CN113038337B - Audio playing method, wireless earphone and computer readable storage medium - Google Patents

Audio playing method, wireless earphone and computer readable storage medium Download PDF

Info

Publication number
CN113038337B
CN113038337B CN202110144171.1A CN202110144171A CN113038337B CN 113038337 B CN113038337 B CN 113038337B CN 202110144171 A CN202110144171 A CN 202110144171A CN 113038337 B CN113038337 B CN 113038337B
Authority
CN
China
Prior art keywords
audio
wireless earphone
wireless
played
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202110144171.1A
Other languages
Chinese (zh)
Other versions
CN113038337A (en
Inventor
何定
刘治
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Qianan Technology Co ltd
Original Assignee
Shenzhen Qianan Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Qianan Technology Co ltd filed Critical Shenzhen Qianan Technology Co ltd
Priority to CN202110144171.1A priority Critical patent/CN113038337B/en
Publication of CN113038337A publication Critical patent/CN113038337A/en
Application granted granted Critical
Publication of CN113038337B publication Critical patent/CN113038337B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R3/00Circuits for transducers, loudspeakers or microphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/10Earpieces; Attachments therefor ; Earphones; Monophonic headphones

Abstract

The application belongs to the technical field of data processing, and particularly relates to an audio playing method, a wireless headset and a computer readable storage medium, wherein the audio playing method comprises the following steps: detecting whether the wireless earphone is in a wearing state; if the wireless earphone is in a wearing state, identifying a target audio frequency in the current environment of the wireless earphone, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone; determining a second volume value of the audio to be played by the wireless earphone according to the first volume value, and controlling the wireless earphone to play the audio to be played at the second volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone; the application enables users with different distances from the sound box to more comfortably and accurately listen to the audio played by the sound box.

Description

Audio playing method, wireless earphone and computer readable storage medium
Technical Field
The present application relates to the field of data processing technologies, and in particular, to an audio playing method, a wireless headset, and a computer-readable storage medium.
Background
Along with the continuous development of terminal technology, the popularization degree of intelligent sound boxes is higher and higher, people can play audio through the intelligent sound boxes, and multi-user sharing of the audio is achieved.
However, in practical applications, if the volume of the sound box is adjusted to be higher, the audio sound heard by the user close to the sound box is too loud, which affects the listening comfort of the user, and if the volume of the sound box is adjusted to be lower, the user far away from the sound box may not be able to normally listen to the audio content played by the sound box.
Disclosure of Invention
The embodiment of the application provides an audio playing method, a wireless earphone and a computer readable storage medium, which can enable users at different distances from a sound box to more comfortably and accurately listen to audio played by the sound box.
A first aspect of an embodiment of the present application provides an audio playing method, which is applied to a wireless headset, where the audio playing method includes:
detecting whether the wireless headset is in a wearing state;
if the wireless earphone is in a wearing state, identifying a target audio frequency in the current environment of the wireless earphone, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone;
determining a second volume value of the audio to be played by the wireless earphone according to the first volume value, and controlling the wireless earphone to play the audio to be played at the second volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone; and the audio to be played is the audio with the same audio content as the target audio.
A second aspect of the present invention provides an audio playing device configured in a wireless headset, including:
the detection unit is used for detecting whether the wireless earphone is in a wearing state;
the determining unit is used for identifying a target audio frequency in the current environment of the wireless earphone if the wireless earphone is in a wearing state, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone;
the playing unit is used for determining a second volume value of the audio to be played by the wireless earphone according to the first volume value, and controlling the wireless earphone to play the audio to be played at the second volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone; and the audio to be played is the audio with the same audio content as the target audio.
A third aspect of the embodiments of the present application provides a wireless headset, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and when the processor executes the computer program, the steps of the method are implemented.
A fourth aspect of the embodiments of the present application provides a computer-readable storage medium, which stores a computer program, and when the computer program is executed by a processor, the computer program implements the steps of the above method.
In the embodiment of the application, when the wireless earphone is detected to be in a wearing state, a target audio frequency in the current environment of the wireless earphone is identified, a first volume value of the target audio frequency at the position of human ears is determined, then a second volume value of the audio frequency to be played by the wireless earphone is determined according to the first volume value, and the wireless earphone is controlled to play the audio frequency to be played with the second volume value; causing the volume of the target audio to remain stable with respect to a wearer of the wireless headset; that is, the volume of the target audio is a volume at which the wearer of the wireless headset can comfortably and accurately listen to the target audio with respect to the wearer of the wireless headset, and the volume of the target audio heard by the wearer of the wireless headset may be constant.
For example, no matter how far away the wearer of the wireless headset is from the speaker, the volume of the target audio is maintained at a more comfortable and stable volume value, for example, 50dB to 60dB, with respect to the wearer of the wireless headset without adjusting the volume of the target audio played by the speaker, so that the wearer of the wireless headset can comfortably and accurately listen to the audio played by the speaker.
In addition, this application still makes the audio amplifier broadcast audio frequency's volume set up to be according to audio amplifier and distance the audio amplifier is nearest between the user the volume of distance confirming to reduce the audio amplifier broadcast audio frequency's power, and make the user that is close to the audio amplifier can not influence the comfort level of listening to because the audio frequency sound of audio amplifier broadcast is too big.
In conclusion, the audio playing method and the audio playing device have the advantages that users at different distances from the sound box can all comfortably and accurately listen to the audio played by the sound box, and the comfort level of the users for listening to the audio played by the sound box is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart of a first implementation of an audio playing method provided in an embodiment of the present application;
fig. 2 is a schematic flowchart of a second implementation of an audio playing method according to an embodiment of the present application;
fig. 3 is a schematic flowchart of a third implementation of an audio playing method according to an embodiment of the present application;
fig. 4 is a schematic flowchart of a fourth implementation of an audio playing method according to an embodiment of the present application;
fig. 5 is a flowchart illustrating a fifth implementation of an audio playing method according to an embodiment of the present application;
fig. 6 is a schematic flowchart of a sixth implementation of an audio playing method according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of an audio playing apparatus according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of a wireless headset according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application is described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application.
It will be understood that the terms "comprises" and/or "comprising," when used in this specification and the appended claims, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
It is also to be understood that the terminology used in the description of the present application herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in the specification of the present application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise.
In order to explain the technical means of the present application, the following description will be given by way of specific examples.
At present, in the process of playing audio through a sound box, when the number of people listening to the sound box is large, or the range of sound to be covered is wide, the volume of the sound box needs to be adjusted to be higher, so that a user far away from the sound box can normally listen to the audio played by the sound box.
However, when the volume of the speaker box is adjusted to be relatively high, the audio sound heard by the user close to the speaker box becomes too loud, which affects the listening comfort of the user.
For example, in a relatively large conference room or classroom, or an outdoor square, when the volume of the sound box is relatively large, not only can the problem of disturbing residents occur, but also the listening comfort level of a user close to the sound box is greatly influenced; and if the volume of the sound box is smaller, users far away from the sound box cannot normally listen to the audio played by the sound box.
Based on this, the embodiments of the present application provide an audio playing method, a wireless headset, and a computer readable storage medium, so that users at different distances from a sound box can all listen to audio played by the sound box more comfortably and accurately.
Fig. 1 shows a schematic implementation flow diagram of an audio playing method provided in an embodiment of the present application, where the method may include steps 101 to 103, and the method may be executed by an audio playing apparatus configured on a wireless headset, or by a mobile terminal communicatively connected to the wireless headset, or by a sound box communicatively connected to the wireless headset, and is suitable for a situation where it is necessary to improve comfort of a user listening to audio played by the sound box.
Step 101, detecting whether the wireless earphone is in a wearing state.
In the embodiment of the application, when the wireless earphone is detected to be in a wearing state, it is determined that a user needs to use the wireless earphone to play audio played by a sound box connected with the wireless earphone, or whether the audio in the environment where the wireless earphone is located needs to be silenced.
Optionally, the detecting whether the wireless headset is in a wearing state may include: and receiving a distance value between the wireless earphone and the human ear, which is detected by a distance sensor of the wireless earphone, and determining that the wireless earphone is in a wearing state when the distance value is smaller than a preset distance value.
Since the temperature of the human ear has a certain specificity, optionally, in some embodiments of the present application, the detecting whether the wireless headset is in the wearing state may further include: and receiving a temperature value detected by a temperature sensor of the wireless earphone, and determining that the wireless earphone is in a wearing state when the temperature value is within a preset temperature value range.
The preset distance value and the preset temperature value range can be obtained according to experiments.
Step 102, if the wireless earphone is in a wearing state, identifying a target audio frequency in the current environment where the wireless earphone is located, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone.
In the embodiment of the application, the sound receiving effect of the audio played by the sound box is determined by identifying the target audio in the current environment of the wireless earphone and determining the first volume value of the target audio at the position of the ears of a person.
For example, when the first volume value is smaller than the first preset threshold, it indicates that the sound of the audio played by the sound box heard by the wearer of the wireless headset is small, and the target audio needs to be played by the wireless headset and the sound box at the same time, so that the wearer of the wireless headset can hear the content of the audio played by the sound box clearly; when the first volume value is equal to the first preset threshold value, the sound of the audio played by the sound box and heard by a wearer of the wireless earphone is proper, and the wireless earphone is not required to play the audio to be played with the same audio content as the target audio; when the first volume value is greater than the first preset threshold value, the sound representing the audio played by the sound box is relatively too high for a wearer of the wireless earphone, and the target audio needs to be subjected to graded silencing by using the wireless earphone, so that the comfort level of the wearer of the wireless earphone listening to the audio played by the sound box is improved.
The wireless earphone may be an earphone which is in wireless communication connection with the sound box in advance, or an earphone which is in wearing state, searches for the sound box and establishes wireless communication connection with the sound box, and the application does not limit the earphone.
In this application embodiment, wireless headset establishes wireless connection with the audio amplifier after, can acquire the audio frequency that the audio amplifier is playing earlier, and the rethread receives wireless headset's microphone and gathers all audio frequencies in the wireless headset current environment of locating compare both, discern the target audio frequency in the wireless headset current environment of locating (promptly, with the audio frequency of the audio amplifier broadcast that wireless headset connects), and confirm the first volume value that the target audio frequency is located people's ear department.
Specifically, in this embodiment of the application, the determining that the target audio is located at the first volume value of the human ear may include: and determining a first volume value of the target audio at the human ear according to the signal intensity of the target audio at the human ear.
Step 103, the audio to be played is an audio having the same audio content as the target audio.
In the embodiment of the application, after the first volume value that the target audio is located at the ear is determined, the sound receiving effect of the wearer of the wireless headset listening to the audio played by the sound box can be determined.
For example, it may be determined whether the wireless headset needs to play the audio to be played with the same audio content as the target audio according to the first volume value, and when it is determined that the wireless headset needs to play the audio to be played with the same audio content as the target audio, it may be determined that the wireless headset plays a second volume value of the audio to be played according to the first volume value.
For another example, when the first volume value is smaller than the first preset threshold, it indicates that the wearer of the wireless headset is far away from the speaker, and the volume of the audio played by the speaker is relatively small compared to the wearer of the wireless headset, even the audio played by the speaker cannot be heard, in this case, by controlling the wireless headset to play the audio to be played with the same audio content as the target audio at the second volume value, it can be ensured that the wearer of the wireless headset can accurately listen to the audio played by the speaker. Meanwhile, the volume of the target audio that can be heard by the wearer of the wireless headset may be made constant. That is, no matter how far the wearer of the wireless headset is from the speaker, the volume of the target audio is maintained at a relatively comfortable and stable volume value, for example, 50dB to 60dB, with respect to the wearer of the wireless headset without adjusting the volume of the target audio played by the speaker, so that the wearer of the wireless headset can comfortably and accurately listen to the audio played by the speaker.
In addition, this application still makes the audio amplifier broadcast audio volume set up to be according to audio amplifier and distance the audio amplifier is nearest between the user the volume of distance confirming to reduce the audio amplifier broadcast audio power, and make the user that is close to the audio amplifier can not influence the comfort level of listening to because the audio frequency sound of audio amplifier broadcast is too big. And the user far away from the sound box can select to wear the wireless earphone according to the actual condition of listening to the audio by himself so as to ensure that the audio played by the sound box can be accurately listened to.
It should be noted that, when the user closest to the sound box thinks that the volume of the audio played by the sound box is small, the user can comfortably and accurately listen to the audio played by the sound box by wearing the wireless earphone.
Optionally, in some embodiments of the present application, as shown in fig. 2, the audio playing method may further include steps 201 to 204.
Step 201, detecting whether the wireless earphone is in a wearing state;
the implementation manner of step 201 is the same as that of step 101, and is not described herein again.
Step 202, if the wireless earphone is in a wearing state, identifying a target audio frequency in the current environment where the wireless earphone is located, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone;
the implementation manner of step 202 is the same as that of step 102, and is not described here again.
Step 203, detecting whether the first volume value is greater than a first preset threshold value.
In this embodiment of the application, the first preset threshold is a volume value corresponding to an audio collected by a microphone of the wireless headset at a human ear, and the volume value enables a wearer of the wireless headset to comfortably and accurately listen to the audio content of the audio.
Step 204, if the first volume value is greater than the first preset threshold, determining that a second volume value of the audio to be played by the wireless earphone is zero, and performing graded silencing on the target audio according to the first volume value.
Since the first preset threshold is a volume value that enables a wearer of the wireless headset to comfortably and accurately listen to the audio played by the sound box, when the first volume value is greater than the first preset threshold, it indicates that the audio to be played does not need to be played by using the wireless headset, and therefore, it can be determined that the second volume value of the audio to be played by the wireless headset is zero.
Moreover, when the first volume value is greater than the first preset threshold, the sound of the audio played by the sound box is relatively too high for the wearer of the wireless headset, so that in some embodiments of the present application, the wireless headset can be used to perform hierarchical silencing on the target audio, thereby avoiding the situation that the sound of the target audio heard by the wearer of the wireless headset is too high, and improving the comfort level of the wearer of the wireless headset listening to the audio played by the sound box.
Specifically, the above-mentioned performing the graded silencing on the target audio according to the first volume value may include: acquiring a signal waveform of the target audio played by the sound box, calculating a difference value R between the first volume value Vol (a) and the first preset threshold value Vol (m), determining the silencing intensity R/Vol (a) of the target audio according to the difference value R, obtaining a phase difference theta =180 DEG R/Vol (a) according to the silencing intensity R/Vol (a), generating a silencing instruction carrying the phase difference theta, controlling the wireless earphone to generate a silencing signal with the phase difference theta between the phase and the target audio according to the silencing instruction, and carrying out graded silencing on the target audio by using the silencing signal so as to improve the comfort degree of a wearer of the wireless earphone for listening to the audio played by the sound box.
For example, the wireless headset generates a silencing signal with a phase difference theta between the phase of the wireless headset and the phase of the target audio according to the silencing instruction, outputs the silencing signal in a direction away from the ears of a person, and enables the silencing signal to be offset with the target audio, so that the target audio is graded and silenced, the signal intensity of the target audio is reduced, the situation that the target audio received by a wearer of the wireless headset is overhigh in sound is avoided, and the comfort level of the wearer of the wireless headset listening to the audio played by a sound box is improved.
For another example, the wireless headset has a silencing cavity, and after the wireless headset generates a silencing signal with a phase difference θ between the phase of the wireless headset and the phase of the target audio according to the silencing instruction, the silencing signal is output to the silencing cavity so as to be mutually offset with the target audio entering the silencing cavity, so that the target audio is graded and silenced, the signal intensity of the target audio is reduced, the situation that the target audio received by a wearer of the wireless headset is too loud is avoided, and the comfort level of the wearer of the wireless headset listening to the audio played by a sound box is improved. In some embodiments of the present application, a sound-deadening sponge may be further disposed in the sound-deadening cavity of the wireless headset.
Optionally, in some embodiments of the present application, after step 203 of the audio playing method, the method may further include: if the first volume value is smaller than or equal to the first preset threshold value, determining a second volume value of the wireless earphone for playing the audio to be played according to the first volume value, and controlling the wireless earphone to play the audio to be played with the second volume value; such that the volume of the target audio remains stable with respect to the wearer of the wireless headset.
For example, as shown in fig. 3, after step 203 of the above audio playing method, step 205 may be further included: if the first volume value is less than or equal to the first preset threshold, determining a second volume value of the audio to be played by the wireless earphone according to a formula Vol (b) = Vol (m) -Vol (a) + Vol (n); wherein Vol (m) is a predetermined first preset threshold associated with a wearer of the headset; vol (a) is the first volume value, vol (b) is the second volume value, and Vol (n) is the ambient noise compensation value.
Specifically, the first preset threshold is a volume value corresponding to an audio collected by a microphone of the wireless headset at a human ear, and the volume value enables a wearer of the wireless headset to comfortably and accurately listen to the audio content of the audio.
Because every user's ear shape diverse, consequently, the effect that keeps apart external sound after different wearers wear the earphone is different to, different wearers' sound bearing capacity is also different, therefore, in this application embodiment, the aforesaid with the aforesaid first preset threshold value that the wearer of earphone is concerned with be the first preset threshold value that the wearer of earphone is concerned, promptly, the aforesaid first preset threshold value can be to the volume value that the wearer of wireless earphone carries out the experiment and obtains, promptly, different earphone wearers can correspond different first preset threshold values.
In addition, when the ambient noise is too large, even if the first volume value is equal to the first preset threshold, the wearer of the wireless headset may not be able to comfortably and clearly listen to the target audio played by the sound box due to the influence of the ambient noise, and therefore, in the process of determining the second volume value of the audio to be played by the wireless headset according to the first volume value, the influence of the ambient noise needs to be considered.
That is, in the process of determining the second volume value of the audio to be played by the wireless headset according to the first volume value, in addition to considering the first preset threshold value associated with the wearer of the headset, an ambient noise compensation value for compensating for ambient noise is further superimposed to avoid the influence of the ambient noise on the listening target audio content.
Optionally, in some embodiments of the present application, the ambient noise compensation value may be a compensation value determined according to a scene type of an environment in which the wireless headset is currently located.
Specifically, in practical applications, because the noises corresponding to different scenes may be different, for example, the noises of the scenes such as an indoor conference room, an indoor tea room, a square with more people stream, a roadside where vehicles come and the like are different, and the noises of each scene are relatively fixed in the same time period, therefore, the environmental noise compensation values corresponding to different time periods can be preset for each scene, and when the wireless headset is detected to be located in the preset scene, the environmental noise compensation value corresponding to the current environment of the wireless headset can be determined by searching the environmental noise compensation values corresponding to different time periods of each preset scene type.
Optionally, in some embodiments of the present application, the ambient noise compensation value may also be a compensation value determined according to a current position of the wireless headset.
For example, a target area corresponding to a current position of the wireless headset is detected; and determining the environmental noise compensation value of the target area according to the pre-stored environmental noise compensation value corresponding to each area, so as to obtain the environmental noise compensation value corresponding to the current position of the wireless earphone.
Optionally, in some embodiments of the present application, the ambient noise compensation value may also be a compensation value calculated by searching a correspondence table between a first ambient sound volume value and a sound volume compensation value according to the first ambient sound volume value collected by a microphone of the wireless headset; the first environment volume value is the sum of volume values corresponding to the audio frequencies except the target audio frequency in the environment where the wireless earphone is currently located.
Since the ambient noise is too large, for example, in a square with a large number of people and when there are a plurality of teams dancing the square in the square, even after the ambient noise is compensated, the situation that the user listens to the audio played by the sound box may be affected, and in the process of increasing the ambient noise compensation value, the second volume value is increased accordingly, and if the second volume value is too large, the hearing of the wireless headset wearer may be affected in the case of listening to the audio played by the wireless headset for a long time, so that the wireless headset wearer can hear the audio content of the target audio and protect the hearing of the wireless headset wearer, optionally, in some embodiments of the present application, as shown in fig. 4, in some embodiments of the present application, the audio playing method may further include: step 401 to step 402.
Step 401, detecting whether the ambient noise compensation value is greater than a preset compensation value.
Step 402, if the ambient noise compensation value is greater than a preset compensation value, performing a silencing process on the audio frequency except the target audio frequency in the current environment where the wireless headset is located.
In the embodiment of the application, when the ambient noise compensation value is greater than the preset compensation value, it indicates that the noise in the current environment of the wireless headset is relatively large, and it may be impossible for a user to clearly hear the audio content played by the sound box, and it may also be possible that the sound of the audio played by the wireless headset is too loud, which affects the hearing of the wireless headset wearer. Therefore, it is necessary to mute the audio of the wireless headset in the current environment except the target audio, so that the wearer of the wireless headset can better hear the audio content of the target audio, and at the same time, the hearing of the wearer of the wireless headset is protected.
Specifically, the above-mentioned specific implementation process of performing the sound deadening process on the audio in the current environment of the wireless headset except for the target audio may refer to the description in the above-mentioned step 204, and it should be noted that, unlike the step 204, this implementation needs to eliminate the audio in the current environment of the wireless headset except for the target audio as completely as possible, so that the phase difference θ may be directly set to 180 °.
In a scenario where multiple terminals are interconnected, when the wireless headset establishes a communication connection with not only the sound box but also a mobile terminal such as a mobile phone, a tablet, a smart watch, or the like, optionally, in some embodiments of the present application, as shown in fig. 5, after controlling the wireless headset to play the audio to be played at the second volume value in step 103, the method may further include: step 501 to step 503.
Step 501, detecting whether a mobile terminal connected to the wireless headset receives a call request, or whether the mobile terminal connected to the wireless headset is initiating a call request.
The mobile terminal receives the call request, namely the mobile terminal receives the call request sent by other terminals; such as a voice call request or a video call request.
The mobile terminal initiating a call request means that the mobile terminal actively initiates a call request to other terminals.
Step 502, if the mobile terminal connected to the wireless headset receives a call request, or the mobile terminal connected to the wireless headset is initiating a call request, controlling the wireless headset to stop playing the audio to be played and acquiring a second ambient sound value acquired by a microphone of the wireless headset; the second environment volume value is the sum of volume values corresponding to all audio frequencies in the environment where the wireless headset is currently located.
Because the mobile terminal connected with the wireless earphone receives the call request, or when the mobile terminal connected with the wireless earphone initiates the call request, the wearer of the wireless earphone needs to use the wireless earphone to call with the users of other mobile terminals, so that the mode that the wireless earphone stops playing the audio to be played can be automatically controlled, the situation that the user needs to switch the terminal (the mobile terminal and the loudspeaker box) corresponding to the playing audio of the wireless earphone back and forth is avoided, and the user experience is improved.
Step 503, if the second environment volume value is greater than a second preset threshold, muting all audio frequencies in the current environment of the wireless headset.
In this embodiment of the application, the second preset threshold may be a volume value greater than or equal to the first preset threshold, and the determining manner of the second preset threshold may refer to the determining manner of the first preset threshold, which is not described herein again.
In order to ensure the quality of the call, the embodiment of the application further obtains the second ambient volume value collected by the microphone of the wireless earphone, and when the second ambient volume value is greater than the second preset threshold value, all audio frequencies in the current environment where the wireless earphone is located are silenced, so that a wearer of the wireless earphone can not be influenced by the ambient volume when the wireless earphone is used for calling, and can perform higher-quality call.
In practical applications, the wearer of the wireless headset easily ignores what happens to the surrounding environment when listening to audio using the headset, resulting in a social impolite situation.
For example, when the wearer of the wireless headset is too immersed in the target audio played by the headset or the sound box, if a person comes to make a call with the wearer of the wireless headset or talks about things, the wearer of the wireless headset does not know the things happening around at all, so that the corresponding response or preparation cannot be made, and the situation of social loss occurs.
Based on this, optionally, in some embodiments of the present application, as shown in fig. 6, after detecting whether the wireless headset is in a wearing state in step 101 above, the method may further include: step 601 to step 603.
Step 601, if the wireless earphone is in a wearing state, acquiring a target image for shooting the current environment of the wireless earphone.
For example, the wireless headset is provided with a camera component, and the camera component may include a color camera and a depth camera, and by shooting the current environment of the wireless headset through the color camera and the depth camera, a target image including posture, look and position information of each person in the current environment of the wireless headset may be obtained, and the target image may include an RGB color image and a depth image.
Step 602, performing image recognition on the target image, and judging whether a first target person needing to interact with a wearer of the wireless headset exists in the current environment of the wireless headset.
In an embodiment of the present application, the first target person needing to interact with the wearer of the wireless headset may be a person who is in an environment where the wireless headset is currently located and is ready to call or talk to the wearer of the wireless headset.
Specifically, in the foregoing process of performing image recognition on the target image and determining whether a first target person needing to interact with a wearer of the wireless headset exists in the current environment of the wireless headset, the method may include: identifying a target face of a person in the target image, which is a preset distance away from the wireless earphone, performing expression identification on the target face, and determining whether the person corresponding to the target face is a first target person needing to interact with a wearer of the wireless earphone; thereby determining whether a first target person exists in an environment in which the wireless headset is currently located that requires interaction with a wearer of the wireless headset.
For example, the target image is input into a pre-trained convolutional neural network model, and the convolutional neural network model outputs whether a first target person needing to interact with the wearer of the wireless headset exists in the target image.
The convolutional neural network model may be a model trained by using a target sample image which is acquired in advance and marked whether a tag of a target sample person which needs to interact with a wearer of the wireless headset exists.
Step 603, if a first target person needing to interact with a wearer of the wireless headset exists in the current environment of the wireless headset, controlling a heating device of the wireless headset to heat, or controlling a vibration device of the wireless headset to initiate vibration.
In the embodiment of the application, the wireless earphone is controlled to generate heat by the heating device of the wireless earphone or to control the vibration device of the wireless earphone to start vibration when the first target person needing to interact with the wearer of the wireless earphone exists in the current environment of the wireless earphone, so that the wearer of the wireless earphone is reminded to prepare for interacting with other people in time, and the situation of losing gifts in social contact is avoided.
Further, in order to facilitate the wearer of the wireless headset to interact with a more important person (a preset second target person, for example, a leader or a client of the wearer of the wireless headset) more attentively after controlling the heating device of the wireless headset to generate heat or controlling the vibration device of the wireless headset to initiate vibration, in some embodiments of the present application, it may also be possible to determine whether the wearer of the wireless headset is performing a voice conversation with the preset second target person; when the wireless earphone wearer is carrying out voice conversation with a preset second target person, controlling the wireless earphone to reduce the volume of the audio to be played; or controlling the wireless earphone to stop playing the audio to be played, or identifying voice data of a wireless earphone wearer collected by a microphone of the wireless earphone; if the voice data contains preset keywords, controlling the wireless earphone to stop playing the audio to be played; to avoid the wearer of the wireless headset from being disturbed by the target audio played by the wireless headset when interacting with the second target person.
Wherein, the preset keywords can be keywords set by the wearer of the wireless earphone according to the requirement.
For example, in some scenarios, a wearer of a wireless headset may need to control the wireless headset to stop playing the audio to be played in a relatively hidden manner, and then the heating device of the wireless headset is controlled to heat, or after the vibration device of the wireless headset is controlled to initiate vibration, the wearer of the wireless headset may also determine whether the wearer of the wireless headset is performing a voice conversation with a preset second target person; when the wireless earphone wearer is carrying out voice conversation with a preset second target person, recognizing voice data of the wireless earphone wearer, which is acquired by a microphone of the wireless earphone; the voice data comprises preset keywords, and the wireless earphone is controlled to stop playing the audio to be played; the wireless earphone is controlled to stop playing the audio to be played in a concealed mode, and wearing experience of a wearer of the wireless earphone is improved.
For example, in a situation where the second target person with whom the wearer of the wireless headset does not wish to interact knows that he is listening to the audio played by the speaker, there may be a conversation between the second target person and the wearer of the wireless headset as follows: the second target person asks the wearer of the wireless headset "do you listen to audio"; the wearer of the wireless headset replies "i do not hear the audio". At this time, the voice data of the wireless headset wearer collected through the microphone of the wireless headset is "i do not hear audio"; and after recognizing that the voice data contains a preset keyword 'no audio listening', automatically controlling the wireless earphone to stop playing the audio to be played, so that the privacy of the wireless earphone for playing the audio can be improved. Namely, the wireless earphone is controlled to stop playing the audio to be played in a relatively concealed mode, and wearing experience of a wearer of the wireless earphone is improved.
That is to say, the preset keywords may be keywords that are set by the wearer of the wireless headset according to different needs. For example, keywords that are set by themselves as needed to preserve privacy or to more attentively interact with the second target person.
In order to facilitate the wearer of the wireless headset to interact with a more important person (a preset second target person, for example, a leader or a client of the wearer of the wireless headset) more intensely, in some embodiments of the present application, after detecting whether the wireless headset is in the wearing state in step 101, the method may further include: if the wireless earphone is in a wearing state, acquiring a target image for shooting the current environment of the wireless earphone; performing image recognition on the target image, and judging whether the wireless earphone wearer is performing voice conversation with a preset second target person or not; if the wireless earphone wearer is carrying out voice conversation with a preset second target person, controlling the wireless earphone to reduce the volume of the audio to be played; if the wireless earphone wearer is carrying out voice conversation with a preset second target person, controlling the wireless earphone to stop playing the audio to be played; or if the wireless earphone wearer is carrying out voice conversation with a preset second target person, recognizing voice data of the wireless earphone wearer, which is acquired by a microphone of the wireless earphone; and if the voice command contains preset keywords, controlling the wireless earphone to stop playing the audio to be played.
Optionally, in each of the foregoing embodiments, in step 101, after detecting whether the wireless headset is in a wearing state, the method may further include: if the wireless earphone is in a wearing state, receiving a silencing instruction triggered by a user; and controlling the wireless earphone to stop playing the audio to be played according to the silencing instruction, and silencing all audio in the current environment of the wireless earphone.
For example, a silencing instruction triggered by a gesture or a silencing instruction triggered by voice of a user is received, the wireless headset is controlled to stop playing the audio to be played, and all audio in the current environment where the wireless headset is located is silenced, so that a wearer of the wireless headset can conveniently and quickly reduce the noise of the volume in the environment.
For example, when listening to the audio played by the speaker, the wearer of the wireless headset wants to fall asleep right away, and the sound reduction command is triggered to quickly reduce the volume in the environment.
Optionally, in another embodiment of the present application, in step 101, it may also be determined whether the user needs to use the wireless headset to play the audio played by the sound box connected to the wireless headset, or whether the audio in the environment where the wireless headset is located needs to be muted, by detecting the working mode of the wireless headset.
For example, when the operation mode of the wireless headset is detected to be the audio mode of the listening box, the following steps 102 and 103 are executed: identifying a target audio frequency in the current environment of the wireless earphone, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone; and determining a second volume value of the audio to be played by the wireless earphone according to the first volume value, and controlling the wireless earphone to play the audio to be played at the second volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone.
Correspondingly, the steps in the above embodiments that are the same as the step 101 may be replaced by detecting that the working mode of the wireless headset is the audio mode of listening to the sound box, and details are not described here.
It should be noted that for simplicity of description, the aforementioned method embodiments are all presented as a series of combinations of acts, but those skilled in the art will appreciate that the present invention is not limited by the order of acts described, as some steps may occur in other orders in accordance with the present invention.
Fig. 7 shows a schematic structural diagram of an audio playing apparatus 700 provided in an embodiment of the present application, which includes a detecting unit 701, a determining unit 702, and a playing unit 703.
A detecting unit 701, configured to detect whether the wireless headset is in a wearing state;
a determining unit 702, configured to identify a target audio in an environment where the wireless headset is currently located if the wireless headset is in a wearing state, and determine a first volume value of the target audio at a position of a human ear; the target audio is the audio played by a sound box connected with the wireless earphone;
the playing unit 703 is configured to determine, according to the first volume value, a second volume value at which the wireless headset plays the audio to be played, and control the wireless headset to play the audio to be played at the second volume value, so that the volume of the target audio is kept stable with respect to a wearer of the wireless headset; and the audio to be played is the audio with the same audio content as the target audio.
In some embodiments of the present application, the playing unit 703 may be further configured to: detecting whether the first volume value is larger than a first preset threshold value; if the first volume value is larger than the first preset threshold value, determining that a second volume value of the wireless earphone playing the audio to be played is zero, and carrying out graded silencing on the target audio according to the first volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone.
In some embodiments of the present application, the playing unit 703 may be further configured to: after detecting whether the first volume value is greater than a first preset threshold value, if the first volume value is less than or equal to the first preset threshold value, determining a second volume value of the audio to be played by the wireless headset according to a formula Vol (b) = Vol (m) -Vol (a) + Vol (n); wherein Vol (m) is a predetermined first preset threshold associated with a wearer of the headset; vol (a) is the first volume value, vol (b) is the second volume value, and Vol (n) is the ambient noise compensation value.
The environment noise compensation value is determined according to the scene type of the current environment where the wireless earphone is located; alternatively, the first and second electrodes may be,
the environment noise compensation value is determined according to the current position of the wireless earphone; alternatively, the first and second electrodes may be,
the environment noise compensation value is a compensation value obtained by searching a corresponding relation table between a first environment volume value and a volume compensation value according to the first environment volume value acquired by a microphone of the wireless earphone; the first environment volume value is the sum of volume values corresponding to the audio frequencies except the target audio frequency in the environment where the wireless earphone is currently located.
In some embodiments of the present application, the playing unit 703 may be further configured to: detecting whether the environmental noise compensation value is larger than a preset compensation value or not; if the environmental noise compensation value is larger than a preset compensation value, carrying out silencing treatment on the audio frequency except the target audio frequency in the current environment of the wireless earphone.
In some embodiments of the present application, the audio playing method may further be configured to: after detecting whether the wireless earphone is in a wearing state, if the wireless earphone is in the wearing state, acquiring a target image for shooting the current environment of the wireless earphone; performing image recognition on the target image, and judging whether a first target person needing to interact with a wearer of the wireless earphone exists in the current environment of the wireless earphone; if a first target person needing to interact with a wearer of the wireless earphone exists in the current environment of the wireless earphone, controlling a heating device of the wireless earphone to heat, or controlling a vibration device of the wireless earphone to start vibration.
In some embodiments of the present application, the audio playing method may further be configured to: if the wireless earphone is in a wearing state, acquiring a target image for shooting the current environment of the wireless earphone; performing image recognition on the target image, and judging whether the wireless earphone wearer is performing voice conversation with a preset second target person or not; if the wireless earphone wearer is carrying out voice conversation with a preset second target person, controlling the wireless earphone to reduce the volume of the audio to be played; or controlling the wireless earphone to stop playing the audio to be played; or identifying voice data of the wireless headset wearer collected by a microphone of the wireless headset; and if the voice data contains preset keywords, controlling the wireless earphone to stop playing the audio to be played.
In some embodiments of the present application, the audio playing method may further be configured to: if the wireless earphone is in a wearing state, receiving a silencing instruction triggered by a user; and controlling the wireless earphone to stop playing the audio to be played according to the silencing instruction, and silencing all audio in the current environment of the wireless earphone.
For convenience and brevity of description, the specific working process of the audio playing apparatus 700 described above may refer to the corresponding process of the method described in fig. 1 to fig. 6, and is not described herein again.
As shown in fig. 8, the present application provides a wireless headset for implementing the audio playing method, where the wireless headset may include: a processor 80, a memory 81 and a computer program 82 stored in said memory 81 and executable on said processor 80. Such as an audio playback program. The processor 80, when executing the computer program 82, implements the steps in the above-described embodiments of the audio playing method, such as the steps 101 to 103 shown in fig. 1. Alternatively, the processor 80, when executing the computer program 82, implements the functions of the units in the device embodiments described above, such as the functions of the units shown in fig. 7.
The computer program may be divided into one or more modules/units, and the one or more modules/units are stored in the memory 81 and executed by the processor 80 to complete the present application. The one or more modules/units may be a series of computer program instruction segments capable of performing specific functions, which are used to describe the execution process of the computer program in the wireless headset for playing audio. For example, the computer program may be divided into a detection unit, a determination unit, and a playback unit, and each unit may specifically function as follows:
the detection unit is used for detecting whether the wireless earphone is in a wearing state;
the determining unit is used for identifying a target audio frequency in the current environment of the wireless earphone if the wireless earphone is in a wearing state, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone;
the playing unit is used for determining a second volume value of the audio to be played by the wireless earphone according to the first volume value, and controlling the wireless earphone to play the audio to be played at the second volume value so as to keep the volume of the target audio stable relative to a wearer of the wireless earphone; and the audio to be played is the audio with the same audio content as the target audio.
The wireless headset may include, but is not limited to, a processor 80, a memory 81. Those skilled in the art will appreciate that fig. 8 is merely an example of a wireless headset and does not constitute a limitation of a wireless headset and may include more or fewer components than shown, or some components in combination, or different components, e.g., the wireless headset may also include input-output devices, network access devices, buses, etc.
The Processor 80 may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware component, or the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
The memory 81 may be an internal storage unit of the wireless headset, such as a hard disk or a memory of the wireless headset. The memory 81 may also be an external storage device of the wireless headset, such as a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash memory Card (Flash Card), etc. provided on the wireless headset. Further, the memory 81 may also include both an internal storage unit and an external storage device of the wireless headset. The memory 81 is used for storing the computer program and other programs and data required by the wireless headset. The memory 81 may also be used to temporarily store data that has been output or is to be output.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned functions may be distributed as different functional units and modules according to needs, that is, the internal structure of the apparatus may be divided into different functional units or modules to implement all or part of the above-mentioned functions. Each functional unit and module in the embodiments may be integrated in one processing unit, or each unit may exist alone physically, or two or more units are integrated in one unit, and the integrated unit may be implemented in a form of hardware, or in a form of software functional unit. In addition, specific names of the functional units and modules are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present application. The specific working processes of the units and modules in the system may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
The embodiments of the present application provide a computer program product, which when running on a wireless headset, enables the wireless headset to implement the steps of the audio playing method in the above embodiments when executed.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and reference may be made to the related descriptions of other embodiments for parts that are not described or illustrated in a certain embodiment.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus/wireless headset and method may be implemented in other ways. For example, the above-described device/wireless headset embodiments are merely illustrative, and for example, the division of the above-described modules or units is merely a logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated modules/units described above may be stored in a computer-readable storage medium if they are implemented in the form of software functional units and sold or used as separate products. Based on such understanding, all or part of the flow in the method of the embodiments described above may be implemented by a computer program, which may be stored in a computer readable storage medium and used by a processor to implement the steps of the embodiments of the methods described above. The computer program includes computer program code, and the computer program code may be in a source code form, an object code form, an executable file or some intermediate form. The computer readable medium may include: any entity or device capable of carrying the above-described computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, read-Only Memory (ROM), random Access Memory (RAM), electrical carrier wave signal, telecommunication signal, software distribution medium, and the like. It should be noted that the computer readable medium described above may include content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media that does not include electrical carrier signals and telecommunications signals in accordance with legislation and patent practice.
The above embodiments are only used to illustrate the technical solutions of the present application, and not to limit the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications and substitutions do not substantially depart from the spirit and scope of the embodiments of the present application and are intended to be included within the scope of the present application.

Claims (9)

1. An audio playing method applied to a wireless headset is characterized in that the audio playing method comprises the following steps:
detecting whether the wireless earphone is in a wearing state;
if the wireless earphone is in a wearing state, identifying a target audio frequency in the current environment where the wireless earphone is located, and determining a first volume value of the target audio frequency at the position of human ears; the target audio is the audio played by a sound box connected with the wireless earphone;
determining a second volume value of the wireless headset for playing the audio to be played according to the first volume value, and controlling the wireless headset to play the audio to be played at the second volume value, so that the volume of the target audio is stable relative to a wearer of the wireless headset, including: detecting whether the first volume value is larger than a first preset threshold value; if the first volume value is larger than the first preset threshold value and indicates that the volume of the audio played by the sound box is too high for a wearer of the wireless earphone, determining that a second volume value of the audio to be played by the wireless earphone is zero, and carrying out graded silencing on the target audio according to the first volume value so as to keep the volume of the target audio stable relative to the wearer of the wireless earphone; and the audio to be played is the audio with the same audio content as the target audio.
2. The audio playing method according to claim 1, wherein after said detecting whether the first volume value is greater than a first preset threshold, further comprising:
if the first volume value is less than or equal to the first preset threshold, determining a second volume value of the audio to be played by the wireless earphone according to a formula Vol (b) = Vol (m) -Vol (a) + Vol (n);
wherein Vol (m) is a predetermined first preset threshold associated with a wearer of the headset; vol (a) is the first volume value, vol (b) is the second volume value, and Vol (n) is the ambient noise compensation value.
3. The audio playback method of claim 2,
the environment noise compensation value is determined according to the scene type of the current environment where the wireless earphone is located; alternatively, the first and second electrodes may be,
the environment noise compensation value is determined according to the current position of the wireless earphone; alternatively, the first and second electrodes may be,
the environment noise compensation value is a compensation value obtained by searching a corresponding relation table between a first environment volume value and a volume compensation value according to the first environment volume value collected by a microphone of the wireless earphone; the first environment volume value is the sum of volume values corresponding to the audio frequencies except the target audio frequency in the environment where the wireless earphone is currently located.
4. The audio playback method according to claim 2 or 3, wherein the audio playback method further comprises:
detecting whether the environmental noise compensation value is larger than a preset compensation value or not;
if the environmental noise compensation value is larger than a preset compensation value, carrying out silencing treatment on the audio frequency except the target audio frequency in the current environment of the wireless earphone.
5. The audio playing method according to claim 1, wherein after said detecting whether the wireless headset is in a wearing state, further comprising:
if the wireless earphone is in a wearing state, acquiring a target image for shooting the current environment of the wireless earphone;
performing image recognition on the target image, and judging whether a first target person needing to interact with a wearer of the wireless earphone exists in the current environment of the wireless earphone or not;
if a first target person needing to interact with a wearer of the wireless earphone exists in the current environment of the wireless earphone, controlling a heating device of the wireless earphone to heat, or controlling a vibration device of the wireless earphone to start vibration.
6. The audio playback method according to claim 1 or 5, further comprising, after the detecting whether the wireless headphone is in a worn state:
if the wireless earphone is in a wearing state, acquiring a target image for shooting the current environment of the wireless earphone;
performing image recognition on the target image, and judging whether the wireless earphone wearer is performing voice conversation with a preset second target person or not;
if the wireless earphone wearer is carrying out voice conversation with a preset second target person, controlling the wireless earphone to reduce the volume of the audio to be played; or controlling the wireless earphone to stop playing the audio to be played; alternatively, the first and second electrodes may be,
identifying voice data of the wireless headset wearer collected by a microphone of the wireless headset; and if the voice data contains preset keywords, controlling the wireless earphone to stop playing the audio to be played.
7. The audio playing method according to claim 1, wherein after said detecting whether the wireless headset is in a wearing state, further comprising:
if the wireless earphone is in a wearing state, receiving a silencing instruction triggered by a user;
and controlling the wireless earphone to stop playing the audio to be played according to the silencing instruction, and silencing all audio in the current environment of the wireless earphone.
8. A wireless headset comprising a memory, a processor and a computer program stored in the memory and executable on the processor, characterized in that the processor implements the steps of the method according to any one of claims 1 to 6 when executing the computer program.
9. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 6.
CN202110144171.1A 2021-02-02 2021-02-02 Audio playing method, wireless earphone and computer readable storage medium Active CN113038337B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110144171.1A CN113038337B (en) 2021-02-02 2021-02-02 Audio playing method, wireless earphone and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110144171.1A CN113038337B (en) 2021-02-02 2021-02-02 Audio playing method, wireless earphone and computer readable storage medium

Publications (2)

Publication Number Publication Date
CN113038337A CN113038337A (en) 2021-06-25
CN113038337B true CN113038337B (en) 2022-10-28

Family

ID=76459771

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110144171.1A Active CN113038337B (en) 2021-02-02 2021-02-02 Audio playing method, wireless earphone and computer readable storage medium

Country Status (1)

Country Link
CN (1) CN113038337B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113873387A (en) * 2021-10-25 2021-12-31 深圳千岸科技股份有限公司 Volume adjusting method and system based on earphone terminal
CN115065904A (en) * 2022-05-30 2022-09-16 歌尔股份有限公司 Volume adjusting method and device, earphone, electronic equipment and readable storage medium

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103237277A (en) * 2013-04-12 2013-08-07 广东欧珀移动通信有限公司 Method and device for headset audio playing
CN106101929A (en) * 2016-06-30 2016-11-09 维沃移动通信有限公司 A kind of protection human ear audition method and mobile terminal
CN107623776A (en) * 2017-08-24 2018-01-23 维沃移动通信有限公司 A kind of method for controlling volume, system and mobile terminal
CN108140400A (en) * 2016-09-27 2018-06-08 北京小米移动软件有限公司 Control the method and device of volume
CN108989931A (en) * 2018-06-19 2018-12-11 美特科技(苏州)有限公司 Hearing-protection earphone and its method for protecting hearing ability, computer program memory medium
CN109151634A (en) * 2018-07-27 2019-01-04 Oppo广东移动通信有限公司 Wireless headset method for controlling volume, wireless headset and mobile terminal
CN109413555A (en) * 2018-09-30 2019-03-01 Oppo广东移动通信有限公司 Audio-frequency inputting method, device, earphone and electronic equipment

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105376689A (en) * 2015-10-13 2016-03-02 广东欧珀移动通信有限公司 Self-adaptive audio playing control method and system
CN106027809B (en) * 2016-07-27 2019-08-20 维沃移动通信有限公司 A kind of adjusting method and mobile terminal of volume
CN108777827B (en) * 2018-06-14 2019-12-31 Oppo广东移动通信有限公司 Wireless earphone, volume adjusting method and related product
CN109151648A (en) * 2018-10-30 2019-01-04 歌尔科技有限公司 A kind of dynamic regulating method of earpiece volume, device and wireless headset
CN109511040B (en) * 2018-12-27 2020-09-22 歌尔科技有限公司 Whisper amplifying method and device and earphone
CN110996308B (en) * 2019-12-10 2024-03-08 歌尔股份有限公司 Sound playing device, control method thereof, control device thereof and readable storage medium
CN112291664B (en) * 2020-10-30 2022-03-11 歌尔光学科技有限公司 Volume adjusting method, device and system of head-mounted display equipment

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103237277A (en) * 2013-04-12 2013-08-07 广东欧珀移动通信有限公司 Method and device for headset audio playing
CN106101929A (en) * 2016-06-30 2016-11-09 维沃移动通信有限公司 A kind of protection human ear audition method and mobile terminal
CN108140400A (en) * 2016-09-27 2018-06-08 北京小米移动软件有限公司 Control the method and device of volume
CN107623776A (en) * 2017-08-24 2018-01-23 维沃移动通信有限公司 A kind of method for controlling volume, system and mobile terminal
CN108989931A (en) * 2018-06-19 2018-12-11 美特科技(苏州)有限公司 Hearing-protection earphone and its method for protecting hearing ability, computer program memory medium
CN109151634A (en) * 2018-07-27 2019-01-04 Oppo广东移动通信有限公司 Wireless headset method for controlling volume, wireless headset and mobile terminal
CN109413555A (en) * 2018-09-30 2019-03-01 Oppo广东移动通信有限公司 Audio-frequency inputting method, device, earphone and electronic equipment

Also Published As

Publication number Publication date
CN113038337A (en) 2021-06-25

Similar Documents

Publication Publication Date Title
US11569789B2 (en) Compensation for ambient sound signals to facilitate adjustment of an audio volume
US10817251B2 (en) Dynamic capability demonstration in wearable audio device
US9648436B2 (en) Augmented reality sound system
CN107509153B (en) Detection method and device of sound playing device, storage medium and terminal
US9685926B2 (en) Intelligent audio output devices
US9628896B2 (en) Reproducing device, headphone and reproducing method
CN108551604B (en) Noise reduction method, noise reduction device and noise reduction earphone
CN110870201A (en) Audio signal adjusting method and device, storage medium and terminal
WO2019033987A1 (en) Prompting method and apparatus, storage medium, and terminal
US10354651B1 (en) Head-mounted device control based on wearer information and user inputs
CN113038337B (en) Audio playing method, wireless earphone and computer readable storage medium
US11218796B2 (en) Annoyance noise suppression
CN114363770B (en) Filtering method and device in pass-through mode, earphone and readable storage medium
CN112947886A (en) Method and device for protecting user hearing and electronic equipment
US20230410826A1 (en) Audio modification using interconnected electronic devices
CN116324969A (en) Hearing enhancement and wearable system with positioning feedback
US11284183B2 (en) Auditory augmented reality using selective noise cancellation
CN113949955A (en) Noise reduction processing method and device, electronic equipment, earphone and storage medium
US20150181353A1 (en) Hearing aid for playing audible advertisement or audible data
WO2021161722A1 (en) Information processing device, information processing method, information processing program, and information processing system
CN114598970A (en) Audio processing method and device, electronic equipment and storage medium
CN113613122A (en) Volume adjusting method and device, earphone and storage medium
CN113766385A (en) Earphone noise reduction method and device
CN113473304A (en) Howling suppression method, howling suppression device, earphone and storage medium
US11877133B2 (en) Audio output using multiple different transducers

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant