CN112799632A - Robot voice playing method and robot - Google Patents

Robot voice playing method and robot Download PDF

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Publication number
CN112799632A
CN112799632A CN202110102612.1A CN202110102612A CN112799632A CN 112799632 A CN112799632 A CN 112799632A CN 202110102612 A CN202110102612 A CN 202110102612A CN 112799632 A CN112799632 A CN 112799632A
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scene
playing
voice
voice file
file
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CN112799632B (en
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陈永昌
张涛
李泽华
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Shenzhen Pudu Technology Co Ltd
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Shenzhen Pudu Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
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  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
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Abstract

The embodiment of the invention discloses a robot voice playing method and a robot, which are applied to the technical field of robots.

Description

Robot voice playing method and robot
Technical Field
The invention belongs to the technical field of robots, and particularly relates to a robot voice playing method and a robot.
Background
The robot is a high and new technology appearing in the field of modern automatic control, and is more and more widely applied to various places such as restaurants, hotels, shopping malls, libraries, families and the like. In the using process of the robot, different voices can be played in different scenes.
In the prior art, when a scene is frequently switched, played voices are also frequently switched, so that the current voice is not played completely, and is interrupted by playing of the next voice, and the playing effect is poor.
Disclosure of Invention
The invention provides a robot voice playing method and a robot, and aims to solve the problem of poor playing effect caused by interruption of voice played by the robot due to simultaneous frequent switching along with scenes when the scenes are frequently switched.
The embodiment of the invention provides a robot voice playing method, which comprises the following steps: when a voice playing instruction is received, the voice playing instruction indicates that a voice file of a first scene is played, and if a voice file corresponding to a second scene is being played, whether the second scene is the same as the first scene is judged; if not, confirming that the second scene is switched to the playing switching rule corresponding to the first scene; and determining a playing processing logic according to the playing switching rule, and delaying and stopping the playing voice file according to the delay mode of the playing processing logic.
An embodiment of the present invention further provides a robot, including: the device comprises a judging module, a processing module and a processing module, wherein the judging module is used for indicating to play a voice file of a first scene when a voice playing instruction is received, and judging whether a second scene is the same as the first scene or not if the voice file corresponding to the second scene is being played; the confirming module is used for confirming that the second scene is switched to the playing switching rule corresponding to the first scene if the second scene is different from the first scene; and the playing module is used for determining a playing processing logic according to the playing switching rule and delaying and stopping the playing voice file according to the delay mode of the playing processing logic.
An embodiment of the present invention further provides a robot, including: a memory and a processor; the memory stores executable program code; the processor coupled with the memory calls the executable program code stored in the memory to execute the robot voice playing method.
It can be seen from the above embodiments of the present invention that, when receiving the voice playing command, if the voice file is being played, then judging whether the second scene corresponding to the playing voice file is the same as the first scene corresponding to the voice file indicated by the voice playing instruction, if not, confirming the corresponding playing switching rule for switching from the second scene to the first scene, and determining the playing processing logic according to the playing switching rule, then according to the determined delay mode of the playing processing logic, the voice file being played is delayed to stop, through the combination of the scene, the play switching rule and the play processing logic, the voice played by the robot cannot be interrupted and stopped too suddenly at once, the current broadcast is not interrupted frequently due to frequent scene switching, the play effect of the robot for playing the voice file is improved, and the listening experience of a user is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention.
Fig. 1 is a flowchart illustrating an implementation of a robot voice playing method according to an embodiment of the present invention;
fig. 2 is a flowchart of an implementation of a robot voice playing method according to another embodiment of the present invention;
FIG. 3 is a schematic diagram of a robot according to an embodiment of the present invention;
fig. 4 is a schematic diagram of a hardware structure of a robot according to an embodiment of the present invention.
Detailed Description
In order to make the objects, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, an implementation flowchart of a robot voice playing method according to an embodiment of the present invention is shown. The method can be applied to a robot, the execution subject of the method is a player of the robot, as shown in fig. 1, the method specifically includes:
s101, when a voice playing instruction is received, the voice playing instruction indicates that a voice file of a first scene is played, and if a voice file corresponding to a second scene is being played, whether the second scene is the same as the first scene is judged;
the controller of the robot may send a voice playing instruction to the player of the robot when detecting a task scene change or receiving a user instruction, where the voice playing instruction carries scene information indicating a played voice file.
When the voice playing instruction indicates that a voice file of a first scene is played, if the player of the robot is playing the voice file and a task scene corresponding to the playing voice file is a second scene, whether the first scene and the second scene are the same, that is, whether the first scene and the second scene are the same scene is judged.
If the first scene is the same as the second scene, the player continues to play the current voice file without switching scenes. If the first scene is different from the second scene, the scenes need to be switched, and step S102 is executed.
The first scenario and the second scenario are task scenarios of the robot, such as delivery at a factory, delivery at a restaurant, etc., and the robot has different task environments, task routes, task contents, etc. in different task scenarios.
S102, if the two scenes are different, the second scene is confirmed to be switched to the playing switching rule corresponding to the first scene;
if the received voice playing instruction indicates that a first scene corresponding to the played voice file is different from a second scene corresponding to the voice file being played, the playing switching rule corresponding to switching from the second scene to the first scene is confirmed according to the corresponding relation between the scene switching and the playing switching rule stored in the memory in advance.
The play switching rule refers to whether playing of the current voice file needs to be interrupted or not when the voice file to be played is to be switched, specifically, the playing of the current voice file needs to be interrupted can be set as a first play switching rule, and the playing of the current voice file does not need to be interrupted can be set as a second play switching rule.
In the memory, the corresponding relationship of different playback switching rules corresponding to different scene switching is stored, for example, switching from a first scene to a second scene, corresponding to a first playback switching rule, switching from the second scene to the first scene, corresponding to a second playback switching rule, switching from the first scene to a third scene, corresponding to a second playback scene, and so on.
S103, determining a playing processing logic according to the playing switching rule, and delaying to stop the playing voice file according to the determined playing processing logic.
The different playing switching rules correspond to different playing processing logics, and the playing processing logics are determined according to the confirmed playing switching rules, specifically, the packet playing processing logic corresponding to the first playing switching rule comprises a first playing processing logic and a second playing processing logic, the second playing switching rule corresponds to a third playing processing logic, and the like.
According to the determined delay mode of the playing processing logic, the playing of the voice file is delayed and stopped, namely, the playing of the voice file is not interrupted immediately, and the playing is stopped after a period of time delay.
In this embodiment, when the voice playing command is received, if the voice file is being played, it is determined whether the second scene corresponding to the voice file being played is the same as the first scene corresponding to the voice file that the voice playing command indicates to play, if not, confirming the corresponding playing switching rule for switching from the second scene to the first scene, and determining the playing processing logic according to the playing switching rule, then according to the determined delay mode of the playing processing logic, the voice file being played is delayed to stop, through the combination of the scene, the play switching rule and the play processing logic, the voice played by the robot cannot be interrupted and stopped too suddenly at once, the current broadcast is not interrupted frequently due to frequent scene switching, the play effect of the robot for playing the voice file is improved, and the listening experience of a user is improved.
Referring to fig. 2, a flowchart of a robot voice playing method according to another embodiment of the present invention is shown. The method can be applied to a robot, and is implemented by a player with the robot as a main body, as shown in fig. 2, the method specifically includes:
s201, when a voice playing instruction is received, acquiring a scene identifier of a first scene in the voice playing instruction;
if the voice file corresponding to the second scene is being played, executing step S202; if the audio file is not currently played, step S205 is executed.
S202, if a voice file corresponding to a second scene is being played, judging whether the second scene is the same as the first scene or not according to a scene identifier;
specifically, if a voice file corresponding to a second scene is being played, comparing the acquired scene identifier of the first scene with the scene identifier of the second scene to determine whether the second scene is the same as the first scene, if the scene identifier of the first scene is different from the scene identifier of the second scene, determining that the second scene is different from the first scene, and if the scene identifier of the first scene is the same as the scene identifier of the second scene, determining that the second scene is the same as the first scene.
If the first scene is the same as the second scene, the player continues to play the current voice file without switching scenes. If the first scene is different from the second scene, the scenes need to be switched, and step S203 is executed.
S203, if the two scenes are different, the second scene is confirmed to be switched to the playing switching rule corresponding to the first scene;
if the received voice playing instruction indicates that a first scene corresponding to the played voice file is different from a second scene corresponding to the voice file being played, the playing switching rule corresponding to switching from the second scene to the first scene is confirmed according to the corresponding relation between the scene switching and the playing switching rule stored in the memory in advance.
Specifically, according to the scene identifier of the second scene and the scene identifier of the first scene, in the correspondence between the stored switching information between the scene identifiers and the play switching rule, the play switching rule corresponding to switching from the second scene to the first scene is searched, where the play switching rule includes whether to interrupt playing of the voice file corresponding to the second scene.
S204, determining a playing processing logic according to the playing switching rule, and delaying to stop the playing voice file according to the determined playing processing logic;
specifically, if the play switching rule is to interrupt playing of the voice file corresponding to the second scene, a first play processing logic may be determined, and the volume of the voice file being played is reduced to a first preset volume after a preset duration according to the first play processing logic, where the first preset volume may be 0.
Further, according to the scene number of the first scene in the voice playing instruction, all the voice files corresponding to the scene number of the first scene are searched, all the voice files corresponding to the first scene number are analyzed, and target voice files in all the voice files are played according to a preset rule.
Specifically, playing the target voice file according to the preset rule includes: randomly confirming one voice file in all the voice files as the target voice file, and playing the target voice file, or playing one voice file in all the voice files one by one out of order or sequence, recording the voice file played this time, playing the next voice file when switching to the current scene next time, and confirming that the played voice file is the target voice file each time.
Further, according to the first playing processing logic, after the volume of the currently played voice file is gradually reduced to a first preset volume after a preset time, the target voice file is played according to the first preset volume, and after the preset time, the volume of the target voice file is gradually increased to a second preset volume, wherein the second preset volume is the volume set by a user, the volume is the normal volume adapted to the user, and the gradual change process of the volume prevents the playing effect caused by the sudden interruption of the current voice playing.
Specifically, a correspondence relationship between a specific volume difference value that gradually decreases or gradually increases and time is preset, the volume may be in decibels, and the time may be in seconds, for example, 3 decibels decrease or increase within 1 second, and the player performs the above operation of gradually decreasing or gradually increasing the volume according to the correspondence relationship.
On the other hand, if the playing switching rule is to interrupt playing of the voice file corresponding to the second scene, a second playing processing logic may also be determined, and the target voice file is played after the playing of the voice file being played is completed according to the second playing processing logic.
The two types of delay stop playing the currently playing voice file realize the stable switching playing of the target voice file from the currently playing voice file, and prevent the problem of poor playing effect caused by sudden interruption of the currently playing voice of the robot.
And S205, if the voice file is not played currently, playing the target voice file corresponding to the first scene indicated to be played by the voice playing instruction according to a preset rule.
Specifically, if no voice file is currently played, all voice files corresponding to the scene number of the first scene in the voice playing instruction are searched for, all the voice files are analyzed, and a target voice file in all the voice files is played according to a preset rule.
In an example, the scene number is 1_1, the numbers of all the voice files in the scene include the scene number and have their own unique identifiers, and the number of each voice file may be 1_1_1, 1_1_2, 1_1_3.
Specifically, randomly confirming a voice file as the target voice file from all the voice files, and playing the target voice file; or according to the file identifier of the voice file obtained after the analysis, arranging all the voice files in order, confirming a voice file as the target voice file according to the arranging order, and playing the target voice file, wherein the order of the file identifier of the target voice file played this time is positioned before the order of the file identifier of the target voice file played next time under the same scene. The order of arrangement may be positive, negative or out of order. Therefore, after the same scene is switched back, the played voice file is not played in the scene again before, the playing content is enriched, the playing effect is improved, and better auditory experience is provided for the user.
In the embodiment of the invention, when a voice playing instruction is received, if the voice file is not played at present, one voice file in all the voice files corresponding to the scene number indicated to be played in the voice playing instruction is played randomly, in a forward sequence, in a reverse sequence or in a disordered sequence, so that different voice files are played in each switching back of the scene, the playing content is enriched, the playing effect is improved, if the voice file is played, whether a second scene corresponding to the voice file being played is the same as a first scene corresponding to the voice file indicated to be played by the voice playing instruction is judged, if the second scene is not the same as the first scene corresponding to the voice file indicated to be played by the voice playing instruction, the switching rule of playing from the second scene to the first scene is confirmed, the playing processing logic is determined according to the playing switching rule, then the voice file being played is delayed and stopped according to the delay mode of the determined playing, through the combination of the scene, the play switching rule and the play processing logic, the voice played by the robot cannot be interrupted and stopped too suddenly at once, the current broadcast is not interrupted frequently due to frequent scene switching, the play effect of the robot for playing the voice file is improved, and the listening experience of a user is improved.
Referring to fig. 3, a schematic structural diagram of a robot according to an embodiment of the present invention is provided. For convenience of explanation, only portions related to the embodiments of the present invention are shown. The robot includes:
a determining module 401, configured to receive a voice playing instruction, where the voice playing instruction instructs to play a voice file of a first scene, and if a voice file corresponding to a second scene is being played, determine whether the second scene is the same as the first scene;
a determining module 402, configured to determine that the second scene is switched to the playback switching rule corresponding to the first scene if the second scene is different from the first scene;
the playing module 403 is configured to determine a playing processing logic according to the playing switching rule, and delay and stop the playing of the voice file according to a delay manner of the playing processing logic.
Further, the playing module 403 is further configured to, if no voice file is currently played, search all voice files corresponding to the scene number of the first scene according to the scene number of the first scene in the voice playing instruction; and analyzing all the voice files, and playing the target voice files in all the voice files according to a preset rule.
The playing module 403 is further configured to randomly determine a voice file from all the voice files as the target voice file, and play the target voice file;
the playing module 403 is further configured to arrange all the voice files in order according to the file identifiers of the voice files obtained after parsing; and confirming a voice file as the target voice file according to the arrangement sequence, and playing the target voice file, wherein the sequence of the file identifier of the target voice file played this time is positioned before the sequence of the file identifier of the target voice file played next time under the same scene.
The determining module 401 is further configured to obtain a scene identifier of a first scene in the voice playing instruction;
and comparing the scene identifier of the first scene with the scene identifier of the second scene, and if the scene identifiers are different, determining that the second scene is different from the first scene.
The determining module 402 is further configured to search, according to the scene identifier of the second scene and the scene identifier of the first scene, the play switching rule corresponding to switching from the second scene to the first scene in the correspondence between the stored information for switching between the scene identifiers and the play switching rule, where the play switching rule includes whether to interrupt playing of the voice file corresponding to the second scene.
The playing module 403 is further configured to determine a first playing processing logic if the playing switching rule is to interrupt playing of the voice file corresponding to the second scene, gradually decrease the volume of the currently played voice file to a first preset volume after a preset duration according to the first playing processing logic, play the target voice file according to the first preset volume, and gradually increase the volume of the target voice file to a second preset volume after the preset duration.
The playing module 403 is further configured to determine a second playing processing logic if the playing switching rule does not interrupt playing of the voice file corresponding to the second scene, and play the target voice file after the playing of the voice file being played is completed according to the second playing processing logic.
For details of this embodiment, reference is made to the description of the embodiment shown in fig. 1 to 4.
In the embodiment of the invention, when a voice playing instruction is received, if the voice file is not played at present, one voice file in all the voice files corresponding to the scene number indicated to be played in the voice playing instruction is played randomly, in a forward sequence, in a reverse sequence or in a disordered sequence, so that different voice files are played in each switching back of the scene, the playing content is enriched, the playing effect is improved, if the voice file is played, whether a second scene corresponding to the voice file being played is the same as a first scene corresponding to the voice file indicated to be played by the voice playing instruction is judged, if the second scene is not the same as the first scene corresponding to the voice file indicated to be played by the voice playing instruction, the switching rule of playing from the second scene to the first scene is confirmed, the playing processing logic is determined according to the playing switching rule, then the voice file being played is delayed and stopped according to the delay mode of the determined playing, through the combination of the scene, the play switching rule and the play processing logic, the voice played by the robot cannot be interrupted and stopped too suddenly at once, the current broadcast is not interrupted frequently due to frequent scene switching, the play effect of the robot for playing the voice file is improved, and the listening experience of a user is improved.
Further, an embodiment of the present invention further provides a robot, including: the robot voice playing method comprises a memory 100 and a processor 200, wherein the memory 100 stores executable program codes, the processor 200 coupled with the memory 100 calls the executable program codes stored in the memory 100 to execute the robot voice playing method provided by the embodiment shown in the foregoing fig. 1 and fig. 2.
Wherein the executable program code comprises modules in the robot as described in the embodiment shown in fig. 3 above, such as: a judging module 401, a confirming module 402 and a playing module 403.
Further, an embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium may be a memory provided in the robot in the foregoing embodiments shown in fig. 4. The computer readable storage medium has stored thereon a computer program, which when executed by a processor implements the robot voice playing method described in the foregoing embodiments shown in fig. 1 and 2. Further, the computer-readable storage medium may be various media that can store program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a RAM, a magnetic disk, or an optical disk.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In view of the above description of the robot voice playing method and the robot provided by the present invention, those skilled in the art will recognize that there are variations in the embodiments and applications of the method and the robot according to the concepts of the present invention.

Claims (10)

1. A robot voice playing method is characterized by comprising the following steps:
when a voice playing instruction is received, the voice playing instruction indicates that a voice file of a first scene is played, and if a voice file corresponding to a second scene is being played, whether the second scene is the same as the first scene is judged;
if not, confirming that the second scene is switched to the playing switching rule corresponding to the first scene;
and determining a playing processing logic according to the playing switching rule, and delaying and stopping the playing voice file according to the delay mode of the playing processing logic.
2. The method of claim 1, further comprising:
if the voice file is not played currently, searching all the voice files corresponding to the scene number of the first scene according to the scene number of the first scene in the voice playing instruction;
and analyzing all the voice files, and playing the target voice files in all the voice files according to a preset rule.
3. The method according to claim 2, wherein the playing the target voice file of the all voice files according to the preset rule comprises:
randomly confirming a voice file as the target voice file in all the voice files, and playing the target voice file;
4. the method according to claim 2, wherein the playing the target voice file of the all voice files according to the preset rule comprises:
arranging all the voice files in sequence according to the file identifications of the voice files obtained after analysis;
and confirming a voice file as the target voice file according to the arrangement sequence, and playing the target voice file, wherein the sequence of the file identifier of the target voice file played this time is positioned before the sequence of the file identifier of the target voice file played next time under the same scene.
5. The method of claim 3 or 4, wherein determining whether the second scene is the same as the first scene comprises:
acquiring a scene identifier of a first scene in the voice playing instruction;
and comparing the scene identification of the first scene with the scene identification of the second scene, and if the scene identifications of the first scene and the second scene are different, determining that the second scene is different from the first scene.
6. The method according to claim 5, wherein the confirming that the second scene is switched to the playback switching rule corresponding to the first scene comprises:
and searching the playing switching rule corresponding to switching from the second scene to the first scene in the corresponding relation between the stored switching information among the scene identifications and the playing switching rule according to the scene identification of the second scene and the scene identification of the first scene, wherein the playing switching rule comprises whether the playing of the voice file corresponding to the second scene is interrupted.
7. The method of claim 6, wherein the determining a playback processing logic according to the playback switching rule and delaying the stopping of the playing back of the audio file according to the delay mode of the playback processing logic comprises:
if the playing switching rule is to interrupt playing of the voice file corresponding to the second scene, determining a first playing processing logic, gradually reducing the volume of the playing voice file to a first preset volume after preset duration according to the first playing processing logic, playing the target voice file according to the first preset volume, and gradually increasing the volume of the target voice file to a second preset volume after the preset duration.
8. The method of claim 6, wherein the determining a playback processing logic according to the playback switching rule and delaying the stopping of the playing back of the audio file according to the delay mode of the playback processing logic comprises:
and if the playing switching rule is that the playing of the voice file corresponding to the second scene is not interrupted, determining a second playing processing logic, and playing the target voice file after the playing of the voice file being played is finished according to the second playing processing logic.
9. A robot, comprising:
the device comprises a judging module, a processing module and a processing module, wherein the judging module is used for indicating to play a voice file of a first scene when a voice playing instruction is received, and judging whether a second scene is the same as the first scene or not if the voice file corresponding to the second scene is being played;
the confirming module is used for confirming that the second scene is switched to the playing switching rule corresponding to the first scene if the second scene is different from the first scene;
and the playing module is used for determining a playing processing logic according to the playing switching rule and delaying and stopping the playing voice file according to the delay mode of the playing processing logic.
10. A robot, comprising:
a memory and a processor;
the memory stores executable program code;
the processor coupled with the memory, calling the executable program code stored in the memory, and executing the robot voice playing method according to any one of claims 1-8.
CN202110102612.1A 2021-01-26 2021-01-26 Robot voice playing method and robot Active CN112799632B (en)

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US20190198019A1 (en) * 2017-12-26 2019-06-27 Baidu Online Network Technology (Beijing) Co., Ltd Method, apparatus, device, and storage medium for voice interaction
CN110427460A (en) * 2019-08-06 2019-11-08 北京百度网讯科技有限公司 Method and device for interactive information
CN111508474A (en) * 2019-08-08 2020-08-07 马上消费金融股份有限公司 Voice interruption method, electronic equipment and storage device

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20140024797A (en) * 2013-05-24 2014-03-03 이장호 Method of displaying subtitle and playing subtitle voice when playing video file
CN106415721A (en) * 2014-01-22 2017-02-15 苹果公司 Coordinated hand-off of audio data transmission
US20190198019A1 (en) * 2017-12-26 2019-06-27 Baidu Online Network Technology (Beijing) Co., Ltd Method, apparatus, device, and storage medium for voice interaction
CN110427460A (en) * 2019-08-06 2019-11-08 北京百度网讯科技有限公司 Method and device for interactive information
CN111508474A (en) * 2019-08-08 2020-08-07 马上消费金融股份有限公司 Voice interruption method, electronic equipment and storage device

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