CN112915526A - Game simulation method, system and storage medium - Google Patents

Game simulation method, system and storage medium Download PDF

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Publication number
CN112915526A
CN112915526A CN202110297850.2A CN202110297850A CN112915526A CN 112915526 A CN112915526 A CN 112915526A CN 202110297850 A CN202110297850 A CN 202110297850A CN 112915526 A CN112915526 A CN 112915526A
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Prior art keywords
mobile terminal
game
task
game simulation
user
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庄庆维
甘梦兰
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Beijing Jupai Technology Co ltd
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Beijing Jupai Technology Co ltd
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Priority to CN202110297850.2A priority Critical patent/CN112915526A/en
Publication of CN112915526A publication Critical patent/CN112915526A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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Abstract

The embodiment of the invention discloses a game simulation method, a game simulation system and a storage medium, wherein the method comprises the following steps: receiving a task acquisition request sent by a mobile terminal; sending a preset task target to the mobile terminal according to the task acquisition request; receiving a photo shot by the mobile terminal, and determining that the photo comprises a task target; calculating the residual score of the task target after each photo is uploaded according to a preset strategy; and sending the residual score of the task target to the mobile terminal. The game simulation method is convenient to execute, can set various game modes according to actual requirements, and is convenient to popularize.

Description

Game simulation method, system and storage medium
Technical Field
The invention relates to the technical field of computer software, in particular to a game simulation method, a game simulation system and a storage medium.
Background
At present, when some simulated games are played offline, corresponding game props are needed to play the games. The game cannot be played without the game props. Thus, many offline emulated games are not hot and user-engaging. In addition, the interest and limitation of the offline simulation game are large due to the region limitation in the game playing process.
Disclosure of Invention
In view of the technical defects in the prior art, an embodiment of the present invention provides a game simulation method, a game simulation system and a storage medium, so as to solve the technical problems in the background art.
In order to achieve the above object, in a first aspect, an embodiment of the present invention provides a game simulation method applied to a server, where the method includes:
receiving a task acquisition request sent by a mobile terminal;
sending a preset task target to the mobile terminal according to the task acquisition request;
receiving a photo shot by the mobile terminal, and determining that the photo comprises a task target;
calculating the residual score of the task target after each photo is uploaded according to a preset strategy;
and sending the residual score of the task target to the mobile terminal.
Further, the method further comprises:
receiving geographic position data of the mobile terminal;
and judging the game authority of the mobile terminal according to the geographic position data.
Further, the preset strategy comprises the following steps:
acquiring a shooting mode of the mobile terminal;
and calculating the residual score of the task target after each picture uploading according to the shooting mode of the mobile terminal and a set rule.
Further, the method for the mobile terminal to take the picture comprises the following steps:
calling a camera;
displaying the image shot by the camera in a shooting interface;
receiving a first preset operation of a user;
and responding to the first preset operation, and capturing a picture of the image in the shooting interface.
Further, the first preset operation includes at least one of:
clicking a preset position in the shooting interface;
clicking a first virtual identifier in the shooting interface;
a preset function button is pressed.
Further, the shooting interface comprises a second virtual identifier used for aiming at a target; and the camera carries out focusing according to the second virtual identification.
Further, the second virtual identifier moves in the shooting interface according to a second preset operation of the user.
And the camera carries out focusing according to the second virtual identification.
Further, the second preset operation includes at least one of:
sliding the finger of the user in the shooting interface;
and clicking any position of the shooting interface by the mobile phone of the user.
In a second aspect, embodiments of the present invention further provide a game simulation system, which includes a processor, an input device, an output device, and a memory, where the processor, the input device, the output device, and the memory are connected to each other, where the memory is used to store a computer program, and the computer program includes program instructions, and the processor is configured to call the program instructions to execute the method steps according to the first aspect.
