CN112569579A - Artificial intelligence mahjong machine - Google Patents

Artificial intelligence mahjong machine Download PDF

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Publication number
CN112569579A
CN112569579A CN202110028593.2A CN202110028593A CN112569579A CN 112569579 A CN112569579 A CN 112569579A CN 202110028593 A CN202110028593 A CN 202110028593A CN 112569579 A CN112569579 A CN 112569579A
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computer system
card
embedded
player
mobile phone
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CN202110028593.2A
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Chinese (zh)
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杨百涛
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Individual
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Priority to CN202110028593.2A priority Critical patent/CN112569579A/en
Publication of CN112569579A publication Critical patent/CN112569579A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • G06F13/38Information transfer, e.g. on bus
    • G06F13/42Bus transfer protocol, e.g. handshake; Synchronisation
    • G06F13/4282Bus transfer protocol, e.g. handshake; Synchronisation on a serial bus, e.g. I2C bus, SPI bus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/60Protecting data
    • G06F21/602Providing cryptographic facilities or services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • G06F3/1454Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/14Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation using light without selection of wavelength, e.g. sensing reflected white light
    • G06K7/1404Methods for optical code recognition
    • G06K7/1408Methods for optical code recognition the method being specifically adapted for the type of code
    • G06K7/14172D bar codes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition
    • GPHYSICS
    • G08SIGNALLING
    • G08BSIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
    • G08B21/00Alarms responsive to a single specified undesired or abnormal condition and not otherwise provided for
    • G08B21/18Status alarms
    • G08B21/24Reminder alarms, e.g. anti-loss alarms
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/2624Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects for obtaining an image which is composed of whole input images, e.g. splitscreen
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • H04N7/181Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Social Psychology (AREA)
  • Emergency Management (AREA)
  • Bioethics (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Software Systems (AREA)
  • Psychiatry (AREA)
  • Electromagnetism (AREA)
  • Toxicology (AREA)
  • Artificial Intelligence (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses an artificial intelligence mahjong machine, which comprises a mahjong machine body, an embedded or special computer system, a camera and a display screen, wherein the embedded or special computer system is arranged on the mahjong machine body; the camera is arranged at the position of the mahjong table where the non-shielding image or video can be conveniently collected and the non-shielding image or video can be conveniently collected after combination, and card face information, card outlet information and card touching information of the whole cards of the players are collected; the four display screens are respectively arranged at four positions of the mahjong table and are used for players at four sides to independently operate and watch; the information collected by the camera is sent to a computer system, the computer system extracts images and videos, image recognition, action recognition and scene recognition are carried out through an algorithm running on the computer system, a recognition result is sent to the computer system, software running on the computer system judges whether card face information of a player accords with game rules or not through the preset game rules, if the card face information accords with the rules, a prompt corresponding to the rules is sent to a display screen and a mobile phone of the player or a voice prompt, if yes, the number of the two-in-one game is calculated, and the battle performance of the player is counted.

Description

Artificial intelligence mahjong machine
Technical Field
The invention relates to entertainment equipment, in particular to an artificial intelligent mahjong machine.
Background
The mahjong is a very popular leisure game for people, and the common mahjong machine has the functions of shuffling and the like, thereby being convenient for the public. However, the common mahjong machine and the so-called intelligent mahjong machine mainly adopt a mechanical or mechanical combined electronic mode, the functions are limited to shuffling, installation-free, USB charging and the like, and the homogenization is serious. However, people still have many aspects of inconvenience and poor experience when playing mahjong. Firstly, the mahjong rules and the tile playing modes are complex, especially the calculation of the number of the tiles is complex, so that people can only simply play mahjong, and only a few common tile playing modes are calculated, which is the main aspect of improving the interest and level of mahjong playing. Secondly, the game win-lose calculation is troublesome when playing mahjong, especially when the number of times is complicated. Thirdly, the mahjong machine and the mobile phone are not in organic connection except for USB charging, so that a plurality of functions which can be developed conveniently or can improve the interest of people in playing mahjong are not realized. In addition, the mahjong machine is also an information isolated island.
Disclosure of Invention
The invention aims to provide an artificial intelligence mahjong machine, which solves the problems in the prior art.
