CN113101664B - Path finding indication method, device, terminal and storage medium - Google Patents

Path finding indication method, device, terminal and storage medium Download PDF

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Publication number
CN113101664B
CN113101664B CN202110431170.5A CN202110431170A CN113101664B CN 113101664 B CN113101664 B CN 113101664B CN 202110431170 A CN202110431170 A CN 202110431170A CN 113101664 B CN113101664 B CN 113101664B
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model
placement
path
point
angle
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CN113101664A (en
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王泽民
刘立彬
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the application discloses a path finding indication method, a path finding indication device, a path finding indication terminal and a storage medium; the embodiment of the application can acquire the indication mark model; calculating a path-finding path of a virtual character in the virtual scene to a destination; setting a model placement point in the path finding path; determining the placement angle of the indication mark model at the model placement point; and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path. In the embodiment of the application, the virtual character can be indicated to move to the destination along the path-finding path by placing the indicating mark model on the path-finding path, and the indicating effect of the indicating mark model can be clearer and more accurate by adjusting the placing angle of the indicating mark model during placing. Therefore, the accuracy of the path finding indication method can be improved.

Description

Path finding indication method, device, terminal and storage medium
Technical Field
The present application relates to the field of computers, and in particular, to a method, an apparatus, a terminal, and a storage medium for path finding instruction.
Background
In the virtual scene, the virtual character, whether the virtual character is controlled by a user or controlled by a computer, can be moved from a certain position to a destination, and the virtual character needs to avoid obstacles in the virtual scene, such as boxes, trees and the like during the period of time, and when the virtual character moves for a long distance, a path for the virtual character needs to be planned in advance so as to avoid obstacles such as lakes, mountains and the like and reach the destination as soon as possible.
However, the method for indicating the movement of the virtual character along the path-finding path is not intuitive and accurate enough after the path-finding path is planned for the virtual character, so the accuracy of the current path-finding indication method is low.
Disclosure of Invention
The embodiment of the application provides a path-finding indication method, a device, a terminal and a storage medium, which can improve the accuracy of the path-finding indication method.
The embodiment of the application provides a path finding indication method, which comprises the following steps:
acquiring an indication mark model;
calculating a path-finding path of a virtual character in the virtual scene to a destination;
setting a model placement point in the path finding path;
determining the placement angle of the indication mark model at the model placement point;
and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
The embodiment of the application also provides a path finding indicating device, which comprises:
an acquisition unit configured to acquire an indication mark model;
the path unit is used for calculating a path finding path of the virtual character in the virtual scene to the destination;
a placement point unit for setting a model placement point in the path-finding path;
the angle unit is used for determining the placement angle of the indication mark model at the model placement point;
And the placement unit is used for placing the indication mark model at the model placement point according to the placement angle so as to indicate the virtual character to move along the path finding path.
In some embodiments, the pose angle includes a vertical pose angle and a horizontal pose angle, the angle unit comprising:
the horizontal subunit is used for determining the horizontal placement angle of the indication mark model at the model placement point;
and the vertical subunit is used for determining the vertical placement angle of the indication mark model at the model placement point.
In some embodiments, the virtual scene includes a virtual surface, a vertical subunit, comprising:
the inclination angle sub-module is used for determining the surface inclination angle of the virtual surface positioned at the model placement point;
and the vertical submodule is used for determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point.
In some embodiments, a vertical sub-module is used to:
determining a last model placement point before the model placement point in the path finding path;
calculating an angle average value between the surface inclination angle and the vertical placement angle of the indication mark model at the last model placement point;
when the angle mean value is not greater than a preset threshold value, determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point;
When the angle mean value is larger than a preset threshold value, determining the vertical placement angle of the indication mark model at the last model placement point as the vertical placement angle of the indication mark model at the model placement point.
In some embodiments, the horizontal subunit comprises:
an adjacent sub-module for determining a model placement point adjacent to the model placement point;
and the opposite sub-module is used for determining the horizontal placement angle of the indication mark model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point.
In some embodiments, the adjacent model placement points include a last model placement point before the model placement point, opposite the sub-module, for:
determining the relative direction of the model placement point relative to the last model placement point;
and determining the relative direction of the model placement point relative to the last model placement point as the horizontal placement angle of the indication mark model at the model placement point.
In some embodiments, the adjacent model placement points include a next model placement point before the model placement point, opposite the sub-module, for:
determining the relative direction of the model placement point relative to the next model placement point;
and determining the relative direction of the next model placement point relative to the model placement point as the horizontal placement angle of the indication mark model at the model placement point.
