CN112905147B - Player control method and device and terminal equipment - Google Patents

Player control method and device and terminal equipment Download PDF

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Publication number
CN112905147B
CN112905147B CN202110212797.1A CN202110212797A CN112905147B CN 112905147 B CN112905147 B CN 112905147B CN 202110212797 A CN202110212797 A CN 202110212797A CN 112905147 B CN112905147 B CN 112905147B
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China
Prior art keywords
state
player
playing
progress bar
controlling
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CN202110212797.1A
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Chinese (zh)
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CN112905147A (en
Inventor
邓志宏
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Beijing Zhongxiaoyun Iot Institute Co ltd
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Beijing Zhongxiaoyun Iot Institute Co ltd
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Priority to CN202110212797.1A priority Critical patent/CN112905147B/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • G06F3/04855Interaction with scrollbars
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/167Audio in a user interface, e.g. using voice commands for navigating, audio feedback
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B19/00Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
    • G11B19/02Control of operating function, e.g. switching from recording to reproducing
    • G11B19/022Control panels
    • G11B19/025'Virtual' control panels, e.g. Graphical User Interface [GUI]
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B20/00Signal processing not specific to the method of recording or reproducing; Circuits therefor
    • G11B20/10Digital recording or reproducing
    • G11B20/10527Audio or video recording; Data buffering arrangements
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B20/00Signal processing not specific to the method of recording or reproducing; Circuits therefor
    • G11B20/10Digital recording or reproducing
    • G11B20/10527Audio or video recording; Data buffering arrangements
    • G11B2020/10537Audio or video recording

Abstract

The application discloses a control method and device of a player and terminal equipment. Wherein the method comprises the following steps: detecting an operation instruction of a target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player; after detecting an operation instruction, determining a state identifier of a progress bar; and controlling the running state of the player according to the state identifier. The technical problem of play card is put into in android native voice player because the progress of playing of player is controlled through progress bar.

Description

Player control method and device and terminal equipment
Technical Field
The present invention relates to the field of computer software, and in particular, to a method and apparatus for controlling a player, and a terminal device.
Background
In an android native voice player, when the playing progress is controlled through a progress bar, the player refreshes the playing progress in real time according to the change of the progress bar because the onprogressive changed () method of the progress bar is triggered, so that the problem of playing jam can be caused.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a control method and device of a player and terminal equipment, which at least solve the technical problem of playing clamping and stopping caused by controlling the playing progress of the player through a progress bar in an android native voice player.
According to an aspect of the embodiments of the present application, there is provided a method for controlling a player, including: detecting an operation instruction of a target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player; after detecting an operation instruction, determining a state identifier of a progress bar; and controlling the running state of the player according to the state identifier.
Optionally, before determining the status identifier of the progress bar, the method further includes: setting a state identifier, wherein the state identifier comprises: the playing state is a state that the player normally plays audio and video, and the non-playing state comprises a state when the user moves the progress bar and a state when the user touches the progress bar and does not move.
Optionally, controlling the running state of the player according to the state identifier includes: if the state identification indicates that the player enters a non-playing state from a playing state, controlling the player to stop playing the audio and video; if the state identification indicates that the player enters a playing state from a non-playing state, controlling the player to relocate the playing progress of the played audio and video, and continuing playing the audio and video according to the relocated playing progress.
Optionally, before controlling the running state of the player according to the state identifier, the method further includes: and setting a touch event listener of the listening state identifier.
Optionally, controlling the running state of the player according to the state identifier further includes: if the state identification indicates that the player enters a non-playing state from the playing state, a first instruction is sent to a processor of a terminal device running the player through the touch event monitor, and the first instruction is used for indicating the processor to control the player to stop playing the audio and video.
Optionally, controlling the running state of the player according to the state identifier further includes: if the state identification indicates that the player enters the playing state from the non-playing state, a second instruction is sent to the processor through the touch event monitor, and the second instruction is used for indicating the processor to control the player to relocate the playing progress of the played audio and video.
According to another aspect of the embodiments of the present application, there is also provided a control device for a player, including: the detection module is used for detecting an operation instruction of the target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player; the determining module is used for determining the state identification of the progress bar after the operation instruction is detected; and the control module is used for controlling the running state of the player according to the state identification.
According to another aspect of the embodiments of the present application, there is also provided a terminal device, including: the system comprises a human-computer interaction interface and a processor, wherein the human-computer interaction interface is used for receiving an operation instruction, the operation instruction is used for controlling the state of a progress bar of a player running on terminal equipment, and the progress bar is used for identifying the progress of playing an audio and video by the player; and the processor is used for determining the state identification of the progress bar after detecting the operation instruction and controlling the running state of the player according to the state identification.
According to still another aspect of the embodiments of the present application, there is also provided a nonvolatile storage medium including a stored program, where when the program runs, a device on which the nonvolatile storage medium is controlled to execute the above method for controlling a player.
According to still another aspect of the embodiments of the present application, there is also provided a processor for executing a program stored in a memory, wherein the program executes the above method for controlling a player.
In the embodiment of the application, an operation instruction for detecting a progress bar of a target object on a player is adopted, wherein the progress bar is used for identifying the progress of playing an audio and video by the player; after detecting an operation instruction, determining a state identifier of a progress bar; according to the mode of the running state of the player controlled by the state identification, the state identification is set for the progress bar of the player, the state change of the progress bar is monitored, and the playing progress of the player is managed according to the state change of the progress bar, so that the problem that playing is blocked when the playing progress of the player is controlled by the progress bar is solved, the technical effect of user experience is improved, and the technical problem that playing is blocked when the playing progress of the player is controlled by the progress bar in the android native voice player is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
fig. 1 is a flowchart of a control method of a player according to an embodiment of the present application;
fig. 2 is a block diagram of a control device of a player according to an embodiment of the present application;
fig. 3 is a block diagram of a terminal device according to an embodiment of the present application.
Detailed Description
In order to make the present application solution better understood by those skilled in the art, the following description will be made in detail and with reference to the accompanying drawings in the embodiments of the present application, it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art based on the embodiments herein without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that embodiments of the present application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to the embodiments of the present application, there is provided an embodiment of a method for controlling a player, it should be noted that the steps illustrated in the flowcharts of the drawings may be performed in a computer system such as a set of computer executable instructions, and that although a logical order is illustrated in the flowcharts, in some cases the steps illustrated or described may be performed in an order different from that herein.
Fig. 1 is a flowchart of a method for controlling a player according to an embodiment of the present application, as shown in fig. 1, the method includes the steps of:
step S102, detecting an operation instruction of a target object on a progress bar of a player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player;
the target object is a user, and an operation instruction of the target object on the progress bar of the player is detected, namely, the operation instruction of the user on the progress bar of the player is detected.
Step S104, after detecting an operation instruction, determining a state identification of a progress bar;
it should be noted that, the status flag in step S104 is preset.
Step S106, controlling the running state of the player according to the state identification.
Through the steps, the state identification is set for the progress bar of the player, the state change of the progress bar is monitored, and the playing progress of the player is managed according to the state change of the progress bar, so that the problem that the player plays and is blocked when the playing progress of the player is controlled through the progress bar is solved, and the technical effect of user experience is improved.
According to an optional embodiment of the present application, before determining the status identifier of the progress bar, the status identifier needs to be set, where the status identifier includes: the playing state is a state that the player normally plays audio and video, and the non-playing state comprises a state when the user moves the progress bar and a state when the user touches the progress bar and does not move.
As mentioned above, the status flag is preset, including the following three states:
play state: the state of normal play of the player;
moving state: the state of the user moving progress bar;
stop state: the user touches the state when the progress bar is not moved.
According to another optional embodiment of the present application, when step S106 is performed, if the status identifier indicates that the player enters the non-playing state from the playing state, the player is controlled to stop playing the audio/video; if the state identification indicates that the player enters a playing state from a non-playing state, controlling the player to relocate the playing progress of the played audio and video, and continuing playing the audio and video according to the relocated playing progress.
In this step, when the progress bar is changed from the play state to the non-play state, a stop command is transmitted by handle to stop the player from playing. When the progress bar is changed from the non-playing state to the playing state, a message is sent through the handle to inform the player of repositioning the playing progress.
In Android development, when an application program is opened, linux creates a Process for the application program, and the Process includes a main thread (UI thread), and the handle has the function of enabling an interface UI to run together with the main thread when time-consuming operation is needed, and the time-consuming operation is run in a sub-thread.
In some alternative embodiments of the present application, a touch event listener for listening for status identification needs to be set before step S106 is performed.
According to an optional embodiment of the present application, when step S106 is performed, if the state identifier indicates that the player enters the non-playing state from the playing state, a first instruction is sent to the processor of the terminal device running the player through the touch event listener, where the first instruction is used to instruct the processor to control the player to stop playing the audio and video.
According to another optional embodiment of the present application, when step S106 is performed, if the status identifier indicates that the player enters the play status from the non-play status, a second instruction is sent to the processor through the touch event listener, where the second instruction is used to instruct the processor to control the player to relocate the play progress of the played audio and video.
The touch event listener (i.e. handle mentioned above) who adds a progress bar first sends an instruction to stop playing of the player or an instruction to notify the player to relocate the playing progress through the handle when the user clicks the progress bar and changes the progress node.
The method provided by the embodiment of the application can reduce the waste of system resources by the application, emphasize picture rendering, reduce or avoid the condition of blocking in the playing process of the player, and improve the use experience of the user.
Fig. 2 is a block diagram of a control device of a player according to an embodiment of the present application, and as shown in fig. 2, the device includes:
the detection module 20 is configured to detect an operation instruction of the target object on a progress bar of the player, where the progress bar is used to identify a progress of playing the audio and video by the player;
a determining module 22, configured to determine a status identifier of the progress bar after detecting the operation instruction;
the control module 24 is configured to control an operation state of the player according to the state identifier.
It should be noted that, the preferred implementation manner of the embodiment shown in fig. 2 may refer to the related description of the embodiment shown in fig. 1, which is not repeated herein.
Fig. 3 is a block diagram of a structure of a terminal device according to an embodiment of the present application, as shown in fig. 3, the terminal device includes: a human-machine interaction interface 30, and a processor 32, wherein,
the man-machine interaction interface 30 is configured to receive an operation instruction, where the operation instruction is used to control a state of a progress bar of a player running on the terminal device, and the progress bar is used to identify a progress of playing an audio and a video by the player;
and the processor 32 is used for determining the state identification of the progress bar after detecting the operation instruction and controlling the running state of the player according to the state identification.
It should be noted that, the preferred implementation manner of the embodiment shown in fig. 3 may refer to the related description of the embodiment shown in fig. 1, which is not repeated herein.
The embodiment of the application also provides a nonvolatile storage medium, wherein the nonvolatile storage medium comprises a stored program, and the control method for controlling the player to be executed by the equipment where the nonvolatile storage medium is located is provided when the program runs.
The above-described nonvolatile storage medium is used to store a program that performs the following functions: detecting an operation instruction of a target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player; after detecting an operation instruction, determining a state identifier of a progress bar; and controlling the running state of the player according to the state identifier.
The embodiment of the application also provides a processor, which is used for running a program stored in the memory, wherein the control method of the player is executed when the program runs.
The processor is used for processing a program for executing the following functions: detecting an operation instruction of a target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player; after detecting an operation instruction, determining a state identifier of a progress bar; and controlling the running state of the player according to the state identifier.
The foregoing embodiment numbers of the present application are merely for describing, and do not represent advantages or disadvantages of the embodiments.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed technology content may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, for example, may be a logic function division, and may be implemented in another manner, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be essentially or a part contributing to the related art or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application and are intended to be comprehended within the scope of the present application.

Claims (8)

1. A method for controlling a player, comprising:
detecting an operation instruction of a target object on a progress bar of a player, wherein the progress bar is used for identifying the progress of playing an audio and video by the player;
after the operation instruction is detected, determining a state identifier of the progress bar;
controlling the running state of the player according to the state identifier;
wherein, before determining the status identifier of the progress bar, the method further comprises:
setting the state identifier, wherein the state identifier comprises: a play state and a non-play state, wherein the play state is a state in which the player normally plays audio and video, and the non-play state comprises a state when a user moves the progress bar and a state when the user touches the progress bar;
wherein controlling the running state of the player according to the state identifier includes:
if the state identifier indicates that the player enters the non-playing state from the playing state, controlling the player to stop playing the audio and video;
and if the state identifier indicates that the player enters the playing state from the non-playing state, controlling the player to relocate the playing progress of the played audio and video, and continuing playing the audio and video according to the relocated playing progress.
2. The method of claim 1, wherein prior to controlling the operational state of the player in accordance with the state identification, the method further comprises:
and setting a touch event monitor program for monitoring the state identification.
3. The method of claim 2, wherein controlling the operational state of the player in accordance with the state identification further comprises:
and if the state identifier indicates that the player enters the non-playing state from the playing state, sending a first instruction to a processor of a terminal device running the player through the touch event listener, wherein the first instruction is used for indicating the processor to control the player to stop playing audio and video.
4. A method according to claim 3, wherein controlling the operational state of the player in dependence on the state identification further comprises:
and if the state identifier indicates that the player enters the playing state from the non-playing state, sending a second instruction to the processor through the touch event monitor, wherein the second instruction is used for indicating the processor to control the player to relocate the playing progress of the played audio and video.
5. A control device of a player, comprising:
the detection module is used for detecting an operation instruction of a target object on a progress bar of the player, wherein the progress bar is used for identifying the progress of playing the audio and video by the player;
the determining module is used for determining the state identification of the progress bar after the operation instruction is detected;
the control module is used for controlling the running state of the player according to the state identification;
before determining the status identifier of the progress bar, setting the status identifier, wherein the status identifier comprises: a play state and a non-play state, wherein the play state is a state in which the player normally plays audio and video, and the non-play state comprises a state when a user moves the progress bar and a state when the user touches the progress bar;
wherein controlling the running state of the player according to the state identifier includes:
if the state identifier indicates that the player enters the non-playing state from the playing state, controlling the player to stop playing the audio and video;
and if the state identifier indicates that the player enters the playing state from the non-playing state, controlling the player to relocate the playing progress of the played audio and video, and continuing playing the audio and video according to the relocated playing progress.
6. A terminal device, comprising: the human-computer interaction interface and the processor, wherein,
the man-machine interaction interface is used for receiving an operation instruction, wherein the operation instruction is used for controlling the state of a progress bar of a player running on the terminal equipment, and the progress bar is used for identifying the progress of playing the audio and video by the player;
the processor is used for determining the state identification of the progress bar after detecting the operation instruction and controlling the running state of the player according to the state identification;
before determining the status identifier of the progress bar, setting the status identifier, wherein the status identifier comprises: a play state and a non-play state, wherein the play state is a state in which the player normally plays audio and video, and the non-play state comprises a state when a user moves the progress bar and a state when the user touches the progress bar;
wherein controlling the running state of the player according to the state identifier includes:
if the state identifier indicates that the player enters the non-playing state from the playing state, controlling the player to stop playing the audio and video;
and if the state identifier indicates that the player enters the playing state from the non-playing state, controlling the player to relocate the playing progress of the played audio and video, and continuing playing the audio and video according to the relocated playing progress.
7. A non-volatile storage medium, characterized in that the non-volatile storage medium comprises a stored program, wherein the device in which the non-volatile storage medium is controlled to execute the control method of the player according to any one of claims 1 to 4 when the program is run.
8. A processor, wherein the processor is configured to execute a program stored in a memory, wherein,
the program, when executed, performs the method of controlling a player according to any one of claims 1 to 4.
CN202110212797.1A 2021-02-25 2021-02-25 Player control method and device and terminal equipment Active CN112905147B (en)

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CN105373335A (en) * 2015-12-10 2016-03-02 广东欧珀移动通信有限公司 Playlist operating method and mobile terminal
CN107911735A (en) * 2017-11-13 2018-04-13 维沃移动通信有限公司 A kind of audio and video playing processing method, device and terminal
CN111680078A (en) * 2020-06-19 2020-09-18 中国人民解放军国防科技大学 Multi-screen data control method and system in aircraft flight simulation demonstration process
CN112399259A (en) * 2019-08-19 2021-02-23 上海哔哩哔哩科技有限公司 Progress bar control method of player

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Publication number Priority date Publication date Assignee Title
CN105430508B (en) * 2015-11-27 2019-01-25 华为技术有限公司 Video broadcasting method and device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105373335A (en) * 2015-12-10 2016-03-02 广东欧珀移动通信有限公司 Playlist operating method and mobile terminal
CN107911735A (en) * 2017-11-13 2018-04-13 维沃移动通信有限公司 A kind of audio and video playing processing method, device and terminal
CN112399259A (en) * 2019-08-19 2021-02-23 上海哔哩哔哩科技有限公司 Progress bar control method of player
CN111680078A (en) * 2020-06-19 2020-09-18 中国人民解放军国防科技大学 Multi-screen data control method and system in aircraft flight simulation demonstration process

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