CN112511874A - Game control method, smart television and storage medium - Google Patents

Game control method, smart television and storage medium Download PDF

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Publication number
CN112511874A
CN112511874A CN202011262270.1A CN202011262270A CN112511874A CN 112511874 A CN112511874 A CN 112511874A CN 202011262270 A CN202011262270 A CN 202011262270A CN 112511874 A CN112511874 A CN 112511874A
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game
focus
target
controllable
screen
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Granted
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CN202011262270.1A
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Chinese (zh)
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CN112511874B (en
Inventor
建子赫
陈承
姜建伟
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Beijing Visitor Interactive Technology Co ltd
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Beijing Visitor Interactive Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W76/00Connection management
    • H04W76/10Connection setup
    • H04W76/12Setup of transport tunnels
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4126The peripheral being portable, e.g. PDAs or mobile phones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • H04N21/42206User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
    • H04N21/42224Touch pad or touch panel provided on the remote control
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

Abstract

The embodiment of the application provides a game control method, an intelligent television and a storage medium. In the embodiment of the application, after the smart television loads the mobile phone game, a game player can control the mobile phone game in a point touch operation mode of the mobile phone game instead of a button operation mode of a television remote controller. The game control method can be convenient for the mobile phone game to be quickly transplanted to the smart television, and a game developer does not need to invest a large amount of time cost and labor cost to recode the game interface of the mobile phone game for the smart televisions of different manufacturers and the control implementation mode of the game interface.

Description

Game control method, smart television and storage medium
Technical Field
The application relates to the technical field of computers, in particular to a game control method, an intelligent television and a storage medium.
Background
At present, many games are developed for mobile phones, and few games are developed for smart televisions. If games which can be run by the smart television are to be enriched, mobile games can be transplanted to the smart television.
However, since the operation mode of the mobile phone is different from that of the smart television, the game interface and the control implementation mode generally need to be recoded when the mobile phone game is transplanted to the smart television. However, this method is labor intensive and inefficient in transplantation.
Disclosure of Invention
Aspects of the present application provide a game control method, a smart television, and a storage medium, so as to improve the migration efficiency of a mobile game to a smart television.
The embodiment of the application provides a game control method, which is applied to an intelligent television running with a mobile game, and comprises the following steps:
the smart television loads a mobile phone game and displays a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object;
in response to a first focus control instruction sent by a television remote controller, positioning a focus of the screen into an operable and controllable area corresponding to a target operable and controllable object, wherein the operable and controllable area is a local area on the screen;
responding to an operation control instruction sent by a television remote controller, and controlling the target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
The embodiment of the present application further provides an intelligent television, including: a memory and a processor;
the memory for storing a computer program;
the processor, coupled with the memory, to execute the computer program to:
loading a mobile phone game, and displaying a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object;
in response to a first focus control instruction sent by a television remote controller, positioning a focus of the screen into an operable and controllable area corresponding to a target operable and controllable object, wherein the operable and controllable area is a local area on the screen;
responding to an operation control instruction sent by a television remote controller, and controlling the target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
The embodiment of the present application further provides a computer-readable storage medium storing a computer program, which, when executed by a processor, causes the processor to implement the steps in the game manipulation method.
According to the game control method, the smart television and the storage medium, after the smart television loads the mobile phone game, a game player can control the mobile phone game in a point touch operation mode instead of the mobile phone game through a key operation mode of a television remote controller. The game control method can be convenient for the mobile phone game to be quickly transplanted to the smart television, and a game developer does not need to invest a large amount of time cost and labor cost to recode the game interface of the mobile phone game for the smart televisions of different manufacturers and the control implementation mode of the game interface.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
fig. 1 is a schematic flowchart of a game control method according to an exemplary embodiment of the present disclosure;
FIG. 2 is an exemplary game interface;
FIG. 3 is yet another exemplary game interface;
FIG. 4 is yet another exemplary game interface;
FIG. 5 is yet another exemplary game interface;
fig. 6 is a schematic structural diagram of an intelligent television according to an exemplary embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be described in detail and completely with reference to the following specific embodiments of the present application and the accompanying drawings. It should be apparent that the described embodiments are only some of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
At present, when a mobile phone game is transplanted to an intelligent television, a game interface and a control implementation mode need to be recoded; in addition, smart televisions of different manufacturers may carry a custom Android system, and if a mobile game is compatible with different smart televisions, a game interface and an operation implementation mode need to be recoded for different smart televisions. The mobile phone game is transplanted to the smart television, a game developer needs to carry out a large amount of research and development investment, and the transplanting efficiency is low.
The technical solutions provided by the embodiments of the present application are described in detail below with reference to the accompanying drawings.
Fig. 1 is a schematic flowchart of a game playing method according to an exemplary embodiment of the present disclosure. The execution main body of the game control method is an intelligent television, as shown in fig. 1, the method comprises the following steps:
step 101, loading a mobile phone game by the smart television, and displaying a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object.
And 102, responding to a first focus control instruction sent by a television remote controller, and positioning the focus of the screen to an operable area corresponding to a target operable object, wherein the operable area is a local area on the screen.
103, responding to an operation control instruction sent by the television remote controller, and controlling a target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
The execution main body of the embodiment of the application is the intelligent television, and the application program of the mobile phone game and a focus control program are loaded in the intelligent television. The focus control program can execute the game control method provided by the embodiment of the application, and the point touch operation mode of the mobile game is compatible with the key operation of the television remote controller. The focus control program is a general program which can enable the mobile game to be compatible with the smart televisions of different manufacturers, and compared with the existing development of different compatible programs aiming at the smart televisions of different manufacturers, the focus control program can greatly reduce the research and development investment of game developers and accelerate the rapid transplantation of the mobile game to the smart televisions of different manufacturers.
In this embodiment, after the application program and the focus control program of the mobile game are installed in the smart television, the game player can operate the controllable object in the game interface of the mobile game through the television remote controller of the remote control smart television. The controllable object refers to an object that can be controlled by a game player, for example, a function button, a game character, a game item, and the like.
FIG. 2 is an exemplary game interface in which the circled objects are each objects that a game player can manipulate. The function buttons are e.g. mailbox buttons, friend buttons, recharge buttons, shop buttons, etc., the game roles are e.g. Cao festival, Zhang Liao of war spirit, Xufeng year, and the game props are e.g. one-stop god closing props, Ganya day down props, code day down props, etc.
In this embodiment, when a game player wants to manipulate any target manipulable object in the manipulable objects on the game interface, the focus of the screen needs to be first located in a manipulable region of the target manipulable object in the screen of the smart television. The controllable area can be understood as a trigger area of the target controllable object, and when a click instruction is received in the trigger area, the target controllable object is triggered to execute a corresponding action. The operable area of each controllable object is a local area on the screen, the image position of the controllable object in the game interface can be determined first, and the operable area of each controllable object is obtained by combining the coordinate conversion relation between the image coordinate of the game interface and the screen coordinate of the screen of the smart television.
It is noted that a manipulable object refers to a game element that is triggered on a unique local area on the screen. For example, an operation of opening or closing a game interface is triggered on a plurality of areas on the screen where the manipulatable object is not displayed, and a game element corresponding to the game interface that is opened or closed does not belong to the manipulatable object.
In an alternative implementation, the focus control program determines the controllable objects of the game interface by: acquiring a click event management class in a frame of a mobile phone game; for each game interface, acquiring a touchable object of the game interface from the click event management class; and analyzing a touch area of the touchable object on the screen, and taking the touchable object touched in a local area in the screen as a steerable object.
The frame of the mobile phone game includes but is not limited to: the cos2d framework. The click event management class comprises a touch click event container, and the touch click event container comprises touchable object points of each game interface and touch click events corresponding to the touchable objects. Touchable objects may be understood as: touchable elements in the game interface. The touchable object may be, for example: a triggered login button or registration button may be clicked. Touch click events, can be understood as: logic that characterizes the operations that need to be performed after clicking on a touchable object, such as interface jump logic.
In this embodiment, the direction key of the tv remote controller may issue focus control instructions such as up-shift, down-shift, left-shift, right-shift, etc., and the game player may control the focus to move to the controllable area corresponding to the target controllable object that the game player wants to control by using the first focus control instruction via the direction key of the tv remote controller. It should be noted that the focus control commands for moving up, moving down, moving left and moving right sent by the tv remote controller are not limited to the direction keys of the tv remote controller, and the focus control commands for moving up, moving down, moving left and moving right can be sent by any keys of the tv remote controller as long as the functions are supported.
In this embodiment, after the focus of the screen is located in the controllable area corresponding to the target controllable object, the game player may trigger the confirm key of the tv remote controller to send a click instruction, and the target controllable object is triggered to execute a corresponding action. It should be noted that the click command sent by the television remote controller is not limited to the confirmation key of the television remote controller, and the click command can be sent by any key of the television remote controller as long as the function is supported.
Along the game interface shown in fig. 2, when a game player wants to control the Mars Zhang, the game player first controls the focus on the screen of the smart television to be positioned on the trigger area where the Mars Zhang through the direction key of the television remote controller, and then presses the confirmation key of the television remote controller to trigger the Mars Zhang to execute the corresponding action. For example, pressing the enter key, Zhang performs a game action such as circling, running, jumping, etc.
According to the game control method provided by the embodiment, after the mobile phone game is loaded on the smart television, a game player can control the mobile phone game in a point touch operation mode instead of the mobile phone game through a key operation mode of the television remote controller. The game control method can be convenient for the mobile phone game to be quickly transplanted to the smart television, and a game developer does not need to invest a large amount of time cost and labor cost to recode the game interface of the mobile phone game for the smart televisions of different manufacturers and the control implementation mode of the game interface.
On the basis of the above embodiment, optionally, before the step 102 is executed, an initial manipulatable object may be further selected from the at least one manipulatable object in combination with the type of the game interface; and positioning the focus of the screen to a controllable area corresponding to the initial controllable object.
In this embodiment, the focus of the screen may have a default initial position, and the initial position of the focus of the screen is different in different game interfaces. The default initial position may be understood as a position where a focus of a screen is located when a game interface is first displayed in the screen of the smart tv.
The type of game interface shown in fig. 2 is a main game interface, and the initial position of the focus of the screen can be positioned into the manipulable area of the game character of athymis. The type of game interface shown in fig. 3 is a login screen, and the initial position of the focus of the screen can be positioned on a function button for starting the game, and the game player triggers the function button for starting the game to quickly log in the game. The type of game interface shown in fig. 4 is a game character selection screen, and the initial position of the focus of the screen may be positioned on the gender selection function button, and the game player triggers the gender selection function button to quickly select the character gender.
It is required to mean that the type of the game interface is not limited to the above types of fig. 2 to 4, and the type of the game interface is defined according to actual situations.
As can be seen from the above description of fig. 2 to 4, in combination with the type of the game interface, an initial manipulable object for focus positioning initial position of the screen is selected, and the function of the initial manipulable object is adapted to the type of the game interface, so that many focus movement operations can be omitted, and the game player directly triggers the initial manipulable object to perform corresponding operations, thereby saving game operation time.
Of course, when the initial manipulatable object is selected, one of the manipulatable objects of the game interface may be selected optionally.
In the embodiment of the present application, the positioning of the focus of the screen to the controllable area corresponding to the target controllable object may be implemented in the following ways:
the first mode is as follows:
when the game interface is displayed on the intelligent television for the first time, the focus of the screen is positioned on the initial controllable object, and the control focus continuously moves from the controllable area corresponding to the initial controllable object until the controllable area corresponding to the target controllable object is reached in response to a first focus control instruction sent by the television remote controller.
In actual application, the controllable regions of the controllable objects may be determined, the distribution of the controllable regions of the controllable objects may be analyzed, the target controllable object to be reached after the focus moves on each controllable object may be determined, the corresponding relationship between the controllable object and the target controllable object may be established, and the corresponding relationship may be stored as a movement rule configuration table. According to the corresponding relation recorded in the movement rule configuration table, the focus can be controlled to continuously move based on the first focus control instruction until reaching the controllable area corresponding to the target controllable object.
When it is determined that the focus moves on each of the manipulable objects and the target manipulable object to be reached, one manipulable object closest to the manipulable object on which the focus is currently located may be selected as the target manipulable object from a peripheral area in which the manipulable object on which the focus is currently located coincides with the moving direction indicated by the first focus control instruction.
For example, one manipulable object closest in distance to the manipulable object at which the focus is currently located is selected as the target manipulable object in the vicinity of the peripheral fan-shaped area of the manipulable object at which the focus is currently located. The angular range of the peripheral fan-shaped area is 30-150 degrees. The radius of the peripheral fan-shaped area is set according to the actual situation.
Along the game interface shown in fig. 2, when the game interface is on the screen of the smart television for the first time, the focus is positioned on the Xufengnian, the Cao section is controlled by the game player, the game player sends a focus left-moving instruction through the television remote controller, the focus is determined to move left to the Zhan Zhangliang through the moving rule configuration table, then the game player sends the focus left-moving instruction through the television remote controller again, and the focus is determined to move left to the Cao section through the moving rule configuration table.
The second mode is as follows: responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction; calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position; selecting a controllable object closest to the target position from the at least one controllable object as a target operable object; and the control focus is moved from the current position to the operable area corresponding to the target controllable object.
In the second mode, the current position of the focus may not be in the steerable area of any steerable object, and then after receiving the first focus control instruction, the target position of the focus is calculated according to the moving direction indicated by the focus control instruction and the current position of the focus, and one steerable object closest to the target position is selected as the target steerable object, and the focus is controlled to move from the current position to the steerable area corresponding to the target steerable object.
After the focus is moved to a target controllable object, if the target controllable object is not a controllable object required by the game player, the game player can continue to send a new first focus control instruction through the television remote controller, and control the focus to move to the new target controllable object by combining with the movement rule configuration table.
In some optional embodiments of the present application, the game interface further includes a function area, and the game control method may further include the following steps: responding to a second focus control instruction sent by the television remote controller, and controlling the focus to move from the current position to the functional area; and responding to a function control instruction sent by the television remote controller to perform function control on the game interface.
Preferably, the number of the functional areas is multiple, the positions of the functional areas on the game interface are different, and the functional areas at different positions are used for triggering different function controls on the game interface.
In practical applications, the game interface not only includes the controllable object, but also includes some function areas, such as returning to the previous game interface, entering the next game interface, closing the game interface, enlarging the game interface, and reducing the game interface.
The game player can send out second focus control instructions such as upward movement, downward movement, left movement, right movement and the like through the direction keys of the television remote controller to control the focus to move to the functional area, and sends out function control instructions through the confirmation keys of the television remote controller to control the function of the game interface.
In some optional embodiments of the present application, optionally, after the step 103 is executed, the game playing method may further include the following steps: and displaying result information of the control target controllable object after executing the corresponding action on the game interface.
After the target controllable object in the game interface is triggered, some game interfaces also display result information of the target controllable object after the target controllable object executes corresponding action. For example, if the target controllable object is an interactive button and the corresponding action executed by the control target controllable object is a click action, the displayed result information is a dialog box output by the click action after the click action is executed.
Along the game interface shown in fig. 2, after clicking the shop control and the recharge control, a dialog box for outputting a click action is popped up. Fig. 5 is a purchase dialog box popped up by clicking the store control in fig. 2, and the purchase dialog box includes three manipulable objects, namely a purchase button, a use button and a close page button.
In the embodiment of the present application, the game interface may be understood as a level 1 user interface, and the dialog box displayed on the game interface may be understood as a level 2 user interface, and when the dialog box is clicked, the game interface does not respond to the touch click event.
Specifically, when the smart television recognizes that a dialog box of the target controllable object is displayed on the game interface, the focus of the screen is moved to the dialog box, and at this time, the television remote controller can only control the controllable object on the dialog box. However, the smart television does not respond to the focus control instruction and the operation control instruction of the television remote controller to the controllable object on the game interface until the game interface does not have any dialog box of the target controllable object, and the television remote controller can control the controllable object on the game interface. Therefore, the reliability of controlling the mobile phone game on the smart television is guaranteed.
In some optional embodiments of the present application, optionally, when the currently displayed interface on the screen of the smart tv is not a game interface of a mobile game, data of the game interface is cleared, so as to save a storage space of the smart tv.
It should be noted that the execution subjects of the steps of the methods provided in the above embodiments may be the same device, or different devices may be used as the execution subjects of the methods. For example, the execution subjects of steps 101 to 103 may be device a; for another example, the execution subject of steps 101 and 102 may be device a, and the execution subject of step 103 may be device B; and so on.
In addition, in some of the flows described in the above embodiments and the drawings, a plurality of operations are included in a specific order, but it should be clearly understood that the operations may be executed out of the order presented herein or in parallel, and the sequence numbers of the operations, such as 101, 102, etc., are merely used for distinguishing different operations, and the sequence numbers do not represent any execution order per se. Additionally, the flows may include more or fewer operations, and the operations may be performed sequentially or in parallel. It should be noted that, the descriptions of "first", "second", etc. in this document are used for distinguishing different messages, devices, modules, etc., and do not represent a sequential order, nor limit the types of "first" and "second" to be different.
Fig. 6 is a schematic structural diagram of an intelligent television according to an exemplary embodiment of the present application. As shown in fig. 6, the apparatus includes: the method comprises the following steps: a memory 11 and a processor 12.
The memory 11 is used for storing a computer program and may be configured to store other various data to support operations on the processor. Examples of such data include instructions for any application or method operating on the processor, contact data, phonebook data, messages, pictures, videos, and so forth.
The memory 11 may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
A processor 12, coupled to the memory 11, for executing the computer program in the memory 11 for:
loading a mobile phone game, and displaying a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object;
responding to a first focus control instruction sent by a television remote controller, and positioning a focus of a screen into an operable and controllable area corresponding to a target operable and controllable object, wherein the operable and controllable area is a local area on the screen;
responding to an operation control instruction sent by a television remote controller, and controlling a target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
Further, the processor 12, before responding to the first focus control instruction issued by the television remote controller, is further configured to:
selecting an initial manipulatable object from the at least one manipulatable object in conjunction with the type of the game interface;
and positioning the focus of the screen to a controllable area corresponding to the initial controllable object.
Further, the processor 12, when responding to the first focus control instruction sent by the television remote controller, is specifically configured to:
and responding to a first focus control instruction sent by the television remote controller, and continuously moving the control focus from the controllable area corresponding to the initial controllable object until the control focus reaches the controllable area corresponding to the target controllable object.
Further, the processor 12, when responding to the first focus control instruction sent by the television remote controller, is specifically configured to:
responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction;
calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position;
selecting a controllable object closest to the target position from the at least one controllable object as a target operable object;
and the control focus is moved from the current position to the operable area corresponding to the target controllable object.
Further, the game interface further includes a function area, and the processor 12 is further configured to:
responding to a second focus control instruction sent by the television remote controller, and controlling the focus to move from the current position to the functional area;
and responding to a function control instruction sent by the television remote controller to perform function control on the game interface.
Furthermore, the number of the functional areas is multiple, the positions of the functional areas on the game interface are different, and the functional areas at different positions are used for triggering different function controls on the game interface.
Further, the processor 12 is further configured to, after the control target manipulatable object performs the corresponding action:
and displaying result information of the control target controllable object after executing the corresponding action on the game interface.
Further, if the target controllable object is an interactive button, the corresponding action executed by the target controllable object is controlled to be a click action, and the result information is a dialog box output by the click action.
The method of the above embodiment may be executed by the smart television shown in fig. 6, and reference may be made to the related description of the above embodiment for a part of the embodiment that is not described in detail. The implementation process and technical effect of the technical solution refer to the description in the above embodiments, and are not described herein again.
Further, as shown in fig. 6, the smart television further includes: communication components 13, display 14, power components 15, audio components 16, and the like. Only some of the components are schematically shown in fig. 6, and it is not meant that the processor includes only the components shown in fig. 6.
Accordingly, the present application further provides a computer readable storage medium storing a computer program, where the computer program is capable of implementing the steps that can be executed by a processor in the foregoing method embodiments when executed.
The communication component of fig. 6 described above is configured to facilitate communication between the device in which the communication component is located and other devices in a wired or wireless manner. The device where the communication component is located can access a wireless network based on a communication standard, such as a WiFi, a 2G, 3G, 4G/LTE, 5G and other mobile communication networks, or a combination thereof. In an exemplary embodiment, the communication component receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In one exemplary embodiment, the communication component further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
The display in fig. 6 described above includes a screen, which may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation.
The power supply assembly of fig. 6 described above provides power to the various components of the device in which the power supply assembly is located. The power components may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the device in which the power component is located.
The audio component of fig. 6 described above may be configured to output and/or input an audio signal. For example, the audio component includes a Microphone (MIC) configured to receive an external audio signal when the device in which the audio component is located is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signal may further be stored in a memory or transmitted via a communication component. In some embodiments, the audio assembly further comprises a speaker for outputting audio signals.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (10)

1. A game control method is applied to a smart television running a mobile game, and comprises the following steps:
the smart television loads a mobile phone game and displays a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object;
in response to a first focus control instruction sent by a television remote controller, positioning a focus of the screen into an operable and controllable area corresponding to a target operable and controllable object, wherein the operable and controllable area is a local area on the screen;
responding to an operation control instruction sent by a television remote controller, and controlling the target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
2. The method of claim 1, further comprising, prior to responding to a first focus control command issued by a television remote control:
selecting an initial manipulatable object from the at least one manipulatable object in conjunction with the type of the game interface;
and positioning the focus of the screen to a controllable area corresponding to the initial controllable object.
3. The method of claim 2, wherein positioning the focus of the screen within the manipulatable region corresponding to the target manipulatable object in response to a first focus control command issued by a television remote control comprises:
and responding to a first focus control instruction sent by a television remote controller, and controlling the focus to continuously move from the controllable area corresponding to the initial controllable object until the focus reaches the controllable area corresponding to the target controllable object.
4. The method of claim 1, wherein positioning the focus of the screen within the manipulatable region corresponding to the target manipulatable object in response to a first focus control command issued by a television remote control comprises:
responding to a first focus control instruction sent by a television remote controller, and acquiring a moving direction indicated by the focus control instruction;
calculating a target position which can be reached after the focus moves a set distance along the moving direction from the current position;
selecting a manipulatable object closest to the target position from the at least one manipulatable object as a target manipulatable object;
and controlling the focus to move from the current position to an operable area corresponding to the target controllable object.
5. The method of any of claims 1 to 3, further comprising a functional area on the game interface, the method further comprising:
responding to a second focus control instruction sent by a television remote controller, and controlling the focus to move from the current position to the functional area;
and responding to a function control instruction sent by the television remote controller, and performing function control on the game interface.
6. The method of claim 5, wherein the functional area is multiple, and the positions of the functional areas on the game interface are different, and the functional areas at different positions are used for triggering different functional controls on the game interface.
7. The method according to any one of claims 1 to 3, further comprising, after controlling the target manipulable object to perform the corresponding action:
and displaying result information after controlling the target controllable object to execute the corresponding action on the game interface.
8. The method according to claim 7, wherein if the target manipulable object is an interactive button, the corresponding action performed by the target manipulable object is controlled as a click action, and the result information is a dialog box output by the click action.
9. An intelligent television, comprising: a memory and a processor;
the memory for storing a computer program;
the processor, coupled with the memory, to execute the computer program to:
the smart television loads a mobile phone game and displays a game interface of the mobile phone game on a screen, wherein the game interface comprises at least one controllable object;
in response to a first focus control instruction sent by a television remote controller, positioning a focus of the screen into an operable and controllable area corresponding to a target operable and controllable object, wherein the operable and controllable area is a local area on the screen;
responding to an operation control instruction sent by a television remote controller, and controlling the target controllable object to execute a corresponding action; the target actionable object is any object of the at least one manipulable object.
10. A computer-readable storage medium storing a computer program, which, when executed by a processor, causes the processor to carry out the steps in the game manipulation method according to any one of claims 1 to 8.
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