In some embodiments, a point unit is placed for:
and setting a model placement point at intervals of a preset distance in the path-finding path by taking the current position of the virtual character as a starting point and the destination as an end point.
In some embodiments, a point unit is placed for:
and setting a model placement point at intervals of a preset distance in the path finding path by taking a preset starting point as a starting point and the destination as an ending point.
In some embodiments, the indicator model comprises a two-dimensional indicator map, the placement angle comprises a horizontal placement angle, the placement unit is configured to:
and attaching the indication mark map on the virtual ground surface at the model placement point.
The embodiment of the application also provides a terminal, which comprises a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute steps in any of the way finding indication methods provided by the embodiments of the present application.
The embodiment of the application also provides a computer readable storage medium, which stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the steps in any of the path finding indication methods provided by the embodiment of the application.
The embodiment of the application can acquire the indication mark model; calculating a path-finding path of a virtual character in the virtual scene to a destination; setting a model placement point in the path finding path; determining the placement angle of the indication mark model at the model placement point; and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
In the embodiment of the application, the indicating mark model is a virtual model for indicating the virtual character to move to a certain direction, the indicating mark model is placed on the path-finding path, and the virtual character can be indicated to move to a destination along the path-finding path by adjusting the placing angle of the indicating mark model when the indicating mark model is placed, so that the indicating effect is clearer, and the indicated direction is more accurate. Therefore, the accuracy of the path finding indication method can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a schematic diagram of a scenario of a path finding indication method according to an embodiment of the present application;
FIG. 1b is a schematic flow chart of a method for indicating a path finding according to an embodiment of the present application;
FIG. 1c is a schematic diagram of a path finding algorithm of a path finding indication method according to an embodiment of the present application;
FIG. 1d is a schematic diagram of a method for setting model placement points of a path finding indication method according to an embodiment of the present application;
fig. 1e is a schematic diagram of a model placement point setting method of a path finding indication method according to an embodiment of the present application;
FIG. 1f is a schematic diagram of a vertical placement angle of a path finding indication method according to an embodiment of the present application;
FIG. 1g is a schematic pointing diagram of a pointing mark model of a method for indicating a route according to an embodiment of the present application;
FIG. 1h is a schematic pointing diagram of an indicator model of a path finding indication method according to an embodiment of the present application;
FIG. 1i is a schematic diagram of a virtual ground surface of a path finding indication method according to an embodiment of the present application;
FIG. 1j is a schematic view of a vertical placement angle of a path finding indication method according to an embodiment of the present application;
FIG. 2a is a schematic diagram of a horizontal placement angle of a way finding indication method according to an embodiment of the present application applied in an electronic game scene;
FIG. 2b is a schematic diagram of a vertical placement angle of the method for indicating a path finding according to the embodiment of the present application applied in an electronic game scene;
FIG. 2c is a schematic diagram of a vertical placement angle of the method for indicating a path finding according to the embodiment of the present application applied in an electronic game scene;
fig. 3 is a schematic structural diagram of a path-finding indicating device according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a path finding indication method, a path finding indication device, a path finding terminal and a storage medium.
The path-finding indicating device can be integrated in electronic equipment, and the electronic equipment can be a terminal, a server and other equipment. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer (Personal Computer, PC) or the like; the server may be a single server or a server cluster composed of a plurality of servers.
In some embodiments, the path-finding indicating device may also be integrated in a plurality of electronic devices, for example, the path-finding indicating device may be integrated in a plurality of servers, and the path-finding indicating method of the present application is implemented by the plurality of servers.
In some embodiments, the server may also be implemented in the form of a terminal.
For example, referring to fig. 1a, the electronic device may be a mobile terminal, such as a notebook computer, a smart phone, etc., in which a virtual scene may be installed, and in which a virtual character may be included. The mobile terminal can acquire an indication mark model and calculate a path finding path of a virtual role in a virtual scene to a destination; setting a model placement point in the path finding path; determining the placement angle of the indication mark model at the model placement point; and finally, placing the indication mark model at a model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
The following will describe in detail. The numbers of the following examples are not intended to limit the preferred order of the examples.
In this embodiment, a way-finding indication method is provided, as shown in fig. 1b, the specific flow of the way-finding indication method may be as follows:
101. An indicator model is obtained.
The indication mark model is a virtual identifier for indicating the moving direction, and the virtual identifier can be a three-dimensional virtual model or a two-dimensional virtual model.
