CN112969076A - Video live broadcast connection method and system - Google Patents

Video live broadcast connection method and system Download PDF

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Publication number
CN112969076A
CN112969076A CN202110199974.7A CN202110199974A CN112969076A CN 112969076 A CN112969076 A CN 112969076A CN 202110199974 A CN202110199974 A CN 202110199974A CN 112969076 A CN112969076 A CN 112969076A
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CN
China
Prior art keywords
equipment
connection
computer
screen
class
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Pending
Application number
CN202110199974.7A
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Chinese (zh)
Inventor
王晓敏
柴贵山
张琨
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Jiangxi Gelingruke Technology Co ltd
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Jiangxi Gelingruke Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Priority to CN202110199974.7A priority Critical patent/CN112969076A/en
Publication of CN112969076A publication Critical patent/CN112969076A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/02Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/438Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving encoded video stream packets from an IP network
    • H04N21/4383Accessing a communication channel
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention relates to a video live broadcast connection method and a system, wherein the method comprises the steps of obtaining unique identification information of VR equipment and obtaining student information using the VR equipment according to the unique identification information; wherein, the student information comprises a class and a number; receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class; establishing connection between the VR equipment and a computer terminal according to the same-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer. The live video broadcasting method provided by the invention is convenient to use, students do not need to perform additional operation when using VR equipment, the cost is low, the cost for purchasing a large-scale display screen is saved, the application is simple to operate, the time is saved, teachers can randomly switch VR equipment used by different students to master the screen content of students in the whole class in real time, and the automation of on-screen display and switching display is realized.

Description

Video live broadcast connection method and system
Technical Field
The invention belongs to the technical field of video connection, and particularly relates to a live video connection method and system.
Background
At present, VR equipment which is most frequently applied in a classroom is convenient all-in-one machine equipment, and a deeply customized Android system is mostly adopted, so that a screen can be projected through Miracast to achieve the purpose of screen video monitoring. However, since the user of the all-in-one device is a student, the operation of establishing the connection by using Miracast is troublesome, and the switching of the connection device is difficult to automate. In addition, it is difficult to ensure that there is a large display screen supporting Miracast in a classroom.
Disclosure of Invention
In view of the above, the present invention provides a live video connection method and system to solve the problems of complicated operation and high cost of students during video connection in the prior art.
In order to achieve the purpose, the invention adopts the following technical scheme: a video live broadcast connection method comprises the following steps:
acquiring unique identification information of VR equipment and acquiring student information using the VR equipment according to the unique identification information; wherein the student information comprises a class and a number;
receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class;
establishing connection between the VR equipment and a computer terminal according to the on-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer terminal.
Furthermore, an identification chip is arranged on the VR device and used for storing unique identification information;
the unique identification information includes a model number of the VR device and a unique identifier.
Further, the VR device is multiple; further comprising:
and after the connection is determined, the computer end selects to switch VR equipment as required.
Further, the server is directly connected with the VR device through WebRTC.
Further, the computer end displays the connection state with the VR equipment.
Further, the VR equipment adopts a VR helmet.
The embodiment of the application provides a live video connection system, include: the system comprises a plurality of VR devices, a computer end and a server, wherein the VR devices and the computer end are respectively connected with the server;
the server comprises a message forwarding module for forwarding the same-screen request of the computer terminal;
the server is also used for requesting the connection between the VR equipment and a computer end according to the same screen;
the computer end comprises:
the control module is used for selecting classes for teaching and sending the same-screen request of VR equipment in the classes to the server;
the video display module is used for receiving video pictures sent by VR equipment connected with a computer end;
the VR device includes:
the screen capturing module is used for sending the video pictures to the computer end;
and the wireless communication module is used for establishing connection with the computer terminal.
Further, the wireless communication module adopts
webRTC communication module.
By adopting the technical scheme, the invention can achieve the following beneficial effects:
the invention provides a video live broadcast connection method and a system, wherein the method comprises the steps of obtaining unique identification information of VR equipment and obtaining student information using the VR equipment according to the unique identification information; wherein, the student information comprises a class and a number; receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class; establishing connection between the VR equipment and a computer terminal according to the same-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer. The live video broadcasting method provided by the invention is convenient to use, students do not need to perform additional operation when using VR equipment, the cost is low, the cost for purchasing a large-scale display screen is saved, the application is simple to operate, the time is saved, teachers can randomly switch VR equipment used by different students to master the screen content of students in the whole class in real time, and the automation of on-screen display and switching display is realized.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic diagram illustrating steps of a live video connection method according to the present invention;
fig. 2 is a schematic structural diagram of a live video connection system according to the present invention;
fig. 3 is another schematic structural diagram of the video live connection system of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the technical solutions of the present invention will be described in detail below. It is to be understood that the described embodiments are merely exemplary of the invention, and not restrictive of the full scope of the invention. All other embodiments, which can be derived by a person skilled in the art from the examples given herein without any inventive step, are within the scope of the present invention.
A specific video live connection method provided in the embodiment of the present application is described below with reference to the accompanying drawings.
As shown in fig. 1, a video live broadcast connection method provided in an embodiment of the present application includes:
s101, obtaining unique identification information of VR equipment and obtaining student information using the VR equipment according to the unique identification information; wherein the student information comprises a class and a number;
it should be noted that VR devices are worn by students, and the computer is controlled by the teacher.
This application is realized through the server, and the server is connected respectively with VR equipment, computer end, and the server acquires the unique identification information of VR equipment, can acquire corresponding user information according to unique identification information also be student information to obtain student's class and number information.
S102, receiving a class selected by a computer end for teaching and a co-screen request of VR equipment in the class;
the teacher operates through the computer end, the computer end is provided with a web page, the teacher selects a class giving lessons through the web page, and sends a co-screen request of a certain VR device in the class to the server.
S103, establishing connection between the VR equipment and a computer terminal according to the on-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer terminal.
After receiving the on-screen request, the server establishes connection between the computer end and the corresponding VR equipment, and after the connection, the VR equipment transmits the video picture to the computer end.
The working principle of the video live broadcast connection method is as follows: according to the identification of the equipment, the current information such as class and number can be obtained from the server, and meanwhile, the server can also know the connection state of the VR equipment. At the moment, after the teacher logs in from the web front end of the computer, the class of the lecture can be selected, and then any VR device which is started and connected to the server in the class can be selected to be directly connected with the same screen. At this moment, the Web front end sends a screen sharing request to the server, after selecting a certain VR device to share the screen, the server sends a screen sharing instruction to the VR device, and the VR device establishes a WebRTC (Web real-time communication) connection with the Web front end of the teacher. After the connection is successfully established, the selected VR device transmits the video picture to a video display module of the Web end through WebRTC to be displayed. And the control module at the Web end can interrupt the connection with the current VR equipment at any time, and select any equipment connected to the server again in the class for connection.
The teacher can see the screen conditions of all the class VR devices connected to the server at the Web end of the computer, and can select any one of the class VR devices to be connected with the same screen to master the screen conditions of the class VR device.
The application can enable a teacher to directly see the screen projection picture of the VR device in the browser, and hardware requirements for a large screen of a classroom are reduced. Meanwhile, the switching of the same-screen connection and the same-screen equipment can be automatically completed. The requirement of the same screen during class is met, and any operation steps of students are not increased. Therefore, the use is convenient, and the student user does not need to perform additional operation; the cost is low, and the expense for purchasing a large display screen is saved; the operation is simple, and the time is saved; the teacher can conveniently master the screen content of the students in the whole class in real time; the automation of on-screen display and switching display is realized.
In some embodiments, an identification chip is provided on the VR device for storing unique identification information;
the unique identification information includes a model number of the VR device and a unique identifier.
In some embodiments, the VR device is a plurality; further comprising:
and after the connection is determined, the computer end selects to switch VR equipment as required.
It will be appreciated that each student in the class has its own VR device and the teacher may switch the choice of which student's video pictures to look at.
In some embodiments, the server and the VR device are directly connected via WebRTC.
Preferably, the computer displays the connection state with the VR device.
Preferably, the VR device employs a VR headset.
An embodiment of the present application provides a live video connection system, as shown in fig. 2, including: the VR system comprises a plurality of VR devices 201, a computer side 203 and a server 202, wherein the VR devices 201 and the computer side 203 are respectively connected with the server 202;
as shown in fig. 3, the server 202 includes a message forwarding module for forwarding a computer-side on-screen request;
the server is also used for requesting the connection between the VR equipment and a computer end according to the same screen;
the computer end comprises:
the control module is used for selecting classes for teaching and sending the same-screen request of VR equipment in the classes to the server;
the video display module is used for receiving video pictures sent by VR equipment connected with a computer end;
the VR device includes:
the screen capturing module is used for sending the video pictures to the computer end;
and the wireless communication module is used for establishing connection with the computer terminal.
Preferably, the wireless communication module adopts
webRTC communication module.
The working principle of the live video connection system provided by the embodiment of the application is that after the VR equipment is started, the VR equipment is connected with the server. According to the identification of the VR device, the current information such as the class and the number can be obtained from the server, and meanwhile, the server can also know the connection state of the VR device. At the moment, after the teacher logs in from the web front end of the computer, the class of teaching can be selected through the control module, and then any VR device which is started and connected to the server in the class can be selected to be directly connected on the same screen. At the moment, a control module of the Web front end sends a screen sharing request to a server, after a certain device is selected to share a screen, the server sends a screen sharing instruction to the VR device, the VR device initializes a screen capture module of the device, and meanwhile, the VR device establishes WebRTC (Web real-time communication) connection with the Web front end of the teacher through a message forwarding module of the server. After the connection is successfully established, the screen capture module of the selected VR device transmits the video picture to the video display module of the web end for display through a WebRTC (Web real-time communication) module. The control module at the web end can interrupt the connection with the current equipment at any time, and select any equipment connected to the server again in the class for connection. The teacher can see the screen conditions of all the class devices connected to the server through the video display module at the web end, and select any one of the class devices to be connected to the same screen, so that the screen condition of the class VR devices can be mastered.
The embodiment of the application provides computer equipment, which comprises a processor and a memory connected with the processor;
the memory is used for storing computer program, and the computer program is used for executing
Acquiring unique identification information of VR equipment and acquiring student information using the VR equipment according to the unique identification information; wherein the student information comprises a class and a number;
receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class;
establishing connection between the VR equipment and a computer terminal according to the on-screen request; after the connection is determined, the VR equipment transmits the video picture to the computer end;
the processor is used to call and execute the computer program in the memory.
In summary, the present invention provides a video live broadcast connection method and system, where the method includes acquiring unique identification information of a VR device and acquiring student information using the VR device according to the unique identification information; wherein, the student information comprises a class and a number; receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class; establishing connection between the VR equipment and a computer terminal according to the same-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer. The live video broadcasting method provided by the invention is convenient to use, students do not need to perform additional operation when using VR equipment, the cost is low, the cost for purchasing a large-scale display screen is saved, the application is simple to operate, the time is saved, teachers can randomly switch VR equipment used by different students to master the screen content of students in the whole class in real time, and the automation of on-screen display and switching display is realized.
It is understood that the method embodiments provided above correspond to the system embodiments described above, and the corresponding specific contents may be referred to each other, which is not described herein again.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create a system for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the appended claims.

Claims (8)

1. A video live broadcast connection method is characterized by comprising the following steps:
acquiring unique identification information of VR equipment and acquiring student information using the VR equipment according to the unique identification information; wherein the student information comprises a class and a number;
receiving a class selected by a computer terminal for teaching and a co-screen request of VR equipment in the class;
establishing connection between the VR equipment and a computer terminal according to the on-screen request; and after the connection is determined, the VR equipment transmits the video picture to the computer terminal.
2. The method of claim 1,
the VR equipment is provided with an identification chip for storing unique identification information;
the unique identification information includes a model number of the VR device and a unique identifier.
3. The method of claim 1, wherein the VR device is plural; further comprising:
and after the connection is determined, the computer end selects to switch VR equipment as required.
4. The method of claim 1,
the server is directly connected with the VR equipment through WebRTC.
5. The method of claim 1,
and the computer end displays the connection state with the VR equipment.
6. The method according to any one of claims 1 to 5,
VR equipment adopts the VR helmet.
7. A live video connection system, comprising: the system comprises a plurality of VR devices, a computer end and a server, wherein the VR devices and the computer end are respectively connected with the server;
the server comprises a message forwarding module for forwarding the same-screen request of the computer terminal;
the server is also used for requesting the connection between the VR equipment and a computer end according to the same screen;
the computer end comprises:
the control module is used for selecting classes for teaching and sending the same-screen request of VR equipment in the classes to the server;
the video display module is used for receiving video pictures sent by VR equipment connected with a computer end;
the VR device includes:
the screen capturing module is used for sending the video pictures to the computer end;
and the wireless communication module is used for establishing connection with the computer terminal.
8. The system of claim 7, wherein the wireless communication module is a webRTC communication module.
CN202110199974.7A 2021-02-23 2021-02-23 Video live broadcast connection method and system Pending CN112969076A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110199974.7A CN112969076A (en) 2021-02-23 2021-02-23 Video live broadcast connection method and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110199974.7A CN112969076A (en) 2021-02-23 2021-02-23 Video live broadcast connection method and system

Publications (1)

Publication Number Publication Date
CN112969076A true CN112969076A (en) 2021-06-15

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Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107871414A (en) * 2017-12-01 2018-04-03 中国人民解放军后勤工程学院 Maintenance electrician training tutoring system and method based on VR and BIM technology
CN108022468A (en) * 2017-12-13 2018-05-11 安徽天立泰科技股份有限公司 A kind of cloud classroom monitoring system based on VR virtual reality technologies
CN108282677A (en) * 2018-01-24 2018-07-13 上海哇嗨网络科技有限公司 Realize that content throws method, throwing screen device and the system of screen by client
CN110352451A (en) * 2019-02-20 2019-10-18 深圳市鹰硕技术有限公司 One kind is the same as screen teaching method, device and system, smart machine and storage medium
CN110535871A (en) * 2019-09-09 2019-12-03 焦点教育科技有限公司 A kind of classroom real-time video projecting method and system based on WebRTC
US20200066049A1 (en) * 2016-12-08 2020-02-27 Digital Pulse Pty. Limited System and Method for Collaborative Learning Using Virtual Reality
CN111402657A (en) * 2020-05-12 2020-07-10 深圳市虚拟现实技术有限公司 Virtual reality education system
CN111787343A (en) * 2020-06-23 2020-10-16 深圳市思考乐文化教育科技发展有限公司 Classroom live broadcasting system with virtual live broadcasting and implementation method thereof
CN211827655U (en) * 2020-05-12 2020-10-30 深圳市虚拟现实技术有限公司 Virtual reality education system

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200066049A1 (en) * 2016-12-08 2020-02-27 Digital Pulse Pty. Limited System and Method for Collaborative Learning Using Virtual Reality
CN107871414A (en) * 2017-12-01 2018-04-03 中国人民解放军后勤工程学院 Maintenance electrician training tutoring system and method based on VR and BIM technology
CN108022468A (en) * 2017-12-13 2018-05-11 安徽天立泰科技股份有限公司 A kind of cloud classroom monitoring system based on VR virtual reality technologies
CN108282677A (en) * 2018-01-24 2018-07-13 上海哇嗨网络科技有限公司 Realize that content throws method, throwing screen device and the system of screen by client
CN110352451A (en) * 2019-02-20 2019-10-18 深圳市鹰硕技术有限公司 One kind is the same as screen teaching method, device and system, smart machine and storage medium
CN110535871A (en) * 2019-09-09 2019-12-03 焦点教育科技有限公司 A kind of classroom real-time video projecting method and system based on WebRTC
CN111402657A (en) * 2020-05-12 2020-07-10 深圳市虚拟现实技术有限公司 Virtual reality education system
CN211827655U (en) * 2020-05-12 2020-10-30 深圳市虚拟现实技术有限公司 Virtual reality education system
CN111787343A (en) * 2020-06-23 2020-10-16 深圳市思考乐文化教育科技发展有限公司 Classroom live broadcasting system with virtual live broadcasting and implementation method thereof

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Application publication date: 20210615