CN112700522A - Method and system for displaying spine animation file in unity - Google Patents

Method and system for displaying spine animation file in unity Download PDF

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Publication number
CN112700522A
CN112700522A CN202011582955.4A CN202011582955A CN112700522A CN 112700522 A CN112700522 A CN 112700522A CN 202011582955 A CN202011582955 A CN 202011582955A CN 112700522 A CN112700522 A CN 112700522A
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spine
time axis
animation
unity
animation file
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CN202011582955.4A
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Chinese (zh)
Inventor
刘洋
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Hangzhou Electronic Soul Network Technology Co Ltd
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Hangzhou Electronic Soul Network Technology Co Ltd
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Priority to CN202011582955.4A priority Critical patent/CN112700522A/en
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Abstract

The application relates to a method for displaying a spine animation file in unity, wherein the method for displaying the spine animation file in unity comprises the following steps: under the condition of receiving an import request, importing the spine animation file into a preset folder in a unity tool; generating a timeline management link in a page of the unity tool; and after the time axis management link is selected, the time axis editor generates an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis. Through the application, the problem that edition of spine animation consumes a large amount of time and workload in a unity engine in the prior art is solved, and designers can adjust the time point of a 3D effect or a particle effect to be added according to the dragging time axis to add contrast and adjustment, so that the time position is highly matched, the workload of the designers is reduced, and the working efficiency is improved.

Description

Method and system for displaying spine animation file in unity
Technical Field
The present application relates to the field of game production technologies, and in particular, to a method, a system, a computer device, and a computer-readable storage medium for displaying a spine animation file in a unity.
Background
Unity is a multi-platform, comprehensive game development tool that assists game developers in easily creating interactive content, which is a fully integrated professional game engine. At present, some special effects and animation effects needing 2D animation support are not available in many unity engine game productions.
In the related art, after a 2Dspine animation file is imported into unity, a complete animation process can be seen only through playing; then, when a game is made, the position and time are not easily matched by adding the 3D effect matched with the 2D animation; the designer needs to know the collocation of the contents such as time, position, speed and the like of the simultaneous additional 3D effect by depending on experience, and a large amount of time and workload are consumed.
At present, no effective method is provided aiming at the problem that a great deal of time and workload are consumed for editing spine animation in a unity engine in the related art.
Disclosure of Invention
The embodiment of the application provides a method, a device, a system, computer equipment and a computer readable storage medium, so as to at least solve the problem that editing spine animation in a unity engine in the related art consumes a large amount of time and workload.
In a first aspect, an embodiment of the present application provides a method for displaying a spine animation file in unity, where the method includes:
under the condition of receiving an import request, importing the spine animation file into a preset folder in a unity tool;
generating a timeline management link in the unity tool page;
and after the time axis management link is selected, a time axis editor generates an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis.
In some embodiments, the presenting the spine animation file in the form of a draggable timeline by the preset interface includes:
a time selection cursor is arranged on the time axis, the time axis editor acquires a dragging signal sent by a client in real time and indicates the time selection cursor to move on the time axis according to the dragging signal;
the timeline editor displays the frame information of the spine animation file in the preset interface according to the position information of the time selection cursor on the timeline; and the time selection cursor continuously moves on the time axis according to the time flow sequence of the spine animation.
In some embodiments, after the preset interface presents the spine animation file in a time axis form, the method further includes:
and the time axis editor receives the particle system information and the model animation information of the unity tool and presents the particle system information and the model animation information in a preset interface in a time axis form.
In some embodiments, the timeline editor accepts a frame rate signal sent by a client, and changes the frame rate of the spine animation file, the particle system information, and the model animation information according to the frame rate signal.
In some embodiments, the generating, by the timeline editor and according to the spine animation file, an independent preset interface includes:
and under the condition that a plurality of spine animation files are imported into the unity at the same time, the time axis editor generates an animation selection window in the preset interface, wherein the animation selection window displays summary information of the plurality of spine animations in a list form.
In some embodiments, after the animation selection window displays summary information of a plurality of spine animations in a list form, the method further includes:
and the time axis editor acquires the animation selection signal sent by the client in real time and presents one spine animation file corresponding to the animation selection signal in a preset interface in a time axis form.
