CN112584235B - Image erasing method and device, electronic equipment and storage medium - Google Patents

Image erasing method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN112584235B
CN112584235B CN202011643110.1A CN202011643110A CN112584235B CN 112584235 B CN112584235 B CN 112584235B CN 202011643110 A CN202011643110 A CN 202011643110A CN 112584235 B CN112584235 B CN 112584235B
Authority
CN
China
Prior art keywords
camera
erasing
target
frame data
switching instruction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202011643110.1A
Other languages
Chinese (zh)
Other versions
CN112584235A (en
Inventor
王达
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mihoyo Technology Shanghai Co ltd
Original Assignee
Mihoyo Technology Shanghai Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mihoyo Technology Shanghai Co ltd filed Critical Mihoyo Technology Shanghai Co ltd
Priority to CN202011643110.1A priority Critical patent/CN112584235B/en
Publication of CN112584235A publication Critical patent/CN112584235A/en
Application granted granted Critical
Publication of CN112584235B publication Critical patent/CN112584235B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/44004Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving video buffer management, e.g. video decoder buffer or video display buffer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

The embodiment of the invention discloses an image erasing method and device, electronic equipment and a storage medium. The method comprises the following steps: when the operation of triggering switching from the current drawing camera to a target drawing camera is detected, sending a switching instruction to the target drawing camera and starting an erasing camera bound by the target drawing camera; and enabling the target erasing camera to erase the cached frame data in the display memory based on the switching instruction, and enabling the target drawing camera to work based on the switching instruction. The technical scheme of the embodiment of the invention solves the problems that the video frame data cached in the display memory are overlapped to cause screen splash when the camera is switched in the prior art, and the mobile terminal is moved to be stuck and crashed when the camera is installed on the mobile terminal, realizes that the corresponding images can be displayed when the camera is switched, and simultaneously can avoid the sticking and the dropping of the mobile terminal, thereby improving the technical effect of user experience.

