CN112957730B - Plot interaction method and device and electronic equipment - Google Patents

Plot interaction method and device and electronic equipment Download PDF

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Publication number
CN112957730B
CN112957730B CN202110038953.7A CN202110038953A CN112957730B CN 112957730 B CN112957730 B CN 112957730B CN 202110038953 A CN202110038953 A CN 202110038953A CN 112957730 B CN112957730 B CN 112957730B
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role
character
game
timeline
scenario
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CN112957730A (en
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沈潇靓
詹彦彬
张哲川
许倩
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game

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Abstract

The application provides a plot interaction method, a plot interaction device and electronic equipment, wherein in the running process of a game, the electronic equipment detects a plot interaction trigger operation, a role time line adjusting window is output to display a plurality of role identifications, the role identifications respectively correspond to the role time lines of different virtual roles in a game plot, a player can freely select the role identifications corresponding to the role time lines to be watched, so that the electronic equipment determines a target role time line to be displayed, the corresponding role plot content is utilized to update a game plot scene displayed on a game interface, the selected role plot content is displayed, the player does not need to search the positions of a plurality of virtual roles and sequentially click and play the corresponding role plot content, the plot interaction mode is greatly simplified, the duration spent on viewing the plot content of the virtual roles is shortened, the player can understand the global plot under the multi-line plot situation in a parallel space, and the plot understanding threshold is reduced.

Description

Plot interaction method and device and electronic equipment
Technical Field
The present application relates to the field of communications technologies, and in particular, to a scenario interaction method, an apparatus, and an electronic device.
Background
In recent years, as the functions and interactive modes of application programs such as games are rich, interactive narrative games are popular among more players, such as a narrative puzzle game, the story line of the narrative game is presented in a puzzle form, and during the game, the player can control a virtual character, walk in a virtual application scene at a first person view angle, watch the story line of the character, and interact with a specific virtual object to know the story line content and decrypt the story line content.
In the game process, a player finds any virtual character, clicks and selects to view the character timeline of the virtual character, so that the electronic equipment can play the plot content related to the virtual character from the beginning; if the plot content of other virtual characters needs to be known, the player needs to find the corresponding virtual character, and click and select to view the character timeline of the virtual character, under the condition, the electronic device closes the plot content of the character timeline played before to play the plot content of the character timeline selected this time.
It can be seen that, in the scenario interaction method of the current player in the game process, only the scenario content of a certain role timeline can be checked at the same time, and in order to know the scenario contents of different virtual roles, the player needs to continuously search and switch to check the corresponding role timelines, which is tedious in process and not beneficial to decryption by the player.
Disclosure of Invention
In view of the above, in order to solve the above technical problem, the present application proposes the following technical solutions:
in one aspect, the present application provides a scenario interaction method, including:
detecting a plot interaction triggering operation, and outputting a role time line adjusting window, wherein the role time line adjusting window comprises a plurality of role identifications which respectively correspond to the role time lines of different virtual roles in a game plot;
in response to the selection operation of the plurality of role identifications displayed by the role timeline adjusting window, determining a target role timeline corresponding to the role identifications in a selected state;
and updating a game scenario scene played by a game interface by using the determined role scenario content corresponding to the target role timeline, and displaying the role scenario content.
In some embodiments, the detecting a storyline interaction triggers an operation to output a character timeline adjustment window, comprising:
displaying a plot interaction entry identifier at the front end of the game interface;
and responding to the triggering operation of the plot interaction entrance identification, and outputting a role timeline adjusting window.
In some embodiments, the determining, in response to the selection operation of the plurality of character identifications displayed in the character timeline adjustment window, a target character timeline corresponding to the character identification in a selected state includes:
obtaining a deselection operation performed on at least one role identifier in a selected state displayed by the timeline adjusting window; and/or the presence of a gas in the atmosphere,
acquiring a selected operation performed on at least one character identifier which is displayed in an unselected state by the timeline adjusting window;
determining a target role timeline corresponding to the role identifier updated to the selected state in response to the obtained selection operation; the obtained selection operation comprises the deselection operation and/or the selection operation.
In some embodiments, the updating a game scenario played by a game interface by using the determined character scenario content corresponding to the target character timeline, and displaying the character scenario content includes:
and for the game scenario scene played by the game interface, canceling the display of the role scenario content corresponding to the role identifier which executes the canceling operation, and increasing the display of the role scenario content corresponding to the role identifier which executes the selecting operation.
In some embodiments, the updating, by using the determined character scenario content corresponding to the target character timeline, a game scenario scene played by a game interface, and displaying the character scenario content includes:
updating a game play sequence according to the determined target character time line;
switching a first target role timeline newly loaded in the updated game playing sequence and/or a second target role timeline loaded in the game playing sequence before updating and in an inactivated state into an activated state, and displaying role scenario contents corresponding to the corresponding target role timeline switched into the activated state in a game scenario scene of a game interface;
detecting a character timeline to be unloaded, which is loaded by the game play sequence before updating, is in an activated state and is different from the target character timeline;
and canceling the activation state of the to-be-unloaded character timeline to cancel the display of the character scenario content corresponding to the to-be-unloaded character timeline in the game scenario scene of the game interface.
In some embodiments, the method further comprises:
and dynamically displaying the character identification of the virtual character contained in the corresponding scene frame image in the game scenario scene played by the game interface.
In some embodiments, the method further comprises:
displaying a game scene thumbnail map on the game interface, wherein the game scene thumbnail map comprises at least one virtual space area determined based on game scenario content;
and dynamically displaying the position change of a target virtual character in the game scene thumbnail map, wherein the target virtual character refers to a virtual character contained in the character scenario content corresponding to the target character timeline.
In some embodiments, the method further comprises:
determining that the number of the target role time lines is multiple, and obtaining role position display states corresponding to the multiple target role time lines;
the dynamically displaying the position change of the target virtual character in the game scene thumbnail map comprises the following steps:
and controlling the position identifiers of virtual roles contained in the role scenario contents corresponding to different target role timelines in the game scene thumbnail map to present corresponding role position display states.
In some embodiments, the method further comprises:
responding to the selection operation of any virtual space area of the game scene thumbnail map, and determining the to-be-played plot content corresponding to the selected virtual space area;
and updating the game scenario scene played by the game interface into the scenario content to be played.
In another aspect, the present application further provides a plot interaction apparatus, including:
the system comprises a plot interaction detection module, a role timeline adjusting module and a role timeline adjusting module, wherein the plot interaction detection module is used for detecting the plot interaction triggering operation and outputting a role timeline adjusting window, the role timeline adjusting window comprises a plurality of role identifications, and the plurality of role identifications respectively correspond to the role timelines of different virtual roles in the game plot;
a target role timeline determining module, configured to determine, in response to a selection operation on the role identifier displayed in the role timeline adjusting window, a target role timeline corresponding to the role identifier in a selected state;
and the game scenario scene updating module is used for updating the game scenario scene played by the game interface by utilizing the determined role scenario content corresponding to the target role timeline and displaying the role scenario content.
In another aspect, the present application further provides an electronic device, including:
a display module; a communication module;
a memory for storing a program for implementing the scenario interaction method as described above;
and the processor is used for loading and executing the program stored in the memory so as to realize the steps of the plot interaction method.
In yet another aspect, the present application further proposes a computer-readable storage medium having a computer program stored thereon, the computer program being executed by a processor to implement the steps of the plot interaction method as described above.
Therefore, in the embodiment of the application, in the running process of a game, when a player wants to adjust the game scenario scene content played by a game interface, scenario interaction triggering operation can be performed on the game interface, the electronic device detects the scenario interaction triggering operation, a character timeline adjusting window is output to display a plurality of character identifiers, the plurality of character identifiers respectively correspond to character timelines of different virtual characters in the game scenario, the player can freely select the character identifiers corresponding to a plurality of character timelines to be viewed, the electronic device responds to the selection operation of the character identifiers, after the target character timeline to be displayed is determined, the corresponding character scenario content can be directly utilized to update the game scenario displayed by the game interface, the selected character scenario content is displayed, so that the player can simultaneously view the respective corresponding character scenario content of the plurality of selected character timelines according to personal requirements, and the degree of freedom of difficulty adjustment of the player is increased; and the player does not need to search the positions of the corresponding virtual objects in the game scenario, and compared with the mode that a plurality of virtual characters needing to be checked are searched at present and the scenario content corresponding to the corresponding character timeline is played by sequentially clicking among the virtual characters, the scenario interaction mode is greatly simplified, the duration spent on checking the scenario contents of the virtual characters is shortened, the scenario contents of the virtual characters are watched at the same time, the player can understand the global story plot under the situation of multi-line narrative in the parallel space, and the threshold of understanding the scenario is lowered.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the embodiments or the prior art descriptions will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic flowchart of an alternative example of a scenario interaction method proposed in the present application;
FIG. 2 is a schematic view of an alternative game interface suitable for use in the scenario interaction method set forth in the present application;
FIG. 3 is a schematic view of an alternative game interface showing a character time adjustment window suitable for use in the scenario interaction method set forth in the present application;
fig. 4 is a flowchart illustrating another alternative example of the scenario interaction method proposed in the present application;
fig. 5 is a flowchart illustrating another alternative example of the scenario interaction method proposed in the present application;
fig. 6 is a schematic diagram of a game playing sequence suitable for use in the scenario interaction method proposed in the present application;
fig. 7a is a schematic view of an optional game interface showing a character mark and a thumbnail map of a game scene, which is applicable to the scenario interaction method proposed in the present application;
FIG. 7b is a schematic diagram of an alternative game interface showing a character marker and a thumbnail map of a game scene for use in the scenario interaction method of the present application;
fig. 8 is a schematic flowchart illustrating yet another alternative example of a scenario interaction method proposed in the present application;
FIG. 9 is a schematic diagram of an alternative thumbnail map of a game scene suitable for use in the scenario interaction method of the present application;
fig. 10 is a schematic structural diagram of an alternative example of a scenario interaction apparatus proposed in the present application;
fig. 11 is a schematic structural diagram of another alternative example of the scenario interaction apparatus proposed in the present application;
fig. 12 is a schematic hardware structure diagram of an alternative example of an electronic device suitable for the scenario interaction method and apparatus proposed in the present application.
Detailed Description
Aiming at the description of the background technology part, the player is expected to flexibly adjust the number of role time lines related to a game scenario played on a game interface according to the watching requirement of the player on the game scenario and the free control on the game stage puzzle solving difficulty in the playing process of a narrative puzzle-solving game, for example, a plurality of role time lines are loaded, and one or more role time lines are unloaded from the loaded plurality of role time lines, so that the player can watch the game scenario formed by splicing the role scenario contents of the plurality of role time lines, can be a global scenario time line and watch the whole scenario content; the method can also be used for watching the plot content of the role time line of some virtual roles selected and played by the player, and is not limited to the role plot of a single role time line which only experiences one virtual role each time, so that the player can understand the plot under the multi-line narrative scene in the parallel space, the plot understanding threshold is reduced, the game plot interaction mode is enriched, and the game plot interaction interest and flexibility are improved.
The virtual reality technology and the rendering technology can be used for obtaining various game scenario scenes, various virtual roles and the like in the game, the specific construction processes of the specific virtual scenes and the virtual roles are not detailed in the application, and in order to improve the efficiency, the reliability and the like of model construction and control, artificial Intelligence (AI) can be combined to construct role models of the virtual roles and control the role models to show different animation effects and update the game scenario scenes and the like, even the convenience and the reliability of man-machine interaction can be realized or improved by using the AI technology, the specific realization can be determined according to the situation, and the detailed description is not made one by one in the application.
The artificial intelligence Technology, as a comprehensive subject, generally includes basic technologies such as a sensor, a dedicated artificial intelligence chip, cloud computing, distributed storage, a big data processing Technology, an operation/interaction system, and mechatronics, and software technologies such as a Computer Vision Technology (CV), a Speech Technology (Speech Technology), a Natural Language Processing (NLP), machine learning, and deep learning.
For example, the method and the device for processing the game scenario can utilize machine learning/deep learning algorithms such as an artificial neural network, a belief network, reinforcement learning, transfer learning and the like to pre-construct role models of different virtual roles in the game scenario and realize rendering processing of the game scenario scene, so that virtual objects contained in the game scenario scene displayed on a game interface are more forced, actions of the virtual roles are smoother and the like, and a specific implementation process is not described in detail.
It should be noted that, the narrative puzzle-solving game described above in the present application may be an offline game, that is, the user installs and runs the game on an electronic device such as a mobile phone, a tablet computer, a desktop computer, or a notebook computer, and during the running of the game, the electronic device may execute the scenario interaction method provided in the present application, so as to meet the requirement of the player on the game scenario interaction. In the game running process, the function realization supporting the game interface to display different game scenario scenes can be realized locally on the electronic equipment, namely the electronic equipment calls the corresponding function components stored locally to support the realization of corresponding scenario interaction, and the specific realization process is not described in detail herein.
In still other embodiments provided by the present application, the running of the game requires that the client of the electronic device interacts with the corresponding game server, so as to satisfy the interactive game of the player on the scenario of the game scenario, for example, after the player executes each input operation on the content displayed on the game interface displayed on the electronic device, the electronic device may generate a corresponding request or instruction according to the input operation, and send the corresponding request or instruction to the game server, and the game server responds to the request or instruction and feeds back corresponding information to update the content displayed on the game interface of the electronic device.
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that, for convenience of description, only the portions related to the related invention are shown in the drawings. The embodiments and features of the embodiments in the present application may be combined with each other without conflict. Also, the terms "a," "an," "the," and/or "the" are not intended to refer to the singular, but may include the plural unless the context clearly dictates otherwise. In general, the terms "comprises" and "comprising" merely indicate that steps and elements are included which are explicitly identified, that the steps and elements do not form an exclusive list, and that a method or apparatus may include other steps or elements. An element defined by the phrase "comprising one of \ 8230: \ 8230:" does not exclude the presence of additional identical elements in the process, method, article, or apparatus comprising the element.
Also, in the description of the embodiments of the present application, "/" indicates an inclusive meaning unless otherwise specified, for example, a/B may indicate a or B; "and/or" herein is merely an association describing an associated object, and means that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, in the description of the embodiments of the present application, "a plurality" means two or more than two. The terms "first", "second" and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of that feature.
Referring to fig. 1, a schematic flow chart of an optional example of the scenario interaction method provided by the present application may be applied to an electronic device, where the electronic device may be a smart phone, a tablet computer, a Personal Computer (PC), a netbook, an Augmented Reality (AR) device, a Virtual Reality (VR) device, a vehicle-mounted device, a robot, a desktop computer, and the like. As shown in fig. 1, the scenario interaction method provided in this embodiment may include:
s11, showing a plot interaction entrance identifier at the front end of a game interface;
step S12, responding to the trigger operation of the plot interaction entrance identifier, and outputting a role timeline adjusting window;
when a player starts a game, the electronic device outputs a corresponding game interface, as shown in fig. 2, which shows a game scenario scene included in the game scenario, such as a default game scenario scene, and the like, which may be determined according to pre-configured data. For a game of a level type, after a player enters any level of the game, a default level scene of the level can be displayed, or according to level configuration data, a role timeline of a certain virtual role is loaded randomly before entering the level, and after entering the level, the role scenario content corresponding to the role timeline is displayed.
In the running process of the game, if a player wishes to change a role timeline included in a game scenario scene currently displayed by the game interface, for example, the player can view the role scenario content corresponding to the role timeline of one or more other virtual roles, or cancel the role scenario content corresponding to the role timeline of one or more currently displayed virtual roles, that is, the player wishes to interact with the scenario displayed by the game interface, and can initiate a corresponding scenario interaction request.
Specifically, in the embodiment of the present application, a scenario interaction entry identifier is displayed at a front end of a game interface output by an electronic device, for example, a function key of "compare" in the game interface shown in fig. 2, but is not limited to the scenario interaction entry identifier shown in fig. 2, and the scenario interaction entry identifier may also be a specific icon or other information configured in advance, and the content of the scenario interaction entry identifier and the display manner thereof are not limited in the present application.
In this way, no matter what link the game is running, the scenario interaction entry identifier can be displayed at the forefront of the game interface, and the player can execute the scenario interaction operation at any time, for example, clicking a "contrast" function key, the electronic device detects the scenario interaction trigger operation, and outputs a character timeline adjusting window on the game interface, that is, the processor of the electronic device outputs the character timeline adjusting window in response to the trigger operation on the scenario interaction entry identifier, and outputs the character timeline adjusting window, such as the character timeline adjusting window displayed on the further optional game interface shown in fig. 3, but not limited to the layout and the display manner of the character timeline adjusting window shown in fig. 3, which is only taken as an example for illustration.
As shown in fig. 3, a character timeline adjustment window displayed on a game interface may include a plurality of character identifiers, where the plurality of character identifiers may respectively correspond to character timelines of different virtual characters in a game scenario, and in this application embodiment, the character identifier may include names, head portraits, and/or identities of the corresponding virtual characters, and attribute information of the different virtual characters may be distinguished.
It can be seen that, in the embodiment of the present application, when a player generates a need for adjusting content of a currently displayed game scenario scene, that is, after entering a certain level of a game, a player needs to view a role timeline of one or more virtual roles in an entire game scenario configured in the level, and can directly trigger a scenario interaction entry identifier displayed in a current game interface, enter a role timeline adjustment window capable of adjusting the role timeline included in the played game scenario, and select to view the role timeline of one virtual role without returning to a specific interface (such as a game first page), or find a position where one virtual role is located, click the virtual role, and select to view the role timeline of the one virtual role, thereby implementing real-time operation in a game process, and improving flexibility and convenience for selecting to view the role timeline.
Step S13, in response to the selection operation of a plurality of role identifiers displayed on the role timeline adjusting window, determining a target role timeline corresponding to the role identifiers in the selected state;
as described above, as shown in fig. 3, while the character timeline adjustment window displays character identifiers of a plurality of virtual characters (i.e., all virtual characters having character timelines), each character identifier is configured with an editable option, and a player can operate through the option to switch between a selected state and a deselected state of the corresponding character identifier.
For example, as shown in fig. 3, for a corresponding character identifier displayed in the character timeline adjusting window, a player may check a corresponding selection box to check the character identifier of the virtual character of the character timeline to be displayed, for example, by double-clicking the selection box corresponding to the character identifier, switching between a selected state and a deselected state of the character identifier is realized; or clicking the selection box corresponding to the character identifier to enable the selection box to be in an editable state, right clicking to pop up a prompt window for whether the selection box is checked, and the player can select yes or no to switch between the selected state and the deselected state of the character identifier.
Therefore, in the character timeline adjusting window shown in fig. 3, a player may want to show one or more character timelines that are not currently selected to be shown according to personal needs, may select a corresponding character identifier, and determine a character timeline corresponding to each selected character identifier as a target character timeline; meanwhile, if one or more character timelines which are not selected to be displayed currently are not desired to be displayed, the check of the corresponding character identifier can be cancelled, so that the character timeline corresponding to the role identifier which is not checked is eliminated from the previously determined target character timeline, and the character timeline is no longer the target character timeline. After the switching of the role timeline is completed in this way, the content of the game scenario played by the game interface is changed correspondingly, and the specific changing process is as follows.
Based on the above description, the target character timeline in the embodiment of the present application refers to the character timeline of the virtual character included in the game scenario that the player wants to play on the game interface after the player performs the scenario interaction operation this time, that is, the character timeline corresponding to the character scenario content that the player wants to view. In conjunction with the above analysis, it may include a character timeline that has been loaded and played before, may include a new character timeline that has not been loaded before, may include a character timeline that has been loaded before but deactivated, cannot be played, and so on, as the case may be.
Therefore, the number of the determined target character timelines can be one or more, the character timelines including all virtual characters is the global scenario timeline, the target character timelines can be determined according to the game scenario watching requirements of different players at different moments, and the number of the determined target character timelines is not limited in the application.
Therefore, in the embodiment of the application, the electronic device can load a plurality of character timelines simultaneously, the character timelines can be added or deleted at any stage of the game process, the game does not need to be paused or a specific virtual character does not need to be searched for to be clicked, the character timeline viewing entry of the specific virtual character is displayed, and therefore the continuity of the game scenario is guaranteed, and the degree of freedom of a player in difficulty adjustment is increased. If the player wants to reduce the difficulty of the game, more character timelines can be selected, even all character timelines can be selected, so that more plot contents of game stages can be seen and more riddle-solving clues can be found under the state of multi-line narrative in parallel space; conversely, if the player wishes to increase the difficulty of the game, fewer character timelines can be selected, fewer game scenario contents can be watched, and the puzzle can be resolved through fewer clues.
And S14, updating a game scenario scene played by the game interface by using the role scenario content corresponding to the determined target role time line, and displaying the role scenario content.
For a narrative riddle game, a player can divide a Timeline (Timeline) of a plot into a global plot Timeline and a role Timeline according to a seen global sequential storyline, such as a Chinese character, a dialogue, a role behavior animation and the like, wherein the role Timeline refers to the role plot content related to a selected corresponding virtual role and is played according to a time occurrence sequence; the global scenario timeline refers to scenario contents of all virtual roles in the whole world which are played simultaneously, that is, the role scenario contents corresponding to the role timelines of all virtual roles in the game scenario are played according to the time occurrence sequence, so that a player can watch the whole story content.
The time lines can be time line sequences actually, specifically can be information such as audio, animation, characters and the like of corresponding virtual roles, can be formed by the information according to a scenario occurrence sequence, each formed time line sequence is bound with the corresponding virtual roles to form the role time lines of the virtual roles, and in the game running process, after the time lines can be loaded to a game playing sequence and activated, a game interface can play the role scenario content of the role time lines, namely the time line sequences, and the specific implementation process is not detailed.
Therefore, after one or more target character timelines are determined, because the character storylines corresponding to different character timelines are often different, in order to ensure story continuity, under the condition that the number of the target character timelines is multiple, the character storylines corresponding to the multiple character timelines can be spliced to obtain relatively complete storyline content, the relatively complete storyline content is played through a game interface output by the electronic device, namely, the game storyline scene determined and played by the game interface is updated, the character storyline content corresponding to the currently selected target timeline is displayed, and the selection and viewing requirements of the player on the game storyline content are met.
In summary, in the embodiment of the present application, in a game running process, when a player wishes to adjust a content of a game scenario played by a game interface, a scenario interaction triggering operation may be performed on the game interface, and when the electronic device detects the scenario interaction triggering operation, a character timeline adjustment window is output to display a plurality of character identifiers, where the character identifiers correspond to character timelines of different virtual characters in a game scenario, respectively, and a player may freely select a character identifier corresponding to one or more character timelines to be viewed, and after determining a target character timeline to be displayed, the electronic device may directly use the corresponding character scenario content to update a game scenario displayed by the game interface, and display the selected content of each character scenario, thereby satisfying a requirement that the player wishes to view the scenario contents of a plurality of virtual characters at the same time, without requiring the player to search positions of the plurality of virtual characters, and sequentially click to play the corresponding scenario content, greatly simplifying a scenario interaction manner, shortening a time duration spent on viewing the scenario contents of the plurality of virtual characters, and because the player can simultaneously select one or a plurality of characters at different positions to view the play the roles, and thereby facilitating understanding of the scenario in parallel in the scenario space by the player, and reducing difficulty of the player in understanding of the scenario.
Referring to fig. 4, a schematic flow chart of another optional example of the scenario interaction method provided in the present application, where this embodiment may be an optional detailed implementation of the scenario interaction method described in the foregoing embodiment, but is not limited to the detailed implementation described in this embodiment, and as shown in fig. 4, the method may include:
s21, displaying a plot interaction entry identifier at the front end of a game interface;
s22, responding to the trigger operation of the plot interaction entrance identifier, and outputting a role timeline adjusting window;
regarding the implementation process of step S21 and step S22, reference may be made to the description of the corresponding part in the foregoing embodiment, and this embodiment is not described in detail.
Step S23, obtaining a deselection operation executed on at least one role identifier in a selected state displayed by the time line adjusting window;
step S24, acquiring a selected operation executed on at least one role identifier in an unselected state displayed by the time line adjusting window;
in conjunction with the description of the corresponding part of the above embodiment, referring to the game interface diagram shown in fig. 3, for the character timeline of the virtual character included in the currently played game scenario, the player does not want to continue to watch the character timeline of the virtual character, before the adjustment, the character identifier of the virtual character in the timeline adjustment window is in the selected state, and the player may perform a deselection operation on its selection box, such as canceling the check in the "x" corresponding selection box. If the player wishes to view the character timeline of an unplayed virtual character, such as the character timeline of wei xx, a selection operation can be performed on the selection box corresponding to the character identifier, such as the character identifier of wei xx being checked in fig. 3.
It should be noted that fig. 3 shows an application scenario of a character identifier for checking one virtual character, that is, an application scenario in which a player watches a single character timeline, and for an application scenario in which a player watches multiple character timelines, an implementation process of the player checking the multiple character timelines is similar to the above-described selection implementation process, and detailed descriptions are not given in this application.
Step S25, responding to the obtained deselection operation and selection operation, and determining a target role timeline corresponding to the role identifier updated to the selected state;
it can be understood that, in response to the obtained deselection operation, the electronic device may cancel the activation state of the role timeline corresponding to the role identifier that performs the deselection operation, the role timeline no longer being the target role timeline; and responding to the acquired selection operation, if the selected role identification is selected for the first time, loading the corresponding role time line, and taking the role time line as a target role time line; if the selected character identifier is not selected for the first time, the character timeline corresponding to the character identifier may have been loaded in the game play sequence, and may be directly determined as a target character timeline, so as to reactivate the target character timeline.
Moreover, in practical application of the present application, according to a viewing requirement of a player for the content of the scenario, the player may only perform the deselection operation, for example, in the character identifiers currently in the selected state, the player does not need to view the character timelines corresponding to the character identifiers in the unselected state, and meanwhile, for the character timelines corresponding to one or more character identifiers currently in the selected state, playback and viewing are also not needed, so that the deselection operation may be performed on the character identifiers corresponding to the one or more character timelines that do not need to be viewed again.
Similarly, the player may only perform the above-mentioned selected operation, for example, on the basis of the character identifier currently in the selected state, the player needs to check the character timeline corresponding to one or more character identifiers currently in the unselected state, and may perform the above-mentioned selected operation on the corresponding character identifier, where the specific operation process is not described in detail in this application.
It can be seen that, the electronic device of the present application may determine the target role timeline in response to an actually obtained selection operation (such as the above-mentioned deselection operation and/or the above-mentioned selection operation), and the embodiment of the present application is only described by taking a case where the obtained selection operation includes the above-mentioned deselection operation and the above-mentioned selection operation as an example, and the implementation process of the obtained selection operation including the above-mentioned deselection operation or the above-mentioned selection operation is similar, and the detailed description of the present application is omitted.
And step S26, for the game scenario scene played by the game interface, canceling the display of the role scenario content corresponding to the role identifier which executes the canceling selection operation, and increasing the display of the role scenario content corresponding to the role identifier which executes the selection operation.
As described above, according to the embodiment of the present application, in the above manner, one or more character timelines that are output are deleted, display of the character scenario content of the character timeline is cancelled, one or more character timelines are additionally output, a game scenario that can be played in a game interface is added, and display of the corresponding character scenario content is added, so that a player can see scenario content corresponding to one or more character timelines that is determined to be finally presented by the player.
As analyzed above, in the case that the selection operation performed by the player in the timeline adjusting window includes the above-mentioned deselection operation, in step S26, the display of the character scenario content corresponding to the character identifier performing the deselection operation is cancelled for the game scenario played on the game interface; similarly, if the selection operation performed by the player in the timeline adjusting window includes the above-mentioned selection operation, in step S26, the display of the character scenario content corresponding to the character identifier performing the selection operation is added to the game scenario scene played on the game interface. Therefore, the updating process of the character scenario content of the game scenario scene played by the game interface can be determined according to the selection operation content specifically executed by the player on the displayed plurality of character identifiers, and the specific implementation process is not detailed in the present application.
In summary, in the embodiment of the present application, a player can directly enter a character timeline adjusting window at any stage of a game process by using a scenario interaction entry identifier displayed on a current game interface, and delete or add a character timeline according to the own requirements of the player, so that the content of a played game scenario is correspondingly changed, thereby ensuring the continuity of scenario deduction and increasing the degree of freedom of player in adjusting the puzzle-solving difficulty of the game. And compared with the mode of searching the position of the virtual character at present and clicking the virtual character to select to check the character time line, the plot interaction operation mode is simpler and more convenient, and a reliable basis is provided for simultaneously checking a plurality of character time lines.
Moreover, a player can select to watch a plurality of character timelines at the same time, and the electronic equipment can splice the respective character plot contents of the plurality of character timelines to obtain a relatively complete plot timeline, so that the player can understand the global plot under the condition of multi-line narrative in a parallel space, the plot understanding threshold is reduced, and the user experience is improved.
Referring to fig. 5, a flowchart of another optional example of the scenario interaction method provided in the present application is shown, and this embodiment may be another optional detailed implementation manner of the scenario interaction method described in the foregoing embodiment, and as shown in fig. 5, the method may include:
step S31, a plot interaction entrance identifier is displayed at the front end of a game interface;
step S32, responding to the trigger operation of the plot interaction entrance identifier, and outputting a role timeline adjusting window;
step S33, responding to the selection operation of a plurality of character identifications displayed on the character timeline adjusting window, and determining a target character timeline corresponding to the character identification in the selected state;
regarding the implementation process of step S31 to step S33, reference may be made to the description of the corresponding parts in the foregoing embodiments, which is not described in detail in this embodiment.
Step S34, updating a game playing sequence according to the determined target role time line;
in practical application of the present application, referring to a game play sequence diagram shown in fig. 6, a game play sequence may record role scenario contents of role timelines of different loaded virtual roles, states (such as an active state and an inactive state) of the role timelines, and the like, and a game client may directly output the role scenario contents of the role timelines in the active state included in the game play sequence. Therefore, when a player first views a character timeline of a virtual character, the character timeline is usually loaded into a game play sequence, and the specific loading process and the representation mode of the game play sequence are not limited in the present application and may be determined as the case may be.
Step S35, switching a first target role time line newly loaded in the updated game playing sequence and/or a second target role time line loaded in the game playing sequence before updating and in an inactivated state into an activated state, and displaying role scenario contents corresponding to the corresponding target role time line switched into the activated state in a game scenario scene of a game interface;
step S36, detecting a character timeline to be unloaded, which is loaded by the game play sequence before updating, is in an activated state and is different from the target character timeline;
and step S37, canceling the activation state of the to-be-unloaded character timeline to cancel the display of the character scenario content corresponding to the to-be-unloaded character timeline in the game scenario scene of the game interface.
With reference to the schematic diagram of the game playing sequence shown in fig. 6 in conjunction with the description of the corresponding parts of the above embodiment, the game background (such as the game server or the electronic device background system) may divide the whole processing process of the game playing sequence into four steps, i.e., default, initial loading, unloading, and reloading. The default is to load and activate the role timeline of a certain virtual role randomly in the game playing sequence before entering the level of the game, so that at least one activated role timeline always exists in the game playing sequence, and thus, after entering the level of the game, the game interface directly plays the role scenario content corresponding to the default role timeline, and the bad experience that the game interface waits for loading due to the fact that any role timeline is not loaded can not occur.
The initial loading refers to that a player firstly checks the character identification of a certain virtual character, the corresponding character timeline can be loaded to a game playing sequence and activated, and the game interface can start to play the corresponding character scenario content from the beginning of the character timeline. Unloading can mean that a player cancels the character identification of a certain currently selected virtual character, and because the game playing sequence is loaded with the character time line corresponding to the character identification which is cancelled to be selected at the moment, the active state of the character time line can be directly cancelled at the moment, namely the character time line is controlled to be switched into the inactive state. However, the player may also view the character timeline subsequently, and the embodiment of the present application may reserve the loaded character timeline in the game play sequence, that is, continuously load the cancelled character timeline in the game play sequence.
Therefore, the reloading refers to that the player again picks the character identifier of the virtual character which is cancelled before, and since the character timeline of the player is not deleted from the game playing sequence before, the character timeline can be directly controlled to be switched from the inactive state to the active state at this time, and the specific implementation process is not described in detail in the application.
Based on the above analysis, after the target character timeline output this time is determined, since the target character timeline may be a character timeline corresponding to a character identifier first selected by a player, may also be a character timeline corresponding to a character identifier not first selected, and may also include a character timeline corresponding to a character identifier already selected before, and in the process of determining the target character timeline, the previously selected character identifier may be cancelled, and it is necessary to switch the character timeline in an active state in a current game play sequence to an inactive state. For these situations, after determining the target character timeline, the embodiments of the present application may compare the determined target character timeline with each character timeline loaded in the game play sequence to determine whether the adjustment of the current character timeline exists in the above-listed situations, specifically, which situations.
Specifically, if a first target character timeline is newly loaded in the updated game play sequence, that is, the determined target character timeline exists, and a character timeline which is not loaded in the game play sequence is recorded as the first target character timeline, corresponding to the situation that the player first clicks the character identifier, then the first target character timeline can be switched to an active state, and the character scenario content corresponding to the first target character timeline switched to the active state is displayed in the game scenario scene of the game interface; if a second target character timeline loaded in the game play sequence before updating and in the inactivated state exists, namely the determined target character timeline exists, the character timeline loaded in the game play sequence but in the inactivated state is recorded as the target character timeline, and corresponding to the situation that the player does not check the character identifier for the first time, the second target character timeline is not required to be loaded again, the player is directly controlled to be switched to the activated state, the character scenario content corresponding to the second target character timeline switched to the activated state is displayed in the game scenario scene of the game interface, specifically, the stop display time when the second target character timeline last displays the character scenario content can be obtained, and the character scenario content corresponding to the second target character timeline is continuously played from the stop display time or the next time adjacent to the stop display time.
In an embodiment provided by the application, if only one first target role timeline is determined at this time, the game interface can be played from the beginning of the role scenario content of the first target role timeline; if only one second target character timeline is determined at this time, the game interface may continue to play the remaining character scenario content from the time (the display stopping time) when the second target character timeline is cancelled last time, but the method is not limited to the scenario interaction implementation manner described in this embodiment.
In addition, for the situation that the previously selected character identifier is cancelled at this time, the situation that each character timeline loaded in the game playing sequence before updating and in the activated state exists can be detected, the character timeline different from the target character timeline is marked as the character timeline to be unloaded, the character timeline of the type can be directly switched into the inactivated state without being deleted, the display stopping time of the character timeline to be unloaded is recorded, and the character scenario content of the character timeline is not played any more subsequently; as a result, when the to-be-uninstalled character timeline is selected as the second target character timeline again, the remaining character scenario content will be played continuously according to the recorded display stopping time.
In some further embodiments provided by the present application, the role timeline corresponding to the deselected role identifier may also be directly deleted, so that when the role identifier is next checked, the role timeline is reloaded, and the implementation manner of retaining the deselected role timeline described above is not limited, and may be determined as the case may be.
In the embodiment of selecting one or more character timelines to be played simultaneously, a player may perform a selection operation at any time point of a scenario progress timeline displayed on a game interface, so that the electronic device starts to display the remaining character scenario contents from the time point in response to the selection operation at the time point, and a specific implementation process of the present application is not described in detail.
For example, in combination with the description of the foregoing embodiments, after the electronic device installs the game application, the game play sequence may be an idle play sequence, and after the player clicks the game application to enter the game interface, a default or preset character timeline (or multiple character timelines) may be randomly loaded to the game play sequence, so that the entered game operation interface displays scenario content corresponding to the character timeline, and then, after a certain character identifier is selected in accordance with the operation manner described above, it is detected whether the selected character identifier is selected for the first time, that is, whether the corresponding character timeline is loaded, and if the selected character identifier is selected for the first time, the corresponding character timeline is loaded to indicate the game play sequence, and the electronic device enters an active state; if the game is not selected for the first time, the loaded role timeline in the game playing sequence is switched from the inactive state to the active state so as to play the corresponding role scenario content;
similarly, if the checked state of a certain character identifier is cancelled, detecting whether other character timelines in the activated state exist in the game playing sequence, if so, switching the character timeline corresponding to the character identifier with the checked state cancelled to the inactivated state, and playing the character scenario content corresponding to the character timeline in the activated state; if the situation does not exist, the current plot playing state can be maintained to be unchanged, and the player is waited for further operation. But is not limited to the scenario interaction method described in this example.
In conclusion, in the embodiment of the application, a player can directly call a character timeline adjusting window on a current game interface, and delete or add scenario content of a character timeline to be inquired according to personal requirements at any time, and does not need to pause a game or return to a fixed interface or a position where a character is located to call a timeline switching entry, so that convenience and flexibility of character timeline adjustment are improved, and the player can watch the scenario content of a plurality of character timelines at the same time, so that a threshold of scenario understanding is reduced, and game experience is improved.
Based on the scenario interaction method described in each of the above embodiments, in order to facilitate a player to know, at any time, scenario contents occurring in a game scenario scene played by a game interface and related virtual characters included in the scenario scene, the application may further dynamically display character identifiers of the virtual characters included in corresponding scene frame images in the game scenario scene played by the game interface. Referring to the character scenario content presentation diagram of the single character timeline shown in fig. 7a, a player can view all scenario contents related to a corresponding virtual character in a game interface, such as the monologue of the virtual character, the dialogue performed by the virtual character with other virtual characters, all virtual character behavior animations related to the dialogue, and the like. The character identification of the virtual character, such as the name of the virtual character, may also be displayed in real time over the game interface.
Similarly, in the application scene schematic diagram of the game interface shown in fig. 7b, which shows the scenario contents of the multiple character timelines, the player sees the scenario contents of the multiple character timelines in the game interface, and the virtual characters included in the corresponding scene frame images change with the change of the game scenario played by the game interface.
In further embodiments of the present application, with reference to the schematic flow chart of another optional example of the scenario interaction method presented in the present application shown in fig. 8 in combination with the game interface diagrams shown in fig. 7a and 7b, on the basis of the scenario interaction described in the foregoing embodiments, the method may further include, but is not limited to, the following steps:
step S41, displaying a game scene thumbnail map on a game interface;
in the embodiment of the present application, the game scene thumbnail map may include at least one virtual space area determined based on the content of the game scenario, for example, an indoor game scenario, and may include virtual space areas such as rooms in a room, which may be determined according to the game scenario setting.
S42, determining that the number of the target role time lines is multiple, and obtaining role position display states corresponding to the multiple target role time lines;
in practical applications, after the game interface outputs the game scene thumbnail map, the position change of the target virtual character can be dynamically displayed in the game scene thumbnail map, and the target virtual character can refer to a virtual character contained in character scenario content corresponding to the target character timeline. The method and the device for displaying the position change of the target virtual character on the game scene thumbnail map along with the change of the content of the plot are not limited. The application scenario (such as the application scenario shown in fig. 7 b) showing multiple role timelines is taken as an example for explanation, and details of the application scenario showing a single role timeline are similar, and are not described in detail in this application.
In order to enable a player to better distinguish the position trend of virtual characters in each single-character timeline scenario in a global story, a character position display state corresponding to one-to-one can be configured for each character timeline, for example, states such as different colors or shapes are used for distinguishing virtual characters corresponding to different character timelines, so that the character display states of the same virtual character in different character timelines are different, and the content of the character position display state is not limited by the application and can be determined according to the situation.
S43, controlling the position identifiers of virtual roles contained in the role scenario contents corresponding to different target role timelines in the game scene thumbnail map to present corresponding role position display states;
the virtual characters contained in the character scenario content of each character timeline can be presented in a game scene thumbnail map in the form of light spots and the like, and the positions of the virtual characters at the current time point can be known by a player watching the light spots in the game scene thumbnail map. Therefore, in this embodiment, the light spot may be recorded as a location identifier of the virtual character (e.g., a dot in the game scene thumbnail map of fig. 7a and 7 b), but the location identifier is not limited to the light spot, and as the case may be, the player may also perform custom adjustment, and the implementation process is not described in detail in this application.
As described above, in order to enable the player to better distinguish the character trends in the individual single-character timeline scenarios in the global story, an independent character position display state, such as a color or a shape, may be configured for each character timeline, so that the player may select a certain character timeline, and during playing the character scenario content of the character timeline, for all virtual characters that appear, may use the character position display state corresponding to the character timeline to configure position markers of the virtual characters in the game scene thumbnail map, and the implementation process is not described in detail.
The following are exemplary: the position marks of the three virtual roles A, B and C can be uniformly configured into red in the displayed thumbnail of the game scene, namely the color of the role timeline of the virtual role A; similarly, three virtual characters B, D and E are involved in the character scenario of the character timeline of the virtual character B, and in the game scene thumbnail, the position markers of the three virtual characters B, D and E can be uniformly configured to be yellow, namely the color of the character timeline of the virtual character B, but the method is not limited to the dynamic display mode of the position change of each virtual character in different character timelines.
In some further embodiments provided by the present application, in order to directly determine a virtual character corresponding to a position mark in each state in a game scene thumbnail map, while the position mark is displayed, a character identifier of a corresponding virtual character may be displayed near the position mark.
In addition, in the process of playing the game scenario scene on the game interface, the player can also record the evidence watched by the player by clicking the 'evidence collection' function key, for example, the evidence collection is realized by modes of screen capturing, screen recording and the like, and the application does not limit the specific realization method of the evidence collection; similarly, a 'testimony' function key can be clicked to record the speaking content of the virtual object in the currently played plot scene, so that the player can quickly comb the story timeline through the recorded content, and the detailed implementation process is not described in detail in the application.
Step S44, responding to the selection operation of any virtual space area of the game scene thumbnail map, and determining the to-be-played plot content corresponding to the selected virtual space area;
and step S45, updating the game scenario scene played by the game interface into the scenario content to be played for playing.
With the description of the corresponding parts of the above embodiments, a player can select to watch a plurality of character timelines at the same time, and realize multi-line narrative in parallel space, that is, a plurality of segments of storyline contents related to different virtual characters occur at the same time in different spaces related to a game storyline scene, and the player can select to watch the corresponding storyline contents in any virtual space area at any time point, and each segment of storyline contents at different time points are different. That is, at any time point of game playing, a player wants to view the scenario content occurring in a certain virtual space area, such as the schematic diagram of the game scene thumbnail map shown in fig. 9, may click a corresponding virtual space area in the game scene thumbnail map shown in the game interface, such as clicking a virtual space area of a "lobby", and the game interface may show the scenario content occurring in the lobby, and may simultaneously show the occurrence location of the currently played scenario content in a text manner and the like.
Optionally, on the basis of the character scenario contents of the known character timelines, the virtual space area selected by the player may be utilized to screen the scenario contents associated with the position of the virtual space area, so as to update the game scenario scene played by the game interface, but the present application is not limited to this implementation manner, that is, the specific implementation method of step S44 is not limited in the present application, and may be determined as the case may be.
In summary, in the embodiment of the present application, the position change of each virtual character can be dynamically displayed in a game scene thumbnail map displayed on a game interface, and different character position display states can be adopted to distinguish the same virtual character of the scenario content of different target character timelines under the condition that a plurality of character timelines are selected, so that a player can visually and respectively identify the character timelines where the virtual characters at different positions are located; the plot content generated in a certain virtual space area can be selected to be viewed, the whole story line can be combed to solve puzzles, and the user experience is improved.
Referring to fig. 10, a schematic structural diagram of an alternative example of a scenario interaction apparatus provided in the present application, which may be applied to an electronic device, as shown in fig. 10, may include:
the system comprises a plot interaction detection module 11, a role timeline adjusting module and a role timeline adjusting module, wherein the plot interaction detection module is used for detecting plot interaction triggering operation and outputting a role timeline adjusting window, the role timeline adjusting window comprises a plurality of role identifications, and the plurality of role identifications respectively correspond to the role timelines of different virtual roles in a game plot;
a target role timeline determining module 12, configured to determine, in response to a selection operation on a plurality of role identifiers displayed in the role timeline adjusting window, a target role timeline corresponding to the role identifier in a selected state;
and the game scenario scene updating module 13 is configured to update the game scenario scene played by the game interface by using the determined role scenario content corresponding to the target role timeline, and display the role scenario content.
In some embodiments, the scenario interaction detection module 11 may include:
the system comprises a plot interaction entrance identifier display unit, a plot interaction entrance identifier display unit and a plot interaction entrance identifier display unit, wherein the plot interaction entrance identifier display unit is used for displaying a plot interaction entrance identifier at the front end of a game interface;
and the character timeline adjusting window output unit is used for responding to the triggering operation of the plot interaction entrance identifier and outputting a character timeline adjusting window.
In some embodiments, the target character timeline determination module 12 may include:
a first obtaining unit, configured to obtain a deselection operation performed on at least one of the role identifiers in a selected state shown in the timeline adjusting window; and/or the presence of a gas in the gas,
a second obtaining unit, configured to obtain a selected operation performed on at least one of the character identifiers in an unselected state, which is displayed in the timeline adjusting window;
a first determining unit, configured to determine, in response to the obtained selection operation, a target role timeline corresponding to the role identifier updated to the selected state; the obtained selection operation comprises the deselection operation and/or the selection operation.
Accordingly, the game scenario scene updating module 13 may include:
and the first updating unit is used for canceling the display of the role scenario content corresponding to the role identifier which executes the canceling selection operation and increasing the display of the role scenario content corresponding to the role identifier which executes the selection operation for the game scenario scene played by the game interface.
In still other embodiments provided by the present application, the game scenario scene updating module 13 may also include:
the game playing sequence updating unit is used for updating the game playing sequence according to the determined target role time line;
the first switching unit is used for switching a first target role timeline newly loaded in the updated game playing sequence and/or a second target role timeline loaded in the game playing sequence before updating and in an inactivated state into an activated state, and displaying role scenario contents corresponding to the corresponding target role timeline switched into the activated state in a game scenario scene of a game interface;
the first detection unit is used for detecting a character timeline to be unloaded, which is loaded by the game play sequence before updating, is in an activated state and is different from the target character timeline;
and the second switching unit is used for canceling the activated state of the to-be-unloaded character timeline (namely, controlling the to-be-unloaded character timeline to be switched to the inactivated state) so as to cancel the display of the character scenario content corresponding to the to-be-unloaded character timeline in the game scenario scene of the game interface.
As shown in fig. 11, the scenario interaction apparatus described in the foregoing embodiments may further include:
and the character identifier display module 14 is configured to dynamically display the character identifier of the virtual character included in the corresponding scene frame image in the game scenario scene played by the game interface.
Optionally, as shown in fig. 11, the apparatus may further include:
a game scene thumbnail map display module 15, configured to display a game scene thumbnail map on the game interface, where the game scene thumbnail map includes at least one virtual space area determined based on game scenario content;
and a virtual character position display module 16, configured to dynamically display a position change of a target virtual character in the game scene thumbnail map, where the target virtual character refers to a virtual character included in character scenario content corresponding to the target character timeline.
In still other embodiments, the apparatus may also include:
a role position display state obtaining module, configured to determine that the number of the target role timelines is multiple, and obtain role position display states corresponding to the multiple target role timelines;
accordingly, the virtual character position presentation module 16 may include:
and the position display state control unit is used for controlling the position identifiers of virtual characters contained in the character scenario contents corresponding to different target character timelines in the game scene thumbnail map to present corresponding character position display states.
In still other embodiments, the apparatus may further include:
the virtual space area selection module is used for responding to the selection operation of any virtual space area of the game scene thumbnail map and determining the to-be-played plot content corresponding to the selected virtual space area;
the game scenario scene updating module is further configured to update the game scenario scene played by the game interface to the scenario content to be played.
It should be noted that, for various modules in the apparatus embodiments applicable to different computer devices, all of the modules may be stored in a memory as program modules, and the processor executes the program modules stored in the memory to implement corresponding functions, and for functions implemented by each program module and a combination thereof and achieved technical effects, reference may be made to the description of corresponding parts in the method embodiments applicable to corresponding computer devices, and this embodiment is not described again.
The embodiment of the present application further provides a readable storage medium, where a computer program is stored, and the computer program is loaded and executed by a processor to implement each step of the scenario interaction method, where a specific implementation process may refer to descriptions of corresponding parts in the foregoing embodiment, and details are not described in this embodiment.
The present application also proposes a computer program product or a computer program comprising computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the electronic device executes the method provided in the various optional implementation manners in the aspect of the plot interaction method or the plot interaction apparatus.
Referring to fig. 12, a schematic diagram of a hardware structure of an alternative example of an electronic device suitable for the scenario interaction method and apparatus provided in the present application is shown in fig. 12, where the electronic device may include: a display module 21, a communication module 22, a memory 23 and a processor 24;
in the embodiment of the present application, the communication module 22, the memory 23 and the processor 24 may implement communication with each other through a communication bus, and the number of the communication module 22, the memory 23 and the processor 24 may be at least one, as the case may be.
The display module 21 may include a display screen and a functional component supporting the display screen to realize the plot content display, and for the touch display screen, the display module 21 may further include a touch sensing unit sensing a touch event on the touch display panel, and the like.
The communication module 22 may include various wireless communication networks or communication interfaces of the wireless communication networks, such as a GSM module, a WIFI module, and a GPRS module, to implement data interaction with other devices, such as data reception with a game server, and receive various game resources sent by the game server to display in a game interface; the communication module 22 may further include interfaces such as a USB interface, a serial/parallel interface, and the like, for implementing data interaction between internal components of the electronic device, which may be determined according to a product type of the electronic device, and details of the present application are not described in detail.
The memory 42 may be configured to store a program for implementing the scenario interaction method described in any of the above method embodiments, and the processor 43 may be configured to load and execute the program stored in the memory 42 to implement each step of the scenario interaction method described in the above corresponding embodiment, and the specific implementation process may refer to the description of the corresponding part of the above method embodiment, which is not described again.
In the present embodiment, the memory 23 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device or other volatile solid-state storage device. The processor 24 may be a Central Processing Unit (CPU), an application-specific integrated circuit (ASIC), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device.
It should be understood that the structure of the electronic device shown in fig. 12 does not constitute a limitation to the electronic device in the embodiment of the present application, and in practical applications, the electronic device may include more or less components than those shown in fig. 12, or may combine some components, such as various input devices, output devices, antennas, power management modules, sensor modules, and the like, which are not listed herein.
Finally, it should be noted that, in the present specification, the embodiments are described in a progressive or parallel manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments may be referred to each other. The device and the electronic equipment disclosed in the embodiment correspond to the method disclosed in the embodiment, so that the description is simple, and the relevant points can be referred to the method part for description.
Those of skill would further appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether these functions are performed in hardware or software depends on the specific application of the solution and design pre-set conditions. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present application. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the application. Thus, the present application is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (11)

1. A scenario interaction method, the method comprising:
detecting a plot interaction triggering operation, and outputting a role time line adjusting window, wherein the role time line adjusting window comprises a plurality of role identifications which respectively correspond to the role time lines of different virtual roles in a game plot, the role time lines are role time line sequences, the role time line sequences are formed by audio, animation and characters of the corresponding virtual roles according to the occurrence sequence of the plot, and each formed time line sequence is bound with the corresponding virtual roles to form the time lines of the virtual roles;
in response to the selection operation of the plurality of role identifications displayed by the role timeline adjusting window, determining a target role timeline corresponding to the role identification in a selected state;
updating a game scenario played by a game interface by using the determined role scenario contents corresponding to the target role timelines, and displaying the role scenario contents, wherein under the condition that the number of the target role timelines is multiple, the role scenario contents corresponding to the multiple target role timelines are spliced to obtain relatively complete scenario contents, the role scenario contents corresponding to the selected target timelines are displayed, and the displayed role scenario contents are role view angles corresponding to the role identifiers in the selected state;
the updating the game scenario played by the game interface by using the determined character scenario content corresponding to the target character timeline and displaying the character scenario content comprises the following steps:
updating a game play sequence according to the determined target character time line;
switching a first target role time line newly loaded in an updated game playing sequence and/or a second target role time line loaded in the game playing sequence before updating and in an inactivated state into an activated state, and displaying role scenario contents corresponding to the corresponding target role time line switched into the activated state in a game scenario scene of a game interface;
detecting a character timeline to be unloaded, which is loaded by the game play sequence before updating and is in an activated state and is different from the target character timeline;
and canceling the activation state of the to-be-unloaded character timeline to cancel the display of the character scenario content corresponding to the to-be-unloaded character timeline in the game scenario scene of the game interface.
2. The method of claim 1, wherein detecting a storyline interaction trigger operation, outputting a character timeline adjustment window, comprises:
showing a plot interaction entry identifier at the front end of a game interface;
and responding to the triggering operation of the plot interaction entrance identification, and outputting a role timeline adjusting window.
3. The method of claim 1, wherein the determining a target character timeline corresponding to the character identifier in a selected state in response to the selection of the plurality of character identifiers displayed in the character timeline adjustment window comprises:
obtaining a deselection operation performed on at least one role identifier in a selected state displayed by the timeline adjusting window; and/or the presence of a gas in the gas,
acquiring a selected operation performed on at least one role identifier in an unselected state displayed by the timeline adjusting window;
determining a target role timeline corresponding to the role identifier updated to the selected state in response to the obtained selection operation; the obtained selection operation comprises the deselection operation and/or the selection operation.
4. The method according to claim 3, wherein the updating the game scenario played by the game interface with the determined character scenario content corresponding to the target character timeline to display the character scenario content comprises:
and for the game scenario scene played by the game interface, canceling the display of the role scenario content corresponding to the role identifier executing the canceling selection operation, and increasing the display of the role scenario content corresponding to the role identifier executing the selection operation.
5. The method of claim 1, further comprising:
and dynamically displaying the character identification of the virtual character contained in the corresponding scene frame image in the game scenario scene played by the game interface.
6. The method according to any one of claims 1 to 5, further comprising:
displaying a game scene thumbnail map on the game interface, wherein the game scene thumbnail map comprises at least one virtual space area determined based on game scenario content;
and dynamically displaying the position change of a target virtual character in the game scene thumbnail map, wherein the target virtual character refers to a virtual character contained in the character scenario content corresponding to the target character timeline.
7. The method of claim 6, further comprising:
determining that the number of the target role time lines is multiple, and obtaining role position display states corresponding to the multiple target role time lines;
the dynamic display of the position change of the target virtual character in the game scene thumbnail map comprises the following steps:
and controlling the position identifiers of the virtual roles contained in the role scenario contents corresponding to different target role timelines in the game scene thumbnail map to present corresponding role position display states.
8. The method of claim 6, further comprising:
responding to the selection operation of any virtual space area of the game scene thumbnail map, and determining the to-be-played plot content corresponding to the selected virtual space area;
and updating the game scenario scene played by the game interface into the scenario content to be played.
9. A storyline interaction device, the device comprising:
the system comprises a plot interaction detection module, a role timeline adjusting window and a role timeline adjusting module, wherein the role timeline adjusting window comprises a plurality of role identifications, the role identifications respectively correspond to the role timelines of different virtual roles in a game plot, the role timeline is a role timeline sequence, the role timeline sequence is composed of audio, animation and characters of the corresponding virtual roles according to the occurrence sequence of the plot, and each formed timeline sequence is bound with the corresponding virtual roles to form the timeline of the virtual roles;
a target role timeline determining module, configured to determine, in response to a selection operation on the plurality of role identifiers displayed in the role timeline adjusting window, a target role timeline corresponding to the role identifier in a selected state;
a game scenario scene updating module, configured to update a game scenario scene played on a game interface by using the determined role scenario content corresponding to the target role timeline, and display the role scenario content, where, when the number of the target role timelines is multiple, the role scenario contents corresponding to the multiple target role timelines are spliced to obtain relatively complete scenario contents, the role scenario contents corresponding to the selected target timeline are displayed, and the displayed role scenario contents are role views corresponding to the role identifiers in the selected state;
the game scenario scene updating module is specifically configured to:
updating a game play sequence from the determined target character timeline;
switching a first target role time line newly loaded in an updated game playing sequence and/or a second target role time line loaded in the game playing sequence before updating and in an inactivated state into an activated state, and displaying role scenario contents corresponding to the corresponding target role time line switched into the activated state in a game scenario scene of a game interface;
detecting a character timeline to be unloaded, which is loaded by the game play sequence before updating and is in an activated state and is different from the target character timeline;
and canceling the activation state of the to-be-unloaded character timeline to cancel the display of the character scenario content corresponding to the to-be-unloaded character timeline in the game scenario scene of the game interface.
10. A scenario interaction apparatus according to claim 9, wherein the target character timeline determining module comprises:
a first obtaining unit, configured to obtain a deselection operation performed on at least one of the role identifiers in a selected state shown in the timeline adjustment window; and/or the presence of a gas in the atmosphere,
a second obtaining unit, configured to obtain a selected operation performed on at least one of the character identifiers in an unselected state, where the at least one of the character identifiers is shown in the timeline adjusting window;
a first determining unit, configured to determine, in response to the obtained selection operation, a target role timeline corresponding to the role identifier updated to the selected state; the obtained selection operation comprises the deselection operation and/or the selection operation.
11. An electronic device, characterized in that the electronic device comprises:
a display module; a communication module;
a memory for storing a program for implementing the scenario interaction method of claim 1;
a processor for loading and executing the program stored in the memory to implement the steps of the plot interaction method of claim 1.
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