CN112612488A - Android game automatic subpackaging system and method - Google Patents

Android game automatic subpackaging system and method Download PDF

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Publication number
CN112612488A
CN112612488A CN202011594727.9A CN202011594727A CN112612488A CN 112612488 A CN112612488 A CN 112612488A CN 202011594727 A CN202011594727 A CN 202011594727A CN 112612488 A CN112612488 A CN 112612488A
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China
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module
game
package
storage
scene
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CN202011594727.9A
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Chinese (zh)
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翁祖逖
杨培峰
韩伟
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Guangzhou Haomeng Computer Technology Co ltd
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Guangzhou Haomeng Computer Technology Co ltd
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Priority to CN202011594727.9A priority Critical patent/CN112612488A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses an Android game automatic subpackage system and method, which comprises a server module and a game terminal module, wherein an analysis module, a splitting module, a compression module, a storage module and a first wireless transceiving module are arranged inside the server module, a second wireless transceiving module, a detection module, a downloading module, a decompression module, an installation module, a calling module and a playing module are contained inside the game terminal module, and the second wireless transceiving module is wirelessly connected with the first wireless transceiving module. The invention has reasonable structural design, can classify, split and store the high-level scene files in the complete game package, reduces the capacity of the split game client, is convenient for the player to perform downloading experience, simultaneously detects the game client files when the high-level scenes are switched, downloads the missing high-level scene files again, plays the scene-crossing animation while downloading, and avoids the player losing patience.

Description

Android game automatic subpackaging system and method
Technical Field
The invention relates to an automatic game subpackaging system, in particular to an automatic Android game subpackaging system and method, and belongs to an automatic game subpackaging system.
Background
The Android game is a game running on an Android system (Android) platform, and along with the development of mobile terminal equipment, the Android game can run on a smart phone and a tablet personal computer, the meaning of the Android word refers to a 'robot', and the Android game is also the name of an open source mobile phone operating system based on a Linux platform announced by Google in 2007, 11, 5, the platform consists of an operating system, middleware, a user interface and application software, and the name is the first truly open and complete mobile software created for the mobile terminal. The latest version is Android 8.0/O.
Generally, RPG game resource installation packages are huge (relative to mobile phone storage), many animation resources are completely sequence frame animation, program installation packages are further enlarged, a platform limits the size of the installation packages, the installation packages with different sizes need different promotion costs, the installation packages are as small as possible and better for players, and therefore the size of a game apk is required to be controlled. Therefore, an Android game automatic subpackaging system and method are provided for solving the problems.
Disclosure of Invention
The invention aims to solve the problems and provide an Android game automatic subpackaging system and method.
The Android game automatic subpackaging system comprises a server module and a game terminal module, wherein an analysis module, a splitting module, a compression module, a storage module and a first wireless transceiving module are arranged inside the server module, a second wireless transceiving module, a detection module, a downloading module, a decompression module, an installation module, a calling module and a playing module are arranged inside the game terminal module, and the second wireless transceiving module is wirelessly connected with the first wireless transceiving module.
Preferably, the analysis module is connected with the splitting module, and the storage module is connected with the first wireless transceiver module.
Preferably, the splitting module is connected with the compressing module.
Preferably, the compression module is connected with the storage module.
Preferably, a game model storage module, a game scene storage module, a game music storage module, a game voice storage module and a scene crossing picture storage module are arranged in the storage module, the game model storage module is connected with the game scene storage module, the game scene storage module is connected with the game music storage module, and the game music storage module is connected with the game voice storage module.
Preferably, the second wireless transceiver module is connected with the detection module, the download module, the decompression module, the installation module and the calling module, and the detection module is connected with the download module.
Preferably, the download module is connected with the decompression module.
Preferably, the decompression module is connected with the installation module.
Preferably, the calling module is connected with the playing module, the splitting module is connected with the cut scene storage module, and the cut scene storage module is wirelessly connected with the calling module.
Preferably, the application method of the Android game automatic subpackaging system comprises the following steps:
(1) firstly, the complete game installation package analyzes and classifies different application types in the game installation package through an analysis module, the analysis module analyzes the game installation package and then transmits the game installation package to a splitting module, the game installation package is classified and split through the splitting module and split into a game model package, a game scene package, a game music package, a game voice package and a scene crossing animation package, and the splitting module transmits the split different types of packages to a compression module;
(2) the game model package, the game scene package, the game music package and the game voice package are respectively compressed by the compression module and then are transmitted into the storage module, the game model package is respectively transmitted into the game model storage module by the storage module for storage, the game scene package is transmitted into the game scene storage module for storage, the game music package is transmitted into the game music storage module for storage, the game voice package is transmitted into the game voice storage module for storage, and the scene-through file is transmitted into the scene-through storage module for storage;
(3) when the game terminal module plays and a player switches advanced scenes, the game file is detected through the detection module, if the advanced scene file is missing, the second wireless transceiving module is called through the downloading module to be wirelessly connected with the first wireless transceiving module, a game package split inside the storage module is downloaded, meanwhile, the cut-scene animation file inside the cut-scene animation storage module is called through the calling module, the cut-scene animation is played through the playing module, the game package is downloaded during playing, and the situation that the player loses patience due to overlong downloading time is avoided;
(4) after the game package is downloaded, the downloading module conveys the downloaded game package to the inside of the decompressing module to decompress the game package, the decompressed game file is conveyed to the mounting module to be integrated and mounted with the existing game file through the mounting module, and after the integration and mounting are finished, the playing module can be stopped from playing the scene cut animation, so that the game can be continued;
(5) when the next scene is switched, the game files with missing installation can be downloaded again by repeating the steps.
The invention has the beneficial effects that:
1. the invention has reasonable structural design, can classify, split and store the high-level scene files in the complete game package, reduces the capacity of the split game client and is convenient for the player to carry out downloading experience.
2. And simultaneously, detecting the game client files when the high-level scenes are switched, and downloading the missing high-level scene files again.
3. And the scene-crossing animation is played while downloading, so that the player is prevented from losing patience.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
FIG. 1 is a schematic view of the overall structure of the present invention;
FIG. 2 is a schematic diagram of the internal structure of the storage module according to the present invention;
FIG. 3 is a schematic diagram of a calling module connection structure according to the present invention.
In the figure: 1. the game system comprises a server module, 2, an analysis module, 3, a splitting module, 4, a compression module, 5, a storage module, 6, a game model storage module, 7, a game scene storage module, 8, a game music storage module, 9, a game voice storage module, 10, a scene cut animation storage module, 11, a game terminal module, 12, a second wireless transceiving module, 13, a detection module, 14, a downloading module, 15, a decompression module, 16, an installation module, 17, a calling module, 18, a playing module, 19 and a first wireless transceiving module.
Detailed Description
In order to make the objects, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the embodiments described below are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The technical scheme of the invention is further explained by the specific implementation mode in combination with the attached drawings.
In the description of the present invention, it is to be understood that the terms "upper", "lower", "top", "bottom", "inner", "outer", and the like, indicate orientations or positional relationships based on those shown in the drawings, and are used only for convenience in describing the present invention and for simplicity in description, and do not indicate or imply that the referenced devices or elements must have a particular orientation, be constructed and operated in a particular orientation, and thus, are not to be construed as limiting the present invention.
Referring to fig. 1-3, an Android game automatic subpackaging system and method includes a server module 1 and a game terminal module 11, an analysis module 2, a splitting module 3, a compression module 4, a storage module 5 and a first wireless transceiver module 19 are arranged inside the server module 1, the game terminal module 11 includes a second wireless transceiver module 12, a detection module 13, a downloading module 14, a decompression module 15, an installation module 16, a calling module 17 and a playing module 18, and the second wireless transceiver module 12 is wirelessly connected with the first wireless transceiver module 19.
The analysis module 2 is connected with the splitting module 3, and the storage module 5 is connected with the first wireless transceiver module 19; the splitting module 3 is connected with the compressing module 4; the compression module 4 is connected with the storage module 5; a game model storage module 6, a game scene storage module 7, a game music storage module 8, a game voice storage module 9 and a cut-scene storage module 10 are arranged in the storage module 5, the game model storage module 6 is connected with the game scene storage module 7, the game scene storage module 7 is connected with the game music storage module 8, and the game music storage module 8 is connected with the game voice storage module 9; the second wireless transceiver module 12 is connected with a detection module 13, a download module 14, a decompression module 15, an installation module 16 and a calling module 17, and the detection module 13 is connected with the download module 14; the download module 14 is connected with the decompression module 15; the decompression module 15 is connected with the installation module 16; the calling module 17 is connected with the playing module 18, the splitting module 3 is connected with the cut scene storage module 10, and the cut scene storage module 10 is wirelessly connected with the calling module 17.
A use method of an Android game automatic subpackage system comprises the following steps:
(1) firstly, the complete game installation package analyzes and classifies different application types in the game installation package through an analysis module 2, the analysis module 2 analyzes the game installation package and then transmits the game installation package to a splitting module 3, the game installation package is classified and split through the splitting module 3 and split into a game model package, a game scene package, a game music package, a game voice package and a scene crossing animation package, and the splitting module 3 transmits the split different types of packages to a compression module 4;
(2) the game model package, the game scene package, the game music package and the game voice package are respectively compressed by the compression module 4 and then are transmitted into the storage module 5, the game model package is respectively transmitted into the game model storage module 6 by the storage module 5 for storage, the game scene package is transmitted into the game scene storage module 7 for storage, the game music package is transmitted into the game music storage module 8 for storage, the game voice package is transmitted into the game voice storage module 9 for storage, and the scene-through file is transmitted into the scene-through file storage module 10 for storage;
(3) when the game terminal module 11 plays and a player switches advanced scenes, the game file is detected through the detection module 13, if the advanced scene file is missing, the downloading module 14 calls the second wireless transceiving module 12 to be wirelessly connected with the first wireless transceiving module 19, a game package split inside the storage module 5 is downloaded, the calling module 17 calls the cut-scene file inside the cut-scene storage module 10, the cut-scene file is played through the playing module 18, and the game package is downloaded during playing, so that the player is prevented from losing patience due to overlong downloading time;
(4) after the game package is downloaded, the downloading module 14 transmits the downloaded game package to the inside of the decompressing module 15, decompresses the game package, transmits the decompressed game file to the mounting module 16, integrates and mounts the decompressed game file with the existing game file through the mounting module 16, and after the integration and mounting are finished, the playing module 18 is stopped playing the live animation, and the game can be continued;
(5) when the scene is switched to next time, the game files with missing installation can be downloaded again by repeating the steps 3 and 4
It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (10)

1. An Android game automatic subpackaging system is characterized in that: including server module (1) and game terminal module (11), the inside of server module (1) is provided with analysis module (2), split module (3), compression module (4), storage module (5) and first wireless transceiver module (19), the inside of game terminal module (11) includes second wireless transceiver module (12), detection module (13), download module (14), decompress module (15), installation module (16), call module (17) and play module (18), wireless connection between second wireless transceiver module (12) and first wireless transceiver module (19).
2. The Android game automatic subpackaging system of claim 1, wherein: the analysis module (2) is connected with the splitting module (3), and the storage module (5) is connected with the first wireless transceiver module (19).
3. The Android game automatic subpackaging system of claim 1, wherein: the splitting module (3) is connected with the compressing module (4).
4. The Android game automatic subpackaging system of claim 1, wherein: the compression module (4) is connected with the storage module (5).
5. The Android game automatic subpackaging system of claim 1, wherein: the game music storage module is characterized in that a game model storage module (6), a game scene storage module (7), a game music storage module (8), a game voice storage module (9) and a cut-through motion picture storage module (10) are arranged inside the storage module (5), the game model storage module (6) is connected with the game scene storage module (7), the game scene storage module (7) is connected with the game music storage module (8), and the game music storage module (8) is connected with the game voice storage module (9).
6. The Android game automatic subpackaging system of claim 1, wherein: the second wireless transceiver module (12) is connected with the detection module (13), the download module (14), the decompression module (15), the installation module (16) and the calling module (17), and the detection module (13) is connected with the download module (14).
7. The Android game automatic subpackaging system of claim 1, wherein: the download module (14) is connected with the decompression module (15).
8. The Android game automatic subpackaging system of claim 1, wherein: the decompression module (15) is connected with the installation module (16).
9. The Android game automatic subpackaging system of claim 1, wherein: the calling module (17) is connected with the playing module (18), the splitting module (3) is connected with the cut scene storage module (10), and the cut scene storage module (10) is in wireless connection with the calling module (17).
10. The method for using the Android game automatic subpackage system according to any one of claims 1-9, wherein the method comprises the following steps: the using method comprises the following steps:
(1) firstly, the complete game installation package analyzes and classifies different application types in the game installation package through an analysis module (2), the analysis module (2) analyzes the game installation package and then transmits the game installation package to a splitting module (3), the game installation package is classified and split through the splitting module (3) and split into a game model package, a game scene package, a game music package, a game voice package and a scene-crossing animation package, and the splitting module (3) transmits the split different types of packages to a compression module (4);
(2) the game model package, the game scene package, the game music package and the game voice package are respectively compressed by a compression module (4) and then are transmitted into a storage module (5), the game model package is respectively transmitted into a game model storage module (6) by the storage module (5) for storage, the game scene package is transmitted into a game scene storage module (7) for storage, the game music package is transmitted into a game music storage module (8) for storage, the game voice package is transmitted into a game voice storage module (9) for storage, and the scene-cut animation file is transmitted into a scene-cut animation storage module (10) for storage;
(3) when a game terminal module (11) plays and a player switches high-level scenes, a game file is detected through a detection module (13), if the high-level scene file is missing, a downloading module (14) is used for calling a second wireless transceiving module (12) to be in wireless connection with a first wireless transceiving module (19), a game package split inside a storage module (5) is downloaded, meanwhile, a calling module (17) is used for calling a scene-cut animation file inside a scene-cut animation storage module (10), the scene-cut animation is played through a playing module (18), the game package is downloaded during playing, and the situation that the player loses patience due to overlong downloading time is avoided;
(4) after the game package is downloaded, the downloading module (14) transmits the downloaded game package to the inside of the decompressing module (15) to decompress the game package, the decompressed game file is transmitted to the mounting module (16) to be integrated and mounted with the existing game file through the mounting module (16), and after the integration and mounting are finished, the playing module (18) can be stopped to play the live animation, so that the game can be continued;
(5) when the next scene is switched, the game files with missing installation can be downloaded again by repeating the steps (3) and (4).
CN202011594727.9A 2020-12-29 2020-12-29 Android game automatic subpackaging system and method Pending CN112612488A (en)

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