CN112783386A - Page jump method, device, storage medium and computer equipment - Google Patents

Page jump method, device, storage medium and computer equipment Download PDF

Info

Publication number
CN112783386A
CN112783386A CN202110033075.XA CN202110033075A CN112783386A CN 112783386 A CN112783386 A CN 112783386A CN 202110033075 A CN202110033075 A CN 202110033075A CN 112783386 A CN112783386 A CN 112783386A
Authority
CN
China
Prior art keywords
page
target content
preset
jump
displaying
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110033075.XA
Other languages
Chinese (zh)
Inventor
李宇城
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202110033075.XA priority Critical patent/CN112783386A/en
Publication of CN112783386A publication Critical patent/CN112783386A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons

Abstract

The embodiment of the application discloses a page jump method, a page jump device, a storage medium and computer equipment. The method comprises the following steps: in response to a first operation on the user interface, collecting target content selected by the first operation; responding to a second operation aiming at the preset control, and displaying the target content; and responding to the third operation aiming at the target content, and jumping to the page where the target content is located, so that the operation steps are simplified, and the page access is more convenient and faster.

Description

Page jump method, device, storage medium and computer equipment
Technical Field
The application relates to the technical field of computers, in particular to the technical field of games, and specifically relates to a page jump method, a page jump device, a storage medium and computer equipment.
Background
With the development and popularization of terminal technology, more and more terminal games emerge, and the systems and functions of the terminal games are more and more powerful. For example, the scenes of terminal games are more and more rich, and the number of pages is more and more.
However, the richer the scene, the more the pages, which means the more cumbersome the operation steps of the user. For example, a user often needs to jump back and forth among a plurality of pages to look up information, so that the operation is very complicated, and the user experience is seriously influenced.
Disclosure of Invention
The embodiment of the application provides a page jump method, a page jump device, a storage medium and computer equipment, which can simplify operation steps and enable page access to be more convenient and faster.
The embodiment of the application provides a page jump method, which comprises the following steps:
in response to a first operation on a user interface, collecting target content selected by the first operation;
responding to a second operation aiming at a preset control, and displaying the target content;
and responding to a third operation aiming at the target content, and jumping to the page where the target content is located.
Optionally, before responding to the first operation on the user interface, the method further includes:
when the preset collectible content is dragged to a first preset area where a preset control is located, the dragged preset collectible content is determined as target content, and it is determined that a first operation for a user interface is generated. Collectible content
Optionally, the displaying the target content includes:
and displaying a quick jump page, wherein the quick jump page comprises the target content.
Optionally, the shortcut jump page includes a jump button, and the jump button corresponds to the target content one to one, before responding to the third operation on the target content, the method further includes:
determining that a third operation has been generated for the target content when the jump button is clicked.
Optionally, the displaying the target content includes:
and displaying the target content in the quick jump page in a form of snapshot identification.
Optionally, the page jump method further includes:
and deleting the target content in response to a fourth operation on the target content.
Optionally, the shortcut jump page includes a delete button, where the delete button corresponds to the target content one to one, and before the responding to the fourth operation on the target content, the shortcut jump page further includes:
determining that a fourth operation has been generated for the target content when the delete button is clicked.
Optionally, after the displaying the quick jump page, the method further includes:
and responding to a top setting instruction aiming at the target content, and displaying the target content corresponding to the top setting instruction at the top of the quick jump page.
Optionally, after the displaying the quick jump page, the method further includes:
in response to a fifth operation aiming at the target content, displaying a selection list, wherein the selection list comprises a plurality of first preset functions for being selected by a user;
in response to a sixth operation for a second preset function of the plurality of first preset functions, highlighting target content corresponding to the sixth operation.
Optionally, after the displaying the selection list, the method further includes:
in response to a seventh operation for a third preset function of the plurality of first preset functions, displaying a time setting page, wherein the time setting page is used for indicating a user to set reminding time;
and if the user sets the reminding time, reminding the user when the reminding time is up.
Optionally, the reminding the user specifically includes:
if a terminal screen displaying the user interface is lightened, enabling the preset control to display a preset color;
and if the terminal screen displaying the user interface is not lightened, reminding the user according to the sound reminding mode of the terminal.
Optionally, the page jump method further includes:
and responding to a first operation aiming at the user interface, and displaying the preset control on the user interface.
Optionally, after the preset control is displayed in the user interface, the method further includes:
and if the operation aiming at the preset control is not generated within the preset time, hiding the preset control to the edge of the user interface.
The embodiment of the present application further provides a page jump apparatus, including:
the collection module is used for responding to a first operation aiming at a user interface and collecting target content selected by the first operation;
the display module is used for responding to a second operation aiming at a preset control and displaying the target content;
and the jumping module is used for responding to a third operation aiming at the target content and jumping to the page where the target content is located.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored, where the computer program is suitable for being loaded by a processor to perform the steps in the page jump method according to any of the above embodiments.
An embodiment of the present application further provides a computer device, where the computer device includes a memory and a processor, where the memory stores a computer program, and the processor executes the steps in the page jump method according to any of the above embodiments by calling the computer program stored in the memory.
Different from the prior art that a user needs to click on a plurality of pages for a plurality of times to enable the pages to jump back and forth, the page jump method provided by the embodiment of the application collects the target content, then the user can directly look up the collected target content through the preset icon and directly operate the target content, and the user can directly jump to the original page where the target content is located, so that the operation steps are simplified, and the page access is more convenient and faster.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a system schematic diagram of a page jump apparatus according to an embodiment of the present application.
Fig. 2 is a schematic flowchart of a page jump method according to an embodiment of the present application.
Fig. 3 is a schematic view of a first application scenario of a page jump method according to an embodiment of the present application.
Fig. 4 is a schematic view of a second application scenario of the page jump method according to the embodiment of the present application.
Fig. 5 is a schematic diagram of a third application scenario of the page jump method according to the embodiment of the present application.
Fig. 6 is a schematic diagram of a fourth application scenario of the page jump method according to the embodiment of the present application.
Fig. 7 is a schematic view of a fifth application scenario of the page jump method according to the embodiment of the present application.
Fig. 8 is a schematic diagram of a sixth application scenario of the page jump method according to the embodiment of the present application.
Fig. 9 is a schematic diagram of a seventh application scenario of the page jump method according to the embodiment of the present application.
Fig. 10 is a schematic view of an eighth application scenario of the page jump method according to the embodiment of the present application.
Fig. 11 is a schematic structural diagram of a skill control device provided in an embodiment of the present application.
Fig. 12 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a page jump method, a page jump device, a storage medium and computer equipment. Specifically, the page jump method according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the page jump method is operated in a terminal, a terminal device stores a game application and is used for realizing a quick jump function of a page. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the page jump method is run on a server, it may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the page jump method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system schematic diagram of a page jump apparatus according to an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, a plurality of users may be online through different terminals 1000 to be connected and synchronized with each other through a suitable network to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 when different users play the multiplayer game online.
The embodiment of the application provides a page jump method, which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a page jump method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation.
Referring to fig. 2 to 10, fig. 2 is a schematic flowchart of a page jump method provided in the embodiment of the present application, and fig. 3 to 10 are schematic application scenarios of the page jump method provided in the embodiment of the present application. The specific process of the method can be as follows:
step 101: in response to a first operation on the user interface, target content selected by the first operation is collected.
Specifically, before the step "responding to the first operation for the user interface", the method further comprises the following steps: when the preset collectible content is dragged to a first preset area where the preset control is located, the dragged preset collectible content is determined as target content, and it is determined that a first operation for the user interface has been generated.
On one hand, the preset control can be displayed in a first preset area of the user interface when the quick jump function is started. On the other hand, when the quick jump function is started, the preset control can also be not displayed or displayed on the user interface for a short time, and then when the collection instruction is received, the preset control is displayed on the user interface again. The collecting instruction can be generated when the user selects the preset collectable content, and can also be generated when the user performs other specified operations. The designated operation may be a touch screen operation or a non-touch screen operation, for example, the designated operation may be that the user double-clicks the screen with a finger joint, and for example, the designated operation may be that the user performs a designated action with respect to the camera. The dragging is a sliding operation with a preset collectable content as a starting point, the preset collectable content is unlikely to be displaced visually along with the sliding operation, and the preset collectable content may be displaced or not.
The quick jump function can be a function in a terminal system, and can also be a function of software application in the terminal. For example, game software in the terminal may have this function, and the user may make settings in the game software. The embodiment of the present application takes a shortcut jump function of game software as an example for explanation. For example, after the user enters the game system, the user enters the setting interface and selects to start the quick jump function. Optionally, after the user starts the quick jump function for the first time, if the user does not close the quick jump function, the quick jump function is automatically started after the user starts the game system each time.
It is readily understood that the preset controls are at a different level than the game scene. Specifically, the preset control may be displayed in an edge region of the user interface. Alternatively, since the general user is accustomed to operating with the right hand, the preset control may be displayed at a position on the right edge of the user interface. For example, as shown in fig. 3, the user interface 100 may be generated by rendering on a screen of the terminal 1000 by executing game software, and the preset control 11 is displayed on the right edge area 10 of the user interface 100.
Optionally, after the preset control is displayed in the user interface, the method may further include: and if the dragging operation of the user for the preset control is detected, displaying the preset control according to the dragging operation. For example, if the initial position of the preset control is a position displayed on the right edge of the user interface, but in this position, the relevant key content, such as a button or a panel, is occluded, the user may drag the preset control to another position, so as to prevent the key content from being occluded and affecting the user's operation.
In the above embodiment, the preset collectible content may be set by the game system default or may be set by the user by self. The first preset area where the preset control is located may be an area that extends outward for a certain distance and takes the preset control as a center. For example, as shown in fig. 4, the user interface 100 includes a preset collectible content 20, and if the user drags the preset collectible content 20 to the first preset area 30 where the preset control 11 is located, it is determined that the first operation for the user interface has been generated. It is easily understood that if the user drags the preset collectible content 20 to an area other than the first preset area 30 where the preset control 11 is located, it is determined that the second operation for the preset control 11 is not generated.
In some embodiments, the page jump method may further include: responding to an eighth operation for the user; the pre-set collectable content is dithered.
Specifically, if the preset collectible content is not set by the user, it may be considered that the user does not know which content is the preset collectible content, for example, the user interface may include a control, a panel, a button, and the like, and the system specifies that the control and the panel are the collectible content, and when an eighth operation occurs on the user interface, the control and the panel in the user interface are dithered to remind the user of which content is the preset collectible content. The eighth operation may be a touch operation or a non-touch operation, and the eighth operation is different from the first operation, for example, the eighth operation may be a finger joint tapping on a screen, or the eighth operation may be a space gesture or the like.
In addition, if the preset collectable content does not exist in the current page, a prompt dialog box can pop up to remind the user that the preset collectable content does not exist in the current page.
Step 102: and responding to a second operation aiming at the preset control, and displaying the target content.
Specifically, the step "displaying the target content" may specifically include: and displaying the quick jump page, wherein the quick jump page comprises target content.
In some embodiments, the step "displaying the target content" may mainly include: and displaying the target content in a quick jump page in the form of snapshot identification.
Specifically, the snapshot is identified as an image for the target content, and the image is updated synchronously with the corresponding target content in real time, that is, the operation on the target content in the game system is mapped to the image. As shown in fig. 5, the user drags the target content 50 to the first preset area 30 where the preset control 11 is located, generates a dynamic real-time snapshot according to the target content 50, and displays the dynamic real-time snapshot in the quick jump page 60 in the form of a snapshot identifier 51.
Optionally, after generating the snapshot identifier of the target content, the method may further include: and storing the snapshot identifier into a preset database.
Specifically, the snapshot identifier is stored in the preset database, so that after the user quits the game, the snapshot identifier corresponding to the operation is still reserved when the user opens the game next time. For example, if the user exits the game due to a malfunction, when the user starts the game again, the quick jump page still displays the snapshot identifier collected by the user before the malfunction.
Optionally, after generating the snapshot identifier of the target content, the snapshot identifier may also be stored in the game server.
It is easy to understand that, by storing the snapshot identifier of the generation target content in the game server, the data of the snapshot identifier can be still stored when the user changes the terminal. For example, when a user logs in a game account at another terminal and starts a quick page jump function, the content selected by the user at the original terminal is still displayed on the quick page jump.
Step 103: and responding to a third operation aiming at the target content, and jumping to the page where the target content is located.
Specifically, the shortcut jump page may include a jump button, and the jump button corresponds to the target content one to one, and before the step "responding to the third operation for the target content", the method may include: when the skip button is clicked, it is determined that a click operation for the quick skip page has been generated.
For example, as shown in FIG. 6, the quick jump page 60 includes two target contents 611 and 612, and two jump buttons 621 and 622, wherein the target content 611 corresponds to the jump button 621, and the target content 612 corresponds to the jump button 622. When the user clicks the skip button 621, it is determined that a click operation for the quick skip page has been generated.
Alternatively, when a slide operation for the target content is detected, a skip button is displayed, and when the skip button is clicked, it is determined that a third operation for the target content has been generated.
For example, when a left-sliding operation of the user for the target content is detected, the transparency of the target content is adaptively changed along with the left-sliding operation, and a jump button is displayed on an upper layer of the target content, and when the jump button is clicked, it is determined that a third operation for the target content has been generated.
Optionally, after the step "collecting the target content selected by the first operation", the method may further include: storing path information of a page where the target content is located in a preset database, wherein the path information corresponds to the target content one to one, and the step of jumping to the page where the target content is located mainly comprises the following steps:
acquiring path information of target content;
and jumping to the page where the target content is located according to the path information.
Specifically, the path information mainly describes a game module and an interface where the target content is located.
Optionally, the preset database may further store a time when the target content is stored in the preset database, and after the step "store the target content in the preset database", the method may further include: and if the accumulated time of the target content stored in the preset database reaches the preset accumulated time, deleting the target content from the preset database and the quick jump page.
Specifically, the preset accumulated time may be set by a system or may be set by a user through a user definition, which is not limited in the embodiment of the present application. When the preset accumulated time is reached, the target content is deleted from the preset database, so that the storage space of the terminal can be saved, the power consumption of the terminal is reduced, and the running speed of the terminal is increased. When the expected accumulated time is reached, the target content is deleted from the quick jump page, so that the situation that the page is disordered due to excessive content in the quick jump page, the content is not searched by a user conveniently, and the user experience is influenced can be avoided.
In some embodiments, the page jump method may further include: and deleting the target content in response to the fourth operation for the target content.
In some embodiments, the shortcut jump page may further include a delete button having a one-to-one correspondence relationship with the target content, and before the step "responding to the fourth operation for the target content", the method may further include: when the delete button is clicked, it is determined that a fourth operation for the target content has been generated.
For example, as shown in fig. 7, the quick jump page 60 includes target contents 611 and 612, and further includes two jump buttons 621 and 622 and two delete buttons 631 and 632, wherein the target content 611 and the delete button 631 have a one-to-one correspondence, the target content 612 and the delete button 632 have a one-to-one correspondence, and when the user clicks the delete button 631, the target content 611 and the corresponding jump button 621 and delete button 631 are deleted from the quick jump page 60. It will be readily appreciated that other target content, the jump button, and the delete button will be moved up adaptively.
Optionally, in this embodiment, when the delete button is clicked, the target content corresponding to the delete button may also be deleted from the preset database.
In this embodiment, after the step "displaying a quick jump page", the method may further include: and responding to the top setting instruction aiming at the target content, and displaying the target content corresponding to the top setting instruction at the top of the quick jump page.
Optionally, the quick jump page may include a set-top button, the set-top button has a one-to-one correspondence with target content in the quick jump page, and when the set-top button is clicked, a set-top instruction is generated.
Optionally, when the target content is double-clicked, pressed again or pressed for a long time, a selection list is displayed, the selection list comprises a set-top function, and when the set-top function in the selection list is clicked, a set-top instruction is generated.
Optionally, when the selected content is double-clicked, pressed again or pressed for a long time, a set-top instruction is generated.
Specifically, the top setting instruction is used for indicating that the target content corresponding to the top setting instruction is displayed at the top of the quick jump page. Typically, the user may select important or urgent selected content, and place it on top.
Optionally, after the step "displaying a quick jump page", the method may further include:
in response to a fifth operation aiming at the target content, displaying a selection list, wherein the selection list comprises a plurality of first preset functions for being selected by a user;
and in response to a sixth operation aiming at a second preset function in the plurality of first preset functions, highlighting target content corresponding to the sixth operation.
In particular, the second preset function may be a marking function. The user may mark the selected content through a marking function.
For example, as shown in fig. 9, a shortcut jump page 60 is displayed on the terminal, target contents 611 and 612 are displayed on the shortcut jump page 60, a selection list 64 including a mark function and a set-top function is displayed when the user presses the target content 611 for a long time, and the target contents are highlighted when the user clicks the mark function.
It is to be noted that, when it is detected that the pressing operation for the target content occurs and the duration of the pressing operation reaches the preset pressing duration, it is determined that the long-press operation for the selected content is generated. The preset pressing duration can be set by the game system by default, and the embodiment of the application has no limitation.
Optionally, after the step "displaying the selection list", the method may further include:
in response to a seventh operation for a third preset function of the plurality of first preset functions, displaying a time setting page, wherein the time setting page is used for indicating a user to set reminding time;
if the user sets the reminding time, reminding the user when the reminding time is up.
The third preset function is a reminding function, and after the user selects the reminding function, the terminal can remind the user.
For example, as shown in fig. 10, a shortcut jump page 60 is displayed on the terminal, target contents 611 and 612 are displayed on the shortcut jump page 60, when the user clicks on the target content 611, a selection list 64 is displayed, the selection list includes a reminder function and a flag function, when the user clicks on the reminder function, a time setting page 70 is displayed, the time setting page 70 includes an event display area 71 and a time setting area 72, wherein the event display area 71 is used for prompting the user to set a reminder time, and the user can set the reminder time through the time setting area 72. The time setting area 72 is also provided with a determination button 721, and specifically, the user can set the reminder time by sliding up and down, and then click the determination button 721 to complete the setting.
Specifically, the step "remind the user" may specifically include:
if the terminal screen displaying the user interface is lightened, enabling the preset control to display a preset color;
and if the terminal screen displaying the user interface is not lightened, reminding the user according to the sound reminding mode of the terminal.
If the screen is lightened, the user can be considered to use the terminal, and the preset control is enabled to display the preset color, so that the attention of the user can be attracted, and the user can be reminded. Specifically, the preset color may be a pure color or a gradient color, which is not limited in the embodiment of the present application.
If the screen is not lighted, it can be considered that the user does not use the terminal, and the user can be reminded by sounding or vibrating to draw the attention of the user. Specifically, in order to avoid interference to the user, the user may be reminded according to the sound reminding mode of the terminal, for example, if the current sound reminding mode of the terminal is voiced, a prompt sound is sounded to remind the user; if the current sound reminding mode of the terminal is vibration, reminding the user through vibration; and if the current sound reminding mode of the terminal is mute, reminding the user through weak vibration or low-frequency vibration.
In some embodiments, after displaying the preset control within the user interface, may further include: and if the operation aiming at the preset control is not generated within the preset time, hiding the preset control from the edge of the user interface.
The preset duration can be set by the game system default or by the user self-definition, and the embodiment of the application is not limited to this.
Specifically, when the preset control is displayed in the preset area of the user interface, other content in the preset area is naturally blocked. If the preset control is not clicked and the operation aiming at the preset control is not generated within the preset time, the current user does not need to use the quick skip function, and the preset control can be hidden towards the edge of the user interface in order to avoid the influence on the operation and reading of the user caused by the long-time shielding of other contents in the preset area.
In this embodiment, after the step "hide the preset control from the edge of the user interface", the method may include: and when the fact that the preset collectable content is dragged to a first preset area where the preset control is located is detected, displaying the preset collectable content in the quick jump page.
For example, as shown in fig. 8, the preset control 11 is hidden at the edge of the user interface 100, and only half of the preset control is exposed, and if the user wants to store the content to the quick jump page, the user only needs to drag the preset collectable content 20 to the first preset area 30 where the preset control 11 is located without displaying all the preset control 11, and the preset collectable content can be displayed in the quick jump page, which simplifies the operation steps and facilitates the user operation.
According to the page jump method provided by the embodiment of the application, the target content selected by the first operation is collected by responding to the first operation aiming at the user interface; responding to a second operation aiming at the preset control, and displaying the target content; and responding to the third operation aiming at the target content, jumping to the page where the target content is located, without clicking multiple times on multiple pages, and jumping the page, so that the operation steps are simplified, and the page access is more convenient and faster.
In order to better implement the page jump method of the embodiment of the present application, the embodiment of the present application further provides a page jump device. Referring to fig. 11, fig. 11 is a schematic structural diagram of a page jump apparatus according to an embodiment of the present application. The page jump apparatus 300 may include a collection module 301, a display module 302, and a jump module 303.
The collection module 301 is configured to, in response to a first operation on the user interface, collect target content selected by the first operation;
a display module 302, configured to display the target content in response to a second operation for the preset control;
and the skipping module 303 is configured to skip to the page where the target content is located in response to a third operation on the target content.
In some embodiments, the page jumping apparatus 300 further includes a first determining module for determining the dragged preset collectable content as the target content when the preset collectable content is dragged into a first preset region in which the preset control is located, and determining that the first operation for the user interface has been generated, before responding to the first operation for the user interface.
In some embodiments, the display module 302 may be used primarily to: collectible content the collectible content displays a quick jump page, the quick jump page including target content.
In some embodiments, the quick jump page includes jump buttons, and the jump buttons correspond to the target content one-to-one, and the page jump apparatus 300 further includes a second determination module for determining that a third operation for the target content has been generated when the jump button is clicked before responding to the third operation for the target content.
In some embodiments, the display module 302 may be used primarily to: and displaying the target content in a quick jump page in the form of snapshot identification.
In some embodiments, the shortcut jump apparatus 300 may further include a deletion module for deleting the target content in response to a fourth operation on the target content.
In some embodiments, the quick jump page further includes a delete button, the delete button corresponds to the target content one-to-one, and the quick jump apparatus 300 further includes a third determining module for determining that the fourth operation for the target content has been generated when the delete button is clicked before responding to the fourth operation for the target content.
In this embodiment, the page jump apparatus 300 may further include a top module, which is mainly configured to: and after the quick jump page is displayed, responding to a set-top instruction aiming at the target content, and displaying the target content corresponding to the set-top instruction at the top of the quick jump page.
In this embodiment, the page jump apparatus 300 may further include a marking module, configured to, after displaying the quick jump page: in response to a fifth operation aiming at the target content, displaying a selection list, wherein the selection list comprises a plurality of first preset functions for being selected by a user; and in response to a sixth operation aiming at a second preset function in the plurality of first preset functions, highlighting the target content corresponding to the sixth operation.
In this embodiment, the page jump apparatus 300 may further include a reminding module, configured to, after displaying the selection list, in response to a seventh operation for a third preset function of the plurality of first preset functions, display a time setting page, where the time setting page is used to instruct the user to set a reminding time; if the user sets the reminding time, reminding the user when the reminding time is up.
Further, the reminder module may be mainly configured to: if the terminal screen displaying the user interface is lightened, enabling the preset control to display a preset color; and if the terminal screen displaying the user interface is not lightened, reminding the user according to the sound reminding mode of the terminal.
In this embodiment, the page jump apparatus 300 further includes a control display module, configured to display a preset control on the user interface in response to a first operation on the user interface.
In this embodiment, the page jump apparatus further includes a hiding module, configured to hide the preset control from an edge of the user interface if no operation is generated for the preset control within the preset time period after the preset control is displayed in the user interface by the control display module.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
In the page jump apparatus 300 provided in this embodiment of the application, the collection module 301 collects the target content selected by the first operation in response to the first operation on the user interface, and then the display module 302 displays the target content in response to the second operation on the preset control, and the jump module 303 jumps to the page where the target content is located in response to the third operation on the target content, thereby simplifying operation steps and enabling the page access to be more convenient and faster.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 12, fig. 12 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
in response to a first operation on the user interface, collecting target content selected by the first operation; responding to a second operation aiming at the preset control, and displaying the target content; and responding to a third operation aiming at the target content, and jumping to the page where the target content is located.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 12, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 12 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a graphical user interface on the touch display screen 403, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401, and then sent to, for example, another computer device via the radio frequency circuit 404, or output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 12, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment, in response to a first operation on the user interface, collects target content selected by the first operation; responding to a second operation aiming at the preset control, and displaying the target content; and responding to the third operation aiming at the target content, and jumping to the page where the target content is located, so that the operation steps are simplified, and the page access is more convenient and faster.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any page jump method provided by the embodiments of the present application. For example, the computer program may perform the steps of:
in response to a first operation on the user interface, collecting target content selected by the first operation; responding to a second operation aiming at the preset control, and displaying the target content; and responding to a third operation aiming at the target content, and jumping to the page where the target content is located.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any page jump method provided in the embodiments of the present application, beneficial effects that can be achieved by any page jump method provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The page jump method, the page jump device, the storage medium and the computer device provided by the embodiments of the present application are introduced in detail, and a specific example is applied to illustrate the principle and the implementation of the present application, and the description of the embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (16)

1. A page jump method is characterized by comprising the following steps:
in response to a first operation on a user interface, collecting target content selected by the first operation;
responding to a second operation aiming at a preset control, and displaying the target content;
and responding to a third operation aiming at the target content, and jumping to the page where the target content is located.
2. The page jump method of claim 1, further comprising, prior to said responding to the first operation with respect to the user interface:
when the preset collectible content is dragged to a first preset area where a preset control is located, the dragged preset collectible content is determined as target content, and it is determined that a first operation for a user interface is generated.
3. The page jump method of claim 1, wherein said displaying said target content comprises:
and displaying a quick jump page, wherein the quick jump page comprises the target content.
4. The page jump method according to claim 3, wherein said shortcut jump page includes jump buttons, and jump buttons are in one-to-one correspondence with said target content, and before said responding to a third operation with respect to said target content, further comprising:
determining that a third operation has been generated for the target content when the jump button is clicked.
5. The page jump method of claim 3, wherein said displaying said target content comprises:
and displaying the target content in the quick jump page in a form of snapshot identification.
6. The page jump method according to any one of claims 3 to 5, characterized in that the page jump method further comprises:
and deleting the target content in response to a fourth operation on the target content.
7. The page jump method of claim 6, wherein said shortcut jump page comprises a delete button, said delete button corresponds to said target content one to one, and before said responding to a fourth operation on said target content, further comprising:
determining that a fourth operation has been generated for the target content when the delete button is clicked.
8. The page jump method of claim 3, further comprising, after said displaying said quick jump page:
and responding to a top setting instruction aiming at the target content, and displaying the target content corresponding to the top setting instruction at the top of the quick jump page.
9. The page jump method of claim 3, further comprising, after said displaying said quick jump page:
in response to a fifth operation aiming at the target content, displaying a selection list, wherein the selection list comprises a plurality of first preset functions for being selected by a user;
in response to a sixth operation for a second preset function of the plurality of first preset functions, highlighting target content corresponding to the sixth operation.
10. The page jump method of claim 9, further comprising, after said displaying a selection list:
in response to a seventh operation for a third preset function of the plurality of first preset functions, displaying a time setting page, wherein the time setting page is used for indicating a user to set reminding time;
and if the user sets the reminding time, reminding the user when the reminding time is up.
11. The page jump method according to claim 10, wherein said reminding the user specifically comprises:
if a terminal screen displaying the user interface is lightened, enabling the preset control to display a preset color;
and if the terminal screen displaying the user interface is not lightened, reminding the user according to the sound reminding mode of the terminal.
12. The page jump method of claim 1, further comprising:
and responding to a first operation aiming at the user interface, and displaying the preset control on the user interface.
13. The page jump method of claim 12, further comprising, after displaying the preset control within a user interface:
and if the operation aiming at the preset control is not generated within the preset time, hiding the preset control to the edge of the user interface.
14. A page jump apparatus, comprising:
the collection module is used for responding to a first operation aiming at a user interface and collecting target content selected by the first operation;
the display module is used for responding to a second operation aiming at a preset control and displaying the target content;
and the jumping module is used for responding to a third operation aiming at the target content and jumping to the page where the target content is located.
15. A computer-readable storage medium, characterized in that it stores a computer program adapted to be loaded by a processor for performing the steps of the page jump method according to any of claims 1 to 13.
16. A computer device, characterized in that the computer device comprises a memory and a processor, the memory stores a computer program, the processor executes the steps of the page jump method according to any one of claims 1 to 13 by calling the computer program stored in the memory.
CN202110033075.XA 2021-01-11 2021-01-11 Page jump method, device, storage medium and computer equipment Pending CN112783386A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110033075.XA CN112783386A (en) 2021-01-11 2021-01-11 Page jump method, device, storage medium and computer equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110033075.XA CN112783386A (en) 2021-01-11 2021-01-11 Page jump method, device, storage medium and computer equipment

Publications (1)

Publication Number Publication Date
CN112783386A true CN112783386A (en) 2021-05-11

Family

ID=75756589

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110033075.XA Pending CN112783386A (en) 2021-01-11 2021-01-11 Page jump method, device, storage medium and computer equipment

Country Status (1)

Country Link
CN (1) CN112783386A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114489858A (en) * 2022-02-11 2022-05-13 Tcl通讯科技(成都)有限公司 Application software information setting method and device, terminal equipment and storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130013292A (en) * 2011-07-28 2013-02-06 한국과학기술원 E-book device, e-book display method and computer-readable recording medium
CN104516676A (en) * 2015-01-09 2015-04-15 深圳市创凯电子有限公司 Method and device for quickly switching pages
CN106527895A (en) * 2016-10-28 2017-03-22 珠海市魅族科技有限公司 Information processing method and device
CN111240559A (en) * 2018-11-28 2020-06-05 深圳市帝迈生物技术有限公司 Terminal equipment, quick navigation method of operation interface of terminal equipment and computer storage medium
CN111506237A (en) * 2020-04-15 2020-08-07 青岛海信移动通信技术股份有限公司 Terminal and method for starting operation function in application

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20130013292A (en) * 2011-07-28 2013-02-06 한국과학기술원 E-book device, e-book display method and computer-readable recording medium
CN104516676A (en) * 2015-01-09 2015-04-15 深圳市创凯电子有限公司 Method and device for quickly switching pages
CN106527895A (en) * 2016-10-28 2017-03-22 珠海市魅族科技有限公司 Information processing method and device
CN111240559A (en) * 2018-11-28 2020-06-05 深圳市帝迈生物技术有限公司 Terminal equipment, quick navigation method of operation interface of terminal equipment and computer storage medium
CN111506237A (en) * 2020-04-15 2020-08-07 青岛海信移动通信技术股份有限公司 Terminal and method for starting operation function in application

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114489858A (en) * 2022-02-11 2022-05-13 Tcl通讯科技(成都)有限公司 Application software information setting method and device, terminal equipment and storage medium
CN114489858B (en) * 2022-02-11 2024-03-19 Tcl通讯科技(成都)有限公司 Application software information setting method and device, terminal equipment and storage medium

Similar Documents

Publication Publication Date Title
US11543938B2 (en) Identifying applications on which content is available
CN109062479B (en) Split screen application switching method and device, storage medium and electronic equipment
JP7138804B2 (en) INTERFACE DISPLAY METHOD AND DEVICE, TERMINAL AND COMPUTER PROGRAM
AU2014288039A1 (en) Remote operation of applications using received data
CN110602565A (en) Image processing method and electronic equipment
WO2020007114A1 (en) Method and apparatus for switching split-screen application, storage medium, and electronic device
CN113485617A (en) Animation display method and device, electronic equipment and storage medium
CN112587925A (en) Display method and device of guide information, storage medium and computer equipment
CN113546419A (en) Game map display method, device, terminal and storage medium
CN106330672B (en) Instant messaging method and system
CN113126875B (en) Virtual gift interaction method and device, computer equipment and storage medium
CN114845152B (en) Display method and device of play control, electronic equipment and storage medium
JP2023519389A (en) Scratchpad creation method and electronic device
CN113360034A (en) Picture display method and device, computer equipment and storage medium
CN112783386A (en) Page jump method, device, storage medium and computer equipment
EP4125274A1 (en) Method and apparatus for playing videos
CN112799754B (en) Information processing method, information processing device, storage medium and computer equipment
CN113467661A (en) Task synchronization method, device, equipment and readable storage medium
CN113885994A (en) Display method and device and electronic equipment
CN113126867A (en) Browser control method and device, browser, terminal and storage medium
CN115022721B (en) Content display method and device, electronic equipment and storage medium
CN117150166A (en) Page interaction method, page interaction device, electronic equipment and computer readable storage medium
CN116617660A (en) Map element guiding method, device, terminal and storage medium in game
CN114915850A (en) Video playing control method and device, electronic equipment and storage medium
CN117908716A (en) Content display method, content display device, computer equipment and computer readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20210511