CN113082699A - Game display control method and device and electronic terminal - Google Patents

Game display control method and device and electronic terminal Download PDF

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Publication number
CN113082699A
CN113082699A CN202110408411.4A CN202110408411A CN113082699A CN 113082699 A CN113082699 A CN 113082699A CN 202110408411 A CN202110408411 A CN 202110408411A CN 113082699 A CN113082699 A CN 113082699A
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game
sub
units
degree
identifier
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CN202110408411.4A
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CN113082699B (en
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赵振涛
刘鸿平
张浩阳
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a display control method and device of a game and an electronic terminal, relates to the technical field of games, and solves the technical problem that the information accuracy of a game unit displayed after a game map is reduced is low. The method comprises the following steps: displaying the game units in the plurality of sub-areas on the graphical user interface; the sub-area is a scene area obtained by dividing the game map in advance; in response to the operation of abbreviating the game map, displaying the game unit in an abbreviative way; and when the corresponding abbreviative degree of the abbreviative display meets a preset abbreviative condition, hiding the game units and displaying at least one game identifier in the corresponding subarea, wherein the game identifier is the game identifier determined according to the type and/or the number of the game units in the subarea.

Description

Game display control method and device and electronic terminal
Technical Field
The present application relates to the field of game technologies, and in particular, to a display control method and device for a game, and an electronic terminal.
Background
In the game, the player can perform zoom control of zooming in or out on the game map. Because the display space of the game map is limited, the game units displayed in the game map are also correspondingly adjusted in a thumbnail mode. For example, in the current display mode of the stepless zoom map for dense game units in a small scale range, a selection method is used to omit the display of a part of game units, so as to achieve the effect of thumbnail adjustment of the game units displayed in the game map.
However, with the existing game unit abbreviation adjustment mode, some high-density game units positioned at the upper layer of the game map are likely to be hidden and displayed, which results in lower information accuracy of the game units displayed in the game map.
Disclosure of Invention
The application aims to provide a game display control method, a game display control device and an electronic terminal, so as to relieve the technical problem that the information accuracy of game units displayed after a game map is reduced is low.
In a first aspect, an embodiment of the present application provides a display control method for a game, where a first terminal provides a graphical user interface, and the graphical user interface includes at least part of a game scene of the game; the method comprises the following steps:
displaying the game units in a plurality of sub-areas on the graphical user interface; the sub-area is a scene area obtained by dividing a game map in advance;
displaying the game unit in a thumbnail manner in response to the thumbnail operation of the game map;
and when the degree of the abbreviation corresponding to the abbreviation display meets a preset abbreviation condition, hiding the game units and displaying at least one game identifier in the corresponding subarea, wherein the game identifier is a game identifier determined according to the type and/or the number of the game units in the subarea.
In one possible implementation, the game identifier is used to characterize at least one of the game units belonging to the same type.
In one possible implementation, the size of the game identifier is determined according to the number of game units located in the sub-area.
In one possible implementation, the game identifier includes quantity information indicating the number of the game units belonging to the same type in each of the sub-areas.
In one possible implementation, the condition that the degree of the abbreviation satisfies a preset abbreviation condition includes at least one of the following conditions:
the zooming parameter corresponding to the zooming degree reaches a preset zooming threshold; the abbreviating degree reaches a preset abbreviating grade; and the target scale corresponding to the thumbnail degree is smaller than a first preset scale.
In one possible implementation, the step of hiding the game unit and displaying at least one game identifier in the corresponding sub-area when the degree of the corresponding abbreviation of the abbreviation display satisfies a preset abbreviation condition includes:
when the degree of the abbreviation reaches a first preset abbreviation level, hiding the game units and displaying corresponding game identifiers in the corresponding sub-areas for each game unit;
when the degree of the abbreviation reaches a second preset abbreviation level, hiding the game units and displaying a single game identifier in the corresponding subarea aiming at least one game unit belonging to the same type.
