CN112843674A - Game play method and system - Google Patents

Game play method and system Download PDF

Info

Publication number
CN112843674A
CN112843674A CN202110070921.5A CN202110070921A CN112843674A CN 112843674 A CN112843674 A CN 112843674A CN 202110070921 A CN202110070921 A CN 202110070921A CN 112843674 A CN112843674 A CN 112843674A
Authority
CN
China
Prior art keywords
package
packet
file
output
platform
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110070921.5A
Other languages
Chinese (zh)
Inventor
王龙龙
邓泳辉
曹长君
李泽德
李刚
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Electronic Soul Network Technology Co Ltd
Original Assignee
Hangzhou Electronic Soul Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hangzhou Electronic Soul Network Technology Co Ltd filed Critical Hangzhou Electronic Soul Network Technology Co Ltd
Priority to CN202110070921.5A priority Critical patent/CN112843674A/en
Publication of CN112843674A publication Critical patent/CN112843674A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application relates to a game outsourcing method and a system, wherein the game outsourcing method comprises the following steps: the package outputting platform generates a first package outputting instruction and sends the first package outputting instruction to a package outputting tool, wherein the first package outputting instruction indicates the package outputting tool to execute a package outputting process according to the resource file, and the package outputting platform acquires resource information input by a user and generates the resource file; after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process; this go out package platform reverse proxy this inclusion file, obtain and show the download address of this inclusion file, through this application, solved the recreation and gone out the package and increased technical staff's human resource consumption, prolonged the problem of the research and development cycle of recreation, reach non-technical staff and also can play the play package through going out package platform, guaranteed technical staff's the effect of recreation research and development progress.

Description

Game play method and system
Technical Field
The application relates to the technical field of game package output, in particular to a game package output method and system.
Background
In the related technology, the client needs to be installed when the game package is played, and the installation of the client and the updating of the client need to be operated by related technicians such as game research personnel, so that the human resource consumption of the technicians is increased, and the research and development period of the game is prolonged.
Aiming at the problems that in the related art, the game package is produced, the human resource consumption of technicians is increased, and the development period of the game is prolonged, an effective solution is not provided.
Disclosure of Invention
The invention aims to provide a game package outputting method and a game package outputting system, which at least solve the problems that in the related technology, the game package outputting increases the human resource consumption of technicians and prolongs the research and development period of games.
In order to achieve the purpose, the invention adopts the following technical scheme:
in a first aspect, an embodiment of the present application provides a game package outputting method, where the method includes:
a packet output platform generates a first packet output instruction and sends the first packet output instruction to a packet output tool, wherein the first packet output instruction instructs the packet output tool to execute a packet output process according to a resource file, and the packet output platform acquires resource information input by a user and generates the resource file;
after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process;
and the package outlet platform reversely proxies the package body file to obtain and display a download address of the package body file.
In some embodiments, before the package output platform displays the download address of the package file, the method includes:
the node manager acquires a password sent by the package-out platform and identifies the password, wherein the password carries a download address of the resource file and indicates the node manager to package out;
after the node manager finishes password identification, determining an idle node;
the node acquires a second packet output instruction sent by the node manager, wherein the second packet output instruction carries a download address of the resource file and indicates the node to output a packet;
the node judges whether the resource file exists locally or not, and if not, the resource file is obtained according to the resource file downloading address;
the node sends a third packet output instruction to the packet output tool in the node, wherein the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
and the node acquires the packet body file generated by the packet outlet thread, and reversely proxies the packet body file to obtain a download address of the packet body file.
In some embodiments, the resource file includes channel information, and after the outsourcing platform generates the resource file, the method includes:
the package outputting platform judges whether the channel information is converted into a communication protocol file according to the use instruction of a pre-stored channel, and if so, the communication protocol file is generated;
and the packet output platform sends a fourth packet output instruction to the packet output tool, wherein the fourth packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file or the communication protocol file.
In some embodiments, the resource file further includes a parent package, an icon, and a signature file, and the out-package tool executing the out-package process includes:
the out-packet tool uses an unpacking protocol command to decompile the parent packet to a temporary directory;
the package-out tool puts the icon, the signature file and the channel information into the temporary directory;
and the packet output tool packs the temporary directory by using a packet construction protocol command to generate the packet body file.
In some embodiments, the method includes displaying, by the package output platform, package output information of the package output tool during execution of the package output thread by the package output tool, where the package output information includes a log and a package output progress.
In a second aspect, an embodiment of the present application provides a game package-out system, which includes a package-out platform;
the package outputting platform generates a first package outputting instruction and sends the first package outputting instruction to a package outputting tool, wherein the first package outputting instruction instructs the package outputting tool to execute a package outputting process according to a resource file, and the package outputting platform acquires resource information input by a user and generates the resource file;
after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process;
and the package outlet platform reversely proxies the package body file to obtain and display a download address of the package body file.
In some of these embodiments, the system further comprises a node manager and a node;
before the package outlet platform displays the download address of the package body file, the node manager acquires a password sent by the package outlet platform and identifies the password, wherein the password carries the download address of the resource file and indicates the node manager to outlet the package,
after the node manager completes password identification, determining the idle node,
the node acquires a second packet output instruction sent by the node manager, wherein the second packet output instruction carries the download address of the resource file and indicates the node to output a packet,
the node judges whether the resource file exists locally, if not, the resource file is obtained according to the resource file downloading address,
the node sends a third packet output instruction to the packet output tool in the node, wherein the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
and the node acquires the packet body file generated by the packet outlet thread, and reversely proxies the packet body file to obtain a download address of the packet body file.
Compared with the related art, the game package outputting method provided by the embodiment of the application generates a first package outputting instruction through the package outputting platform and sends the first package outputting instruction to the package outputting tool, wherein the first package outputting instruction indicates the package outputting tool to execute a package outputting process according to the resource file, and the package outputting platform acquires the resource information input by the user and generates the resource file; after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process; the bag outlet platform reversely proxies the bag body file to obtain and display the download address of the bag body file, so that the problems that the game bag outlet increases the human resource consumption of technicians and the development period of the game is prolonged are solved, the non-technicians can play the game bag through the bag outlet platform, and the game development progress of the technicians is ensured.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a schematic diagram of an application environment of a game play method according to an embodiment of the present application;
FIG. 2 is a flow chart of a game play out method according to an embodiment of the application;
FIG. 3 is a flow diagram of a node manager determining a free node according to an embodiment of the application;
FIG. 4 is a flow chart of generating a communication protocol file according to an embodiment of the present application;
FIG. 5 is a flow chart of an out-of-packet process performed by the out-of-packet tool according to an embodiment of the present application;
FIG. 6 is a flow chart of an out-of-packet process performed by an out-of-packet tool according to another embodiment of the present application;
FIG. 7 is a flow diagram of a game play out method according to another embodiment of the present application;
FIG. 8 is a block diagram of a game play system according to an embodiment of the present application;
FIG. 9 is a block diagram of a game play system according to another embodiment of the present application;
fig. 10 is an internal structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application will be described and illustrated below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments provided in the present application without any inventive step are within the scope of protection of the present application.
It is obvious that the drawings in the following description are only examples or embodiments of the present application, and that it is also possible for a person skilled in the art to apply the present application to other similar contexts on the basis of these drawings without inventive effort. Moreover, it should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one implementation to another.
Reference in the specification to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the specification. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of ordinary skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments without conflict.
Unless defined otherwise, technical or scientific terms referred to herein shall have the ordinary meaning as understood by those of ordinary skill in the art to which this application belongs. Reference to "a," "an," "the," and similar words throughout this application are not to be construed as limiting in number, and may refer to the singular or the plural. The present application is directed to the use of the terms "including," "comprising," "having," and any variations thereof, which are intended to cover non-exclusive inclusions; for example, a process, method, system, article, or apparatus that comprises a list of steps or modules (elements) is not limited to the listed steps or elements, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus. Reference to "connected," "coupled," and the like in this application is not intended to be limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. "and/or" describes an association relationship of associated objects, meaning that three relationships may exist, for example, "A and/or B" may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. Reference herein to the terms "first," "second," "third," and the like, are merely to distinguish similar objects and do not denote a particular ordering for the objects.
The game package method provided by the present application can be applied to the application environment shown in fig. 1, fig. 1 is a schematic view of the application environment of the game package method according to the embodiment of the present application, and fig. 1 is a server 101, where the server 101 may be implemented by an independent server or a server cluster formed by a plurality of servers. A game package-out system is deployed in the server 101, and the game package-out system comprises a package-out platform; the package outputting platform generates a first package outputting instruction and sends the first package outputting instruction to a package outputting tool, wherein the first package outputting instruction instructs the package outputting tool to execute a package outputting thread according to a resource file, and the package outputting platform acquires resource information input by a user and generates the resource file; after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process; and the package outlet platform reversely proxies the package body file to obtain and display a download address of the package body file.
The embodiment provides a game package method, and fig. 2 is a flowchart of the game package method according to the embodiment of the application, and as shown in fig. 2, the flowchart includes the following steps:
step S201, a package output platform generates a first package output instruction and sends the first package output instruction to a package output tool, wherein the first package output instruction indicates the package output tool to execute a package output process according to a resource file, the package output platform acquires resource information input by a user and generates the resource file, for example, the user can log in the package output platform, apply for a developer, create a game and perform configuration of the resource information, and then the package output platform generates the first package output instruction by clicking an online package button and the like on the package output platform;
step S202, after the package outlet thread is finished, the package outlet platform acquires a package body file generated by the package outlet thread;
step S203, the package output platform reversely proxies the package body file to obtain and display the download address of the package body file, for example, the package output platform reversely proxies the package body file through nginx, obtains and automatically refreshes a package list on a user-oriented interface of the package output platform, and displays the download address of the package body file, wherein nginx is a lightweight Web server/reverse proxy server and an email (IMAP/POP3) proxy server, and is characterized by small memory and strong concurrency capability.
Through the steps S201 to S203, compared with the prior art that a client needs to be installed when a game package is produced, and both the installation of the client and the updating of the client need to be operated by related technicians such as game research personnel, so that the human resource consumption of the technicians is increased, and the research and development cycle of the game is prolonged, in the embodiment, a package platform is built, and the package platform acquires resource information input by a user to generate a resource file; the packet output platform generates a first packet output instruction and sends the first packet output instruction to a packet output tool, and the first packet output instruction instructs the packet output tool to execute a packet output process according to the resource file; after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process; the package outlet platform reversely proxies the package body file to obtain and display the download address of the package body file, so that the game package outlet operation is completed, the game package outlet operation is simple, non-technical personnel can play the game package through the package outlet platform, and the game research and development progress of technical personnel is ensured.
In addition, besides that non-technical personnel can play the game and play the package through the package playing platform to ensure the game development progress of the technical personnel, the embodiment also has the following effects:
firstly, compared with the problems that a client needs to be installed when a game package is output in the prior art, the client is easy to crack and the security is not high, the online package output function is provided based on a World Wide Web (Web for short) by building a package output platform, and the security of the game package output is improved;
secondly, compared with the problem that the game package output is completely isolated from the game service in the prior art, and the package output operation cannot be associated with the service configuration and functions of the game, in the embodiment, through an open package output platform, each system such as a plug-in system, a login system, a payment system, and a game system in a client Software Development Kit (SDK) can be associated, so that unified configuration management is performed, the coupling between the game package output and the game service is realized, and after the package output is completed by the open package output platform, the functions of each system accessed by the package output platform can be started without performing additional operation configuration, for example, the operations such as login, payment, and the like can be performed after the game package output;
finally, from the computer program level, the computer program can be packaged by games as required only by simply accessing a standardized interface of a set of package-out platform, so that a corresponding android game channel package is generated, and the method has good popularization.
In some embodiments, fig. 3 is a flowchart of determining an idle node by a node manager according to an embodiment of the present application, and as shown in fig. 3, before the package outlet platform displays a download address of a package file, the method includes the following steps:
step S301, the node manager acquires a password sent by the package output platform and identifies the password, wherein the password carries a download address of the resource file and indicates the node manager to output a package;
step S302, after the node manager completes password identification, determining an idle node;
step S303, the node acquires a second packet output instruction sent by the node manager, wherein the second packet output instruction carries the download address of the resource file and indicates the node to output a packet;
step S304, the node judges whether the resource file exists locally, if not, the node acquires the resource file according to the resource file downloading address, and after acquiring the resource file, step S305 is executed, if so, step S305 is directly executed;
step S305, the node sends a third packet output instruction to the packet output tool in the node, where the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
in step S306, the node obtains the enclosure file generated by the enclosure thread, and reversely proxies the enclosure file to obtain a download address of the enclosure file.
Through the above steps S301 to S306, compared to the problem in the prior art that the package output speed is affected by the performance of the local machine, for example, in the prior art, the time required for package output of one 2G-standard game is about 0.5 hour, the time required for package output of thirty 2G-standard games is about 15 hours, and generally at least one working day is consumed by an operator for operation.
In some embodiments, the resource file includes channel information, where the channel information includes channel parameter information and a configuration file required by a part of channels, where the channel parameter information includes an application identification (appid) and an application key (appkey), fig. 4 is a flowchart of generating a communication protocol file according to an embodiment of the present application, and as shown in fig. 4, after the package platform generates the resource file, the method includes the following steps:
step S401, the package platform judges whether to convert the channel information into a communication protocol file according to the pre-stored channel usage description, wherein the communication protocol file comprises main.xml, settingValue.xml, server _ meta-data.xml and multiple _ server _ channel _ config.xml, the channel usage description comprises the usage document of the channel provided by the channel party, for example, the development document provided by the channel party,
if yes, generating the communication protocol file, executing the step S402 after generating the communication protocol file, otherwise, directly executing the step S402;
step S402, the packet output platform sends a fourth packet output instruction to the packet output tool, where the fourth packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file or the communication protocol file.
Through the steps S401 to S402, the package output platform determines whether to convert the channel information into the communication protocol file according to the pre-stored requirement of the channel party, and the program can obtain the file with the correct format, thereby ensuring the stable operation of the package output platform.
In some embodiments, the resource file further includes a parent package, an Icon (Icon) and a signature file, fig. 5 is a flowchart of an out-package process executed by an out-package tool according to an embodiment of the present application, and as shown in fig. 5, the out-package tool executing the out-package process includes the following steps:
in step S501, the out-packet tool uses the unpacking protocol command to decompile the mother packet into the temporary directory.
Step S502, the package tool puts the icon, the signature file and the channel information into the temporary directory;
in step S503, the package output tool uses the build package protocol command to package the temporary directory, and generates the package file.
Through the above steps S501 to S503, compared to the prior art, in which a developer uses a development tool to compile a first Android Package (Android Package, referred to as apk Package) of a first channel based on a source code of a game, when a second apk Package of a second channel is needed, the developer uses the development tool to compile the second apk Package again based on the source code of the game, which is a problem of low Package output efficiency of the operation game, in this embodiment, after a user of a Package output platform uploads resource information including the first apk Package, the Package output tool uses the first apk Package as a parent Package to execute a Package output program, and in the process of executing the Package output program, the first apk Package with the first channel SDK is modified into the second apk Package with the second channel SDK, for example, the apk Package output by the developer is a channel Package with UC, and the channel Package with UC can be modified into an app Package with UC or other channel packages, and the SDK with other channels does not need to be compiled from the source code to output the package, thereby further improving the package output efficiency of the game.
For example, fig. 6 is a flowchart of an out-packet process executed by an out-packet tool according to another embodiment of the present application, and as shown in fig. 6, the out-packet tool executing the out-packet process includes the following steps:
step S601, decompiling the parent packet to the temporary directory by using an unpacking protocol command, for example, decompiling the parent packet to the temporary directory by using Apktool-d;
step S602, modifying package names according to configuration modification of appname, versionCode, versionName, tatgetSDKVer, minSDKver and other information, modifying Application information according to different channel requirements or different requirements, typing in channel SDK Assets, res, libs, smali and other information in a temporary directory, and merging the content in the pre-stored SDK _ Manifest.xml into android _ update.xml in the temporary unpacking directory;
step S603, channel parameters configured by a user on a platform are added, channel icons are processed, for example, part of channels have corner mark requirements, or the same game also has different icon requirements on different channels, a splash screen file is added into the bag body, and specific requirements customized for different games are increased;
step S604, regenerating an R file, wherein the R file is automatically generated when the Android application program is compiled and contains the IDs of all resources under res/directories;
in step S605, the build packet protocol command is used to re-unpack, for example, Apktool-b,
and re-signing the bag body, optimizing the bag body and generating a bag body file of the channel.
Optionally, in the process that the packet output tool executes the packet output thread, the packet output platform displays packet output information of the packet output tool, where the packet output information includes a log and a packet output progress, which is convenient for a user to solve a packet output condition.
Fig. 7 is a flowchart of a game play method according to another embodiment of the present application, as shown in fig. 7, the flowchart includes the steps of:
step S701, a package output platform acquires resource information and a package output command input by a user, wherein the package output command comprises that the user clicks an online package output button on the package output platform;
step S702, the package output platform generates a resource file according to the resource information and generates a password according to a package output command, wherein the password comprises a communication protocol for a node manager to distinguish whether the received content indicates a package;
step S703, the package output platform sends the password to a node manager, and the node manager acquires the password sent by the package output platform and identifies the password, wherein the password carries the download address of the resource file and indicates the node manager to output the package;
step S704, after the node manager completes password identification, determining an idle node and generating a second packet output instruction;
step S705, the node acquires a second packet output instruction sent by the node manager, where the second packet output instruction carries a download address of the resource file and indicates the node to output a packet,
the node judges whether the resource file exists locally;
step S706, if the resource file does not exist locally, the node obtains the resource file according to the resource file download address,
if the resource file exists locally, or the node acquires the resource file according to the resource file download address, executing step S707;
step S707, the node judges whether to convert the channel information into a communication protocol file according to the pre-stored channel usage description;
step S708, if the channel information needs to be converted into a communication protocol file, the node generates the communication protocol file;
step S709, if the channel information does not need to be converted into a communication protocol file, or if the node generates the communication protocol file, the node sends a fourth packet output instruction to the packet output tool, wherein the fourth packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file or the communication protocol file,
in the process that the package outputting tool executes the package outputting thread, the package outputting platform displays package outputting information of the package outputting tool, wherein the package outputting information comprises a log and a package outputting progress;
step S710, after the package outputting thread is finished, the node acquires a package body file generated by the package outputting thread and reversely proxies the package body file;
step S711, the package output platform synchronizes and displays the download address of the package body file on the user-oriented interface of the package output platform.
The present embodiment further provides a package playing system 80, which is configured to implement the foregoing embodiments, fig. 8 is a block diagram of a structure of the package playing system according to the embodiment of the present application, and as shown in fig. 8, the system includes a package playing platform 81; the package outputting platform 81 generates a first package outputting instruction and sends the first package outputting instruction to a package outputting tool, wherein the first package outputting instruction instructs the package outputting tool to execute a package outputting thread according to a resource file, and the package outputting platform 81 acquires resource information input by a user and generates the resource file; after the package outlet process is finished, the package outlet platform 81 acquires a package body file generated by the package outlet process; the package output platform 81 reversely proxies the package file to obtain and display the download address of the package file.
In some embodiments, fig. 9 is a block diagram of a game outsourcing system according to another embodiment of the present application, and as shown in fig. 9, the system further includes a node manager 91 and a node 92;
before the package output platform 81 displays the download address of the package body file, the node manager 91 acquires the password sent by the package output platform 81 and identifies the password, wherein the password carries the download address of the resource file and instructs the node manager 91 to output the package,
after the node manager 91 completes password recognition, the node 92 that is free is determined,
the node 92 obtains a second out-packet command sent by the node manager 91, wherein the second out-packet command carries the download address of the resource file and instructs the node 92 to out-packet,
the node 92 determines whether the resource file exists locally, if not, obtains the resource file according to the resource file download address,
the node 92 sends a third packet output instruction to the packet output tool in the node 92, wherein the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
the node 92 obtains the packet body file generated by the packet output thread, and reversely proxies the packet body file to obtain the download address of the packet body file.
In one embodiment, fig. 10 is a schematic diagram of an internal structure of an electronic device according to an embodiment of the present application, and as shown in fig. 10, there is provided an electronic device, which may be a server, and its internal structure diagram may be as shown in fig. 10. The electronic device includes a processor, a memory, a network interface, and a database connected by a system bus. Wherein the processor of the electronic device is configured to provide computing and control capabilities. The memory of the electronic equipment comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program, and a database. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The database of the electronic device is used for storing data. The network interface of the electronic device is used for connecting and communicating with an external terminal through a network. The computer program is executed by a processor to implement a game play method.
Those skilled in the art will appreciate that the architecture shown in fig. 10 is merely a block diagram of some of the structures associated with the present solution and does not constitute a limitation on the electronic devices to which the present solution applies, and that a particular electronic device may include more or less components than those shown, or combine certain components, or have a different arrangement of components.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware instructions of a computer program, which can be stored in a non-volatile computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in the embodiments provided herein may include non-volatile and/or volatile memory, among others. Non-volatile memory can include read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), Rambus Direct RAM (RDRAM), direct bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).
It should be understood by those skilled in the art that various features of the above-described embodiments can be combined in any combination, and for the sake of brevity, all possible combinations of features in the above-described embodiments are not described in detail, but rather, all combinations of features which are not inconsistent with each other should be construed as being within the scope of the present disclosure.
The above-mentioned embodiments only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A method of game play, the method comprising:
a packet output platform generates a first packet output instruction and sends the first packet output instruction to a packet output tool, wherein the first packet output instruction instructs the packet output tool to execute a packet output process according to a resource file, and the packet output platform acquires resource information input by a user and generates the resource file;
after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process;
and the package outlet platform reversely proxies the package body file to obtain and display a download address of the package body file.
2. The method of claim 1, wherein before the package-out platform displays the download address of the package file, the method comprises:
the node manager acquires a password sent by the package-out platform and identifies the password, wherein the password carries a download address of the resource file and indicates the node manager to package out;
after the node manager finishes password identification, determining an idle node;
the node acquires a second packet output instruction sent by the node manager, wherein the second packet output instruction carries a download address of the resource file and indicates the node to output a packet;
the node judges whether the resource file exists locally or not, and if not, the resource file is obtained according to the resource file downloading address;
the node sends a third packet output instruction to the packet output tool in the node, wherein the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
and the node acquires the packet body file generated by the packet outlet thread, and reversely proxies the packet body file to obtain a download address of the packet body file.
3. The method of claim 1, wherein the resource file includes channel information, and wherein after the outsourcing platform generates the resource file, the method comprises:
the package outputting platform judges whether the channel information is converted into a communication protocol file according to the use instruction of a pre-stored channel, and if so, the communication protocol file is generated;
and the packet output platform sends a fourth packet output instruction to the packet output tool, wherein the fourth packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file or the communication protocol file.
4. The method of claim 3, wherein the resource files further comprise a parent package, an icon, and a signature file, and wherein the out-of-package tool executing the out-of-package routine comprises:
the out-packet tool uses an unpacking protocol command to decompile the parent packet to a temporary directory;
the package-out tool puts the icon, the signature file and the channel information into the temporary directory;
and the packet output tool packs the temporary directory by using a packet construction protocol command to generate the packet body file.
5. The method of claim 1, comprising displaying, by the package output platform, package output information of the package output tool during execution of the package output thread by the package output tool, wherein the package output information comprises a log and a package output progress.
6. A game package-out system, comprising a package-out platform;
the package outputting platform generates a first package outputting instruction and sends the first package outputting instruction to a package outputting tool, wherein the first package outputting instruction instructs the package outputting tool to execute a package outputting process according to a resource file, and the package outputting platform acquires resource information input by a user and generates the resource file;
after the package outlet process is finished, the package outlet platform acquires a package body file generated by the package outlet process;
and the package outlet platform reversely proxies the package body file to obtain and display a download address of the package body file.
7. The system of claim 6, further comprising a node manager and a node;
before the package outlet platform displays the download address of the package body file, the node manager acquires a password sent by the package outlet platform and identifies the password, wherein the password carries the download address of the resource file and indicates the node manager to outlet the package,
after the node manager completes password identification, determining the idle node,
the node acquires a second packet output instruction sent by the node manager, wherein the second packet output instruction carries the download address of the resource file and indicates the node to output a packet,
the node judges whether the resource file exists locally, if not, the resource file is obtained according to the resource file downloading address,
the node sends a third packet output instruction to the packet output tool in the node, wherein the third packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file;
and the node acquires the packet body file generated by the packet outlet thread, and reversely proxies the packet body file to obtain a download address of the packet body file.
8. The system of claim 6, wherein the resource file includes channel information;
after the package platform generates the resource file, the package platform judges whether to convert the channel information into a communication protocol file according to the pre-stored using instruction of the channel, if so, the communication protocol file is generated,
and the packet output platform sends a fourth packet output instruction to the packet output tool, wherein the fourth packet output instruction instructs the packet output tool to execute the packet output thread according to the resource file or the communication protocol file.
9. The system of claim 8, wherein the resource files further comprise a parent package, an icon, and a signature file, and wherein the out-of-package tool executing the out-of-package routine comprises:
the out-packet tool uses an unpacking protocol command to decompile the parent packet to a temporary directory;
the package-out tool puts the icon, the signature file and the channel information into the temporary directory;
and the packet output tool packs the temporary directory by using a packet construction protocol command to generate the packet body file.
10. The system of claim 6, wherein the package output platform displays package output information of the package output tool during the process of executing the package output thread by the package output tool, wherein the package output information comprises a log and a package output progress.
CN202110070921.5A 2021-01-19 2021-01-19 Game play method and system Pending CN112843674A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110070921.5A CN112843674A (en) 2021-01-19 2021-01-19 Game play method and system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110070921.5A CN112843674A (en) 2021-01-19 2021-01-19 Game play method and system

Publications (1)

Publication Number Publication Date
CN112843674A true CN112843674A (en) 2021-05-28

Family

ID=76007417

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110070921.5A Pending CN112843674A (en) 2021-01-19 2021-01-19 Game play method and system

Country Status (1)

Country Link
CN (1) CN112843674A (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140156810A1 (en) * 2012-05-15 2014-06-05 Tencent Technology (Shenzhen) Company Limited Method and system for loading file in webgame
CN109522030A (en) * 2018-11-29 2019-03-26 北纬通信科技南京有限责任公司 Platform contract-out party's method of multiple game channel packets is generated based on a key
CN110069264A (en) * 2019-03-21 2019-07-30 平安普惠企业管理有限公司 Construct method, apparatus, computer equipment and the storage medium of resource packet
CN110401717A (en) * 2019-07-26 2019-11-01 上海优扬新媒信息技术有限公司 A kind of application program installation kit generation method and device
WO2019218952A1 (en) * 2018-05-16 2019-11-21 华为技术有限公司 Data processing method, terminal, server, and application development device
CN111158750A (en) * 2019-12-26 2020-05-15 北京金山安全软件有限公司 Unity-based game installation package packaging method and device
WO2020253465A1 (en) * 2019-06-17 2020-12-24 深圳前海微众银行股份有限公司 File interaction processing method, apparatus, and system

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140156810A1 (en) * 2012-05-15 2014-06-05 Tencent Technology (Shenzhen) Company Limited Method and system for loading file in webgame
WO2019218952A1 (en) * 2018-05-16 2019-11-21 华为技术有限公司 Data processing method, terminal, server, and application development device
CN109522030A (en) * 2018-11-29 2019-03-26 北纬通信科技南京有限责任公司 Platform contract-out party's method of multiple game channel packets is generated based on a key
CN110069264A (en) * 2019-03-21 2019-07-30 平安普惠企业管理有限公司 Construct method, apparatus, computer equipment and the storage medium of resource packet
WO2020253465A1 (en) * 2019-06-17 2020-12-24 深圳前海微众银行股份有限公司 File interaction processing method, apparatus, and system
CN110401717A (en) * 2019-07-26 2019-11-01 上海优扬新媒信息技术有限公司 A kind of application program installation kit generation method and device
CN111158750A (en) * 2019-12-26 2020-05-15 北京金山安全软件有限公司 Unity-based game installation package packaging method and device

Similar Documents

Publication Publication Date Title
CN108536519B (en) Method for automatically building Kubernetes main node and terminal equipment
US10419289B2 (en) System and method for configuration management service
US10853108B2 (en) Method and apparatus for code virtualization and remote process call generation
CN112130871B (en) Method and device for remotely deploying middleware, computer equipment and storage medium
WO2022252637A1 (en) Browser-based rpa implementation method and apparatus, device, and medium
US9118652B2 (en) Detecting and modifying security settings for deploying web applications
US8285787B2 (en) Systems and methods for managing a collaboration space having application hosting capabilities
CN107533608A (en) Credible renewal
CN108021400B (en) Data processing method and device, computer storage medium and equipment
US9363107B2 (en) Accessing and processing monitoring data resulting from customized monitoring of system activities
JP2021131897A (en) Scheduling method, device, equipment, storage equipment, and program
CN114579250A (en) Method, device and storage medium for constructing virtual cluster
CN112843674A (en) Game play method and system
Charalampidis et al. A flexible Compilation-as-a-Service and Remote-Programming-as-a-Service platform for IoT devices
CN114428691A (en) Application calling method and device, electronic equipment and computer-readable storage medium
CN108139950B (en) Distributed extension execution method and computing system
CN108134683B (en) Terminal and bus architecture implementation method
CN114579167A (en) Method, device and storage medium for downloading application upgrade file
CN112527377A (en) Application program generation processing method and device, computer equipment and storage medium
CN107291563B (en) Calling method and device of back-end code plug-in
KR20150137766A (en) System and method for creating stack of virtual machine
Nakandala et al. Anatomy of the SEAGrid science gateway
CN113703878B (en) Component starting method and device, storage medium and electronic equipment
CN113742668A (en) Information acquisition method and device, computer equipment and computer readable storage medium
CN113590166B (en) Application program updating method and device and computer readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination