CN112604280B - Game topography generation method and device - Google Patents

Game topography generation method and device Download PDF

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Publication number
CN112604280B
CN112604280B CN202011604548.9A CN202011604548A CN112604280B CN 112604280 B CN112604280 B CN 112604280B CN 202011604548 A CN202011604548 A CN 202011604548A CN 112604280 B CN112604280 B CN 112604280B
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game
element model
target
model
topography
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CN112604280A (en
Inventor
包敬恒
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Guangzhou Xishanju Network Technology Co ltd
Zhuhai Kingsoft Digital Network Technology Co Ltd
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Guangzhou Xishanju Network Technology Co ltd
Zhuhai Kingsoft Digital Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A90/00Technologies having an indirect contribution to adaptation to climate change
    • Y02A90/10Information and communication technologies [ICT] supporting adaptation to climate change, e.g. for weather forecasting or climate simulation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application provides a game topography generation method and a device, wherein the game topography generation method comprises the following steps: acquiring a game element arrangement instruction submitted by a player in a target game; determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position; extracting a target game element model matched with the game map element model from a preset game element model library; and splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player.

Description

Game topography generation method and device
Technical Field
The application relates to the technical field of computers, in particular to a game topography generation method. The application also relates to a game topography generating device, a computing device and a computer readable storage medium.
Background
With the development of computer technology, the experience of players on playing games is gradually increased, and in order to provide better game services for players, some game mechanisms imitating daily life are added in the games by some game manufacturers, so that more players are attracted; however, in the prior art, due to the problem of game optimization and the limitation of terminal equipment for running the game, the problem of through-molding or distortion of elements in the game is easily caused, such as overlapping display of land elements and water elements in a game map, or the joint of the land elements and the water elements is not smooth enough, so that the playing experience of a player is greatly reduced, and therefore, an effective scheme is needed to solve the problem.
Disclosure of Invention
In view of the above, the embodiment of the application provides a game terrain generating method to solve the technical defects existing in the prior art. Embodiments of the present application also provide a game topography generation apparatus, a computing device, and a computer readable storage medium.
According to a first aspect of an embodiment of the present application, there is provided a game topography generation method including:
acquiring a game element arrangement instruction submitted by a player in a target game;
determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position;
extracting a target game element model matched with the game map element model from a preset game element model library;
and splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player.
Optionally, the determining a game element arrangement position based on the game element arrangement instruction includes:
analyzing the game element arrangement instruction to obtain game element arrangement coordinates;
And determining the game element arrangement position according to the game element arrangement coordinates.
Optionally, the reading the game map element model associated with the game element arrangement position includes:
determining an adjacent game topography adjacent to the game element placement location;
and reading attribute information corresponding to the adjacent game topography, and determining the game map element model according to the attribute information.
Optionally, the extracting, in a preset game element model library, a target game element model matched with the game map element model includes:
calculating the matching degree between the game map element model and each game element model contained in the preset game element model;
and selecting the game element model with the highest matching degree with the game map element model as the target game element model according to the calculation result.
Optionally, the extracting, in a preset game element model library, a target game element model matched with the game map element model includes:
determining direction information and type information of the game map element model;
extracting an intermediate game element model from the game element model library based on the type information;
The target game element model is extracted from the intermediate game element models based on the direction information.
Optionally, the splicing the target game element model and the game map element model according to the game element arrangement position, generating a target game terrain according to the splicing result, and displaying the target game terrain to the player, including:
adding the target game element model to the game element placement location;
splicing the target game element model and the game map element model according to the adding result to generate an initial game topography;
rendering the initial game terrain to obtain the target game terrain, and displaying the target game terrain to the player.
Optionally, the generating an initial game terrain by splicing the target game element model and the game map element model according to the adding result includes:
extracting a target game map element model matched with the target game element model from the preset game element model library;
and updating the game map element model into the target game map element model, and splicing the target game map element model and the target game element model to generate the initial game terrain.
Optionally, the game element model includes at least one of:
water model, soil model, dan Moxing, wood model;
accordingly, the game element placement instructions include at least one of:
a water element arrangement instruction, a soil element arrangement instruction, a Dan Yuansu arrangement instruction, and a wood element arrangement instruction;
accordingly, the target game terrain comprises at least one of:
pool play topography, land play topography, stonewall play topography, woodland play topography.
According to a second aspect of an embodiment of the present application, there is provided a game topography generating device comprising:
an acquisition module configured to acquire game element arrangement instructions submitted by a player in a target game;
a reading module configured to determine a game element arrangement position based on the game element arrangement instruction, and read a game map element model associated with the game element arrangement position;
the extraction module is configured to extract a target game element model matched with the game map element model from a preset game element model library;
and the display module is configured to splice the target game element model and the game map element model according to the game element arrangement positions, and generate target game topography according to the splicing result to display to the player.
According to a third aspect of embodiments of the present application, there is provided a computing device comprising:
a memory and a processor;
the memory is used for storing computer executable instructions which when executed by the processor implement the steps of the game topography generation method.
According to a fourth aspect of embodiments of the present application, there is provided a computer readable storage medium storing computer executable instructions which, when executed by a processor, implement the steps of the game topography generation method.
According to the game topography generation method provided by the application, under the condition that the game element arrangement instruction submitted by a player in the target game is acquired, the game element arrangement position is determined based on the game element arrangement instruction, meanwhile, the game map element model associated with the game element arrangement position is read, then the target game element model matched with the game map element model is extracted from the preset game element model library, finally, the target game element model and the game map element model are spliced according to the game element arrangement position, and the target game topography can be generated and displayed to the player according to the splicing result, so that the game topography arrangement efficiency is improved, the display effect of the spliced game topography can be ensured, the play experience of the player is further improved, and more game players can be realized.
Drawings
FIG. 1 is a flow chart of a game terrain generation method provided by an embodiment of the present application;
FIG. 2 is a process flow diagram of a method for game terrain generation for use in a game pool deployment scenario, in accordance with one embodiment of the present application;
FIG. 3 is a schematic illustration of a game map topography provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of a game element model according to an embodiment of the present application;
FIG. 5 is a schematic illustration of an initial pool model according to one embodiment of the present application;
FIG. 6 is a schematic illustration of an intermediate basin module according to an embodiment of the present application;
FIG. 7 is a schematic illustration of a pool topography provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of a game topography generating device according to an embodiment of the present application;
FIG. 9 is a block diagram of a computing device according to one embodiment of the application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. The present application may be embodied in many other forms than those herein described, and those skilled in the art will readily appreciate that the present application may be similarly embodied without departing from the spirit or essential characteristics thereof, and therefore the present application is not limited to the specific embodiments disclosed below.
The terminology used in the one or more embodiments of the application is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the application. As used in one or more embodiments of the application and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present application refers to and encompasses any or all possible combinations of one or more of the associated listed items.
It should be understood that, although the terms first, second, etc. may be used in one or more embodiments of the application to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first may also be referred to as a second, and similarly, a second may also be referred to as a first, without departing from the scope of one or more embodiments of the application.
In the present application, a game topography generation method is provided. The present application relates to a game topography generating device, a computing device, and a computer-readable storage medium, which are described in detail in the following embodiments.
In practical application, with the development of computer technology and the increase of player's demand for game experience, games made by various game manufacturers are more and more open and more close to the real scenes; part of the games can provide a mechanism for editing terrains for players, and concretely, the players can build terrains in the games according to requirements so as to realize that the players control game roles in the games to interact with the built terrains, such as building pools in the games, so that the game roles can swim in the pools; or building houses, so that game roles can have rest in the houses and the like; however, most games with edited terrain mechanisms have the problem of terrain cleavage, specifically that the built terrain is not matched with the original elements in the map, so that the playing experience of a player is greatly affected.
According to the game topography generation method provided by the application, in order to improve smoothness between the built topography and the game map elements, the game element arrangement position can be determined based on the game element arrangement instruction under the condition that the game element arrangement instruction submitted by a player in a target game is acquired, meanwhile, the game map element model associated with the game element arrangement position is read, then, the target game element model matched with the game map element model is extracted from the preset game element model library, finally, the target game element model and the game map element model are spliced according to the game element arrangement position, the target game topography can be generated and displayed for the player according to the splicing result, the purpose that the game element model conforming to the arrangement instruction is determined by analyzing the game map element model in the game is realized, the arrangement efficiency of the game topography can be improved, the display effect of the spliced game topography can be ensured, the play experience of the player is further improved, and more game players are realized.
Fig. 1 shows a flowchart of a game terrain generating method according to an embodiment of the present application, which specifically includes the following steps:
step S102, game element arrangement instructions submitted by a player in a target game are acquired.
Specifically, the target game specifically refers to a game with a terrain editing mechanism, and the game needs to meet the interaction mechanism of edited terrain and roles in the game, so that the intention of a player for editing the terrain in the target game is improved; correspondingly, the player specifically refers to a user playing the target game; the game element placement instructions specifically refer to instructions submitted by a player when they need to place a terrain in a target game.
In practical application, when a player needs to arrange a topography in a target game, a role in the target game is controlled to select a position needing to be arranged, wherein the position is a position allowing the player to arrange the topography at a certain position in a game map of the target game; the player may then click on the game set controls, triggering the game element placement instructions.
In particular, in order to enhance the play experience of the player, the target game may be provided with a plurality of game elements for the player to arrange; if water elements, soil elements, dan Yuansu and/or wood elements are set, it is realized that players can arrange terrains composed of water elements, terrains composed of soil elements, terrains composed of stone elements and/or terrains composed of wood elements in the game, and meanwhile, various game elements can be mixed and matched, such as terrains composed of water and soil elements (water elements are surrounded into a water pool by soil elements), terrains composed of water, soil and wood elements (water elements are surrounded into a river by soil elements and are bridged by wood elements on river water), in practical application, game elements in the target game can be set according to practical application scenes, and the implementation is not limited in any way.
Based on this, the game element arrangement instructions include, but are not limited to, a water element arrangement instruction, a soil element arrangement instruction, a Dan Yuansu arrangement instruction, a wood element arrangement instruction, and a mixed element arrangement instruction; accordingly, different game element placement instructions indicate that different game element models need to be placed in the game map, and therefore different game element models are preset in the target game, wherein the game element models include, but are not limited to, a water model, a soil model, dan Moxing, a wood model and a mixed element model; accordingly, the game terrain arranged based on the different game element models is also different, so the target game also requires presetting of game terrain frames arranged according to the different game element models, the target game terrain including, but not limited to, pool game terrain, land game terrain, stone game terrain, wood game terrain, and hybrid game terrain.
In this embodiment, the game topography generation method will be described by taking an example in which a player arranges a pool topography in the target game, and the game element arrangement instruction is a water element arrangement instruction accordingly; the other game topography generation methods can be referred to the corresponding descriptions of the embodiment, and are not repeated here.
Step S104, determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position.
Specifically, on the basis of the above-mentioned game element arrangement instruction submitted by the player, further, in order to complete the arrangement of the game element model, a game element arrangement position may be determined according to the game element arrangement instruction, where the game element arrangement position specifically refers to a position where the game element model is arranged, that is, a position where the player controls the game character to arrange the game element model in the game map; after the game element arrangement positions are determined, in order to be able to improve the smoothing effect of the game terrain generated after the game element models are arranged, a game map element model associated with the game element arrangement positions is read at this time.
The game map element models related to the game element arrangement positions specifically refer to game map element models existing around the game element arrangement positions, wherein the game map element models can be original game element models existing in a target game map or game element models arranged after game element arrangement instructions submitted by players last time, and the original game element models specifically refer to original game element models of the map of the target game.
Further, in the process of determining the game element arrangement position, since the player is more free to control the game character to stand in the map, in order to accurately determine the game element arrangement position, the game element arrangement position may be determined according to the coordinates of the target game map, and in this embodiment, the specific implementation manner is as follows:
analyzing the game element arrangement instruction to obtain game element arrangement coordinates;
and determining the game element arrangement position according to the game element arrangement coordinates.
Specifically, the game element arrangement coordinates specifically refer to coordinates where a game element model needs to be arranged, in practical application, because different games divide the unit precision of the map differently, in the process of determining the game element arrangement coordinates, one coordinate or a plurality of coordinates may be determined according to the game element arrangement instruction, and whether one coordinate or a plurality of coordinates are determined can be used as the game element arrangement coordinates for subsequently determining the game element arrangement position; it should be noted that, if the game element arrangement coordinates correspond to a plurality of coordinates in the map of the target game, the units of the game element model to be arranged need to be matched with the units of the map, so that the game element model to be arranged later can be more attached to the game map element model contained in the map, and the display effect of the generated target game topography is ensured.
Further, after determining the game element arrangement position, in order to ensure that the game element model to be arranged is more fit to the map in the target game, the game map element model associated with the game element arrangement position may be read, and in this embodiment, a specific implementation manner of reading the game map element model is as follows:
determining an adjacent game topography adjacent to the game element placement location;
and reading attribute information corresponding to the adjacent game topography, and determining the game map element model according to the attribute information.
Specifically, the adjacent game topography specifically refers to a game topography with the nearest surrounding distances of the game element arrangement position, and the game topography is composed of game element models in a target game; correspondingly, the attribute information specifically refers to composition information of the adjacent game terrains.
Based on this, after determining the game element arrangement position, in order to enable the game element model of the subsequent arrangement to be more attached to the target game map, the game topography adjacent to the game element arrangement position may be read, that is, the adjacent game topography adjacent to the game arrangement position may be determined, which may be the game topography composition corresponding to any direction of the game element arrangement position, then the attribute information corresponding to the adjacent game topography may be determined by reading the underlying data of the target game, and finally the game map element model constituting the adjacent game topography may be determined according to the attribute information for subsequent analysis and extraction of the target game element model.
For example, game a is provided with a terrain editing mechanism, and a player can control a game character to freely edit a terrain in a game map for interaction with the game character; based on this, in the case where a water element arrangement instruction submitted by a player controlling a game character is received, it is determined that the player needs to arrange a pool topography in the game, at this time, water element arrangement coordinates are obtained by parsing the water element arrangement instruction, square pool topography of a size 3*3 that the player needs to arrange in the game is determined from the water element arrangement coordinates, and a (N35, S72) position where the pool arrangement position is a wild area in the game map is determined from the game element coordinates.
Further, after determining the pool arrangement position, in order to enable the pool topography of the subsequent arrangement to be spliced with the original other game topography in the game map more smoothly, at this time, adjacent game topography around the pool arrangement position can be determined, that is, land topography around the (N35, S72) position of the field area in the game map is determined, that is, a player needs to arrange a pool topography of 3*3 in the land; based on the above, the attribute information of the land topography is read, and the game element models around the position are determined to be soil models according to the attribute information, so that the arrangement of the pool topography is completed later.
In summary, in order to arrange the game topography meeting the player's requirement, the game element arrangement position is accurately determined according to the game element arrangement instruction of the player, and meanwhile, the adjacent game map element models around the game element arrangement position are read in consideration of the rationality of the arranged game topography, so that the accurate target game element model and the game map element model can be conveniently and subsequently selected to be spliced, a reasonable game topography is formed, and the game experience of the player is improved.
And S106, extracting a target game element model matched with the game map element model from a preset game element model library.
Specifically, on the basis of determining the game element arrangement position and the game map element models adjacent to the game element arrangement position, further, in order to improve the efficiency of arranging target game terrains, extracting a target game element model matched with the game map element model from a preset game element model library, wherein the target game element model specifically refers to a game element model which can be arranged at the game element arrangement position and is reasonably connected with the game map element model; the game element model is specifically a game element model which is stored with a large number of game element models suitable for different topography arrangement requirements, and after the game element arrangement positions and the game map element models are determined, the game element models which can be reasonably arranged at the game element arrangement positions can be extracted from the game element model library.
In practical application, although part of games can realize a terrain editing function, the terrains of players after being arranged in the games may not be reasonable; if a player arranges a 3*3 pool in a game map, taking a water model unit for arranging the pool as 1 as an example, 9 water models are needed to be used for arranging the pool, although the 9 water models can be connected with each other, the problem that the portion of the pool topography of 3*3, which is connected with the game map, is unreasonable can occur after the pool topography boundary is arranged in the game map, that is, the pool topography is very abrupt in the game map, water is not formed to encounter soil, the water gradually decreases, the visual effect that the soil surrounds to the bank is greatly reduced, and the play experience of the player is greatly reduced.
Based on the above, in order to solve the above problem, a large number of game element models are set in a preset game element model library, and no matter any arrangement requirement is faced, a reasonable game element model meeting the player arrangement requirement can be found in the game element model library, so that the arrangement of the target game topography is realized; the target game element model extracted from the game element model library is matched with the game map element model, so that when the game element model is spliced subsequently, the game topography obtained after splicing can be ensured to be reasonable and meet the requirements of players.
Further, in the process of extracting the target game element model from the game element model library, in consideration of rationality and requirements of players, on one hand, the target game element model may be extracted by calculating a matching degree between game element models, and in this embodiment, a specific implementation manner is as follows:
calculating the matching degree between the game map element model and each game element model contained in the preset game element model;
and selecting the game element model with the highest matching degree with the game map element model as the target game element model according to the calculation result.
Specifically, the matching degree is calculated to be capable of screening out a game element model which is spliced more reasonably with the game map element model, based on the game element model, after the game map element model is determined, the matching degree between the calculated game map element model and each game element model contained in the preset game element model library is higher, the higher the matching degree is, the higher the rationality after the game map element model is spliced is, and conversely, the lower the matching degree is, the lower the rationality after the game map element model is spliced is; based on the game map element model, the game element model with the highest matching degree with the game map element model is selected as the target game element model, so that the target game terrain which is more reasonable and meets the requirements of players can be generated after the game map element model is spliced later.
In practical application, in order to be able to arrange a target game terrain meeting the needs of a player, the game element models are usually set smaller, the player can realize the arrangement of the game terrain by splicing a plurality of game element models, such as the pool terrain of the arrangement 3*3, and the player can complete the arrangement by using 9 game element models; based on this, when the target game element model is extracted, a plurality of game element models need to be extracted to complete subsequent arrangement operation, if the matching degree of the game element models is calculated simultaneously to extract the target game element model, it is likely that the extracted plurality of game element models are the same game element model, and at this time, a reasonable target game topography meeting the player needs cannot be arranged.
Based on this, in order to be able to solve the above-described problem, it is possible to determine the number of game element models to be extracted before calculating the degree of matching, and determine the arrangement order of the game element models according to the game element arrangement positions, and then extract the game element models one by one in order; firstly, calculating the matching degree between the game map element models adjacent to the game element arrangement position with the highest priority and each game element model, and determining a target game element model arranged at the position according to the calculation result; and secondly, calculating the matching degree between the game map element models which are adjacent to the game element arrangement position with the highest priority and each game element model, determining the target game element model … … arranged at the position according to the calculation result, and the like until the target game element models at all the positions are confirmed, and then carrying out subsequent generation of target game topography.
In addition, in the process of determining the target game element models corresponding to the positions one by one, as the target game element models are not arranged, a plurality of target game element models may exist at the positions, so that in order to accurately determine the target game element models conforming to the positions, the matching degree of the plurality of target game element models corresponding to the positions and the target game element model at the last position can be calculated, so as to obtain the target game element model corresponding to the current position according to the matching degree, and finally, through integrating all the extracted target game element models, the game element models which can be spliced with the game map element models at the positions where the game elements are arranged can be determined, and the game topography meeting the player needs and reasonable can be spliced conveniently and subsequently.
Along the above example, when it is determined that the pool topography of the player demand arrangement 3*3 and the game element models around the arrangement position are all soil models, further, in order to be able to arrange the pool topography that is reasonable and meets the player demand, 9 game element models need to be extracted from a preset game element model library; in the process of extracting 9 game element models, the extraction can be completed by calculating the matching degree, namely, each position is numbered (each position (region) can be provided with one game element model, so that the position of a field region in a game map is divided into 9 regions, each region is numbered, the first region at the upper left corner is a position 1, the second region adjacent to the right of the first region is a position 2, the third region adjacent to the right of the second region is a position 3, the fourth region adjacent to the right of the first region is a position 4, the fifth region adjacent to the right of the fourth region is a position 5, the sixth region adjacent to the right of the fifth region is a position 6, the seventh region adjacent to the right of the fourth region is a position 7, the eighth region adjacent to the right of the seventh region is a position 8, and the ninth region adjacent to the right of the eighth region is a position 9); in addition, as the pool topography is required to be arranged, and the game map element models are all soil models, the 9 game element models to be extracted are required to be a water-soil mixing model and a water model, taking the game element model as a square as an example, four sides (the first side is right above and is sequenced clockwise) of the square are corresponding to digital identifications, 0 represents that the game element model is water in the direction, 1 represents that the game element model is soil in the direction, namely (1, 1) represents the soil model; (0, 0) represents a water model; (1, 0, 1) represents a water-soil mixture model composed of soil above and to the left and water below and to the right of the game element model.
Based thereon, a corresponding first target game element model at position 1 is calculated: determining a game map element model around the position 1 as a soil model, and determining a water-soil mixing model (1, 0, 1) as a first target game element model at the position 1 by calculating the matching degree of the soil model and each game element model in a game element model library; then calculating a corresponding second target game element model at the position 2, and determining that the water-soil mixing model (1, 0) can be used as the second target game element model at the position 2; determining that the water and soil mixing model (1, 0) can be used as a third target game element model at a position 3; determining that the water and soil mixing model (0, 1) can be used as a fourth target game element model at a position 4; determining that the water model (0, 0) can be the fifth target game element model at position 5; determining that the water and soil mixing model (0, 1, 0) can be used as a sixth target game element model at position 6; determining that the water and soil mixing model (0, 1) can be used as a seventh target game element model at a position 7; determining that the water and soil mixing model (0, 1, 0) can be used as an eighth target game element model at a position 8; the determined water and soil mixture model (0, 1, 0) may be used as a ninth target game element model at position 9.
In sum, the target game element model is determined by calculating the matching degree between the game map element model and the game element models in the game element model library, so that the accuracy of determining the target game element model can be effectively improved, and the target game topography meeting the player requirement can be arranged subsequently.
On the other hand, the target game element model can be extracted by analyzing the direction and the type of the game element model, and in the embodiment, the specific implementation manner is as follows:
determining direction information and type information of the game map element model;
extracting an intermediate game element model from the game element model library based on the type information;
the target game element model is extracted from the intermediate game element models based on the direction information.
Specifically, the direction information specifically refers to direction-related information to be considered when the target game element model is arranged, and the type information specifically refers to type-related information to be referred to when the target game element model is extracted.
Based on this, if the player needs to arrange the target game terrain along a certain direction, there may be a case where most of the target game element models required at this time are repeated, and in order to be able to ensure that the extracted target game element models can be used to arrange the target game terrain, extraction may be performed in combination with direction information and type information of the game map element models, that is, first, direction information and type information of the game map element models are determined, second, an intermediate game element model is extracted in the game element model library based on the type information, and finally, the target game element model is extracted in the intermediate game element model based on the direction information.
Along the above example, determining that the element models of the game map are all soil models, determining that the direction information is position 1-position 2-position 3-position 6-position 5-position 4-position 7-position 8-position 9 according to the soil models, determining that the type information is soil type according to the type information, if the pool topography is required to be arranged, extracting the water model and the water-soil mixing model from the game element model library, extracting the water model and all the water-soil mixing models from the game element model library at the moment as intermediate game element models, then screening out target game element models from the water model and all water-soil mixing models according to the direction information, wherein the target game element models are respectively water-soil mixing models (1, 0, 1), water-soil mixing models (1, 0), a water-soil mixing model (1, 0), a water-soil mixing model (0, 1), a water model (0, 0), a water-soil mixing model (0, 1, 0), a water-soil mixing model (0, 1), a water-soil mixing model (0, 1, 0), and a water-soil mixing model (0, 1, 0).
In sum, by extracting the target game element model by combining the type information and the direction information, the time for extracting the target game element model can be effectively reduced, the efficiency of arranging the target game topography subsequently is improved, and the playing experience of a player is improved.
And S108, splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player.
Specifically, on the basis of extracting the target game element model, the target game element model and the game map element model are spliced according to the game element arrangement positions, so that the target game topography can be generated, and then the target game topography is rendered, so that the player can be shown the target game topography; the target game topography is game topography created according to player demands, and the rationality of the generated target game topography can be guaranteed by splicing the target game element model and the game map element model, so that the playing experience of a player is improved.
The water model (0, 0) is added to the position 5, the water-soil mixing model (0, 1, 0) is added to the position 6, the water-soil mixing model (0, 1) is added to the position 7, the water model (0, 0) is added to the position 5, the water-soil mixing model (0, 1, 0) is added to the position 6, the water-soil mixing model (0, 1) is added to the position 7, after the water-soil mixing model (0, 1, 0) is added to the position 8 and the water-soil mixing model (0, 1, 0) is added to the position 9, the initial game topography can be generated by splicing the game map element model (earth model) and the 9 target game element models, and finally, the target game topography-pool topography can be obtained by rendering the initial game topography, and the water-soil junction of the pool topography is gradually changed from water to earth due to the difference of the target game element models, so that the displayed target game topography is more reasonable.
In addition, in the process of generating the target game terrain and displaying the target game terrain to the player, in order to accelerate the arrangement efficiency of arranging the game terrain, the generation of the target game terrain may also be realized by updating the game map element model, and in this embodiment, the specific implementation manner is as follows:
adding the target game element model to the game element placement location;
extracting a target game map element model matched with the target game element model from the preset game element model library;
updating the game map element model into the target game map element model, and splicing the target game map element model and the target game element model to generate the initial game topography;
rendering the initial game terrain to obtain the target game terrain, and displaying the target game terrain to the player.
In particular, in order to improve the efficiency of arranging the game terrain, when the target game element model is determined, the game element model of a single element can be directly selected as the target game element model, and in order to ensure the rationality of the arranged target game terrain when the target game terrain is arranged, the game map element models adjacent to the target game element model can be updated, so that the rationality of the generated target game terrain is ensured, and meanwhile, the generation efficiency of the target game terrain is improved.
Based on this, the extracted target game element model is first added to the game element arrangement position; secondly, extracting a target game map element model matched with the target game element model from the preset game element model library, updating the game map element model into the target game map element model again, and simultaneously splicing the target game map element model and the target game element model to generate the initial game topography; and finally, rendering the initial game terrain to obtain the target game terrain, so that the target game terrain which meets the requirements of the player and is reasonable can be displayed to the player.
Along the above example, in the case where the pool topography of 3*3 is required to be arranged, all of the 9 target game element models extracted from the game element model library are water models, at this time, the 9 water models are added to the positions 1 to 9, and in consideration of the rationality of the pool topography, the game map element model is updated according to the water models, that is, the target game map element model matched with the water model is extracted from the game element model library, three water-soil mixing models (1, 0, 1), three water-soil mixing models (1, 0), three water-soil mixing models (0, 1) and three water-soil mixing models (1, 0, 1), and then, the 9 water models and the 12 water-soil mixing models are spliced to generate an initial game terrain, and finally, the target game terrain can be obtained by rendering the initial game terrain and displayed to the player.
In sum, the target game element model of a single element is extracted, then the target game map element model is extracted based on the target game element model, and then the game map element model is updated according to the target game map element model, so that the target game topography is generated, and the efficiency of arranging the target game topography is greatly improved.
According to the game topography generation method provided by the application, under the condition that the game element arrangement instruction submitted by a player in the target game is acquired, the game element arrangement position is determined based on the game element arrangement instruction, meanwhile, the game map element model associated with the game element arrangement position is read, then the target game element model matched with the game map element model is extracted from the preset game element model library, finally, the target game element model and the game map element model are spliced according to the game element arrangement position, and the target game topography can be generated and displayed to the player according to the splicing result, so that the game topography arrangement efficiency is improved, the display effect of the spliced game topography can be ensured, the play experience of the player is further improved, and more game players can be realized.
The game topography generation method provided by the application is taken as an example in the game pool arrangement scene, and is further described below with reference to fig. 2. Fig. 2 shows a process flow chart of a game topography generating method applied to a game pool arrangement scene, which specifically includes the following steps:
step S202, pool arrangement instructions submitted by players in the game are acquired.
Specifically, in order to provide a better game experience for the player in the game S, an open layout map is set, so that the player can randomly build in the open layout map of the game S, such as building houses, arranging water pools, digging traps, planting plants and the like, thereby realizing the more realistic game experience for the player.
Based on this, in the case where the player controls the game character to arrange the pool in the game S, it is indicated that the player needs to build the pool in the game S, and at this time the client will receive the pool arrangement instruction submitted by the player in the game S.
Step S204, determining a pool arrangement position based on the pool arrangement instruction, and reading a game map element model associated with the pool arrangement position.
Specifically, under the condition that the client receives the pool arrangement instruction, the client obtains the position coordinates of the player for arranging the pool by analyzing the pool arrangement instruction; and since the pool is required to be disposed on the floor of the game map of the game S, it is required to determine the game map topography around the pool disposition position, and determine the game map element model including the land model and the pool model from the game map topography.
As shown in fig. 3, the player needs to arrange a pool model at the position (6), and at this time, by analyzing the map topography in the game S, it is determined that the game map element model above the position (6) is a land pool hybrid model, the game map element model at the left side of the position (6) is a pool model, and the game map element model below the position (6) is a land pool hybrid model.
Step S206, extracting a target game element model matched with the game map element model from a preset game element model library.
Specifically, in the case that it is determined that the player needs to arrange the pool at the position (6), in combination with the play rule of the game S (water needs to be blocked by the land and then is enclosed into the pool), it is determined that the land pool hybrid model needs to be arranged at the position (6) and then a pool conforming to the game rule can be enclosed, and in order to enable the player to conveniently perform terrain arrangement, the game S will pre-establish a large number of game element models and store the game element models in the game element model library; and may include a plurality of soil pond mixing models, as shown in fig. 4, of different types.
And determining that only the land pool mixed model with the number of 4 in the plurality of land pool mixed models can be placed in the game map according to the game rules of the game S so as to realize the arrangement of the pool in the game S, and taking the land pool mixed model with the number of 4 as a target game element model at the moment for the subsequent generation of the pool in the game S.
And step S208, splicing the target game element model and the game map element model according to the game element arrangement positions to obtain an initial pool model.
Specifically, after the land pool mixture model No. 4 was obtained, the land pool mixture model No. 4 was added to the position (6), and the initial pool model as shown in fig. 5 was obtained.
And S210, splicing all game element models in the initial pool model to obtain an intermediate pool model.
Specifically, after the land pool mixed model with the number of 4 is added to the position (6), adjacent game element models are spliced, namely, the land models around the position (6), the pool models and the land pool mixed model are spliced, and an intermediate pool model as shown in the figure 6 is generated.
And step S212, rendering the middle pool model, and generating pool topography for showing to the player.
Specifically, the middle pool model is rendered, so that the pool topography shown in the figure 7 can be obtained, and the pool topography is displayed to a player.
In addition, the game element models contained in the game element model library can be set according to actual application scenes, and game element models with different shapes can be created according to player requirements and stored in the game element model library so as to meet the requirements of players for building different game element models for different scenes.
In sum, the game map element model in the game is analyzed to determine the target game element model conforming to the arrangement instruction, so that the arrangement efficiency of the game terrain can be improved, the terrain display effect can be ensured, the play experience of a player is further improved, and more game players are realized.
Corresponding to the method embodiment, the application also provides an embodiment of the game topography generating device, and fig. 8 shows a schematic structural diagram of the game topography generating device according to an embodiment of the application. As shown in fig. 8, the apparatus includes:
an acquisition module 802 configured to acquire game element placement instructions submitted by a player in a target game;
a reading module 804 configured to determine a game element arrangement position based on the game element arrangement instruction, and read a game map element model associated with the game element arrangement position;
An extracting module 806 configured to extract a target game element model matched with the game map element model from a preset game element model library;
and the display module 808 is configured to splice the target game element model and the game map element model according to the game element arrangement position, and generate a target game terrain according to the splice result to be displayed to the player.
In an alternative embodiment, the reading module 804 is further configured to:
analyzing the game element arrangement instruction to obtain game element arrangement coordinates;
and determining the game element arrangement position according to the game element arrangement coordinates.
In an alternative embodiment, the reading module 804 is further configured to:
determining an adjacent game topography adjacent to the game element placement location;
and reading attribute information corresponding to the adjacent game topography, and determining the game map element model according to the attribute information.
In an alternative embodiment, the extraction module 806 is further configured to:
calculating the matching degree between the game map element model and each game element model contained in the preset game element model;
And selecting the game element model with the highest matching degree with the game map element model as the target game element model according to the calculation result.
In an alternative embodiment, the extraction module 806 is further configured to:
determining direction information and type information of the game map element model;
extracting an intermediate game element model from the game element model library based on the type information;
the target game element model is extracted from the intermediate game element models based on the direction information.
In an alternative embodiment, the presentation module 808 is further configured to:
adding the target game element model to the game element placement location;
splicing the target game element model and the game map element model according to the adding result to generate an initial game topography;
rendering the initial game terrain to obtain the target game terrain, and displaying the target game terrain to the player.
In an alternative embodiment, the presentation module 808 is further configured to:
extracting a target game map element model matched with the target game element model from the preset game element model library;
And updating the game map element model into the target game map element model, and splicing the target game map element model and the target game element model to generate the initial game terrain.
In an alternative embodiment, the game element model includes at least one of: water model, soil model, dan Moxing, wood model;
accordingly, the game element placement instructions include at least one of: a water element arrangement instruction, a soil element arrangement instruction, a Dan Yuansu arrangement instruction, and a wood element arrangement instruction;
accordingly, the target game terrain comprises at least one of: pool play topography, land play topography, stonewall play topography, woodland play topography.
According to the game topography generation device provided by the application, under the condition that the game element arrangement instruction submitted by a player in the target game is acquired, the game element arrangement position is determined based on the game element arrangement instruction, meanwhile, the game map element model associated with the game element arrangement position is read, then the target game element model matched with the game map element model is extracted from the preset game element model library, finally, the target game element model and the game map element model are spliced according to the game element arrangement position, and the target game topography can be generated and displayed to the player according to the splicing result, so that the game topography arrangement efficiency is improved, the display effect of the spliced game topography can be ensured, the play experience of the player is further improved, and more game players can be realized.
The above is an exemplary embodiment of a game topography generating device of the present embodiment. It should be noted that, the technical solution of the game topography generating device and the technical solution of the game topography generating method belong to the same conception, and details of the technical solution of the game topography generating device which are not described in detail can be referred to the description of the technical solution of the game topography generating method. Furthermore, the components in the apparatus embodiments should be understood as functional blocks that must be established to implement the steps of the program flow or the steps of the method, and the functional blocks are not actually functional partitions or separate limitations. The device claims defined by such a set of functional modules should be understood as a functional module architecture for implementing the solution primarily by means of the computer program described in the specification, and not as a physical device for implementing the solution primarily by means of hardware.
Fig. 9 illustrates a block diagram of a computing device 900 provided in accordance with an embodiment of the present application. The components of computing device 900 include, but are not limited to, memory 910 and processor 920. Processor 920 is coupled to memory 910 via bus 930 with database 950 configured to hold data.
Computing device 900 also includes an access device 940, access device 940 enabling computing device 900 to communicate via one or more networks 960. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. Access device 940 may include one or more of any type of network interface, wired or wireless (e.g., a Network Interface Card (NIC)), such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the application, the above-described components of computing device 900, as well as other components not shown in FIG. 9, may also be connected to each other, such as by a bus. It should be understood that the block diagram of the computing device illustrated in FIG. 9 is for exemplary purposes only and is not intended to limit the scope of the present application. Those skilled in the art may add or replace other components as desired.
Computing device 900 may be any type of stationary or mobile computing device including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smart phone), wearable computing device (e.g., smart watch, smart glasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 900 may also be a mobile or stationary server.
Wherein the processor 920 is configured to execute the following computer-executable instructions:
acquiring a game element arrangement instruction submitted by a player in a target game;
determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position;
extracting a target game element model matched with the game map element model from a preset game element model library;
and splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player.
The foregoing is a schematic illustration of a computing device of this embodiment. It should be noted that, the technical solution of the computing device and the technical solution of the game topography generation method belong to the same concept, and details of the technical solution of the computing device, which are not described in detail, can be referred to the description of the technical solution of the game topography generation method.
An embodiment of the present application also provides a computer-readable storage medium storing computer instructions that, when executed by a processor, are configured to:
acquiring a game element arrangement instruction submitted by a player in a target game;
Determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position;
extracting a target game element model matched with the game map element model from a preset game element model library;
and splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player.
The above is an exemplary version of a computer-readable storage medium of the present embodiment. It should be noted that, the technical solution of the storage medium and the technical solution of the game topography generation method belong to the same concept, and details of the technical solution of the storage medium which are not described in detail can be referred to the description of the technical solution of the game topography generation method.
The foregoing describes certain embodiments of the present application. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims can be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
The computer instructions include computer program code that may be in source code form, object code form, executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying the computer program code, a recording medium, a U disk, a removable hard disk, a magnetic disk, an optical disk, a computer Memory, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), an electrical carrier signal, a telecommunications signal, a software distribution medium, and so forth.
It should be noted that, for the sake of simplicity of description, the foregoing method embodiments are all expressed as a series of combinations of actions, but it should be understood by those skilled in the art that the present application is not limited by the order of actions described, as some steps may be performed in other order or simultaneously in accordance with the present application. Further, those skilled in the art will appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily all required for the present application.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to the related descriptions of other embodiments.
The preferred embodiments of the application disclosed above are intended only to assist in the explanation of the application. Alternative embodiments are not intended to be exhaustive or to limit the application to the precise form disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and the practical application, to thereby enable others skilled in the art to best understand and utilize the application. The application is limited only by the claims and the full scope and equivalents thereof.

Claims (8)

1. A game terrain generation method, comprising:
acquiring a game element arrangement instruction submitted by a player in a target game;
determining a game element arrangement position based on the game element arrangement instruction, and reading a game map element model associated with the game element arrangement position;
extracting a target game element model matched with the game map element model from a preset game element model library;
splicing the target game element model and the game map element model according to the game element arrangement positions, and generating target game topography according to the splicing result to be displayed to the player;
Wherein reading the game map element model associated with the game element arrangement position comprises: determining an adjacent game topography adjacent to the game element placement location; the attribute information corresponding to the adjacent game topography is read, and a game map element model is determined according to the attribute information; the game map element models associated with the game element arrangement positions are game map element models existing around the game element arrangement positions;
the game map element model is generated by splicing the target game element model and the game map element model according to the game element arrangement position, and the target game terrain is displayed to the player according to the splicing result, and the game map element model comprises: adding the target game element model to the game element placement location; extracting a target game map element model matched with the target game element model from the preset game element model library; updating the game map element model into the target game map element model, and splicing the target game map element model and the target game element model to generate an initial game terrain; rendering the initial game terrain to obtain the target game terrain, and displaying the target game terrain to the player.
2. The game topography generation method according to claim 1, wherein the determining a game element arrangement position based on the game element arrangement instruction includes:
analyzing the game element arrangement instruction to obtain game element arrangement coordinates;
and determining the game element arrangement position according to the game element arrangement coordinates.
3. The game topography generation method according to claim 1, wherein the extracting a target game element model matched with the game map element model in a preset game element model library comprises:
calculating the matching degree between the game map element model and each game element model contained in the preset game element model;
and selecting the game element model with the highest matching degree with the game map element model as the target game element model according to the calculation result.
4. The game topography generation method according to claim 1, wherein the extracting a target game element model matched with the game map element model in a preset game element model library comprises:
determining direction information and type information of the game map element model;
Extracting an intermediate game element model from the game element model library based on the type information;
the target game element model is extracted from the intermediate game element models based on the direction information.
5. The game terrain generation method of claim 1, wherein the game element model comprises at least one of:
water model, soil model, dan Moxing, wood model;
accordingly, the game element placement instructions include at least one of:
a water element arrangement instruction, a soil element arrangement instruction, a Dan Yuansu arrangement instruction, and a wood element arrangement instruction;
accordingly, the target game terrain comprises at least one of:
pool play topography, land play topography, stonewall play topography, woodland play topography.
6. A game terrain creation device, comprising:
an acquisition module configured to acquire game element arrangement instructions submitted by a player in a target game;
a reading module configured to determine a game element arrangement position based on the game element arrangement instruction, and read a game map element model associated with the game element arrangement position, comprising: determining an adjacent game topography adjacent to the game element placement location; the attribute information corresponding to the adjacent game topography is read, and a game map element model is determined according to the attribute information; the game map element models associated with the game element arrangement positions are game map element models existing around the game element arrangement positions;
The extraction module is configured to extract a target game element model matched with the game map element model from a preset game element model library;
the display module is configured to splice the target game element model and the game map element model according to the game element arrangement position, generate a target game topography according to a splicing result, and display the target game element model and the game map element model according to the game element arrangement position, generate a target game topography according to the splicing result, and display the target game topography to the player, and comprises: adding the target game element model to the game element placement location; extracting a target game map element model matched with the target game element model from the preset game element model library; updating the game map element model into the target game map element model, and splicing the target game map element model and the target game element model to generate an initial game terrain; rendering the initial game terrain to obtain the target game terrain, and displaying the target game terrain to the player.
7. A computing device, comprising:
a memory and a processor;
the memory is configured to store computer-executable instructions for executing the steps of the game topography generation method of any of claims 1 to 5.
8. A computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the game topography generation method of any one of claims 1 to 5.
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