In a third aspect, the present invention also provides a computer-readable storage medium, which stores a computer program, the computer program comprising program instructions, which, when executed by a processor, cause the processor to perform the method steps according to the first aspect.
The method of the embodiment of the invention is implemented by taking the mobile terminal as a game prop, shooting the image by calling the camera of the mobile terminal, capturing the picture of the image in the shooting interface at the moment after receiving the first preset operation of the user, uploading the picture to the server, calculating the residual score of the task target after the picture is uploaded each time according to the preset strategy after the server determines that the picture comprises the task target, and sending the residual score of the task target to the mobile terminal. And the user uploads the photos containing the task targets for multiple times until the residual score of the task targets is less than or equal to the preset threshold value, and then the whole game task is judged to be finished or part of the game task is judged to be finished.
The game simulation method is convenient to execute, can set various game modes according to actual requirements, and is convenient to popularize.
Drawings
In order to more clearly illustrate the detailed description of the invention or the technical solutions in the prior art, the drawings that are needed in the detailed description of the invention or the prior art will be briefly described below.
FIG. 1 is a schematic flow chart of a game simulation method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a game simulation system according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It will be understood that the terms "comprises" and/or "comprising," when used in this specification and the appended claims, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
It is also to be understood that the terminology used in the description of the invention herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used in the specification of the present invention and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise.
It should be further understood that the term "and/or" as used in this specification and the appended claims refers to and includes any and all possible combinations of one or more of the associated listed items.
As used in this specification and the appended claims, the term "if" may be interpreted contextually as "when", "upon" or "in response to a determination" or "in response to a detection". Similarly, the phrase "if it is determined" or "if a [ described condition or event ] is detected" may be interpreted contextually to mean "upon determining" or "in response to determining" or "upon detecting [ described condition or event ]" or "in response to detecting [ described condition or event ]".
It is to be noted that, unless otherwise specified, technical or scientific terms used herein shall have the ordinary meaning as understood by those skilled in the art to which the invention pertains.
In the present invention, the server is a computer or a device that provides and manages network resources on the network, and the mobile terminal may refer to various types of electronic devices, including a smart phone, a tablet computer, and the like. The mobile terminal has a positioning function and a shooting function, and images and pictures can be shot through the front camera or the rear camera. The mobile terminal also has a display function and a touch screen that can perform touch input. The mobile terminal communicates with the server through a wireless channel, thereby performing data transmission. When a game is played, a plurality of users can participate in the game by using respective mobile terminals.
Example one
Referring to fig. 1, a method flow diagram of a game simulation method is shown, which may be based on a server and a mobile terminal to complete a game simulation. The game simulation method may include the steps of:
and step 100, receiving geographic position data of the mobile terminal, and judging the game authority of the mobile terminal according to the geographic position data.
When a game initiator initiates a game, the geographic range of users participating in the game can be set, only the users within the geographic range are allowed to have game authority, and the users can participate in the game. According to the number of players, the game range can be set to be a certain urban area, a certain community, a certain cell, a certain scenic spot or a certain building, and the number of the players is guaranteed to be controllable by limiting the geographic range of the players participating in the game, so that the load of the server is reduced, and the game can be smoothly carried out.
Of course, the game initiator may not limit the geographic range of the user participating in the game when initiating the game.
After the game initiator establishes the game in the server, the server generates a corresponding game connection password, and a user inputs the game connection password on a game access interface of the game App to be linked with the server to enter the game.
Step 101, receiving a task acquisition request sent by a mobile terminal.
When a user participates in a game, a special game App installed in the mobile terminal is started, and the game App can call a camera of the mobile terminal to shoot images and is connected with the server.
After entering the game App, a user establishes connection with the server through the game App, and sends a task acquisition request to the server through the game App to acquire a game task to be executed.
And 102, sending a preset task target to the mobile terminal according to the task acquisition request.
The server sends a preset task target to the mobile terminal after receiving a task acquisition request sent by the mobile terminal, wherein the task target can be a face picture, a real object picture, a task word clue or a target position.
The task target is uploaded and set by a game initiator in advance, and the game initiator can be a merchant, a scenic spot manager or any other person capable of logging in the server.
And 103, receiving the photo shot by the mobile terminal, and determining that the photo comprises the task object.
After receiving the photo uploaded by the mobile terminal, the server identifies the task object contained in the photo through an image identification technology. And if the server does not recognize that the photo contains the task target, judging that the photo uploading of the user is invalid at this time.
After receiving the task target, the user calls a camera of the mobile terminal through the game App to enter a shooting interface, and displays an image shot by the camera in the shooting interface, wherein the image is a real scene shot by the camera. The user can walk to shoot and look for images related to the task target through the camera.
When the user finds the image related to the task target, a first preset operation is immediately carried out, and after the game App of the mobile terminal receives the first preset operation, the game App can capture the picture of the image in the shooting interface at the moment and upload the picture to the server.
Specifically, in this embodiment, the first preset operation includes at least one of the following operations:
firstly, clicking a preset position in a shooting interface.
For example, the user may directly click on the left or right position, the upper or lower position, or any other fixed position in the shooting interface with a finger. And when the user points the corresponding position in the shooting interface by hands, the game App in the mobile terminal immediately responds to the clicking operation.
And secondly, clicking a first virtual identifier in the shooting interface.
In order to facilitate the user to perform quick operation, a first virtual identifier can be generated in the shooting interface, and the user only needs to click the first virtual identifier. The first virtual identifier may be designed as various figures or icons, which are not limited in detail herein.
Third, press the preset function button.
After a user presses a preset function button on the mobile terminal, a game App in the mobile terminal immediately responds to a trigger signal output by the preset function button.
It should be understood that the three first preset operation modes can be used simultaneously, and the user can set in the game App to select which operation method is specifically used for operation. Of course, the first preset operation mode can have other modes, and this embodiment is not specifically limited, and any operation that can trigger the game App to capture a picture of an image in the shooting interface is within the protection scope of the present invention.
In order to facilitate the user to quickly aim at the target during the game, a second virtual identification for aiming at the target can be generated in the shooting interface. When the target that the user wants to shoot is not in the focus position of camera, the camera focuses according to the second virtual identification to make the camera can shoot the more clear picture that the user wants to obtain, guarantee that the picture that the user uploaded is effective picture. The higher the picture clarity of the target, the faster and more accurate the server can recognize the picture. In this embodiment, the second virtual identifier may be a cross line, a colored dot, a ring, or a cursor, or any other graphic that plays a role of aiming indication.
In order to facilitate the user to perform quick operation during the game, the user may move the second virtual identifier in the shooting interface, where the moving manner may include at least one of:
first, the user's finger slides in the capture interface.
The user stops when the finger slides to the position of the target to be shot in the shooting interface, and the second virtual identifier moves along the sliding track of the finger of the user.
Secondly, the mobile phone of the user clicks any position of the shooting interface.
The user directly clicks the position of the target to be shot in the shooting interface by using a finger, and the second virtual identifier automatically moves to the clicking position of the user on the shooting interface.
And 104, calculating the residual score of the task target after each photo is uploaded according to a preset strategy.
After recognizing that the photo uploaded by the user contains the task target, the server needs to calculate the residual score of the task target after the photo is uploaded according to a preset strategy so as to judge whether the task target is terminated, and if the residual score of the task target is smaller than or equal to zero, the task target is considered to be terminated.
Because the rules set by different types of games are different, the mobile terminal has different shooting modes, and the user can freely select the shooting mode within the set selection range. In different shooting modes, the residual scores of the task targets after the photos are uploaded every time are different, namely the scores subtracted every time are different, and the residual scores of the corresponding task targets in each shooting mode every time can be set.
And step 105, sending the residual score of the task target to the mobile terminal.
The user can learn the residual score of the task target through the mobile terminal, so that the user can make different game strategies to continue the game.
The game App corresponding to the game simulation method provided by the embodiment can have various application scenarios, please refer to the following example for explanation.
Example one: users launch the shooting simulation game through the game App, a plurality of users use the game App to participate in the shooting simulation game, and the task target can be set to other users or some other users. The user can select different simulative firearms to shoot in the shooting simulative game, for example, the user can select simulative firearms such as a rifle, a sniper gun, a hand gun, a submachine gun, a shotgun, a grenade launcher or a machine gun, and the different simulative firearms correspond to different shooting modes, for example, if one user selects the rifle and the other user selects the sniper gun. The camera view angle of the mobile terminal for selecting the rifle is larger than that of the mobile terminal for selecting the sniper gun, more objects can appear in a shooting interface, and each object is smaller, so that the lens feeling of each firearm during aiming can be simulated. Of course, the damage values corresponding to different firearms are different, the smaller the view angle of the camera corresponding to the simulated firearms is, the more complicated the user operation is, and the higher the damage value corresponding to the simulated firearms is. Different firearms may be set to fire a different number of times per round.
For example, the initial score of the task target is 100 points, the rifle is selected as the mobile terminal of the simulated firearm, the score of the task target is reduced by 50 points after a photo containing the task target is uploaded every time, the task target needs to be selected to take two photos uploaded by the mobile terminal taking the rifle as the simulated firearm, and the residual score of the task target is zero, namely the task target is terminated.
Example two: the merchant may also initiate a game using the game App, and the merchant may target the mission of the game to a worker wearing a particular work garment. After the user participates in the game, the first 10 users who shoot the staff wearing the specific work clothes can win the coupon of the merchant.
In this example, the initial score of the task object is 10 points, and each time the user uploads a photo containing a worker wearing a specific work garment, the score of the task object is reduced by 1 point until the game is ended when the remaining score of the task object is 0 point.
Example three: the initiator can initiate a person searching or object searching inspiration through the game App, the photo of the person or object to be searched is uploaded to the server and set as a task target, the initiator can set a search range, and the server sends the target photo to all users in the set range. When the user finds the similar target, the user can shoot the target person by using the original shooting function of the mobile terminal. The photos are compared with the target photos after being uploaded to the server. If the similarity is higher than the set accuracy, the server will notify the originator.
The method of the embodiment of the invention is implemented by taking the mobile terminal as a game prop, shooting the image by calling the camera of the mobile terminal, capturing the picture of the image in the shooting interface at the moment after receiving the first preset operation of the user, uploading the picture to the server, calculating the residual score of the task target after the picture is uploaded each time according to the preset strategy after the server determines that the picture comprises the task target, and sending the residual score of the task target to the mobile terminal. And the user uploads the photos containing the task targets for multiple times until the residual score of the task targets is less than or equal to the preset threshold value, and then the whole game task is judged to be finished or part of the game task is judged to be finished.
The game simulation method is convenient to execute, can set various game modes according to actual requirements, and is convenient to popularize.
Example two
Based on the same inventive concept, the embodiment of the invention provides a game simulation system. As shown in fig. 2, the system may include: one or more processors 101, one or more input devices 102, one or more output devices 103, and memory 104, the processors 101, input devices 102, output devices 103, and memory 104 being interconnected via a bus 105. The memory 104 is used for storing a computer program comprising program instructions, and the processor 101 is configured for calling the program instructions to execute the methods of the above-described game simulation method embodiment parts.
It should be understood that, in the embodiment of the present invention, the Processor 101 may be a Central Processing Unit (CPU), and the Processor may also be other general processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components, and the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
The input device 102 may include a keyboard or the like, and the output device 103 may include a display (LCD or the like), a speaker, or the like.
The memory 104 may include read-only memory and random access memory, and provides instructions and data to the processor 101. A portion of the memory 104 may also include non-volatile random access memory. For example, the memory 104 may also store device type information.
In a specific implementation, the processor 101, the input device 102, and the output device 103 described in the embodiments of the present invention may execute the implementation manner described in the embodiments of the game simulation method provided in the embodiments of the present invention, and are not described herein again.
It should be noted that, regarding the specific work flow of the game simulation system, reference may be made to the foregoing method embodiment, and details are not described herein again.
EXAMPLE III
Further, an embodiment of the present invention further provides a readable storage medium, in which a computer program is stored, where the computer program includes program instructions, and when the program instructions are executed by a processor, the program instructions implement: the game simulation method is provided.
The computer readable storage medium may be an internal storage unit of the background server of the foregoing embodiment, such as a hard disk or a memory of the system. The computer readable storage medium may also be an external storage device of the system, such as a plug-in hard disk, Smart Media Card (SMC), Secure Digital (SD) Card, Flash memory Card (Flash Card), etc. provided on the system. Further, the computer readable storage medium may also include both an internal storage unit and an external storage device of the system. The computer-readable storage medium is used for storing a computer program and other programs and data required by the system. The computer-readable storage medium may also be used to temporarily store data that has been output or is to be output.
Those of ordinary skill in the art will appreciate that the elements and algorithm steps of the examples described in connection with the embodiments disclosed herein may be embodied in electronic hardware, computer software, or combinations of both, and that the components and steps of the examples have been described in a functional general in the foregoing description for the purpose of illustrating clearly the interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention essentially or partially contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
While the invention has been described with reference to specific embodiments, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (10)

1. A game simulation method applied to a server is characterized by comprising the following steps:
receiving a task acquisition request sent by a mobile terminal;
sending a preset task target to the mobile terminal according to the task acquisition request;
receiving a photo shot by the mobile terminal, and determining that the photo comprises a task target;
calculating the residual score of the task target after each photo is uploaded according to a preset strategy;
and sending the residual score of the task target to the mobile terminal.
2. A game simulation method according to claim 1, the method further comprising:
receiving geographic position data of the mobile terminal;
and judging the game authority of the mobile terminal according to the geographic position data.
3. A game simulation method according to claim 1, wherein: the preset strategy comprises the following steps:
acquiring a shooting mode of the mobile terminal;
and calculating the residual score of the task target after each picture uploading according to the shooting mode of the mobile terminal and a set rule.
4. A game simulation method according to claim 1, wherein: the method for the mobile terminal to take the photo comprises the following steps:
calling a camera;
displaying the image shot by the camera in a shooting interface;
receiving a first preset operation of a user;
and responding to the first preset operation, and capturing a picture of the image in the shooting interface.
5. A game simulation method according to claim 4, wherein: the first preset operation comprises at least one of the following:
clicking a preset position in the shooting interface;
clicking a first virtual identifier in the shooting interface;
a preset function button is pressed.
6. A game simulation method according to claim 3, wherein: the shooting interface comprises a second virtual identifier used for aiming at a target; and the camera carries out focusing according to the second virtual identification.
7. A game simulation method according to claim 6, wherein: and the second virtual identifier moves in the shooting interface according to a second preset operation of the user.
8. A game simulation method according to claim 7, wherein: the second preset operation comprises at least one of:
sliding the finger of the user in the shooting interface;
and clicking any position of the shooting interface by the mobile phone of the user.
9. A game simulation system comprising a processor, an input device, an output device and a memory, the processor, the input device, the output device and the memory being interconnected, wherein the memory is adapted to store a computer program comprising program instructions, the processor being configured to invoke the program instructions to perform the method of any of claims 1 to 8.
10. A computer-readable storage medium, characterized in that the computer-readable storage medium stores a computer program comprising program instructions that, when executed by a processor, cause the processor to carry out the method according to any one of claims 1-8.
CN202110297850.2A 2021-03-19 2021-03-19 Game simulation method, system and storage medium Pending CN112915526A (en)

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