CN112973131A - Rope skipping game control system - Google Patents

Rope skipping game control system Download PDF

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Publication number
CN112973131A
CN112973131A CN202110410257.4A CN202110410257A CN112973131A CN 112973131 A CN112973131 A CN 112973131A CN 202110410257 A CN202110410257 A CN 202110410257A CN 112973131 A CN112973131 A CN 112973131A
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China
Prior art keywords
rope skipping
game
rope
skipping
frequency
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Pending
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CN202110410257.4A
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Chinese (zh)
Inventor
张萍
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Shanghai Re Sr Information Technology Co ltd
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Shanghai Tiao And Tiao Information Technology Partnership LP
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Priority to CN202110410257.4A priority Critical patent/CN112973131A/en
Publication of CN112973131A publication Critical patent/CN112973131A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B5/00Apparatus for jumping
    • A63B5/20Skipping-ropes or similar devices rotating in a vertical plane
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B5/00Apparatus for jumping
    • A63B5/16Training devices for jumping; Devices for balloon-jumping; Jumping aids
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • A63B2071/063Spoken or verbal instructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/17Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/64Frequency, e.g. of vibration oscillation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The invention provides a rope skipping game control system, which is characterized by comprising the following components: the rope skipping monitoring equipment is used for monitoring rope skipping frequency in real time; the rope skipping monitoring equipment also comprises a signal transmitting module used for transmitting the rope skipping frequency; the signal receiving module is used for receiving the rope skipping frequency; the central control module is electrically connected with the signal receiving module, is provided with rear-end software or a game terminal, and sends an instruction to control and process a game according to the rope skipping frequency; the display module is used for displaying game pictures in real time; the invention can combine the rope skipping activity with the game, increase the interest of the rope skipping activity, excite the frequency of the user's motion, expand the rope skipping effect, and make the user take the rope skipping and jump out healthily.

Description

Rope skipping game control system
Technical Field
The invention relates to the field of sports goods, in particular to a rope skipping game control system.
Background
The rope skipping is the best weight-reducing and slimming exercise, and tests show that the exercise effect of skipping 10 minutes and 140 times per minute is equivalent to jogging for half an hour. The skipping rope not only can help people to lose weight, but also can make muscles of the whole body balanced and powerful, and can make the respiratory system, the heart and the cardiovascular system of people fully exercised. The method for losing weight is simple and interesting, is not influenced by weather, is suitable for all people, can achieve the purpose of losing weight only by using one rope, and is particularly suitable for women.
However, as for the user, the simple rope skipping activity is boring, and most users cannot do long-term rope skipping exercise, therefore, in order to solve the above problems, it is necessary to develop a technical scheme to improve the interest of the rope skipping activity and to stimulate the enthusiasm of the user in performing the rope skipping exercise.
Disclosure of Invention
In order to solve the technical problems, the invention provides a rope skipping game control system, which improves the interactivity and the interestingness of a rope skipping game.
The invention provides a rope skipping game control system, which comprises:
the rope skipping monitoring equipment is used for monitoring rope skipping frequency in real time; the rope skipping monitoring equipment comprises a signal transmitting module used for transmitting the rope skipping frequency;
the signal receiving module is used for receiving the rope skipping frequency;
the central control module is electrically connected with the signal receiving module, is provided with rear-end software or a game terminal, and sends an instruction to control and process a game according to the rope skipping frequency;
and the display module is used for displaying the game picture in real time.
Further, the skipping rope monitoring device comprises:
the counting module is used for detecting the rope skipping times of the user; and
and the rope skipping frequency monitoring module is used for obtaining the rope skipping frequency based on the rope skipping times in unit time.
Furthermore, the skipping rope frequency is graded through the central control module, and skipping rope frequencies of different grades correspond to different skipping rope frequency intervals;
the central control module generates a rope skipping frequency curve change diagram according to the rope skipping frequency, determines a rope skipping frequency interval where the rope skipping frequency is located based on the rope skipping frequency curve change diagram, and sends out an instruction corresponding to the rope skipping frequency interval.
Further, the central control module stores the rope skipping frequency in a message queue, performs asynchronous conversion through Netty, and matches the rope skipping frequency with the role motion state in real time.
Furthermore, the central control module sends an instruction to carry out control processing on the game, and the movement state of the character is changed through the control processing;
the manipulation process comprises one or more of the following manipulation processes:
role acceleration, role reversal, role jumping, and role crash stop.
Furthermore, the rope skipping game control system further comprises an audio module, and the audio module prompts a user to operate according to a game preset scene.
Further, the rope skipping game control system comprises a countdown rope skipping mode and a countdown rope skipping mode;
the countdown rope skipping mode specifies rope skipping time, and counts the rope skipping number in the rope skipping time;
the count-down rope skipping mode specifies the number of skipping ropes, and the number of skipping ropes which are not finished yet is calculated.
Furthermore, the rope skipping game control system specifies rope skipping time and/or rope skipping number, and game obstacles are set according to the rope skipping time and/or the rope skipping number;
and the central control module sends an instruction to control the game by changing the rope skipping frequency, changes the movement state of the character by the control processing, and allows the game character to pass through the obstacle when the movement state of the character conforms to the passing condition of the obstacle.
Furthermore, the rope skipping game control system also comprises a scoring module, and the scoring module scores the game according to the completion degree of the game;
the skipping rope frequency is graded through the central control module, skipping rope frequencies of different grades correspond to different skipping rope frequency intervals, and single skipping rope under different skipping rope frequency grades corresponds to different scores;
the central control module generates a rope skipping frequency curve change chart of the game of the court, counts rope skipping times under each rope skipping frequency grade in the game of the court, and scores the game according to scores corresponding to single rope skipping under each rope skipping frequency grade.
Further, the central control module comprises:
the data processing unit is used for carrying out data processing on the rope skipping frequency received by the signal receiving module;
the game scene reading unit is used for importing a game scene, wherein the importing of the game scene comprises reading the motion state of a game role, the setting environment of a game obstacle and the passing condition of the game obstacle;
the instruction generating unit is used for generating an instruction according to the data processing result of the rope skipping frequency to carry out control processing on the game;
a movement judgment unit for judging whether the current movement of the game character satisfies a condition of passing an obstacle;
and the sending unit is used for sending data to the display module to enable the display module to display the current game scene and the motion state of the game role.
The invention aims to improve the interest and entertainment of skipping ropes and stimulate the movement frequency of users. The challenge is set according to the rope skipping frequency in the rope skipping game, so that the rope skipping frequency is accelerated for a user, and the rope skipping movement effect is enlarged. The intelligent skipping rope system fully exploits the advantages of using the intelligent skipping rope, and finally enables a user to take the skipping rope to be healthy.
Drawings
FIG. 1 is a schematic view of a rope skipping game control system;
fig. 2 is a schematic diagram of a central control module.
Detailed Description
The embodiments of the present invention are described below with reference to specific embodiments, and other advantages and effects of the present invention will be easily understood by those skilled in the art from the disclosure of the present specification. The invention is capable of other and different embodiments and of being practiced or of being carried out in various ways, and its several details are capable of modification in various respects, all without departing from the spirit and scope of the present invention.
It should be noted that the drawings provided in the present embodiment are only schematic and illustrate the basic idea of the present invention, and although the drawings only show the components related to the present invention and are not drawn according to the number, shape and size of the components in actual implementation, the form, quantity and proportion of the components in actual implementation may be changed arbitrarily, and the layout of the components may be more complicated.
As shown in fig. 1, the present invention provides a rope skipping game manipulation system, comprising:
a rope skipping monitoring device 100 for monitoring rope skipping frequency in real time; the skipping rope monitoring device 100 comprises a signal transmitting module 101 for transmitting the skipping rope frequency;
a signal receiving module 200, configured to receive the rope skipping frequency;
the central control module 300 is electrically connected with the signal receiving module 200, the central control module 300 is provided with rear-end software or a game terminal, and the central control module 300 sends an instruction to control and process a game according to the rope skipping frequency;
the display module 400 is used for displaying the game picture in real time.
The rope skipping monitoring device 100 further comprises: the counting module 102 is used for detecting the rope skipping times of the user; and a rope skipping frequency monitoring module 103 for obtaining the rope skipping frequency based on the rope skipping frequency in unit time. The rope skipping frequency referred by the invention can be understood as the speed of rope skipping in a popular sense, and the faster the rope skipping is, the higher the rope skipping frequency is.
As a specific implementation mode, a fixed part rotating 360 degrees can be arranged at the end part of a skipping rope handle, the skipping rope body is fixed on the fixed part, and a counting module 102 arranged in the handle counts one-time rotation of the fixed part as skipping rope; the rope skipping frequency monitoring module 103 can record the time length of one rotation of the fixing part, so as to obtain the rope skipping frequency; the rope skipping frequency monitoring module 103 can also set unit time, and obtain the rope skipping frequency based on the rope skipping times in the unit time.
The skipping rope frequency is graded through the central control module 300, and the skipping rope frequencies of different grades correspond to different skipping rope frequency intervals;
the central control module 300 generates a rope skipping frequency curve change diagram according to the rope skipping frequency, determines a rope skipping frequency interval where the rope skipping frequency is located based on the rope skipping frequency curve change diagram, and sends out an instruction corresponding to the rope skipping frequency interval.
As described above, the game role is controlled by the rope skipping frequency, and in order to improve the game experience, the rope skipping frequency needs to be matched with the motion state of the game role in real time, so that bad experience caused by control delay of the game role is avoided.
In order to achieve the purpose of real-time matching, the rope skipping frequency is stored in the message queue through the central control module 300, asynchronous conversion is performed through Netty, and the rope skipping frequency is matched with the character motion state in real time.
The central control module 300 sends an instruction to perform manipulation processing on the game, and the movement state of the character is changed through the manipulation processing;
the manipulation process comprises one or more of the following manipulation processes:
role acceleration, role reversal, role jumping, and role crash stop.
As an exemplary embodiment, a corresponding relationship between the rope skipping frequency interval and the instruction is illustrated here:
the faster the rope skipping frequency is, the greater the difficulty of rope skipping is, and for high-difficulty rope skipping actions such as double shaking, three shaking and the like in rope skipping movement, the rope skipping frequency is used for discriminating, for example, the rope skipping within 0.3 second can be considered as that double shaking is realized, and the rope skipping within 0.3 second can be considered as that three shaking is realized.
The skipping rope frequency of skipping three times within 0.3 second is set as a first grade, and the central control module 300 sends an instruction to turn the role under the first grade;
in the invention, the rope skipping frequency of skipping two times within 0.3 second is set as a second grade, and the central control module 300 sends an instruction to enable the role to skip under the second grade;
the invention sets the rope skipping frequency as 0 and the rope skipping stopping state as the last level, and under the level, the central control module 300 sends an instruction to make the role stop suddenly;
the above embodiment is only used for reference, and the rope skipping frequency interval can be further subdivided to obtain more rope skipping frequency levels, so that the instruction sent by the central control module 300 is more diversified.
The rope skipping game control system provided by the invention further comprises an audio module 500, wherein the audio module prompts a user to operate according to a preset game scene.
The rope skipping game control system comprises a countdown rope skipping mode and a countdown rope skipping mode;
the countdown rope skipping mode specifies rope skipping time, and counts the rope skipping number in the rope skipping time;
the count-down rope skipping mode specifies the number of skipping ropes, and the number of skipping ropes which are not finished yet is calculated.
The rope skipping game control system specifies rope skipping time and/or rope skipping number, and sets game obstacles according to the rope skipping time and/or the rope skipping number;
and the central control module sends an instruction to control the game by changing the rope skipping frequency, changes the movement state of the character by the control processing, and allows the game character to pass through the obstacle when the movement state of the character conforms to the passing condition of the obstacle.
As an exemplary embodiment, the present invention provides a specific game scenario to describe the invention in more detail:
the user enters the game and the game character runs in different environmental contexts. The display module 400 displays the speed at which the game character runs in real time, the speed at which the game character runs corresponding to the rope skipping frequency. Different obstacles are set in the environmental context of the game, and if an obstacle is about to be encountered, the audio module 500 may prompt the user for the desired action, such as: "7 seconds later, the obstacle is encountered to accelerate jump, and the obstacle is counted down"; or "refuel! Obstacles can be encountered after 30, the current obstacles count down, and the like, so that a user can hear voice to broadcast and receive information in real time when skipping a rope;
after receiving the information prompted by the audio module 500, the user performs corresponding operations according to the information to achieve the condition of passing the obstacle, for example, the audio module 500 prompts: "jump will be accelerated when meeting the obstacle after 7 seconds, and when the obstacle is counted down", while audio module 500 performs countdown voice broadcasting, display module 400 displays a countdown screen and a front obstacle approaching along with the movement of the game character, and the user may determine by himself the execution action required to pass through the obstacle, or may set the conditions for broadcasting the passage to audio module 500, such as: "preceding obstacle, traffic condition 'double shake'.
The rope skipping game control system further comprises a scoring module 600, and the scoring module 600 scores the game according to the completion degree of the game.
The skipping rope frequency is graded through the central control module 300, skipping rope frequencies of different grades correspond to different skipping rope frequency intervals, and single skipping rope at different skipping rope frequency grades corresponds to different scores;
the central control module 300 generates a rope skipping frequency curve change chart of the game, counts rope skipping times at each rope skipping frequency level in the game, and scores the game according to scores corresponding to single rope skipping at each rope skipping frequency level.
As shown in fig. 2, the central control module 300 includes:
the data processing unit 301 is configured to perform data processing on the rope skipping frequency received by the signal receiving module;
a game scene reading unit 302, configured to import a game scene, where the import game scene includes reading a motion state of a game character, a setting environment of a game obstacle, and a passing condition of the game obstacle;
the instruction generating unit 303 is configured to generate an instruction according to the data processing result of the rope skipping frequency to perform control processing on the game;
a movement determination unit 304 for determining whether the current movement of the game character satisfies a condition for passing an obstacle;
a sending unit 305, configured to send data to the display module, so that the display module displays the current game scene and the motion state of the game character.
The foregoing embodiments are merely illustrative of the principles and utilities of the present invention and are not intended to limit the invention. Any person skilled in the art can modify or change the above-mentioned embodiments without departing from the spirit and scope of the present invention. Accordingly, it is intended that all equivalent modifications or changes which can be made by those skilled in the art without departing from the spirit and technical spirit of the present invention be covered by the claims of the present invention.

Claims (10)

1. A rope skipping game control system, comprising:
the rope skipping monitoring equipment is used for monitoring rope skipping frequency in real time; the rope skipping monitoring equipment comprises a signal transmitting module used for transmitting the rope skipping frequency;
the signal receiving module is used for receiving the rope skipping frequency;
the central control module is electrically connected with the signal receiving module, is provided with rear-end software or a game terminal, and sends an instruction to control and process a game according to the rope skipping frequency;
and the display module is used for displaying the game picture in real time.
2. The rope skipping game manipulation system of claim 1, wherein the rope skipping monitoring device comprises:
the counting module is used for detecting the rope skipping times of the user; and
and the rope skipping frequency monitoring module is used for obtaining the rope skipping frequency based on the rope skipping times in unit time.
3. The rope skipping game play control system of claim 1, wherein:
the skipping rope frequency is graded through the central control module, and skipping rope frequencies of different grades correspond to different skipping rope frequency intervals;
the central control module generates a rope skipping frequency curve change diagram according to the rope skipping frequency, determines a rope skipping frequency interval where the rope skipping frequency is located based on the rope skipping frequency curve change diagram, and sends out an instruction corresponding to the rope skipping frequency interval.
4. The rope skipping game play control system of claim 3, wherein:
and the central control module stores the rope skipping frequency in a message queue, performs asynchronous conversion through Netty, and matches the rope skipping frequency with the role motion state in real time.
5. The rope skipping game play control system of claim 4, wherein:
the central control module sends an instruction to carry out control processing on the game, and the movement state of the role is changed through the control processing;
the manipulation process comprises one or more of the following manipulation processes:
role acceleration, role reversal, role jumping, and role crash stop.
6. The rope skipping game play control system of claim 1, wherein:
the rope skipping game control system further comprises an audio module, and the audio module prompts a user to operate according to a preset game scene.
7. The rope skipping game play control system of claim 1, wherein:
the rope skipping game control system comprises a countdown rope skipping mode and a countdown rope skipping mode;
the countdown rope skipping mode specifies rope skipping time, and counts the rope skipping number in the rope skipping time;
the count-down rope skipping mode specifies the number of skipping ropes, and the number of skipping ropes which are not finished yet is calculated.
8. The rope skipping game play control system of claim 7, wherein:
the rope skipping game control system specifies rope skipping time and/or rope skipping number, and sets game obstacles according to the rope skipping time and/or the rope skipping number;
and the central control module sends an instruction to control the game by changing the rope skipping frequency, changes the movement state of the character by the control processing, and allows the game character to pass through the obstacle when the movement state of the character conforms to the passing condition of the obstacle.
9. The rope skipping game play control system of claim 1, wherein:
the rope skipping game control system also comprises a scoring module, and the scoring module scores the game according to the completion degree of the game;
the skipping rope frequency is graded through the central control module, skipping rope frequencies of different grades correspond to different skipping rope frequency intervals, and single skipping rope under different skipping rope frequency grades corresponds to different scores;
the central control module generates a rope skipping frequency curve change chart of the game of the court, counts rope skipping times under each rope skipping frequency grade in the game of the court, and scores the game according to scores corresponding to single rope skipping under each rope skipping frequency grade.
10. The rope skipping game play control system of claim 1, wherein the central control module comprises:
the data processing unit is used for carrying out data processing on the rope skipping frequency received by the signal receiving module;
the game scene reading unit is used for importing a game scene, wherein the importing of the game scene comprises reading the motion state of a game role, the setting environment of a game obstacle and the passing condition of the game obstacle;
the instruction generating unit is used for generating an instruction according to the data processing result of the rope skipping frequency to carry out control processing on the game;
a movement judgment unit for judging whether the current movement of the game character satisfies a condition of passing an obstacle;
and the sending unit is used for sending data to the display module to enable the display module to display the current game scene and the motion state of the game role.
CN202110410257.4A 2021-04-16 2021-04-16 Rope skipping game control system Pending CN112973131A (en)

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CN114053647A (en) * 2021-10-28 2022-02-18 百度在线网络技术(北京)有限公司 Control method and device for intelligent skipping rope and storage medium
CN115531833A (en) * 2022-10-08 2022-12-30 安徽科维视讯智能科技有限公司 Outdoor sports intelligent analysis system based on panorama

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114053647A (en) * 2021-10-28 2022-02-18 百度在线网络技术(北京)有限公司 Control method and device for intelligent skipping rope and storage medium
CN115531833A (en) * 2022-10-08 2022-12-30 安徽科维视讯智能科技有限公司 Outdoor sports intelligent analysis system based on panorama

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