For example, in some embodiments, the indicator model may be a three-dimensional special effects model, such as a three-dimensional special effects particle animation, a three-dimensional vector arrow model, a three-dimensional footprint model, and so forth, which may be placed in a virtual scene to effect an indication of the direction of movement.
The virtual scene is a world simulated in a virtual digital space, and can be composed of a plurality of virtual models. The virtual model may include virtual things, particle effects, etc., for example, the virtual object model may be a virtual character, animal, plant, furniture, house, mountain, river, etc., and the virtual particle effect model may be a virtual cloud, flame, defoliation, etc.
For example, in some embodiments, the indicator model may be a two-dimensional map logo, such as a two-dimensional arrow map, a two-dimensional footprint map, etc., that may be overlaid on a virtual surface of the virtual scene to provide the effect of indicating the direction of movement.
Wherein the earth's surface, in this embodiment, may comprise a virtual earth's surface in a virtual scene, which may comprise a virtual land surface, a marine surface, an indoor ground, etc. It should be noted that the virtual ground surface may be composed of a plurality of slopes, concave surfaces, convex surfaces, and the like, in addition to a smooth plane. For example, the virtual ground surface may include a concave-convex surface formed of crushed stones, an inclined surface formed of a gentle slope, or a discrete plane formed of stairs.
102. And calculating the path-finding path of the virtual character in the virtual scene to the destination.
In some embodiments, the routing path may be calculated starting at a start point and ending at a destination. Since the start point of the path-finding path is a preset start point, the path-finding path is not changed regardless of the movement of the virtual character.
In some embodiments, the routing path may be calculated starting at the location where the avatar is currently located and ending at the destination. Because the starting point of the path-finding path is the current position of the virtual character, the path-finding path changes every time the virtual character moves.
The start point and the destination may be preset, or may be set by a user.
For example, in some embodiments, both the origin and destination may be set by the user, e.g., in an electronic game, the user may select the origin and destination in a map interface; for another example, in an electronic game, different game tasks may have different task origins and task destinations, and a user may trigger a task routing control for the game task in the task interface, thereby taking the task origin as the origin and the task destination as the destination.
For example, in some embodiments, the destination may be set by the user and the origin may be the origin of the current location of the avatar.
For example, in some embodiments, the origin may be set by the user and the destination may be preset according to the actual application.
In some embodiments, the game program may have a routing function that may be provided by a routing module of the game program that may automatically plan a routing path from a start point to an end point.
In some embodiments, the routing module may provide one or more routing algorithms, with different routing algorithms having different effects in planning the routing path.
For example, the routing module may provide an A-star Algorithm (A-star Algorithm), a B-star Algorithm (B-star Algorithm), a greedy routing Algorithm, a Dijiestra routing Algorithm (Dijkstra Algorithm), and so on.
For example, taking an a-routing algorithm as an example, the a-routing algorithm is a direct search method that is most effective in solving the shortest path, and the formula of the a-routing algorithm is expressed as:
f(n)=g(n)+h(n)
where f (n) is the estimated distance from the start point to the end point via the intermediate point n, g (n) is the actual distance from the start point to the intermediate point n, and h (n) is the estimated distance from the intermediate point n to the end point.
In some embodiments, the routing module may include a Mesh portion for generating Navigation Mesh (Navigation Mesh) data for routing according to the game scene, and a Navigation portion for routing according to the Navigation Mesh data generated by the Mesh portion.
Wherein the navigation grid data is a polygonal grid data structure for navigating a road-finding and marking walkable region in a complex space. Referring to fig. 1c, the navigation grid data may include grid data of a plurality of navigation grids, each of which may be a Convex Polygon (Poly Mesh), and in fig. 1c, the Convex Polygon may be represented by a triangle formed by a dotted line. The start point and the end point in the same navigation grid can be reached in a straight line; if the start point and the end point are located in different navigation grids, the navigation grid which needs to be passed through can be calculated by utilizing navigation grid data and a path finding algorithm (such as an A-algorithm) in navigation, so that a specific path finding path can be calculated.
103. Setting a model placement point in the path-finding path.
Steps 103 to 105 are methods of visualizing (Visualization) the route-finding paths, i.e. displaying the invisible route-finding path data on the screen using the indicator model.
The model placement point is a node in the path-finding path, and is a location indicating the placement of the marker model.
In some embodiments, since the start point of the path-finding path is a preset start point, the path-finding path will not change regardless of the movement of the virtual character, so step 103 may be to set a model placement point at intervals of a preset distance in the path-finding path with the preset start point as the start point and the destination as the end point. The position of the model placement point in the path-finding path is unchanged regardless of how the avatar moves.
For example, referring to fig. 1d, in some embodiments, a distance from a position where the virtual character is located is 4.7 meters, a model placement point may be set every 1 meter in the path-finding path with the position where the virtual character is located being the starting point and the destination being the destination, so as to obtain a placement point 1, a placement point 2, a placement point 3, and a placement point 4, where the distance between the virtual character and the placement point 1 is 1 meter, the distance between the placement point 1 and the placement point 2 is 1 meter, the distance between the placement point 2 and the placement point 3 is 1 meter, and the distance between the placement point 3 and the placement point 4 is 1 meter; since the distance between the placement point 4 and the destination is 0.7 meters less than 1 meter, no new model placement point is set between the placement point 4 and the destination.
In some embodiments, since the start point of the path-finding path is the current position of the virtual character, the path-finding path will change every time the virtual character moves, so step 103 may be to set a model placement point every a predetermined distance in the path-finding path with the current position of the virtual character as the start point and the destination as the end point. The position of the model placement point dynamically changes whenever the avatar moves in the virtual scene.
For example, referring to fig. 1e, in some embodiments, a distance from a position where the virtual character is located is 4.7 meters, a model placement point may be set every 1 meter in the path-finding path with the position where the virtual character is located being the starting point and the destination being the destination, so as to obtain a placement point 1, a placement point 2, a placement point 3, and a placement point 4, where the distance between the virtual character and the placement point 1 is 1 meter, the distance between the placement point 1 and the placement point 2 is 1 meter, the distance between the placement point 2 and the placement point 3 is 1 meter, and the distance between the placement point 3 and the placement point 4 is 1 meter; since the distance between the placement point 4 and the destination is 0.7 meters less than 1 meter, no new model placement point is set between the placement point 4 and the destination.
In some embodiments, when a non-vertical path and a vertical path exist in the path-finding path, the vertical path may be ignored, and only one model placement point is set at a preset distance in the non-vertical path.
The vertical path refers to a path parallel to any vertical plane of the virtual scene coordinate system in the path searching path, and the non-vertical path refers to a path not parallel to the vertical plane of the virtual scene coordinate system.
For example, the stairs in the virtual scene have a vertical plane and a horizontal plane, a portion of the path-finding path located at the vertical plane of the stairs may be used as a vertical path, a portion of the path-finding path located at the horizontal plane of the stairs may be used as a horizontal path, and step 103 may not set a model placement point in the vertical path located at the vertical plane of the stairs, but set a model placement point only at a predetermined distance in the horizontal path located at the horizontal plane of the stairs. In some embodiments, a model placement point may be set at a predetermined distance in the path-finding path, regardless of the non-vertical path or the vertical path.
It should be noted that, the path-finding path calculated in step 102 is on the virtual ground surface, and the model placement points may be set in the path-finding path or may be set around the path-finding path. For example, the model placement point may be disposed 0.1 meters directly above the road-finding path, such that the indicator model placed at the model placement point is suspended 0.1 meters directly above the ground surface, thereby making the visual effect of the indicator model more prominent.
104. And determining the placement angle of the indication mark model at the model placement point.
The mold penetration refers to the virtual model in the virtual scene, and the virtual models are mutually penetrated and overlapped due to some setting errors. To prevent the indicator model from penetrating, overlapping with the virtual ground surface after placement at the model placement point, in some embodiments, the placement angle may include a vertical placement angle, and step 104 may include the steps of:
and determining the vertical placement angle of the indication mark model at the model placement point.
The vertical placement angle refers to the vertical angle of the model when placed.
For example, referring to fig. 1f, in some embodiments, if the indicator model placed on a 45 ° incline of the earth surface is to be prevented from having a problem of mold penetration, the vertical placement angle of the indicator model may be adjusted to 45 ° so that the indicator model is parallel to the 45 ° incline of the earth surface.
In some embodiments, the pose angle may comprise a horizontal pose angle, and step 104 may comprise the steps of:
and determining the horizontal placement angle of the indication mark model at the model placement point.
For example, referring to fig. 1g, in some embodiments, in order to make the indicator models on the path-finding path end to end and better indicate the moving direction, the indicator models may be three-dimensional vector arrows, and adjusting the horizontal placement angle of each indicator model may make the moving direction indicated by the indicator models more accurate.
For example, referring to FIG. 1h, in some embodiments, in order to make the indicator models on the wayfinding path always point to the destination so that the player intuitively perceives the direction of the destination, the indicator models may be three-dimensional vector arrows, and adjusting the horizontal placement angle of each indicator model may make each indicator model point to the destination.
To achieve the above effect at the same time, in some embodiments, the placement angles may include a vertical placement angle and a horizontal placement angle, and step 104 may include the steps of:
(1) Determining the horizontal placement angle of the indication mark model at the model placement point;
(2) And determining the vertical placement angle of the indication mark model at the model placement point.
For example, in some embodiments, step "(1) determining the horizontal placement angle" of the indicator model at the model placement point may include the steps of:
determining a model placement point adjacent to the model placement point;
and determining the horizontal placement angle of the indication mark model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point.
Wherein the relative direction between the model placement point and the adjacent model placement point may be referred to as model placement point P 1 Model placement adjacent theretoPoint P of placement 2 Vector betweenIs a direction of (2).
In some embodiments, the adjacent model placement points may include a last model placement point before the model placement point and a next model placement point after the model placement point. For example, referring to fig. 1e, the model placement point 2 may include two adjacent model placement points, which are the last model placement point 1 before the model placement point 2 and the next model placement point 3 after the model placement point 2, respectively.
Thus, in some embodiments, the step of determining the horizontal placement angle of the indicator model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point may comprise the steps of:
determining the relative direction of the model placement point relative to the last model placement point;
and determining the relative direction of the model placement point relative to the last model placement point as the horizontal placement angle of the indication mark model at the model placement point.
Thus, in some embodiments, the step of determining the horizontal placement angle of the indicator model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point may comprise the steps of:
Determining the relative direction of the model placement point relative to the next model placement point;
and determining the relative direction of the next model placement point relative to the model placement point as the horizontal placement angle of the indication mark model at the model placement point.
In some embodiments, a virtual surface may be included in the virtual scene, and step "(2) determining a vertical placement angle of the indicator model at the model placement point" may include the steps of:
determining the surface inclination angle of the virtual surface at the model placement point;
and determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point.
For example, in some embodiments, if the surface inclination angle of the virtual surface at the model placement point is 45 °, the vertical placement angle of the index marker model may be adjusted to 45 °.
As shown in fig. 1i, since the virtual ground surface may include some fine concave-convex surfaces, if the model placement point is located in these concave-convex surfaces, the absolute value of the vertical placement angle of the model may be too large, so that the problem of penetrating the model of the indicator model when the model is placed, in some embodiments, the step of "determining the ground surface inclination angle as the vertical placement angle of the indicator model at the model placement point" may include the following steps:
Determining a last model placement point before the model placement point in the path finding path;
calculating an angle average value between the surface inclination angle and the vertical placement angle of the indication mark model at the last model placement point;
when the angle mean value is not greater than a preset threshold value, determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point;
when the angle mean value is larger than a preset threshold value, determining the vertical placement angle of the indication mark model at the last model placement point as the vertical placement angle of the indication mark model at the model placement point.
For example, referring to fig. 1j, a preset threshold is H, and a model placement point P in the path is found 2 The vertical placement angle of (A) P2 ,P 2 The previous last model placement point P 1 The vertical placement angle of (A) P1 ,P 2 And P 1 The average value of the angles between them is (A P1 +A P2 ) 2; if (A) P1 +A P2 )/2>H, then A P1 Determined as indicating that the marker model is at P 2 Is arranged at a vertical angle; if (A) P1 +A P2 ) If H is not less than 2, then A P2 Determined as indicating that the marker model is at P 2 Is arranged at a vertical angle.
105. And placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
Finally, the indication mark model can be rotated according to the placement angle, and the rotated indication mark model is placed at the model placement point to indicate the virtual character to move along the path finding path.
In some embodiments, the indicator model may be a two-dimensional indicator map, the placement angle may include a horizontal placement angle, and step 105 may be to fit the indicator map on a virtual surface at the model placement point.
From the above, the embodiment of the application can obtain the indication mark model; calculating a path-finding path of a virtual character in the virtual scene to a destination; setting a model placement point in the path finding path; determining the placement angle of the indication mark model at the model placement point; and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
In the embodiment of the application, the virtual character can be indicated to move to the destination along the path-finding path by placing the indication mark model on the path-finding path, the problem of mold penetration between the indication mark model and the virtual ground surface can be avoided by adjusting the vertical placement angle of the indication mark model during placement, and the direction of indication can be more accurate and the indication effect can be clearer by adjusting the horizontal placement angle of the indication mark model during placement. Therefore, the accuracy of the path finding indication method can be improved.
