CN112999655A - Intelligent terminal, game real-time AI (Artificial Intelligence) over-scoring method and system applied to intelligent terminal and computer-readable storage medium - Google Patents

Intelligent terminal, game real-time AI (Artificial Intelligence) over-scoring method and system applied to intelligent terminal and computer-readable storage medium Download PDF

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Publication number
CN112999655A
CN112999655A CN202110246047.6A CN202110246047A CN112999655A CN 112999655 A CN112999655 A CN 112999655A CN 202110246047 A CN202110246047 A CN 202110246047A CN 112999655 A CN112999655 A CN 112999655A
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game
layer
picture
resolution
super
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杨东虎
郑自浩
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Shenzhen Grey Shark Technology Co.,Ltd.
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Nanjing Thunder Shark Information Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/325Power saving in peripheral device
    • G06F1/3265Power saving in display device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The invention provides an intelligent terminal, a game real-time AI (Artificial intelligence) over-scoring method and system applied to the intelligent terminal and a computer readable storage medium, wherein an initial dynamic display picture of a game is divided into a game picture layer and a game UI layer, the calculation power of an AI over-scoring processing module is reduced by 10-20%, and the power consumption, the heating and the picture delay of the intelligent terminal are reduced while the image quality of the game UI (such as characters) is ensured to be clear; the resolution of the game picture layer is set to be low resolution, the rendering work of the GPU is reduced, the image quality of the game with high image quality requirements can be guaranteed during operation, the power consumption and the heat of the whole machine are reduced, and the long endurance of the intelligent terminal can be realized for the game with low image quality requirements.

Description

Intelligent terminal, game real-time AI (Artificial Intelligence) over-scoring method and system applied to intelligent terminal and computer-readable storage medium
Technical Field
The invention relates to the technical field of game picture display, in particular to an intelligent terminal, a game real-time AI (artificial intelligence) over-scoring method and system applied to the intelligent terminal and a computer-readable storage medium.
Background
In general, for mobile terminal devices, power consumption and performance are often contradictory; for power consumption and thermal considerations, performance is usually sacrificed, and optimization by handset manufacturers is a balance point between the two. In a game, the GPU obviously consumes 4 users with large power, and particularly, the participation of the GPU is higher and higher nowadays when the hand game is more and more refined and has high image quality, such as peace elite HDR and spirit.
In such a background, when the GPU does not yet exert full capability, power consumption and heat are already touched, and at this time, the GPU, even the CPU, is forced to be down-clocked, and the frame rate becomes unstable.
Reducing the resolution of the image is the most direct and effective way, so many mobile phone manufacturers will switch to rendering at low resolution after the game is entered, but will also introduce negative user evaluation: the traditional image scaling technology is simple and rough, is usually a single-frame super-resolution technology of bilinear interpolation, has strong saw-tooth feeling and has difficult satisfactory effect.
As AI computing power of mobile terminals is increasing, it is expected that the work of GPU will be done by AI. However, there are 3 problems faced in real-time AI bonus for games at the mobile terminal:
1. the game picture (usually a dynamic picture) and the game UI are overlaid (usually characters and small icons) together for overdivision, the characters and images of the UI are fuzzy, and the sawtooth feeling is serious;
2. the game picture and the game UI are overlapped together for overdivision, the calculation force requirement is very high, the power consumption is overlarge, and the equipment is seriously heated;
3. the traditional video AI hyper-score algorithm is usually used for Camera scenes, has high delay and is not suitable for game scenes.
Disclosure of Invention
In order to overcome the technical defects, the present invention provides an intelligent terminal, a game real-time AI over-scoring method and system applied to the intelligent terminal, and a computer-readable storage medium, which simultaneously achieve high image quality, high game frame rate, and low power consumption.
The invention discloses a game real-time AI (Artificial intelligence) over-scoring method applied to an intelligent terminal, which comprises the following steps of: dividing an initial dynamic display picture of a game into a game picture layer and a game UI layer; setting the resolution of the game picture layer to be smaller than a first preset resolution; performing AI (Artificial intelligence) overdivision processing on the game picture layer to enable the resolution ratio of the game picture layer to be larger than a second preset resolution ratio so as to obtain an overdivision game picture layer; the second preset resolution is greater than the first preset resolution; and synthesizing the super-score game picture layer and the game UI layer to obtain an AI super-score display picture.
Preferably, the synthesizing the super-score game screen layer with the game UI layer to obtain an AI super-score display screen further includes: and displaying the AI super-resolution display picture on the intelligent terminal in real time, wherein the time delay of the AI super-resolution display picture relative to the initial dynamic display picture is less than the time for displaying one frame of picture and less than or equal to 16 ms.
Preferably, the dividing the initial dynamic display screen of the game into the game screen layer and the game UI layer further comprises: acquiring the frame rate of the dynamic display picture and the temperature of the intelligent terminal; and when the frame rate is lower than a preset frame rate threshold value and/or the temperature is higher than a preset temperature threshold value, dividing the initial dynamic display picture of the game into a game picture layer and a game UI layer.
Preferably, the synthesizing the super-score game screen layer and the game UI layer to obtain an AI super-score display screen further includes: and acquiring a system UI of the intelligent terminal, and synthesizing the system UI, the super-score game screen layer and the game UI layer to acquire an AI super-score display screen.
A game real-time AI (Artificial intelligence) over-division system applied to an intelligent terminal comprises a picture layering module, a resolution adjustment module, an AI over-division processing module and a layer composition module which are connected with each other; the picture layering module acquires an initial dynamic display picture of a game and divides the initial dynamic display picture into a game picture layer and a game UI layer; the resolution adjusting module acquires the game picture layer, sets the resolution of the game picture layer to be smaller than a first preset resolution and transmits the resolution to the AI super-resolution processing module; the AI super-resolution processing module carries out AI super-resolution processing on the game picture layer to enable the resolution ratio of the game picture layer to be larger than a second preset resolution ratio so as to obtain a super-resolution game picture layer; the second preset resolution is greater than the first preset resolution; and the layer composition module acquires the super-score game screen layer and synthesizes the super-score game screen layer with the game UI layer to acquire an AI super-score display picture.
Preferably, the device further comprises a frame rate detection module and a temperature detection module; the frame rate detection module acquires the frame rate of the dynamic display picture, and the temperature detection module acquires the temperature of the intelligent terminal; and when the frame rate is lower than a preset frame rate threshold value and/or the temperature is higher than a preset temperature threshold value, the image layering module divides an initial dynamic display image of the game into a game image layer and a game UI layer.
Preferably, the layer composition module further obtains a system UI of the intelligent terminal, and synthesizes the system UI, the super-score game screen layer and the game UI layer to obtain an AI super-score display screen; and the AI super-score display picture is displayed on the intelligent terminal in real time, and the time delay of the AI super-score display picture relative to the initial dynamic display picture is less than the time for displaying one frame of picture and less than or equal to 16 ms.
An intelligent terminal comprises any one of the game real-time AI hyper-parting systems; and during the running period of the game, the initial dynamic display picture of the game is processed by the game real-time AI super-score system and then is output as an AI super-score display picture.
A computer-readable storage medium, having stored thereon a computer program which, when executed by a processor, implements the steps of any of the game real-time AI over-scoring methods described above.
After the technical scheme is adopted, compared with the prior art, the method has the following beneficial effects:
1. the initial dynamic display picture of the game is divided into a game picture layer and a game UI layer, the calculation power of the AI over-grading processing module is reduced by 10% -20%, and the power consumption, the heating and the picture delay of the intelligent terminal are reduced while the image quality of the game UI (such as characters) is ensured to be clear;
2. the resolution of the game picture layer is set to be low resolution, so that the rendering work of a GPU is reduced, the image quality of a game with high image quality requirement can be ensured, the power consumption and the heat of the whole machine are reduced, and the long endurance of the intelligent terminal can be realized for the game with low image quality requirement;
3. by monitoring the frame rate of the game and the temperature of the intelligent terminal in real time, the method can realize that: and only when the frame rate and the temperature exceed the preset range, starting AI over-scoring, otherwise, normally using the GPU to perform picture rendering to ensure high resolution.
Drawings
FIG. 1 is a flow chart of a game real-time AI over-scoring method provided by the present invention;
FIG. 2 is a block diagram of a game real-time AI over-scoring system according to the present invention;
fig. 3 is a block diagram illustrating a system for enhancing AI performance of an intelligent terminal according to the present invention.
Detailed Description
The advantages of the invention are further illustrated in the following description of specific embodiments in conjunction with the accompanying drawings.
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
The terminology used in the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in this disclosure and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It is to be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present disclosure. The word "if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.
In the description of the present invention, it is to be understood that the terms "longitudinal", "lateral", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on those shown in the drawings, and are used merely for convenience of description and for simplicity of description, and do not indicate or imply that the referenced devices or elements must have a particular orientation, be constructed in a particular orientation, and be operated, and thus, are not to be construed as limiting the present invention.
In the description of the present invention, unless otherwise specified and limited, it is to be noted that the terms "mounted," "connected," and "connected" are to be interpreted broadly, and may be, for example, a mechanical connection or an electrical connection, a communication between two elements, a direct connection, or an indirect connection via an intermediate medium, and specific meanings of the terms may be understood by those skilled in the art according to specific situations.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in themselves. Thus, "module" and "component" may be used in a mixture.
Referring to the attached figure 1, the invention discloses a game real-time AI (AI) over-score method applied to an intelligent terminal, which comprises the following steps:
s1, dividing the initial dynamic display screen of the game into a game screen layer and a game UI layer;
s2, setting the resolution of the game picture layer to be smaller than a first preset resolution;
s3, carrying out AI super-resolution processing on the game picture layer to enable the resolution ratio to be larger than a second preset resolution ratio so as to obtain a super-resolution game picture layer; the second preset resolution is greater than the first preset resolution;
and S4, synthesizing the super-score game picture layer and the game UI layer to obtain an AI super-score display picture.
According to the invention, the game screen layer and the game UI layer are firstly separated, then the game screen layer is set to be low resolution, the load work of the GPU in the intelligent terminal is reduced, and the work of the GPU is handed over to the AI super-resolution processing module, so that the power consumption and the heating of the whole machine are greatly reduced, the situation that frames are forcibly reduced in the process of game playing is avoided, and the good experience of a user is ensured. Because the AI over-rating processing module only processes the game picture layer, and does not need to process the game UI layer, the calculation power of the AI over-rating processing module is greatly reduced, and the delay of the final output picture is avoided.
Preferably, in step S4, the AI over-score display screen is generated and then displayed in real time on the intelligent terminal, and the delay time of the AI over-score display screen relative to the initial dynamic display screen is less than the time of displaying one frame of the screen and less than or equal to 16ms, that is, the time of directly displaying the initial dynamic display screen in the prior art is T1, while the real-time display time of the AI over-score display screen generated by the AI over-score processing of the present invention is T2, and the time interval between T2 and T1 is less than the time of displaying one frame of the screen and less than or equal to 16ms, that is, the AI over-score display screen generated by the AI over-score processing of the present invention does not cause too long delay, which can bring good experience to the user.
Preferably, as a preferred embodiment of the present invention, as long as the game is detected to be opened, the real-time AI over-score method of the game is randomly adopted to open the AI over-score processing mode.
As another preferred embodiment of the AI over-rating processing mode, the invention further provides a second embodiment of the AI over-rating processing mode, namely, after the game is detected to be opened, the frame rate of the dynamic display screen and the temperature of the intelligent terminal are detected in real time. When the frame rate is lower than a preset frame rate threshold, or the temperature is higher than a preset temperature threshold, or the frame rate is lower than the preset frame rate threshold and the temperature is higher than the preset temperature threshold, starting the AI overtaking processing mode by adopting a game real-time AI overtaking method, and if the abnormal conditions of the frame rate and the temperature are not detected even in the game period, continuing to adopt a system GPU to carry out picture rendering work, thereby ensuring the stability of resolution and the zero-delay condition.
As another preferred embodiment of the AI over-rating processing mode, the present invention further provides a third embodiment of the AI over-rating processing mode, when it is detected that the intelligent terminal is powered on, the endurance of the default intelligent terminal can be guaranteed, and even if it is detected that the temperature of the intelligent terminal is greater than the preset temperature threshold, the normal GUP processing mode is maintained without turning on the AI over-rating processing mode. Of course, in this case, as a special case, there may be a case that the GUP processing load reaches the upper limit, so that a frame drop occurs on the picture, so this embodiment is only a special scene designed for the user, and a selection window may be set in a matching manner, so that the user selects whether to perform adjustment.
It should be noted that the present invention provides a control structure in which the ratio of whether the AI hyper-resolution processing mode is turned on or not and the cooperative work with the normal GUP processing mode is adjustable, and the present invention is not limited to the default of directly entering the AI hyper-resolution processing mode in all cases.
Preferably, since some game interfaces may allow the intervention of the system UI of the intelligent terminal in addition to the dynamic game screen and the game UI interface, that is, the presentation form of the final game includes the game content and the system UI content, the system UI of the intelligent terminal needs to be acquired at this time, and the system UI, the super-split game screen layer and the game UI layer are combined to finally acquire the AI super-split display screen.
The invention also provides a game real-time AI (Artificial Intelligence) over-scoring system applied to the intelligent terminal, which comprises the following steps:
-a frame layering module for segmenting an initial dynamic display frame of the game to generate a plurality of frame contents;
-a resolution adjustment module for adjusting a resolution of the picture;
an AI over-scoring processing module for performing AI over-scoring processing on the picture to improve the resolution of the picture by an AI technique;
the layer composition module is used for fusing the image content layers and outputting the fused image content layers as a complete display image.
In the invention, the picture layering module acquires an initial dynamic display picture of a game and divides the initial dynamic display picture into a game picture layer and a game UI layer. The resolution adjusting module obtains the game picture layer, sets the resolution of the game picture layer to be smaller than a first preset resolution and transmits the resolution to the AI super-resolution processing module. The AI super-resolution processing module carries out AI super-resolution processing on the game picture layer to enable the resolution ratio of the game picture layer to be larger than a second preset resolution ratio so as to obtain a super-resolution game picture layer, wherein the second preset resolution ratio is larger than the first preset resolution ratio. And the layer composition module acquires a super-score game screen layer and synthesizes the super-score game screen layer with the game UI layer to acquire an AI super-score display picture.
The finally output AI super-resolution display picture is a high-resolution display picture, and the processing work is not completely from the system GPU but performed by an AI super-resolution processing module, so that the workload of the system GPU is greatly reduced, and the low energy consumption and the high frame rate of the intelligent terminal are ensured; and because the game UI layer is separated independently, and the AI super-resolution processing module only processes the game picture layer, the time delay of super-resolution picture generation is greatly reduced, and the problem that the AI super-resolution processing in the prior art can not be output in real time is solved. The AI super-score display picture is displayed on the intelligent terminal in real time, and the time delay of the AI super-score display picture relative to the initial dynamic display picture is less than the time for displaying one frame of the picture and less than or equal to 16 ms. Bringing a good gaming experience for the user.
Preferably, the device further comprises a frame rate detection module and a temperature detection module. The frame rate detection module acquires the frame rate of the dynamic display picture, and the temperature detection module acquires the temperature of the intelligent terminal. When the frame rate is lower than a preset frame rate threshold, or the temperature is higher than a preset temperature threshold, or the frame rate is lower than the preset frame rate threshold and the temperature is higher than the preset temperature threshold, the image layering module divides the initial dynamic display image of the game into a game image layer and a game UI layer.
Preferably, in some game interfaces allowing the intervention of the system UI of the intelligent terminal, the layer composition module further obtains the system UI of the intelligent terminal, and combines the system UI, the super-score game screen layer and the game UI layer to obtain an AI super-score display screen.
The invention also provides an intelligent terminal which comprises the game real-time AI super-minute system, wherein during the running period of the game, the initial dynamic display picture of the game is output as the AI super-minute display picture after being processed by the game real-time AI super-minute system.
Referring specifically to fig. 2, the initial dynamic display screen of the game is divided into a game screen layer L1 with a resolution of R1 and a game UI layer L2 with a resolution of R2, where resolution R1 is low resolution and R2 is high resolution to be finally output to the screen, and the game layering information is notified to the device system; after receiving the game layering information, the equipment system transmits an L1 layer address to an AI super-score processing module; the AI super-resolution processing module carries out AI super-resolution processing on the L1 layer equipment to generate an L3 layer super-resolution game picture layer with the resolution of R2; the equipment system synthesizes the L3 layer, the L2 layer and the system UI layer Ln; and outputting the synthesized AI super-resolution display picture to an equipment screen for real-time display.
The present invention also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the game real-time AI over-scoring method described above.
The smart terminal may be implemented in various forms. For example, the terminal described in the present invention may include an intelligent terminal such as a mobile phone, a smart phone, a notebook computer, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a navigation device, etc., and a fixed terminal such as a digital TV, a desktop computer, etc. In the following, it is assumed that the terminal is a smart terminal. However, it will be understood by those skilled in the art that the configuration according to the embodiment of the present invention can be applied to a fixed type terminal in addition to elements particularly used for moving purposes.
It should be noted that the embodiments of the present invention have been described in terms of preferred embodiments, and not by way of limitation, and that those skilled in the art can make modifications and variations of the embodiments described above without departing from the spirit of the invention.

Claims (9)

1. A game real-time AI (Artificial Intelligence) over-scoring method applied to an intelligent terminal is characterized by comprising the following steps:
dividing an initial dynamic display picture of a game into a game picture layer and a game UI layer;
setting the resolution of the game picture layer to be smaller than a first preset resolution;
performing AI (Artificial intelligence) overdivision processing on the game picture layer to enable the resolution ratio of the game picture layer to be larger than a second preset resolution ratio so as to obtain an overdivision game picture layer; the second preset resolution is greater than the first preset resolution;
and synthesizing the super-score game picture layer and the game UI layer to obtain an AI super-score display picture.
2. The real-time AI bonus method of claim 1, wherein said compositing said bonus game screen layer with said game UI layer to obtain an AI bonus display screen further comprises:
and displaying the AI super-resolution display picture on the intelligent terminal in real time, wherein the time delay of the AI super-resolution display picture relative to the initial dynamic display picture is less than the time for displaying one frame of picture and less than or equal to 16 ms.
3. The real-time AI over-scoring method for games as claimed in claim 1, wherein said splitting the initial dynamic display of the game into a game screen layer and a game UI layer further comprises:
acquiring the frame rate of the dynamic display picture and the temperature of the intelligent terminal;
and when the frame rate is lower than a preset frame rate threshold value and/or the temperature is higher than a preset temperature threshold value, dividing the initial dynamic display picture of the game into a game picture layer and a game UI layer.
4. The real-time AI bonus method of claim 1, wherein said synthesizing said bonus game screen layer with said game UI layer to obtain an AI bonus display screen further comprises:
and acquiring a system UI of the intelligent terminal, and synthesizing the system UI, the super-score game screen layer and the game UI layer to acquire an AI super-score display screen.
5. A game real-time AI (Artificial intelligence) super-resolution system applied to an intelligent terminal is characterized by comprising a picture layering module, a resolution adjusting module, an AI super-resolution processing module and a layer composition module which are connected with each other;
the picture layering module acquires an initial dynamic display picture of a game and divides the initial dynamic display picture into a game picture layer and a game UI layer;
the resolution adjusting module acquires the game picture layer, sets the resolution of the game picture layer to be smaller than a first preset resolution and transmits the resolution to the AI super-resolution processing module;
the AI super-resolution processing module carries out AI super-resolution processing on the game picture layer to enable the resolution ratio of the game picture layer to be larger than a second preset resolution ratio so as to obtain a super-resolution game picture layer; the second preset resolution is greater than the first preset resolution;
and the layer composition module acquires the super-score game screen layer and synthesizes the super-score game screen layer with the game UI layer to acquire an AI super-score display picture.
6. The real-time AI hyper-minute system of game of claim 5, further comprising a frame rate detection module and a temperature detection module;
the frame rate detection module acquires the frame rate of the dynamic display picture, and the temperature detection module acquires the temperature of the intelligent terminal;
and when the frame rate is lower than a preset frame rate threshold value and/or the temperature is higher than a preset temperature threshold value, the image layering module divides an initial dynamic display image of the game into a game image layer and a game UI layer.
7. The real-time AI bonus system of claim 5 wherein said layer composition module further obtains a system UI of said intelligent terminal, and composites said system UI, said bonus game screen layer and said game UI layer to obtain an AI bonus display screen;
and the AI super-score display picture is displayed on the intelligent terminal in real time, and the time delay of the AI super-score display picture relative to the initial dynamic display picture is less than the time for displaying one frame of picture and less than or equal to 16 ms.
8. An intelligent terminal, characterized by comprising the game real-time AI over-scoring system of any one of claims 5 to 7;
and during the running period of the game, the initial dynamic display picture of the game is processed by the game real-time AI super-score system and then is output as an AI super-score display picture.
9. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the game real-time AI over-scoring method of any one of claims 1 to 4.
CN202110246047.6A 2021-03-05 2021-03-05 Intelligent terminal, game real-time AI (Artificial Intelligence) over-scoring method and system applied to intelligent terminal and computer-readable storage medium Pending CN112999655A (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108694700A (en) * 2017-04-10 2018-10-23 三星电子株式会社 System and method for deep learning image super-resolution
CN111598776A (en) * 2020-04-29 2020-08-28 Oppo广东移动通信有限公司 Image processing method, image processing apparatus, storage medium, and electronic device
CN112184548A (en) * 2020-09-07 2021-01-05 中国科学院深圳先进技术研究院 Image super-resolution method, device, equipment and storage medium

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108694700A (en) * 2017-04-10 2018-10-23 三星电子株式会社 System and method for deep learning image super-resolution
CN111598776A (en) * 2020-04-29 2020-08-28 Oppo广东移动通信有限公司 Image processing method, image processing apparatus, storage medium, and electronic device
CN112184548A (en) * 2020-09-07 2021-01-05 中国科学院深圳先进技术研究院 Image super-resolution method, device, equipment and storage medium

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