CN112535865A - Game content playback method, terminal, readable storage medium and electronic device - Google Patents

Game content playback method, terminal, readable storage medium and electronic device Download PDF

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Publication number
CN112535865A
CN112535865A CN202011480539.3A CN202011480539A CN112535865A CN 112535865 A CN112535865 A CN 112535865A CN 202011480539 A CN202011480539 A CN 202011480539A CN 112535865 A CN112535865 A CN 112535865A
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China
Prior art keywords
game
video
event
virtual character
game video
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Pending
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CN202011480539.3A
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Chinese (zh)
Inventor
胡佳胜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011480539.3A priority Critical patent/CN112535865A/en
Publication of CN112535865A publication Critical patent/CN112535865A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

The application provides a playback method of game content, a terminal, a readable storage medium and an electronic device, wherein a first position in a game scene when a first virtual character fails to execute a game event is obtained by responding to a viewing operation instruction; acquiring at least one first game video corresponding to the game event according to the first position; and responding to the playing operation instruction of the first game video, and playing back the first game video. Therefore, at least one game video related to the position where the virtual character fails to execute the game event can be acquired to play back the game video for the user, various references are provided for the game operation of the user, and the game playing method is helpful for helping the user improve the game operation and enrich the game experience of the user through the learning, the thinking resistance and the like of the video content.

Description

Game content playback method, terminal, readable storage medium and electronic device
Technical Field
The present application relates to the field of game technologies, and in particular, to a method for playing back game content, a terminal, a readable storage medium, and an electronic device.
Background
With the rapid development of scientific technology, not only great convenience is brought to the life of people, but also various experiences are brought to people in the aspects of cultural entertainment, for example, the games are developed greatly, and the games gradually develop from the initial plane games, 2D games and the like to the current 3D games, immersive games and the like, particularly the 3D games are particularly popular with current players.
In most game processes, players need to control corresponding virtual characters to do various things, such as battles, PK interaction between players, strangeness and the like, most of players with good technology and abundant experience can successfully complete and win victory, and players with poor technology and deficient experience have high probability of failure risk, so that how to help players learn game contents to help players improve game operation and game experience is a problem to be solved urgently.
Disclosure of Invention
In view of the above, an object of the present application is to provide a method, a terminal, a readable storage medium, and an electronic device for playing back game content, which can obtain a game video associated with a position where a virtual character fails to execute a game event, so as to play back the game video for a user, provide multiple references for a game operation of the user, help the user to improve the game operation by learning and thinking against the video content, and enrich the game experience of the user.
The embodiment of the application further provides a playback method of game content, which is applied to a terminal displaying a graphical user interface, wherein at least a part of a game scene and a first virtual character in the game scene are displayed in the graphical user interface, and the playback method comprises the following steps:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal;
acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position;
and responding to the playing operation instruction of the first game video, and playing back the first game video.
In some embodiments of the present application, the playing back the first game video further comprises:
responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user;
and switching the playback visual angle of the first game video according to the watching visual angle.
In some embodiments of the present application, after the playing back the first game video, the playback method further comprises:
determining evaluation information of the user on the target game video;
and determining the viewing sequence corresponding to the first game video based on the evaluation information.
In some embodiments of the present application, the playing back the first game video in response to the play operation instruction of the first game video includes:
in response to a selection operation instruction, determining a target game video from at least one first game video;
and responding to the playing operation instruction of the target game video, and playing back the target game video.
In some embodiments of the present application, the playing back the first game video in response to the play operation instruction of the first game video includes:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In some embodiments of the present application, the game event includes a first fighting event, wherein the first fighting event is a game event in which the first virtual character is in fight with a second virtual character, and the playback method further includes:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character;
meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained;
acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters;
and responding to the playing operation instruction of the second game video, and playing back the second game video.
In some embodiments of the present application, the obtaining at least one first game video corresponding to the game event according to the first position includes:
obtaining player information concerned by the user;
determining at least one stored video uploaded by a player indicated by the player information upon success of executing the game event at the first location;
determining at least one of the stored videos as at least one first game video available for viewing by the user.
In some embodiments of the present application, the obtaining at least one first game video corresponding to the game event according to the first position further includes:
determining an action track of the first virtual character in the process of executing the game event;
determining at least one action position before the game position from the action track;
acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game;
determining the plurality of second action videos as the plurality of first game videos to be played.
In some embodiments of the present application, obtaining at least one first game video corresponding to the game event according to the first position further includes:
in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place;
determining at least one event video associated with the at least one event at the viewing location of interest;
and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one target game video to be played back.
In some embodiments of the present application, the preset screening conditions include one or more of the following conditions:
the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
An embodiment of the present application further provides a terminal, where the terminal includes:
the position acquisition module is used for responding to a viewing operation instruction and acquiring a first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by a terminal;
a video obtaining module, configured to obtain at least one first game video corresponding to the game event according to the first position, where the first game video includes an operation process recorded with the first virtual character and/or another virtual character when the game event is successfully executed at the first position;
and the first video playback module is used for responding to the playing operation instruction of the first game video and playing back the first game video.
In some embodiments of the present application, when the first video playback module is to play back the first game video, the first video playback module is further to:
responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user;
and switching the playback visual angle of the first game video according to the watching visual angle.
In some embodiments of the present application, the terminal further includes a viewing order determination module, and the viewing order determination module is configured to:
determining evaluation information of the user on the first game video;
and determining the viewing sequence corresponding to the first game video based on the evaluation information.
In some embodiments of the present application, when the first video playback module is configured to play back the first game video in response to a play operation instruction of the first game video, the first video playback module is configured to:
in response to a selection operation instruction, determining a target game video from at least one first game video;
and responding to the playing operation instruction of the target game video, and playing back the target game video.
In some embodiments of the present application, when the first video playback module is configured to play back the first game video in response to a play operation instruction of the first game video, the first video playback module is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In some embodiments of the present application, the game event includes a first fighting event, wherein the first fighting event is a game event in which the first virtual character and a second virtual character fight against each other, and the terminal further includes a second video playback module, and the second video playback module is configured to:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character;
meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained;
acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters;
and responding to the playing operation instruction of the second game video, and playing back the second game video.
In some embodiments of the present application, when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
obtaining player information concerned by the user;
determining a plurality of stored videos uploaded by a player indicated by the player information and corresponding to the successful execution of the game event at the first location;
determining at least one of the stored videos as at least one first game video available for viewing by the user.
In some embodiments of the present application, when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
determining an action track of the first virtual character in the process of executing the game event;
determining at least one action position before the first position from the action track;
acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game;
determining the plurality of second action videos as a plurality of first game videos to be played.
In some embodiments of the present application, when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place;
determining at least one event video associated with the at least one event at the viewing location of interest;
and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one target game video to be played back.
In some embodiments of the present application, the preset screening conditions include one or more of the following conditions:
the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
An embodiment of the present application further provides an electronic device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is running, the machine-readable instructions when executed by the processor performing the steps of the method for playing back game content as described above.
Embodiments of the present application also provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the playback method of game content as described above.
According to the method, the terminal, the readable storage medium and the electronic device for playing back the game content, a first position in a game scene when the first virtual character fails to execute a game event is obtained in response to a viewing operation instruction, wherein the first virtual character executes the game event through a control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position; and responding to the playing operation instruction of the first game video, and playing back the first game video.
Therefore, when the viewing operation is received, the first position of the first virtual character when the game event is unsuccessfully executed is obtained, at least one first game video corresponding to the game event at the first position is obtained, the first game video is played back in response to the playing operation instruction of the first game video, various references are provided for the game operation of the user, the video content is learned and thought, the game operation is helped to be improved for the user, and the game experience of the user is enriched.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a flowchart of a method for playing back game content according to an embodiment of the present application;
fig. 2 is a flowchart of a method for playing back game content according to another embodiment of the present application;
FIG. 3 is a schematic diagram of a process for determining a first game video provided by an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present disclosure;
fig. 5 is a second schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. Every other embodiment that can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present application falls within the protection scope of the present application.
First, an application scenario to which the present application is applicable will be described. The method and the device can be applied to the technical field of games, in the game process, a player can select to record the game video in the game operation process, and after the game is finished (the player fails in fighting or wins to finish one game), the player can replay the recorded game video, reply the game operation of the player and summarize the game experience, so that the game operation skill of the player is improved.
Research shows that, at present, players control corresponding virtual characters to do various things, such as battle, PK and strange play among players, most of players with good technology and rich experience will successfully complete and win victory, while players with poor technology and poor experience will have a risk of losing with a high probability, so that how to help players learn game contents to help players improve game operation and game experience becomes an urgent problem to be solved.
Based on this, the embodiment of the application provides a method for playing back game content, which can play back game videos associated with game positions where game events executed by virtual characters fail, provide multiple references for game operations of users, help users to improve game operations and enrich game experiences of users through learning, thinking resistance and the like of video content.
Referring to fig. 1, fig. 1 is a flowchart of a method for playing back game content, which is applied to a terminal displaying a graphical user interface, where at least a part of a game scene and a first virtual character in the game scene are displayed in the graphical user interface, and the method for playing back game content according to the embodiment of the present application includes:
s101, responding to a viewing operation instruction, and acquiring a first position of the first virtual character in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by a terminal.
In the step, in response to the viewing operation instruction, a first position at which the execution of the game event fails in the process of executing the corresponding game event by a first virtual character controlled in the game by the user is acquired.
Here, the viewing operation may be that after the game event is ended, a playback selection interface is displayed in the game interface, and when a touch operation on a viewing button in the displayed playback selection interface is received, it is determined that the viewing operation is received; it may also be determined that a viewing operation has been received by selecting a playback option in the game settings selection interface.
The viewing operation instruction may be a touch instruction sent by a user or a preset instruction sent by a system, and when the touch instruction sent by the user is viewed during the viewing operation instruction, the touch operation of the user may be a single click, a double click, a sliding operation or a long press operation.
Here, the determination of the first position at which the execution of the game event failed may be indicated by a coordinate position in a game map provided inside the game.
The first position may be a position at which the first virtual character fails to execute the game event in the just finished game event, or a position corresponding to the first virtual character fails to execute the game event at least once in the historical game process.
S102, acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters execute the game event successfully at the first position.
In this step, at least one first game video corresponding to the game event at the first position determined in step S101 is obtained, where the at least one first game video includes not only an operation process in which the first virtual character successfully executes the game event at the first position, but also an operation process in which other virtual characters successfully execute the game event at the first position in the same game.
The first virtual character is a character which is controlled by the user through the terminal so as to execute a corresponding game event and complete game operation.
Here, the game operation process of the first virtual character included at the first position may be a game operation process in which the first virtual character successfully executes the game event at the first position in one game event just ended, or a game operation process in which the first virtual character successfully executes the game event at the first position in the history game progress.
Here, the game operation process of the other virtual characters in the game may be a game operation process of all other virtual characters in the same game scene as the first virtual character at the first position, or a game video of a virtual character that succeeds in executing a game event with the first virtual character at the first position; it may be a game operation process of a virtual character which performs well (has a large number of success times in executing game events) in the first position in other games.
S103, responding to the playing operation instruction of the first game video, and playing back the first game video.
In this step, in response to a play operation instruction for the determined first game video, the selected first game video is played back.
Here, there may be one or more first game videos, and when there is only one first game video, the first game video is played back in direct response to a play instruction of the first game video; when there is more than one first game video, it is necessary to select one target game video from the plurality of first game videos for playback.
Here, when there are a plurality of first game videos, the determination of the playing operation of the user on the first game video may be that player IDs corresponding to all or part of the first game videos at the first position are displayed in a list form, and the first game video to be played back is determined according to a touch operation of the user on the player IDs in the list; the user can manually input a first game video to be viewed, and for the game videos of other virtual characters, the user can input a corresponding player ID to play back the corresponding first game video; for the first virtual character, the user may input the result of executing the game event to play back the corresponding target game video, for example, "view the game video failed in the current game" may be input, and then the game video failed in executing the game event by the first virtual character at the game position will be played back.
The touch operation of the user can be a single click, a double click, a sliding operation or a long press operation.
Here, the user may choose to view only the game video of the failure of the first virtual character to perform the game event at the first position, thereby summarizing the game experience; it is also possible to play back all of the first game video at the first location to learn how successfully to execute the game event at the first location, and to reduce the probability of failure of the next execution of the game event at the first location.
According to the method for playing back the game content, a first position in the game scene when the first virtual character fails to execute the game event is obtained in response to a viewing operation instruction, wherein the first virtual character executes the game event through a control instruction received by a terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position; and responding to the playing operation instruction of the first game video, and playing back the first game video.
Therefore, when the viewing operation is received, the first position of the first virtual character when the game event is unsuccessfully executed is obtained, at least one first game video corresponding to the game event at the first position is obtained, the first game video is played back in response to the playing operation instruction of the first game video, various references are provided for the game operation of the user, the video content is learned and thought, the game operation is helped to be improved for the user, and the game experience of the user is enriched.
Referring to fig. 2, fig. 2 is a flowchart of a method for playing back game content according to another embodiment of the present application. As shown in fig. 2, a method for playing back game content provided in an embodiment of the present application includes:
s201, responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by a terminal.
S202, acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters execute the game event successfully at the first position.
S203, responding to the playing operation instruction of the first game video, and playing back the first game video.
And S204, determining the evaluation information of the user on the first game video.
In this step, evaluation information of the playback situation of the first game video by the user is determined.
Wherein, the evaluation information can be that the user scores the first game video according to the operation technique of the player in the playback video and the result of executing the game event in the first game video, the score can be 1-5 points, and the higher the score is, the higher the quality of the first game video is; the evaluation of the first game video may be performed directly, for example, "video quality is clear", "operation is smooth", or the like.
Here, one uploaded game video may be viewable by all players in the game, and the rating of a corresponding first game video may be determined based on ratings of all players who have viewed the first game video and performed the corresponding rating, and after the user has rated the first game video, the rating of the user on the first game video may be added to the previous rating score of the first game video after a period of time after the user has rated the first game video (which may be after the first game video is played for a preset period of time), so as to update the comprehensive rating of the first game video.
Taking the evaluation information as the score as an example, before the user watches the playback of the first game video, the comprehensive evaluation of the first game video is 75 scores, the score given by the user after watching the first game video is 4 scores, and after the first game video is played for a preset time period, the comprehensive score after updating the first game video is 75+ 4-79 scores.
Here, for the evaluation of one first game video, the evaluation of each user on the one first game video may be integrated, after the user evaluates the first game video, after a period of time after the user evaluation is finished (may be after the first game video is played for a preset time), the evaluation of another user on the first game video is obtained, and the evaluation of the two users on the first video is integrated to update the integrated evaluation of the first game video.
With the above example, taking the rating information as the rating, before the user views the playback of the first game video, the composite rating of the first game video is 75 points, the rating given by the user after viewing the first game video is 85 points, and after the user views the first game video, the updated composite rating of the first game video is (75+ 80)/2-77.5 points.
S205, determining the viewing sequence corresponding to the first game video based on the evaluation information.
In this step, the game video is played according to the evaluation information determined in step S204, and the viewing order of the first game video is determined.
Here, the evaluation of one game video affects the probability of browsing the subsequent game video, and the higher the evaluation of one game video, the higher the probability of browsing the game video.
Here, there may be a plurality of game videos that need to be played back for the user, and it is generally the default to play the videos in the order from the high evaluation information to the low evaluation information, so it is necessary to determine the specific playing order of the first game video at the time of playback according to the evaluation information of the first game video.
Here, the game videos at each game position may also be sorted in the order of the comprehensive evaluation from high to low, the game video ranked after the preset position (for example, ranked below 10 bits) will be regarded as a non-premium video, the reference meaning for playback is not large, and such a game video will be deleted to save memory space.
Here, the user can rate the first game video a plurality of times, and the first game video can be rated once when the user performs playback viewing of the first game video once.
The descriptions of S201 to S203 may refer to the descriptions of S101 to S103, and the same technical effects can be achieved, which are not described in detail.
Further, step S203 includes: responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user; and switching the playback visual angle of the first game video according to the watching visual angle.
In the step, a viewing angle selected by a user for playing back the first game video is determined in response to an angle-of-view switching operation instruction; and switching the playback perspective of the first game video according to the selected viewing perspective.
Here, in the playback of the first game video, in order that the user can more comprehensively analyze the operation procedure when the user or another player performs the game event at the first position, the viewing angle of the playback video may be switched according to the switching operation instruction of the first angle.
Taking the executed game event as a combat event as an example, the viewing angle may include a self viewing angle, an enemy viewing angle, a third viewing angle, an external ob (observer) viewing angle, a global viewing angle, or the like.
Here, a viewing angle selection option may be displayed on the graphical user interface, and the viewing angle selected by the user may be determined by a selection operation of the user.
Here, in the first video playback, it is general that the playback angle of view of the first game video is set to the own angle of view, and if the angle of view switching operation by the user is not received, the game video playback is directly performed at the preset playback angle.
Here, the view angle switching operation by the user may be performed during the playback of the game video, or may be directly selected by the user before the start of the playback of the first game video.
Further, step S203 further includes: in response to a selection operation instruction, determining a target game video from at least one first game video; and responding to the playing operation instruction of the target game video, and playing back the target game video.
In this step, when there is more than one first game video, a target game video selected by the user is determined from the plurality of first game videos in response to the selection operation instruction.
Here, the selection operation instruction may be a preset instruction issued by the system, or may be a selection operation instruction of the user, and when the user issues the selection operation instruction, the selection operation instruction may be to select a first game video specifying a player ID from a plurality of game videos, or may be to select a plurality of first game videos at which execution of the game event at the first position succeeds.
Further, step S203 further includes: and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
In the step, after the viewing sequence of the first game video is determined according to the evaluation information, the first game video is played back in sequence according to the viewing sequence corresponding to the first game video after the playing operation instruction of the first game video is received.
Here, when there are a plurality of first game videos to be played back, the first game videos are sequentially played back in order according to the determined viewing order corresponding to the first videos, and since the viewing order corresponding to the first videos is sorted according to the evaluation information corresponding to the first videos, generally, the viewing order corresponding to the first game video with higher evaluation is earlier, when the first game video is revisited, a preset position may be set, and the first game video sorted after the preset position is discarded, so as to save the playback time of the first game video.
Further, when the game event is a fighting event, wherein the first fighting event is a game event in which the first virtual character and the second virtual character fight against each other, the playback method further includes: responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character; meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained; acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters; and responding to the playing operation instruction of the second game video, and playing back the second game video.
In this step, when the game event includes a first fighting event in which the first virtual character and the second virtual character fight, in response to the viewing operation instruction, a first position at which the first virtual character fails to execute the first fighting event and a second game position at which the second virtual character succeeds in executing the first fighting event are obtained, an operation process at which the second virtual character fails to execute the second fighting event at the second position is determined as a second game video corresponding to the second virtual character, and in response to a playing operation instruction for the second game video, the second game video is played back.
Here, when the first virtual character fails to execute the first fighting event, it is necessary to acquire a second position where a second virtual character causing the first virtual character to fail in fighting, in addition to the first position where the first virtual character is located.
The first position and the second position can be accurately positioned in a coordinate system in a game scene through coordinates, so that the accurate first position and the accurate second position are determined.
Here, the second game video of the second virtual character acquired at the second position may include an operation procedure of another virtual character in the second fighting event just executed, or may include an operation procedure of a failure of the second virtual character in the second position in the historical fighting event, so as to provide a sufficient reference to the controller of the first virtual character, and improve the probability of the first virtual character defeating the second virtual character at the first position when the first virtual character executes the fighting event next time.
Further, step S202 includes: obtaining player information concerned by the user; determining at least one stored video uploaded by a player indicated by the player information upon success of executing the game event at the first location; determining at least one of the stored videos as at least one first game video available for viewing by the user.
The method comprises the steps of obtaining player information concerned by a user, and determining at least one stored video which is uploaded by the player indicated by the player information and is successfully executed with a game event at a first position; and determining the determined at least one stored video as at least one first game video to be played for the user to watch.
Here, in the process of playing the game by the player, the game itself has a recording and playback function, the player playing the game can select to turn on or turn off the recording and playback function according to the own requirements, when the recording and playback function is turned on, the operation of the player at each game position can be recorded into a video, and after the recording of the operation video at each game position is finished, the player can also independently select the watching authority of the recorded video, so as to determine the player whose recorded video can be viewed.
Here, there are some players with superior operations in each game, the reference value of the operation video for these players is large, the attention of these players themselves is also high, and the user can summarize the experience by inputting the IDs of these superior players to view the operations of the players at the corresponding game positions.
Here, the user may also select an operation video of the MVP player in the same game as the user at the corresponding game position to summarize the learning experience.
Further, the playback method further includes: determining an action track of the first virtual character in the process of executing the game event; determining at least one action position before the first position from the action track; acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game; determining the plurality of second action videos as a plurality of first game videos to be played.
Determining an action track of a first virtual character walking in a game scene in the process of executing a game event, and determining at least one action position before a game position from the action track; at each determined action position, a plurality of second action videos corresponding to the game event; and determining the plurality of second action videos as a plurality of first game videos.
Here, a plurality of action positions may exist in an action track of the first virtual character during the game event execution, and at the action positions, the first virtual character executes corresponding game tasks, and at the same time, the first virtual character successfully executes the game tasks at the action positions, and at this time, the successful operations of the first virtual character or other virtual characters at each action position may be referred to summarize the operations that should be performed at the first position, so as to effectively avoid the failure of the next game event execution at the first position.
Taking a game event as a combat event as an example, an action track of a first virtual character executing the game event includes three positions, namely an a point, a B point and a C point, the first virtual character fails to execute the combat event at the C point, the C point is a first position, the first virtual character succeeds in executing the combat event at the a point and the B point, a second action video of the first virtual character successfully executing the combat event at the a point and the B point and a second action video of other virtual characters except for the first target virtual character when other virtual characters successfully executing the same game event are acquired can be acquired, and the acquired second action videos are presented to the first virtual character for the first virtual character to select and play back the experience of learning the game success.
Referring to fig. 3, fig. 3 is a schematic diagram of a process for determining a first game video according to an embodiment of the present application, taking a game event as a combat event as an example, in a graphical user interface 300, a user controls a first virtual character 301 and a second virtual character 302 to combat, the first virtual character 301 and the second virtual character 302 combat for a first time at a point a 303, the user controls the first virtual character 301 and the second virtual character 302 to fight on a tie, the first virtual character 301 combat successfully and the second virtual character 302 combat defeats when moving to a point B304 at a certain time, the first virtual character 301 continues to fight on, the first virtual character 301 defeats when moving to a point C305 at a certain time, the third virtual character 306 defeats, the user game fails, and the user can obtain the game video of the first virtual character 301 and the combat on the point a 303 and the point B304 in response to a viewing operation, and a video of the defeat of the first virtual character 301 at point C305, and a plurality of game videos associated with each point are displayed to the user, including but not limited to the operation video of the first virtual character 301 at each point, and the game videos of the second virtual character 302 and the third virtual character 306, so that the user can repeat the game process to summarize the experience.
Further, the step S202 further includes: in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place; determining at least one event video associated with the at least one event at the viewing location of interest; and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one first game video to be played back.
In the step, in response to a selection operation of a user on an interesting watching place on a game map, at least one event which is selected by the user and is associated with the interesting watching place and an event video which is associated with each event are determined, at least one video to be played back is determined from the at least one event video according to a preset screening condition, and the at least one video to be played back is determined as at least one first game video to be played back.
Wherein the preset screening conditions comprise one or more of the following conditions: the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
Here, before the selection operation of the interest viewing points is performed, the user may autonomously select one map function to open the game map, determine the interest viewing points in which the user is interested in the game map, and view a plurality of fighting videos at each interest viewing point, thereby performing learning of the game experience.
Here, taking the game event as a combat event as an example, in the process of playing the game, when more places are combated, more combat experiences are assessed as good combat experiences, so that the user can directly select the interesting viewing places in the game map in the game at the later stage, and then the combat experiences in the game can be directly viewed.
According to the method for playing back the game content, a first position in the game scene when the first virtual character fails to execute the game event is obtained in response to a viewing operation instruction, wherein the first virtual character executes the game event through a control instruction received by a terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position; responding to a playing operation instruction of the first game video, and playing back the first game video; determining evaluation information of the user on the first game video; and determining the viewing sequence corresponding to the first game video based on the evaluation information.
Therefore, when the viewing operation is received, the first position of the first virtual character when the game event is unsuccessfully executed is obtained, at least one first game video corresponding to the game event at the first position is obtained, the first game video is played back in response to the playing operation instruction of the first game video, various references are provided for the game operation of the user, the video content is learned and thought, the game operation is helped to be improved for the user, and the game experience of the user is enriched.
Referring to fig. 4 and 5, fig. 4 is a first schematic structural diagram of a terminal according to an embodiment of the present application, and fig. 5 is a second schematic structural diagram of a terminal according to an embodiment of the present application. As shown in fig. 4, the terminal 400 includes:
the position obtaining module 410 is configured to, in response to a viewing operation instruction, obtain a first position in the game scene when the first virtual character fails to execute a game event, where the first virtual character executes the game event through a control instruction received by a terminal.
A video obtaining module 420, configured to obtain at least one first game video corresponding to the game event according to the first position, where the first game video includes an operation process recorded when the first virtual character and/or another virtual character successfully executes the game event at the first position.
A first video playback module 430, configured to play back the first game video in response to a play operation instruction of the first game video.
Further, as shown in fig. 5, the terminal 400 further includes a viewing order determining module 440, where the viewing order determining module 440 is configured to:
determining evaluation information of the user on the first game video;
and determining the viewing sequence corresponding to the first game video based on the evaluation information.
Further, the game event includes a first fighting event, where the first fighting event is a game event in which the first virtual character and the second virtual character fight against each other, as shown in fig. 5, the terminal 400 further includes a second video playback module 450, and the second video playback module 450 is configured to:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character;
meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained;
acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters;
and responding to the playing operation instruction of the second game video, and playing back the second game video.
Further, when the first video playback module is configured to play back the first game video, the first video playback module is further configured to:
responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user;
and switching the playback visual angle of the first game video according to the watching visual angle.
Further, when the first video playback module 430 is configured to play back the first game video in response to the play operation instruction of the first game video, the first video playback module 430 is configured to:
in response to a selection operation instruction, determining a target game video from at least one first game video;
and responding to the playing operation instruction of the target game video, and playing back the target game video.
Further, when the first video playback module 430 is configured to play back the first game video in response to the play operation instruction of the first game video, the first video playback module 430 is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
obtaining player information concerned by the user;
determining a plurality of stored videos uploaded by a player indicated by the player information and corresponding to a successful execution of the game event at the first location of the game;
determining at least one of the stored videos as at least one first game video available for viewing by the user.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
determining an action track of the first virtual character in the process of executing the game event;
determining at least one action position before the first position from the action track;
acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game;
determining the plurality of second action videos as the plurality of first game videos to be played.
Further, when the video obtaining module 420 is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module 420 is configured to:
in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place;
determining at least one event video associated with the at least one event at the viewing location of interest;
determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one target first video to be played back, wherein the preset screening condition comprises one or more of the following conditions:
the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
The terminal provided by the embodiment of the application responds to a viewing operation instruction, and obtains a first position in a game scene when a first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by the terminal; acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position; and responding to the playing operation instruction of the first game video, and playing back the first game video.
Therefore, when the viewing operation is received, the first position of the first virtual character when the game event is unsuccessfully executed is obtained, at least one first game video corresponding to the game event at the first position is obtained, the first game video is played back in response to the playing operation instruction of the first game video, various references are provided for the game operation of the user, the video content is learned and thought, the game operation is helped to be improved for the user, and the game experience of the user is enriched.
Referring to fig. 6, fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure. As shown in fig. 6, the electronic device 600 includes a processor 610, a memory 620, and a bus 630.
The memory 620 stores machine-readable instructions executable by the processor 610, when the electronic device 600 runs, the processor 610 communicates with the memory 620 through the bus 630, and when the machine-readable instructions are executed by the processor 610, the steps of the method for playing back game content in the method embodiments shown in fig. 1 and fig. 2 may be performed.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the method for playing back game content in the method embodiments shown in fig. 1 and fig. 2 may be executed.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (22)

1. A playback method of game content, applied to a terminal on which a graphical user interface is displayed, the graphical user interface displaying at least a part of a game scene and a first virtual character in the game scene, the playback method comprising:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute a game event, wherein the first virtual character executes the game event through a control instruction received by a terminal;
acquiring at least one first game video corresponding to the game event according to the first position, wherein the first game video comprises an operation process recorded when the first virtual character and/or other virtual characters successfully execute the game event at the first position;
and responding to the playing operation instruction of the first game video, and playing back the first game video.
2. The playback method of claim 1, wherein the playing back the first game video further comprises:
responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user;
and switching the playback visual angle of the first game video according to the watching visual angle.
3. The playback method according to claim 1, wherein after the playback of the first game video, the playback method further comprises:
determining evaluation information of the user on the first game video;
and determining the viewing sequence corresponding to the first game video based on the evaluation information.
4. The playback method according to claim 1, wherein the playing back the first game video in response to a play operation instruction of the first game video includes:
in response to a selection operation instruction, determining a target game video from at least one first game video;
and responding to the playing operation instruction of the target game video, and playing back the target game video.
5. The playback method according to claim 3, wherein the playing back the first game video in response to a play operation instruction of the first game video includes:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
6. The playback method according to claim 1, wherein the game event includes a first fighting event, wherein the first fighting event is a game event in which the first virtual character is in fight with a second virtual character, the playback method further comprising:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character;
meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained;
acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters;
and responding to the playing operation instruction of the second game video, and playing back the second game video.
7. The playback method of claim 1, wherein the obtaining at least one first game video corresponding to the game event according to the first position comprises:
obtaining player information concerned by the user;
determining at least one stored video uploaded by a player indicated by the player information upon success of executing the game event at the first location;
determining at least one of the stored videos as at least one first game video available for viewing by the user.
8. The playback method of claim 1, wherein the obtaining at least a first game video corresponding to the game event according to the first position further comprises:
determining an action track of the first virtual character in the process of executing the game event;
determining at least one action position before the first position from the action track;
acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game;
determining the plurality of second action videos as a plurality of first game videos to be played.
9. The playback method of claim 1, wherein the obtaining at least a first game video corresponding to the game event according to the first position further comprises:
in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place;
determining at least one event video associated with the at least one event at the viewing location of interest;
and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one first game video to be played back.
10. The playback method according to claim 9, wherein the preset filtering condition includes one or more of the following conditions:
the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
11. A terminal that displays a graphical user interface in which at least a part of a game scene and a first virtual character in the game scene are displayed, the terminal comprising:
the position acquisition module is used for responding to a viewing operation instruction and acquiring a first position in the game scene when the first virtual character fails to execute the game event, wherein the first virtual character executes the game event through a control instruction received by a terminal;
a video obtaining module, configured to obtain at least one first game video corresponding to the game event according to the first position, where the first game video includes an operation process recorded with the first virtual character and/or another virtual character when the game event is successfully executed at the first position;
and the first video playback module is used for responding to the playing operation instruction of the first game video and playing back the first game video.
12. The terminal of claim 11, wherein when the first video playback module is configured to play back the first game video, the first video playback module is further configured to:
responding to a visual angle switching operation instruction, and determining a viewing visual angle of the user;
and switching the playback visual angle of the first game video according to the watching visual angle.
13. The terminal of claim 11, further comprising a viewing order determination module configured to:
determining evaluation information of the user on the first game video;
and determining the viewing sequence corresponding to the first game video based on the evaluation information.
14. The terminal of claim 11, wherein the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
in response to a selection operation instruction, determining a target game video from at least one first game video;
and responding to the playing operation instruction of the target game video, and playing back the target game video.
15. The terminal of claim 13, wherein the first video playback module, when configured to play back the first game video in response to a play operation instruction of the first game video, is configured to:
and responding to the playing operation instruction of the first game video, and sequentially playing back the first game video according to the viewing sequence corresponding to the first game video.
16. The terminal of claim 11, wherein the game event comprises a first fighting event, wherein the first fighting event is a game event in which the first virtual character is fighting with a second virtual character, and wherein the terminal further comprises a second video playback module, wherein the second video playback module is configured to:
responding to a viewing operation instruction, and acquiring a first position in the game scene when the first virtual character fails to execute the first fighting event, wherein the user executes the first fighting event by controlling the first virtual character;
meanwhile, a second position in the game scene when the second virtual character successfully executes the first fighting event is obtained;
acquiring at least one second game video corresponding to a second fighting event according to the second position, wherein the second game video comprises a recorded operation process of the second virtual character when the second fighting event fails to be executed at the second position, and the second fighting event is the game event occurring between the second virtual character and other virtual characters;
and responding to the playing operation instruction of the second game video, and playing back the second game video.
17. The terminal of claim 11, wherein when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
obtaining player information concerned by the user;
determining a plurality of stored videos uploaded by a player indicated by the player information and corresponding to the successful execution of the game event at the first location;
determining at least one of the stored videos as at least one first game video available for viewing by the user.
18. The terminal of claim 11, wherein when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
determining an action track of the first virtual character in the process of executing the game event;
determining at least one action position before the first position from the action track;
acquiring a plurality of second action videos corresponding to the game event at the at least one action position, wherein the plurality of second action videos comprise the game video of the first virtual character and the game videos of other virtual characters in the game;
determining the plurality of second action videos as a plurality of first game videos to be played.
19. The terminal of claim 11, wherein when the video obtaining module is configured to obtain at least one first game video corresponding to the game event according to the first position, the video obtaining module is configured to:
in response to a selection operation instruction of an interest viewing place on a game map, determining at least one event associated with the interest viewing place;
determining at least one event video associated with the at least one event at the viewing location of interest;
and determining at least one video to be played back from the at least one event video according to a preset screening condition, and determining the at least one video to be played back as at least one first game video to be played back.
20. The terminal of claim 19, wherein the preset filtering conditions comprise one or more of the following conditions:
the evaluation information of the video, the player information of the player to which the video belongs, the time information of the video and the duration information of the video.
21. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when the electronic device is operating, the machine-readable instructions when executed by the processor performing the steps of the method of playback of game content according to any one of claims 1 to 10.
22. A computer-readable storage medium, characterized in that a computer program is stored thereon, which, when being executed by a processor, performs the steps of the method for playback of game content according to any one of claims 1 to 10.
CN202011480539.3A 2020-12-15 2020-12-15 Game content playback method, terminal, readable storage medium and electronic device Pending CN112535865A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011480539.3A CN112535865A (en) 2020-12-15 2020-12-15 Game content playback method, terminal, readable storage medium and electronic device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011480539.3A CN112535865A (en) 2020-12-15 2020-12-15 Game content playback method, terminal, readable storage medium and electronic device

Publications (1)

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