Description

Image erasing method and device, electronic equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of games, in particular to an image erasing method and device, electronic equipment and a storage medium.
Background
In the game scene, a game interface is drawn by a game camera. The game cameras are generally different in function, and need a plurality of kinds, each of which needs a plurality of cameras. The system comprises a game interface camera, a plot camera and a 3D scene camera. For example, based on the scenario, the camera can select different shooting angles according to the scenario; the 3D scene camera is used to shoot a 3D scene, select a specific angle and distance from the constructed 3D scene, and display the shot scene (image) on the display interface according to the game interface camera corresponding to the main screen.
In the actual application process, a game application is usually installed on the mobile terminal, and most of the pictures displayed on the mobile terminal are constructed by a camera in the game. During the picture shot switching, there may be camera switching.
When the cameras are switched, for example, referring to fig. 1, when the cameras corresponding to the main interface of the Mainpage bridge are switched to the cameras corresponding to the game level selection main interface, or the cameras corresponding to the main interface are switched to the cameras corresponding to the InLevel of the main interface in the game level, the problems of too much staggered content and screen splash of the display screen are easily caused, that is, when the cameras for constructing the picture are switched, the problem of screen splash is caused by display and storage superposition; furthermore, when the performance of the mobile terminal used by the user is poor, the mortgage downtime is more likely to flash off, so that the technical problem of poor user experience is caused.
Disclosure of Invention
The embodiment of the invention provides an image erasing method and device, electronic equipment and a storage medium, which can delete cached video frame data when a camera corresponding to a display interface is switched, so that the problems of screen splash, blockage and flash retreat are avoided, and the technical effect of user experience is improved.
In a first aspect, an embodiment of the present invention provides an image erasing method, where the method includes:
when the operation of triggering switching from a current drawing camera to a target drawing camera is detected, sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera;
and enabling the target erasing camera to erase the cached frame data in the display memory based on the switching instruction, and enabling the target drawing camera to work based on the switching instruction.
In a second aspect, an embodiment of the present invention further provides an image erasing apparatus, including:
the erasing camera calling module is used for sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera when the operation of triggering the switching from the current drawing camera to the target drawing camera is detected;
and the cache frame deleting module is used for enabling the target erasing camera to erase cache frame data in a video memory based on the switching instruction and enabling the target drawing camera to work based on the switching instruction.
In a third aspect, an embodiment of the present invention further provides an electronic device, where the electronic device includes:
one or more processors;
storage means for storing one or more programs which, when executed by the processor, cause the processor to implement an image erasing method as provided by any of the embodiments of the invention.
In a fourth aspect, embodiments of the present invention also provide a computer-executable instruction storage medium, which when executed by a computer processor is configured to perform an image erasing method as provided by any of the embodiments of the present invention.
According to the technical scheme of the embodiment of the invention, when the operation of switching from the current drawing camera to the target drawing camera is detected, the switching instruction is sent to the target drawing camera and the target erasing camera bound by the target drawing camera is started, the target erasing camera erases the cache frame data in the display memory based on the switching instruction and works based on the switching instruction, so that the problem of screen splash caused by the superposition of the cache video frame data in the display memory when the cameras are switched in the prior art is solved, and the technical problems of jam, downtime and flash backing of the mobile terminal when a game is installed on the mobile terminal are solved.
Drawings
In order to more clearly illustrate the technical solution of the exemplary embodiment of the present invention, a brief introduction will be made to the drawings required for describing the embodiment. It should be clear that the described figures are only views of some of the embodiments of the invention to be described, not all, and that for a person skilled in the art, other figures can be derived from these figures without inventive effort.
FIG. 1 is a prior art camera switching diagram;
FIG. 2 is a flowchart illustrating an image erasing method according to an embodiment of the present invention;
FIG. 3 is a flowchart illustrating an image erasing method according to a second embodiment of the present invention;
FIG. 4 is a schematic diagram of a preferred image erasing method according to a third embodiment of the present invention;
FIG. 5 is a block diagram of an image erasing apparatus according to a fourth embodiment of the present invention;
fig. 6 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not to be construed as limiting the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 2 is a flowchart of an image erasing method according to an embodiment of the present invention, which is applicable to a situation where, when a drawing camera in a game scene is switched, an erasing camera bound to the drawing camera is called to erase buffered frame data stored in a video memory, where the method may be executed by an image erasing apparatus, and the image erasing apparatus may be implemented by software and/or hardware, and may be integrated in an electronic device such as a computer or a server.
Before the technical solution of the present embodiment is described, an application scenario may be exemplarily described. The scene in the game and the image displayed on the display interface can be constructed by a plurality of cameras, for example, the near view and the far view can adopt different cameras to shoot corresponding images, and after the images are shot, the images can be sent to the camera corresponding to the main screen, so that the camera corresponding to the main screen can display the images on the display interface. In the process of practical application, there is a case where the camera is switched at the time of image display. When the camera lens is switched, the buffered frame data in the display memory may be superimposed, that is, the buffered frame data stored in the display card is more, which may cause a problem of screen splash. In order to avoid the problem, the erasing camera can be arranged to call the erasing camera to erase the cache frame data stored in the display memory when the switching of the camera is detected, so that the technical problem that the mobile phone is flashed back due to the fact that a display screen is displayed or the number of data stored in the display memory is large is avoided.
As shown in fig. 2, the method of the present embodiment includes:
s110, when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera.
The current drawing camera may be a camera that draws a current-time game scene, and is used to render a corresponding picture of the current-time game scene. For example, the current camera draws a game scene 1. The current drawing camera may be a camera corresponding to the current video picture, that is, the current drawing camera may be configured to render a video frame, i.e., a game picture, at the current time and under the visual angle of the current drawing camera. That is, the display interface may display a corresponding video frame, which may be captured by the camera a or the camera B. The camera corresponding to the video frame displayed on the display interface can be used as the current drawing camera. The target drawing camera may be a camera for drawing a future time game scene, and is configured to render a picture corresponding to the future time game scene. For example, the target rendering camera renders game scene 2. The target rendering camera may be a camera corresponding to a video picture at a future time, that is, the target rendering camera may be configured to render a video frame under a visual angle of the camera at the future time. That is, the target drawing camera is any drawing camera except for the current drawing camera and the erasing camera bound to the current drawing camera.
It should be noted that the current rendering camera may include one, two, and more than two rendering cameras, and the target rendering camera may include one, two, and more than two rendering cameras.
The switching instruction may be understood as an instruction to switch the current drawing camera to the target drawing camera. And generating a switching instruction when detecting a key triggering scene switching or detecting that the scene is to be switched. The target-erasing camera may be used to erase the game video frame rendered by the current drawing camera before the target-drawing camera renders the game view. In order to erase the buffered frame data in the video memory before operating the corresponding rendering camera, an erase camera may be bound to each rendering camera.
In the present embodiment, there are various ways of triggering an operation of switching from the current rendering camera to the target rendering camera and generating a corresponding instruction. For example, a trigger area may be set in advance, and when a user triggers any position in the trigger area, a command for switching from the current camera to another camera may be generated; a trigger button can be preset, and when a user triggers the preset trigger button, an instruction for switching from the current camera to other cameras can be generated; or the following steps: the operation of switching from the current drawing camera to the target drawing camera is triggered in a voice mode, and when a user triggers a preset trigger operation, an instruction for switching from the current camera to other cameras can be generated.
Wherein, the purpose of switching from the current drawing camera to the target drawing camera is as follows: the method comprises the following steps of realizing mutual switching among different scenes (for example, switching scene 1 into scene 2), and/or realizing mutual switching among game interfaces corresponding to different drawing camera visual angles in one scene (for example, switching a top view visual angle into an orthogonal visual angle). The purpose of sending a switching instruction to a target drawing camera and starting an erasing camera bound by the target drawing camera is as follows: and erasing game video frame data stored in the video memory before the target drawing camera renders the game picture, namely erasing the video frame cached in the video memory when the current drawing camera displays the video frame, so as to avoid the phenomenon of memory overflow.
Specifically, the switching operation for switching the camera is preset, for example, the pre-trigger operation includes sliding a screen, double-clicking a screen, and the like, after the switching trigger operation is set, the operation of the player may be obtained in real time, and when it is detected that the operation of the player is the preset trigger operation, a switching instruction for switching from the current drawing camera to the target drawing camera may be generated. When the switching system receives the switching instruction, the target drawing camera can be called according to the received switching instruction, namely the switching instruction is sent to the target drawing camera and the target erasing camera bound with the target drawing camera, so that the target drawing camera is started, and the target erasing camera erases the cache frame data in the video memory.
Illustratively, the current drawing camera is a, the target drawing camera is B, and the target erasing camera bound by the target drawing camera is B1, and when an operation of triggering switching from the current camera a to the target drawing camera B is detected, a drawing camera switching instruction may be generated. When a drawing camera switching instruction is received, a call or start instruction may be sent to the target drawing cameras B and B1 to start the target drawing camera B, and the target erasing camera B1 bound to the target drawing camera may be started to erase the buffered frame data of the dyed game picture by the target erasing camera.
And S120, erasing the cache frame data in the video memory by the target erasing camera based on the switching instruction, and enabling the target drawing camera to work based on the switching instruction.
The video memory may also be referred to as a frame buffer. The display memory can be used for storing rendering data processed or to be extracted by the display card chip, namely the display memory is a component used for storing image information to be processed. The buffered frame data may store data in a video memory.
Specifically, when the target drawing camera receives the switching instruction, when it is detected that the target erasing camera bound to the target drawing camera is in a starting state, the target erasing camera may erase the buffered frame data in the display memory, and optionally, after the target erasing camera erases the buffered frame data in the display memory, the target drawing camera may operate according to the switching instruction received by the target drawing camera, so as to implement switching of the current drawing camera to the target drawing camera.
Optionally, the causing the target erasing camera to erase the buffered frame data in the video memory based on the switching instruction includes: when a target erasing camera receives a switching instruction, the target erasing camera starts to erase the cached frame data in the display memory; and when the detected working time of the target erasing camera reaches the preset time threshold, stopping working.
Wherein the duration threshold may be a duration (e.g., 500 milliseconds) set empirically.
Specifically, a working time threshold of the target erasing camera is preset, when the target erasing camera receives a switching instruction, the target erasing camera starts to erase the cached frame data in the video memory, the working time of the target erasing camera is recorded, and when the working time of the target erasing camera reaches the preset time threshold, the working of the target erasing camera is stopped.
Illustratively, the threshold operating time for the target erasure camera is preset to be 500 milliseconds. The time corresponding to the start of erasing the buffered frame data in the video memory by the target erasing camera is 9 points, 10 minutes, 0 seconds and 0 milliseconds, and when the working time of erasing the buffered frame data in the video memory by the target erasing camera is 9 points, 10 minutes, 0 seconds and 500 milliseconds, the working of the target erasing camera is stopped.
Currently, the working time length of the target erasing camera is determined, which may also be determined by a preset number of buffer frames, and optionally, an erasing frame number threshold of the target erasing camera may be preset, and optionally, 30 frames.
Specifically, when the target erasing camera receives the switching instruction, the target erasing camera starts to erase the cached frame data in the video memory, records the number of the video frame frames of the target erasing camera, and stops the work of the target erasing camera when detecting that the number of the video frame erased by the target erasing camera reaches the preset erasing frame number threshold.
Illustratively, the threshold of the number of erasing frames of the target erasing camera is preset, and optionally, the threshold of the number of erasing frames is 20 frames. And when the number of the erasing frames of the buffer frame data in the erasing video memory of the target erasing camera reaches 20 frames, stopping the work of the target erasing camera.
According to the technical scheme of the embodiment of the invention, when the operation of triggering the switching from the current drawing camera to the target drawing camera is detected, the switching instruction is sent to the target drawing camera and the target erasing camera bound by the target drawing camera is started, the target erasing camera erases the cache frame data in the display memory based on the switching instruction and works based on the switching instruction, so that the problem that the cache frame data in the display memory are overlapped to cause screen splash in the prior art when the cameras are switched is solved, and the technical problems of jam, downtime and flash backing of the mobile terminal exist when a game is installed on the mobile terminal.
Example two
Fig. 3 is a schematic flow chart of an image erasing method according to a second embodiment of the present invention, and based on the foregoing embodiment, when it is detected that a plurality of target erasing cameras are started, the technical solution of the present embodiment may be implemented.
The technical terms that are the same as or corresponding to the above embodiments are not repeated herein.
As shown in fig. 3, the method of the present embodiment may include:
s210, when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera.
S220, enabling the target to erase the cache frame data in the video memory based on the switching instruction, and enabling the target to draw the camera to work based on the switching instruction.
And S230, when the at least two target erasing cameras are detected to work, reserving one target erasing camera to work according to the starting time of the at least two target erasing cameras. Illustratively, the drawing camera a is bound with the erasing camera A1, the drawing camera B is bound with the erasing camera B1, and the drawing camera C is bound with the erasing camera C1. The working time threshold value of the erasing camera is preset to be 2 seconds. When the drawing camera a with 9 dots and 10 minutes and 30 seconds is switched to the drawing camera B, the start time of the erasing camera B1 is 9 dots and 10 minutes and 30 seconds. When the camera B is switched to the camera C at 9 dots, 10 minutes, and 31 seconds, the start time of the erasing camera C1 is 9 dots, 10 minutes, and 31 seconds. The working time of B1 for erasing the shot at 9 points, 10 minutes and 31 seconds is 1 second and less than 2 seconds, so that when the B1 and the C1 are in working state at 9 points, 10 minutes and 31 seconds, the B1 is stopped to work, and the C is kept to work. That is, the reason why two or more target erasing image capturing operations are caused is that: and the switching interval time between the drawing cameras is less than the working time length threshold value of the preset target erasing camera. The benefit of keeping a target erase camera operational is to improve video memory erase performance.
Specifically, the number of target erasing cameras in the working state is acquired, when the number of the target erasing cameras in the working state is detected to be two or more, the working starting time of the target erasing cameras in the working state is acquired, the latest started target erasing camera is reserved to work according to the starting time of the target cameras, and the work of the target erasing cameras except the latest started target erasing camera is stopped, so that the latest started target erasing camera erases the cache frame data in the display memory.
Optionally, before the step of detecting that the operation of switching from the current drawing camera to the target drawing camera is triggered, the image erasing method of this embodiment further includes: and creating at least one erasing camera, and respectively setting the attribute parameters of each erasing camera so as to enable the at least one target erasing camera to erase the cached frame data in the video memory based on the attribute parameters.
The attribute parameters may be preset attribute parameters for erasing the camera, and the attribute parameters for erasing the camera may include a camera erasing parameter, a camera depth value, and a background parameter of the camera. The camera erasing parameter is used for erasing the buffered frame data. The camera depth value is used to erase full screen data. The background parameter of the camera is used to set the erased background to a preset color (e.g., black). It should be noted that the attribute parameters of each erasure camera may be the same or different.
Specifically, the number of the drawing cameras is obtained, the erasing cameras with the same number as the drawing cameras are created according to the number of the drawing cameras, the camera erasing parameters, the camera depth values and the camera background parameters of each erasing camera are preset, and the target erasing camera erases the cache frame data in the display memory based on the attribute parameters according to the erasing parameters, the camera depth values and the camera background parameters of the erasing cameras.
Optionally, the causing the target erasing camera to erase the buffered frame data in the video memory based on the switching instruction includes: setting the erasure camera based on the depth value; and erasing the cached frame data corresponding to the display interface camera based on the erasing parameters, and setting the erased background as a preset color according to the background parameters.
The camera erasing setting based on the depth value aims to set the erasing camera in a drawing layer corresponding to the preset depth value, so that the erasing camera erases the cached frame data corresponding to the display interface camera based on the erasing parameters. The display interface camera is used for drawing a camera of a screen display picture. The preset color may be black. The black setting has the advantage that the problem that the image wears the upper due to leakage of the display memory is avoided.
Specifically, the drawing layer corresponding to the camera is determined to be erased according to the depth value of the camera, the camera is erased according to the drawing layer corresponding to the camera, and the full-screen data is erased according to the depth value in the camera. And according to the cached frame data corresponding to the erasing display interface camera of the erasing camera, setting the erased background to be a preset color according to the background parameter of the erasing camera, so that the target erasing camera erases the cached frame data in the display memory based on the attribute parameter.
Optionally, after the creating at least one erasing camera, the method further includes: and binding each erasing camera with the corresponding drawing camera of the drawing layer, and creating a binding relationship between the erasing camera and the drawing camera so as to search the corresponding target erasing camera based on the binding relationship of the camera identifier of the target drawing camera when the target drawing camera is detected to be switched.
The drawing layer can be understood as a drawing layer corresponding to a rendering picture of the camera. The purpose of creating the binding relationship between the erasing camera and the drawing camera is to search for a corresponding target erasing camera based on the binding relationship of the camera identifier of the target drawing camera when the switch to the target drawing camera is detected.
Specifically, according to the camera identifier of the drawing camera and the camera identifier of the erasing camera, each erasing camera is bound with the drawing camera of the corresponding drawing layer, and a binding relationship between the erasing camera and the drawing camera is created. Optionally, the binding relationship between the erasing camera and the drawing camera is created and stored in the configuration file.
Illustratively, the camera identifier of the drawing camera a is AA, the camera identifier of the drawing camera a binding and erasing camera A1 is AA1, the camera identifier of the drawing camera B is BB, and the camera identifier of the drawing camera BB binding and erasing camera B1 is BB1. And establishing binding relations between AA and AA1, and between BB and BB1.
Optionally, the image erasing method of this embodiment further includes: an erasure camera manager is created.
The camera erasing manager can be used for managing the binding relationship between the camera identification for drawing and shooting and the camera erasing manager.
Optionally, the creating and erasing camera manager includes: and determining the camera identification of each drawing camera, and binding the camera identification with the corresponding erasing camera to obtain the binding relationship among the camera identification, the erasing camera and the drawing camera.
Specifically, the camera identifier of the drawing camera, the camera erasing, and the binding relationship between the drawing cameras may be established in advance. And determining the camera identification of each drawing camera according to the camera identification of each drawing camera, binding the camera identification of each drawing camera with the erasing camera corresponding to the drawing camera according to the camera identification of each drawing camera and the corresponding relation between each drawing camera and the erasing camera, and obtaining the camera identification of each drawing camera and the erasing camera bound by each drawing camera according to the camera identification of each drawing camera and the erasing camera correspondingly bound by each drawing camera.
Correspondingly, when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, sending a switching instruction to the target drawing camera and sending a switching instruction to the target erasing camera bound with the target erasing camera includes: when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, determining a target erasing camera bound with the target drawing camera based on the binding relation so as to erase the cache frame data in the video memory based on the target erasing camera.
Specifically, when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, the binding relationship among the camera identification of the drawing camera, the erasing camera and the drawing camera is pre-established according to the erasing manager, and the target erasing camera bound with the target drawing camera is determined so as to erase the cache frame data in the video memory based on the target erasing camera.
According to the technical scheme, when at least two targets are detected to erase the camera to work, one target is reserved to erase the camera to work according to the starting time of the at least two targets to erase the camera, the technical problems that in the prior art, when the camera is switched, buffered video frame data in a display memory are overlapped to cause screen splash are solved, and when a game is installed on a mobile terminal, the mobile terminal is stuck, crashed and flashed are solved.
EXAMPLE III
Fig. 4 is a schematic diagram of a preferred image erasing method according to a third embodiment of the present invention. The technical terms that are the same as or corresponding to the above-mentioned embodiments are not described in detail herein.
As shown in fig. 4, when it is detected that the camera corresponding to the main interface of the Mainpage bridge is switched to the camera corresponding to the game level selection main interface, or the camera corresponding to the game level selection main interface is switched to the camera corresponding to the main interface InLevel in the game level, that is, as long as the camera switching is detected, the camera erasing system provided in this embodiment, that is, the camera system corresponding to the target erasing camera, may be called to execute the present technical solution, so as to solve the problem of video memory leakage during camera switching in the prior art.
The method of this embodiment may specifically include:
the camera erasing manager can be created first, and the manager is used for managing the camera erasing, so that the camera erasing can be created first, and the specific way of creating the camera erasing can be as follows: a wipe camera component class that inherits the Monobehavior class in unity, i.e., the refreshcamerara component class, can be created. And declaring a camera identification (camera id) of a drawing camera needing to be bound, a name of the camera, and calling, registering, erasing a camera interface and a time control interface in the erasing camera component class. The time control interface aims to transmit the working time of erasing the camera and the working time of transmitting a target erasing the camera.
At least one camera instance type can be created as rfcamerabj, the component refreshpamra is hung on the rfcamerabj camera, the rfcamerabj camera is bound with the drawing cameras in the game, one rfcamerabj camera is newly added to each parent node of the cameras MainCamera, battercameracroot and the like, and the component refreshpara is hung on the rfcamerabj camera, that is, each drawing camera is bound to one erasing camera. For example, the game master camera node binds the MainCamera game master render camera with the RFMainCamera erase camera, and the game battle camera node binds the battle camera game battle render camera with the rfbattle camera. The method has the advantage of facilitating the calling of the erasing camera bound with the drawing camera based on the binding relationship between the drawing camera and the erasing camera.
The camera refresh mode clearFlag for instance RFCameraObj inside the refreshname component class can be set to solidolor (clear) and the depth of the camera set to-1 so that the hierarchy is the lowest.
The establishing of the binding relationship may be: a binding erasure camera manager RefeshCameraBindingMgr may be created to cause cameras in the game to make an associated registration. A drawing camera dictionary GameCameraDic is created, which includes key, which is a drawing camera uid, and value, which is a drawing camera. An erasure camera dictionary RefreshCameraDic is created, which contains key, which is the drawing camera uid, and value, which is the erasure camera object, i.e. the corresponding target erasure camera.
When the target drawing camera is detected to be activated, determining that an erasing camera bound with the target drawing camera monitors the working state of the current drawing camera, when the working state of the current drawing camera is detected to be a closed state or a hidden state, activating the erasing camera, and erasing the erasing cache frame data in the video memory according to the delay time (such as 2 seconds) of the camera.
Optionally, when it is detected that two or more erasing cameras are in a working state, the erasing camera manager refeshcamerabinding mgr retains the erasing camera corresponding to the latest activation time according to the activation time of erasing cameras, and stops the erasing cameras except the erasing camera corresponding to the latest activation time, so as to improve the video memory erasing performance.
According to the technical scheme, the erasing camera is bound to the drawing camera, when the target drawing camera is detected to be activated, the erasing camera bound with the target drawing camera is determined to monitor the working state of the current drawing camera, when the working state of the current drawing camera is detected to be the closed state or the hidden state, the erasing camera is activated to erase the erased cache frame data in the display memory, the problem that the cache frame data in the display memory are overlapped to cause screen splash in the prior art is solved, the technical problems of jam, downtime and flash backing of the mobile terminal exist when a game is installed on the mobile terminal, when the camera is switched, the corresponding erasing camera can be called to enable the erasing camera to erase the corresponding cache frame data, so that the corresponding video frame images can be displayed on a display interface, meanwhile, the problems of jam and flash backing of the mobile terminal can be avoided, and the technical effect of user experience is improved.
Example four
Fig. 5 is a schematic diagram of an image erasing apparatus module according to a fourth embodiment of the present invention, and the present invention provides an image erasing apparatus, including: an erase camera call module 510 and a buffer frame delete module 520.
The erasing camera calling module 510 is configured to send a switching instruction to a target drawing camera and start a target erasing camera bound by the target drawing camera when an operation of triggering switching from a current drawing camera to the target drawing camera is detected; and a buffered frame deleting module 520, configured to enable the target erasing camera to erase buffered frame data in the video memory based on the switching instruction, and enable the target rendering camera to work based on the switching instruction.
According to the technical scheme of the embodiment of the invention, when the operation of switching from the current drawing camera to the target drawing camera is detected by the erasing camera calling module, the switching instruction is sent to the target drawing camera and the target erasing camera bound by the target drawing camera is started, the target erasing camera erases the cache frame data in the display memory based on the switching instruction by the cache frame deleting module, and the target drawing camera works based on the switching instruction, so that the problem that the cache frame data in the display memory are overlapped when the cameras are switched in the prior art, and the technical problems of jam, downtime and flash backing of the mobile terminal when a game is installed on the mobile terminal are solved.
Optionally, before the operation of triggering switching from the current drawing camera to the target drawing camera is detected, the apparatus further includes a buffered frame data erasing module 530, configured to create at least one erasing camera, and set an attribute parameter of each erasing camera, respectively, so that the at least one target erasing camera erases buffered frame data in the video memory based on the attribute parameter.
Optionally, the attribute parameters of the erased camera include a camera erasure parameter, a camera depth value, and a background parameter of the camera, and the buffer frame deleting module 520 is configured to set the erased camera based on the depth value; and erasing the cached frame data corresponding to the display interface camera based on the erasing parameters, and setting the erased background to be a preset color according to the background parameters.
Optionally, after the at least one erasing camera is created, the apparatus further includes a target erasing camera searching module 540, configured to bind each erasing camera with the drawing camera in the corresponding drawing layer, and create a binding relationship between the erasing camera and the drawing camera, so as to search for the corresponding target erasing camera based on the binding relationship of the camera identifier of the target drawing camera when the switch to the target drawing camera is detected.
Optionally, the buffered frame deleting module 520 is configured to, when the target erasing camera receives the switching instruction, start erasing buffered frame data in the video memory by the target erasing camera; and when the detected working time of the target erasing camera reaches the preset time threshold, stopping working.
Optionally, the apparatus further comprises: and a target-erasing camera reserving module 550, configured to reserve one target-erasing camera to work according to the starting time of the at least two target-erasing cameras when it is detected that the at least two target-erasing cameras work.
Optionally, the apparatus further comprises: an erasure camera manager creation module 560 for creating an erasure camera manager; the create-erase camera manager includes: determining a camera identifier of each drawing camera, and binding the camera identifier with a corresponding erasing camera to obtain a binding relationship among the camera identifier, the erasing camera and the drawing camera; correspondingly, the erasing camera calling module 510 is configured to determine, based on the binding relationship, a target erasing camera bound to the target rendering camera when an operation of triggering switching from the current rendering camera to the target rendering camera is detected, so as to erase, based on the target erasing camera, the cached frame data in the video memory.
The device can execute the image erasing method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects for executing the image erasing method.
It should be noted that, the units and modules included in the apparatus are merely divided according to functional logic, but are not limited to the above division as long as the corresponding functions can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the embodiment of the present invention.
EXAMPLE five
Fig. 6 is a schematic structural diagram of an electronic device according to a fifth embodiment of the present invention. FIG. 6 illustrates a block diagram of an exemplary electronic device 60 suitable for use in implementing embodiments of the present invention. The electronic device 60 shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiment of the present invention.
As shown in fig. 6, the electronic device 60 is in the form of a general purpose computing device. The components of the electronic device 60 may include, but are not limited to: one or more processors or processing units 601, a system memory 602, and a bus 603 that couples various system components including the system memory 602 and the processing unit 501.
Bus 603 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, industry Standard Architecture (ISA) bus, micro-channel architecture (MAC) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 60 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by electronic device 60 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 602 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 604 and/or cache memory 605. The device 60 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 606 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 6, commonly referred to as a "hard drive"). Although not shown in FIG. 6, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In these cases, each drive may be connected to the bus 603 by one or more data media interfaces. Memory 602 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 608 having a set (at least one) of program modules 607 may be stored, for example, in memory 602, such program modules 607 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. The program modules 607 generally perform the functions and/or methods of the described embodiments of the invention.
The electronic device 60 may also communicate with one or more external devices 609 (e.g., keyboard, pointing device, display 610, etc.), one or more devices that enable a user to interact with the electronic device 60, and/or any device (e.g., network card, modem, etc.) that enables the electronic device 60 to communicate with one or more other computing devices. Such communication may occur via an input/output (I/O) interface 611. Also, the electronic device 60 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 612. As shown, a network adapter 612 communicates with the other modules of device 60 over bus 603. It should be understood that although not shown in FIG. 6, other hardware and/or software modules may be used in conjunction with electronic device 60, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
The processing unit 601 executes various functional applications and data processing, for example, implementing the method of executing image erasing provided by the embodiment of the present invention, by running a program stored in the system memory 602.
EXAMPLE six
A sixth embodiment of the present invention also provides a storage medium containing computer-executable instructions that, when executed by a computer processor, are used to perform an image erasing method.
The method comprises the following steps:
when the operation of triggering switching from a current drawing camera to a target drawing camera is detected, sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera;
and enabling the target erasing camera to erase the cached frame data in the display memory based on the switching instruction, and enabling the target drawing camera to work based on the switching instruction.
Computer storage media for embodiments of the present invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for embodiments of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing description is only exemplary of the invention and that the principles of the technology may be employed. Those skilled in the art will appreciate that the present invention is not limited to the particular embodiments described herein, and that various obvious changes, rearrangements and substitutions will now be apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (9)

1. An image erasing method, comprising:
when the operation of triggering switching from a current drawing camera to a target drawing camera is detected, sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera;
enabling the target erasing camera to erase the cached frame data in the display memory based on the switching instruction, and enabling the target drawing camera to work based on the switching instruction; wherein the content of the first and second substances,
the erasing, by the target erasing camera based on the switching instruction, the buffered frame data in the display memory includes:
enabling attribute parameters corresponding to the target erasing camera to erase the cached frame data in the video memory based on the switching instruction, wherein the attribute parameters of the erasing camera comprise a camera erasing parameter, a camera depth value and a camera background parameter;
setting the wipe camera based on the depth values;
and erasing the cached frame data corresponding to the display interface camera based on the erasing parameters, and setting the erased background as a preset color according to the background parameters.
2. The method of claim 1, wherein prior to said detecting an operation that triggers a switch from a current rendering camera to a target rendering camera, said method further comprises:
and creating at least one erasing camera, and respectively setting the attribute parameters of each erasing camera so as to enable the at least one target erasing camera to erase the cached frame data in the video memory based on the attribute parameters.
3. The method of claim 2, wherein after said creating at least one erasing camera, further comprising:
and binding each erasing camera with the corresponding drawing camera of the drawing layer, and creating a binding relationship between the erasing camera and the drawing camera, so as to search the corresponding target erasing camera based on the binding relationship of the camera identifier of the target drawing camera when the target drawing camera is switched to be detected.
4. The method of claim 1, wherein causing the target erasure camera to erase buffered frame data in a video memory based on the switch command comprises:
when a target erasing camera receives a switching instruction, the target erasing camera starts to erase the cached frame data in the display memory;
and when the detected working time of the target erasing camera reaches the preset time threshold, stopping working.
5. The method of claim 1, further comprising:
when the work of at least two target erasing cameras is detected, one target erasing camera is reserved to work according to the starting time of the at least two target erasing cameras.
6. The method of claim 2, further comprising: creating an erasure camera manager;
the create-erase camera manager, comprising:
determining a camera identifier of each drawing camera, and binding the camera identifier with a corresponding erasing camera to obtain a binding relationship among the camera identifier, the erasing camera and the drawing camera;
correspondingly, when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, sending a switching instruction to the target drawing camera and sending a switching instruction to the target erasing camera bound with the target erasing camera includes:
when the operation of triggering switching from the current drawing camera to the target drawing camera is detected, determining a target erasing camera bound with the target drawing camera based on the binding relation, and erasing the cache frame data in the video memory based on the target erasing camera.
7. An image erasing apparatus, comprising:
the erasing camera calling module is used for sending a switching instruction to the target drawing camera and starting a target erasing camera bound by the target drawing camera when the operation of triggering the current drawing camera to be switched to the target drawing camera is detected;
the cache frame deleting module is used for enabling the target erasing camera to erase cache frame data in a video memory based on the switching instruction and enabling the target drawing camera to work based on the switching instruction;
the cache frame deleting module is specifically configured to erase, based on the switching instruction, cache frame data in the video memory by using an attribute parameter corresponding to the target erasure camera, where the attribute parameter of the erasure camera includes a camera erasure parameter, a camera depth value, and a camera background parameter;
setting the erasure camera based on the depth value;
and erasing the cached frame data corresponding to the display interface camera based on the erasing parameters, and setting the erased background to be a preset color according to the background parameters.
8. An electronic device, characterized in that the electronic device comprises:
one or more processors;
a storage device to store one or more programs,
when executed by the one or more processors, cause the one or more processors to implement the image erasing method of any of claims 1-6.
9. A storage medium containing computer executable instructions for performing the image erasing method of any one of claims 1-6 when executed by a computer processor.
CN202011643110.1A 2020-12-30 2020-12-30 Image erasing method and device, electronic equipment and storage medium Active CN112584235B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011643110.1A CN112584235B (en) 2020-12-30 2020-12-30 Image erasing method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011643110.1A CN112584235B (en) 2020-12-30 2020-12-30 Image erasing method and device, electronic equipment and storage medium

Publications (2)

Publication Number Publication Date
CN112584235A CN112584235A (en) 2021-03-30
CN112584235B true CN112584235B (en) 2022-10-28

Family

ID=75144502

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202011643110.1A Active CN112584235B (en) 2020-12-30 2020-12-30 Image erasing method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN112584235B (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1845064A (en) * 2005-04-08 2006-10-11 佳能株式会社 Information processing method and apparatus
JP2011212282A (en) * 2010-03-31 2011-10-27 Kyoraku Sangyo Kk Game machine
CN106056655A (en) * 2016-09-06 2016-10-26 珠海金山网络游戏科技有限公司 Editable virtual camera system and method
CN111556283A (en) * 2020-03-18 2020-08-18 深圳市华橙数字科技有限公司 Monitoring camera management method and device, terminal and storage medium
CN111589146A (en) * 2020-04-27 2020-08-28 腾讯科技(深圳)有限公司 Prop operation method, device, equipment and storage medium based on virtual environment

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5227910B2 (en) * 2009-07-21 2013-07-03 株式会社コナミデジタルエンタテインメント Video game apparatus, game image display method, and game image display program
CN108989580A (en) * 2018-10-25 2018-12-11 努比亚技术有限公司 Camera switching method, mobile terminal and readable storage medium storing program for executing
CN111679738B (en) * 2020-05-29 2023-06-23 阿波罗智联(北京)科技有限公司 Screen switching method and device, electronic equipment and storage medium
CN111803946B (en) * 2020-07-22 2024-02-09 网易(杭州)网络有限公司 Method and device for switching lenses in game and electronic equipment
CN111773709B (en) * 2020-08-14 2024-02-02 网易(杭州)网络有限公司 Scene map generation method and device, computer storage medium and electronic equipment

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1845064A (en) * 2005-04-08 2006-10-11 佳能株式会社 Information processing method and apparatus
JP2011212282A (en) * 2010-03-31 2011-10-27 Kyoraku Sangyo Kk Game machine
CN106056655A (en) * 2016-09-06 2016-10-26 珠海金山网络游戏科技有限公司 Editable virtual camera system and method
CN111556283A (en) * 2020-03-18 2020-08-18 深圳市华橙数字科技有限公司 Monitoring camera management method and device, terminal and storage medium
CN111589146A (en) * 2020-04-27 2020-08-28 腾讯科技(深圳)有限公司 Prop operation method, device, equipment and storage medium based on virtual environment

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"VirtualCamera虚拟相机详解(一)";大智_洪流学堂;《CSDN》;20200209;全文 *

Also Published As

Publication number Publication date
CN112584235A (en) 2021-03-30

Similar Documents

Publication Publication Date Title
EP2763034B1 (en) Method and device for image-capturing application screen for use in mobile terminal
CN104580884B (en) A kind of image pickup method and terminal
CN112153436B (en) Screen recording method, device, equipment and storage medium
CN106658221A (en) Bullet screen control method and device
CN110047123B (en) Map rendering method, map rendering device, storage medium and computer program product
WO2019000933A1 (en) Information display method and apparatus, and computer-readable storage medium
CN110825456A (en) Loading time calculation method and device, computer equipment and storage medium
CN112584235B (en) Image erasing method and device, electronic equipment and storage medium
CN108845741B (en) AR expression generation method, client, terminal and storage medium
CN106385613A (en) Method and device for controlling playing of bullet screens
CN112584236B (en) Image erasing method and device, electronic equipment and storage medium
CN115495307B (en) Screen transmission data processing method, device, computer readable storage medium and system
CN112584237B (en) Image erasing method and device, electronic equipment and storage medium
CN111143602A (en) Case clue association method and system, electronic device and storage medium
CN112843695B (en) Method and device for shooting image, electronic equipment and storage medium
CN107885807B (en) File saving method and device, intelligent tablet and storage medium
EP4174771A1 (en) Implementation method and apparatus for behavior analysis of moving target, and electronic device
CN112843736A (en) Method and device for shooting image, electronic equipment and storage medium
CN112843696A (en) Shooting method, shooting device, electronic equipment and storage medium
CN113778370A (en) Voice message playing method and device, electronic equipment and storage medium
CN112861612A (en) Method and device for shooting image, electronic equipment and storage medium
CN112684965A (en) Dynamic wallpaper state changing method and device, electronic equipment and storage medium
CN108090102A (en) A kind of video processing equipment, vehicle and method for processing video frequency
CN112843691A (en) Method and device for shooting image, electronic equipment and storage medium
CN112367295A (en) Plug-in display method and device, storage medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant