CN112870724B - Resource management method and device, storage medium and electronic equipment - Google Patents

Resource management method and device, storage medium and electronic equipment Download PDF

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CN112870724B
CN112870724B CN202110265145.4A CN202110265145A CN112870724B CN 112870724 B CN112870724 B CN 112870724B CN 202110265145 A CN202110265145 A CN 202110265145A CN 112870724 B CN112870724 B CN 112870724B
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resource
target
interface
file
resource management
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CN112870724A (en
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徐聪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Stored Programmes (AREA)

Abstract

The application relates to a resource management method, a device, a storage medium and electronic equipment, wherein the resource management method comprises the following steps: displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface; the target resource files are imported into the corresponding preset engines according to the target interfaces so as to carry out resource management on the target resource files, so that batch importing of the resource files can be realized, three-dimensional software is not required to be started to conduct importing operation one by one, the batch importing operation is independent of the three-dimensional software and the engines, and the problem that the engines collapse when the resource files are imported in a large quantity through repeated operation is avoided.

Description

Resource management method and device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and apparatus for resource management, a storage medium, and an electronic device.
Background
With the rapid development of the game industry, the update iteration speed of the game market is gradually increased, and the management difficulty of resources corresponding to the game is also increased.
Currently, game engines are typically used to make game scenes, and the prior art generally imports model resources required to make game scenes into the game engines through three-dimensional software (e.g., 3Dmax software). However, the resource import scheme needs to independently open a three-dimensional software window for each import resource, has strong dependence on three-dimensional software, and is easy to cause engine breakdown when a large amount of import model resources are repeatedly operated.
Disclosure of Invention
The application aims to provide a resource management method, a device, a storage medium and electronic equipment, so as to solve the problem that engine breakdown is easy to occur when scene resources are imported in a large scale.
The embodiment of the application provides a resource management method, which comprises the following steps:
Displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
Responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
And importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
The embodiment of the application also provides a resource management device, which comprises:
the first display module is used for displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
The first determining module is used for responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files and determining a target interface corresponding to the target resource file from at least one interface;
And the importing module is used for importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
The importing module specifically comprises:
the determining unit is used for determining a resource warehouse folder corresponding to the target resource file in the corresponding preset engine;
And the storage unit is used for storing the target resource file into the corresponding resource warehouse folder through the target interface.
Wherein the resource management device further comprises:
the first acquisition module is used for acquiring file information of each target resource file;
the second display module is used for displaying file information in a first preset area of the resource management interface;
The second determining module is used for determining selected target file information in response to the selection operation on the file information and displaying the target file information in a second preset area of the resource management interface;
The import module is specifically used for:
and importing the target resource file to which the target file information belongs into a corresponding preset engine according to the target interface.
The method specifically comprises the steps of importing a target resource file to which target file information belongs into a corresponding preset engine according to a target interface, wherein the method specifically comprises the following steps:
Responding to a virtual import path input by a user on a second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine;
And storing the target resource file to which the target file information belongs in a corresponding resource warehouse folder through the target interface.
Wherein the resource management device further comprises:
and the third determining module is used for responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
Wherein the resource management device further comprises:
the second acquisition module is used for acquiring a plurality of resource files to be checked;
the checking module is used for carrying out standard checking on a plurality of resource files to be checked;
and the fourth determining module is used for determining the resource file passing the standard inspection from the plurality of resource files to be inspected and storing the resource file in a preset file path.
Wherein, the inspection module is specifically used for:
Determining any one of preset specifications to be checked as a term to be checked;
acquiring attribute setting contents of to-be-inspected attributes matched with to-be-inspected items in a to-be-inspected resource file;
Comparing whether the setting requirements of the items to be checked are consistent with the attribute setting content of the attributes to be checked, which are matched with the items to be checked, for each item to be checked;
And if the attribute setting content and the setting requirement corresponding to all the items to be checked in the specifications to be checked are consistent, determining the resource file to be checked as the resource file passing the specification checking.
The embodiment of the application also provides a computer readable storage medium, wherein a plurality of instructions are stored in the storage medium, and the instructions are suitable for being loaded by a processor to execute any one of the resource management methods.
The embodiment of the application also provides electronic equipment, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor realizes the steps in any one of the resource management methods when executing the computer program.
According to the resource management method, the device, the storage medium and the electronic equipment, the resource management interface is displayed, the resource management interface comprises at least one interface, the interface corresponds to one preset engine, then the target resource file is determined from a plurality of resource files in response to the input path input by a user on the resource management interface, the target interface corresponding to the target resource file is determined from the at least one interface, and then the target resource file is imported into the corresponding preset engine according to the target interface so as to carry out resource management on the target resource file, so that batch import of the resource file can be realized without starting three-dimensional software to conduct import operation one by one, and the batch import operation is independent of the three-dimensional software and the engine, so that the problem of engine breakdown when the resource file is imported in a large quantity by repeated operation is avoided.
Drawings
The technical solution and other advantageous effects of the present application will be made apparent by the following detailed description of the specific embodiments of the present application with reference to the accompanying drawings.
FIG. 1 is a schematic view of a resource management system according to an embodiment of the present application;
FIG. 2 is a schematic flow chart of a resource management method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a resource management interface according to an embodiment of the present application;
FIG. 4 is another flow chart of a resource management method according to an embodiment of the present application;
FIG. 5 is another schematic diagram of a resource management interface according to an embodiment of the present application;
FIG. 6 is another schematic diagram of a resource management interface according to an embodiment of the present application;
FIG. 7 is another schematic diagram of a resource management interface according to an embodiment of the present application;
FIG. 8 is a schematic diagram of a user interface of a default engine according to an embodiment of the present application;
FIG. 9 is another schematic diagram of a resource management interface according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a resource management device according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a resource management method, a device, a storage medium and electronic equipment.
Referring to fig. 1, fig. 1 is a schematic view of a scenario of a resource management system provided by an embodiment of the present application, where the resource management system may include any one of the resource management devices provided by the embodiment of the present application, and the resource management device may be specifically integrated in an electronic device such as a terminal or a server, where the terminal may be a smart phone, a tablet computer, a smart bluetooth device, a notebook computer, or a device such as a personal computer (Personal Computer, PC), and the server may be a single server or a server cluster formed by a plurality of servers.
The electronic equipment can display a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface; and importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
The resource management plug-in is used for uploading the scene resources manufactured by the scene resource manufacturing plug-in to a preset engine, and specifically, the scene resource manufacturing plug-in, the resource management plug-in and the preset engine can be respectively configured in different electronic devices or in the same electronic device. To simplify the application scenario, fig. 1 illustrates an example of a first electronic device configured with a scenario resource creation plug-in and a resource management plug-in, and a second electronic device configured with a preset engine. Specifically, the preset engine may be one or more of UnrealEngine game engines, unity3D game engines, self-developed game engines, and other game engines, and each preset engine may correspond to a different engine path, where the engine path may be a storage address of the imported resource file in the corresponding preset engine in the second electronic device. The resource file may be at least one of a model file, a skeleton file, an animation file, and the like, and the resource file may be stored locally (i.e., in the first electronic device). The import path may include an engine path (for example, an engine address of a preset engine corresponding to the target interface) and a file path (for example, a storage address of the target resource file in the first electronic device).
For example, as shown in fig. 1, a user may trigger the first electronic device to display a resource management interface by starting a resource management plug-in configured in the first electronic device, so that the user may input a file path (e.g., E: \file \2020\9 month\test) of a resource file to be imported and an engine path (e.g., D: \g 67) of a preset engine of the resource file to be imported on the resource management interface, then the first electronic device may determine a target resource file stored in the file path from among a plurality of resource files stored locally, and determine a target interface corresponding to the target resource file from the at least one interface, and then the first electronic device may use the target interface to import the target resource file into the corresponding preset engine in response to an import operation performed by the user on the resource management interface, and then the user may use the target resource file in the preset engine to make a game scene.
As shown in fig. 2, fig. 2 is a flow chart of a resource management method according to an embodiment of the present application, where a specific flow of the resource management method may be as follows:
s101, displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine.
