CN112791417B - Game picture shooting method, device, equipment and storage medium - Google Patents

Game picture shooting method, device, equipment and storage medium Download PDF

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Publication number
CN112791417B
CN112791417B CN202011619480.1A CN202011619480A CN112791417B CN 112791417 B CN112791417 B CN 112791417B CN 202011619480 A CN202011619480 A CN 202011619480A CN 112791417 B CN112791417 B CN 112791417B
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China
Prior art keywords
game
shooting
target
picture
game picture
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CN112791417A (en
Inventor
赵男
胡婷婷
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

Abstract

The application discloses a method, a device, equipment and a medium for shooting game pictures. The method comprises the steps of generating a shooting instruction of a game picture according to a received shooting trigger event, and determining a target main body related to a shooting visual angle contained in the shooting instruction in a game scene; determining shooting constraint information associated with the target main body in a game picture to be shot; and controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture. By using the method, compared with the picture formed by adopting the existing shooting mode, the game picture different from the visual angle of the player can be obtained, and the diversity of the shooting visual angles of the game picture is realized; the real restoration of the game scene by the game picture obtained under different shooting visual angles is also ensured through the limitation of the shooting constraint information during shooting, and the impression effect of the shot game picture and the substitution feeling of the user to the game scene are improved.

Description

Game picture shooting method, device, equipment and storage medium
Technical Field
The present application relates to the field of image processing technologies, and in particular, to a method, an apparatus, a device, and a storage medium for capturing a game screen.
Background
In order to record the animation such as the story line in the network game, the interaction of the player and the like, the function of recording the game animation or shooting the game picture is often required to be arranged in the network game product, and the recording of the game animation or the shooting function of the game picture can be triggered as required during the running of the game so as to achieve the purpose of recording the wonderful game content.
In general, a game movie to be recorded and a game screen are often captured by a virtual camera set in a game scene. In the existing shooting scheme, shooting is directly considered when a player stands at the visual angle, namely, a follow-shooting virtual camera exists at the back of a game player, and a game picture of the visual angle of the player is directly shot after a shooting instruction is received.
However, the picture effect shot by this shooting method may be affected by the performance of the device or the shielding object in the game scene, and the highlight time that the user wants to record cannot be better shown in the game picture. In addition, shooting from the player perspective alone does not allow the player to have a stronger sense of substitution for the entire game scene.
Disclosure of Invention
In view of this, embodiments of the present application provide a method, an apparatus, a device, and a storage medium for capturing a game picture, so as to improve the impression effect of the captured game picture in the screenshot of the game picture.
In a first aspect, an embodiment of the present application provides a method for shooting a game picture, including:
generating a shooting instruction of a game picture according to a received shooting trigger event, and determining a target subject related to a shooting visual angle contained in the shooting instruction in a game scene;
determining shooting constraint information associated with the target main body in a game picture to be shot;
and controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture.
Further, the method also includes:
selecting a target virtual camera from the game scene that matches the target subject;
and controlling the target virtual camera to capture a game picture to be shot.
Further, the controlling the target virtual camera to capture a game picture to be shot comprises:
acquiring the eye vision attribute preset relative to the target subject;
and controlling the target virtual camera to be converted into a shooting mode matched with the visual properties of eyes to capture the game picture to be shot.
Further, the determining a target subject associated with the shooting instruction in a game scene includes:
acquiring a shooting visual angle included in the generated shooting instruction, and calling game rendering data corresponding to the game scene at the generation moment;
and determining a target subject associated with the shooting visual angle in the game scene through traversing the game rendering data.
Further, the determining of shooting constraint information associated with the target subject in the game picture to be shot comprises:
acquiring a bone motion curve preset relative to the target body, and acquiring a game picture to be shot, which is captured in advance relative to the shooting instruction;
and determining shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve.
Further, the determining shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve comprises:
acquiring preposed game pictures of forward set continuous frames of the game picture to be shot, and determining corresponding preposed rendering data of the target main body in each preposed game picture;
determining the motion posture displayed in the corresponding front game picture of the target main body according to the front rendering data;
matching each motion gesture with motion characteristic points forming the skeleton motion curve, and determining the current motion gesture to be displayed of the target main body in the game picture to be shot;
and taking the current motion posture as shooting constraint information of the target main body in the game picture to be shot.
Further, the controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture includes:
adjusting the picture display posture of the game picture to be shot according to the shooting constraint information;
and controlling the target virtual camera to shoot the game picture to be shot after the display posture is adjusted, so as to obtain a target game picture.
Further, the method also includes:
storing the shot target game picture; alternatively, the first and second electrodes may be,
and summarizing all the target game pictures continuously shot in the set time length to form and store the target game animation.
In a second aspect, an embodiment of the present application provides a shooting device for a game screen, including:
the target body determining module is used for generating a shooting instruction of a game picture according to the received shooting trigger event and determining a target body related to a shooting visual angle contained in the shooting instruction in a game scene;
the information determining module is used for determining shooting constraint information related to the target main body in a game picture to be shot;
and the picture shooting module is used for controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture.
In a third aspect, an embodiment of the present application further provides a computer device, including:
a memory and one or more processors;
the memory to store one or more programs;
when the one or more programs are executed by the one or more processors, the one or more processors implement the method for capturing a game screen as described in the first aspect above.
In a fourth aspect, embodiments of the present application further provide a storage medium containing computer-executable instructions, which when executed by a computer processor, are used to perform the method for capturing a game screen according to the first aspect.
According to the method, the device, the equipment and the medium for shooting the game picture, firstly, a shooting instruction of the game picture is generated according to a received shooting trigger event, and a target main body related to a shooting visual angle contained in the shooting instruction is determined in a game scene; then, shooting constraint information associated with the target main body in the game picture to be shot is determined; and finally, controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture. According to the technical scheme, after the shooting instruction of the game picture is received in the game running process, the target subject related to the shooting operation can be determined, the shooting constraint information related to the target subject in the game picture shooting can be determined, and the virtual camera can shoot according to the shooting constraint information finally. Compared with the picture formed by adopting the existing shooting mode, the method can acquire the game picture different from the visual angle of the player, and realizes the diversity of the shooting visual angles of the game picture; meanwhile, the shooting constraint information is limited during shooting, so that the game scene is truly restored by the obtained game pictures under different shooting visual angles, the impression effect of the shot game picture is improved, and the effect that the player user has stronger substitution feeling on the whole game scene through the shot game picture is also achieved.
Drawings
Other features, objects and advantages of the present application will become more apparent upon reading of the detailed description of non-limiting embodiments made with reference to the following drawings:
fig. 1 is a schematic flowchart illustrating a method for shooting a game picture according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart illustrating a method for capturing a game frame according to a second embodiment of the present invention;
fig. 2a is a schematic diagram illustrating a process of determining shooting constraint information in the shooting method according to the embodiment of the present invention;
fig. 3 is a block diagram of a shooting device for a game picture according to a third embodiment of the present application;
fig. 4 is a schematic structural diagram of a computer device according to a fourth embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings. It should be understood that the embodiments described are only a few embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The following description refers to the accompanying drawings in which the same numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the application, as detailed in the claims that follow.
In the description of the present application, it is to be understood that the terms "first," "second," "third," and the like are used solely for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order, nor should be construed to indicate or imply relative importance. The specific meaning of the above terms in the present application can be understood by those of ordinary skill in the art as appropriate. Further, in the description of the present application, "a plurality" means two or more unless otherwise specified. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
Example one
Fig. 1 is a flowchart illustrating a method for capturing a game picture according to an embodiment of the present application, where the method is suitable for obtaining a captured picture different from a view angle picture of a player when capturing the game picture. The method can be executed by a computer device loaded with game software, the shooting method of the game picture can be integrated in the loaded game software as a plug-in, and the method is realized by running the form of the game software, and the computer device can be formed by two or more physical entities or one physical entity. Generally, the computer device may be a notebook, a desktop computer, a smart tablet, and the like.
It should be noted that, the application environment of the embodiment for implementing the method for capturing a game picture can be described as follows: the player selects a game character and enters a game scene, enters the game scene after controlling the game character to start the game, and shoots a game picture after meeting picture shooting conditions and obtaining a shooting instruction. In the existing implementation scheme, after a game picture is entered, if a trigger condition of a shooting instruction is met, picture shooting is performed by a player viewing angle as a default. The pictures shot by the shooting mode have single shooting visual angle, and the shooting angle is not single, so that the current game pictures displayed by the player can be directly shot if the shooting instruction of the game pictures is received. The game picture shot by the shooting mode is limited by the equipment of the player, and only the game picture currently displayed by the player is shot, so that the game picture with the best wonderful, classic or visual effect cannot be displayed.
The shooting method for the game picture provided by the embodiment can be optimized from the generated shooting instruction, so that the shooting instruction contains other shooting visual angles of different player visual angles, and shooting constraint relation of a target subject associated with the other shooting visual angles in the game scene is determined, so that the game picture which is more matched with the game scene and different from the player visual angles is shot, and the problems in the prior art are solved.
As shown in fig. 1, a method for capturing a game screen provided in this embodiment specifically includes the following steps:
s101, generating a shooting instruction of a game picture according to a received shooting trigger event, and determining a target subject related to a shooting visual angle included in the shooting instruction in a game scene.
In this embodiment, the game screen may be a screen displayed when a user (game player) starts playing a game after entering the game and selecting a game character; the shooting instruction may be understood as a computer instruction instructing the computer device to shoot a game screen, and may be specifically understood as a control instruction generated according to shooting parameters such as a determined shooting timing, a shooting object, and an angle at which the shooting object is shot.
The shooting instruction of the game picture can be generated by a game player through manual triggering when the game player determines that the game picture at the current moment needs to be shot, and can also be automatically generated by the game player according to the game progress when the preset shooting condition of the game node is met. Meanwhile, the shooting instruction may include parameter information for determining a game picture to be shot, such as shooting timing, a shooting object, and a shooting angle, which is not particularly limited in the embodiment of the present application. For example, the control instruction sent by the game player to the game may be triggered and generated by hitting a keyboard, clicking a mouse, touching a touch panel, and the like, and the preset game node shooting condition may be that the game user triggers a skill or a game scenario to progress to an important node, and the like.
Specifically, regarding the shooting of the game picture, it may be considered that the manual trigger of the player user or the shooting condition of the game node met by the game progress is equivalent to the shooting trigger event received in the step, and after receiving the shooting trigger event, the present embodiment may determine the shooting instruction matched with the current game scene through the analysis of the current game scene or the analysis of the associated information preset with respect to the shooting trigger condition, where the shooting instruction at least includes a shooting angle and a shooting mode (wide-angle shooting or long-range shooting, etc.) required for shooting.
In this embodiment, the shooting view angle may be specifically understood as a view angle that is adopted for shooting a game picture, for example, a player view angle, a non-player character view angle, or a god view angle. In this step, the shooting angle of view may be determined by analyzing the game scene at the time corresponding to the shooting trigger condition, for example, if it is analyzed that the game scene is a game scene in which a player character and a player enemy character compete with each other, and the player enemy character is about to attack the player character, the shooting angle of view may be considered to be set as the angle of view of a core player enemy character at this time.
In this step, the associated information set relative to the shooting trigger condition may also be acquired, and the content that needs to be highlighted during the shooting of the game picture is determined through the analysis of the associated information, so as to determine the shooting angle that matches the content that needs to be highlighted. If the shooting trigger condition is that a game scene is switched to a flying character to control the flying, and it is analyzed that the important content required to be highlighted during the shooting of the game picture is a fighting scene of a player character and an opponent character which are positioned on the ground, the flying character can be used as a shooting visual angle matched with the shooting trigger condition.
In this embodiment, the constructed game scene is composed of a plurality of different types of models, each model can be rendered to form a main body in the game scene, wherein the main body commonly found in the game scene can include plants, flowers, plants and trees, and can also include scenery, mountains and waters, bridges and street lamps; various game characters of Character type and animal type can be included, and the game characters can be Player characters or Non-Player characters (NPC).
It can be known that, in this embodiment, a shooting angle of view included in the generated shooting instruction may be acquired, and in this step, through analysis of the shooting angle of view, it may be determined whether the shooting angle of view needs to use a certain subject in a game scene as a shooting carrier, and if so, the subject serving as the shooting carrier may be determined as a target subject associated with the shooting angle of view. For example, when the shooting angle of view is the angle of view of a flight-type character, it may be considered that one flight-type character needs to be used as a shooting carrier, and thus one flight-type character determined by this step may be determined as the target subject of the game scene associated with the shooting angle of view.
S102, shooting constraint information related to the target main body in the game picture to be shot is determined.
In this embodiment, before the shooting instruction is received and the game picture is shot, the game picture to be shot at the corresponding time needs to be determined. Specifically, a plurality of virtual cameras for rendering scene pictures may be present in a game scene by default, and different virtual cameras may be located at different positions and angles of the rendered game scene, so that the game scene may be photographed from different angles, and accordingly, photographed pictures that may include different presentation contents may be obtained. The virtual camera can be understood as a software video camera configured in a game scene and used for shooting a game picture which can be collected by the placement angle of the virtual camera.
The embodiment may determine one virtual camera matching with the information of the required shooting object, the shooting angle of view and the like included in the generated shooting instruction from a plurality of virtual cameras configured in the game scene, so that the virtual camera can capture a game picture at a corresponding execution time, and the embodiment records the captured game picture as the game picture to be shot.
In the present embodiment, the game pictures in the game scene are all presented in units of frames, and similarly, the virtual camera also performs picture capture in units of frames. The game picture to be photographed may be understood as one frame of game picture captured by the above-determined virtual camera at the execution time in response to the photographing instruction. Therefore, the action states of the subjects appearing in the game picture to be photographed are considered to be the states that the respective subjects had at the time point when the game picture to be photographed was formed.
Meanwhile, for a game product, in a development stage, a control model or control parameter configuration of a body part motion trajectory is performed for each game main body (mainly, a movable main body, such as a player character, a player enemy character, and other movable non-player characters) to be rendered in a game, and the control information for performing the body part motion trajectory control is recorded as skeleton motion control data in this embodiment. Therefore, in the game scene, each rendered movable body can realize corresponding action portrayal through corresponding bone motion control data. For example, when a human subject in a game walks, the coordinated movement of the lower limbs can be realized through the lower limb joint control data in the corresponding bone motion control data; for another example, when the crawling main body (snake) in the game walks, the corresponding skeleton motion control data can control each spinal joint to twist and move forwards.
Based on the above description, the present embodiment may consider that each subject in the captured game picture to be captured also performs presentation of the action state corresponding to the step execution time through the bone motion control data provided correspondingly. Considering that the determined target subject is a movable subject, the present embodiment should also ensure that the state exhibited by each subject in the game screen matches the motion state exhibited by the target subject at the time of capturing the game screen when the game screen is formed by standing at the shooting angle of the target subject. To achieve this object, the present embodiment may determine shooting restriction information of the target subject in the game picture to be shot by this step to restrict a shooting state when shooting is performed standing at the angle of the target subject by the shooting restriction information. The shooting constraint information can be obtained by analyzing the bone motion control data corresponding to the target subject.
And S103, controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture.
In this embodiment, after the target subject associated with the shooting angle corresponding to the game screen and the shooting constraint information according to the shooting at the angle of the target subject are determined through the above steps, the virtual camera can be controlled to shoot the game screen to be shot through the step, so as to obtain the required target game screen.
The target virtual camera may be specifically understood as a virtual camera used for capturing and subsequently shooting a game picture in the game playing process in response to a shooting instruction, that is, the target virtual camera is equivalent to a virtual camera standing at the view angle of the target subject for shooting. The target game picture can be understood as a game picture which can be shot after the special effect is enhanced after the display mode of the game picture to be shot is adjusted according to the shooting constraint information, and the target game picture can be displayed when the game screenshot display condition is met.
It can be known that, in the present embodiment, it is assumed that the game picture to be captured in the above steps is not limited by the capture constraint information, and thus, the presentation form of each subject in the captured game picture to be captured may not follow the presentation form that should be possessed by the bone motion control data corresponding to the target subject. In the step, when the shooting operation is executed, the presentation form of the game picture to be shot can be corrected through the shooting constraint information, so that the target game picture meeting the presentation requirement can be obtained.
For example, assuming that the target subject is a snake, the height of the snake itself is lower than that of the character, and the snake moves with twisting, the subject visible in the snake sight line will have different appearances at different times. On the premise that shooting constraint information corresponding to the snake is not limited, the visual angle height of the captured game picture to be shot may not match with that of the snake, and the shape of each main body in the game picture to be shot may be different from that of the main body actually seen by the snake at the capturing moment.
According to the shooting method of the game picture, provided by the embodiment of the invention, after the shooting instruction of the game picture is received in the game running process, the target subject related to the shooting operation can be determined, and the shooting constraint information related to the target subject in the game picture shooting can be determined, so that the virtual camera can shoot according to the shooting constraint information. Compared with the picture formed by adopting the existing shooting mode, the method can acquire the game picture different from the visual angle of the player, and realizes the diversity of the shooting visual angles of the game picture; meanwhile, the shooting constraint information is limited during shooting, so that the game scene is truly restored by the obtained game pictures under different shooting visual angles, the impression effect of the shot game picture is improved, and the effect that the player user has stronger substitution feeling on the whole game scene through the shot game picture is also achieved.
As an optional embodiment of the present invention, on the basis of the above embodiment, the optional embodiment further optimizes and includes saving the target game picture obtained by shooting; or summarizing all the target game pictures continuously shot in a set time length to form a target game animation and storing the target game animation.
In this embodiment, the set duration may be a period of game duration set according to an actual situation, optionally, the set duration may be 30 seconds, 1 minute, 2 minutes, and the like, the set duration may be set by default by the system, or may be set by the user according to the requirement, which is not limited in this embodiment of the present application; the target game animation can be understood as a video segment which takes continuous target game pictures as continuous video frames to be presented, namely, a video segment which is obtained by arranging all target game pictures continuously shot in a set time length according to a time sequence and then connecting the target game pictures in series is determined as the target game animation.
Specifically, after the target virtual camera is controlled to shoot the target game picture, if the shot target game picture is only one frame, the shot target game picture can be directly stored; if the shot target game pictures are a plurality of target game pictures shot continuously within a set time length, the target game pictures can be sequenced according to the time sequence and then used as continuous frames to generate a section of target game animation, and the target game animation is stored, so that a user can play back and watch the generated target game pictures or target game animation in the subsequent game process.
For example, it can be understood that, assuming that the target subject associated with the shooting angle in the shooting instruction of the embodiment is a snake and is a moving snake, after the target game pictures are formed by adopting the above manner of the embodiment to form a target game animation, the display angle in the target game animation is the angle of the snake, and the specifically presented content can also simulate the game picture viewed when the snake moves along with the movement of the snake to be presented.
Example two
Fig. 2 is a schematic flow chart of a shooting method for a game picture according to a second embodiment of the present invention, where the second embodiment is optimized based on the above-mentioned embodiment, in the second embodiment, a target subject associated with the shooting instruction in a game scene is further embodied to analyze the received shooting instruction, and a shooting angle used for shooting is determined; and searching a target subject associated with the shooting visual angle in the game scene. And the embodiment also comprises: selecting a target virtual camera from the game scene that matches the target subject; and controlling the target virtual camera to capture a game picture to be shot.
Meanwhile, the embodiment can also embody the shooting constraint information associated with the target subject in the game picture to be shot into the steps of acquiring a bone motion curve preset relative to the target subject and acquiring the game picture to be shot captured in advance relative to the shooting instruction; and determining shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve.
In addition, the embodiment may further perform shooting by the control target virtual camera according to the shooting constraint information, and the obtaining of the target game picture is embodied as obtaining an eye vision attribute set in advance relative to the target subject; adjusting the picture display attitude of the game picture to be shot according to the shooting constraint information; and controlling the target virtual camera to shoot the game picture to be shot after the display posture is adjusted, so as to obtain a target game picture.
Specifically, as shown in fig. 2, a method for shooting a game screen according to a second embodiment of the present invention specifically includes the following steps:
s201, generating a shooting instruction of the game picture according to the received shooting trigger event.
For example, it may be determined that a shooting trigger event is received by a trigger of a player user to a game progress through some input operation, or it may be determined that a shooting trigger event is received by the game progress when a preset game node shooting condition is met.
Meanwhile, the shooting instruction matched with the current game scene can be generated by analyzing the current game scene corresponding to the generation time of the shooting trigger event or analyzing the preset associated information relative to the shooting trigger event.
S202, acquiring a shooting visual angle included in the generated shooting instruction, and calling game rendering data corresponding to the game scene at the generation time.
In the present embodiment, the shooting instruction generated as described above includes a shooting angle of view required for shooting a game screen. Meanwhile, the rendering of the game scene is realized through the rendering data generated in the development stage, the rendering data corresponding to different moments are different in the game running process, and the game rendering data corresponding to the generation moment of the shooting instruction can be called in the step.
S203, determining a target subject associated with the shooting visual angle in the game scene through traversing the game rendering data.
In this embodiment, the game rendering data includes various items of data information required for rendering the game scene, for example, the game rendering data may include related data required for presenting each subject in the game scene, and the related data required for presenting the subject includes attribute information of the subject and related data of the presentable content when switching to the subject view angle. In the step, the game rendering data can be traversed to obtain relevant data required by the main bodies when the main bodies are presented, then the main body visual angle information matched with the shooting visual angle can be searched, and finally the main bodies related to the main body visual angle information can be determined as target main bodies shot by the game pictures.
S204, selecting a target virtual camera matched with the target subject from the game scene.
It can be known that, in the shooting of the game picture, a virtual camera for shooting operation is required, and after the target subject associated with the shooting angle of view is determined, a virtual camera required for shooting the picture under the angle of view of the target subject through the step is also required, and the virtual camera is referred to as a target virtual camera.
Specifically, the game scene is a three-dimensional scene or even a scene with a higher dimension, and a plurality of virtual cameras are arranged in the game scene in order to fully shoot a game picture at any angle. Different virtual cameras can shoot the game pictures with different viewing angles and different presentation states, and the shooting angle of the game picture to be shot is contained in the generated shooting instruction. A virtual camera matching the shooting angle of view may be selected as the target virtual camera from among the plurality of virtual cameras by the information indicating shooting carried in the shooting instruction.
When the target virtual camera is selected in this step, the matching degree between each virtual camera and the target subject may be determined according to information indicating shooting carried in the shooting instruction and an algorithm or data processing, and the virtual camera with the highest matching degree may be determined as the target virtual camera. Optionally, assuming that there are multiple virtual cameras with similar matching degrees, a new matching condition may be added to the virtual cameras with the same matching degree and the virtual cameras are screened again until the virtual camera meeting the condition is screened out and used as the target virtual camera, or one of the multiple virtual cameras with the highest matching degree may be randomly selected and used as the target virtual camera.
And S205, controlling the target virtual camera to capture a game picture to be shot.
In this embodiment, after the target virtual camera matched with the shooting angle of view in the shooting instruction is determined through the above steps, the target virtual camera may be controlled to stand at the shooting angle of view to capture the image of the game scene.
It should be noted that, considering that the form of the target subject itself may be a non-human character, the scene picture presented in the eye of the target subject may not be the same as the scene picture presented in the eye of the character, and therefore, when the target subject is captured at the angle, the picture presentation form of the character cannot be directly adopted to directly present the corresponding scene picture at the angle of the target subject.
In this embodiment, by taking the influence of the visual attribute of the target subject on the content to be presented into consideration when the target virtual camera is controlled to capture the game picture to be captured, the game picture captured by the target virtual camera can simulate a picture matched with the visual attribute of the target subject.
Further, the embodiment may embody the controlling of the target virtual camera to capture the game picture to be captured as: acquiring the eye vision attribute preset relative to the target subject; and controlling the target virtual camera to be converted into a shooting mode matched with the visual attributes of eyes to capture the game picture to be shot.
In this embodiment, for capturing a game screen to be shot, after a target subject is determined, the eye vision attribute of the target subject may be obtained through rendering data information associated with the target subject. The eye visual attribute may be specifically used to describe what attribute of the corresponding subject is used for the eye to view the scene, and what visual effect is specifically used when each scene in the game scene is viewed.
For example, the target subject may have an eye attribute that is an insect compound eye or a mechatronic eye; correspondingly, the target subject can be presented with the visual effect corresponding to the compound eye of the insect or the visual effect corresponding to the mechano-electronic eye by adopting the observed scene picture.
In this embodiment, the target virtual camera captures a scene picture in a picture capture mode of the eyes of the person by default, after the eye visual attributes of the target subject are determined, the picture capture mode of the target virtual camera may be adjusted, and the picture capture mode is converted into a mode matched with the eye visual attributes associated with the target subject for picture capture, so that a game picture to be photographed with a presentation effect matched with the eyes of the target subject may be obtained.
S206, obtaining a preset skeleton motion curve relative to the target main body, and obtaining a game picture to be shot, which is captured in advance relative to the shooting instruction.
It can be understood that, in the picture shooting of the game scene, the shooting visual angle mentioned in the embodiment is preferably only the visual angle that can be observed by the living object in the game scene, and the living object in the game scene, namely the movable body, has the corresponding bone motion control data.
In this embodiment, the bone motion curve corresponds to the corresponding bone motion control data of the target subject in the associated rendering data. In a game scene, the movement route of the target subject can be considered to be preset, or can be determined in real time, no matter how the determination method is, the target subject needs to move along the determined movement route, and the movement track of the body joint can be controlled by the determined skeleton movement curve when the target subject moves.
Wherein, the bone motion curve of the target subject influences the viewing form of the target subject to each scene content in the game scene during the moving process. In order to capture a game picture matching the moving time of the target subject, the present embodiment needs to determine the capture constraint information required for capturing a scene picture while standing at the angle of the target subject by using a bone motion curve. Meanwhile, the present embodiment also acquires the game picture to be photographed that is captured and formed through the above steps.
S207, determining shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve.
In this embodiment, the game screen to be captured in S205 is not limited by the bone motion curve associated with the target subject, and therefore, the presentation state of each subject content in the game screen to be captured may not be the same as the presentation state of each subject content actually seen by the target subject. In order to simulate the picture information seen by the target subject, the shooting preset information required for correcting the game picture to be shot can be obtained through the influence of the target subject of the skeleton motion curve in the step.
Specifically, fig. 2a is a schematic diagram illustrating a determination process of the shooting constraint information in the shooting method according to the embodiment of the present invention. As shown in fig. 2a, in this embodiment, the implementation of determining the shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve may be implemented by the following steps:
s2071, acquiring a front game picture of the game picture to be shot with continuous frames set forwards, and determining corresponding front rendering data of the target main body in each front game picture.
In the present embodiment, if the target subject is in a moving state, it is known that the target subject is already in a certain moving state before the capturing time of the game picture to be captured, and in order to be able to know the moving state of the target subject at the previous time, it is necessary to acquire a front game picture in which the game picture to be captured is set forward by consecutive frames by this step.
The front game screen may be specifically understood as a game screen that has been rendered before the game preview screen frame is captured. It can be known that, in the process of game playing, when each frame of image is rendered, the corresponding data information is stored in the cloud or the local storage space, so this step can directly obtain the preset game pictures of the set continuous frames, for example, the preset game pictures of 20 continuous frames, from the storage space forward according to the shooting time of the game preview pictures. It should be noted that the capturing angle of each front game screen acquired in the present embodiment is not limited, as long as it is ensured that the target subject exists in the front game screen.
In this embodiment, the front rendering data may be specifically understood as data corresponding to rendering of the target subject in each front game screen.
And S2072, determining the motion posture displayed in the corresponding front game picture of the target main body according to the front rendering data.
In this embodiment, the front rendering data corresponding to each front game screen includes the motion pose of the target subject corresponding to each front game screen. In this step, the motion posture displayed in the front game picture corresponding to the target subject can be obtained by analyzing the front rendering data associated with the target subject.
S2073, matching each motion gesture with the motion characteristic points forming the skeleton motion curve, and determining the current motion gesture to be displayed of the target subject in the game picture to be shot.
It can be known that, in a game scene, when a main body moves, the motion trail of each joint of the body is equivalent to a periodic motion posture sequence, for example, a character, the motion trail of the joint is basically the cyclic alternation of the motion of the left lower limb and the motion of the right lower limb, and other joints have corresponding rules to be circulated, so that the bone motion curve corresponding to the main body is equivalent to an ordered sequence. In this embodiment, after the motion poses of the target subject in the continuous frame pre-game pictures are obtained, by matching each motion pose with the motion feature points constituting the skeleton motion curve in this step, it can be known what motion pose the target subject should exhibit in the game picture to be photographed, and this motion pose is recorded as the current motion pose to be exhibited.
And S2074, taking the current motion posture as shooting constraint information of the target main body in the game picture to be shot.
It can be known that, after the current motion posture of the target subject is determined, the present state of the scene picture viewed by the target subject in the current motion posture is correspondingly determined, and in this step, the current motion posture representing the present state of the scene picture viewed by the target subject can be used as preset shooting information of the target subject relative to the game picture to be shot.
And S208, adjusting the picture display posture of the game picture to be shot according to the shooting constraint information.
In this embodiment, the current displayed image display posture of the captured game image to be captured can be corrected and adjusted through this step, so that the adjusted image display posture of the game image to be captured can be matched with the scene image seen by the target subject at the corresponding time.
S209, controlling the target virtual camera to shoot the game picture to be shot after the display posture is adjusted, and obtaining the target game picture.
For example, for a frame of target game picture formed by the method provided by this embodiment, it is assumed that the shooting angle of view adopted in the target game picture is a monster that is a enemy of the player, and if the original eye visual attribute of the monster is mechatronic eye, the visual effect of the mechatronic eye is also multiplexed in the target game picture to present the scene content; meanwhile, the screen contents in the target game screen stand at the angle of the monster and present a scene screen that can be viewed in the motion gesture currently possessed by the monster, for example, the screen may include a bird flying toward the monster. The target game picture obtained in the presentation mode has different impression experience with the content presented by the existing station at the player viewing angle.
The shooting method of the game picture provided by the embodiment of the invention embodies the determination process of the target main body, and also embodies the determination process of the shooting constraint information and the shooting process of the target game picture. By using the method, after a shooting instruction of a game picture is received in the game running process, a target subject related to shooting operation can be determined, shooting constraint information related to the target subject in game picture shooting can also be determined, and shooting of the virtual camera according to the shooting constraint information is finally realized. Compared with the picture formed by adopting the existing shooting mode, the method can acquire the game picture different from the visual angle of the player, and realizes the diversity of the shooting visual angles of the game picture; meanwhile, the shooting constraint information is limited during shooting, so that the game scene is truly restored by the obtained game pictures under different shooting visual angles, the impression effect of the shot game picture is improved, and the effect that the player user has stronger substitution feeling on the whole game scene through the shot game picture is also achieved.
EXAMPLE III
Fig. 3 is a block diagram of a game picture shooting device according to a third embodiment of the present invention, which is suitable for obtaining a shooting picture different from a player's perspective picture when shooting a game picture, and can be executed by a computer device loaded with game software. As shown in fig. 3, the apparatus includes: a target subject determination module 31, an information determination module 32, and a picture taking module 33.
The target subject determining module 31 is configured to generate a shooting instruction of a game picture according to a received shooting trigger event, and determine a target subject associated with a shooting angle included in the shooting instruction in a game scene;
the information determining module 32 is used for determining shooting constraint information associated with the target main body in a game picture to be shot;
and the picture shooting module 33 is used for controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture.
According to the shooting device for the game picture, provided by the embodiment of the invention, after the shooting instruction of the game picture is received in the game running process, the target subject related to the shooting operation can be determined, and the shooting constraint information related to the target subject in the game picture shooting can be determined, so that the virtual camera can shoot according to the shooting constraint information. Compared with the picture formed by adopting the existing shooting mode, the method can acquire the game picture different from the visual angle of the player, and realizes the diversity of the shooting visual angles of the game picture; meanwhile, the shooting constraint information is limited during shooting, so that the game scene is truly restored by the obtained game pictures under different shooting visual angles, the impression effect of the shot game picture is improved, and the effect that the player user has stronger substitution feeling on the whole game scene through the shot game picture is also achieved.
Further, the apparatus further comprises:
a camera determination module to select a target virtual camera from the game scene that matches the target subject;
and the picture capturing module is used for controlling the target virtual camera to capture a game picture to be shot.
Further, the picture capturing module may be specifically configured to: acquiring an eye vision attribute preset relative to the target subject; and controlling the target virtual camera to be converted into a shooting mode matched with the visual attributes of eyes to capture the game picture to be shot.
Further, the target subject determination module 31 may specifically be configured to: acquiring a shooting visual angle included in the generated shooting instruction, and calling game rendering data corresponding to the game scene at the generation moment;
and determining a target subject associated with the shooting visual angle in the game scene through traversing the game rendering data.
Further, the information determining module 32 may specifically include:
the information acquisition unit is used for acquiring a bone motion curve preset relative to the target main body and acquiring a game picture to be shot, which is captured in advance relative to the shooting instruction;
and the state determining unit is used for determining shooting constraint information of the target main body in the game picture to be shot according to the bone motion curve.
Further, the state determination unit may specifically be configured to:
acquiring preposed game pictures of forward set continuous frames of the game picture to be shot, and determining corresponding preposed rendering data of the target main body in each preposed game picture;
determining the motion posture displayed in the corresponding front game picture of the target main body according to the front rendering data;
matching each motion gesture with the motion characteristic points forming the skeleton motion curve, and determining the current motion gesture to be displayed in the game picture to be shot of the target main body;
and taking the current motion attitude as shooting constraint information of the target main body in the game picture to be shot.
Further, the picture taking module 33 may be specifically used
Adjusting the picture display posture of the game picture to be shot according to the shooting constraint information;
and controlling the target virtual camera to shoot the game picture to be shot after the display posture is adjusted, so as to obtain a target game picture.
Further, the device also optimally comprises: a picture storage module for storing the picture of the user,
the picture storage module is used for storing the shot target game picture; alternatively, the first and second electrodes may be,
and summarizing all the target game pictures continuously shot in the set time length to form and store the target game animation.
Example four
Fig. 4 is a schematic structural diagram of a computer device according to a fourth embodiment of the present invention. The computer device includes: a processor 40, a memory 41, a display 42, an input device 43, and an output device 44. The number of processors 40 in the computer device may be one or more, and one processor 40 is taken as an example in fig. 4. The number of the memory 41 in the computer device may be one or more, and one memory 41 is taken as an example in fig. 4. The processor 40, the memory 41, the display 42, the input device 43 and the output device 44 of the computer apparatus may be connected by a bus or other means, as exemplified by the bus connection in fig. 4. In an embodiment, the computer device may be a computer, a notebook, or a smart tablet, etc.
The memory 41, as a computer-readable storage medium, may be used to store software programs, computer-executable programs, and modules, such as program instructions/modules corresponding to the computer device according to any embodiment of the present invention (e.g., the target subject determination module 31, the information determination module 32, and the picture taking module 33 in the photographing apparatus for game pictures). The memory 41 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created according to use of the device, and the like. Further, the memory 41 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, memory 41 may further include memory located remotely from processor 40, which may be connected to the device over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The display screen 42 may be a touch-enabled display screen 42, which may be a capacitive screen, an electromagnetic screen, or an infrared screen. In general, the display screen 42 is used for displaying data according to instructions from the processor 40, and is also used for receiving touch operations applied to the display screen 42 and sending corresponding signals to the processor 40 or other devices.
The input means 43 may be used for receiving input numeric or character information and generating key signal inputs related to user settings and function controls of the presentation apparatus, and may be a camera for acquiring images and a sound pickup apparatus for acquiring audio data. The output device 44 may include an audio device such as a speaker. It should be noted that the specific composition of the input device 43 and the output device 44 can be set according to actual conditions.
The processor 40 executes various functional applications of the device and data processing, that is, implements the above-described game screen photographing method, by running software programs, instructions, and modules stored in the memory 41.
The computer device provided by the above can be used for executing the shooting method of the game picture provided by any of the above embodiments, and has corresponding functions and beneficial effects.
EXAMPLE five
An embodiment of the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform a method for capturing a game screen, including:
generating a shooting instruction of a game picture according to a received shooting trigger event, and determining a target subject related to a shooting visual angle contained in the shooting instruction in a game scene; determining shooting constraint information associated with the target main body in a game picture to be shot; and controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture.
Of course, the storage medium provided by the embodiment of the present invention includes computer-executable instructions, and the computer-executable instructions are not limited to the operations of the shooting method of the game picture described above, and may also perform related operations in the shooting method of the game picture provided by any embodiment of the present invention, and have corresponding functions and advantages.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly, can also be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solution of the present invention may be substantially or partially embodied in the form of a software product, and the computer software product may be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes several instructions to enable a computer device (which may be a robot, a personal computer, a server, or a network device) to execute the method for shooting a game screen according to any embodiment of the present invention.
It should be noted that, in the above shooting device of the game screen, the units and modules included in the shooting device are only divided according to the function logic, but are not limited to the above division, as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It should be understood that portions of the present invention may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. For example, if implemented in hardware, as in another embodiment, any one or combination of the following techniques, which are known in the art, may be used: a discrete logic circuit having a logic gate circuit for implementing a logic function on a data signal, an application specific integrated circuit having an appropriate combinational logic gate circuit, a Programmable Gate Array (PGA), a Field Programmable Gate Array (FPGA), or the like.
In the description of the specification, reference to the description of "one embodiment," "some embodiments," "an example," "a specific example," or "some examples" or the like means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in some detail by the above embodiments, the invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the invention, and the scope of the invention is determined by the scope of the appended claims.

Claims (9)

1. A method for capturing a game screen, comprising:
generating a shooting instruction of a game picture according to a received shooting trigger event, and determining a target subject related to a shooting visual angle contained in the shooting instruction in a game scene;
determining shooting constraint information associated with the target subject in a game picture to be shot;
controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture;
the determining of shooting constraint information associated with the target subject in the game picture to be shot comprises:
acquiring a bone motion curve preset relative to the target body, and acquiring a game picture to be shot, which is captured in advance relative to the shooting instruction;
determining shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve;
the determining of the shooting constraint information of the target subject in the game picture to be shot according to the bone motion curve comprises the following steps:
acquiring preposed game pictures of forward set continuous frames of the game picture to be shot, and determining corresponding preposed rendering data of the target main body in each preposed game picture;
determining the motion posture displayed in the corresponding front game picture of the target main body according to the front rendering data;
matching each motion gesture with the motion characteristic points forming the skeleton motion curve, and determining the current motion gesture to be displayed in the game picture to be shot of the target main body;
and taking the current motion posture as shooting constraint information of the target main body in the game picture to be shot.
2. The method of claim 1, further comprising:
selecting a target virtual camera matching the target subject from the game scene;
and controlling the target virtual camera to capture a game picture to be shot.
3. The method of claim 2, wherein the controlling the target virtual camera to capture the game scene to be captured comprises:
acquiring an eye vision attribute preset relative to the target subject;
and controlling the target virtual camera to be converted into a shooting mode matched with the visual attributes of eyes to capture the game picture to be shot.
4. The method of claim 1, wherein the determining the target subject associated with the shooting angle included in the shooting instruction in the game scene comprises:
acquiring a shooting visual angle included in the generated shooting instruction, and calling game rendering data corresponding to the game scene at the generation moment;
and determining a target subject associated with the shooting visual angle in the game scene through traversing the game rendering data.
5. The method according to claim 1, wherein the controlling the target virtual camera to photograph according to the photographing constraint information to obtain a target game screen comprises:
adjusting the picture display posture of the game picture to be shot according to the shooting constraint information;
and controlling the target virtual camera to shoot the game picture to be shot after the display posture is adjusted, so as to obtain a target game picture.
6. The method of any one of claims 1-5, further comprising:
storing the shot target game picture; alternatively, the first and second electrodes may be,
and summarizing all the target game pictures continuously shot in the set time length to form and store the target game animation.
7. A camera for a game screen, comprising:
the target body determining module is used for generating a shooting instruction of a game picture according to the received shooting trigger event and determining a target body related to a shooting visual angle contained in the shooting instruction in a game scene;
the information determining module is used for determining shooting constraint information associated with the target main body in a game picture to be shot;
the picture shooting module is used for controlling the target virtual camera to shoot according to the shooting constraint information to obtain a target game picture;
the information acquisition unit is used for acquiring a bone motion curve preset relative to the target main body and acquiring a game picture to be shot, which is captured in advance relative to the shooting instruction;
the state determining unit is used for determining shooting constraint information of the target main body in the game picture to be shot according to the bone motion curve;
the state determination unit is specifically configured to:
acquiring preposed game pictures of forward set continuous frames of the game pictures to be shot, and determining corresponding preposed rendering data of the target main body in each preposed game picture;
determining the motion posture displayed in the corresponding front game picture of the target main body according to the front rendering data;
matching each motion gesture with motion characteristic points forming the skeleton motion curve, and determining the current motion gesture to be displayed of the target main body in the game picture to be shot;
and taking the current motion attitude as shooting constraint information of the target main body in the game picture to be shot.
8. A computer device, comprising: a memory and one or more processors;
the memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement the method of any one of claims 1-6.
9. A storage medium containing computer-executable instructions for performing the method of claims 1-6 when executed by a computer processor.
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