simulation result visualization system combining VR technology |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110503765.7A CN113139023B (en) | 2021-05-10 | 2021-05-10 | Landslide surge numerical simulation result visualization system combining VR technology |
Publications (2)
Publication Number | Publication Date |
---|---|
CN113139023A CN113139023A (en) | 2021-07-20 |
CN113139023B true CN113139023B (en) | 2024-03-05 |
Family
ID=76817898
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202110503765.7A Active CN113139023B (en) | 2021-05-10 | 2021-05-10 | Landslide surge numerical simulation result visualization system combining VR technology |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN113139023B (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103020727A (en) * | 2012-11-01 | 2013-04-03 | 殷跃平 | System and method for rapidly predicting and estimating geological disaster surge |
CN107274734A (en) * | 2017-07-31 | 2017-10-20 | 重庆工程职业技术学院 | Geological disaster VR simulative training systems |
CN110991822A (en) * | 2019-11-18 | 2020-04-10 | 天津大学 | Three-dimensional hydrodynamic numerical simulation method based on oblique image modeling |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7692649B2 (en) * | 2005-10-04 | 2010-04-06 | Rdv Systems Ltd. | Method and apparatus for virtual reality presentation of civil engineering, land planning and infrastructure |
-
2021
- 2021-05-10 CN CN202110503765.7A patent/CN113139023B/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103020727A (en) * | 2012-11-01 | 2013-04-03 | 殷跃平 | System and method for rapidly predicting and estimating geological disaster surge |
CN107274734A (en) * | 2017-07-31 | 2017-10-20 | 重庆工程职业技术学院 | Geological disaster VR simulative training systems |
CN110991822A (en) * | 2019-11-18 | 2020-04-10 | 天津大学 | Three-dimensional hydrodynamic numerical simulation method based on oblique image modeling |
Non-Patent Citations (2)
Title |
---|
周秋生编著.《数字高程模型及其应用》.哈尔滨工程大学出版社,2012,第179页. * |
汪洋等著.《水库滑坡运动与涌浪灾害研究》.中国地质大学出版社,2014,第7页. * |
Also Published As
Publication number | Publication date |
---|---|
CN113139023A (en) | 2021-07-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20240290047A1 (en) | Augmented reality system | |
US20170154468A1 (en) | Method and electronic apparatus for constructing virtual reality scene model | |
CN107256207B (en) | Apparatus and method for generating 3D object | |
Khanal et al. | Virtual and augmented reality in the disaster management technology: a literature review of the past 11 years | |
CN110442856A (en) | A kind of address information standardized method, device, computer equipment and storage medium | |
CN113989442B (en) | Building information model construction method and related device | |
CN111773701B (en) | Method and device for building water surface platform in game, electronic equipment and storage medium | |
CN115760886B (en) | Land parcel dividing method and device based on unmanned aerial vehicle aerial view and related equipment | |
Nguyen et al. | Civil War battlefield experience: Historical event simulation using augmented reality technology | |
Kounlaxay et al. | Design of Learning Media in Mixed Reality for Lao Education. | |
CN113139023B (en) | Landslide surge numerical simulation result visualization system combining VR technology | |
Szklanny et al. | Creating an interactive and storytelling educational physics app for mobile devices | |
Oyshi et al. | FloodVis: Visualization of Climate Ensemble Flood Projections in Virtual Reality. | |
CN206574041U (en) | A kind of AR map systems | |
CN112915540B (en) | Data processing method, device and equipment for virtual scene and storage medium | |
CN113556578A (en) | Video generation method, device, terminal and storage medium | |
CN107004027A (en) | Coding, transmission, decoding and the display of directional images | |
KR20190032978A (en) | Web-based gis information presentation method | |
Nordan | An investigation of potential methods for topology preservation in interactive vector tile map applications | |
Chotikunnan et al. | Electric wheelchair simulation from unity 3D for controller test | |
Kramar et al. | Peculiarities of Augmented Reality Usage in a Mobile Application: the Case of the Ivan Puluj Digital Museum. | |
US7123268B2 (en) | Hybrid procedural/pixel based textures | |
US12118430B1 (en) | Real-time comprehensive quick response (“QR”) code testing for reliable scanning | |
CN112380309B (en) | GIS data visualization method and device based on WebGL | |
CN116091738B (en) | Virtual AR generation method, system, electronic equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |