CN112860197A - Balance simulation display method and system thereof - Google Patents

Balance simulation display method and system thereof Download PDF

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Publication number
CN112860197A
CN112860197A CN201911185583.9A CN201911185583A CN112860197A CN 112860197 A CN112860197 A CN 112860197A CN 201911185583 A CN201911185583 A CN 201911185583A CN 112860197 A CN112860197 A CN 112860197A
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China
Prior art keywords
display
display resolution
resolution
native
augmented
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CN201911185583.9A
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Chinese (zh)
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伍颖研
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Sapphire Technology Ltd
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Sapphire Technology Ltd
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Priority to CN201911185583.9A priority Critical patent/CN112860197A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T5/00Image enhancement or restoration
    • G06T5/73Deblurring; Sharpening

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The invention relates to a balance simulation display method and a system thereof. The method for displaying the balance simulation includes the steps of (a) providing a native display resolution by the system, wherein the native display resolution has a first frame number; adjusting the native display resolution to an augmented display resolution, wherein the ratio of the augmented display resolution to the native display resolution is less than 1; step (c) registering the augmented display resolution with the system to provide the native display resolution and the augmented display resolution with the system; selecting the amplified display resolution to convert the first frame number of the system into a second frame number, wherein the second frame number is not less than the first frame number; step (e) the system displaying a display frame with the augmented display resolution having a second frame number; and (f) selectively sharpening the display screen.

Description

Balance simulation display method and system thereof
[ technical field ] A method for producing a semiconductor device
The present invention relates to the display technology field, and more particularly, to a balanced simulation display method and system for a low-performance and high-performance display chip.
[ background of the invention ]
Conventionally, conventional software (e.g., games) provides regular resolution (or common resolution) (e.g., 3840 × 2160(4K),2560 × 1440(2K),1920 × 1080, etc.) to provide users with choices according to actual needs or situations that can be actually displayed on the screen; however, in normal resolution, corresponding frames are accompanied by corresponding frames, such as 4K providing 50 frames, 2K providing 70 frames, etc., but for the user or the game, too high a frame may require higher hardware configuration (performance), and too low a frame may cause discomfort to the user experience. Therefore, the normal resolution cannot simultaneously satisfy the selection of performance and experience. The solution (hereinafter referred to as Boost) is to register (or write) an irregular resolution (e.g. 3.9K,3.8K,2.9K, etc.) in the operating system, and increase the frame number by decreasing the resolution, for example, 3K provides 60 frame number.
AMD proposes the technique of Radon Image Shaping (RIS) and the technique of Fidelity FX, which are supported in a specific game by factors such as light and shadow through software algorithm, wherein the technique is to select up-scaling to reduce the performance of FPS (FPS) to increase the sharpness, so that the user experiences the sensation of being perceived as a 2160P Image from the original 1440P Image; however, the user must use a specific chip to achieve such an effect of the simulation display, and for the user, the specific hardware will limit the flexibility of the user and increase the cost of the user.
In view of the above, the present invention provides a balanced simulation display method and a system thereof to solve the deficiencies of the prior art.
[ summary of the invention ]
The first objective of the present invention is to provide a balanced emulation display method, which can harmonize the resolution and the frame number to achieve the purpose of visually simulating the display image quality close to the native display resolution and the high frame number.
The second purpose of the present invention is to achieve the purpose of achieving a display effect close to high resolution by using hardware for displaying low resolution according to the aforementioned balance emulation display method.
The third objective of the present invention is to achieve the display effect of high resolution and high frame number by adjusting the resolution to increase the frame number and further adjusting the frame number to increase the resolution according to the aforementioned balance simulation display method.
The fourth objective of the present invention is to further add sharpness to the display effect to achieve a visual approach or surpass the native display resolution provided by hardware, according to the aforementioned balance emulation display method.
The fifth objective of the present invention is to provide a balanced simulation display system for implementing a balanced simulation display method.
To achieve the above and other objects, the present invention provides a balanced emulation display method, comprising the steps of (a) providing a native display resolution by a system, wherein the native display resolution has a first frame number; adjusting the native display resolution to an augmented display resolution, wherein the ratio of the augmented display resolution to the native display resolution is less than 1; step (c) registering the augmented display resolution with the system to provide the native display resolution and the augmented display resolution with the system; selecting the amplified display resolution so that the first frame number of the system is converted into a second frame number, wherein the second frame number is not less than the first frame number; the system of step (e) displays the frame at the augmented display resolution having the second number of frames; and (f) selectively sharpening the display screen.
To achieve the above and other objects, the present invention provides a balanced emulation display system, which is capable of increasing native display resolution in a native display system. The balanced emulation display system comprises a display chip and an output unit. The display chip provides native display resolution. The output unit is connected with the display chip. The display chip receives a first instruction to output a native display resolution with a first frame number, and receives a second instruction to adjust the native display resolution to an amplified display resolution, wherein the ratio of the amplified display resolution to the native display resolution is smaller than 1, so as to output an amplified display resolution with a second frame number, and the second frame number is not smaller than the first frame number.
Compared with the prior art, the balance simulation display method and the system thereof have better use flexibility by balancing between the frame number and the resolution ratio.
The specific techniques employed in the present invention will be further illustrated by the following examples and accompanying drawings.
[ description of the drawings ]
Fig. 1 is a flowchart illustrating a balanced simulation display method according to an embodiment of the present invention.
Fig. 2 is a flowchart of a balance simulation display method according to a second embodiment of the present invention.
FIG. 3 is a block diagram of a balanced emulation display system according to a third embodiment of the present invention.
FIG. 4 is a graph illustrating a comparison of real experimental test data for the balanced emulation display system of FIG. 1 in accordance with the present invention.
Description of the main element symbols:
method steps S11-S16
Method steps S21-S22
10 balance simulation display system
12 display chip
14 output unit
16 display
FI first instruction
SI second instruction
TI third instruction
FFPS first frame number
SFPS second frame number
ODR native display resolution
EDR amplification display resolution
[ detailed description ] embodiments
For a fuller understanding of the objects, features and advantages of the present invention, reference should be made to the following detailed description taken in conjunction with the accompanying drawings.
In the present disclosure, "a" or "an" is used to describe the units, elements and components described herein. This is done for convenience of illustration only and to provide a general sense of the scope of the invention. Thus, unless clearly indicated to the contrary, such description should be read to include one, at least one and the singular also includes the plural.
In the present disclosure, the terms "comprise," "include," "have," "contain," or any other similar terms are intended to cover non-exclusive inclusions. For example, an element, structure, article, or apparatus that comprises a plurality of elements is not limited to only those elements but may include other elements not expressly listed or inherent to such element, structure, article, or apparatus. In addition, unless expressly stated to the contrary, the term "or" is intended to mean an inclusive "or" rather than an exclusive "or".
Fig. 1 is a schematic flow chart showing a balanced simulation display method according to an embodiment of the present invention. In fig. 1, the balanced emulation display method initially includes step S11, in which the system provides native display resolution, for example, the native display resolution has an aspect ratio of 3840 × 2160(4K),2560 × 1440(2K),1920 × 1080(HD), and so on. Also, the native display resolution has a first frame number, for example, the first frame number may be 120FPS (Frames Per second), 60FPS, 50FPS, 24FPS, etc. For example, the system may be a windows, MAC OS, Linux, android, IOS, or other operating system.
In step S12, the native display resolution is adjusted to the augmented display resolution. Wherein a ratio of the augmented display resolution to the native display resolution is less than 1. For example, the range of the augmented display resolution to the native display resolution is between 0.7 and 0.99. In this embodiment, the augmented display resolution is illustrated as 0.9 as compared to the native display resolution, i.e., the unconventional display resolution that reduces the native display resolution by 10%, e.g., 3,456 by 1944. In another embodiment, step S12 further includes providing a manual mode or an artificial intelligence mode for adjustment. In the manual mode, the user can adjust the non-conventional augmented display resolution or the conventional native display resolution by himself or herself according to the display requirements of a scene (e.g., a game scene, a movie scene, etc.). In the artificial intelligence mode, by detecting the scene of the display frame, the augmented display resolution is determined to be provided and used. In another embodiment, the artificial intelligence mode can be automatically adjusted according to big data manually set by a plurality of users in a certain scene or automatically adjusted according to the same or similar scene. Thus, the manner of adjustment may be static and/or dynamic.
In step S13, the augmented display resolution is registered in the system to provide the native display resolution and the augmented display resolution in the system.
In step S14, the augmentation display resolution is selected so that the first frame number of the system is converted into the second frame number. The second frame number is greater than or equal to the first frame number, for example, the second frame number may be 120FPS, 60FPS, 50FPS, 24FPS, etc.
In step S15, the system displays a display with the augmented display resolution having the second frame number.
In step S16, the display screen is selectively sharpened. In another embodiment, the Sharpening is by using a Radon Image Sharpening (Radon Image Sharpening) technique.
It should be noted that the above steps do not necessarily need to have a front-back causal relationship, and in another embodiment, the order of the steps may be adjusted according to actual requirements. The aforementioned order is for ease of illustration.
Fig. 2 is a flowchart illustrating a balanced simulation display method according to a second embodiment of the present invention. In fig. 2, the steps of the balanced simulation display method include step S21 in addition to steps S11 to S16 of the first embodiment.
The descriptions of steps S11-S16 are as described above and are not repeated here.
Step S21, before step S12, the method further includes confirming a hardware id of the system (e.g., a hardware information code, a manufacturer code, an identifier provided by a chip manufacturer, etc.), and if the hardware id is determined to be correct, performing steps S11 to S15; otherwise, if the hardware id code is not correct, step S22 is executed to end the registration of the augmented resolution.
Fig. 3 is a block diagram of a balanced emulation display system according to a third embodiment of the present invention. In FIG. 3, the balanced immersive display system 10 is shown to augment native display resolution in a native display system, which may be referred to herein as a single-finger display adapter or a display adapter and display, such as a computer system.
The balanced emulation display system 10 includes a display chip 12 and an output unit 14.
The display chip 12 provides the native display resolution ODR, for example, the native display resolution ODR has aspect ratios of 3840 × 2160(4K),2560 × 1440(2K) and 1920 × 1080 (HD).
The output unit 14 is connected to the display chip 12, for example, the output unit 14 is a display connector conforming to specifications of USB, HDMI, DP, and the like.
The first instruction FI is received at the display chip 12 to output the native display resolution ODR with the first frame number FFPS, and the second instruction SI is received by the display chip 12 to adjust the native display resolution ODR to the enhanced display resolution EDR. Wherein a ratio of the amplified display resolution EDR to the native display resolution ODR is less than 1 to output an amplified display resolution EDR having a second number of frames SFPS. The second frame number SFPS is greater than or equal to the first frame number FFPS. In another embodiment, the second instruction SI further includes obtaining a hardware id code (e.g. a hardware information code, a manufacturer code, an identifier provided by a chip manufacturer, etc.) of the display chip 12 before adjusting the resolution to further determine the output enhanced display resolution EDR.
In another embodiment, the display chip 12 selectively receives the third instruction TI to sharpen the display frame DS corresponding to the amplified display resolution EDR.
In another embodiment, the balanced emulation display system 10 further includes a display 16 connected to the output unit 14. The display 16 is based on the native display resolution ODR and the augmented display resolution EDR.
Referring also to FIG. 4, a comparison graph of real experimental test data illustrating the balanced emulation display system of FIG. 1 according to the present invention is shown. In fig. 4, the test environment is the system is the windows 10 os, the test environment is the shooting game screen, and the original screen of the original system is 4K image quality.
In fig. 4, in the case of the same display adapter, from left to right, the FPS with the system native display resolution of 4K, the FPS after the method is adopted (the resolution which reduces the system native display resolution by 10%) and the FPS with direct overdrive are respectively. The native display resolution (i.e. the first frame number) of the system is 59 frame numbers, and by adopting the balance simulation display method of the present invention, the frame number is increased from the original 59 frame number to 72 frame numbers, and the increased frame number is higher than the frame number of the FPS which is directly overfrequency.
Although the present invention has been described with reference to particular embodiments, it will be understood by those skilled in the art that various changes in form, construction, features, methods and quantities may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (11)

1. A balanced simulation display method is characterized by comprising the following steps:
(a) the system provides a native display resolution, wherein the native display resolution has a first number of frames;
(b) adjusting the native display resolution to an augmented display resolution, wherein a ratio of the augmented display resolution to the native display resolution is less than 1;
(c) the augmented display resolution is registered with the system to provide the native display resolution and the augmented display resolution at the system;
(d) selecting said augmented display resolution such that said first number of frames of said system is converted to a second number of frames, wherein said second number of frames is not less than said first number of frames;
(e) the system displays a picture at the augmented display resolution having the second number of frames; and
(f) and selectively sharpening the display picture.
2. The method of claim 1, wherein the augmented display resolution is in a range from 0.7 to 0.99 relative to the native display resolution.
3. The balanced immersive display method of claim 2, wherein the augmented display resolution is 0.9 greater than the native display resolution.
4. The balanced immersive display method of claim 1, wherein the native display resolution has an aspect ratio of 3840 x 2160, 2560 x 1440, and 1920 x 1080.
5. The method according to claim 1, further comprising, before the step (b), confirming a hardware id of the system, if the hardware id is correct, performing the steps (b) to (e), and if the hardware id is incorrect, performing the step (g) to end the registration of the augmented display resolution.
6. The balanced simulation display method according to claim 1, wherein the sharpening is by an image sharpening technique.
7. The method according to claim 1, further comprising in step (b), providing a manual mode or an artificial intelligence mode for adjusting, wherein the augmented display resolution is determined to be provided and used by detecting a scene of the display.
8. A balanced immersive display system for augmenting native display resolution in a native system, the balanced immersive display system comprising:
a display chip providing native display resolution; and
the output unit is connected with the display chip;
the display chip receives a first instruction to output the native display resolution with a first frame number, and receives a second instruction to adjust the native display resolution to an augmented display resolution, wherein a ratio of the augmented display resolution to the native display resolution is smaller than 1, so as to output the augmented display resolution with a second frame number, and the second frame number is not smaller than the first frame number.
9. The balanced emulation display system of claim 8, wherein the display chip receives a third instruction to sharpen a display corresponding to the augmented display resolution.
10. The system of claim 8 or 9, wherein the second instructions further comprise obtaining a hardware id of the display chip to further determine the augmented resolution.
11. The balanced immersive display system of claim 8 or 9, further comprising a display coupled to the output unit, the display based on the native display resolution and the augmented display resolution.
CN201911185583.9A 2019-11-27 2019-11-27 Balance simulation display method and system thereof Pending CN112860197A (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005049303A (en) * 2003-07-31 2005-02-24 Matsushita Electric Works Ltd Ultrasonic imaging device and imaging method
CN101593502A (en) * 2008-05-26 2009-12-02 芯发威达电子(上海)有限公司 Dynamically adjust the video system that frame covers
CN102129338A (en) * 2010-01-12 2011-07-20 宏碁股份有限公司 Image amplification method and computer system
CN103597839A (en) * 2011-05-31 2014-02-19 杜比实验室特许公司 Video compression implementing resolution tradeoffs and optimization
CN109432774A (en) * 2018-09-12 2019-03-08 苏州蜗牛数字科技股份有限公司 A kind of game optimization method and device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005049303A (en) * 2003-07-31 2005-02-24 Matsushita Electric Works Ltd Ultrasonic imaging device and imaging method
CN101593502A (en) * 2008-05-26 2009-12-02 芯发威达电子(上海)有限公司 Dynamically adjust the video system that frame covers
CN102129338A (en) * 2010-01-12 2011-07-20 宏碁股份有限公司 Image amplification method and computer system
CN103597839A (en) * 2011-05-31 2014-02-19 杜比实验室特许公司 Video compression implementing resolution tradeoffs and optimization
CN109432774A (en) * 2018-09-12 2019-03-08 苏州蜗牛数字科技股份有限公司 A kind of game optimization method and device

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