In one possible implementation, the single game identifier contains quantity information indicating the number of the game units belonging to the same type in each of the sub-areas;
when the degree of the abbreviation reaches a second preset abbreviation level, the step of hiding the game units and displaying a single game identifier in the corresponding sub-area aiming at least one game unit belonging to the same type comprises the following steps:
when the degree of the abbreviation reaches a second preset abbreviation level, hiding the game units and determining target quantity information of the game units belonging to the same type in the corresponding subareas;
displaying the single game identifier containing the target number information in the corresponding sub-area.
In one possible implementation, the quantity information includes quantity level information;
the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the quantity range corresponds to the quantity grade information one by one;
the step of displaying the single game identifier containing the target number information in the corresponding sub-area comprises:
determining target quantity grade information corresponding to the quantity range to which the target quantity information belongs;
displaying the single game identifier containing the target number grade information in the corresponding sub-area.
In one possible implementation, the quantity level information is represented by at least one of the following forms:
the size, the depth, the transparency and the number of the sub-game icons of the game identifier.
In one possible implementation, different said number level information is represented by the number of different sub-game icons;
the number level information corresponds to the number of the sub game icons one to one.
In one possible implementation, the sub-area is a scene area obtained by evenly dividing a game map in advance; the method further comprises the following steps:
and carrying out average division on at least part of the game map to obtain a plurality of sub-areas.
In one possible implementation, the step of equally dividing at least a part of the game map to obtain a plurality of sub-areas includes:
determining the division degree of the game map according to the density degree of the game units in the game map; wherein the greater the degree of density, the greater the degree of division;
carrying out average division on at least part of the game map according to the division degree to obtain a plurality of sub-areas; wherein the greater the degree of division, the smaller the sub-region.
In a second aspect, a display control apparatus for a game is provided, in which a graphical user interface is provided through a first terminal, and the graphical user interface includes at least part of a game scene of the game; the device comprises:
the first display module is used for displaying the game units in the plurality of sub-areas on the graphical user interface; the sub-area is a scene area obtained by dividing a game map in advance;
the second display module is used for responding to the abbreviative operation of the game map and displaying the game units in an abbreviative mode;
and the third display module is used for hiding the game units and displaying at least one game identifier in the corresponding subarea when the corresponding abbreviative degree of the abbreviative display meets a preset abbreviative condition, wherein the game identifier is the game identifier determined according to the type and/or the number of the game units in the subarea.
In a third aspect, an embodiment of the present application further provides an electronic terminal, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor executes the computer program to implement the method in the first aspect.
In a fourth aspect, this embodiment of the present application further provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to perform the method of the first aspect.
The embodiment of the application brings the following beneficial effects:
according to the game display control method, the game display control device and the electronic terminal, the game units located in the plurality of sub-areas can be displayed on the graphical user interface, then the sub-areas are scene areas obtained by dividing the game map in advance, then the game units can be displayed in a thumbnail mode in response to the thumbnail operation aiming at the game map, and when the thumbnail degree corresponding to the thumbnail display meets the preset thumbnail condition, the game units are hidden and at least one game identifier is displayed in the corresponding sub-area, wherein the game identifier is the game identifier determined according to the type and/or the number of the game units located in the sub-areas. In the scheme, when the game map is reduced sufficiently, the game units are hidden, the game identifiers capable of representing the types and/or the number of the game units are displayed in each sub-area, the accuracy of information transmission of the reduced map to the game units can be improved, accurate information display of the game units in the map can be guaranteed even in the reduced game map, and the technical problem that the information accuracy of the game units displayed after the game map is reduced is low is solved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic view of an application scenario provided in an embodiment of the present application;
fig. 2 shows a schematic structural diagram of a mobile phone provided in an embodiment of the present application;
fig. 3 is a schematic view of a usage scenario of an electronic terminal according to an embodiment of the present application;
fig. 4 is a schematic flowchart of a display control method of a game according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a game map division method according to an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of another game map division method provided in the embodiment of the present application;
fig. 7 is a schematic diagram illustrating a representation form of numerical information in a display control method of a game according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a display control device of a game according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
At present, in a small scale range, the display of various intensive game units by the stepless zoom map technology adopts an area-volume method. In other words, in a certain scale, the number of units displayed on a unit area map has a certain upper limit, when the number exceeds the display upper limit, the display of a certain part of units is omitted through a selection method, and if the units cannot be selected through the selection method, the same type of units are completely hidden, so that the information of certain high-density game units or certain types of high-density game units on the high layer of the map is probably hidden and displayed, and the information accuracy of various dense units displayed on the game map is low. And if the map is applied to the field with high requirements on information accuracy, the defects caused by the rule are obvious.