In this embodiment, the above-mentioned resource management method may be applied to an electronic device configured with a preset resource management plug-in, where the resource management plug-in is used to upload a scene resource that is completed by a scene resource creation plug-in (e.g., 3Dmax software) to a preset engine. In addition, compared with the existing resource import scheme attached to the scene resource manufacturing plug-in, the resource import scheme provided by the embodiment uses the resource management plug-in which is configured independently from outside to conduct resource import, so that the import of resources from the local to the engine can be achieved without starting any scene resource manufacturing plug-in and engine, and the resource management plug-in can provide a plurality of interfaces for data interaction with different engines, so that the resource import scheme provided by the embodiment can be compatible with a plurality of engines, and the application range is wider.
Specifically, the user may trigger the electronic device to display a resource management interface (as shown in fig. 3) by starting the resource management plug-in configured in the electronic device, so that the user may import the scene resource into the engine through the resource management interface. The preset engine may be one or more of UnrealEngine game engines, unity3D game engines, self-developed game engines (such as a Messiah game engine easy to self-develop). And when the game developer compiles the resource management plug-in, the matching and the butt joint between each interface and the corresponding preset engine can be respectively realized by setting the interface parameters of each interface on the resource management interface.
It can be understood that, in this embodiment, the interface refers to a type of interface on the resource management interface for implementing data interaction between the preset engine and the resource management interface. In addition, in one embodiment, the resource management interface may further include other types of interfaces, such as an interface for implementing data interaction between the resource management interface and the electronic device storing the resource file, a network communication interface, etc., which are not described herein.
S102, determining a target resource file from a plurality of resource files in response to an import path input by a user on a resource management interface, and determining a target interface corresponding to the target resource file from at least one interface.
In this embodiment, different preset engines may correspond to different engine paths, and the engine paths may be storage addresses of the imported resource files in the corresponding preset engines in the device configured with the preset engines, and accordingly, the import paths input by the user may include the engine paths of the preset engines corresponding to the target interfaces, that is, the engine paths of the preset engines of the target resource files that the user wants to upload. The resource file may be at least one of a model file, a skeleton file, an animation file, and the like, and the resource file may be stored locally. In one embodiment, the import path may further include a file path, and the file path may be a local storage address of the resource file (i.e., the target resource file) that the user wants to import.
In a specific embodiment, when the import path includes an engine path and a file path, as shown in fig. 3, the resource management interface may include at least two path input boxes 1/2/3, for example, a file path input box 1 for inputting a file path and two engine path input boxes 2/3 for inputting an engine path, where different engine path input boxes 2/3 in the resource management interface correspond to different types of scene resources, such as an engine path for inputting a model type resource file, and an engine path input box 2 is dedicated to an engine path for inputting an animation type resource file. In addition, the resource management interface may further include a refresh button 4, and after the user finishes inputting the import path on the resource management interface, the user may click on the refresh button 4 to trigger the electronic device to determine a target resource file from the plurality of resource files in response to the import path input by the user on the resource management interface, and determine a target interface corresponding to the target resource file from the at least one interface. The plurality of resource files may have a plurality of different file paths, the target resource file may be a resource file stored in a file path input by a user, and the target interface may be an interface corresponding to an engine path input by the user.
In other embodiments, the import path may include only an engine path, the storage address corresponding to the target resource file may be a preset file path, and in response to the engine path input by the user on the resource management interface, the electronic device may determine that the resource file stored in the preset file path is the target resource file, and use an interface corresponding to the engine path input by the user on the resource management interface as the target interface. In addition, in a specific implementation, the preset file path may be preset in the resource management interface by a user.
It can be understood that when a user needs to input an engine path and a file path on the resource management interface, a complete engine path (for example, D: \g67) and a complete file path (for example, E: \file \2020\9 month\test) can be directly input in a path input box of the resource management interface, a file name or a folder name can be input only in a path input box of the resource management interface, then the electronic device is triggered to search for the file path where the file name or the folder name is located, the searched file path is displayed in a corresponding path input box, so that the purpose of inputting the file path in the path input box is achieved, and then the engine name can be input only in the path input box of the resource management interface, then the electronic device is triggered to search for the engine path where the engine name is located, and the searched engine path is displayed in a corresponding path input box, so that the purpose of inputting the engine path in the path input box is achieved. The engine path and the file path may be absolute paths or relative paths.
S103, importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
Wherein, the step S103 may specifically include:
S1031, determining a resource warehouse folder corresponding to the target resource file in the corresponding preset engine.
Specifically, to quickly locate resources in an engine, a user may create multiple resource repository folders in the preset engine in advance to sort imported resource files in the preset engine. Wherein different resource repository folders may be used to store imported resource files for different game scenarios, and default names of the resource repository folders may depend on corresponding game scenario names. For example, when there are multiple map checkpoints in a game, a separate resource repository folder named for each map checkpoint may be created for that map checkpoint.
In an embodiment, when the manufactured resource is exported as a resource file through the scene resource manufacturing plug-in, classification information of the resource file may be stored in a name of the resource file, so that the electronic device may determine, according to the name of the target resource file, a resource repository folder corresponding to the target resource file in a corresponding preset engine. In other embodiments, the electronic device may further determine a resource repository folder corresponding to the target resource file in the corresponding preset engine in response to a resource repository folder name input by the user on the resource management interface.
S1032, storing the target resource file in the corresponding resource warehouse folder through the target interface.
Specifically, the resource management interface may further include an import (i.e. Import) button, and the electronic device may store, through the target interface, the target resource file in a corresponding resource repository folder in response to a click operation of the import button by a user, so as to implement import of the target resource file to a corresponding engine.
In one embodiment, in order to implement import of the external scene resource into the engine, the preset engine may be configured with a built-in interface, and the electronic device may specifically store the target resource file in the corresponding resource repository folder through a target interface on the resource management interface and a built-in interface in the preset engine corresponding to the target interface.
Specifically, the built-in interface may be a Python interface (i.e., an interface written using Python). The Python interface can be used for realizing the importing of scene resources such as any model, skeleton, animation and the like and collision bodies, and importing rules can be highly customized and can be in butt joint with other software, tools and plug-ins. In specific implementation, the importing rule of the Python interface may be defined based on the attribute of the resource management plug-in, so as to implement matching and interfacing between the Python interface and an interface on the resource management interface. Compared with the prior resource import scheme, which defines the import rule of the data interaction interface between the scene resource making software and the engine based on the attribute of the engine, the method and the device define the interface for carrying out data interaction with the resource management plug-in the engine based on the attribute of the external independent resource management plug-in, have simpler operation, can be expanded to other engines, do not need to match the working environment of the scene resource making software, and have better applicability.
In a specific embodiment, as shown in fig. 4, before S103, the method may further include:
S104, acquiring file information of each target resource file.
The file format of the target resource file may be a preset file format, for example, an FBX file format, where the FBX file format is a three-dimensional model asset storage format with information such as a map and a normal. In particular, the file information may include one or more of an effect screenshot, a raw picture, a name, a type, a size, and a last modification date of the target resource file.
S105, displaying file information in a first preset area of the resource management interface.
Specifically, after obtaining the file information of the target resource file, the electronic device may update the display content in the first preset area of the resource management interface using the obtained file information. For example, if the file path input by the user on the resource management interface is "E: \file\2020\9 months\test", and the engine path input by the user on the resource management interface is "D: \g67", after updating the display content in the first preset area of the resource management interface with the obtained file information, the obtained resource management interface may be as shown in fig. 5, the number of corresponding target resource files is three, and the names of the three target resource files are "test_c01", "test_c02" and "test_c03", respectively.
S106, responding to the selection operation for the file information, determining the selected target file information, and displaying the target file information in a second preset area of the resource management interface.
Specifically, as shown in fig. 5, the selection operation may be an operation of selecting, by a user, file information displayed in the first preset area 5 of the resource management interface, and in a specific implementation, as shown in fig. 6, the user may first implement selection of one or more pieces of file information by clicking the one or more pieces of file information displayed in the first preset area 5, and then may perform selection confirmation by clicking a "move right" button 9 on the resource management interface, so as to trigger the electronic device to respond to the selection operation of the user, determine that the one or more pieces of file information that are confirmed by the user are target file information, and display the target file information in the second preset area 6 of the resource management interface. In one embodiment, only the name included in the target file information may be displayed in the second preset area 6 of the resource management interface. For example, as shown in fig. 6, when the user selects file information of three target resource files in the first preset area 5, only names of the three target resource files, that is, "test_c01", "test_c02", and "test_c03" may be displayed in the second preset area 6 of the resource management interface.
Accordingly, the step S103 may specifically include:
S1031, importing the target resource file to which the target file information belongs into a corresponding preset engine according to the target interface.
Wherein, the step S1031 may specifically include:
S1-1, determining a resource warehouse folder corresponding to the target resource file to which each target file information belongs in a corresponding preset engine.
Specifically, as shown in fig. 7, the electronic device may determine, in response to a virtual import path input by a user in the second preset area 6 of the resource management interface, a resource repository folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine. The virtual import path may include a resource Repository name (i.e., repository) and a resource Repository folder path (i.e., directory). Moreover, it can be appreciated that one resource repository of the preset engine may include a plurality of resource repository folders, where each resource repository folder corresponds to a unique resource repository folder path.
S1-2, storing the target resource file to which the target file information belongs in a corresponding resource warehouse folder through a target interface.
As shown in fig. 7, the resource management interface may further include an import (i.e. Import) button 10, and the electronic device may store, through the target interface, a target resource file to which the target file information belongs in a corresponding resource repository folder in response to a click operation of the import button 10 by a user, so as to implement import of the target resource file selected by the user to a corresponding engine. It is understood that the specific embodiment of S1-2 may refer to the specific embodiment of S1032, and thus will not be described herein.
Specifically, as shown in fig. 8, after importing the selected target resource file into the corresponding preset engine, the user may find the target resource file in a resource repository folder (e.g., a resource repository folder named "World") of the preset engine, and may also use the target resource file to make a desired game scenario.
In some embodiments, in order to reduce the error reporting situation of the engine when uploading resource files in batches, the resource files to be imported may be subjected to standard inspection before the resource importing operation, so as to standardize the file format of the resource files to be imported, and further reduce unstable errors caused by file standard differences. Specifically, as shown in fig. 4, before S101 or S102, the method may further include:
S107, acquiring a plurality of resource files to be checked.
Specifically, the plurality of resource files to be inspected may be manufactured by using the same scene resource manufacturing software (for example, 3Dmax software) by different artistic staff, or may be manufactured by using different scene resource manufacturing software by the same artistic staff.
S108, carrying out standard inspection on a plurality of resource files to be inspected.
Wherein, the step S108 may specifically include:
s1081, determining any one of preset specifications to be checked as a term to be checked.
Wherein, for a determined preset engine, the file specification of the resource file capable of correctly importing the preset engine is known or predefined. The items to be checked may be associated maps, file sizes, units of file sizes, IDs, UV quadrants, number of UV quadrants, materials, naming of models, naming of collisions, or map sizes, etc.
S1082, obtaining attribute setting content of the attribute to be checked, which is matched with the item to be checked, in the resource file to be checked.
S1083, for each item to be checked, comparing whether the setting requirement of the item to be checked is consistent with the attribute setting content of the attribute to be checked matched with the item to be checked.
S1084, if the attribute setting content and the setting requirement corresponding to all the items to be checked in the specification to be checked are consistent, determining the resource file to be checked as the resource file passing the specification check.
Correspondingly, if the attribute setting content corresponding to any one of the inspection items in the to-be-inspected specifications is inconsistent with the setting requirement, determining that the to-be-inspected resource file is a resource file which does not pass through the specification inspection.
In some embodiments, after determining that the resource file to be checked is a resource file that fails the specification check, the electronic device may further prompt the user for the resource file that fails the specification check and the check item that fails the specification check, so as to facilitate the user to modify the resource file that fails the specification check.
S109, determining the resource file which passes the standard inspection from a plurality of resource files to be inspected, and storing the resource file in a preset file path.
It will be appreciated that the resource files stored in the file path are all resource files that pass the specification check. In some embodiments, in view of the fact that S107 to S109 are only the specification checks for the limited attribute information of the resource file to be checked, and there is a risk that the resource file cannot be correctly imported into the engine even if the resource file passes the specification checks, after S105, the method may further include:
S110, responding to preview operation of a user on a resource management interface, determining a target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
The previewing operation may be a previewing operation of the user on the target resource file selected by the user, specifically, as shown in fig. 9, the user may trigger the electronic device to respond to the previewing operation of the user by double-clicking the name of any target resource file in the "file" column 7 in the first preset area 5 of the resource management interface, determine that the target resource file to which the double-clicked name in the "file" column 7 belongs is the target resource file to be previewed, and then generate and display a preview window 8 corresponding to the target resource file to be previewed. Specifically, the preview window 8 may be displayed separately from the resource management interface, or may be displayed by being superimposed on the resource management interface. In addition, in the implementation, the user can only select to upload the target resource file with correct preview to the corresponding preset engine based on the actual preview condition of each target resource file, so as to further reduce the error reporting condition of the engine when the resource is imported.
As can be seen from the foregoing, in the resource management method provided in this embodiment, by displaying a resource management interface, where the resource management interface includes at least one interface, the interface corresponds to a preset engine, then, in response to an import path input by a user on the resource management interface, a target resource file is determined from a plurality of resource files, and a target interface corresponding to the target resource file is determined from the at least one interface, and then, the target resource file is imported into the corresponding preset engine according to the target interface, so as to perform resource management on the target resource file, thereby, batch import of the resource file can be implemented without starting three-dimensional software to perform import operation one by one, and the batch import operation is independent of the three-dimensional software and the engine, so that the problem of engine crash when a large number of import resource files are repeatedly operated is avoided.
On the basis of the method described in the foregoing embodiment, this embodiment will be further described from the perspective of a resource management device, referring to fig. 10, fig. 10 specifically describes a resource management device provided in an embodiment of the present application, where the resource management device includes: a first display module 301, a first determination module 302, and an import module 303, wherein:
(1) First display module 301
The first display module 301 is configured to display a resource management interface, where the resource management interface includes at least one interface, and the interface corresponds to a preset engine.
In this embodiment, the above-mentioned resource management method may be applied to an electronic device configured with a preset resource management plug-in, where the resource management plug-in is used to upload a scene resource that is completed by a scene resource creation plug-in (e.g., 3Dmax software) to a preset engine. In addition, compared with the existing resource import scheme attached to the scene resource manufacturing plug-in, the resource import scheme provided by the embodiment uses the resource management plug-in which is configured independently from outside to conduct resource import, so that the import of resources from the local to the engine can be achieved without starting any scene resource manufacturing plug-in and engine, and the resource management plug-in can provide a plurality of interfaces for data interaction with different engines, so that the resource import scheme provided by the embodiment can be compatible with a plurality of engines, and the application range is wider.
Specifically, the user may trigger the first display module 301 to display a resource management interface (as shown in fig. 3) by starting the resource management plug-in configured in the electronic device, so that the user may import the scene resource into the engine through the resource management interface. The preset engine may be one or more of UnrealEngine game engines, unity3D game engines, self-developed game engines (such as a Messiah game engine easy to self-develop). And when the game developer compiles the resource management plug-in, the matching and the butt joint between each interface and the corresponding preset engine can be realized by setting the interface parameter of the at least one interface.
(2) First determination module 302
The first determining module 302 is configured to determine, in response to an import path input by a user on the resource management interface, a target resource file from a plurality of resource files, and determine, from at least one interface, a target interface corresponding to the target resource file.
(3) Import module 303
And the importing module 303 is configured to import the target resource file into a corresponding preset engine according to the target interface, so as to perform resource management on the target resource file.
In one embodiment, the importing module 303 may specifically include:
the determining unit is used for determining a resource warehouse folder corresponding to the target resource file in the corresponding preset engine;
And the storage unit is used for storing the target resource file into the corresponding resource warehouse folder through the target interface.
In some embodiments, the resource management device may further include:
(4) First acquisition module
And the second acquisition module is used for acquiring the file information of each target resource file.
(5) Second display module
And the second display module is used for displaying the file information in the first preset area of the resource management interface.
(6) A second determination module
And the second determining module is used for determining the selected target file information in response to the selection operation on the file information and displaying the target file information in a second preset area of the resource management interface.
Accordingly, the importing module 303 may be specifically configured to: and importing the target resource file to which the target file information belongs into a corresponding preset engine according to the target interface. Specifically, the foregoing importing module 303 may be specifically configured to: responding to a virtual import path input by a user on a second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each target file information belongs in a corresponding game engine; and storing the target resource file to which the target file information belongs in a corresponding resource warehouse folder through the target interface.
In a specific embodiment, the resource management device may further include:
(7) Third determination module
And the third determining module is used for responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
In other embodiments, the resource management device may further include:
(8) Second acquisition module
The first acquisition module is used for acquiring a plurality of resource files to be checked.
(9) Inspection module
And the checking module is used for carrying out standard checking on the plurality of resource files to be checked.
Wherein, the above-mentioned inspection module may be specifically used for executing:
Determining any one of preset specifications to be checked as a term to be checked;
acquiring attribute setting contents of to-be-inspected attributes matched with to-be-inspected items in a to-be-inspected resource file;
Comparing whether the setting requirements of the items to be checked are consistent with the attribute setting content of the attributes to be checked, which are matched with the items to be checked, for each item to be checked;
And if the attribute setting content and the setting requirement corresponding to all the items to be checked in the specifications to be checked are consistent, determining the resource file to be checked as the resource file passing the specification checking.
(10) Fourth determination module
And the fourth determining module is used for determining the resource file passing the standard inspection from the plurality of resource files to be inspected and storing the resource file in a preset file path.
In the implementation, each unit and module may be implemented as an independent entity, or may be combined arbitrarily and implemented as the same entity or several entities, and the implementation of each unit and module may be referred to the foregoing method embodiments, which are not repeated herein.
As can be seen from the above, the resource management device provided in this embodiment includes a first display module, configured to display a resource management interface, where the resource management interface includes at least one interface, and the interface corresponds to a preset engine; the first determining module is used for responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files and determining a target interface corresponding to the target resource file from at least one interface; the import module is used for importing the target resource file into the corresponding preset engine according to the target interface so as to carry out resource management on the target resource file, thereby realizing batch import of the resource file without starting three-dimensional software to conduct import operation one by one, and the batch import operation is independent of the three-dimensional software and the engine, so that the problem of engine breakdown when the large amount of import resource files are repeatedly operated is avoided.
Correspondingly, the embodiment of the application also provides electronic equipment which can be a terminal or a server, wherein the terminal can be terminal equipment such as a smart phone, a tablet Personal computer, a notebook computer, a touch screen, a game machine, a Personal computer, a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA) and the like. Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application, as shown in fig. 11. The electronic device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the electronic device structure shown in the figures is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 401 is a control center of the electronic device 400, connects various parts of the entire electronic device 400 using various interfaces and lines, and performs various functions of the electronic device 400 and processes data by running or loading software programs and/or modules stored in the memory 402, and calling data stored in the memory 402, thereby performing overall monitoring of the electronic device 400.
In the embodiment of the present application, the processor 401 in the electronic device 400 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
Displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
Responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
And importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 11, the electronic device 400 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the electronic device structure shown in fig. 11 is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or may be arranged in different components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of the electronic device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In the embodiment of the present application, the processor 401 executes the game application program to generate a picture of the virtual three-dimensional scene on the touch display screen 403, where the picture includes a graphical user interface (UI interface), and the graphical user interface includes a second spatial orientation indicator, where a spatial orientation identifier corresponding to the target object is displayed on the second spatial orientation indicator, and the spatial orientation identifier is used to indicate an orientation where the target object is located.
The touch display 403 may be used to present a screen of a virtual three-dimensional scene, and a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communication with a network device or other electronic device via wireless communication.
The audio circuitry 405 may be used to provide an audio interface between a user and an electronic device through a speaker, microphone. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to e.g. another electronic device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral headphones with the electronic device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the electronic device 400. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 11, the electronic device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the electronic device provided in this embodiment may improve the accuracy and efficiency of the resource management method.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform the steps of any of the resource management methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
Displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine;
Responding to an import path input by a user on a resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from at least one interface;
And importing the target resource file into a corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The steps in any one of the resource management methods provided by the embodiments of the present application may be executed by the computer program stored in the storage medium, so that the beneficial effects that any one of the resource management methods provided by the embodiments of the present application may be achieved, which are detailed in the previous embodiments and are not described herein.
The foregoing describes in detail a resource management method, apparatus, storage medium and electronic device provided in the embodiments of the present application, and specific examples are applied to illustrate the principles and embodiments of the present application, where the foregoing examples are only used to help understand the method and core idea of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (10)

1. A method of resource management, comprising:
Displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; the resource management interface triggers display by starting a pre-configured resource management plug-in, and the interface is used for realizing data interaction between a preset engine and the resource management interface on the resource management interface;
Responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files, and determining a target interface corresponding to the target resource file from the at least one interface;
And importing the target resource file into the corresponding preset engine according to the target interface so as to manage the resource of the target resource file.
2. The resource management method according to claim 1, wherein the importing the target resource file into the corresponding preset engine according to the target interface specifically includes:
determining a resource warehouse folder corresponding to the target resource file in the corresponding preset engine;
and storing the target resource file in the corresponding resource warehouse folder through the target interface.
3. The resource management method according to claim 1, further comprising, before said importing the target resource file into the corresponding preset engine according to the target interface:
acquiring file information of each target resource file;
displaying the file information in a first preset area of the resource management interface;
determining selected target file information in response to a selection operation for the file information, and displaying the target file information in a second preset area of the resource management interface;
the importing the target resource file into the corresponding preset engine according to the target interface specifically includes:
And importing the target resource file to which the target file information belongs into the corresponding preset engine according to the target interface.
4. The resource management method according to claim 3, wherein the importing, according to the target interface, the target resource file to which the target file information belongs into the corresponding preset engine specifically includes:
responding to a virtual import path input by a user on the second preset area of the resource management interface, and determining a resource warehouse folder corresponding to a target resource file to which each piece of target file information belongs in a corresponding preset engine;
And storing the target resource file to which the target file information belongs in the corresponding resource warehouse folder through the target interface.
5. The resource management method as recited in claim 3, further comprising, after displaying the file information in a first preset area of the resource management interface:
And responding to the preview operation of the user on the resource management interface, determining the target resource file to be previewed, and generating and displaying a preview window corresponding to the target resource file to be previewed.
6. The resource management method of claim 1, further comprising, prior to said determining a target resource file from a plurality of resource files in response to an import path entered by a user on said resource management interface:
acquiring a plurality of resource files to be checked;
performing standard inspection on the plurality of resource files to be inspected;
And determining the resource files which pass through the standard inspection from the plurality of resource files to be inspected, and storing the resource files in a preset file path.
7. The method for resource management according to claim 6, wherein said performing a canonical check on the plurality of resource files to be checked specifically includes:
Determining any one of preset specifications to be checked as a term to be checked;
Acquiring attribute setting contents of to-be-inspected attributes matched with the to-be-inspected items in the to-be-inspected resource file;
comparing whether the setting requirements of the items to be checked are consistent with the attribute setting content of the attributes to be checked matched with the items to be checked;
and if the attribute setting content and the setting requirement corresponding to all the items to be checked in the specification to be checked are consistent, determining the resource file to be checked as the resource file passing the specification check.
8. A resource management apparatus, comprising:
the display module is used for displaying a resource management interface, wherein the resource management interface comprises at least one interface, and the interface corresponds to a preset engine; the resource management interface triggers display by starting a pre-configured resource management plug-in, and the interface is used for realizing data interaction between a preset engine and the resource management interface on the resource management interface;
The determining module is used for responding to an import path input by a user on the resource management interface, determining a target resource file from a plurality of resource files and determining a target interface corresponding to the target resource file from the at least one interface;
and the importing module is used for importing the target resource file into the corresponding preset engine according to the target interface so as to manage the resources of the target resource file.
9. A computer readable storage medium, characterized in that the computer readable storage medium stores a computer program, which is adapted to be loaded by a processor for performing the steps in the resource management method according to any of the claims 1-7.
10. An electronic device comprising a memory in which a computer program is stored and a processor that performs the steps in the resource management method of any of claims 1-7 by invoking the computer program stored in the memory.
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