CN113132748A - Interactive invitation method, device, equipment and storage medium across live broadcast rooms - Google Patents

Interactive invitation method, device, equipment and storage medium across live broadcast rooms Download PDF

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Publication number
CN113132748A
CN113132748A CN202110426181.4A CN202110426181A CN113132748A CN 113132748 A CN113132748 A CN 113132748A CN 202110426181 A CN202110426181 A CN 202110426181A CN 113132748 A CN113132748 A CN 113132748A
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China
Prior art keywords
anchor
target application
invitation
application program
interactive
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Granted
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CN202110426181.4A
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Chinese (zh)
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CN113132748B (en
Inventor
吴俊标
钟日生
郭威
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Abstract

The embodiment of the invention discloses a cross-live broadcast interactive invitation method, a device, equipment and a storage medium, which are applied to a back-end server and comprise the following steps: responding to an interactive invitation request sent by a first anchor through a target application program, and sending a system message to a live client of a second anchor matched with the interactive invitation request to determine whether the second anchor accepts the invitation; and if the second anchor accepts the invitation, establishing the installation relation between the live client of the second anchor and the target application program so that the live client of the second anchor calls the target application program page, and analyzing the information transmitted to the target application program page and adding the information into the interactive room. According to the technical scheme of the embodiment of the invention, when the anchor is invited to interact through front-end interaction, the invited anchor can automatically join in the application program interaction without manually operating the application program, and the interaction efficiency among the anchors is improved.

Description

Interactive invitation method, device, equipment and storage medium across live broadcast rooms
Technical Field
The embodiment of the invention relates to the technical field of live broadcast, in particular to a cross-live broadcast room interaction invitation method, device, equipment and storage medium.
Background
With the development of the live broadcast technology, in order to increase the interactive experience of the live broadcast room, a front-end application program is often used to load and run a mini-game during the live broadcast of the anchor broadcast, and the eyeball of the audience is attracted through the game PK.
At present, the process of playing the game PK is usually that the host creates the game room number, and at the same time, the original live broadcast PK is opened, and waits for the host of the opposite party to install the corresponding front-end application program, and the game PK is added after the room number is input, but the manual operation in this process is complicated, and the situation that the host inputs the room number incorrectly may occur.
Disclosure of Invention
The embodiment of the invention provides a cross-live broadcast interaction invitation method, device, equipment and storage medium, which can automatically join application program interaction without manually operating an application program when an anchor is invited to interact through a front-end application program, and improve interaction efficiency among anchors.
In a first aspect, an embodiment of the present invention provides a cross-live broadcast interactive invitation method, applied to a backend server, including:
responding to an interactive invitation request sent by a first anchor through a target application program, sending a system message to a live client of a second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and if the second anchor accepts the invitation, establishing the installation relation between the live client of the second anchor and the target application program so that the live client of the second anchor calls the target application program page, and analyzing the information transmitted to the target application program page and adding the information into the interactive room.
Optionally, the interaction invitation request is an interaction invitation request corresponding to the second anchor, which is generated by the target application by calling an invitation Software Development Kit (SDK), after the first anchor creates an interaction room number on the target application and invites the second anchor;
the system message includes the inviter name, the target application name, and the interactive room number.
Optionally, if the second anchor accepts the invitation, establishing an installation relationship between the live client of the second anchor and the target application, including:
and if the second anchor accepts the invitation, providing an interface for calling the target application program for the live client of the second anchor, or sending an installation package of the target application program to the live client of the second anchor for installation.
Optionally, the method further includes:
and if the second anchor rejects the invitation, sending a system message with the rejected invitation to the live client of the first anchor so as to pop up a prompt box corresponding to the system message on the target application program page through the live client of the first anchor.
In a second aspect, an embodiment of the present invention further provides a cross-live-room interaction invitation method, applied to a live client of a second anchor, including:
after receiving a system message sent by a back-end server, popping up an interaction invitation frame loaded with the system message on a live broadcast page to determine whether a second anchor accepts the invitation;
and after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program, if a target application program opening request is received, calling a target application program page, analyzing the information transparently transmitted to the target application program page, and automatically joining the interactive room.
Optionally, if a target application program opening request is received, invoking a target application program page, analyzing information transparently transmitted to the target application program page, and automatically adding to the interactive room, including:
if a target application program opening request is received, opening the target application program, loading and running the interactive game;
determining an interactive room number by analyzing the system message, and automatically adding a game room corresponding to the interactive room number;
wherein the system message includes an inviter name, a target application name, and an interactive room number.
In a third aspect, an embodiment of the present invention further provides an interactive invitation device across live broadcast rooms, applied to a backend server, including:
the message sending module is used for responding to an interactive invitation request sent by the first anchor through a target application program, sending a system message to a live client of the second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and the program installation module is used for establishing the installation relation between the live client of the second anchor and the target application program if the second anchor accepts the invitation, so that the live client of the second anchor calls the target application program page, and analyzes the information transmitted to the target application program page and joins the information into the interactive room.
In a fourth aspect, an embodiment of the present invention further provides an interactive invitation device across live broadcast rooms, which is applied to a live broadcast client of a second anchor, and includes:
the invitation module is used for popping up an interactive invitation frame loaded with the system message corresponding to the system message on a live broadcast page after receiving the system message sent by the back-end server so as to determine whether the second anchor accepts the invitation;
and the interaction module is used for receiving the invitation at the second anchor, establishing the installation relation between the local live broadcast client and the target application program, calling the target application program page if receiving a target application program opening request, analyzing the information transparently transmitted to the target application program page, and automatically joining the target application program page into the interaction room.
In a fifth aspect, an embodiment of the present invention further provides an electronic device, where the electronic device includes:
one or more processors;
a storage device for storing one or more programs,
when executed by one or more processors, cause the one or more processors to implement a method for interactive invitation across live broadcasts as provided by any of the embodiments of the invention.
In a sixth aspect, an embodiment of the present invention further provides a computer-readable storage medium, where a computer program is stored, and when the computer program is executed by a processor, the method for interactive invitation across live broadcasts according to any embodiment of the present invention is implemented.
In the embodiment of the invention, a back-end server sends a system message to a live client of a second anchor matched with an interactive invitation request by responding to the interactive invitation request sent by a first anchor through a target application program so as to determine whether the second anchor accepts the invitation through the live client of the second anchor; if the second anchor accepts the invitation, the installation relation between the live client of the second anchor and the target application program is established, so that the live client of the second anchor invokes the target application program page, and analyzes the information transmitted to the target application program page and adds the information into the interactive room.
Drawings
Fig. 1 is a flowchart of an interactive invitation method across live broadcast rooms in an embodiment of the present invention;
fig. 2 is a flowchart of an interactive invitation method across live broadcast rooms in the second embodiment of the present invention;
FIG. 3 is a flowchart of an implementation of an application scenario to which embodiments of the present invention are applicable;
fig. 4 is a schematic structural diagram of an interactive invitation device across live broadcast rooms according to a fourth embodiment of the present invention;
fig. 5 is a schematic structural diagram of an interactive invitation device across live broadcast rooms according to a fifth embodiment of the present invention;
fig. 6 is a schematic structural diagram of an electronic device in a sixth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of an interactive invitation method across live broadcast rooms in an embodiment of the present invention, where this embodiment is applicable to a situation where a backend server actively installs an application program for a live broadcast client of an invited anchor to automatically join in application program interaction, and the method may be executed by an interactive invitation device across live broadcast rooms, where the interactive invitation device may be implemented in a software and/or hardware manner, and may generally be integrated in various electronic devices that provide an interactive service of inviting across live broadcast rooms, such as a backend server. As shown in fig. 1, the method is applied to a backend server, and includes:
step 110, responding to an interactive invitation request sent by the first anchor through the target application program, sending a system message to a live client of the second anchor matched with the interactive invitation request, so as to determine whether the second anchor accepts the invitation through the live client of the second anchor.
In this embodiment, the first anchor is a party who actively invites live broadcast interaction, the target application program is an application program that is opened by the first anchor at a live broadcast client, and can be loaded to run an interactive game, and the second anchor is a party invited to live broadcast interaction.
Optionally, the interaction invitation request is an interaction invitation request corresponding to the second anchor, generated by the target application program by calling the invitation SDK after the first anchor creates an interaction room number on the target application program and invites the second anchor; the system message includes the inviter name, the target application name, and the interactive room number.
In this embodiment, after the live broadcast client starts the live broadcast, the first anchor can connect with the second anchor by starting the native microphone PK of the live broadcast room, and then open the target application program to load and run the mini game and create the interactive room number in order to perform game interaction with the second anchor, and click the invite key corresponding to the second anchor to inform the target application program that the second anchor is to be invited to perform game interaction. And the target application program responds to the operation of clicking the invitation key of the first anchor, calls the invitation SDK to generate an interactive invitation request corresponding to the second anchor and sends the interactive invitation request to the back-end server.
In this embodiment, when receiving an interaction invitation request sent by a first anchor through a target application program, a back-end server parses the interaction invitation request to determine that the first anchor invites a second anchor to perform game interaction on the target application program. And then generating a corresponding system message according to the analyzed information and sending the system message to the live client of the second anchor, so that the live client of the second anchor can know that the first anchor wants to invite the second anchor to the XX room on the XX application program for game interaction according to the name of the inviter, the name of the target application program and the number of the interactive room in the system message, and the live client of the second anchor can inquire whether the second anchor receives the invitation.
And step 120, if the second anchor accepts the invitation, establishing an installation relation between the live client of the second anchor and the target application program so that the live client of the second anchor calls up the target application program page, and analyzing the information transparently transmitted to the target application program page to join the interactive room.
In this embodiment, if the message that the second anchor accepts the invitation is received, the live broadcast client of the second anchor is actively helped to establish the installation relationship with the target application program, and an installation prompt message of the target application program is returned. Therefore, the target application program can be started by the live client of the second anchor without manually installing the target application program by the second anchor, the interactive room number is acquired by analyzing the information transmitted to the page of the target application program, the interactive room number is automatically added, the interactive room number is not required to be manually input on the target application program by the second anchor, and the condition that the anchor inputs the interactive room number wrongly is avoided.
Optionally, if the second anchor accepts the invitation, establishing an installation relationship between the live client of the second anchor and the target application may include: and if the second anchor accepts the invitation, providing an interface for calling the target application program for the live client of the second anchor, or sending an installation package of the target application program to the live client of the second anchor for installation.
In this embodiment, in order to avoid the tedious operation when the second anchor manually installs the target application program, the back-end server can directly provide an interface for calling the target application program to the live client of the second anchor when helping the live client of the second anchor to install the target application program, so that the live client of the second anchor automatically pulls the target application program resource; or directly sending the installation package of the target application program to the live client of the second anchor, and directly operating the installation package by the live client of the second anchor to install the application program.
Optionally, the method may further include: and if the second anchor rejects the invitation, sending a system message with the rejected invitation to the live client of the first anchor so as to pop up a prompt box corresponding to the system message on the target application program page through the live client of the first anchor.
In this embodiment, if the second anchor rejects the game interaction invitation of the first anchor, the backend server needs to notify the message to the first anchor, so that the first anchor re-invites other anchors to perform game interaction. The back-end server can generate a system message of refusing the invitation and send the system message to the live client of the first anchor, so that the live client of the first anchor generates a prompt box according to the system message, and the prompt box is displayed on a target application program page to inform the first anchor of the refused invitation message.
In the embodiment of the invention, a back-end server sends a system message to a live client of a second anchor matched with an interactive invitation request by responding to the interactive invitation request sent by a first anchor through a target application program so as to determine whether the second anchor accepts the invitation through the live client of the second anchor; if the second anchor accepts the invitation, the installation relation between the live client of the second anchor and the target application program is established, so that the live client of the second anchor invokes the target application program page, and analyzes the information transmitted to the target application program page and adds the information into the interactive room.
Example two
Fig. 2 is a flowchart of an interactive invitation method across live broadcast rooms in the second embodiment of the present invention, where the second embodiment is applicable to a situation where a live broadcast client of a second anchor automatically joins in application interaction after a backend server assists in installing an application, and the method may be executed by an interactive invitation device across live broadcast rooms, where the interactive invitation device may be implemented in a software and/or hardware manner, and may generally be integrated into various electronic devices that provide interactive services for inviting across live broadcast rooms, for example, a live broadcast client of a second anchor. As shown in fig. 2, the method is applied to a live client of a second anchor, and includes:
step 210, after receiving the system message sent by the back-end server, popping up an interaction invitation frame loaded with the system message on the live broadcast page to determine whether the second anchor accepts the invitation.
In this embodiment, the second anchor is a party invited to perform live broadcast interaction, and the target application program is an application program opened by the active inviting party at the live broadcast client, and can be loaded to run an interactive game. When the live client of the second anchor receives the system message sent by the back-end server, the system message can be analyzed, and invitation information such as an inviter name, a target application program name, an interactive room number and the like is determined. Determining the length and width of the invitation frame according to the invitation information, popping up the invitation frame on the live broadcast page, and loading an H5/RN (read-Native, RN) page corresponding to the invitation information in the invitation frame.
Illustratively, the H5/RN page in the invite box may show: invite title "game interaction invitation", invite content "anchor a invites you to enter YY room on XX program for game interaction, ask you if you accept the invitation? ".
Step 220, after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program, if a target application program opening request is received, the target application program page is called, the information transparently transmitted to the target application program page is analyzed, and the target application program page is automatically added into the interactive room.
In this embodiment, if the second anchor clicks the accept key in the invite box, and the backend server actively helps the local live broadcast client to establish an installation relationship with the target application program, and returns an installation success prompt message of the target application program to the H5/RN page of the prompt box, the H5/RN page actively calls the SDK provided by the live broadcast client, and initiates a request for opening the target application program. At the moment, the local live broadcast client can actively call the target application program page, analyze the information transparently transmitted to the target application program page to obtain the interactive room number, and automatically join the interactive room.
According to the technical scheme, when the second anchor accepts the live game interaction invitation, the second anchor is not required to manually install the target application program, the second anchor is not required to manually input the interactive room number on the target application program, the condition that the invitation is failed due to the fact that the interactive room number is input by mistake is avoided, the game interaction of a cross live room can be rapidly achieved, the interaction experience of the live room is enriched, and the playability of a mini game is improved.
Optionally, if a target application opening request is received, invoking a target application page, analyzing information transparently transmitted to the target application page, and automatically joining an interactive room, which may include: if a target application program opening request is received, opening the target application program, loading and running the interactive game; determining an interactive room number by analyzing the system message, and automatically adding a game room corresponding to the interactive room number; wherein the system message includes an inviter name, a target application name, and an interactive room number.
In this embodiment, after receiving a target application opening request sent by the H5/RN page, the target application may be started to load and run the mini game, then the interactive room number is obtained from the system message, the game room corresponding to the interactive room number is found on the target application, and the game interaction is automatically entered.
In the embodiment of the invention, after a live client of a second anchor receives a system message sent by a back-end server, an interactive invitation frame corresponding to the system message is popped and loaded on a live page to determine whether the second anchor accepts the invitation; after the second anchor accepts the invitation and establishes the installation relationship between the local live client and the target application program, if a target application program opening request is received, the target application program page is called, the information transmitted to the target application program page is analyzed, and the target application program page is automatically added into an interactive room.
EXAMPLE III
Fig. 3 is a flowchart of an implementation scenario applicable to the embodiment of the present invention, and this embodiment may be combined with various alternatives in the foregoing embodiments. Specifically, referring to fig. 3, the method may include the steps of:
1. the anchor a opens live broadcast software (i.e., a live broadcast client) to start live broadcast, and opens a live broadcast room native connecting microphone PK and an anchor B connecting microphone, as shown in step 1 in fig. 3.
2. Anchor a starts the front-end application (i.e., the target application) and creates a game room number, as shown in step 2 of fig. 3.
3. Anchor a clicks the invite button on the target application, as shown in step 3 in fig. 3.
4. The target application program calls the invitation SDK to generate an interaction invitation request corresponding to the anchor B, and after receiving the request, the platform back-end server issues an invitation system message to the live broadcast software of the anchor B, as shown in step 4-5 in fig. 3.
5. The live broadcast software of the anchor B monitors the system message delivered by the back-end server, pops up an invitation frame on the live broadcast page according to the system message, and loads pages such as H5/RN corresponding to the content of the system message in the invitation frame, as shown in step 6 in fig. 3.
6. The anchor B clicks the [ agree ] button on the invite box and sends an accept invite request to the platform backend server through the H5/RN page of the invite box, as shown in steps 7-8 in fig. 3.
7. After the platform backend server receives the invitation accepting request, the initiative anchor B installs the target application program, and returns the installation detail information of the target application program to the H5/RN page in the invitation frame, as shown in step 9 in fig. 3.
8. After receiving the response message returned by the backend server, the H5/RN page actively calls the SDK provided by the live software of the anchor B, and initiates a request for opening the target application, as shown in step 10 in fig. 3.
9. After receiving the request for opening the target application program, the live broadcast software of the anchor B actively calls up the target application program page, so that the target application program loads and runs the game, and analyzes the information transparently transmitted to the target application program page, and automatically adds the information to the game PK, as shown in step 11 in fig. 3.
Example four
Fig. 4 is a schematic structural diagram of an interactive invitation device across live broadcasts in a fourth embodiment of the present invention, where this embodiment is applicable to a case where a backend server actively installs an application program for a live broadcast client of an invited anchor to automatically join in application program interaction, and the device may be implemented in a software and/or hardware manner, and may generally be integrated into various electronic devices providing an interactive service of inviting across live broadcasts, such as a backend server. As shown in fig. 4, the apparatus is applied to a backend server, and includes:
a message sending module 410, configured to send a system message to a live client of a second anchor matching an interaction invitation request in response to the interaction invitation request sent by the first anchor through the target application, so as to determine whether the second anchor accepts the invitation through the live client of the second anchor;
and the program installation module 420 is configured to establish an installation relationship between the live client of the second anchor and the target application program if the second anchor accepts the invitation, so that the live client of the second anchor invokes a target application program page, and parses the information transparently transmitted to the target application program page to join the interactive room.
In the embodiment of the invention, a back-end server sends a system message to a live client of a second anchor matched with an interactive invitation request by responding to the interactive invitation request sent by a first anchor through a target application program so as to determine whether the second anchor accepts the invitation through the live client of the second anchor; if the second anchor accepts the invitation, the installation relation between the live client of the second anchor and the target application program is established, so that the live client of the second anchor invokes the target application program page, and analyzes the information transmitted to the target application program page and adds the information into the interactive room.
Optionally, the interaction invitation request is an interaction invitation request corresponding to the second anchor, generated by the target application program by calling the invitation SDK after the first anchor creates an interaction room number on the target application program and invites the second anchor; the system message includes the inviter name, the target application name, and the interactive room number.
Optionally, the program installation module 420 is specifically configured to:
and if the second anchor accepts the invitation, providing an interface for calling the target application program for the live client of the second anchor, or sending an installation package of the target application program to the live client of the second anchor for installation.
Optionally, the method further includes: and the invitation refusing notification module is used for sending a system message with refused invitation to the live client of the first anchor if the second anchor refuses the invitation, so that a prompt box corresponding to the system message is popped up on the target application program page through the live client of the first anchor.
The cross-live broadcast interactive invitation device provided by the embodiment of the invention can execute the cross-live broadcast interactive invitation method applied to the back-end server provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
EXAMPLE five
Fig. 5 is a schematic structural diagram of an interactive invitation device across live broadcast rooms in a fifth embodiment of the present invention, which is applicable to a case where a live broadcast client of a second anchor automatically joins in application interaction after an application is installed with help of a backend server, and the device may be implemented in a software and/or hardware manner, and may generally be integrated in various electronic devices that provide an interactive invitation service across live broadcast rooms, for example, a live broadcast client of the second anchor. As shown in fig. 5, the apparatus is applied to a live client of a second anchor, and includes:
the invitation module 510 is configured to pop up, after receiving a system message sent by a backend server, an interaction invitation frame loaded with the system message on a live broadcast page to determine whether a second anchor accepts the invitation;
and the interaction module 520 is configured to, after the second anchor accepts the invitation and establishes an installation relationship between the local live broadcast client and the target application program, invoke the target application program page if a target application program opening request is received, analyze information transparently transmitted to the target application program page, and automatically join the interactive room.
In the embodiment of the invention, after a live client of a second anchor receives a system message sent by a back-end server, an interactive invitation frame corresponding to the system message is popped and loaded on a live page to determine whether the second anchor accepts the invitation; after the second anchor accepts the invitation and establishes the installation relationship between the local live client and the target application program, if a target application program opening request is received, the target application program page is called, the information transmitted to the target application program page is analyzed, and the target application program page is automatically added into an interactive room.
Optionally, the interaction module 520 is specifically configured to: if a target application program opening request is received, opening the target application program, loading and running the interactive game; and determining the interactive room number by analyzing the system message, and automatically adding the game room corresponding to the interactive room number.
The cross-live-broadcast-room interaction invitation device provided by the embodiment of the invention can execute the cross-live-broadcast-room interaction invitation method applied to the live broadcast client of the second main broadcast provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
EXAMPLE six
Fig. 6 is a schematic structural diagram of an electronic device in a sixth embodiment of the present invention. Fig. 6 illustrates a block diagram of an exemplary device 12 suitable for use in implementing embodiments of the present invention. The device 12 shown in fig. 6 is only an example and should not bring any limitations to the functionality and scope of use of the embodiments of the present invention.
As shown in FIG. 6, device 12 is in the form of a general purpose computing device. The components of device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, Industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, Video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM)30 and/or cache memory 32. Device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 6, and commonly referred to as a "hard drive"). Although not shown in FIG. 6, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. Memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in memory 28, such program modules 42 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of the described embodiments of the invention.
Device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with device 12, and/or with any devices (e.g., network card, modem, etc.) that enable device 12 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 22. Also, the device 12 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet) via the network adapter 20. As shown, the network adapter 20 communicates with the other modules of the device 12 via the bus 18. It should be understood that although not shown in the figures, other hardware and/or software modules may be used in conjunction with device 12, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processing unit 16 executes various functional applications and data processing by running programs stored in the system memory 28, for example, to implement the interactive invitation method across live broadcasts provided by the embodiment of the present invention.
Namely: the method for realizing the interactive invitation across the live broadcast rooms is applied to a back-end server and comprises the following steps:
responding to an interactive invitation request sent by a first anchor through a target application program, sending a system message to a live client of a second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and if the second anchor accepts the invitation, establishing the installation relation between the live client of the second anchor and the target application program so that the live client of the second anchor calls the target application program page, and analyzing the information transmitted to the target application program page and adding the information into the interactive room.
Or, the method for implementing interactive invitation across live broadcasting rooms is applied to a live broadcasting client of a second anchor and comprises the following steps:
after receiving a system message sent by a back-end server, popping up an interaction invitation frame loaded with the system message on a live broadcast page to determine whether a second anchor accepts the invitation;
and after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program, if a target application program opening request is received, calling a target application program page, analyzing the information transparently transmitted to the target application program page, and automatically joining the interactive room.
EXAMPLE seven
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program is used to execute a method for interactive invitation across live broadcast rooms when being executed by a computer processor.
Namely: the method for realizing the interactive invitation across the live broadcast rooms is applied to a back-end server and comprises the following steps:
responding to an interactive invitation request sent by a first anchor through a target application program, sending a system message to a live client of a second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and if the second anchor accepts the invitation, establishing the installation relation between the live client of the second anchor and the target application program so that the live client of the second anchor calls the target application program page, and analyzing the information transmitted to the target application program page and adding the information into the interactive room.
Or, the method for implementing interactive invitation across live broadcasting rooms is applied to a live broadcasting client of a second anchor and comprises the following steps:
after receiving a system message sent by a back-end server, popping up an interaction invitation frame loaded with the system message on a live broadcast page to determine whether a second anchor accepts the invitation;
and after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program, if a target application program opening request is received, calling a target application program page, analyzing the information transparently transmitted to the target application program page, and automatically joining the interactive room.
Computer storage media for embodiments of the invention may employ any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. An interactive invitation method across live broadcast rooms is applied to a back-end server and comprises the following steps:
responding to an interactive invitation request sent by a first anchor through a target application program, sending a system message to a live client of a second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and if the second anchor accepts the invitation, establishing the installation relation between the live client of the second anchor and the target application program so as to enable the live client of the second anchor to call up the target application program page and analyze the information transmitted to the target application program page and add the information into the interactive room.
2. The method of claim 1,
the interaction invitation request is an interaction invitation request which is generated by calling an invitation SDK (service description kit) and corresponds to a second anchor after an interaction room is created on the target application program by a first anchor and the second anchor is invited;
the system message includes an inviter name, a target application name, and an interactive room number.
3. The method of claim 1, wherein if the second anchor accepts the invitation, establishing an installation relationship between a live client of the second anchor and a target application comprises:
and if the second anchor accepts the invitation, providing an interface for calling the target application program to the live client of the second anchor, or sending an installation package of the target application program to the live client of the second anchor for installation.
4. The method of claim 1, further comprising:
and if the second anchor rejects the invitation, sending a system message with rejected invitation to the live client of the first anchor so as to pop up a prompt box corresponding to the system message on the target application program page through the live client of the first anchor.
5. An interactive invitation method across live broadcast rooms is applied to a live broadcast client of a second anchor and comprises the following steps:
after receiving a system message sent by a back-end server, popping up an interaction invitation frame loaded with the system message on a live broadcast page to determine whether a second anchor accepts the invitation;
and after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program, if a target application program opening request is received, calling the target application program page, analyzing the information transmitted to the target application program page, and automatically joining the target application program page into the interactive room.
6. The method of claim 5, wherein if a target application open request is received, invoking the target application page, and parsing information passed through to the target application page to automatically join an interactive room, comprises:
if a target application program opening request is received, opening the target application program, loading and running the interactive game;
determining an interactive room number by analyzing the system message, and automatically adding a game room corresponding to the interactive room number;
wherein the system message includes an inviter name, a target application name, and an interactive room number.
7. An interactive invitation device crossing a live broadcast room, which is applied to a back-end server, comprises:
the message sending module is used for responding to an interactive invitation request sent by a first anchor through a target application program, sending a system message to a live client of a second anchor matched with the interactive invitation request, and determining whether the second anchor accepts the invitation through the live client of the second anchor;
and the program installation module is used for establishing the installation relation between the live client of the second anchor and the target application program if the second anchor accepts the invitation, so that the live client of the second anchor calls the target application program page, and analyzes the information transmitted to the target application program page and joins the information in the interactive room.
8. The utility model provides a cross interactive invitation device in live broadcast room which characterized in that, is applied to the live broadcast client-side of second anchor, includes:
the invitation module is used for popping up an interactive invitation frame loaded with the system message corresponding to the system message on a live broadcast page after receiving the system message sent by the back-end server so as to determine whether the second anchor accepts the invitation;
and the interaction module is used for calling up a target application program page, analyzing the information transmitted to the target application program page and automatically joining in an interaction room after the second anchor accepts the invitation and establishes the installation relationship between the local live broadcast client and the target application program and if a target application program opening request is received.
9. An electronic device, characterized in that the device comprises:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more programs, cause the one or more processors to implement the cross-live interactive invitation method of any of claims 1-4 or the cross-live interactive invitation method of any of claims 5-6.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements a cross-live interactive invitation method according to any one of claims 1 to 4, or implements a cross-live interactive invitation method according to any one of claims 5 to 6.
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