Based on this, the embodiment of the application provides a display control method and device for a game and an electronic terminal, and the technical problem that the information accuracy of game units displayed after a game map is reduced is low can be solved through the method.
The display control method of the game in one embodiment of the present disclosure may be executed on an electronic terminal or a server. The electronic terminal may be a local electronic terminal. When the display control method of the game is operated on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game display control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the electronic terminal for processing information is a cloud game server at the cloud end. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the electronic terminal may be a local electronic terminal. Taking a game as an example, the local electronic terminal stores a game program and is used for presenting a game screen. The local electronic terminal is used to interact with the player through a graphical user interface, i.e., conventionally, the game program is downloaded and installed and run through the electronic device. The manner in which the local electronic terminal provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local electronic terminal may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present application provides a display control method of a game, where a graphical user interface is provided by a first terminal, where the first terminal may be the aforementioned local electronic terminal, and may also be the aforementioned client device in a cloud interaction system.
In a possible implementation manner, an electronic terminal is provided in an embodiment of the present application. The electronic terminal comprises a touch screen and a processor, wherein the touch screen is used for presenting a graphical user interface and receiving operation aiming at the graphical user interface.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include an electronic terminal (e.g., a cell phone 102) and a server 101, and the electronic terminal may communicate with the server 101 through a wired network or a wireless network. The electronic terminal is used for running a virtual desktop, and can interact with the server 101 through the virtual desktop to control the virtual role in the server 101.
The electronic terminal of the embodiment is described by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, a touch screen 130, a processor 140, and the like. Those skilled in the art will appreciate that the handset configuration shown in fig. 2 is not intended to be limiting and may include more or fewer components than those shown, or may combine certain components, or split certain components, or arranged in different components. Those skilled in the art will appreciate that the touch screen 130 is part of a User Interface (UI) and that the cell phone 102 may include fewer than or the same User Interface as illustrated.
The RF circuitry 110 may also communicate with networks and other devices via wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 120 may be used to store software programs and modules, and the processor 140 executes various functional applications and data processing of the handset 102 by executing the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the stored data area may store data created from use of the handset 102, and the like. Further, the memory 120 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The touch screen 130 may be used to display a graphical user interface and receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations of a user on or near the touch panel (for example, as shown in fig. 3, operations of the user on or near the touch panel using any suitable object or accessory such as a finger 103, a stylus pen, etc.), and generate preset operation instructions. In addition, the touch panel may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction and gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into information that can be processed by the processor, sends the information to the processor 140, and receives and executes a command sent by the processor 140. In addition, the touch panel may be implemented by various types such as a resistive type, a capacitive type, an infrared ray, a surface acoustic wave, and the like, and may also be implemented by any technology developed in the future. Further, the touch panel may cover the display panel, a user may operate on or near the touch panel covered on the display panel according to a graphical user interface displayed by the display panel, the touch panel detects an operation thereon or nearby and transmits the operation to the processor 140 to determine a user input, and the processor 140 provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel can be realized as two independent components or can be integrated.
The processor 140 is the control center of the handset 102, connects various parts of the entire handset using various interfaces and lines, and performs various functions and processes of the handset 102 by running or executing software programs and/or modules stored in the memory 120 and calling data stored in the memory 120, thereby performing overall monitoring of the handset.
Embodiments of the present application are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart illustrating a game display control method according to an embodiment of the present application.
The method can be applied to a first terminal (for example, the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, and the graphical user interface is provided through the first terminal, and the graphical user interface comprises at least part of game scenes. As shown in fig. 4, the method includes:
in step S410, game units in a plurality of sub-areas are displayed on the graphical user interface.
The sub-area is a scene area obtained by dividing the game map in advance. For example, as shown in fig. 5, the game map is divided into a plurality of sub-areas.
It should be noted that the sub-regions may have any shape. Illustratively, the shape of the sub-region may be a polygonal structure such as an angle, a rectangle, a diamond, a hexagon, etc. For example, as shown in fig. 6, the sub-regions have a square structure.
There are many ways to divide the game map, and a plurality of game units grouped together may be divided into one block. For example, the game map may be divided equally, as shown in FIG. 6; the game map may also be divided unequally as shown in fig. 5.
In step S420, in response to the operation of the thumbnail of the game map, the game unit is displayed in a thumbnail manner.
The thumbnail operation may be an operation of zooming out or zooming in the game map. For the thumbnail display, a process of enlarging or reducing according to the sliding distance and/or the sliding direction of the thumbnail operation may be performed.
And step S430, hiding the game unit and displaying at least one game identifier in the corresponding subarea when the corresponding abbreviative degree of the abbreviative display meets the preset abbreviative condition.
Wherein, the game identifier is determined according to the type and/or the number of the game units in the subarea. For example, the number of game units in each sub-area may be first calculated by counting, and when the game map is displayed in a thumbnail manner to a sufficiently reduced extent (e.g., a stepless zoom map), the counted number of game units in each sub-area is displayed in each sub-area.
In the embodiment of the application, when the game map is reduced sufficiently, the game units are hidden and the game identifiers capable of representing the types and/or the numbers of the game units are displayed in the sub-areas, so that the information transmission accuracy of the reduced map to the game units can be improved, for example, the information transmission accuracy of a stepless zoom map is improved. Even when the game map is relatively reduced, accurate information output of game units in the map can be ensured, and the technical problem that the information accuracy of the game units displayed after the game map is reduced is low, such as the problem that the display accuracy of intensive game units in a small scale range in a stepless zoom map is low, is solved.
The above steps are described in detail below.
In some embodiments, gaming units attributed to the same type may be represented by the same game identifier, such that different types of gaming units correspond to different game identifiers, facilitating players to view gaming units in a game map differently. As one example, the game identifier is used to characterize at least one gaming unit that is attributed to the same type.
By representing the game identifiers belonging to the same type of game units, different types of game units can correspond to different game identifiers, and a player can recognize the game units in a game map more conveniently.
In some embodiments, the game identifier may characterize the number of game units located in a sub-area in a number of different forms. For example, the number of game units in the sub-area is expressed in various forms such as the size, the depth, the transparency, the number information therein, and the like of the game identifier.
As one example, the size of the game identifier is determined according to the number of game units located in the sub-area. For example, a larger size game identifier indicates a larger number of game units located in the sub-area; a smaller size of game indicia indicates a smaller number of game units located in the sub-area. Through the size of the game identifier, the number of game units can be represented visually.
As another example, the game id contains number information indicating the number of game units belonging to the same type in each sub-area. For example, as shown in fig. 7, the numbers such as "4", "5", "7", "10", "120" in the different game identifiers indicate the specific number of game units. The number information such as numbers can more intuitively and specifically show the number situation of the game units.
In some embodiments, the degree of reduction may be embodied in a number of different forms, such as a scaling parameter, a scale size, and so forth. As an example, the case where the degree of thumbnail satisfies the preset thumbnail condition includes at least one of:
the zooming parameter corresponding to the zooming degree reaches a preset zooming threshold; the abbreviating degree reaches a preset abbreviating grade; and the target scale corresponding to the thumbnail degree is smaller than the first preset scale.
The scale refers to an expression form of the game map, and comprises a large scale, a small scale and the like. Illustratively, each sub-area exhibits a respective statistical number of game units when the game map is scaled down to a small scale.
Through various forms such as the zoom parameter, scale, can make the condition that the degree of abbreviating satisfies preset abbreviating condition more nimble to the graphical user interface who adapts to more kinds of terminals.
In some embodiments, the specific display mode of the game identifier can be divided into a plurality of different situations.
As an example, the step S430 may further include the steps of:
step a), hiding game units and displaying corresponding game identifiers in corresponding sub-areas for each game unit when the thumbnail degree reaches a first preset thumbnail level;
and b), hiding the game units and displaying a single game identifier in a corresponding sub-area aiming at least one game unit belonging to the same type when the abbreviative degree reaches a second preset abbreviative level.
For the game identifiers corresponding to the first preset abbreviation level, as shown in fig. 5 and 6, displaying a plurality of corresponding game identifiers in the corresponding sub-areas; for the corresponding game identifier when the second preset thumbnail level is reached, as shown in fig. 7, the specific number of game units belonging to the same type in the corresponding sub-area is shown in the corresponding sub-area.
The game unit information in the corresponding sub-area can be more flexibly displayed in various different modes by the game identifier corresponding to the first preset abbreviative level and the game identifier corresponding to the second preset abbreviative level.
Based on the above steps a) and b), a single game identifier contains quantity information, the quantity information is used for representing the quantity of the game units belonging to the same type in each subarea, and the step b) can further comprise the following steps:
step c), when the abbreviative degree reaches a second preset abbreviative level, hiding the game units and determining the target quantity information of the game units belonging to the same type in the corresponding subareas;
and d), displaying a single game identifier containing the target number information in the corresponding sub-area.
It should be noted that, in a single game identifier, the distance between the quantity information and the other sub game identifiers is smaller than a preset distance. For example, as shown in fig. 7, the distance between the number "4" in a single game identifier and the small corner identifier is small.
Based on the above steps c) and d), in addition to the number information, the representation form of the number information of the game unit may also include other forms. As an example, the quantity information contains quantity level information; the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the number range corresponds to the number grade information one by one; the step d) may further include the steps of:
step e), determining target quantity grade information corresponding to the quantity range to which the target quantity information belongs;
and f), displaying a single game identifier containing the target quantity grade information in the corresponding sub-area.
It should be noted that the quantity rating information may be displayed in the form of sub-game identifiers ranked within a certain rule. In addition, in a single game identifier, the distance between the sub game identifier corresponding to the number level information and the other sub game identifiers is smaller than a preset distance. For example, as shown in FIG. 7, the distance between the number "x" and the small corner mark in a single game identifier is small.
In the embodiment of the application, the specific number of the game units can be displayed through numbers such as 4, 120 and 7, and the number of the game units can achieve a visual auxiliary effect through the number grade information. The quantity grade information can more intuitively show the general quantity of the game units in a grading form, so that the player can quickly judge the number of the game units from a high-level thumbnail map, and the problem of long reading time of the quantity information such as numbers is solved.
Based on the above steps e) and f), the quantity rating information may be presented in a variety of different forms. As an example, the quantity level information is represented by at least one of the following forms: size of game logo, depth, transparency, number of sub-game icons.
Illustratively, the different amount of level information is represented by the number of different sub-game icons; the number level information corresponds one-to-one to the number of the sub game icons.
It should be noted that the quantity ranking information may be displayed by the number of sub-game identifiers ranked within a certain rule. For example, as shown in FIG. 7, the sub-game at the first level is identified by an "x" to represent a 1-5 number of game units; the sub-game identifiers of the second level are two "x" to represent 6-100 game units in number; the third level of sub-games is identified by three "x" to represent more than 100 game units.
Different quantity grade information is represented by the sub-game icons with different quantities, so that the quantity grade condition can be more intuitively and clearly shown, and the observation by a player is facilitated.
In some embodiments, the manner in which the partitioning is performed with respect to the game map may be widely varied. As an example, the sub-area is a scene area obtained by evenly dividing a game map in advance; the method further comprises the following steps:
and g), carrying out average division on at least part of the game map to obtain a plurality of sub-areas.
In practical application, as shown in fig. 6, the game map may be divided into a plurality of equal sub-areas, and the number of game units in each sub-area is then divided into sub-areas for calculation. For example, the game map is divided into a plurality of squares in equal parts according to the longitude and latitude lines of the game map, and the division size may not be limited.
By means of average division of the game map, the divided sub-areas can be more orderly, and the calculation process of the number of game units in each sub-area is facilitated.
Based on the step g), the dividing size of the game map for average dividing can be determined according to the actual application. As an example, the step g) may further include the following steps:
step h), determining the division degree of the game map according to the density degree of the game units in the game map;
and i), averagely dividing at least part of the game map according to the dividing degree to obtain a plurality of sub-areas.
Wherein, the larger the density degree is, the larger the division degree is; the larger the degree of division, the smaller the sub-region. For example, the more sparse the game unit is in the game map, the larger the partitioned sub-area is; the denser the game unit is in the game map, the smaller the divided sub-area is.
The game map is divided into a plurality of sub-areas according to the density degree of the game units in the game map, so that the division result is more reasonable, and the quantity calculation and the quantity observation of the game units are facilitated.
Fig. 8 provides a schematic view of the structure of a display control device for a game. And providing a graphical user interface through the first terminal, wherein at least part of the game scene is contained in the graphical user interface. As shown in fig. 8, the display control device 800 for a game includes:
a first display module 801, configured to display, on a graphical user interface, game units located in a plurality of sub-areas; the sub-area is a scene area obtained by dividing the game map in advance;
a second display module 802, configured to perform an abbreviated display on a game unit in response to an abbreviated operation for a game map;
a third display module 803, configured to hide the game units and display at least one game identifier in the corresponding sub-area when the degree of thumbnail corresponding to the thumbnail display meets a preset thumbnail condition, where the game identifier is a game identifier determined according to the type and/or number of the game units located in the sub-area.
In some embodiments, the game identifier is used to characterize at least one gaming unit that is attributed to the same type.
In some embodiments, the size of the game identifier is determined based on the number of game units located in the sub-area.
In some embodiments, the game identifier contains quantity information indicating the number of game units belonging to the same type in each sub-area.
In some embodiments, the case where the degree of thumbnail satisfies the preset thumbnail condition includes at least one of:
the zooming parameter corresponding to the zooming degree reaches a preset zooming threshold; the abbreviating degree reaches a preset abbreviating grade; and the target scale corresponding to the thumbnail degree is smaller than the first preset scale.
In some embodiments, the apparatus further comprises:
the first hiding module is used for hiding the game units and displaying corresponding game identifiers in corresponding sub-areas aiming at each game unit when the abbreviative degree reaches a first preset abbreviative level;
and the second hiding module is used for hiding the game units and displaying a single game identifier in a corresponding sub-area aiming at least one game unit belonging to the same type when the abbreviative degree reaches a second preset abbreviative level.
In some embodiments, the single game identifier includes quantity information indicating a number of game units belonging to the same type in each of the subareas, and the second hiding module further includes:
the third hiding module is used for hiding the game units and determining the target quantity information of the game units belonging to the same type in the corresponding subareas when the abbreviative degree reaches a second preset abbreviative level;
and the fourth display module is used for displaying the single game identifier containing the target number information in the corresponding sub-area.
In some embodiments, the quantity information comprises quantity level information; the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the number range corresponds to the number level information one to one, and the fourth display module is specifically configured to:
determining target quantity grade information corresponding to the quantity range to which the target quantity information belongs;
and displaying a single game identifier containing the target quantity grade information in the corresponding sub-area.
In some embodiments, the quantity level information is represented by at least one of the following forms:
size of game logo, depth, transparency, number of sub-game icons.
In some embodiments, different amounts of rating information are represented by different numbers of sub-game icons;
the number level information corresponds one-to-one to the number of the sub game icons.
In some embodiments, the apparatus further comprises:
and the dividing module is used for carrying out average division on at least part of the game map to obtain a plurality of sub-areas.
In some embodiments, the partitioning module is specifically configured to:
determining the division degree of the game map according to the density degree of the game units in the game map;
and averagely dividing at least part of the game map according to the dividing degree to obtain a plurality of sub-areas.
The game display control device provided by the embodiment of the application has the same technical characteristics as the game display control method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Corresponding to the display control method of the game, the embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores machine executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the display control method of the game.
The display control device of the game provided by the embodiment of the application can be specific hardware on the device, or software or firmware installed on the device, and the like. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
For another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the game display control method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A display control method for a game, wherein a graphical user interface is provided through a first terminal, the graphical user interface comprises at least part of game scenes of the game, and the method comprises the following steps:
displaying the game units in a plurality of sub-areas on the graphical user interface; the sub-area is a scene area obtained by dividing a game map in advance;
displaying the game unit in a thumbnail manner in response to the thumbnail operation of the game map;
and when the degree of the abbreviation corresponding to the abbreviation display meets a preset abbreviation condition, hiding the game units and displaying at least one game identifier in the corresponding subarea, wherein the game identifier is a game identifier determined according to the type and/or the number of the game units in the subarea.
2. The method of claim 1, wherein the game identifier is used to characterize at least one of the gaming units belonging to the same type.
3. The method of claim 1, wherein the size of the game identifier is determined based on the number of game units located in the sub-area.
4. The method according to claim 1, wherein the game identifier contains quantity information indicating the number of the game units belonging to the same type in each of the sub-areas.
5. The method according to claim 1, wherein the condition that the degree of the abbreviation satisfies a preset abbreviation condition comprises at least one of the following conditions:
the zooming parameter corresponding to the zooming degree reaches a preset zooming threshold; the abbreviating degree reaches a preset abbreviating grade; and the target scale corresponding to the thumbnail degree is smaller than a first preset scale.
6. The method of claim 1, wherein the step of hiding the game unit and displaying at least one game identifier in the corresponding sub-area when the degree of the corresponding thumbnail of the thumbnail display satisfies a preset thumbnail condition comprises:
when the degree of the abbreviation reaches a first preset abbreviation level, hiding the game units and displaying corresponding game identifiers in the corresponding sub-areas for each game unit;
when the degree of the abbreviation reaches a second preset abbreviation level, hiding the game units and displaying a single game identifier in the corresponding subarea aiming at least one game unit belonging to the same type.
7. The method according to claim 6, wherein the single game identifier contains quantity information indicating the number of the game units belonging to the same type in each of the sub-areas;
when the degree of the abbreviation reaches a second preset abbreviation level, the step of hiding the game units and displaying a single game identifier in the corresponding sub-area aiming at least one game unit belonging to the same type comprises the following steps:
when the degree of the abbreviation reaches a second preset abbreviation level, hiding the game units and determining target quantity information of the game units belonging to the same type in the corresponding subareas;
displaying the single game identifier containing the target number information in the corresponding sub-area.
8. The method of claim 7, wherein the quantity information comprises quantity level information;
the different quantity information corresponds to different quantity grade information according to the quantity range to which the different quantity information belongs; the quantity range corresponds to the quantity grade information one by one;
the step of displaying the single game identifier containing the target number information in the corresponding sub-area comprises:
determining target quantity grade information corresponding to the quantity range to which the target quantity information belongs;
displaying the single game identifier containing the target number grade information in the corresponding sub-area.
9. The method of claim 8, wherein the quantity level information is represented by at least one of:
the size, the depth, the transparency and the number of the sub-game icons of the game identifier.
10. The method of claim 9, wherein different said number level information is represented by the number of different sub-game icons;
the number level information corresponds to the number of the sub game icons one to one.
11. The method according to claim 1, wherein the sub-area is a scene area obtained by evenly dividing a game map in advance; the method further comprises the following steps:
and carrying out average division on at least part of the game map to obtain a plurality of sub-areas.
12. The method of claim 11, wherein the step of equally dividing at least a portion of the game map into a plurality of sub-areas comprises:
determining the division degree of the game map according to the density degree of the game units in the game map; wherein the greater the degree of density, the greater the degree of division;
carrying out average division on at least part of the game map according to the division degree to obtain a plurality of sub-areas; wherein the greater the degree of division, the smaller the sub-region.
13. A display control apparatus for a game, wherein a graphical user interface is provided by a first terminal, the graphical user interface including at least a part of a game scene of the game, the apparatus comprising:
the first display module is used for displaying the game units in the plurality of sub-areas on the graphical user interface; the sub-area is a scene area obtained by dividing a game map in advance;
the second display module is used for responding to the abbreviative operation of the game map and displaying the game units in an abbreviative mode;
and the third display module is used for hiding the game units and displaying at least one game identifier in the corresponding subarea when the corresponding abbreviative degree of the abbreviative display meets a preset abbreviative condition, wherein the game identifier is the game identifier determined according to the type and/or the number of the game units in the subarea.
14. An electronic terminal comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method of any of claims 1 to 12.
15. A computer readable storage medium having stored thereon computer executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 12.
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