The path finding indication scheme provided by the embodiment of the application can be applied to various electronic game scenes.
For example, taking a 3D game as an example, in some embodiments, in order to prevent distortion effects such as stretching and deformation generated by the indicator map when the 2D indicator map is attached to the virtual ground, the indicator model may be a 3D footprint special effect model, a player may control a game character to move in a game scene, when the player clicks "task route seeking", a route seeking path of the game character to a task destination may be calculated, and a model placement point of the footprint special effect model may be set every 0.5 m in the route seeking path;
referring to fig. 2a, fig. 2a is a horizontal view of a game scene X-Z, in which a horizontal placement angle of a footprint special effect model at two adjacent model placement points can be determined in a relative direction between a movement direction indicated by a seek path and the model placement points;
referring to fig. 2b, fig. 2b is an X-Y vertical view of a game scene, in which the vertical placement angle of an footprint special effect model at each model placement point can be determined according to the slope of the earth's surface at that model placement point;
referring to fig. 2c, fig. 2c is an X-Y vertical view of a game scene, and if the average value of the slope of the surface of the model placement point and the slope of the surface of the previous model placement point exceeds a preset threshold, the slope of the surface of the previous model placement point is taken as the vertical placement angle of the model placement point. Thus preventing the footprint special effect model and the ground surface from penetrating the model at the rugged ground surface detail.
And then rotating the footprint special effect model according to the horizontal placement angle and the Y-axis, rotating the footprint special effect model according to the vertical placement angle and the X-axis, and placing the rotated indication mark model at a model placement point so as to indicate the player to control the game character to move along the path.
On the ground with larger slope changes such as stairs, hillsides and the like, the indication mark model processed by the scheme can still be normally displayed, the problem of penetrating the model can not occur, the indication mark model can be more naturally attached to the slope, and the simulation sense and the quality sense are improved.
Therefore, by using the scheme provided by the embodiment of the application, the accurate placement angle is obtained, the placement mode of the indication mark model is optimized, the indication direction is more accurate, the indication effect is clearer, and the better route-finding guiding effect is achieved. Therefore, the accuracy of the path finding indication method can be improved.
In order to better implement the method, the embodiment of the application also provides a path-finding indicating device which can be integrated in electronic equipment, wherein the electronic equipment can be a terminal, a server and the like. The terminal can be a mobile phone, a tablet personal computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in this embodiment, a method according to an embodiment of the present application will be described in detail by taking a specific integration of the path-finding instruction device in the terminal as an example.
For example, as shown in fig. 3, the path-finding instruction device may include an acquisition unit 301, a path unit 302, a placement point unit 303, an angle unit 304, and a placement unit 305, as follows:
and (one) an acquisition unit 301.
The acquisition unit 301 may be used to acquire the indicator model.
And (two) a path unit 302.
The path unit 302 may be used to calculate a routing path for the avatar in the virtual scene to the destination.
And (III) a placement point unit 303.
The placement point unit 303 may be used to set model placement points in the routing path.
In some embodiments, the placement point unit 303 may be configured to:
and setting a model placement point at intervals of a preset distance in the path-finding path by taking the current position of the virtual character as a starting point and the destination as an end point.
In some embodiments, the placement point unit 303 may be configured to:
and setting a model placement point at intervals of a preset distance in the path finding path by taking a preset starting point as a starting point and the destination as an ending point.
And (four) an angle unit 304.
The angle unit 304 may be used to determine the placement angle of the indicator model at the model placement point.
In some embodiments, the placement angles may include a vertical placement angle and a horizontal placement angle, and the angle unit 304 may include a horizontal subunit and a vertical subunit, as follows:
(1) Horizontal subunits.
The horizontal subunit may be used to determine a horizontal placement angle of the indicator model at the model placement point.
In some embodiments, the horizontal sub-unit may include adjacent sub-modules as well as opposing sub-modules as follows:
A. adjacent sub-modules.
The adjacent sub-module may be used to determine a model placement point adjacent to the model placement point;
B. the opposite sub-modules.
The opposing sub-modules may be used to determine a horizontal placement angle of the indicator model at the model placement point based on a relative direction between the model placement point and an adjacent model placement point.
In some embodiments, the adjacent model placement points may include a last model placement point before the model placement point, and the opposing sub-modules may be configured to:
determining the relative direction of the model placement point relative to the last model placement point;
and determining the relative direction of the model placement point relative to the last model placement point as the horizontal placement angle of the indication mark model at the model placement point.
In some embodiments, adjacent model placement points may include a next model placement point before the model placement point, and the opposing sub-modules may be configured to:
determining the relative direction of the model placement point relative to the next model placement point;
and determining the relative direction of the next model placement point relative to the model placement point as the horizontal placement angle of the indication mark model at the model placement point.
(2) A vertical subunit.
The vertical subunit may be used to determine a vertical placement angle of the indicator model at the model placement point.
In some embodiments, a virtual surface may be included in the virtual scene, and the vertical sub-unit may include a tilt angle sub-module and a vertical sub-module, as follows:
A. and the inclination angle sub-module.
The inclination angle sub-module can be used for determining the surface inclination angle of the virtual surface positioned at the model placement point;
B. a vertical sub-module.
The vertical sub-module may be used to determine the surface tilt angle as the vertical placement angle of the index marker model at the model placement point.
In some embodiments, the vertical sub-module may be used to:
determining a last model placement point before the model placement point in the path finding path;
calculating an angle average value between the surface inclination angle and the vertical placement angle of the indication mark model at the last model placement point;
When the angle mean value is not greater than a preset threshold value, determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point;
when the angle mean value is larger than a preset threshold value, determining the vertical placement angle of the indication mark model at the last model placement point as the vertical placement angle of the indication mark model at the model placement point.
And (fifth) a placement unit 305.
The placement unit 305 may be configured to place the indicator model at the model placement point according to the placement angle to indicate that the virtual character moves along the path.
In some embodiments, the indicator model may comprise a two-dimensional indicator map, the placement angle may comprise a horizontal placement angle, and the placement unit 305 may be configured to:
and attaching the indication mark map on the virtual ground surface at the model placement point.
In the implementation, each unit may be implemented as an independent entity, or may be implemented as the same entity or several entities in any combination, and the implementation of each unit may be referred to the foregoing method embodiment, which is not described herein again.
As can be seen from the above, the route-finding indicating device of the present embodiment obtains the indication mark model by the obtaining unit; calculating a path-finding path of the virtual character in the virtual scene to the destination by a path unit; setting model placement points in the path finding path by a placement point unit; determining the placement angle of the indication mark model at the model placement point by an angle unit; and placing the indicating mark model at the model placing point by the placing unit according to the placing angle so as to indicate the virtual character to move along the path finding path.
In the embodiment of the application, the virtual character can be indicated to move to the destination along the path-finding path by placing the indicating mark model on the path-finding path, and the indicating effect of the indicating mark model can be clearer and more accurate by adjusting the placing angle of the indicating mark model during placing. Therefore, the accuracy of the path finding indication method can be improved.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal or a server, wherein the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game console, a personal computer, a personal digital assistant (Personal Digital Assistant, PDA) and the like.
As shown in fig. 4, fig. 4 is a schematic structural diagram of a computer device according to an embodiment of the present application, where the computer device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored in the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 401 is a control center of computer device 400 and connects the various portions of the entire computer device 400 using various interfaces and lines to perform various functions of computer device 400 and process data by running or loading software programs and/or modules stored in memory 402 and invoking data stored in memory 402, thereby performing overall monitoring of computer device 400.
In the embodiment of the present application, the processor 401 in the computer device 400 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
acquiring an indication mark model;
calculating a path-finding path of a virtual character in the virtual scene to a destination;
setting a model placement point in the path finding path;
determining the placement angle of the indication mark model at the model placement point;
and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 4, the computer device 400 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 4 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In an embodiment of the present application, the processor 401 executes the game application program to generate a graphical user interface on the touch display screen 403, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 4, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., and will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may obtain the indicator model; calculating a path-finding path of a virtual character in the virtual scene to a destination; setting a model placement point in the path finding path; determining the placement angle of the indication mark model at the model placement point; and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path. Therefore, in the embodiment of the application, the virtual character can be indicated to move to the destination along the path-finding path by placing the indicating mark model on the path-finding path, and the indicating effect of the indicating mark model can be clearer and more accurate by adjusting the placing angle of the indicating mark model during placing. Therefore, the accuracy of the path finding indication method can be improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform the steps of any of the way finding indication methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
acquiring an indication mark model;
calculating a path-finding path of a virtual character in the virtual scene to a destination;
setting a model placement point in the path finding path;
determining the placement angle of the indication mark model at the model placement point;
and placing the indication mark model at the model placing point according to the placing angle so as to indicate the virtual character to move along the path finding path.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps of any of the path-finding indication methods provided by the embodiments of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any of the path-finding indication methods provided by the embodiments of the present application can be achieved, and detailed descriptions of the foregoing embodiments are omitted.
The foregoing describes in detail a method, apparatus, storage medium and computer device for indicating a route provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the foregoing description of the embodiments is only for helping to understand the method and core idea of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (11)

1. A method of indicating a route, comprising:
acquiring an indication mark model;
calculating a path-finding path of a virtual character in a virtual scene to a destination, wherein the virtual scene comprises a virtual surface;
setting a model placement point in the path finding path;
Determining the horizontal placement angle of the indication mark model at the model placement point;
determining the surface inclination angle of the virtual surface at the model placement point;
determining the surface inclination angle as the vertical placement angle of the indication mark model at the model placement point;
and placing the indication mark model at the model placing point according to the horizontal placing angle and the vertical placing angle so as to indicate the virtual character to move along the path finding path.
2. The path finding instruction method according to claim 1, wherein the determining the surface inclination angle as the vertical placement angle of the indicator model at the model placement point includes:
determining a last model placement point before the model placement point in the path finding path;
calculating an angle average value between the surface inclination angle and the vertical placement angle of the indicator model at the last model placement point;
when the angle mean value is not greater than a preset threshold value, determining the surface inclination angle as a vertical placement angle of the indication mark model at the model placement point;
and when the angle average value is larger than a preset threshold value, determining the vertical placement angle of the indicator model at the last model placement point as the vertical placement angle of the indicator model at the model placement point.
3. The way-finding indication method as claimed in claim 1, wherein said determining a horizontal placement angle of the indication mark model at the model placement point comprises:
determining a model placement point adjacent to the model placement point;
and determining the horizontal placement angle of the indication mark model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point.
4. The way-finding indication method as claimed in claim 3, wherein the adjacent model placement points include a last model placement point before the model placement point, the determining the horizontal placement angle of the indication mark model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point includes:
determining the relative direction of the model placement point relative to the last model placement point;
and determining the relative direction of the model placement point relative to the last model placement point as the horizontal placement angle of the indication mark model at the model placement point.
5. The way-finding indication method as claimed in claim 3, wherein the adjacent model placement points include a next model placement point before the model placement point, the determining the horizontal placement angle of the indication mark model at the model placement point based on the relative direction between the model placement point and the adjacent model placement point includes:
Determining a relative direction of the model placement point with respect to the next model placement point;
and determining the relative direction of the next model placement point relative to the model placement point as the horizontal placement angle of the indication mark model at the model placement point.
6. The way-finding indication method as claimed in claim 1, wherein said setting a model placement point in the way-finding path includes:
and setting a model placement point at intervals of a preset distance in the path-finding path by taking the current position of the virtual character as a starting point and the destination as an ending point.
7. The way-finding indication method as claimed in claim 1, wherein said setting a model placement point in the way-finding path includes:
and setting a model placement point at intervals of a preset distance in the path finding path by taking a preset starting point as a starting point and the destination as an ending point.
8. The way finding indication method as claimed in claim 1, wherein the indicator model comprises a two-dimensional indicator map, and the placing the indicator model at the model placement point according to the horizontal placement angle and the vertical placement angle comprises:
And attaching the indication mark map on the virtual ground surface at the model placement point.
9. A way-finding indicating device, comprising:
an acquisition unit configured to acquire an indication mark model;
the path unit is used for calculating a path finding path of the virtual character in the virtual scene to the destination, wherein the virtual scene comprises a virtual surface;
a placement point unit, configured to set a model placement point in the path-finding path;
the angle unit is used for determining the placement angle of the indication mark model at the model placement point, and the placement angle comprises a vertical placement angle and a horizontal placement angle;
the placement unit is used for placing the indication mark model at the model placement point according to the placement angle so as to indicate the virtual character to move along the path finding path;
the angle unit includes:
a horizontal subunit, configured to determine a horizontal placement angle of the indicator model at the model placement point;
a vertical subunit, configured to determine a vertical placement angle of the indicator model at the model placement point;
the vertical subunit comprises:
the inclination angle sub-module is used for determining the surface inclination angle of the virtual surface positioned at the model placement point;
And the vertical submodule is used for determining the ground surface inclination angle as the vertical placement angle of the indication mark model at the model placement point.
10. A terminal comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the way finding indication method as claimed in any one of claims 1 to 8.
11. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the way finding indication method of any one of claims 1 to 8.
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