CN112887750A - 一种基于rtmp的低时延直播方法 - Google Patents
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/231—Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
- H04N21/23106—Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion involving caching operations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
- H04N21/234309—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements by transcoding between formats or standards, e.g. from MPEG-2 to MPEG-4 or from Quicktime to Realvideo
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
- H04N21/4331—Caching operations, e.g. of an advertisement for later insertion during playback
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/4402—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
- H04N21/440218—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by transcoding between formats or standards, e.g. from MPEG-2 to MPEG-4
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Abstract
本发明公开了一种基于RTMP的低时延直播方法,涉及计算机互联网的音视频直播领域,包括如下步骤:步骤1:视频编码模块将摄像头采集图像进行字符叠加后的图像按H264标准进行压缩编码发送至视频推流模块;步骤2:视频推流模块将完成压缩编码后的数据进行封包并发送至Nginx服务模块;步骤3:Nginx服务模块对接收的数据进行拆包还原图像数据,转存到本地缓存;步骤4:客户端拉流模块向Nginx服务模块发送链接请求和数据传输请求,获取图像数据并将图像数据传输给客户端解码模块;步骤5:客户端解码模块对接收到的数据进行解码播放。本发明的有益效果:可以实现流媒体传输的准实时播放,从视频采集到客户端播放整体时延1~2秒。
Description
技术领域
本发明涉及计算机互联网的音视频直播领域,具体的,涉及一种基于RTMP的直播时延优化方法。
背景技术
网络直播技术的核心是视频传输。从图像采集到用户终端,需要经过采集、编码、推流、分发、拉流、解码等一系列数据传输处理,才能将图像显示到用户终端,而由于这些环节的传输和处理,必然会产生延时。若延时太大,人与人交互起来就很困难。
目前常用处理技术方法为:(1)降低GOP间隔。编码器将原始图像编码为三种类型帧,也就是I帧、B帧、P帧。I帧指的是关键帧,保留完整的图像信息;B帧指的是双向内插帧,需要参考前后帧来还原此帧的图像信息;P帧指的是前向预测帧,需要参考前一帧图像来还原此帧图像信息。GOP指视频编码中两个I帧的间隔。由于播放端解码器需要关键帧才能解码,缩短GOP间隔可以降低延迟,但是这种方法会导致图像编码压缩率变低,降低图像质量。(2)减小数据缓存。由于RTMP是基于TCP的一种应用层网络协议,在网络条件差的时候,为保证传输可靠性,会将失败的包缓存起来,等待网络条件好的时候一并发出,这样就存在累积延迟的问题。减小数据缓存可以有效缓解延迟累加的问题,但由于缓存太小,数据丢失后播放端容易出现卡顿的现象。
申请号为“2017104377335”的专利公开了“一种降低网络直播延时的方法”,其降低延时所采用的方法就是根据延时跳帧播放,采用这种方法虽然可以有效降低延时时间,提高直播的实时性和交互体验,但是会降低图像质量。
发明内容
本发明的目的在于,针对上述问题,提出一种基于RTMP的直播时延优化方法。
一种基于RTMP的直播时延优化方法,包括如下步骤:
步骤1:视频编码模块将摄像头采集图像进行字符叠加后的图像按H264标准进行压缩编码发送至视频推流模块;
步骤2:视频推流模块将完成压缩编码后的数据进行封包并发送至Nginx服务模块;
步骤3:Nginx服务模块对接收的数据进行拆包还原图像数据,转存到本地缓存;
步骤4:客户端拉流模块向Nginx服务模块发送链接请求和数据传输请求,获取图像数据并将图像数据传输给客户端解码模块;
步骤5:客户端解码模块对接收到的数据进行解码播放。
优选的,所述步骤1中压缩编码默认GOP长度开始编码。
优选的,所述步骤2中对压缩编码后的数据进行RTMP协议封装。
所述步骤4具体包括如下步骤:
步骤41:Nginx服务模块判断服务端缓冲区余量,若服务端缓冲区余量较低则执行步骤42;若缓冲区余量高,则执行步骤43;
步骤42:当服务端缓冲区余量较低时,提高视频推流模块访问Nginx服务模块的拉流频率,降低客户端拉流模块的播放速度,将本地缓冲区数据降速播放;
步骤43:当服务端缓冲区余量较高时,提高客户端拉流模块播放速度,将本地缓冲区数据提速播放,降低视频推流模块访问Nginx服务模块的拉流频率。
本发明的有益效果:可以实现流媒体传输的准实时播放,从视频采集到客户端播放整体时延1~2秒;相比原来单一的缩短GOP长度和减少缓存大小,本发明能根据当前网络环境实时调整GOP和缓存大小减少时延,并通过调整播放速率消除累积时延,达到降低摄像头采集与客户端直播间时延的效果。
附图说明
图1为本发明的流程图。
图2为本发明的拉流模块工作流程图。
具体实施方式
下面结合附图对本发明作进一步说明。
如图1所示,一种基于RTMP的直播时延优化方法,包括如下步骤:
步骤1:视频编码模块将摄像头采集图像进行字符叠加后的图像按H264标准进行压缩编码发送至视频推流模块;
步骤2:视频推流模块将完成压缩编码后的数据进行封包并发送至Nginx服务模块;
步骤3:Nginx服务模块对接收的数据进行拆包还原图像数据,转存到本地缓存;
步骤4:客户端拉流模块向Nginx服务模块发送链接请求和数据传输请求,获取图像数据并将图像数据传输给客户端解码模块;
步骤5:客户端解码模块对接收到的数据进行解码播放。
需要说明的是,所述步骤1中压缩编码默认GOP长度开始编码。
需要说明的是,所述步骤2中对压缩编码后的数据进行RTMP协议封装。
如图2所示,客户端拉流模块的工作流程为:Nginx服务模块判断服务端缓冲区余量,若服务端缓冲区余量较低则提高视频推流模块访问Nginx服务模块的拉流频率,降低客户端拉流模块的播放速度,将本地缓冲区数据降速播放;当服务端缓冲区余量较高时,提高客户端拉流模块播放速度,将本地缓冲区数据提速播放,降低视频推流模块访问Nginx服务模块的拉流频率。
Claims (5)
1.一种基于RTMP的直播时延优化方法,其特征在于,包括如下步骤:
步骤1:视频编码模块将摄像头采集图像进行字符叠加后的图像按H264标准进行压缩编码发送至视频推流模块;
步骤2:视频推流模块将完成压缩编码后的数据进行封包并发送至Nginx服务模块;
步骤3:Nginx服务模块对接收的数据进行拆包还原图像数据,转存到本地缓存;
步骤4:客户端拉流模块向Nginx服务模块发送链接请求和数据传输请求,获取图像数据并将图像数据传输给客户端解码模块。
2.如权利要求1所述一种基于RTMP的直播时延优化方法,其特征在于,所述步骤1中压缩编码默认GOP长度开始编码。
3.如权利要求1所述一种基于RTMP的直播时延优化方法,其特征在于,所述步骤2中对压缩编码后的数据进行RTMP协议封装。
4.如权利要求1所述一种基于RTMP的直播时延优化方法,其特征在于,所述步骤4具体包括如下步骤:
步骤41:Nginx服务模块判断服务端缓冲区余量,若服务端缓冲区余量较低则执行步骤42;若缓冲区余量高,则执行步骤43;
步骤42:当服务端缓冲区余量较低时,提高视频推流模块访问Nginx服务模块的拉流频率,降低客户端拉流模块的播放速度,将本地缓冲区数据降速播放;
步骤43:当服务端缓冲区余量较高时,提高客户端拉流模块播放速度,将本地缓冲区数据提速播放,降低视频推流模块访问Nginx服务模块的拉流频率。
5.如权利要求1所述一种基于RTMP的直播时延优化方法,其特征在于,还包括步骤5:客户端解码模块对接收到的数据进行解码播放。
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