In a second aspect, an embodiment of the present application provides a system for displaying a spine animation file in unity, where the system includes: the system comprises a spine animation module, a unity tool module and a time axis editing module, wherein the spine animation module, the unity tool module and the time axis editing module are connected with each other;
the spine animation module is used for exporting the formatted spine animation file;
the unity tool module is used for importing the spine animation file into a preset folder in unity and generating a time axis management link under the condition of receiving an import request;
the time axis editing module is used for generating an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis.
In some embodiments, the timeline editing module is further configured to receive the unit particle system information and the model animation information, and present the particle system information and the model animation information in the preset interface in a timeline form.
In a third aspect, an embodiment of the present application provides a computer device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the method for displaying a spine animation file in a unity according to the first aspect when executing the computer program.
In a fourth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements a method for displaying a spine animation file in unity according to the first aspect.
Compared with the prior art, the method for displaying the spine animation file in the unity, provided by the embodiment of the application, comprises the steps of importing the spine animation file into a preset folder in the unity tool under the condition that an import request is received; generating a timeline management link in a unity tool page; and after the time axis management link is selected, the time axis editor generates an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis. The problem that a large amount of time and workload are consumed for editing spine animations in a unity engine in the prior art is solved, designers can adjust the time point of a 3D effect or a particle effect to be added according to a dragging time axis to perform adding contrast and adjustment, so that the time positions are highly matched, the workload of the designers is reduced, and the working efficiency is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a schematic diagram of an application environment of a method for displaying a spine animation file in unity according to an embodiment of the present application;
FIG. 2 is a flowchart of a method for displaying a spine animation file in unity according to the present embodiment;
FIG. 3 is a schematic diagram of a timeline according to an embodiment of the present application;
FIG. 4 is a schematic diagram of an animation selection window according to an embodiment of the application;
FIG. 5 is a block diagram of a system for displaying spine animation files in unity according to an embodiment of the present application;
fig. 6 is an internal structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application will be described and illustrated below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments provided in the present application without any inventive step are within the scope of protection of the present application.
It is obvious that the drawings in the following description are only examples or embodiments of the present application, and that it is also possible for a person skilled in the art to apply the present application to other similar contexts on the basis of these drawings without inventive effort. Moreover, it should be appreciated that in the development of any such actual implementation, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which may vary from one implementation to another.
Reference in the specification to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the specification. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of ordinary skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments without conflict.
Unless defined otherwise, technical or scientific terms referred to herein shall have the ordinary meaning as understood by those of ordinary skill in the art to which this application belongs. Reference to "a," "an," "the," and similar words throughout this application are not to be construed as limiting in number, and may refer to the singular or the plural. The present application is directed to the use of the terms "including," "comprising," "having," and any variations thereof, which are intended to cover non-exclusive inclusions; for example, a process, method, system, article, or apparatus that comprises a list of steps or modules (elements) is not limited to the listed steps or elements, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus. Reference to "connected," "coupled," and the like in this application is not intended to be limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. The term "plurality" as referred to herein means two or more. "and/or" describes an association relationship of associated objects, meaning that three relationships may exist, for example, "A and/or B" may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. Reference herein to the terms "first," "second," "third," and the like, are merely to distinguish similar objects and do not denote a particular ordering for the objects.
The method for displaying the spine animation file in the unity provided by the application can be applied to an application environment shown in fig. 1, fig. 1 is an application environment schematic diagram of the method for displaying the spine animation file in the unity according to the embodiment of the application, as shown in fig. 1, a unity application client and a spine application client operate in the same terminal environment, and a terminal 10 and a server 11 communicate through a network. The user acquires and processes resource information through the terminal 10, the resource information may be stored by the terminal 10 or acquired by the terminal 10 from the server 11, and the resource information may include, but is not limited to: unity tools, spine animation files, and timeline editors. The spine animation file is displayed in a preset interface in a time axis mode through the time axis editor, and a user carries out subsequent special effect adding, adjusting and other processes after observing the playing time of the spine animation file through the time axis, so that the work flow of designers is simplified, and the work efficiency is improved. The terminal 10 may be, but not limited to, various personal computers, notebook computers, smart phones, tablet computers, and portable wearable devices, and the server 11 may use an independent server or a server cluster composed of a plurality of servers to implement the method for displaying the spine animation file in unity provided by the present application.
In the process of making a game, designers need to design a method for acquiring the playing time point of a spine animation in a unity environment to improve the working efficiency of game designers, because it is troublesome to master the matching time of an additional 3D effect and a 2D animation only by experience under the condition that special effects and animation effects supported by the 2D animation are needed in some 3D engines.
The present embodiment provides a method for displaying a spine animation file in unity, and fig. 2 is a flowchart of the method for displaying a spine animation file in unity according to the present embodiment, and as shown in fig. 2, the flowchart includes the following steps:
step S201, under the condition that an import request is received, importing the spine animation file into a preset folder in a unity tool; this step is to put the animation file from Spine into Unity's engine environment to prepare for the next step of data parsing. In the embodiment, the spine animation file is made by a designer, wherein the spine animation file mainly comprises a key frame, and the key frame refers to a frame where a key action in the movement or change of a character or an object is positioned;
step S202, generating a time axis management link in a unity tool page; the timeline management connection can be displayed in a pop-up window mode or a hyperlink mode, and information interaction relation is established between the unity tool and the time manager on the basis of the timeline editor link;
step S203, selecting a time axis management link, and generating an independent preset interface by the time axis editor according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis. A user selects a timeline management connection through mouse clicking, keyboard control or touch control and the like, and a timeline editor is called out; the timeline editor is generally designed and manufactured for game developers according to preset requirements, is similar to Timelina in a unity tool, and can be used for observing the playing time of a spine animation file and corresponding frame information in real time. In addition, the timeline editor can generate a preset interface according to the spine animation, and the preset interface can present spine animation files in a timeline form. Fig. 3 is a schematic diagram of a time axis according to an embodiment of the present application, and as shown in fig. 3, a playing time point corresponding to each frame information in a spine animation can be obtained through the time axis in a preset interface; furthermore, designers can adjust the spine animation file to a time point at which a 3D effect or a particle effect is to be added by dragging a time axis, and then perform addition, comparison or adjustment links in subsequent processes, wherein the 3D effect or the particle effect is a function in the unity tool.
Through the steps S201 to S203, compared with a method in which designers learn the time point of the spine animation file by experience and then perform special effect addition and adjustment in the related art, the spine animation file is imported into the preset folder in the unity tool in the embodiment of the application under the condition that an import request is received; generating a timeline management link in a unity tool page; and after the time axis management link is selected, the time axis editor generates an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis. The problem of large workload when a spine animation file is matched with a 3D or particle effect in a unity tool is solved, the workload of designers is reduced, and meanwhile, the time integrating degree of the spine animation and the unity when the 3D or particle effect is matched and manufactured is improved.
In some embodiments, the step of presenting the spine animation file in the form of a draggable time axis by the preset interface comprises the following steps: a time selection cursor is arranged on the time axis, and the time axis editor acquires a dragging signal sent by the client in real time and indicates the time selection cursor to move on the time axis according to the dragging signal, wherein the dragging signal can be output by a user through an external device such as a mouse, a keyboard and the like of the terminal 10; optionally, the timeline editor can select the position information of the cursor on the timeline according to the time, and display the frame information of the spine animation file corresponding to the position information in a preset interface; it should be noted that the time selection cursor may continuously move on the time axis according to the time flow sequence of the spine animation, or may selectively move on the time axis, for example, when a user drags the time selection cursor with a mouse, or clicks a specific position on the time axis with the mouse, the time selection cursor moves to the specific position. The time selection cursor of this embodiment may select any time point in the spine animation, for example, when the time selection cursor is located at a position 30 on the time axis, the animation playing interface displays frame information that the playing time of the spine animation is 30; after the user drags the time selection cursor from 30 to 150, the animation playing interface displays frame information of which the animation playing time is 150.
In some embodiments, after the preset interface presents the spine animation file in the form of a time axis, the time axis editor receives the particle system information and the model animation information of the unity tool, and presents the particle system information and the model animation information in the preset interface in the form of the time axis, it needs to be explained that the time axis editor provided by the embodiments of the present application not only supports the spine animation file, but also supports the particle system and the 3D software model animation of the unity tool itself, and through the time axis editor, a designer can conveniently and quickly obtain the particle effect and the model animation of the spine animation file or the unity tool, thereby improving the convenience of the designer when the designer cooperates the spine animation with the 3D effect and the particle effect of the unity tool.
In some embodiments, the timeline editor receives a frame rate signal sent by the client, and changes the frame rate of the spine animation file, the particle system information, and the model animation information according to the frame rate signal, it should be noted that the timeline editor edits the frame rate of the spine animation file, the particle system information, and the model animation information, so that a designer can more accurately obtain the playing time, and thus the convenience of the designer in making the 3D effect of the spine file and unity is further improved.
In some embodiments, fig. 4 is a schematic diagram of an animation selection window according to an embodiment of the present application, and as shown in fig. 4, in a process that a timeline editor generates an independent preset interface according to a spine animation file, when it is detected that a plurality of spine animation file import units exist at the same time, the timeline editor generates the animation selection window in the preset interface, where the animation selection window displays summary information of a plurality of spine animations in a list form, and in addition, after a user selects a specific spine animation, a client sends a corresponding animation selection signal, and one spine animation file corresponding to the animation selection signal is presented in the preset interface in a time axis form.
It should be noted that the steps illustrated in the above-described flow diagrams or in the flow diagrams of the figures may be performed in a computer system, such as a set of computer-executable instructions, and that, although a logical order is illustrated in the flow diagrams, in some cases, the steps illustrated or described may be performed in an order different than here.
The embodiment also provides a system for displaying a spine animation file in unity, which is used for implementing the above embodiments and preferred embodiments, and the description of the system is omitted. As used hereinafter, the terms "module," "unit," "subunit," and the like may implement a combination of software and/or hardware for a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 5 is a block diagram of a system for displaying a spine animation file in unity according to an embodiment of the present application, and as shown in fig. 5, the system includes a spine animation module 51, a unity tool module 52, and a timeline editing module 53, where the spine animation module 51, the unity tool module 52, and the timeline editing module 53 are connected to each other; the spine animation module 51 is used for exporting a formatted spine animation file; the unity tool module 52 is used for importing the spine animation file into a preset folder in unity and generating a timeline management link under the condition of receiving an import request; the timeline editing module 53 is configured to generate an independent preset interface according to the spine animation file, where the preset interface presents the spine animation file in a form of a draggable timeline.
In some embodiments, the time axis editing module 53 is further configured to receive unit particle system information and model animation information, and present the particle system information and the model animation information in a preset interface in a time axis form, and it should be noted that the time axis editor provided in the embodiments of the present application not only supports a spine animation file, but also supports a unit tool's own particle system and 3D software model animation, displays or adjusts a spine animation file and a unit's 3D effect, and improves convenience of designers in displaying the spine animation and the unit tool's 3D effect and particle effect.
The above modules may be functional modules or program modules, and may be implemented by software or hardware. For a module implemented by hardware, the modules may be located in the same processor; or the modules can be respectively positioned in different processors in any combination.
In one embodiment, a computer device is provided, which may be a terminal. The computer device includes a processor, a memory, a network interface, a display screen, and an input device connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used for communicating with an external terminal through a network connection. The computer program, when executed by a processor, implements a method of displaying a spine animation file in unity. The display screen of the computer equipment can be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer equipment can be a touch layer covered on the display screen, a key, a track ball or a touch pad arranged on the shell of the computer equipment, an external keyboard, a touch pad or a mouse and the like.
In an embodiment, fig. 6 is a schematic internal structure diagram of an electronic device according to an embodiment of the present application, and as shown in fig. 6, there is provided an electronic device, which may be a server, and its internal structure diagram may be as shown in fig. 6. The electronic device includes a processor, a memory, a network interface, and a database connected by a system bus. Wherein the processor of the electronic device is configured to provide computing and control capabilities. The memory of the electronic equipment comprises a nonvolatile storage medium and an internal memory. The non-volatile storage medium stores an operating system, a computer program, and a database. The internal memory provides an environment for the operation of an operating system and computer programs in the non-volatile storage medium. The database of the electronic device is used for storing data. The network interface of the electronic device is used for connecting and communicating with an external terminal through a network. The computer program, when executed by a processor, implements a method of displaying a spine animation file in unity.
Those skilled in the art will appreciate that the configuration shown in fig. 6 is a block diagram of only a portion of the configuration associated with the present application, and does not constitute a limitation on the electronic device to which the present application is applied, and a particular electronic device may include more or less components than those shown in the drawings, or may combine certain components, or have a different arrangement of components.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware instructions of a computer program, which can be stored in a non-volatile computer-readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in the embodiments provided herein may include non-volatile and/or volatile memory, among others. Non-volatile memory can include read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), Rambus Direct RAM (RDRAM), direct bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).
It should be understood by those skilled in the art that various features of the above-described embodiments can be combined in any combination, and for the sake of brevity, all possible combinations of features in the above-described embodiments are not described in detail, but rather, all combinations of features which are not inconsistent with each other should be construed as being within the scope of the present disclosure.
The above-mentioned embodiments only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A method for displaying spine animation files in unity, which is characterized by comprising the following steps:
under the condition of receiving an import request, importing the spine animation file into a preset folder in a unity tool;
generating a timeline management link in a page of the unity tool;
and after the time axis management link is selected, a time axis editor generates an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis.
2. The method according to claim 1, wherein the presenting the spine animation file in the form of a draggable timeline by the preset interface comprises:
a time selection cursor is arranged on the time axis, the time axis editor acquires a dragging signal sent by a client in real time and indicates the time selection cursor to move on the time axis according to the dragging signal;
the timeline editor displays the frame information of the spine animation file in the preset interface according to the position information of the time selection cursor on the timeline; and the time selection cursor continuously moves on the time axis according to the time flow sequence of the spine animation.
3. The method according to claim 1, wherein after the preset interface presents the spine animation file in a time axis form, the method further comprises:
and the time axis editor receives the particle system information and the model animation information of the unity tool and presents the particle system information and the model animation information in a preset interface in a time axis form.
4. The method according to claim 3, wherein the timeline editor accepts a frame rate signal sent by a client and changes the frame rate of the spine animation file, the particle system information, and the model animation information according to the frame rate signal.
5. The method according to claim 1, wherein the time axis editor generating an independent preset interface according to the spine animation file comprises:
and under the condition that a plurality of spine animation files are imported into the unity at the same time, the time axis editor generates an animation selection window in the preset interface, wherein the animation selection window displays summary information of the plurality of spine animations in a list form.
6. The method according to claim 5, wherein after the animation selection window displays summary information of a plurality of spine animations in a list form, the method further comprises:
and the time axis editor acquires the animation selection signal sent by the client in real time and presents one spine animation file corresponding to the animation selection signal in a preset interface in a time axis form.
7. A system for displaying spine animation files in unity, the system comprising: the system comprises a spine animation module, a unity tool module and a time axis editing module, wherein the spine animation module, the unity tool module and the time axis editing module are connected with each other;
the spine animation module is used for exporting the formatted spine animation file;
the unity tool module is used for importing the spine animation file into a preset folder in unity and generating a time axis management link under the condition of receiving an import request;
the time axis editing module is used for generating an independent preset interface according to the spine animation file, wherein the preset interface presents the spine animation file in a form of a draggable time axis.
8. The system of claim 7, wherein the timeline editing module is further configured to receive particle system information and model animation information of the unit, and present the particle system information and the model animation information in the preset interface in a timeline form.
9. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements a method of displaying a spine animation file in unity according to any one of claims 1 to 6 when executing the computer program.
10. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a method of displaying a spine animation file in unity, as claimed in any one of claims 1 to 6.
CN202011582955.4A 2020-12-28 2020-12-28 Method and system for displaying spine animation file in unity Pending CN112700522A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113689528A (en) * 2021-07-13 2021-11-23 稿定(厦门)科技有限公司 GUI interactive display method of visual value animation

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113689528A (en) * 2021-07-13 2021-11-23 稿定(厦门)科技有限公司 GUI interactive display method of visual value animation

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