CN113041608B - VR interactive chair that effect is strong is felt to body based on air cushion - Google Patents

VR interactive chair that effect is strong is felt to body based on air cushion Download PDF

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Publication number
CN113041608B
CN113041608B CN202011517367.2A CN202011517367A CN113041608B CN 113041608 B CN113041608 B CN 113041608B CN 202011517367 A CN202011517367 A CN 202011517367A CN 113041608 B CN113041608 B CN 113041608B
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wall
fixedly connected
cushion
air cushion
air
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CN202011517367.2A
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CN113041608A (en
Inventor
程小年
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Baidake Wuhan Information Technology Co ltd
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Baidake Wuhan Information Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H7/00Devices for suction-kneading massage; Devices for massaging the skin by rubbing or brushing not otherwise provided for
    • A61H7/006Helmets for head-massage
    • GPHYSICS
    • G08SIGNALLING
    • G08BSIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
    • G08B13/00Burglar, theft or intruder alarms
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/01Constructive details
    • A61H2201/0103Constructive details inflatable
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/01Constructive details
    • A61H2201/0119Support for the device
    • A61H2201/0138Support for the device incorporated in furniture
    • A61H2201/0149Seat or chair
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/01Constructive details
    • A61H2201/0173Means for preventing injuries
    • A61H2201/0184Means for preventing injuries by raising an alarm
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/1604Head
    • A61H2201/1607Holding means therefor
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/16Physical interface with patient
    • A61H2201/1602Physical interface with patient kind of interface, e.g. head rest, knee support or lumbar support
    • A61H2201/165Wearable interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • General Health & Medical Sciences (AREA)
  • Veterinary Medicine (AREA)
  • Rehabilitation Therapy (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Animal Behavior & Ethology (AREA)
  • Pain & Pain Management (AREA)
  • Public Health (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Epidemiology (AREA)
  • Human Computer Interaction (AREA)
  • Dermatology (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Massaging Devices (AREA)

Abstract

The invention discloses a VR interactive chair with a strong somatosensory effect based on an air cushion, which comprises a base, a helmet and a massaging device, wherein a supporting column is rotatably connected to the outer wall of the top of the base, the top end of the supporting column is fixedly connected with a seat main body, the inner wall of the supporting column is provided with a control device, a wiring terminal and an electric connection of the control device are provided with a power line, the inner wall of the seat main body is fixedly connected with a mounting plate, and the outer wall of the top of the mounting plate is fixedly connected with an air cushion I. Through the repulsion of magnet and connecting block, make connecting plate break away from with the joint piece to make things convenient for the cushion to carry out the multi-angle motion, when electromagnetic means outage, first spring pulling connecting block resumes the normal position, and this device is through the cooperation of air cushion one, air cushion two and gas controlling means isotructure uses, controls the air cushion according to VR's scene, strengthens experience effect, has solved current VR and has interacted the chair mostly and all adopts triaxial vibrations or four-axis vibrations, the expensive problem.

Description

VR interactive chair that effect is strong is felt to body based on air cushion
Technical Field
The invention belongs to the technical field of VR, and particularly relates to an air cushion-based VR interactive chair with a strong somatosensory effect.
Background
VR technology, in its irreplaceable immersive representation, allows people to move freely in the virtual world for the first time. The world's first-class VR head-up product companies also develop a variety of games and applications that require a large number of activities such as standing, walking, turning around, etc. for a mass experience. In the future, people will not just experience some action-rich entertainment games in VR, but rather complete activities such as work, learning, social, shopping, etc. in the virtual world. The VR user is not required to stand or walk for a long time in all the activities, and most of the requirements of the movement function in the virtual space can be realized in a virtual mode by using other keys such as a touch pad, a direction key or a trigger. It is envisioned that the spatial activity pattern of the VR will also move from field space, stepwise back to moving predominantly in a virtual fashion. The inconvenience of standing for a long period of time, or a seat that cannot be rotated, or the need to carry a host, or the need to wear headphones, is a factor that can cause fatigue in the VR experience, and therefore a comfortable VR-dedicated seat is needed.
The conventional VR interactive chairs also have the following problems when they are in use:
1. because the existing VR street machine linkage seat mostly adopts three-axis vibration or four-axis vibration, the motion of a bearing connected with the telescopic electric cylinder is driven by the front-back motion of the telescopic electric cylinder with a plurality of degrees of freedom, so that the vibration of the seat is realized, and the price of the seat for producing a bearing structure is high.
2. Because VR helmets are used in the process, VR helmets and seats may be damaged by people, or some involuntary viewers take VR helmets away, resulting in related losses in theatres.
3. Because the current VR interactive chair is when using, the function is single, does not possess the function of massage, has led to the problem that experience person's perception effect is not good.
Disclosure of Invention
The invention aims to provide a VR interactive chair with a strong somatosensory effect based on an air cushion, which aims to solve the problems that in the prior art, the existing VR interactive chair is high in price and poor in sensory effect of experimenters because three-axis vibration or four-axis vibration is adopted in most of the existing VR street machine linkage chairs, and VR helmets can be taken away by some unconscious spectators, so that the function is single.
In order to achieve the above purpose, the present invention provides the following technical solutions: the utility model provides a VR interactive chair based on effect is felt to air cushion, includes base, helmet and massage device, the top outer wall of base rotates and is connected with the support column, the top fixedly connected with seat main part of support column, the inner wall of support column is provided with controlling means, controlling means's wiring end and electric connection have the power cord, the inner wall fixedly connected with mounting panel of seat main part, the top outer wall fixedly connected with air cushion of mounting panel one, the top outer wall fixedly connected with cushion of air cushion one, the spout has been seted up to the inner wall of mounting panel, one side outer wall fixedly connected with connecting block of cushion, the inner wall sliding connection of spout has the joint piece, the top outer wall fixedly connected with handrail of mounting panel, the outer wall fixedly connected with control switch of handrail, the top outer wall fixedly connected with cushion of cushion, the inner wall fixedly connected with second gasbag of cushion.
The massage device comprises a massage pad, wherein one side outer wall of the massage device is fixedly connected with one side outer wall of the back cushion, a placing groove is formed in the inner wall of the massage pad, an installation shell is fixedly connected with the inner wall of the placing groove, a first air bag is fixedly connected with the inner wall of the installation shell, a connecting pipe is communicated with the inner wall of the first air bag, and one end of the connecting pipe, away from the first air bag, is communicated with the inner wall of the second air bag.
Preferably, the inner wall of joint piece has offered the movable groove that supplies the connecting block activity, the inner wall fixedly connected with first spring of joint piece, the one end and the outer wall fixed connection of connecting block of joint piece inner wall are kept away from to first spring, the inner wall fixedly connected with magnet of movable groove, one side outer wall fixedly connected with electromagnetic means of joint piece.
Preferably, the inner wall swing joint of first gasbag has first massage ball, fixedly connected with elastic cord between the outer wall of first massage ball, the inner wall fixedly connected with installation ball of first gasbag, the inner wall fixedly connected with second spring of installation ball, the one end fixedly connected with collision ball of second spring, the both sides outer wall packing of first gasbag has the second massage ball.
Preferably, the inner wall of the first air cushion is fixedly provided with a second air cushion, the outer wall of the bottom of the first air cushion is fixedly connected with an air pipe, one side of the seat main body is provided with an air control device, and one end of the air pipe away from the first air cushion is communicated with the inner wall of the air control device.
Preferably, the outer wall of the electromagnetic device is fixedly connected with the outer wall of the magnet, and the outer wall of the magnet is magnetically connected with the outer wall of the connecting block.
Preferably, the handrails are fixedly connected with sensing devices on the outer wall of one side of the helmet, the two sensing devices are in signal connection, and an alarm device is fixedly connected with the outer wall of each handrail.
Preferably, the outer wall of the collision ball is magnetically repelled with the outer wall of the first massage ball, and the inner wall of the installation ball is provided with a vent hole.
Preferably, the outer wall of the seat main body is fixedly connected with a control induction lamp.
Compared with the prior art, the invention has the beneficial effects that:
1. through controlling gas controlling means to adjust air cushion one and air cushion two on the cushion to be applicable to different AR scenes, make magnet produce magnetism through carrying out the circular telegram to electromagnetic means, first spring rebound under the effect of magnet, because the repulsion of magnet and connecting block, make connecting plate and joint piece break away from, thereby make things convenient for the cushion to carry out the multi-angle motion, when electromagnetic means outage, first spring pulling connecting block resumes the normal position, this device is through air cushion one, air cushion two and the cooperation of gas controlling means isotructure are used, control the air cushion according to VR's scene, the reinforcing experiences the effect, the problem that current VR interactive chair mostly all adopts triaxial vibrations or four-axis vibrations, the price is expensive has been solved.
2. Experience through taking the helmet, through induction system and alarm device's cooperation, when the helmet surpassed induction system's response scope, alarm device reported to the police, carried out burglar alarm suggestion to relevant personnel, avoided the loss of helmet.
3. The cushion is used for extruding the second air bag, the air in the second air bag blows air into the mounting ball through the connecting pipe, the air impacts the impact ball to two sides, the first massage ball which is magnetically repulsed with the impact ball rolls, and meanwhile, when the air in the first air bag changes, the shape of the first air bag can be changed, so that the second massage ball on two sides of the first air bag is impacted, the device carries out VR experience by a user, and simultaneously carries out massage on the second air bag, the massage effect is better and the experience effect is more pleasant through the arrangement of the first massage ball and the second massage ball,
drawings
FIG. 1 is a schematic perspective view of the present invention;
FIG. 2 is a schematic side view of the present invention;
FIG. 3 is a schematic view showing the structure of the massage device of the present invention;
FIG. 4 is a schematic view of the structure of a first balloon of the present invention;
FIG. 5 is a schematic view of the structure of the seat cushion of the present invention;
FIG. 6 is a schematic view of the structure of the connecting block of the present invention;
fig. 7 is a schematic view of the structure of the clamping block of the present invention.
In the figure: 1. a base; 2. a support column; 3. a seat main body; 4. a power line; 5. a mounting plate; 6. an air cushion I; 7. an air pipe; 8. a gas control device; 9. a cushion; 10. a chute; 11. a connecting block; 12. a clamping block; 13. a movable groove; 14. a first spring; 15. a magnet; 16. an electromagnetic device; 17. an armrest; 18. a control switch; 19. an induction device; 20. an alarm device; 21. a helmet; 22. a back cushion; 23. a massage device; 231. a massage cushion; 232. a placement groove; 233. a mounting shell; 234. a first air bag; 235. a first massage ball; 236. an elastic rope; 237. a mounting ball; 238. a second spring; 239. a pool ball; 2310. a connecting pipe; 2311. a second massage ball; 24. a second air bag; 25. and controlling the induction lamp.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Embodiment one:
referring to fig. 1-2, the present invention provides a technical solution: the utility model provides a VR interactive chair that effect is strong is felt to body based on air cushion, including base 1, helmet 21 and massage device 23, the top outer wall rotation of base 1 is connected with support column 2, the top fixedly connected with seat main part 3 of support column 2, the inner wall of support column 2 is provided with controlling means, controlling means's wiring end and electric connection have power cord 4, the inner wall fixedly connected with mounting panel 5 of seat main part 3, the top outer wall fixedly connected with air cushion 6 of mounting panel 5, the inner wall fixed mounting of air cushion 6 has air cushion two, the bottom outer wall fixedly connected with trachea 7 of air cushion 6, one side of seat main part 3 is provided with gas controlling means 8, the one end that air hose 7 kept away from air cushion 6 communicates with the inner wall of gas controlling means 8, the top outer wall fixedly connected with cushion 9 of air cushion 6, spout 10 has been seted up to the inner wall of mounting panel 5, one side outer wall fixedly connected with connecting block 11 of cushion 9, the inner wall sliding connection of spout 10 has joint piece 12, the top outer wall fixedly connected with handrail 17 of mounting panel 5, the outer wall fixedly connected with control switch 18 of handrail 17, one side outer wall equal fixedly connected with sensing device 19 of handrail 17 and 21, two sensing device 19 signal connection of sensing device 19, the outer wall of air cushion 9 is fixedly connected with second sensing device 20, the outer wall of cushion 9 fixedly connected with air cushion 9, the outer wall of cushion 25 fixedly connected with alarm device of cushion 9, the second sensing device is connected with the outer wall of air cushion 25.
In this embodiment, through controlling gas control device 8 to adjust cushion one 6 and cushion two on cushion 9 to be applicable to different AR scenes, the user experiences through taking helmet 21, through induction system 19 and alarm device 20's cooperation, when helmet 21 surpasses induction system 19's response scope, alarm device 20 reports to the police, avoids helmet 21's loss.
Embodiment two:
referring to fig. 3-5, on the basis of the first embodiment, the present invention provides a technical solution: the massage device 23 comprises a massage pad 231, one side outer wall of the massage device 23 is fixedly connected with one side outer wall of the back cushion 22, a placing groove 232 is formed in the inner wall of the massage pad 231, an installation shell 233 is fixedly connected to the inner wall of the placing groove 232, a first air bag 234 is fixedly connected to the inner wall of the installation shell 233, a connecting pipe 2310 is communicated with the inner wall of the first air bag 234, one end, far away from the first air bag 234, of the connecting pipe 2310 is communicated with the inner wall of the second air bag 24, a first massage ball 235 is movably connected to the inner wall of the first air bag 234, an elastic rope 236 is fixedly connected between the outer walls of the first massage ball 235, an installation ball 237 is fixedly connected to the inner wall of the first air bag 234, a second spring 238 is fixedly connected to one end of the second spring 238, the outer wall of the collision ball 239 magnetically repels with the outer wall of the first massage ball 235, a vent hole is formed in the inner wall of the installation ball 237, and two side outer walls of the first air bag 234 are filled with second massage balls 2311.
In this embodiment, when the experimenter sits on the seat cushion 9, the second air bag 24 is extruded, the air in the second air bag 24 blows into the mounting ball 237 through the connecting pipe 2310, the air impacts the impact ball 239 to two sides, the first massage ball 235 magnetically repellent to the impact ball 239 rolls, and meanwhile, when the air in the first air bag 234 changes, the shape of the first air bag 234 is changed, so that the second massage ball 2311 on two sides of the first air bag 234 is impacted, and the experimenter is massaged through the arrangement of the first massage ball 235 and the second massage ball 2311, so that the experimenter experience effect is better.
Embodiment III:
referring to fig. 6-7, on the basis of the first embodiment and the second embodiment, the present invention provides a technical solution: the inner wall of joint piece 12 has offered the movable groove 13 that supplies connecting block 11 activity, the first spring 14 of inner wall fixedly connected with of joint piece 12, the one end that joint piece 12 inner wall was kept away from to first spring 14 and the outer wall fixed connection of connecting block 11, the inner wall fixedly connected with magnet 15 of movable groove 13, one side outer wall fixedly connected with electromagnetic means 16 of joint piece 12, the outer wall of electromagnetic means 16 and the outer wall fixed connection of magnet 15, the outer wall of magnet 15 and the outer wall magnetic connection of connecting block 11.
In this embodiment, the electromagnet device 16 is electrified to make the magnet 15 generate magnetism, the first spring 14 rebounds under the action of the magnet 15, and the connection block 11 is separated from the clamping block 12 due to the repulsion of the magnet 15 and the connection block 11, so that the cushion 9 can conveniently perform multi-angle movement, and when the electromagnet device 16 is powered off, the first spring 14 pulls the connection block 11 to restore to the original position.
The working principle and the using flow of the invention are as follows: during the use, through controlling gas controlling means 8 to adjust air cushion one 6 and air cushion two on cushion 9, thereby be applicable to different AR scenes, through carrying out the circular telegram to electromagnetic means 16 and make magnet 15 produce magnetism, first spring 14 rebound under the effect of magnet 15, because the repulsion of magnet 15 and connecting block 11, make connecting block 11 break away from with joint piece 12, thereby make things convenient for cushion 9 to carry out the multi-angle motion, when electromagnetic means 16 outage, first spring 14 pulling connecting block 11 resumes the normal position, the user experiences through taking helmet 21, cooperation through induction system 19 and alarm device 20, when helmet 21 surpasses induction system 19's sensing range, alarm device 20 reports to the police, avoid helmet 21's loss, when the person of experimenting sits on cushion 9, can extrude second gasbag 24, the gas in the second gasbag 24 is through connecting pipe 2310 to installation ball 237 in, the gas bumps ball 239 to both sides striking, with bump ball 239 magnetism first massage ball 235 rolls, when the gas in the first gasbag 234 changes the time, thereby can experience the shape of first gasbag 234 to change, thereby the second gasbag 234 experiences through setting up 2311, the massage ball 2311, and massage effect is experienced through the second balloon 2311.
Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made therein without departing from the spirit and scope of the invention as defined by the appended claims and their equivalents.

Claims (5)

1. VR interactive chair that effect is strong is felt to body based on air cushion, including base (1), helmet (21) and massage device (23), its characterized in that: the utility model discloses a seat, a seat body (3) is rotationally connected with the top outer wall of base (1), the top fixedly connected with seat body (3) of support column (2), the inner wall of support column (2) is provided with controlling means, the wiring end electric connection of controlling means has power cord (4), the inner wall fixedly connected with mounting panel (5) of seat body (3), the top outer wall fixedly connected with air cushion (6) of mounting panel (5), the top outer wall fixedly connected with cushion (9) of air cushion (6), spout (10) have been seted up to the inner wall of mounting panel (5), one side outer wall fixedly connected with connecting block (11) of cushion (9), the inner wall sliding connection of spout (10) has joint piece (12), the top outer wall fixedly connected with handrail (17) of mounting panel (5), the outer wall fixedly connected with control switch (18) of handrail (17), the top outer wall fixedly connected with cushion (22) of cushion (9), the inner wall fixedly connected with second (24) of cushion (9), the inner wall of joint piece (12) is equipped with a movable connection piece (13) of supplying spring (13), one end, far away from the inner wall of the clamping block (12), of the first spring (14) is fixedly connected with the outer wall of the connecting block (11), a magnet (15) is fixedly connected with the inner wall of the movable groove (13), an electromagnetic device (16) is fixedly connected with the outer wall of one side of the clamping block (12), the outer wall of the electromagnetic device (16) is fixedly connected with the outer wall of the magnet (15), and the outer wall of the magnet (15) is magnetically connected with the outer wall of the connecting block (11);
the massage device (23) comprises a massage pad (231), a side outer wall of the massage device (23) is fixedly connected with a side outer wall of a back cushion (22), a standing groove (232) is formed in the inner wall of the massage pad (231), an installation shell (233) is fixedly connected with the inner wall of the standing groove (232), a first air bag (234) is fixedly connected with the inner wall of the installation shell (233), a connecting pipe (2310) is communicated with the inner wall of the first air bag (234), one end of the connecting pipe (2310) away from the first air bag (234) is communicated with the inner wall of the second air bag (24), a first massage ball (235) is movably connected with an elastic rope (236) between the outer walls of the first massage ball (235), an installation ball (237) is fixedly connected with the inner wall of the first air bag (234), a second spring (238) is fixedly connected with the inner wall of the installation ball (237), one end of the second spring (238) is fixedly connected with a collision ball (239), and the second air bag (2311) is filled on two sides of the first air bag (234).
2. The VR interactive chair with strong somatosensory effect based on air cushion as set forth in claim 1, wherein: the novel air cushion is characterized in that an air cushion II is fixedly arranged on the inner wall of the air cushion I (6), an air pipe (7) is fixedly connected to the outer wall of the bottom of the air cushion I (6), an air control device (8) is arranged on one side of the seat main body (3), and one end, away from the air cushion I (6), of the air pipe (7) is communicated with the inner wall of the air control device (8).
3. The VR interactive chair with strong somatosensory effect based on air cushion as set forth in claim 2, wherein: the novel helmet is characterized in that the handrails (17) are fixedly connected with sensing devices (19) on the outer wall of one side of the helmet (21), the two sensing devices (19) are in signal connection, and an alarm device (20) is fixedly connected with the outer wall of the handrails (17).
4. The VR interactive chair with strong somatosensory effect based on air cushion as set forth in claim 3, wherein: the outer wall of the collision ball (239) magnetically repels the outer wall of the first massage ball (235), and the inner wall of the mounting ball (237) is provided with a vent hole.
5. The VR interactive chair with strong somatosensory effect based on air cushion as set forth in claim 4, wherein: the outer wall of the seat main body (3) is fixedly connected with a control induction lamp (25).
CN202011517367.2A 2020-12-21 2020-12-21 VR interactive chair that effect is strong is felt to body based on air cushion Active CN113041608B (en)

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CN113041608B true CN113041608B (en) 2023-09-26

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