CN112774191B - Game operation guiding method, device and system and nonvolatile storage medium - Google Patents

Game operation guiding method, device and system and nonvolatile storage medium Download PDF

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Publication number
CN112774191B
CN112774191B CN202110105701.1A CN202110105701A CN112774191B CN 112774191 B CN112774191 B CN 112774191B CN 202110105701 A CN202110105701 A CN 202110105701A CN 112774191 B CN112774191 B CN 112774191B
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game
logic
guiding
node
server
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CN112774191A (en
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胡攀
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Computer And Data Communications (AREA)

Abstract

The invention discloses a game operation guiding method, a game operation guiding device, a game operation guiding system and a nonvolatile storage medium. Wherein, this system includes: the system comprises a server and a client, wherein the server comprises a first server and a second server; the first server is used for configuring game guiding logic and game guiding performance, wherein the game guiding logic is used for defining rules of the game guiding performance, and the game guiding performance is used for prompting operation steps in a game scene; the second server is connected with the first server and is used for receiving the game guiding logic from the first server and outputting a calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes; and the client is used for determining the guide expression form in the game scene according to the received game guide expression and the calculation result.

Description

Game operation guiding method, device and system and nonvolatile storage medium
Technical Field
The invention relates to the technical field of games, in particular to a game operation guiding method, a game operation guiding device, a game operation guiding system and a nonvolatile storage medium.
Background
In the related art, since there are a large number of different levels of UI interfaces and numerical play systems for the H5 game, there are a large number of operation guidelines in the game interface in order for the player to easily lock to the currently operable area. For example, special effects such as red dots and light effects are adopted to indicate that game props available to players or playing methods available currently exist under the entrance, and great convenience is brought to game players.
In order to handle a large amount of guiding logic in an H5 game, separate user operation guiding modules are usually designed at a game server and a client, and related logic is uniformly managed by modeling father-son relationship of the guiding logic, so that convenience, richness and maintainability of code logic of operation guiding are improved. However, since the logic of a portal guideline is the union of the logic of its post-click secondary, tertiary and more level interfaces or plays, the logic also needs to be calculated when the player is not operating to give the player the correct guideline.
In order to solve the above technical problems, the following three ways or frames for realizing guidance in a game are provided, each of which has a certain limitation and needs to be improved appropriately:
First, a pure client implementation computes the visibility of the guideline of a certain interface when the client interface is open, which implements two problems: a) For security and data transmission performance reasons, the client may not have all the data of the game guideline performance visibility calculation, and if certain special guideline logic is to be done, the client may face security and data transmission efficiency problems; b) A large number of repeated calculations and logics, such as calculation of entry guideline visibility, may require calculation of guideline visibility-related logics of two buttons on a certain sub-interface a, and after the sub-interface a is opened, logics of two buttons may be repeatedly calculated, and if the two logics are implemented in different places, maintainability of the code may be deteriorated.
Secondly, the service end calculates the guide visibility logic completely, and then notifies the client to display or hide the guide, so that the scheme can well avoid the safety and performance problems realized by the pure client, but the method also faces the problem of poor maintainability due to the need of maintaining the tree relationship in a display mode, and the method also faces the problem of repeated calculation and repeated logic if the tree relationship cannot be maintained at the service end.
Thirdly, in order to consider the convenience of logic implementation, the client usually adopts a mode that the client works best for logic calculation and then the server assists the client to implement, and the mode has the advantages of strong flexibility, but obvious disadvantages, namely that the responsibility of the client server is unclear, the client cannot uniformly implement guidance, and the requirement of switching on and off the whole game or a certain system guidance is difficult to implement.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the invention provides a game operation guiding method, a device and a system and a nonvolatile storage medium, which at least solve the technical problem that when a client and a server realize game operation guiding in a cooperative mode in the prior art, the client and the server cannot accurately guide the operation of a user due to improper cooperation modes.
According to an aspect of an embodiment of the present invention, there is provided a game operation guidance system including: the system comprises a server and a client, wherein the server comprises a first server and a second server; the first server is configured to configure game guiding logic and game guiding performance, wherein the game guiding logic is used for defining rules of the game guiding performance, and the game guiding performance is used for prompting operation steps in a game scene; the second server is connected with the first server, and is used for receiving the game guiding logic from the first server and outputting a calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes; and the client is connected with the first server and the second server and is used for determining the guiding expression form in the game scene according to the received game guiding expression and the calculation result.
According to another aspect of the embodiment of the present invention, there is also provided a game operation guiding method, including: receiving game guideline logic from a first server; detecting whether the logic value of the game guide logic changes; and outputting a calculation result obtained by calculating the game guidance logic to a client when the logic value is detected to change, wherein the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server.
According to another aspect of the embodiment of the present invention, there is also provided a game operation guiding method, including: receiving a game guideline expression from a first server and a calculation result of a second server, wherein the second server is used for receiving game guideline logic from the first server and outputting the calculation result obtained by calculating the game guideline logic when detecting that the logic value of the game guideline logic changes; and determining the guide expression form in the game scene according to the game guide expression and the calculation result.
According to another aspect of the embodiment of the present invention, there is also provided a game operation guidance device including: the receiving module is used for receiving game guidance logic from the first server; the detection module is used for detecting whether the logic value of the game guiding logic changes; and the output module is used for outputting a calculation result obtained by calculating the game guidance logic to the client when the logic value is detected to be changed, wherein the client determines the guidance expression form in the game scene according to the calculation result and the received game guidance expression from the first server.
According to another aspect of the embodiment of the present invention, there is also provided a game operation guidance device including: a receiving unit configured to receive a game guidance expression from a first server and a calculation result from a second server, wherein the second server is configured to receive game guidance logic from the first server, and output the calculation result obtained by calculating the game guidance logic when detecting that a logic value of the game guidance logic changes; and the guiding unit is used for determining the guiding expression form in the game scene according to the game guiding expression and the calculation result.
According to another aspect of the embodiment of the present invention, there is further provided a nonvolatile storage medium, where the nonvolatile storage medium includes a stored program, and where any one of the game operation guidance methods described above for a device in which the nonvolatile storage medium is located is controlled when the program is run.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to run the computer program to perform any one of the game operation guidance methods described above.
In an embodiment of the present invention, since the game operation guidance system includes: the system comprises a server and a client, wherein the server comprises a first server and a second server; the method comprises the steps that a first server is used for configuring game guiding logic and game guiding performance, wherein the game guiding logic is used for defining rules of the game guiding performance, and the game guiding performance is used for prompting operation steps in a game scene; the second server is connected with the first server, and is used for receiving the game guiding logic from the first server and outputting a calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes; and the client is connected with the first server and the second server and is used for determining the guiding expression form in the game scene according to the received game guiding expression and the calculation result.
According to the game guiding system, the first server, the second server and the client are arranged in the game guiding system to realize game guiding performance, so that the purpose of separating game guiding logic from game guiding performance can be achieved, the technical effect of improving efficient cooperation of the client and the server and accurately guiding the game operation of a user is achieved, and the technical problem that when the client and the server cooperate to realize game operation guiding in the prior art, the operation guiding of the user cannot be accurately conducted due to improper cooperation modes of the client and the server is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiments of the invention and together with the description serve to explain the invention and do not constitute a limitation on the invention. In the drawings:
FIG. 1 is a schematic diagram of a game play guidance system according to an embodiment of the invention;
FIG. 2 is a schematic diagram of an alternative target tree based on unique node identification representation in accordance with an embodiment of the present invention;
FIG. 3 is a schematic diagram of an alternative game play guidance system according to an embodiment of the invention;
FIG. 4 is a schematic diagram of an alternative process in which a client updates a target tree according to counts, according to an embodiment of the present invention;
FIG. 5 is a flow chart of an alternative game play guidance method according to an embodiment of the invention;
FIG. 6 is a flow chart of another alternative game play guidance method according to an embodiment of the invention;
FIG. 7 is a schematic view of a game operation direction device according to an embodiment of the present invention;
fig. 8 is a schematic structural view of another game operation guidance device according to an embodiment of the present invention.
Detailed Description
In order that those skilled in the art will better understand the present invention, a technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present invention without making any inventive effort, shall fall within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present invention and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, in order to facilitate understanding of the embodiments of the present invention, some terms or nouns referred to in the present invention will be explained below:
user operation game guideline performance: to facilitate user understanding and operation, the game client sets a special game guideline presentation on buttons that the player can operate and pictures and animations that the player can click. These game guideline manifestations include red dots, light effects, etc.
The identification number ID (Identity Document) refers to a relatively unique code for identifying identity information in a certain system.
Tree: a data structure is formed of a plurality of nodes, each node having 0 or more child nodes, and each child node except a root node having only one parent node.
According to an embodiment of the present invention, there is provided an embodiment of a game operation guidance system, fig. 1 is a schematic structural diagram of a game operation guidance system according to an embodiment of the present invention, as shown in fig. 1, including: a server 100 and a client 120, where the server 100 includes a first server 102 and a second server 104; wherein:
the first server 102 is configured to configure a game guiding logic and a game guiding performance, where the game guiding logic is configured to define rules of the game guiding performance, and the game guiding performance is configured to prompt an operation step in a game scene; the second server 104 is connected to the first server 102, and is configured to receive the game guidance logic from the first server, and when detecting that the logic value of the game guidance logic changes, output a calculation result obtained by calculating the game guidance logic; the client 120 is connected to the first server 102 and the second server 104, and is configured to determine a guideline representation in a game scene according to the received game guideline representation and the calculation result.
In an embodiment of the present invention, since the game operation guidance system includes: the system comprises a server and a client, wherein the server comprises a first server and a second server; the method comprises the steps that a first server is used for configuring game guiding logic and game guiding performance, wherein the game guiding logic is used for defining rules of the game guiding performance, and the game guiding performance is used for prompting operation steps in a game scene; the second server is connected with the first server, and is used for receiving the game guiding logic from the first server and outputting a calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes; and the client is connected with the first server and the second server and is used for determining the guiding expression form in the game scene according to the received game guiding expression and the calculation result.
According to the game guiding system, the first server, the second server and the client are arranged in the game guiding system to realize game guiding performance, so that the purpose of separating game guiding logic from game guiding performance can be achieved, the technical effect of improving efficient cooperation of the client and the server and accurately guiding the game operation of a user is achieved, and the technical problem that when the client and the server cooperate to realize game operation guiding in the prior art, the operation guiding of the user cannot be accurately conducted due to improper cooperation modes of the client and the server is solved.
It should be noted that, through the embodiment of the present application, a data driving manner in which a client cooperates with a server may be provided, and a user operation guidance expression form that is easy to maintain and expand may be provided.
In the embodiment of the application, different tasks are processed through the first server, the second server and the third server respectively, so that the game guiding logic and the game guiding expression are separated, the game guiding logic is easy to maintain and convenient to modify, for example, when the logic is required to be modified or added for some guiding with father-son relationship, only the logic value of the node identifier corresponding to the game guiding logic is required to be modified at the second server.
Fig. 2 is a schematic diagram of an alternative target tree based on a unique node identification representation according to an embodiment of the present invention, wherein node identifications a, b, d, e respectively correspond to game guideline representations of clients, and further node identifications c, f, g, h respectively correspond to game guideline logic in a second server, the game guideline logic having both true and false logic values, i.e. a logic value being true or a logic value being false. According to the embodiment of the application, the requirement of the game guiding expression is abstracted into the guiding tree (namely the target tree) based on the unique node identification expression, and the dependency relationship between the father and child nodes exists among tree nodes in the guiding tree.
As an alternative embodiment, the method of constructing the direction parent-child relationship in the embodiments of the present application has the following characteristics: if one index node a in the index tree structure is a father node of another index node b, when the logic value of the game index logic of b is true, a must appear game index expression; if a director node a presents a game director performance, if and only if the value of a child node is true, it should be noted that all node identifications corresponding to the game director logic in the second server are leaf nodes in the director tree structure.
In the implementation of the application, the construction method based on the unique node identification representation is used for constructing and obtaining the guide parent-child relationship: each game guideline representation in the client and each game guideline logic in the second server has a unique node identification corresponding thereto. The configurable guideline data generated in the first server includes: and the first server respectively exports the game guideline performance data and the game guideline logic data to the client and the second server after generating the configurable guideline data.
In an optional embodiment, each of the game guiding logics has a unique corresponding node identifier, and the second server is further configured to determine whether the logic value of the game guiding logic changes according to the node identifier, and calculate the game guiding logic to obtain the calculation result when the logic value of the game guiding logic changes.
Because all the game guiding logics have a unique corresponding node identification ID, the second server is also used for judging whether the logic value of the game guiding logic changes according to the node identification, and when the true or false of the logic value of the game guiding logic corresponding to the node identification ID changes, the game guiding logic is calculated to obtain the calculation result, and the calculation result is sent to the client side to update the game guiding expression.
In an optional embodiment, each of the game guiding expressions has a unique corresponding node identifier, and the client is further configured to construct a target tree according to the node identifier of the game guiding expression as a tree node, update the count of the node identifier according to the calculation result, and update the game guiding expression form according to the count.
In the above alternative embodiment, the client uses all configurable game guide expressions to construct a guide tree structure (i.e. a target tree may be an implicit tree structure) with a counting function, where tree nodes in the guide tree structure correspond to game guide expressions in a game scene one by one. After receiving the game guidance logic in the first server to update the calculation result, updating all the counts corresponding to the node identification IDs related to the calculation result, and finally, the client can dynamically update the game guidance expression form according to the counts of the guidance tree structure, acquire the guidance expression form in the game scene according to the read counts, and acquire the display hidden state of the game guidance expression to drive the visual expression of the whole game scene.
FIG. 3 is a schematic diagram of an alternative game play guidance system according to an embodiment of the invention, as shown in FIG. 3, the game play guidance system comprising: the client 120 includes: the guide tree structure construction module 122 and the guide presentation module 124, the server 100 includes: a first server 102 and a second server 104; wherein:
in game development, a game maker adds two configuration tables in a first server 102, which correspond to a game logic guideline of a second server and a game guideline representation of a client, wherein the node identification ID configured for the game logic guideline and the game guideline representation corresponding to the game logic guideline in the first server 102 is generated by adopting the node identification representation method provided by the embodiment of the application, and the first server 102 can export game logic guideline data and the corresponding node identification ID to the release source code of the second server 104 and export the game guideline representation and the corresponding node identification ID to the client 120 in the release stage of the game.
The second server 104 is configured to implement calculation of game logic guidelines, bind each game logic guideline (including logical true and logical false) with the same node identification ID through a service code, and since the node identification ID is configured by a game producer in the first server and exported to the second server, calculate the logic values of the game logic guidelines at regular intervals after the logic of the game logic guidelines is bound, or accept a request of a client to update the logic values of the game logic guidelines, and package logic result data (i.e. calculation results) to be sent to the client through a network message at regular intervals for game guideline expression.
In an optional embodiment, the client is further configured to obtain display status data corresponding to the game guiding expression after determining the game guiding expression, and drive the game scene to perform visual expression based on the display status data, where when the count is greater than or equal to 1, the display status data indicates to display the game guiding expression, and when the count is equal to 0, the display status data indicates to hide the game guiding expression.
In an optional embodiment, the client is further configured to divide the calculation result into different logical groups according to the node identifier carried in the calculation result after receiving the calculation result, and calculate counts of all the node identifiers in the logical groups, where the division of the logical groups is based on the node identifiers with the same identifier header being divided into the same logical group.
In an optional embodiment, the client is further configured to increment the count of all ancestor nodes of the current node by 1 if the calculation result indicates that the logical value of the current node corresponding to the node identifier is true; and if the calculation result indicates that the logic value of the current node corresponding to the node identification is false, the count of all ancestor nodes of the current node is reduced by 1.
As shown in fig. 3, after receiving the updated calculation result sent by the second server, the guide tree structure module 122 divides the calculation result into different logic groups, for example, logic group 1 and logic group 2 … …, and logic group m according to the node identifier carried in the calculation result; and the count of all the node identifiers in the logical grouping, namely the tree structure count, can be calculated according to the state corresponding to the node identifiers to obtain a tree node count data table, wherein the division of the logical grouping is based on the node identifiers with the same identifier header being divided into the same logical grouping.
As an alternative embodiment, the basis for performing the logical grouping in the embodiment of the present application is that the identified nodes with the same identified ID header are grouped into a group, for example, all the calculation results corresponding to the identified node IDs beginning with a. are grouped into a logical group, and the configuration stage ensures that the structure of each logical group is a number, and when the calculation result of a leaf node (or tree node) is received, if the calculation result is true, the count of all ancestor nodes (including the leaf node itself) of the leaf node is increased by 1, and if the calculation result is false, the count of all ancestor nodes (including the leaf node itself) of the leaf node is decreased by 1.
Since the embodiment of the application constructs the count data table of the tree node corresponding to all game guiding expressions in a game scene through the client, fig. 4 is a schematic process diagram of updating the target tree according to the count by the optional client according to the embodiment of the invention, the process of updating the target tree according to the count in the client is shown in fig. 4, in the tree structure 1 in the initial state, the count of each identification node ID is 0, when a calculation result of an identification node ID of a.b.d.f is true, the counts of the node (d node) with the ID of a.b.d, the node (b node) with the ID of a.b and the node (a node) with the ID of a are respectively added with 1, the tree structure 2 is obtained after updating, similarly, when a calculation result of an ID of a.b.e.h is received as true, the tree structure 3 is obtained, and when a calculation result of an ID of a.b.d.f is received as false, the tree structure 4 is obtained.
As also shown in FIG. 3, the above-mentioned index performance module 124 binds a corresponding node identification ID for each client-side game index performance, then reads the count of the game index performance (index performance 1, index performance 2 … … index performance k) from the index tree structure construction module when the interface or play corresponding to the game index performance is opened, displays the game index performance if the count of the game index performance is equal to or greater than 1, and hides the game index if the count of the game index performance is equal to 0.
As an alternative embodiment, the guideline tree structure construction module 122 actively updates the presentation form of the game guideline presentation after the node data of the game guideline presentation is changed, as a single player causes a guideline state change after the game interface and execution of game play operations.
In an optional embodiment, the client is further configured to obtain a path from a root node of the target tree to a current node, and obtain the node identifier corresponding to the current node by encoding the path, where the current node is a node corresponding to the current game guiding performance in the game scenario in the target tree.
In an optional embodiment, the client is further configured to allocate a node identifier corresponding to each current node, and splice the paths into a string segmented by the node identifiers by using a string concatenation representation.
In the embodiment of the present application, all IDs may, but are not limited to, adopt the following node identifier allocation policy: and acquiring a path from the root node to the current node, and then encoding the path to obtain a unique identifier of the path, namely the ID of the node.
In order to be able to update all the way from the current node along the tree structure to the root node after the second server calculates the logical value of the current node, it is necessary to be able to easily get the ID of all the parent nodes from this ID. Therefore, the embodiment of the application proposes a string concatenation-based ID representation method, which firstly names each node (e.g. a, b, c, d), then uses a fixed segmentation symbol (e.g. ") to directly splice the path into a string segmented by a segmenter, for example, the ID of the f node in fig. 2 may be denoted as a.b.c.f, and the b node may be denoted as a.b. Obviously, the ID of the parent node is a.b.c, the ID of the grandparent node is a.b, and the ID of the great-grandparent node is a can be easily obtained by solving the character string substring through the ID of the f node. Accordingly, when the second server calculates that the logic of the ID a.b.c.f is true, the game guideline expressions of the IDs a.b.c, a.b and a can be calculated and displayed in the game scene.
In an alternative embodiment of the present application, a method for performing a steering logic calculation in a second server is provided, where the flow includes the following method steps:
step S501: the second server initializes all game guideline logic, which mainly includes reading all guideline ID data into memory.
Step S502: the second server binds the steering logic and the node identification, and for each steering logic, binds its corresponding ID.
Step S503: and the second server calculates all the game guiding logics once according to all the game guiding logics and the ID binding result to obtain a calculation result.
Step S504: and the second server sends all the guiding results to the client side so that the client side can construct the tree structure of the initialized count table.
Step S505: the second server waits for an update of the game guideline logic during the game play.
Step S506: the second server judges whether the logic true or false of the game guidance logic corresponding to a certain ID is changed.
Step S507: if the logic true or false of the current update is not changed, no processing is performed.
Step S508: if the current updated logical true or false changes, the second server writes the changed ID and the new state to the cache.
Step S509: the second server judges whether the cached calculation result reaches a time threshold value which is supposed to be sent, wherein if the time threshold value is not reached, the second server continues to wait for the next update of the game guidance logic.
Step S510: the second server sends the calculation result to the client at regular time, and in the embodiment of the application, 1 second may be used.
In another alternative embodiment of the present application, a process for providing a client to direct a tree structure building module to build a tree structure includes the following method steps:
step S601: the guide tree structure construction module is used for initializing and constructing a tree structure according to game guide expression configured by the first server.
Step S602: the guideline tree structure construction module waits for the second server to update all current game guideline presentation data after the initialization is completed.
Step S603: after obtaining all the guideline update data, the guideline tree structure construction module constructs a count table of all the guidelines, wherein each client guideline has a count of its binding IDs, whether or not the corresponding object is created.
Step S604: the guideline tree structure construction module waits for the calculation result of the updated guideline logic sent by the second server at regular time.
Step S605: the guide tree structure constructing module reads each calculation result from the message queue, and if the calculation result is not received, the guide tree structure constructing module continues waiting.
Step S606: after the updated calculation result is read, the calculation result uses an ID representation method to update the count of all ancestor nodes of the corresponding node.
Step S607: after the count changes, the notification guideline performance module updates the corresponding game guideline performance (i.e., the user action guideline) and proceeds to the next cycle.
The embodiment of the application also provides an optional embodiment, wherein the guiding performance module in the client updates the game guiding performance through the following method steps:
step S701: the guide expression module initializes the guide object mainly for creating the guide object.
Step S702: the guideline presentation module binds the appearance of the presentation of the guideline object with a certain ID.
Step S703: the guideline presentation module reads the count of the node corresponding to the guideline binding ID from the guideline tree structure construction module.
Step S704: the guideline presentation module determines whether the count is greater than 0.
Step S705: if the index is larger than 0, the index expression module displays the index according to the index type of the index node data of the client.
Step S706: if not greater than 0, the guideline presentation module hides the presentation of the guideline.
Step S707: after displaying or hiding the guideline, the guideline presentation module continues to wait for the guideline data to be updated. And if the current binding ID corresponds to the node count after being updated, continuing to execute the operation of reading the count.
In the embodiment of the application, the client and the server are adopted to separate the performance and the logic, so that the modification is convenient. When the guiding logic is required to be modified or added for some game guiding expressions with father-son relations, the guiding logic of the corresponding ID is only required to be modified at the second server. In addition, each guide logic has unique node identification, and the guide logic is calculated only once for all game guide expressions requiring certain guide logic, so that the problem of repeated calculation is avoided, and more efficient implementation is realized. And when a certain game guideline performance shows abnormality, the count of all nodes in the target tree taking the node as a root can be observed, and leaf nodes corresponding to the error game guideline performance can be rapidly positioned so as to be convenient for logic modification. Also, since the entire guideline template is defined as a system of many trees. Thus adding guidelines for a new play can be understood as the process of adding a new tree or adding subtrees to the original tree structure. Meanwhile, more complex game guidance expression functions can be easily realized through the extensible operation on the tree structure.
In accordance with an embodiment of the present invention, there is provided an embodiment of a game operation directing method, it being noted that the steps shown in the flowcharts of the figures may be performed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order other than that shown or described herein.
The technical scheme of the method embodiment can be executed in a mobile terminal, a computer terminal or similar computing devices. Taking the mobile terminal as an example, the mobile terminal can be a terminal device such as a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palm computer, a mobile internet device (Mobile Internet Devices, abbreviated as MID), a PAD, etc. A mobile terminal may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processor (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be appreciated by those of ordinary skill in the art that the foregoing structural descriptions are merely illustrative and are not intended to limit the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than the above structural description, or have a different configuration than the above structural description.
The memory may be used to store a computer program, for example, a software program of application software and a module, for example, a computer program corresponding to a processing method of a game screen in an embodiment of the present invention, and the processor executes the computer program stored in the memory, thereby performing various functional applications and data processing, that is, implementing the above-described processing method of a game screen. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some examples, the memory may further include memory remotely located with respect to the processor, the remote memory being connectable to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used for receiving or transmitting data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a network adapter (Network Interface Controller, simply referred to as NIC) that can connect to other network devices through the base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used to communicate with the internet wirelessly. The technical scheme of the method embodiment can be applied to various communication systems, such as: global system for mobile communications (Global System of Mobile communication, abbreviated GSM), code division multiple access (Code Division Multiple Access, abbreviated CDMA) system, wideband code division multiple access (Wideband Code Division Multiple Access, abbreviated WCDMA) system, general packet radio service (General Packet Radio Service, abbreviated GPRS), long term evolution (Long Term Evolution, abbreviated LTE) system, LTE frequency division duplex (Frequency Division Duplex, abbreviated FDD) system, LTE time division duplex (Time Division Duplex, abbreviated TDD), universal mobile communication system (Universal Mobile Telecommunication System, abbreviated UMTS), worldwide interoperability for microwave access (Worldwide Interoperability for Microwave Access, abbreviated WiMAX) communication system, or 5G system, etc. Alternatively, device-to-Device (D2D) communication may be performed between a plurality of mobile terminals. Alternatively, the 5G system or 5G network is also referred to as a New Radio (NR) system or NR network.
Display devices may be, for example, touch screen type Liquid Crystal Displays (LCDs) and touch displays (also referred to as "touch screens" or "touch display screens"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI), and the user may interact with the GUI by touching finger contacts and/or gestures on the touch-sensitive surface, where the man-machine interaction functions optionally include the following interactions: executable instructions for performing the above-described human-machine interaction functions, such as creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, sending and receiving electronic mail, talking interfaces, playing digital video, playing digital music, and/or web browsing, are configured/stored in a computer program product or readable non-volatile storage medium executable by one or more processors.
FIG. 5 is a flow chart of an alternative game play guidance method according to an embodiment of the invention, as shown in FIG. 5, the method comprising the steps of:
step S802, receiving game guidance logic from a first server;
step S804, detecting whether the logic value of the game guidance logic changes;
Step S806, when detecting that the logic value changes, outputting a calculation result obtained by calculating the game guidance logic to a client, wherein the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server.
It should be noted that, in the implementation scenario in the embodiment of the present application, a server (a first server and a second server) and a client are set in a game operation guiding system to implement game guiding performance, and an execution subject in the embodiment of the present application is a second game server.
Through the embodiment of the application, the game guiding logic from the first server is received by adopting the second game server; detecting whether the logic value of the game guide logic changes; when the logic value is detected to change, a calculation result obtained by calculating the game guiding logic is output to the client, and the client determines the guiding expression form in the game scene according to the calculation result and the received game guiding expression from the first server, so that the aim of separating the game guiding logic from the game guiding expression can be fulfilled, the technical effect of efficiently and accurately guiding the game operation of the user by improving the efficient cooperation of the client and the server is realized, and the technical problem that the operation guiding cannot be accurately conducted on the user due to the improper cooperation mode of the client and the server when the game operation guiding is realized by the cooperation mode of the client and the server in the prior art is solved.
The game operation guiding system in the embodiment of the application belongs to a brand new user operation guiding framework, can be used for constructing guiding father-son relations based on unique representation, can generate configurable guiding data by using the first server, can realize logic calculation by using the second server, and can realize construction of guiding tree structures and dynamic updating of user operation guiding by using a client.
In the embodiment of the application, different tasks are processed through the first server, the second server and the third server respectively, so that the game guiding logic and the game guiding expression are separated, the game guiding logic is easy to maintain and convenient to modify, for example, when the logic is required to be modified or added for some guiding with father-son relationship, only the logic value of the node identifier corresponding to the game guiding logic is required to be modified at the second server.
FIG. 6 is a flow chart of another alternative game play guidance method according to an embodiment of the invention, as shown in FIG. 6, comprising the steps of:
step S902, receiving a game guiding expression from a first server and a calculation result of a second server, wherein the second server is used for receiving game guiding logic from the first server and outputting the calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes;
Step S904, determining the guiding expression form in the game scene according to the game guiding expression and the calculation result.
It should be noted that, in the implementation scenario in the embodiment of the present application, a server (a first server, a second server) and a client are set in a game operation guiding system to implement game guiding performance, and an execution subject in the embodiment of the present application is the client.
According to the embodiment of the application, a client is adopted to receive game guiding expression from a first server and a calculation result of a second server, wherein the second server is used for receiving game guiding logic from the first server, and outputting the calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes; and determining the guide expression form in the game scene according to the game guide expression and the calculation result, so that the aim of separating game guide logic from game guide expression can be achieved, the technical effect of improving efficient cooperation of the client and the server and accurately guiding the game operation of the user is achieved, and the technical problem that the operation of the user cannot be accurately guided due to improper cooperation mode of the client and the server when the client and the server cooperate to realize the game operation guidance in the prior art is solved.
The game operation guiding system in the embodiment of the application belongs to a brand new user operation guiding framework, can be used for constructing guiding father-son relations based on unique representation, can generate configurable guiding data by using the first server, can realize logic calculation by using the second server, and can realize construction of guiding tree structures and dynamic updating of user operation guiding by using a client.
In the embodiment of the application, different tasks are processed through the first server, the second server and the third server respectively, so that the game guiding logic and the game guiding expression are separated, the game guiding logic is easy to maintain and convenient to modify, for example, when the logic is required to be modified or added for some guiding with father-son relationship, only the logic value of the node identifier corresponding to the game guiding logic is required to be modified at the second server.
It should be noted that any of the optional or preferred game operation guiding methods in the method embodiment may be executed or implemented in the game operation guiding system provided in this embodiment.
In addition, it should be still noted that, optional or preferred implementations of the present embodiment may refer to related descriptions in the system embodiment, which are not described herein.
According to an embodiment of the present invention, there is also provided an apparatus embodiment for implementing the above game operation guiding method, and fig. 7 is a schematic structural diagram of a game operation guiding apparatus according to an embodiment of the present invention, as shown in fig. 7, the above game operation guiding apparatus includes: a receiving module 70, a detecting module 72 and an output module 74, wherein:
a receiving module 70 for receiving game guideline logic from the first server; a detection module 72 for detecting whether the logic value of the game guidance logic changes; and an output module 74, configured to output a calculation result obtained by calculating the game guidance logic to a client when the logic value is detected to change, where the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server.
It should be noted that each of the above modules may be implemented by software or hardware, for example, in the latter case, it may be implemented by: the above modules may be located in the same processor; alternatively, the various modules described above may be located in different processors in any combination.
It should be noted that, the receiving module 70, the detecting module 72, and the outputting module 74 correspond to steps S802 to S806 in the method embodiment, and the modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the disclosure of the method embodiment. It should be noted that the above modules may be run in a computer terminal as part of the apparatus.
According to an embodiment of the present invention, there is also provided an apparatus embodiment for implementing the above game operation guiding method, and fig. 8 is a schematic structural diagram of another game operation guiding apparatus according to an embodiment of the present invention, as shown in fig. 8, the above game operation guiding apparatus includes: a receiving unit 80 and a directing unit 82, wherein:
a receiving unit 80 configured to receive a game guidance expression from a first server and a calculation result from a second server, wherein the second server is configured to receive game guidance logic from the first server, and output the calculation result obtained by calculating the game guidance logic when detecting that a logic value of the game guidance logic changes; and the guiding unit 82 is used for determining the guiding expression form in the game scene according to the game guiding expression and the calculation result.
It should be noted that each of the above modules may be implemented by software or hardware, for example, in the latter case, it may be implemented by: the above modules may be located in the same processor; alternatively, the various modules described above may be located in different processors in any combination.
It should be noted that, the receiving unit 80 and the guiding unit 82 correspond to steps S902 to S904 in the method embodiment, and the modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to those disclosed in the method embodiment. It should be noted that the above modules may be run in a computer terminal as part of the apparatus.
It should be noted that, the optional or preferred implementation manner of this embodiment may refer to the related description in the method embodiment, which is not repeated herein.
The game operation guidance device may further include a processor and a memory, wherein the receiving module 70, the detecting module 72, the output module 74, the receiving unit 80, the guidance unit 82, and the like are stored in the memory as program units, and the processor executes the program units stored in the memory to realize corresponding functions.
The processor comprises a kernel, the kernel fetches corresponding program units from the memory, and one or more of the kernels can be arranged. The memory may include volatile memory, random Access Memory (RAM), and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM), among other forms in computer readable media, the memory including at least one memory chip.
According to an embodiment of the present application, there is also provided a nonvolatile storage medium embodiment. Optionally, in this embodiment, the nonvolatile storage medium includes a stored program, where the device in which the nonvolatile storage medium is located is controlled to execute any one of the game operation guidance methods when the program runs.
Alternatively, in this embodiment, the above-mentioned nonvolatile storage medium may be located in any one of the computer terminals in the computer terminal group in the computer network or in any one of the mobile terminals in the mobile terminal group, and the above-mentioned nonvolatile storage medium includes a stored program.
Optionally, the program controls the device in which the nonvolatile storage medium is located to perform the following functions when running: receiving game guideline logic from a first server; detecting whether the logic value of the game guide logic changes; and outputting a calculation result obtained by calculating the game guidance logic to a client when the logic value is detected to change, wherein the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server.
Optionally, the program controls the device in which the nonvolatile storage medium is located to perform the following functions when running: receiving a game guideline expression from a first server and a calculation result of a second server, wherein the second server is used for receiving game guideline logic from the first server and outputting the calculation result obtained by calculating the game guideline logic when detecting that the logic value of the game guideline logic changes; and determining the guide expression form in the game scene according to the game guide expression and the calculation result.
According to an embodiment of the present application, there is also provided an embodiment of a processor. Optionally, in this embodiment, the processor is configured to run a program, where any one of the game operation guidance methods is executed when the program runs.
Embodiments of the present application provide an electronic device, including a memory, in which a computer program is stored, and a processor configured to run the computer program to perform any one of the above game operation guidance methods.
Embodiments of a computer program product are also provided which, when executed on a data processing device, are adapted to carry out any of the above-mentioned game operations guidance methods.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
In the foregoing embodiments of the present invention, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed technology content may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units may be a logic function division, and there may be another division manner when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described above as separate components may or may not be physically separate, and components shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable non-volatile storage medium. Based on such understanding, the technical solution of the present invention may be embodied essentially or in part or all of the technical solution or in part in the form of a software product stored in a non-volatile storage medium, including instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned nonvolatile storage medium includes: a U-disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The foregoing is merely a preferred embodiment of the present invention and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present invention, which are intended to be comprehended within the scope of the present invention.

Claims (11)

1. A game play guidance system, comprising: the system comprises a server and a client, wherein the server comprises a first server and a second server; wherein:
the first server is used for configuring game guiding logic and game guiding performance, wherein the game guiding logic is used for defining rules of the game guiding performance, and the game guiding performance is used for prompting operation steps in a game scene;
the second server is connected with the first server and is used for receiving the game guiding logic from the first server and outputting a calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes;
the client is connected with the first server and the second server and is used for determining a guiding expression form in a game scene according to the received game guiding expression and the calculation result, each game guiding logic has a unique corresponding node identifier, and each game guiding expression has a unique corresponding node identifier;
The second server is further configured to determine whether a logic value of the game guiding logic changes according to the node identifier, and calculate the game guiding logic to obtain the calculation result when the logic value of the game guiding logic changes;
the client is further used for constructing a target tree according to the node identification of the game guide expression as a tree node, updating the count of the node identification according to the calculation result, and updating the game guide expression form according to the count;
the client is further configured to divide the calculation result into different logical groups according to the node identifiers carried in the calculation result after receiving the calculation result, and calculate counts of all the node identifiers in the logical groups, where the division of the logical groups is based on the node identifiers with the same identifier header being divided into the same logical group.
2. The system of claim 1, wherein the client is further configured to, after determining the game guideline representation, obtain display status data corresponding to the game guideline representation, and drive the game scene to perform visual representation based on the display status data, wherein when the count is greater than or equal to 1, the display status data indicates that the game guideline representation is displayed, and when the count is equal to 0, the display status data indicates that the game guideline representation is hidden.
3. The system of claim 1, wherein the client is further configured to obtain a path from a root node of the target tree to a current node, and obtain the node identifier corresponding to the current node by encoding the path, where the current node is a node corresponding to the current game guideline representation in the game scene in the target tree.
4. The system of claim 3, wherein the client is further configured to assign a one-to-one node identifier to each of the current nodes, and splice the paths into strings partitioned by the node identifiers using a string splice representation.
5. The system of claim 1, wherein the client is further configured to increment the count of all ancestor nodes of the current node by 1 if the calculation indicates that the logical value of the current node to which the node identification corresponds is true; and if the calculation result indicates that the logic value of the current node corresponding to the node identification is false, the count of all ancestor nodes of the current node is reduced by 1.
6. A game operation guidance method, comprising:
Receiving game guideline logic from a first server;
detecting whether the logic value of the game guidance logic changes;
outputting a calculation result obtained by calculating the game guidance logic to a client when the logic value is detected to change, wherein the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server, each game guidance logic has a unique corresponding node identifier, and each game guidance expression has a unique corresponding node identifier;
wherein detecting whether a logic value of the game guideline logic has changed comprises: judging whether the logic value of the game guiding logic changes according to the node identification, and calculating the game guiding logic to obtain the calculation result when the logic value of the game guiding logic changes;
the method further comprises the steps of: according to the node mark represented by the game guide as a tree node, constructing a target tree, updating the count of the node mark according to the calculation result, and updating the game guide expression form according to the count;
The method further comprises the steps of: dividing the calculation result into different logic groups according to the node identifications carried in the calculation result, and calculating the counts of all the node identifications in the logic groups, wherein the division of the logic groups is divided into the same logic group according to the node identifications with the same identification head.
7. A game operation guidance method, comprising:
receiving a game guiding expression from a first server and a calculation result of a second server, wherein the second server is used for receiving game guiding logic from the first server and outputting the calculation result obtained by calculating the game guiding logic when detecting that the logic value of the game guiding logic changes;
determining a guiding expression form in a game scene according to the game guiding expression and the calculation result, wherein each game guiding logic has a unique corresponding node identification, each game guiding expression has a unique corresponding node identification, the second server is further used for judging whether the logic value of the game guiding logic changes according to the node identification, calculating the game guiding logic to obtain the calculation result when the logic value of the game guiding logic changes, the client is further used for constructing a target tree according to the node identification of the game guiding expression as a tree node, updating the count of the node identification according to the calculation result, updating the game guiding expression form according to the count, and dividing the calculation result into different logic groups according to the node identification carried in the calculation result after receiving the calculation result, and calculating the count of all the node identifications in the logic group, wherein the node identifications of the logic group are divided into the same logic group according to the node identification of the same identification head.
8. A game operation guidance device, comprising:
the receiving module is used for receiving game guidance logic from the first server;
the detection module is used for detecting whether the logic value of the game guidance logic changes;
the output module is used for outputting a calculation result obtained by calculating the game guidance logic to a client when the logic value is detected to change, wherein the client determines a guidance expression form in a game scene according to the calculation result and the received game guidance expression from the first server, each game guidance logic has a unique corresponding node identifier, and each game guidance expression has a unique corresponding node identifier;
wherein the detection module is configured to perform the following steps to detect whether a logic value of the game guidance logic changes: judging whether the logic value of the game guidance logic changes according to the node identification;
the apparatus is further for performing the steps of: according to the node mark represented by the game guide as a tree node, constructing a target tree, updating the count of the node mark according to the calculation result, and updating the game guide expression form according to the count;
The apparatus is further for performing the steps of: dividing the calculation result into different logic groups according to the node identifications carried in the calculation result, and calculating the counts of all the node identifications in the logic groups, wherein the division of the logic groups is divided into the same logic group according to the node identifications with the same identification head.
9. A game operation guidance device, comprising:
the game guidance system comprises a receiving unit, a first server and a second server, wherein the receiving unit is used for receiving game guidance expression from the first server and a calculation result of the second server, and the second server is used for receiving game guidance logic from the first server and outputting the calculation result obtained by calculating the game guidance logic when detecting that the logic value of the game guidance logic changes;
the guiding unit is used for determining a guiding expression form in a game scene according to the game guiding expression and the calculation result, wherein each game guiding logic has a unique corresponding node identification, each game guiding expression has a unique corresponding node identification, the second server is also used for judging whether the logic value of the game guiding logic changes according to the node identification, calculating the game guiding logic to obtain the calculation result when the logic value of the game guiding logic changes, the client is also used for constructing a target tree according to the node identification of the game guiding expression as a tree node, updating the count of the node identification according to the calculation result and updating the game guiding expression form according to the count, and after receiving the calculation result, the client is also used for dividing the calculation result into different logic groups according to the node identification carried in the calculation result, calculating the count of all the node identifications in the logic groups, and dividing the logic groups into the logic groups according to the node identifications with the same identification head in the same logic group.
10. A nonvolatile storage medium, characterized in that the nonvolatile storage medium includes a stored program, wherein the program, when executed, controls a device in which the nonvolatile storage medium is located to execute the game operation guidance method according to any one of claims 6 to 7.
11. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, the processor being arranged to run the computer program to perform the game operation guidance method of any one of claims 6 to 7.
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