CN112763519B - Method for simulating photon scattering by using quasi-Monte Carlo method - Google Patents
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Abstract
The invention discloses a method for simulating photon scattering by using a quasi-Monte Carlo method, which is applied to a system comprising a light source S, a die body M and a detector D, wherein preset photons are emitted from the light source S, and are preset at an intersection point A0Initially into the phantom M at the interaction point AiAnd (i-1.. n.) the i-order scattering occurs, the method tracks the distribution of photons from the light source S to the measured phantom M, simulates the scattering path of the photons in the phantom M, and forcibly selects the detector pixel corresponding to the interaction point, thereby realizing the simulation of the photon scattering process.
Description
Technical Field
The invention relates to the field of scattered photon simulation, in particular to a method for simulating photon scattering by using a quasi-Monte Carlo method.
Background
Cone-beam Computed Tomography (CBCT) has been widely used in the fields of clinical medicine, industry, security, and the like. However, photons passing through the phantom will scatter, and both scattered and unscattered signals (useful signals) will be collected by the detector, which will affect the useful signal, especially when using a flat panel detector and collecting under high-energy X-rays. This is one of the major challenges in obtaining high quality CBCT images. If the photon scattering problem is not considered, the contrast resolution of the reconstructed image is reduced, cup-shaped artifacts, shadows, stripes and inhomogeneities are generated, and the accuracy of the CBCT image is greatly influenced. Therefore, it is an important topic to study how to eliminate photon scattering.
Monte Carlo (MC) simulation methods proposed in the 40 s of the 20 th century were used to solve numerical problems related to the diffusion of random neutrons in fissile materials in atomic bomb design. In the last two thirty years, the MC method has played an important role in solving the problem of the application of the radiation medicine physics, with its extremely high flexibility and powerful functions. Many MC tools have been developed to study photon scattering phenomena, such as PENELOPE, MC-GPU, gMCDRR, gMMC, and the like. Currently, photon scattering simulation methods commonly used in China include a Monte Carlo-graphics processing unit (MC-GPU) method, a GPU-based sink MC (gMCDRR) method and a GPU-based Metropolis MC (gMMC) method. However, these photon scattering simulation methods have a problem that the scattered photon calculation time is too long.
Accordingly, it is desirable to provide a method for simulating photon scattering using a monte carlo-like method.
Disclosure of Invention
It is an object of the present invention to overcome or at least mitigate the above-mentioned disadvantages of the prior art by providing a method of simulating photon scattering using a quasi-monte carlo method.
In order to achieve the above object, the present invention provides a method for simulating photon scattering by using a quasi-Monte Carlo method, which is applied to a system comprising a light source S, a phantom M and a detector D, wherein a preset photon is emitted from the light source S, and is positioned at an intersection point A0Initially into the phantom M at the interaction point AiI-order scattering occurs, (i 1.. multidot.n) and the intersection point a is selected0Corresponding detector pixelAnd are provided withSelecting k-1 and A in a preset domain range as the centeriCorresponding detector pixelj is 1, … k-1, and the photons reach the detector pixel after i-order scatteringThe path of j-0, …, k-1 is notedWherein B isiIndicating the edge of the photon after i-order scatteringThe intersection point of the direction running out of the motif M and the boundary of M comprises the following steps:
Wherein the content of the first and second substances,denotes the initial incident direction of the photon, μt(x,E0) Representing photon energy as E0A linear attenuation coefficient space coordinate function, wherein the total attenuation coefficient is the sum of a scattering coefficient and a photoelectric absorption coefficient;
and is provided with W1=W0*(1-p0),W1Indicating the initial direction of incidence of the photonsNo scatter stays at the weight of the phantom M; w0=fl(u2,u3) Wherein f islIs the photon initial incident direction probability density;
step 3, random number u is used according to the following formula 2)4Sampling first order interaction point A1:
Wherein u is4Is the 4 th component of the (6n +1) -dimensional Sobol sequence and is represented by a random number u6,u7Selection of and A1Corresponding detector pixelAnd is arranged atWithin a preset domain of k-1 pixelsj is 1, …, k-1 and A1Correspondingly, the photon path is calculated according toj ∈ {0, …, k-1} reaches the detector pixelThe weight of (c):j=0,…k-1
Step 4, if 1 is less than n, the photons continue to generate second-order scattering; let the photon be at the interaction point Ai-1I is 2, …, the sample probability of rayleigh scattering for n +1 is γ, and the (6(i-1) +5) th component u of the (6n +1) -dimensional Sobol sequence is used6(i-1)+5If u is6(i-1)+5If < gamma, it is judged as being Ai-1Rayleigh scattering occurs at the position; otherwise, it is determined as Ai-1Is treated with ComptonScattering; is provided with
Wherein p isc(Ai-1)、pr(Ai-1) And pa(Ai-1) Respectively representing the photons at the next interaction point Ai-1The proportion of compton scattering, rayleigh scattering and photoelectric absorption occurring;
step 5, sampling scattering angle direction: the (6(i-1) +2) th component u of the (6n +1) dimensional Sobol sequence is used in the RITA algorithm6(i-1)+2To sample the cosine of the scatter polar angle cos (theta)i-1) And using the (6(i-1) +3) th component u of the (6n +1) dimensional Sobol sequence6(i-1)+3Obtaining an azimuthal scattering angle phii=2π*u6(i-1)+3Then calculating new scattering directionThen calculates the (i-1) order scattering of the photon and then calculates the (i-1) order scattering of the photon at the interaction point Ai-1Edge ofProbability of direction running out of motif MAnd is provided with Wi=Wi-1*(1-pi-1);
Step 6) in the direction according to the following formula 3)Upper random number u6(i-1)+4Sampling the next order interaction point Ai,i=2,…,n:
Wherein u is6(i-1)+4Is (6n +1) dimensionThe (6(i-1) +4) th component of the Sobol sequence;
step 7, using the 6i and 6i +1 components u of the (6n +1) dimensional Sobol sequence6iAnd u6i+1Selecting and interacting with a point AiN, i-2, …ThenSelecting k-1 interaction points A within the preset field rangeiCorresponding detector pixelj is 1, … k-1, and the photon is calculated at the interaction point AiProbability density of scattering angle at which Compton scattering occursProbability density of scattering angle at which Rayleigh scattering occursAnd solid angleThe probability density of the scattering angle is the normalized scattering differential cross-section DCS, soWherein muc(Ai,Ei) And mup(Ai,Ei) Respectively representing photons at the interaction point AiAt an energy of EiCompton and rayleigh differential scattering cross sections;j is 0, …, k-1; calculating the photon from A byiStarting along the directionProbability of running out of motif M:calculating photon path byj ∈ {0, …, k-1} reaches the detector pixelThe weight of (c):i=2,…n,j=0,…k-1;
step 8, if i is less than n, continuing to scatter the photons for the next time, and returning to the step 4 if i is equal to i + 1;
step 10, calculating the detected scattered signal
i-1, …, n, j-1, …, k-1, whereinFor the first photon along the pathReach the detector pixelThe weight of (a) is determined,is a function of the detector response, which, in relation to the path,and N is the number of analog photons.
Preferably, the method further comprises:
and displaying the result of simulating photon scattering according to the detected scattering signal.
Preferably, before step 1, the method further comprises: calculating the probability of a path of a photon scattered in a measured phantom M and the probability of the photon reaching a detector pixel from an interaction point after scattering by using a high-dimensional integration mode, wherein the probability comprises the following steps:
calculating the photon from A according to0From the beginning to the edgeDirectional motion, with a probability of staying at the phantom M of
Wherein omega0Representing the solid angle of incident light, s representing a point in the solid angle of incident light, flIs the probability density of the initial direction of incidence of the photon,is the value space of the energy spectrum, and phi (E) is the spectral probability density function.
Preferably, the calculating the probability of the path of the photon scattering in the phantom M by using a high-dimensional integration method includes:
calculating the scattering of the photon from A after the photon generates i-1, i epsilon {2, …, n } order according to the following formulai-1Starting in the directionMotion, probability of staying within phantom M:
whereinIs ai-1Scattering polar angle theta at apex angleδThe solid angle of (a) is,i-2, …, n denotes the photon interaction point ai-1The energy after compton scattering has occurred,i-2, …, n denotes the photon interaction point ai-1The energy after rayleigh scattering.
Preferably, the i-order scattering of the photons is calculated by high-dimensional integration according to the following formula, and then the photons are transmitted from the interaction point AiI e { 1.. multidot.n } runs out of the phantom M to reach the detector pixelProbability of j ═ 0, …, k-1:
wherein the content of the first and second substances,is the scattering point AiAnd corresponding detector pixelThe solid angle of (1) is given byAnd isWhereinIs a detector pixelThe length of (a) of (b),to representAnd a detector pixelThe angle in the normal direction.
Preferably, the photon along path is calculated by high-dimensional integration according to the following formulaReaches a detector pixel after i-order scatteringProbability of (c):
due to the adoption of the technical scheme, the invention has the following advantages:
the method for simulating photon scattering by using the quasi-Monte Carlo method is provided, the distribution of photons reaching a measured die body M from a light source S is tracked, the scattering path of the photons in the die body M is simulated, and detector pixels corresponding to interaction points are forcibly selected, so that the simulation of the photon scattering process is realized.
Drawings
FIG. 1 is a diagram of a model for simulating scattered photons in an embodiment of the present invention.
Fig. 2 is a schematic diagram of a scattering path of a photon in the model established in fig. 1 according to an embodiment of the present invention.
FIG. 3 is a diagram illustrating a path obtained by high-dimensional integration in a method for simulating photon scattering by a Monte Carlo simulation method according to an embodiment of the present inventionSchematic diagram of the probability integral expression of (1).
Fig. 4 is a schematic flow chart of a method for simulating photon scattering by using a quasi-monte carlo method according to an embodiment of the present invention.
Fig. 5 is a schematic diagram of a preset energy spectrum provided by an embodiment of the invention.
FIG. 6 shows a schematic diagram for generating azimuthal scattering angles provided by an embodiment of the present invention.
FIG. 7(a) shows DCS of Rayleigh scattering of bone material in an energy range of 5-150 keV.
Fig. 7(b) and (c) are interpolation errors between PDF by RITA interpolation and the Generalized Inverse Transformation Method (GITM) and the original rayleigh hdcs.
FIG. 8(a) shows DCS for Compton scattering of bone material in the energy range of 5-150 keV.
Fig. 8(b) and (c) are interpolation errors between PDF by RITA interpolation and the Generalized Inverse Transformation Method (GITM) and the original rayleigh hdcs.
FIGS. 9(a) and (a1) show the Shepp-Logan motif and its geometric schematic.
FIGS. 9(b), (c) and (d) show transverse, coronal and sagittal sections, respectively, of the Shepp-Logan motif.
FIG. 10 shows the scatter signals of 5-120keV cone beam X-rays through the Shepp-Logan phantom.
Detailed Description
The invention is described in detail below with reference to the figures and examples.
The embodiment of the invention provides a method for simulating photon scattering by using a quasi-Monte Carlo method, which is applied to a scattered photon simulation model shown in figure 1.
Fig. 1 shows a scattered photon simulation model comprising a light source S, a phantom M and a detector D. FIG. 1 shows a geometric model of a photon imaging system including a light source S, modeA volume M and a detector D. The geometrical illustration of the third-order scattering is also given exemplarily in fig. 1. Photons passing through the phantom M undergo third-order scattering, A1,A2,A3Respectively representing 1,2,3 order interaction points. Photons arrive at each interaction AiAfter i is 1,2,3, the direction changes and with a certain probability passes through the phantom M and reaches the detector D, and a1,A2,A3The pixels of the detectors corresponding to each other are D1,D2,D3. Also illustratively shown in FIG. 1 is a three-dimensional coordinate system established within the phantom.
Fig. 2 shows an exemplary illustration of the photon scattering path in the model established in fig. 1. Wherein the initial energy is considered to be E0The photons of (a) pass through the path l of the three-dimensional irregular phantom M. As shown in FIG. 2, photons emerge from the light source S at an intersection A0Initially into the phantom M. The light source is an X-ray source. After entering the mold body M, photons are scattered or absorbed. After some scattering, the photons reach the detector or escape with a certain probability. In this example, the point at which the photons are scattered is called the interaction point, denoted Ai(i 1.., n), where i represents the order in which the photons are scattered. First, forced random selection of a detector pixel corresponding to each interaction point, and AiThe corresponding detector pixel is notedThenSelect k-1 detector pixels within a predetermined range of fieldsj is 1, …, k-1 and AiAnd (7) corresponding. The photons reach the detector pixel after i-order scatteringIs marked asWhereinIndicating the edge of the photon after i-order scatteringThe direction runs out of the motif M and intersects the boundary of M. C in FIG. 2i-1And (i 1.. multidot.n) represents the trailing edge of the photon after i-order scatteringThe intersection of the directional motion with the border of the phantom M. For the convenience of description, herein, will be describedThe direction is called the probing direction, andthe direction is called the scattering direction.
The embodiment of the invention provides a method for simulating photon scattering by using a quasi-Monte Carlo method, which is applied to the systems shown in figures 1 and 2. In the method provided by the invention, the abstract particle transport path problem can be firstly converted into a high-dimensional integral problem, and the path is givenThe probability integral expression of (2) and a simulation method based on a quasi-Monte Carlo method are provided.
As shown in fig. 3, for the pathThe calculation of the integral expression of (a) may include the following steps S310 to S350.
S310, the probability of the photon initialization energy and the initial incidence direction and the probability of escaping from the phantom without scattering are calculated.
S320, sampling and calculating the position A of the 1 st order interaction point in the initial incidence direction1。
S330, sampling photons at an interaction point Ai-1I 2, …, scattering type of n +1, scattering angle distribution, inDirectionally sampling the next order interaction point AiAnd calculating photon passing interaction point Ai-1To AiThe probability of (c).
S340, forced random selection and AiCorresponding detector pixelAnd is arranged atWithin a preset field range, to select k-1 detector pixelsj is 1, …, k-1 and AiAnd (7) corresponding.
S350, calculating the photon from AiTo the detector pixelj is 0, …, k-1, and accumulates; the scattering matrix is recorded as is (D),whereinFor the first photon along the pathReach the detector pixelThe probability of (a) of (b) being,is a function of the detector response, which, in relation to the path,and N is the number of analog photons.
Specific illustrative examples of the above steps are as follows.
In S310, after the photons enter the die body M, the motion paths of the photons obey distributionWherein mut(x,E0) A function representing the linear spatial coordinates of the attenuation coefficient of the photon, E0As an initial value of photon energy, A1Is the incident direction of photonsRandom point on. So that photons are from A0From the beginning to the edgeThe direction of movement, the probability of staying at the phantom M being (i.e. the direction of incidence of the photons from the source S)Move to A1Probability of (1)
Wherein omega0Is the solid angle of incident light, flIs the photon initial incident direction probability density, s represents the point in the solid angle of incident light,indicating the direction of incidence in which the photons are not scattered,representing photons from the point of incidence A0Move to interaction point a1,μt(x,E0) Representing photon energy as E0Linear space of time attenuation coefficientTarget function, E0Is the initial energy of the incident light.
So that the photons are not scattered from A0From the beginning to the edgeDirectional motion with a probability of escaping from the phantom M ofNote the bookRepresenting photons from A0From the beginning to the edgeProbability of direction escaping the motif M.
In S320, in the initial incidence direction, the 1 st order interaction point position A is sampled and calculated1。
Firstly according to the formula
First order interaction point position A of sampled photons1Wherein u is4Is the 4 th component of the (6n +1) -dimensional Sobol sequence. After the photons generate i-1, i-2, …, n +1 order scattering, the photons are sampled at the interaction point AiThe direction of movement and the length of movement to determine the next interaction point location.
In S330, the sampled photon is at interaction point Ai-1I 2, …, n +1, scattering type, scattering angle distribution, and according to the formula
In thatDirectionally up-sampling next order interactionUsing point AiWherein u is6(i-1)+4Is the 6(i-1) +4 th component of the (6n +1) -dimensional Sobol sequence. Finally calculating photon interaction point Ai-1To AiThe probability of (c).
Photon is in A1In the direction of motion of photons at A1Type of interaction of dots Tδδ ∈ {0,1} and the scattering angle distribution. Interaction type Tδδ ∈ {0,1} includes T0And T1Compton scattering and rayleigh scattering, respectively. The probability density of the scattering angle is a normalized DCS (differential scattering cross section) function.Respectively representing photons at the interaction point A1Probability of compton scattering and probability density of scattering angle,respectively representing photons at the interaction point A1Probability of occurrence of rayleigh scattering and probability density of scattering angle.
After the first-order scattering of the photons occurs, the motion path of the photons in the die body M follows the distribution:wherein E1Is the energy, mu, remaining after 1 st order scattering of a photont(x,E1) Representing photon energy as E1Function of linear spatial coordinates of the attenuation coefficient of time, A2Is thatRandom point on. If Rayleigh scattering occurs to the photon, the energy does not changei=Ei-1. If the photon is Compton scattered, the energy E after each scatteringi(i ═ 1.., n) is changed,wherein m isec2Representing electron mass energy, EiN represents the number i of scattered photons,at interaction point AiEnergy of thetaiIs shown at interaction point AiThe scattering angle of (c).
So that photons are from A1From the beginning to the edgeThe direction of movement, the probability of staying in the motif M being complementary (i.e. photons at A)1After scattering occurs, the edgeDirection of movement to A2Probability of (1)
WhereinIs a1Scattering angle theta at apex angleδThe solid angle of (1).Respectively representing photons at the interaction point A1Probability of compton scattering and probability density of scattering angle,respectively representing photons at the interaction point A1The probability of occurrence of rayleigh scattering and the probability density of scattering angles,i is 1, …, n represents photon interaction point AiThe energy after compton scattering has occurred,i is 1, …, n represents photon interaction point AiThe energy after rayleigh scattering. For example,indicates the photon interaction point A1The energy after compton scattering has occurred,indicates the photon interaction point A1The energy after rayleigh scattering.
In the same way, after i-1, i-E { 2.,. n } order scattering occurs to the photon, the photon is scattered from Ai-1Starting in the directionThe probability of motion, staying within the motif M, is (i.e. the photon is at A)i-1After the i-1 th scattering occurs, the edgeDirection of movement to AiProbability of (1)
WhereinIs ai-1Theta at the apex angleδThe solid angle of (a) is,i-2, …, n denotes the photon interaction point ai-1The energy after compton scattering has occurred,i-2, …, n denotes the photon interaction point ai-1The energy after rayleigh scattering.
In S340, force random selection and AiCorresponding detector pixelAnd is arranged atIn the preset field of the image processing system, k-1 detector pixels are selectedj is 1, …, k-1 and AiAnd (7) corresponding.
Wherein photons are emitted from the interaction point AiI e {1, …, n } runs out of the phantom M to the detector pixelI.e. the passing pathHas a probability of
WhereinIs the scattering point AiAnd corresponding detector pixelThe solid angle of (1) is given byAnd isWhereinTo representAnd a detector pixelThe angle of the normal direction is such that,is a detector pixelThe length of (a) of (b),is an interaction point AiTo the corresponding detector pixelThe distance of (c).
Wherein A is0,A1,...,Ai(i 1.. n.) is a random point, related to the initial energy and initial incident direction, and aiAnd Ai-1In connection with this, the present invention is,for forced selection of andia corresponding detector pixel.
The steps shown in fig. 3 above convert the abstract particle transport path problem into a high-dimensional integration problem, thereby providing a new scattered photon simulation concept. However, it is often difficult to directly compute the high-dimensional integral, and a new method based on quasi-monte carlo simulation, gQMC, is proposed herein to compute the high-dimensional integral problem. The method can simultaneously calculate the path probability of different scattering orders in one simulation process, and the traditional simulation method can only calculate the path probability of a certain order of scattering in one simulation process.
Fig. 4 is a schematic flow chart of a method for simulating photon scattering by using a quasi-monte carlo method according to an embodiment of the present invention.
As shown in FIG. 4, steps S410-S4100 are included. Wherein the photon path is related to the photon initial energy, the scatter angle distribution, the scatter order, the location of the interaction, the scatter interaction type, and the location of the detector. And randomly selecting a detector corresponding to the interaction point in advance in the simulation process.
Step S410, giving a specific numerical value of the scattering order n to generate a (6n +1) -dimensional Sobol point u1,...,u6n+1。
The specific value of n is determined by the user according to actual needs, and the specific value is not limited in this document.
The generation of the Sobol point is a known technology, and the meaning thereof is not described in detail herein.
Step S420, using random number u from preset energy spectrum1Sampling photon energy E0Using u2、u3Solid angle region omega for incident light0Uniformly sampling to obtain the intersection point A of the incident direction of photons and the entering die body0And calculating that no scattering occurs in the photons according to the following formula 8), from A0From the beginning to the edgeWeight p of direction through motif0,
Wherein the content of the first and second substances,indicating the direction of incidence of the photons without scattering; mu.st(x,E0) Representing photon energy as E0The linear space coordinate function of the time attenuation coefficient, the value of which is obtained by looking up the table; in this context makeThe PENELOPE physical database in Geant4(GEometryANd Tracking) was used;
and is provided with W1=W0*(1-p0),W1Indicating the initial direction of incidence of the photonsNo scatter stays at the weight of the phantom M; w0=fl(u2,u3) Wherein f islIs the photon initial incidence direction probability density.
Fig. 5 shows a schematic diagram of a preset energy spectrum. Wherein u may be used1From the spectral probability density function distribution phi (E)0) Middle sampling E0。
Step S430, using random number u4In the initial incident directionSampling first order interaction point A1And force random selection of interaction point A1Corresponding detector pixels and calculating the weight of the photons reaching the detector.
Since the photons are in the motif M, from A0→A1Obeying the distribution:the interaction point A may be sampled by an inverse function sampling method1. Therefore A1The specific position of (c) can be given by the following equation:wherein u is4Is the 4 th component of the (6n +1) -dimensional Sobol sequence,the photons are not scattered and are incident along the directionProbability of escaping motifs M.
And using random number u6,u7Forced random selection with A1Corresponding detector pixelThenIn the preset field, forcibly prepare k-1 pixelsj is 1, …, k-1 and A1And (7) corresponding. So that photons follow the pathj ∈ {0, …, k-1} reaches the detector pixelThe weight of (A) is:
Step S440 determines the weight occupied by the scattering type and the corresponding type.
If 1 is less than n, the photon continues to generate second-order scattering; let the photon be at the interaction point Ai-1I is 2, …, the sample probability of rayleigh scattering for n +1 is γ, and the (6(i-1) +5) th component u of the (6n +1) -dimensional Sobol sequence is used6(i-1)+5If u is6(i-1)+5If < gamma, it is judged as being Ai-1Rayleigh scattering occurs at the position; otherwise, it is determined as Ai-1Compton scattering occurs; is provided with
Wherein p isc(Ai-1),pr(Ai-1) A partial sum of pa(Ai-1) Respectively representing the photons at the next interaction point Ai-1The proportion of compton scattering, rayleigh scattering and photoelectric absorption that occurs.
In step S450, the scattering angle direction is sampled.
After (i-1) -order scattering of a photon, i belongs to { 2., n +1}, and the probability density function p (cos (theta) of the scattering angle of Rayleigh scatteringi-1) Is given by the following equation:
wherein A is a normalization constant, Ei-2Is the energy of the photon after (i-2) -order scattering, c is the constant of the speed of light, and F is the atomic structural factor.
Furthermore, the scattering angle probability density distribution of compton scattering is described herein using Klein-Nishina differential cross-sections:
wherein B is a normalization constant, Ei-1Is the energy remaining after (i-1) -order scattering of a photon, and G is the atomic scattering function.
Rayleigh scattering of photons with constant energy Ei=Ei-1. Compton scattering of photons, energy E after each scatteringi(i ═ 1.., n) is changed,
wherein m isec2Representing electron mass energy, EiWhere i is 1, …, n indicates that the photon has been scattered the ith time and then at the interaction point AiThe energy of (a). ThetaiIs shown at interaction point AiThe scattering angle of (c).
Photon generation (i-1) order powderAfter irradiation, Polar Scattering Angle θ of Rayleigh Scattering and Compton Scattering was achieved using a Rational Inverse Transform with Aliasing (RITA) algorithmi-1Is sampled.
Using the (6(i-1) +2) th component u of the (6n +1) -dimensional Sobol sequence6(i-1)+2Extracting cos (theta) from DCSi-1) And obtaining the interval probability density function of the cosine of the scattering angle. From the uniform distribution in (0,2 π), an Azimuthal Scattering Angle (Azimuthal Scattering Angle) φ is generatedi-1Therefore, it isAs shown in fig. 6.
In an implementation, the DCS pre-computes the data used in RITA. At each energy, the interpolation error between the interpolated PDF and the original DCS is minimized using the appropriate nodes, here 64 nodes.
For Rayleigh scattering, in determining phii-1Thereafter, the DCS data can be directly calculated by equation (10).
For compton scattering, the DCS data cannot be obtained directly from equation (11) because the specific structure of the atomic scattering function G is not known. Sampling Compton scattering by utilizing Geant4 software, sampling each specific material in a given energy range to obtain a scattering angle, carrying out statistics to obtain an angle histogram, and obtaining the Compton scattering DCS data based on the angle histogram.
To illustrate the accuracy of the RITA sampling method, at the kth grid xkIntroducing interpolation error, which is defined asTable 1 shows the rayleigh scatter angular distribution sampling error of the bone.
TABLE 1
As can be seen from Table 1, for Rayleigh scattering angles, the generalized quasi-transform method (GIT) is applied at an energy of 30keVM) method using 4096 grid points, the average error is 1.15 × 10-3While the RITA method only needs to use 64 grid points, the average error is 3.18 × 10-4. This indicates that RITA has higher accuracy and speed than GITM. Furthermore, when single precision floating point numbers are used, the GITM effect is poor, and the interpolation error increases as the grid point increases. In this section, when the rayleigh scattering angle is sampled by GITM, a double precision floating point number will be used.
FIG. 7(a) shows DCS of Rayleigh scattering of bone material in an energy range of 5 to 150 keV. Fig. 7(b) and (c) are interpolation errors between PDF by RITA interpolation and Generalized Inverse Transformation Method (GITM) and original Rayleigh DCS sampled from Rayleigh DCS with energies of 30keV and 60keV, respectively, and the interpolation grid point number of GITM is 2048. The above data show that using RITA sampling scatter angles, the simulation speed and accuracy can be optimized.
Table 2 shows the compton scattering angle distribution sampling error of the bone.
TABLE 2
As can be seen from Table 2, for the Compton scattering angle, the average error is 1.08X 10 when 4096 grid points are used for the GITM method at an energy of 60keV-4While the RITA method only needs to use 64 grid points, with an average error of 1.57 × 10-4. This indicates that RITA has higher accuracy and speed than GITM. FIG. 8(a) shows DCS for Compton scattering of bone material in the energy range of 5-150 keV. Fig. 8(b) and (c) are interpolation errors between PDF by RITA interpolation and Generalized Inverse Transformation Method (GITM) and the original Rayleigh DCS sampled from compton DCS with energies of 30keV and 60keV, respectively, and the interpolation grid point number of GITM is 2048. These above show that using RITA sample scatter angles, the simulation speed and accuracy can be optimized.
After sampling the angular distribution of the scatter, the photon generation (i-1) is calculated, i-2, …, n +1 order scatter, at the interaction point ai-1Edge ofProbability of direction running out of motif MAnd is provided with Wi=Wi-1*(1-pi-1)。
In step S460, the next-order scattering angle position is determined by sampling.
By using a random number u6(i-1)+4Sampling interaction point Ai,i=2,…,n。
Since the photons are in the motif M, from Ai-1→AiN obeys the distribution:the interaction point A may be sampled by an inverse function sampling methodi. Therefore AiThe specific position of (c) can be given by equation (3):
wherein u is6(i-1)+4Is the (6(i-1) +4) th component of the (6n +1) -dimensional Sobol sequence,is a photon at Ai-1After (i-1) -order scattering occurs, along the scattering directionProbability of escaping motifs M.
In implementation, we optimize the algorithm by reducing the number of computations. The method comprises the following specific steps: in equation (3) the calculation is requiredIs integrated, butIs a path integralA part of (a). Can be found inReducing paths by pre-calculating integration results at different positionsIntegral calculation of (a) whereinThe different locations being generally pathsThe bisector point of (a).
Step S470, forcing a random selection of detectors and calculating the probability of photons reaching the detectors, includes: with the 6i and 6i +1 components u of the (6n +1) -dimensional Sobol sequence6iAnd u6i+1Forced random selection of interaction point AiN, i-2, …ThenForcibly selecting k-1 interaction points A in the small neighborhoodiCorresponding detector pixelj is 1, … k-1, and the photon is calculated at the interaction point AiProbability density of scattering angle at which Compton scattering occursProbability density of scattering angle at which Rayleigh scattering occursAnd solid angleThe probability density of the scattering angle is the normalized scattering Differential Cross Section (DCS), soWherein muc(Ai,Ei) And mup(Ai,Ei) Respectively representing photons at the interaction point AiAt an energy of EiThe compton and rayleigh differential scattering cross-sections are also known as compton scattering and rayleigh scattering coefficients.0, …, k-1; calculating photon from AiStarting in a forced directionProbability of escaping a motif MSo that photons follow the pathi ∈ { 2., n }, j ∈ {0, …, k-1} reaches detector pixel DijThe weight of (c):
steps S480 and S490, if i is less than n, the photon continues to scatter next time, i is set to i +1, and the procedure returns to step S440;
step S4100, if i is n, returnsThe value of (c). Calculating the detected scatter signal isi=1,…,n,j=1,…,k-1, whereinFor the first photon along the pathReach the detector pixelThe weight of (a) is determined,is a function of the detector response, which, in relation to the path,and N is the number of analog photons.
After step S4100, the method may further include: and displaying the result of simulating photon scattering according to the value of the detected scattering signal.
In the embodiment of the invention, the abstract particle transport path problem is converted into a high-dimensional integration problem, and a new method-gQMC based on Monte Carlo simulation is provided for calculating the high-dimensional integration problem. Is different from the existing MC method in principle and sampling implementation. The method for simulating photon scattering by using the Monte Carlo simulation method provided by the embodiment of the invention can greatly shorten the calculation time of scattered photons while achieving the same precision.
The experimental results of the method for simulating photon scattering by using the quasi-Monte Carlo method provided by the embodiment of the invention are as follows:
FIGS. 9(a) and (a1) show the Shepp-Logan motif and its geometric schematic. FIGS. 9(b), (c) and (d) show transverse, coronal and sagittal sections, respectively, of the Shepp-Logan motif. As shown in fig. 9, each voxel size is 0.5 × 0.5mm when composed of 320 × 400 × 360 voxels3The Shepp-Logan motif of (a) verifies the validity of the method. Wherein, the distance from the X-ray source S to the die body and the distance from the die body to the detector are both 500mm, and the cone angle of the light source S is 9.45 degrees. The detector has a resolution of 512 pixels by 512 pixels with a pixel size of 0.8 pixels by 0.8mm2. As computing hardware, a GeForce RTX 2080 Ti graphics card equipped with 4352 processors and 11.0GB global memory was used.
FIG. 10 shows the scatter signals of a 5-120keV cone beam X-ray through the Shepp-Logan phantom, where (a) and (b) are the total scatter signals (sum of first and second order scatterings) calculated by the gMCDRR and gQMC methods, respectively. FIG. 10 shows a gMCDRR simulation 243Photonic and gQMC analog 228The photon, k, is taken as the scattered signal obtained at 16. These images visually demonstrate good agreement between the gQMC results, the gMCDRR results and the gMMC results, indicating the accuracy of the gQMC code. Wherein gMCDRR simulation 243One photon takes about 549.8 minutes, gQMC simulation 228When k is 16, about 2.4 minutes is required, and the relative error between the two is 0.82%.
Finally, it should be pointed out that: the above examples are only for illustrating the technical solutions of the present invention, and are not limited thereto. Those of ordinary skill in the art will understand that: modifications can be made to the technical solutions described in the foregoing embodiments, or some technical features may be equivalently replaced; such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.
Claims (7)
1. A method for simulating photon scattering by using a quasi-Monte Carlo method is applied to a system comprising a light source S, a die body M and a detector D, and is characterized in that preset photons are emitted from the light source S and are positioned at an intersection point A0Initially into the phantom M at the interaction point AiI is 1, …, n is i-order scattered, and the intersection A is selected0Corresponding detector pixelAnd are provided withSelecting k-1 and A in a preset domain range as the centeriCorresponding detector pixelThe photons reach the detector pixel after i-order scatteringIs marked asWherein B isiIndicating the edge of the photon after i-order scatteringThe intersection point of the direction running out of the motif M and the boundary of M comprises the following steps:
step 1, giving a specific numerical value of a scattering order n to generate a (6n +1) -dimensional Sobol point u1,…,u6n+1;
Step 2, using the 1 st component u of the (6n +1) -dimensional Sobol sequence1Sampling the initial energy E of incident photon from a preset energy spectrum phi by an inverse function sampling method0(ii) a Using the 2 nd and 3 rd components u of the (6n +1) -dimensional Sobol sequence2、u3Solid angle region omega for incident light0The incident direction and the intersection point A of the photons are obtained by uniform sampling0From A) in accordance with the following equation 1) to calculate that the photons are not scattered and0edge ofProbability p of direction passing through motif0;
Wherein the content of the first and second substances,denotes the initial incident direction of the photon, μt(x,E0) Representing photon energy as E0Linear attenuation coefficient of time space coordinate function, total attenuation coefficient being scattering coefficientAnd the sum of the photoelectric absorption coefficients;
and is provided with W1=W0*(1-p0),W1Indicating the initial direction of incidence of the photonsNo scatter stays at the weight of the phantom M; w0=fl(u2,u3) Wherein f islIs the photon initial incident direction probability density;
step 3, random number u is used according to the following formula 2)4Sampling first order interaction point A1:
Wherein u is4Is the 4 th component of the (6n +1) -dimensional Sobol sequence and is represented by a random number u6,u7Selection of and A1Corresponding detector pixelAnd is arranged atWithin a preset domain of k-1 pixelsAnd A1Correspondingly, the photon path is calculated according toReach the detector pixelThe weight of (c):
Step 4, if 1 is less than n, the photons continue to generate second-order scattering; let the photon be at the interaction point Ai-1I is 2, …, the sample probability of rayleigh scattering for n +1 is γ, and the (6(i-1) +5) th component u of the (6n +1) -dimensional Sobol sequence is used6(i-1)+5If u is6(i-1)+5If < gamma, it is judged as being Ai-1Rayleigh scattering occurs at the position; otherwise, it is determined as Ai-1Compton scattering occurs; is provided withδ=0,1,Wherein p isc(Ai-1)、pr(Ai-1) And pa(Ai-1) Respectively representing the photons at the next interaction point Ai-1The proportion of compton scattering, rayleigh scattering and photoelectric absorption occurring;
step 5, sampling scattering angle direction: the (6(i-1) +2) th component u of the (6n +1) dimensional Sobol sequence is used in the RITA algorithm6(i-1)+2To sample the cosine of the scatter polar angle cos (theta)i-1) And using the (6(i-1) +3) th component u of the (6n +1) dimensional Sobol sequence6(i-1)+3Obtaining an azimuthal scattering angle phii=2π*u6(i-1)+3Then calculating new scattering directionThen calculates the (i-1) order scattering of the photon and then calculates the (i-1) order scattering of the photon at the interaction point Ai-1Edge ofProbability of direction running out of motif MAnd is provided with Wi=Wi-1*(1-pi-1);
Step 6) in the direction according to the following formula 3)Upper random number u6(i-1)+4Sampling the next order interaction point Ai,i=2,…,n:
Wherein u is6(i-1)+4Is the (6(i-1) +4) th component of the (6n +1) dimensional Sobol sequence;
step 7, using the 6i and 6i +1 components u of the (6n +1) dimensional Sobol sequence6iAnd u6i+1Selecting and interacting with a point AiN, i-2, …ThenSelecting k-1 interaction points A within the preset field rangeiCorresponding detector pixelCalculating photon at interaction point AiProbability density of scattering angle at which Compton scattering occursProbability density of scattering angle at which Rayleigh scattering occursAnd solid angleThe probability density of the scattering angle is the normalized scattering differential cross-section DCS, soWherein muc(Ai,Ei) And mup(Ai,Ei) Respectively representing photons at the interaction point AiAt an energy of EiCompton and rayleigh differential scattering cross sections;calculating the photon from A byiStarting along the directionProbability of running out of motif M:calculating photon path byReach the detector pixelThe weight of (c):
step 8, if i is less than n, continuing to scatter the photons for the next time, and returning to the step 4 if i is equal to i + 1;
2. The method of claim 1, further comprising:
and displaying the result of simulating photon scattering according to the detected scattering signal.
4. The method of claim 1, further comprising, prior to step 1: calculating the probability of a path of a photon scattered in a measured phantom M and the probability of the photon reaching a detector pixel from an interaction point after scattering by using a high-dimensional integration mode, wherein the probability comprises the following steps:
calculating the photon from A according to0From the beginning to the edgeDirectional motion, with a probability of staying at the phantom M of
Wherein omega0Representing the solid angle of incident light, s representing a point in the solid angle of incident light, flIs the probability density of the initial direction of incidence of the photon,is the value space of the energy spectrum, and phi (E) is the spectral probability density function.
5. The method of claim 4, wherein calculating the probability of the path of the photon scattering within the phantom M using high-dimensional integration comprises:
calculating the scattering of photons from A after the photons generate i-1, i-E {2i-1Starting in the directionMotion, probability of staying within phantom M:
6. According to the claimsThe method of claim 5, wherein the i-order scattering of the photons is calculated by high-dimensional integration according to the following formula, and the photons are transmitted from the interaction point AiI e { 1.. multidot.n } runs out of the phantom M to reach the detector pixelProbability of (c):
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