CN112530036A - Online video learning test system that punches card - Google Patents
Online video learning test system that punches card Download PDFInfo
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- CN112530036A CN112530036A CN202011245675.4A CN202011245675A CN112530036A CN 112530036 A CN112530036 A CN 112530036A CN 202011245675 A CN202011245675 A CN 202011245675A CN 112530036 A CN112530036 A CN 112530036A
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- 238000012360 testing method Methods 0.000 title claims abstract description 39
- 238000004080 punching Methods 0.000 claims abstract description 134
- 238000000034 method Methods 0.000 claims description 16
- 230000006870 function Effects 0.000 claims description 3
- 238000001514 detection method Methods 0.000 claims description 2
- 230000009286 beneficial effect Effects 0.000 description 2
- 238000012544 monitoring process Methods 0.000 description 2
- 230000006399 behavior Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C1/00—Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people
- G07C1/10—Registering, indicating or recording the time of events or elapsed time, e.g. time-recorders for work people together with the recording, indicating or registering of other data, e.g. of signs of identity
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44204—Monitoring of content usage, e.g. the number of times a movie has been viewed, copied or the amount which has been watched
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44213—Monitoring of end-user related data
- H04N21/44222—Analytics of user selections, e.g. selection of programs or purchase activity
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- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Computer Networks & Wireless Communication (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Electrically Operated Instructional Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses an online video learning card punching test system, which belongs to the technical field of online learning systems and comprises a video learning system, a PC (personal computer) end and a cloud end, wherein the PC end is connected with the cloud end through the internet, the video learning system is installed in the PC end, the cloud end is arranged in the video learning system, and after the video learning system is opened, the PC end can be interconnected with the cloud end. The system verifies the authenticity and effectiveness of learning according to the number of punched cards and test results of students in the period of online video learning, and ensures the learning quality of online video learning.
Description
Technical Field
The invention belongs to the technical field of online learning systems, and particularly relates to an online video learning card punching test system.
Background
Most of the existing online video learning systems monitor the learning condition by recording the time length of watching videos by students, the mode is single, a great hole exists, the students can achieve the specified watching time length in an on-hook learning mode, namely, the videos are opened to be played, and the students do not watch the learning actually. The existing learning system cannot track the real learning quality of a student, so that effective feedback and record are lacked after online learning, and management of managers is also disturbed.
Disclosure of Invention
1. Technical problem to be solved by the invention
The present invention aims to solve the drawbacks of the prior art.
2. Technical scheme
In order to achieve the purpose, the technical scheme provided by the invention is as follows:
the online video learning card punching test system comprises a video learning system, a PC (personal computer) end and a cloud end, wherein the PC end is connected with the cloud end through the internet, the video learning system is installed in the PC end, the cloud end is arranged in the video learning system, and the PC end can be interconnected with the cloud end after the video learning system is opened.
Preferably, the video learning system includes:
the online video publishing module is used for publishing the learning video by an administrator;
the user management module is used for leading in a white list of students by an administrator;
the registration module is used for the student to register an account number;
the card punching module is used for punching a card by a student;
the test module is used for testing by a student;
and the video learning module is used for the on-line video learning of the student.
Preferably, the cloud is further used for recording the current learning progress of the student according to the student account information, an IP detection system is arranged in the cloud, the cloud detects the IP address of the current student account before the student learns, and if the IP addresses of different student accounts are the same, the video learning function of the student account with the same IP address is closed.
Preferably, the administrator records the learning progress of the student through the card punching module;
the test module performs the test after the learning progress is completely completed.
Preferably, the card punching module comprises two card punching methods, namely random point card punching and designated time card punching.
Preferably, the random point card punching method is that a card punching point randomly appears in a video, the length of the card punching point is 60 seconds, the video continues to be played when the card punching point appears, a student needs to finish card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to learn the video again to perform additional card punching after missing the card punching point.
Preferably, another random point card punching method is that a card punching point randomly appears in a video, the length of the card punching point is unlimited, the video is paused when the card punching point appears, and the video can not be continuously played until a student finishes punching the card.
Preferably, the designated time card punching method is that a manager sets a card punching time point in advance, the length of the card punching time point is 60 seconds after the video is played to the card punching time point, the video is continuously played when the card punching point appears, a student needs to finish the card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to study the video again to perform the card punching after missing the card punching point.
Preferably, another card punching method for punching the card at the specified time is that an administrator sets a card punching time point in advance, the length of the card punching time point is unlimited, the playing of the video is suspended when the card punching point appears, and the video can not be continuously played until the student finishes punching the card.
3. Advantageous effects
Compared with the prior art, the technical scheme provided by the invention has the following beneficial effects:
compared with the prior art, the invention has the beneficial effects that: the online video learning system has the advantages that different card punching and testing methods are combined and practical, the efficiency and the monitoring strength of online video learning are greatly improved, managers can be flexibly configured according to learning quality requirements, and the reality and the effectiveness of online video learning are guaranteed.
Drawings
FIG. 1 is a flow chart of a card punching process of an online video learning card punching test system according to the present invention;
fig. 2 is a block diagram of the overall structure of the present invention.
Detailed Description
In order to facilitate an understanding of the invention, the invention will now be described more fully hereinafter with reference to the accompanying drawings, in which several embodiments of the invention are shown, but which may be embodied in many different forms and are not limited to the embodiments described herein, but rather are provided for the purpose of providing a more thorough disclosure of the invention.
It will be understood that when an element is referred to as being "secured to" another element, it can be directly on the other element or intervening elements may also be present; when an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present; the terms "vertical," "horizontal," "left," "right," and the like as used herein are for illustrative purposes only.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs; the terminology used herein in the description of the invention is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention; as used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
Example 1
Referring to fig. 1-2, the online video learning card punching test system of the embodiment includes a video learning system, a PC end and a cloud end, the PC end is connected with the cloud end through the internet, the video learning system is installed in the PC end, the cloud end is built in the video learning system, and after the video learning system is opened, the PC end can be interconnected with the cloud end.
The video learning system of the present embodiment includes:
the online video publishing module is used for publishing the learning video by an administrator;
the user management module is used for leading in a white list of students by an administrator;
the registration module is used for the student to register an account number;
the card punching module is used for punching a card by a student;
the test module is used for testing by a student;
and the video learning module is used for the on-line video learning of the student.
The cloud of this embodiment still is used for recording the current study progress of student according to student's account information, and the cloud embeds there is IP detecting system, and the cloud detects the IP address of current student's account before the student learns, if the IP address of different student's account is the same, then closes the video learning function of the student's account of the same IP address.
The administrator of the embodiment records the learning progress of the student through the card punching module;
the test module performs the test after the learning progress is completely completed.
The card punching module of the embodiment comprises two card punching methods, namely random point card punching and designated time card punching.
The random point card punching method of the embodiment is that a card punching point randomly appears in a video, the length of the card punching point is 60 seconds, the video continues to be played when the card punching point appears, a student needs to finish card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to learn the video again to perform additional card punching after missing the card punching point.
Another card punching method for random point card punching in this embodiment is that a card punching point randomly appears in a video, the length of the card punching point is unlimited, the video is paused when the card punching point appears, and the video can not be continuously played until a student finishes punching the card.
The time-designated card punching method of the embodiment is characterized in that a manager sets a card punching time point in advance, the length of the card punching time point is 60 seconds after the video is played to the card punching time point, the video is continuously played when the card punching point appears, a student needs to finish the card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to study the video again to perform the card punching after missing the card punching point.
In another time punching method for punching a card at a specified time in this embodiment, an administrator sets a time point for punching the card in advance, the time is unlimited when the time point for punching the card appears, and the playing of the video is suspended when the time point for punching the card appears, and the video can not be continuously played until the time point for punching the card by a student is completed.
After the card punching is finished, the cloud end can record the card punching times, and the test module can be used for testing after the card punching times reach the preset times.
When the online video learning card punching test system is used, the system adopts the modes of punching the card at random time points, punching the card at specified time points, testing after the card punching is finished, testing after the video playing is finished and the like, and can be flexibly combined and configured according to the learning quality requirement. The system verifies the authenticity and effectiveness of learning according to the number of card punching and test results of students in the period of online video learning, improves the efficiency and monitoring strength of online video learning, ensures the learning quality of online video learning, can effectively prevent the students from on-hook learning, false learning and other behaviors, and provides real learning feedback data for managers.
The above-mentioned embodiments only express a certain implementation mode of the present invention, and the description thereof is specific and detailed, but not construed as limiting the scope of the present invention; it should be noted that, for those skilled in the art, without departing from the concept of the present invention, several variations and modifications can be made, which are within the protection scope of the present invention; therefore, the protection scope of the present patent shall be subject to the appended claims.
Claims (10)
1. The utility model provides an online video learning test system that punches card which characterized in that: including video learning system, PC end and high in the clouds, the PC end passes through the internet and is connected with the high in the clouds, install video learning system in the PC end, the built-in high in the clouds of video learning system, open video learning system back, the PC end can be interconnected with the high in the clouds.
2. The online video learning card punching test system according to claim 1, characterized in that: the video learning system includes:
the online video publishing module is used for publishing the learning video by an administrator;
the user management module is used for leading in a white list of students by an administrator;
the registration module is used for the student to register an account number;
the card punching module is used for punching a card by a student;
the test module is used for testing by a student;
and the video learning module is used for the on-line video learning of the student.
3. The online video learning card punching test system according to claim 1, characterized in that: the cloud is further used for recording the current learning progress of the student according to the student account information, an IP detection system is arranged in the cloud, the cloud detects the IP address of the current student account before the student learns, and if the IP addresses of different student accounts are the same, the video learning function of the student account with the same IP address is closed.
4. The online video learning card punching test system according to claim 2, characterized in that: the administrator records the learning progress of the student through the card punching module;
the test module performs the test after the learning progress is completely completed.
5. The online video learning card punching test system according to claim 2, characterized in that: the card punching module comprises two card punching methods, namely random point card punching and designated time card punching.
6. The online video learning card punching test system according to claim 5, wherein: the random point card punching method is characterized in that a card punching point randomly appears in a video, the length of the card punching point is 60 seconds, the video continues to be played when the card punching point appears, a student needs to finish card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to learn the video again to perform additional card punching after missing the card punching point.
7. The online video learning card punching test system according to claim 5, wherein: the other random point card punching method is that a card punching point randomly appears in a video, the length of the card punching point is unlimited, the video is paused when the card punching point appears, and the video can not be continuously played until a student finishes punching the card.
8. The online video learning card punching test system according to claim 5, wherein: the designated time card punching method includes that a manager sets a card punching time point in advance, the length of a card punching point is 60 seconds when the card punching point appears after a video is played to the card punching time point, the video continues to be played when the card punching point appears, a student needs to finish card punching within 60 seconds, the card punching point automatically closes the video to continue playing after 60 seconds, and the student needs to study the video again to perform card punching after the card punching point is missed.
9. The online video learning card punching test system according to claim 5, wherein: the other time-based card punching method for punching the card at the specified time is characterized in that a time point for punching the card is set in advance by an administrator, the length of the time point for punching the card is unlimited, the playing of the video is suspended when the time point for punching the card appears, and the video can not be continuously played until the student finishes punching the card.
10. The online video learning card punching test system according to claim 5, wherein: after the card punching is finished, the cloud end can record the card punching times, and after the card punching times reach the preset times, the test module can be started to test.
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CN202011245675.4A CN112530036A (en) | 2020-11-10 | 2020-11-10 | Online video learning test system that punches card |
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CN202011245675.4A CN112530036A (en) | 2020-11-10 | 2020-11-10 | Online video learning test system that punches card |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN114945109A (en) * | 2022-06-01 | 2022-08-26 | 山东福生佳信科技股份有限公司 | Video progress verification management system and method |
CN116596716A (en) * | 2023-05-23 | 2023-08-15 | 深圳市新风向科技股份有限公司 | Network learning management method, system, storage medium and intelligent terminal |
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CN111210202A (en) * | 2020-01-08 | 2020-05-29 | 中冶赛迪重庆信息技术有限公司 | Method for judging abnormal attendance data |
CN111652589A (en) * | 2020-06-05 | 2020-09-11 | 张小香 | Remote interactive English teaching system and use method thereof |
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JP2007158650A (en) * | 2005-12-05 | 2007-06-21 | Hitachi Communication Technologies Ltd | Remote education system in which imaging quality switching is possible |
CN101447135A (en) * | 2008-12-30 | 2009-06-03 | 河北省电力公司超高压输变电分公司 | Realization method of distance education and training system for staff of electric power enterprises |
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Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
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CN114945109A (en) * | 2022-06-01 | 2022-08-26 | 山东福生佳信科技股份有限公司 | Video progress verification management system and method |
CN116596716A (en) * | 2023-05-23 | 2023-08-15 | 深圳市新风向科技股份有限公司 | Network learning management method, system, storage medium and intelligent terminal |
CN116596716B (en) * | 2023-05-23 | 2024-01-30 | 深圳市新风向科技股份有限公司 | Network learning management method, system, storage medium and intelligent terminal |
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Address after: 201800 Room J355, Floor 2, Building 1, No. 399, Zhongren Road, Jiading District, Shanghai Applicant after: Shanghai Lingli Health Management Co.,Ltd. Address before: 200000 floor 37, No. 500, Chengdu North Road, Huangpu District, Shanghai Applicant before: Shanghai Lingli Health Management Co.,Ltd. |
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Application publication date: 20210319 |