In order to achieve the purpose, the technical scheme adopted by the invention is as follows:
an artificial intelligence mahjong machine comprises a mahjong machine body, an embedded or special computer system, a camera and a display screen; the cameras are arranged on the mahjong table and are convenient for collecting the non-blocking images or videos and collecting the face information, the card outlet information and the card touching information of the whole cards of the players at the positions where the non-blocking images or videos are combined, and various actions and scenes (including related and unrelated) are collected; the display screens can be mobile phone display screens or display screens independently arranged on the mahjong table, and if the display screens are independently arranged on the mahjong table, four display screens are respectively arranged on the mahjong table for players respectively positioned at four sides to independently operate and watch; the information collected by the camera is sent to an embedded or proprietary computer system, the embedded or proprietary computer system extracts images and videos, performs image recognition, action recognition and scene recognition through an algorithm running on the embedded or proprietary computer system, sends a recognition result to the embedded or proprietary computer system, software running on the embedded or proprietary computer system judges whether card face information of a player accords with game rules according to preset game rules, and if the card face information accords with the game rules, sends a prompt corresponding to the rules to a display screen or a mobile phone of the player or a voice prompt;
the game rules include, but are not limited to, a card hu-pai rule, a card stroke rule, a card hit rule, a card eat rule, a card hurting rule, and a card-over-stroke rule; if the domino rule is met, domino reminding is obtained, and the rest are equal;
according to the card-playing information of one player and the card-playing information of other players, whether the player accords with a preset shot-counting rule or a shot-on-bar rule can be judged;
if the card meets the card-searching rule, software running on the embedded or special computer system calculates the number of the two in the same time according to the card-searching algorithm and displays the number on a screen or a mobile phone of a player or carries out voice prompt;
software running on the embedded or proprietary computer system can also count the total profit and loss or the number of win-lose points of a certain player, so that the player can know the battle performance of the player, and the total profit and loss or the number of win-lose points can be cleared immediately under the operation of the player;
all cameras and display screens on the mahjong table are provided with IDs, the IDs of the display screens can enable different players to see required information or enable software running on an embedded or proprietary computer system to know which player the control comes from, and the IDs of the cameras can enable the software or algorithm on the embedded or proprietary computer system to know that an image or video comes from a certain camera so as to assist in judging the software or algorithm; the display screen is provided with a real button or a virtual button of a domino, wherein one option is that software does not prompt a user, the other option is that the software prompts the user, the user can select whether the domino is played, the software operated by the embedded or proprietary computer system judges the correctness of the decision according to the decision of the user, and then the embedded or proprietary computer system sends information such as the number of wins and losses to the display screen or a mobile phone of a player or voice prompt.
As a preferred technical scheme, the embedded or proprietary computer system comprises a main control board and a WIFI module connected with the main control board, and the desktop is also provided with a USB interface connected with the main control board; the USB interface is used for connecting the mobile phone and charging the mobile phone. The main control board is of a pure CPU type or a CPU plus NPU (or other types of DSP) type; each side of the mahjong table is provided with a USB interface. The mobile phone and the control system can be connected through wifi or USB, so that information exchange is carried out.
As a preferred technical scheme, a mobile phone support is further arranged at the USB interface on the mahjong table.
As a preferred technical scheme, a matched APP is arranged on the mobile phone, after a player logs in the APP, the player can be connected with an embedded or special computer system of the mahjong machine in a two-dimensional code mode and determines the direction of the player, the embedded or special computer system simultaneously sends information sent to a display screen of the corresponding direction to the mobile phone terminal, and real-time game conditions collected by the embedded or special computer system are synchronously updated on the mobile phone terminal. Through USB connection then need not the two-dimensional code.
As a preferred technical scheme, all data acquired by an embedded or proprietary computer system in the game process are stored in a local or mobile phone database for a player to call through a mobile phone terminal, and the data in the local or mobile phone database is encrypted.
As a preferred technical scheme, the mahjong tiles identified by the embedded or proprietary computer system may be ordinary mahjong tiles or mahjong tiles with two-dimensional codes or graphic codes engraved on one or more edges of an entity, and the two-dimensional codes or the graphic codes certainly prevent a player from judging the pattern of the tile surface, and certainly, the identified mahjong tiles may also be certain electronic mahjong tiles.
Detailed Description
The invention aims to overcome the defects of the prior art and provides an artificial intelligence mahjong machine, which is further described in detail by combining with the embodiment.
Examples
An artificial intelligence mahjong machine comprises a mahjong machine body, an embedded or proprietary computer system and a camera, wherein the embedded or proprietary computer system is arranged on the mahjong machine body, and the camera sends acquired data to the embedded or proprietary computer system; the embedded or proprietary computer system extracts images and videos, performs image recognition, action recognition and scene recognition through a specific algorithm running on a CPU or NPU of the embedded or proprietary computer system, sends recognition results to the CPU of the embedded or proprietary computer system, performs calculation and judgment on the CPU of the embedded or proprietary computer system according to the recognition results, and has a plurality of cameras so as to meet the requirement of card face information acquisition of four players on the table; software running on a CPU of the embedded or proprietary computer system judges whether a card is a domino or not according to a preset rule in the embedded or proprietary computer system, and if the card is the domino, the number of the dominos and the corresponding win-or-lose points are calculated according to a card look-up algorithm.
As a preferred mode, the embedded or proprietary computer system comprises a main control chip and a display screen (which can be displayed or controlled by only a mobile phone without the display screen) connected with the main control chip, wherein the control chip is connected with a camera, acquires image and video data, identifies, calculates, and sends the domino reminding, the number of new uses and the number of losing and winning points to the display screen and the mobile phone or gives out voice prompt if the domino. Furthermore, the display screen has four blocks, which respectively correspond to four players. The problem of among the prior art, the player is difficult for distinguishing hu pai and number of a double round is solved. The setting positions of the four display screens enable the display to be only displayed for the players in the direction respectively, so that the situation of the card is generated, the display screens are provided with actual buttons or virtual buttons of the card, a user can select whether the card is the card, and the like, wherein two options are provided, one is that software does not prompt the user, the other is that the software prompts the user, and the software running on a CPU of an embedded or proprietary computer system judges the correctness of the determination according to the determination of the user. The player can choose not to read the prompt of the display screen. If the player has a musical instrument, the embedded or proprietary computer system sends information such as the number of wins and losses to the player's display screen or mobile phone, or voice prompt.
Furthermore, the camera also collects action data, wherein the action data comprises the card-out, card-touching and state of the player, the corresponding card-out face information and the card-touching face information, and the card-out action state and the associated card-out face information form card-out information; the operation state of the card touching and the card face information of the card touching related to the operation state constitute card touching information.
Specifically, after the camera collects action data, the embedded or proprietary computer system identifies and extracts actions through identification algorithms such as an image mode matching algorithm, a motion direction and trend identification algorithm and the like, and accordingly the player is determined to be in a card-out state or a card-touching state.
Further, the embedded or proprietary computer system collects all the card information of the four players, the card-out information and the card-touching information of the players.
The embedded or proprietary computer system is preset with game rules, which are the rules of what face is a moustache, what face can be hit, and general or local general or special number calculation rules.
After the card-playing information of one player is acquired by the embedded or proprietary computer system, the card-playing information is matched with the whole card face information of the other three players in a rule matching mode, if the card-playing information accords with the card-playing rule or the card-hitting rule or the bar-playing rule, the corresponding card-playing reminding or the card-hitting reminding or the bar-playing reminding is sent to a display screen corresponding to the player meeting the rule, and reminding or voice reminding is carried out.
When the embedded or proprietary computer system acquires card-touching information of a player, rule matching is carried out on the information of the whole card face of the player, if the information accords with a card-calling rule or a bar-calling rule, a corresponding card-calling or bar-calling reminder is sent to a corresponding display screen of the player for reminding or voice reminding.
It is worth emphasizing that when the embedded or proprietary computer system judges the card, there are two options, one is that the software does not prompt the user, the other is that the software prompts the user, the software running on the CPU of the embedded or proprietary computer system judges the correctness of the decision according to the decision of the user, if the card is selected and is correct, a command is sent to the embedded or proprietary computer system, and the embedded or proprietary computer system sends the number of the corresponding double and the number of the losing or winning points of each player to the display screens of all the players, or a voice prompt is given.
The embedded or proprietary computer system comprises a main control board and a WIFI module connected with the main control board, and the desktop is also provided with a USB interface connected with the main control board; the USB interface is used for connecting the mobile phone and charging the mobile phone. The main control board is of a pure CPU type or a CPU plus NPU (or other types of DSP) type. Each side of the mahjong table is provided with a USB interface. The USB interface on the mahjong table is also provided with a mobile phone bracket. The mobile phone and the control system can be connected through wifi or USB, so that information exchange is carried out.
The embedded or proprietary computer system can virtualize a WIFI hotspot, and the mobile phone can surf the internet through the WIFI hotspot. WIFI of an embedded or proprietary computer system can operate in AP/STA concurrency mode, where it can be both a hotspot and connected to other hotspots. Of course, the system can also be connected to the external network through 4G/5G or a wire. USB can be used when WIFI is inconvenient to install. After the mobile phone is connected with an embedded or special computer system, whether the APP matched with the mobile phone is installed or not is judged, and if not, the APP is automatically installed.
A matched APP is arranged on the mobile phone, and after a player logs in the APP, the player can be connected with a control system of the mahjong table in a two-dimensional code mode, and the affiliated direction is determined. And the embedded or proprietary computer system simultaneously sends the information sent to the display screen of the corresponding direction to the mobile phone terminal. The real-time game situation collected by the embedded or proprietary computer system is synchronously updated on the mobile phone terminal. The mobile phone terminal APP realizes one key or sends the screenshot or the video of the domino to a preset group or a specific contact of WeChat or other software through the mobile phone matched APP by voice recognition based on the prior art. Through USB connection then need not the two-dimensional code.
All data collected by the embedded or proprietary computer system in the game process are stored in a local or mobile phone database for the player to call through the mobile phone terminal, and the data in the local or mobile phone database is encrypted.
The mahjong tiles identified by the embedded or proprietary computer system can be ordinary mahjong tiles or mahjong tiles with two-dimensional codes or graphic codes engraved on one or more edges of an entity, certainly, the two-dimensional codes or the graphic codes can not allow a player to judge the patterns of the tile surfaces, and certainly, the identified mahjong tiles can also be certain electronic mahjong tiles.
It should be noted that, based on the above-mentioned structural design, in order to solve the same technical problems, even if some insubstantial modifications or tints are made on the invention, the essence of the adopted technical solution is the same as the invention, and therefore, the technical solution should be within the protection scope of the invention.

Claims (6)

1. An artificial intelligence mahjong machine, which comprises a mahjong machine body and is characterized by also comprising an embedded or special computer system, a camera and a display screen; the number of the cameras is arranged on the mahjong table, so that the non-shielding images or videos can be conveniently collected, and the face information, the card outlet information, the card touching information, various actions and scenes of the whole cards of the players at the positions of the non-shielding images or videos can be conveniently collected by combining the non-shielding images or videos; the display screens can be mobile phone display screens or display screens independently arranged on the mahjong table, and if the display screens are independently arranged on the mahjong table, four display screens are respectively arranged on the mahjong table for players respectively positioned at four sides to independently operate and watch; the information collected by the camera is sent to an embedded or proprietary computer system, the embedded or proprietary computer system extracts images and videos, performs image recognition, action recognition and scene recognition through an algorithm running on the embedded or proprietary computer system, sends a recognition result to the embedded or proprietary computer system, software running on the computer system judges whether card face information of a player accords with game rules according to preset game rules, and if the card face information accords with the game rules, sends a prompt corresponding to the rules to a display screen or a mobile phone of the player or a voice prompt;
the game rules include, but are not limited to, a card hu-pai rule, a card stroke rule, a card hit rule, a card eat rule, a card hurting rule, and a card-over-stroke rule; if the domino rule is met, domino reminding is obtained, and the rest are equal;
according to the card-playing information of one player and the card-playing information of other players, whether the player accords with a preset shot-counting rule or a shot-on-bar rule can be judged;
if the card meets the card-searching rule, software running on the computer system calculates the number of times according to the card-searching algorithm and displays the number of times on a screen or a mobile phone of a player or carries out voice prompt;
software running on the embedded or special computer system can also count the total profit and loss or the number of win-lose points of a certain player, so that the player can know the battle performance of the player, and the total profit and loss or the number of win-lose points can be cleared immediately under the operation of the player;
all cameras and display screens on the mahjong table are provided with IDs, the IDs of the display screens can enable different players to see required information or enable software running on an embedded or proprietary computer system to know which player the control comes from, and the IDs of the cameras can enable the software or algorithm on the embedded or proprietary computer system to know that an image or video comes from a certain camera so as to assist in judging the software or algorithm; the display screen is provided with a real button or a virtual button of a domino, wherein, the display screen has two options, one is that software does not prompt a user, the other is that the software prompts the user, the user can select whether the domino is played, the software running on the CPU of the embedded or proprietary computer system judges the correctness of the decision according to the decision of the user, and then the embedded or proprietary computer system sends information such as the number of wins and losses to the display screen or a mobile phone of a player or voice prompt.
2. The artificial intelligence mahjong machine of claim 1, wherein the embedded or proprietary computer system comprises a main control board and a WIFI module connected with the main control board, and the desktop is further provided with a USB interface connected with the main control board; the USB interface is used for connecting the mobile phone and charging the mobile phone; the main control board is of a pure CPU type or a CPU plus NPU type; each side of the mahjong table is provided with a USB interface; the mobile phone and the control system can be connected through wifi or USB, so that information exchange is carried out.
3. The artificial intelligence mahjong machine of claim 2, wherein a mobile phone support is further provided at the USB interface of the mahjong table.
4. The artificial intelligence mahjong machine according to claim 1, wherein a mobile phone is provided with a matching APP, after a player logs in the APP, the player can be connected to an embedded or proprietary computer system of the mahjong machine in a two-dimensional code manner and determine the affiliated direction, the embedded or proprietary computer system simultaneously sends information sent to a display screen of the corresponding direction to a mobile phone terminal, and real-time game conditions collected by the embedded or proprietary computer system are synchronously updated on the mobile phone terminal; through USB connection then need not the two-dimensional code.
5. The artificial intelligence mahjong machine of claim 1, wherein all data collected by the embedded or proprietary computer system during the game process are stored in a local or mobile phone database for the player to call through the mobile phone terminal, and the data in the local or mobile phone database is encrypted.
6. An artificial intelligence mahjong machine according to claim 1, wherein the mahjong tiles identified by the embedded or proprietary computer system can be ordinary mahjong tiles or mahjong tiles with two-dimensional codes or graphic codes engraved on one or more edges of the entity, of course, the two-dimensional codes or graphic codes are patterns which can not be judged by the player, and the identified mahjong tiles can be electronic mahjong tiles.
CN202110028593.2A 2021-01-11 2021-01-11 Artificial intelligence mahjong machine Pending CN112569579A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113546399A (en) * 2021-07-30 2021-10-26 重庆五诶科技有限公司 Chess and card game data acquisition system and method based on artificial intelligence algorithm
CN113546427A (en) * 2021-07-30 2021-10-26 重庆五诶科技有限公司 Virtual judgment method and system based on artificial intelligence algorithm

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Publication number Priority date Publication date Assignee Title
US6354943B1 (en) * 1998-10-30 2002-03-12 Namco Ltd. Game system and information storage medium
CN105169697A (en) * 2015-07-28 2015-12-23 上海斐讯数据通信技术有限公司 Mahjong tile winning control method and system based on mobile terminal
CN107297071A (en) * 2017-08-24 2017-10-27 成都博煜科技有限公司 A kind of mahjong machine
CN107308634A (en) * 2017-08-24 2017-11-03 成都博煜科技有限公司 A kind of automatic mahjong-playing machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6354943B1 (en) * 1998-10-30 2002-03-12 Namco Ltd. Game system and information storage medium
CN105169697A (en) * 2015-07-28 2015-12-23 上海斐讯数据通信技术有限公司 Mahjong tile winning control method and system based on mobile terminal
CN107297071A (en) * 2017-08-24 2017-10-27 成都博煜科技有限公司 A kind of mahjong machine
CN107308634A (en) * 2017-08-24 2017-11-03 成都博煜科技有限公司 A kind of automatic mahjong-playing machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113546399A (en) * 2021-07-30 2021-10-26 重庆五诶科技有限公司 Chess and card game data acquisition system and method based on artificial intelligence algorithm
CN113546427A (en) * 2021-07-30 2021-10-26 重庆五诶科技有限公司 Virtual judgment method and system based on artificial intelligence algorithm
CN113546399B (en) * 2021-07-30 2024-01-23 重庆五诶科技有限公司 Chess and card game data acquisition system and method based on artificial intelligence algorithm

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Application publication date: 20210330