CN112491694B - Multimedia-based interaction method and device, electronic equipment and readable medium - Google Patents

Multimedia-based interaction method and device, electronic equipment and readable medium Download PDF

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CN112491694B
CN112491694B CN202011312460.XA CN202011312460A CN112491694B CN 112491694 B CN112491694 B CN 112491694B CN 202011312460 A CN202011312460 A CN 202011312460A CN 112491694 B CN112491694 B CN 112491694B
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CN112491694A (en
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徐昶
陈军英
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Perfect World Beijing Software Technology Development Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
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    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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Abstract

The invention discloses an interaction method and device based on multimedia, electronic equipment and a readable medium. The method comprises the following steps: acquiring the number of first persons of a first type of user in a first interaction group, interaction content and active duration corresponding to the first interaction group; and if the active duration is less than the first time threshold and the first number of the first type of users is less than the first number threshold, distributing a second number of second type of users according to the interactive content initiated by the first-level users. The sum of the first number of people and the second number of people is not less than a first number threshold; and sending the first interactive message matched with the interactive content by the second type user. After the new interactive group is established, distributing a second type of user to the first interactive group, and sending a first interactive message to the first interactive group by the second type of user; therefore, the interaction frequency and efficiency are improved at the initial stage of establishing the new interaction group, the activity of the group is effectively maintained, and the interaction experience of the first type of user is improved.

Description

Multimedia-based interaction method and device, electronic equipment and readable medium
Technical Field
The embodiment of the invention relates to the technical field of internet, in particular to an interaction method and device based on multimedia, electronic equipment and a readable medium.
Background
With the development of internet technology, the form of user interaction is changing day by day, and new interactive products are more endlessly. For mature interactive products, the active user quantity is large, the interactive content is rich, even online and offline activities can be communicated, and the daily life of people is greatly enriched.
However, the initial stages are difficult for the promotion of new forms of interaction or the use of new interaction scenarios. The small number of users and the unfamiliarity of the users with the interactive forms and contents result in that the interactive process is not smooth, and the interactive experience and the interactive efficiency are low.
In practical application, a new interaction form or interaction scene appears, and the new interaction form or interaction scene is generally popularized in a preferred recommendation and advertisement push mode, so that more users are attracted to participate in an interaction process, and the increase of liveness is realized. However, the above popularization method can only improve the propagation range of the related information, and does not directly improve the interaction effect and the user experience, so that the interaction form or content cannot be accepted or even liked by the user.
Therefore, a technical solution for improving the interaction effect and the user interaction experience is needed.
Disclosure of Invention
The embodiment of the invention provides an interaction method, an interaction device, electronic equipment and a readable medium based on multimedia, which are used for improving an interaction effect and a scheme of user interaction experience.
In a first aspect, an embodiment of the present invention provides a multimedia-based interaction method, where the method includes:
acquiring the number of first persons of a first type of users in a first interaction group, and interaction content and active duration corresponding to the first interaction group;
if the active duration is less than a first time threshold and the first number of the first type of users is less than a first number threshold, distributing a second type of users with a second number of the users according to the interactive content; wherein a sum of the first number of people and the second number of people is not less than the first number threshold;
and sending a first interactive message matched with the interactive content by the second type user.
Optionally, the first type of user comprises: creating a first level user of the first interactive group and a second level user who should be invited to join the first interactive group;
the second type of users who distribute the second number of people according to the interactive content corresponding to the first interactive group comprises the following steps:
and distributing second type users with dynamic identities corresponding to the number of unanswered responses of the first-level users to the second interactive messages in the interactive contents according to the number of unanswered responses of the first-level users to the second interactive messages.
Optionally, the sending, by the second type of user, the first interactive message matching the interactive content includes:
acquiring the second interactive message which is sent by any first type user in the interactive content and is not replied by the first level user;
generating the first interactive message based on the dynamic identity and the second interactive message;
sending the first interactive message which is not replied by the second type user with the dynamic identity.
Optionally, the sending, by the second type of user with the dynamic identity, the first interactive message that is not replied to, further includes:
and when the second type user with the dynamic identity sends the first interactive message, sending the first interactive message only visible to the first level user by using the first type identity of any second level user.
Optionally, the sending of the first interactive message by the second type of dynamic identity without reply further comprises:
and when the second type user with the dynamic identity sends the first interactive message, sending the first interactive message which is only visible for any first type user by using the second type identity of the second type user.
Optionally, the sending the first interactive message that is not replied to by the second type of user with dynamic identity includes:
generating the first interactive message based on an enhanced display special effect;
and sending the first interactive message through the second type user with the dynamic identity.
Optionally, the allocating a second number of users of a second type according to the interactive content corresponding to the first interactive group includes:
determining a topic type according to the interactive content;
acquiring a third type of user related to the topic type from a second interaction group, and generating a second type of user;
assigning the second type of user to the interaction group.
Optionally, the sending, by the second type of user, the first interactive message matched with the interactive content includes:
acquiring a third interactive message of the third type user as the first interactive message;
and sending the first interactive message in the first interactive group by using the second type of identification of the second type of user.
Optionally, the sending, by the second type of user, the first interactive message matching the interactive content includes:
determining a corresponding corpus according to the topic type corresponding to the interactive content;
generating the first interactive message based on the corpus;
and sending the first interactive message in the first interactive group by using the second type of identification of the second type of user.
In a second aspect, an embodiment of the present invention provides a multimedia-based interaction apparatus, where the apparatus includes:
the system comprises an acquisition module, a processing module and a display module, wherein the acquisition module is used for acquiring the first number of people of a first type user in a first interaction group, and interaction content and active duration corresponding to the first interaction group;
the distribution module is used for distributing a second type of users with a second number of people according to the interactive content corresponding to the first interactive group if the active duration is less than a first time threshold and the first number of people of the first type of users is less than a first number threshold; wherein a sum of the first number of people and the second number of people is not less than the first number threshold;
and the sending module is used for sending the first interactive message matched with the interactive content through the second type user.
In a third aspect, an embodiment of the present invention further provides an electronic device, which includes a processor and a memory, where the memory stores at least one instruction, at least one program, a code set, or a set of instructions, and the at least one instruction, at least one program, a code set, or a set of instructions is loaded and executed by the processor to implement the multimedia-based interaction method according to the first aspect.
In a fourth aspect, the embodiments of the present invention further provide a computer-readable medium, on which at least one instruction, at least one program, a set of codes, or a set of instructions is stored, which is loaded and executed by a processor to implement the multimedia-based interaction method according to the first aspect.
In the embodiment of the invention, when a new interaction group is created, the first number of people of a first type of user in a current first interaction group is detected, and the interaction content and the active duration corresponding to the first interaction group are obtained. And if the active duration is less than a first time threshold and the first number of the first type of users is less than a first number threshold, distributing a second number of second type of users according to the interactive content. And then, the second type user sends a first interactive message matched with the interactive content, so that good interaction with the first type user is realized. According to the technical scheme, after a new interactive group is established, a second type of user is distributed to the first interactive group, and the second type of user sends a first interactive message to the first interactive group; therefore, the interaction frequency and efficiency are improved at the initial stage of establishing the new interaction group, the activity of the group is effectively maintained, and the interaction experience of the first type of user is improved.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the description of the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a schematic flowchart illustrating a multimedia-based interaction method according to an embodiment of the present application;
fig. 2 is a flowchart illustrating a method for generating a first interactive message according to an embodiment of the present application;
fig. 3 is a schematic flowchart of another method for generating a first interactive message according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of an interactive device based on multimedia according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of an electronic device corresponding to the multimedia-based interaction apparatus provided in the embodiment of fig. 4.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terminology used in the embodiments of the invention is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used in the examples of the present invention and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise, and "a plurality" typically includes at least two.
The words "if", as used herein, may be interpreted as "at \8230; \8230when" or "when 8230; \823030, when" or "in response to a determination" or "in response to a detection", depending on the context. Similarly, the phrases "if determined" or "if detected (a stated condition or event)" may be interpreted as "when determined" or "in response to a determination" or "when detected (a stated condition or event)" or "in response to a detection (a stated condition or event)", depending on the context.
In addition, the sequence of steps in each method embodiment described below is only an example and is not strictly limited.
With the development of multimedia interaction technology, more and more users are attracted to join in multimedia interaction activities. There are also more and more existing interactivity which results in that newly created interactivity is difficult to attract enough users in a short time. Over time, if the number of users participating in an interactive activity has not increased or instead has decreased over a sustained period of time, the likelihood that the interactive activity will close is greatly increased. Therefore, a solution that can help improve the interaction effect and the user interaction experience is needed.
For ease of understanding, the multimedia-based interactive method is specifically exemplified below. It should be noted that, as shown in fig. 1, which is a flowchart illustrating a multimedia-based interaction method provided in an embodiment of the present application, an execution subject of the method may be a server. The method specifically comprises the following steps:
101: the method comprises the steps of obtaining the number of first persons of a first type of user in a first interaction group, and interaction content and active duration corresponding to the first interaction group.
102: if the active duration is smaller than a first time threshold and the first number of the first type of users is smaller than a first number threshold, distributing a second type of users with a second number of the users according to the interactive content; wherein a sum of the first number of people and the second number of people is not less than the first number threshold.
103: and sending a first interactive message matched with the interactive content by the second type user.
It should be noted that, in the embodiment of the present application, the first type of user includes: a first level of users that create, manage, or dominate the first interaction group, and a second level of users that are invited/actively joining the first interaction group. The manner of joining the second-level user to the first interactive group may be that the server or other users actively invite the second-level user to join, or that the server only pushes and displays the first interactive group, and the second-level user actively joins after seeing the first interactive group.
In practical applications, the number of first type users is limited for the newly created first interactive group. During the user interaction in the interactive group, the visual perception that the first-level users and other users are visible is the number of users in the user list and the number of interactive messages in the interactive interface. Therefore, in order to create a kind of liveness atmosphere, a second type of user for simulating the first type of user can be assigned to the newly created first interactive group (it should be noted that the ID of the second type of user cannot be the same as the ID of the first type of user in the present group during the simulation). The number of the second type users is increased, so that the number of the interactive messages is increased, and the first type users and the first level users can intuitively feel active atmosphere in the interactive group. Specifically, the method comprises the following steps:
and after a new first interactive group is on line, monitoring the number of online people in the interactive group where the first-level user is located in real time. When the number of users in an interactive group is monitored to be small, a certain number of users of the second type can be allocated to the interactive group. For example, assuming that the number of first type users in an interactive group is 100, and the corresponding first number threshold is 200, then about 100 second type users may be assigned to the interactive group. At the time of allocation, dynamic allocation may be performed, for example, to rapidly increase the number of people to 150 in the first half hour, and then the number of people will be increased in a dynamically changing manner, for example, the number of people in the first ten minutes is decreased to 140, and then gradually increased to 160. By the dynamic change mode, the number of the second type users is more truly changed. Of course, when the number of the second type users is increased, the number of the first type users is monitored in real time, and when it is monitored that the number of the first type users exceeds the first number threshold, the number of the second type users in the interactive group can be gradually reduced to zero. It should be noted that the final assignment result is required to ensure that the total number of users (the sum of the number of users of the first type and the number of users of the second type) in the interactive group dynamically changes around the first number threshold.
It is easy to understand that if the active duration of the first-class user is less than the first time threshold, but the first number of people of the first-type user is greater than the first number threshold, the second-type user is not allocated to the interactive group; if the active duration of the first-level user is greater than the first time threshold and the first number of people of the first-type user of the interactive group is less than the first number threshold, the second-type user is not allocated to the interactive group.
It should be noted that the new interaction group is defined according to the length of the active duration (generally, the accumulated active duration), and when the active duration exceeds a certain value, the new interaction group is no longer defined, that is, the second type user is no longer assigned. In addition, in practical application, whether a certain interaction group is defined as a new interaction group or not can be comprehensively determined by the active duration and the ranking list of the interaction groups; in other words, if the active duration of the interaction group is less than the first time threshold but the ranking list is greater than the preset ranking threshold, the interaction group may be modified to be a non-new interaction group (e.g., a new interaction group identifier of the interaction group is cancelled). For example, although the active duration of a certain interaction group is less than the first time threshold, if the stable ranking list is the top of the daily interaction group ranking list of a continuous week, the interaction group may be considered not to be a new interaction group, and even if the short first number of people of the interaction group is less than the first number threshold in the subsequent interaction activity process, the second type of user may not be allocated to the interaction group.
It is easy to understand that, if the creation of the first interactive group is completed by the first level user, when determining whether the first interactive group is a new interactive group, the determination may also be made according to the active duration or online duration of the first level user. In addition, in some application scenarios, the interaction group changes along with the change of the status of the first level user, for example, if the first level user goes online, the first interaction group is active (starts to accumulate the active duration), and if the first level user goes offline, the first interaction group is closed (stops accumulating the active duration). Also, the identification of the first interaction group may comprise an identification of a first level user.
The first quantity threshold is a variable threshold, and generally varies with the length of the active time of the interactive group. The longer the active duration, the larger the first number threshold corresponding to the new interaction group, and the shorter the active duration, the smaller the first number threshold corresponding to the new interaction group. For example, the active duration of the new interaction group a is 30 hours, and the corresponding first number threshold is 500 persons; the active time of the new interaction group B is 10 hours, and the corresponding first quantity threshold is 200 persons. Of course, this first number threshold will not increase any more when the new interaction group is active for more than a certain time.
In order to achieve a retention of good quality interactive groups, during the course of the interactive activity, if the number of first type users of an interactive group for a certain period of time (e.g. after more than 30 hours) is still less than 50% of the first number threshold, then the number of second type users for the interactive group may be gradually decreased. Thereby realizing selection of the superiority and inferiority of the interactive group.
The determination of the interactive content may be determined according to the interactive topic, or may be determined according to the type of the first interactive group or the first level user; of course, in order to determine the interactive content more accurately, the current interactive content may be determined jointly in combination with the type of the first interactive group and/or the type of the first-level users and the interactive topic.
The first interactive message may be understood as a message sent to the interactive group by the second type user, where the first interactive message includes text, pictures, or expressions that the user wants to say to the first level user, and may also carry an identity, a level, a message special effect, and the like of the user sending the message. Of course, the content of the first interactive message may be generated by the second type user according to the pre-stored corpus, or may be obtained based on other first type users, and a specific generation manner of the first interactive message will be exemplified in the following embodiments. In order to increase the realistic effect of the second type of user, the user identity of the second type of user is variable.
An interactive group as referred to herein may be understood as a chat group, a chat room, a live room, and the like. A first level user as referred to herein may be a creator or manager of a chat group, a creator or manager of a chat room, a creator or anchor of a live room, etc. The second level users are the audience and the group members participating in the group chat, and generally the second level users do not have the management right for the interactive group.
In one or more embodiments of the present application, when allocating users of the second type to an interactive group, the interactive group may be allocated in combination with users of the first class according to the interactive message reply status in the current interactive group. Specifically, fig. 2 is a schematic flowchart of a method for generating a first interactive message according to an embodiment of the present application. From fig. 2 it can be seen that the method comprises the following steps: the first type of user includes: a first level user creating the first interactive group, and a second level user that should be invited to join the first interactive group. 201: and distributing second type users with dynamic identities corresponding to the number of unanswered responses of the first-level users to the second interactive messages in the interactive contents according to the number of unanswered responses of the first-level users to the second interactive messages.
It is easy to understand that in some interactive scenarios, the first level user cannot reply to all the second interactive messages at the same time due to the large number of interactive messages. If some second-level users do not get attention or interaction opportunities for a long time, the second-level users are likely to leave the interaction group quickly, so that the number of the first-type users is reduced, and the enthusiasm of the first-level users is further influenced. Therefore, the number of interactive messages in the current interactive group that are not answered by the first-level users can be counted, and a corresponding number of second-type users with dynamic identities can be allocated. The second type of identity of the portion of the second type of user is variable and the identity displayed when sending different messages is different. It is also possible to send the same message with different users (e.g. first level users or second level users) seeing different identities of the second type of user. The following examples are specifically illustrated.
In one or more embodiments of the present application, the sending, by the second type of user, the first interactive message matching the interactive content includes: 202: and acquiring the second interactive message which is sent by any first type user in the interactive content and is not replied by the first level user. 203: generating the first interactive message based on the dynamic identity and the second interactive message. 204: sending the first interactive message which is not replied by the second type user with the dynamic identity.
And acquiring second interactive messages which are not replied by the first-level users and are contained in the current interactive message group in real time, and sending the second interactive messages which are not replied by the first-level users through next batch of messages again. In the actual operation process, the level information of the second-level users can be extracted, and the second interaction messages which are not replied by the high-level second-level users are preferentially obtained. Important second interactive messages which are not replied can be repeatedly sent, the number of the interactive messages in the interactive group is increased, and the visual feeling of liveness is improved for the second-level users and the first-level users.
The second type of identity of the second type of user may be dynamically changed when the first interactive message is sent. For example, a first interactive message currently sent by a second type user a with an identity of a second level user a, in a next message, the second type user a may send the first interactive message with an identity of a second level user B.
The application of dynamic identities is exemplified below. In an embodiment, when the second type of user with a dynamic identity sends the first interactive message, the first interactive message only visible to the first class user may be sent with the first type identity of any second class user. The first interactive message visible only to any one of the first type users may also be sent with the second type identity of the second type user.
In practical applications, in order to enhance the interaction effect of the second type of user with the first level user, when the second type of user sends the first interactive message, the second type of user will send the first interactive message with the identity of any second level user (the any second level user is usually the second level user who has sent the message in the first interactive group). Therefore, when the first-level users interact with each other, the second-level users can feel real interactive users, and the interaction opportunities between the first-level users and the second-level users are increased.
When the first interactive message is sent, if the first interactive message is from an unanswered interactive message of a certain second-level user, corresponding identity processing needs to be performed on the second-level user.
In particular, the present invention relates to a method for producing,
the first type identity of any second-level user can be used for sending a first interactive message which is only visible to the first-level user and is an interactive message which is not replied from any second-level user. The first interactive message seen by the first-level user carries the first-level identity of the second-level user, and if the first-level user replies to the first interactive message, the response of the second-level user can be obtained, so that a better interactive effect can be obtained.
The second type identification of the second type user (the identification can be a computer-defined simulation identification) can be used for sending a first interactive message which is only visible for any second-level user and is an interactive message which is not replied from any second-level user. The first interactive message seen by any second-level user carries the second-type identity. Therefore, even if any second-level user sees the message content, misunderstanding can not be caused to the message content, for example, the misunderstanding server delays sending or repeatedly sends the message, the second-level user can not feel repeatedly sending the message while the number of the messages is increased, and aversion to emotions is avoided.
The first interactive message corresponding to the same second interactive message sent through the two different identifiers has the same information content (e.g., the same text content or expression). But the carried identity is different. The message special effects may be the same or different. Of course, in order to enable the first interactive message to draw the attention of the first level user and to get an effective reply, a significant special effect may be added to the first interactive message. It should be noted that, in order to obtain a better interaction effect, the first interaction messages with two different identities may be sent to respective corresponding receiving terminals at the same time.
For ease of understanding, the following is specifically exemplified. For example, there is an interactive message "user a: ask what ethnic group you are? "not answered by the first level user, the interactive group is assigned a second type of user identified as user a. Further, based on the interactive message, a first interactive message "user a: ask what ethnic group you are? "and a first interactive message" user a: ask what ethnic group you are? ". The first interactive message with the first type of identity identification user A is only sent to the first-level user, and the first interactive message with the second type of identity identification user a is sent to any second-level user (including but not limited to the second-level user A) except the first-level user, so that misunderstanding caused by the fact that the second-level user A sees the identity identification of the second-level user A is avoided.
In one or more embodiments of the present application, the sending the first interactive message that is not replied to by the second type of user with the dynamic identity includes: generating the first interactive message based on an enhanced display special effect; and sending the first interactive message through the second type user with the dynamic identity.
If the level information and other interaction information of a certain second-level user are extracted, and it is found that the overall level of the second-level user is relatively high and the interaction effect of other interaction groups is excellent, the first interaction message generated based on the part of second-level user can be specially processed. For example, the first interactive message is more likely to attract the attention of the first-level user by adopting a highlight or precondition reminding special effect mode, so that the first-level user can timely reply and effectively interact with the second-level user.
In one or more embodiments of the present application, the first interactive message may also be acquired through other interactive groups. Fig. 3 is a flowchart illustrating another method for generating a first interactive message according to an embodiment of the present application. From fig. 3, the following steps can be included: 301: determining a topic type according to the interactive content. 302: acquiring a third type of user related to the topic type from a second interactive group, and generating a second type of user; assigning the second type of user to the interaction group.
In practical application, the actual content of the first interactive message generated by the preset corpus is relatively fixed, so that the emotional meaning contained in the message sent by the second-level user is difficult to completely imitate, and the interactive effect is not ideal. Especially when the topic needs to be turned on again, that is, when the topic in the interactive content is guided for the first-level user, the interactive messages of other users in the same kind of interactive groups can be used for reference. In particular, the present invention relates to a method for producing,
extracting a live topic from the current first-level user response content, and extracting a first-level user interaction effect aiming at the current topic. And if the interaction effect is not ideal, re-determining the topic type according to the first-level user type. And further finding out a third type of users which are active in the same topic type interaction from other interaction groups. And acquiring at least part of messages from the interactive messages of the third type users as the first interactive messages of the second type users. The first interactive message of the second type user is derived from the interactive message of the third type user, and the real messages better meet the interactive requirements and obtain better interactive effect.
For example, when the third type of user is determined from the second interaction group based on topic type. The identity (e.g., username, avatar, etc.), rank identification, interactive message of the third type of user may be further extracted. And copying the information of the third type of users into the first interactive group to generate the second type of users, so that the second type of users have the same identity identification, the same level identification and the same interactive messages as the third type of users. Of course, in practical applications, the identity of the second type user in the first interactive group may be modified appropriately (e.g., replacing the avatar, modifying the user name, etc.) as needed, and the modified identity is not identical to the third type user.
In one or more embodiments of the present application, after allocating a certain number of second type users to an interaction group through step 302, the sending a first interaction message to the interaction group through the second type users is required, which specifically includes: 303: and acquiring a third interactive message of the third type user as the first interactive message. 304: and sending the first interactive message in the first interactive group by using the second type of identification of the second type of user.
For example, if the type of the interaction theme of the first-level user a is a game type and topics related to the game a are currently being interacted, the interaction message of a third-type user that is relatively active may be extracted from the interaction group of the first-level user B that is also a game type, the interaction message of the third-type user may be copied to a second-type user in the interaction group where the first-level user a is located, and the second-type user may send, by using the second-type identity of the second-type user, the first interaction message obtained based on the interaction message of the third-type user. The first interactive messages are obtained based on the real interactive messages, and have better interactive effect.
In one or more embodiments of the present application, the sending, by the second type of user, the first interactive message matching the interactive content includes: determining a corresponding corpus according to the topic type corresponding to the interactive content; generating the first interactive message based on the corpus; and the second type of users in the first interactive group send the first interactive message by using second type of identity marks.
In practical application, if the scheme is adopted, a proper first interaction message cannot be acquired. The first interactive message may also be generated through a preset corpus. The corpus may be generated based on historical data or based on fact news. When the first interactive message is generated based on the corpus, a plurality of first interactive messages can be generated simultaneously, the first interactive messages are scored, and the first interactive message with the high score is selected to be sent to the interactive group. Because the first interactive message is obtained based on the corpus, the first interactive message is sent by the second type of identification of the second type of user when being sent. In order to avoid the interaction opportunity between the first type of users and the first level of users in the process of generating the first interaction message, the second type of users can send some first interaction messages with encouragement and appreciation effects, or send some emoticons, free gifts and the like according to the interaction content of the first level of users.
It should be noted that the second type of user may be a program simulation user in the present application.
Based on the embodiment, when a new interaction group is created, the number of first persons of a first type of users in the current first interaction group is detected, and interaction content and active duration corresponding to the first interaction group are obtained. And if the active duration is less than a first time threshold and the first number of the first type of users is less than a first number threshold, distributing a second type of users with a second number of the users according to the interactive content. And then, the first interactive message matched with the interactive content is sent by the second type user, so that good interaction with the first type user is realized. According to the technical scheme, after a new interactive group is established, a second type of user is distributed to the first interactive group, and the second type of user sends a first interactive message to the first interactive group; therefore, the interaction frequency and efficiency are improved at the initial stage of establishing the new interaction group, the liveness of the group is effectively maintained, and the interaction experience is improved.
Based on the same idea, the embodiment of the application further provides an interaction device based on multimedia. Fig. 4 is a schematic structural diagram of an interactive apparatus based on multimedia according to an embodiment of the present disclosure. As can be seen from fig. 4, the apparatus comprises:
an obtaining module 41, configured to obtain a first number of people of a first type of user in a first interaction group, and interaction content and active duration corresponding to the first interaction group;
an allocating module 42, configured to allocate a second number of users according to the interactive content if the active duration is less than a first time threshold and the first number of people of the first type of user is less than a first number threshold; wherein a sum of the first number of people and the second number of people is not less than the first number threshold;
a sending module 43, configured to send, by the second type user, a first interactive message matching the interactive content.
And the allocating module 42 is configured to allocate, according to the number of the second interactive messages in the interactive content that are not answered by the first-level users, the second type of users with dynamic identities corresponding to the number of the second interactive messages that are not answered by the first-level users. The first type of user includes: creating a first level of users of the first interactive group, and a second level of users that should be invited to join the first interactive group.
A sending module 43, configured to obtain the second interactive message that is sent by any first type of user in the interactive content and is not replied by the first-level user; generating the first interactive message based on the dynamic identity and the second interactive message; sending the first interactive message which is not replied by the second type user with the dynamic identity.
The allocating module 42 is further configured to, when the second type of user with a dynamic identity sends the first interactive message, send a first interactive message that is visible only to the first class user with the first class identity of any second class user.
The allocating module 42 is further configured to send, when the second type user with the dynamic identity sends the first interactive message, the first interactive message visible only to any one of the first type users with the second type identity of the second type user.
A sending module 43, further configured to generate the first interactive message based on the enhanced display special effect; and sending the first interactive message through the second type user with the dynamic identity.
The distribution module 42 is used for determining the topic type according to the interactive content; acquiring a third type of user related to the topic type from a second interaction group, and generating a second type of user; assigning the second type of user to the interaction group.
The sending module 43 is further configured to obtain a third interactive message of the third type user as the first interactive message; and sending the first interactive message in the first interactive group by using the second type of identity of the second type of user.
The sending module 43 is further configured to determine a corresponding corpus according to the topic type corresponding to the interactive content; generating the first interactive message based on the corpus; and sending the first interactive message in the first interactive group by using the second type of identity of the second type of user.
In one possible design, the structure of the multimedia-based interaction apparatus shown in fig. 4 may be implemented as an electronic device. As shown in fig. 5, the electronic device may include: a processor 51 and a memory 52. Wherein the memory 52 has stored thereon executable code, which when executed by the processor 51, at least makes the processor 51 capable of implementing the multimedia based interaction method as provided in the previous embodiments. The electronic device may further include a communication interface 53 for communicating with other devices or a communication network.
In addition, an embodiment of the present invention provides a non-transitory machine-readable storage medium, on which executable code is stored, and when the executable code is executed by a processor in a server or a computer, the processor is caused to execute the multimedia-based interaction method corresponding to fig. 1 provided in the foregoing embodiments.
The above-described apparatus embodiments are merely illustrative, wherein the various modules illustrated as separate components may or may not be physically separate. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. One of ordinary skill in the art can understand and implement it without inventive effort.
Through the above description of the embodiments, those skilled in the art will clearly understand that the embodiments may be implemented by means of a necessary general hardware platform, and may also be implemented by means of a combination of hardware and software. With this understanding in mind, the above-described aspects may well be embodied in the form of a computer program product, which may be embodied on one or more computer-usable storage media having computer-usable program code embodied therein (including, but not limited to, disk storage, CD-ROM, optical storage, etc.).
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (11)

1. A multimedia-based interaction method, the method comprising:
acquiring the number of first persons of a first type of users in a first interaction group, and interaction contents and active duration corresponding to the first interaction group;
if the active duration is less than a first time threshold and the first number of the first type of users is less than a first number threshold, distributing a second type of users with a second number of the users according to the interactive content; wherein a sum of the first number of people and the second number of people is not less than the first number threshold;
sending a first interactive message matched with the interactive content by the second type user; wherein the first type of users include a first level of users who dominate the first interactive group and a second level of users who actively or invited to join the first interactive group, and the allocating a second number of users of the second type according to the interactive contents includes: determining the number of messages sent by the second-level users which are not replied by the first-level users in the interactive content, and distributing a second number of second-type users with dynamic identities corresponding to the number.
2. The method of claim 1, wherein the sending of the first interactive message matching the interactive content by the second type user comprises:
acquiring a second interactive message which is sent by any one first type user in the interactive content and is not replied by the first-level user;
generating the first interactive message based on the dynamic identity and the second interactive message;
sending the first interactive message which is not replied by the second type user with the dynamic identity.
3. The method of claim 2, wherein the second type of user with the dynamic identity sends the first interactive message unanswered, further comprising:
and when the second type user with the dynamic identity sends the first interactive message, sending the first interactive message only visible to the first level user by using the first type identity of any second level user.
4. The method of claim 2, wherein the second type of user with the dynamic identity sends the first interactive message unanswered, further comprising:
and when the second type user with the dynamic identity sends the first interactive message, sending the first interactive message which is only visible for any first type user by using the second type identity of the second type user.
5. The method according to claim 2, wherein said sending said first interactive message unanswered by said second type of user with dynamic identity comprises:
generating the first interactive message based on an enhanced display special effect;
and sending the first interactive message through the second type user with the dynamic identity.
6. The method of claim 1, wherein the assigning a second number of users of a second type according to the interactive content corresponding to the first interactive group comprises:
determining a topic type according to the interactive content;
acquiring a third type of user related to the topic type from a second interaction group, and generating a second type of user;
assigning the second type of user to the interaction group.
7. The method according to claim 6, wherein said sending a first interactive message matching the interactive content by the second type user comprises:
acquiring a third interactive message of the third type user as the first interactive message;
and sending the first interactive message in the first interactive group by using the second type of identification of the second type of user.
8. The method according to claim 1, wherein said sending a first interactive message matching the interactive content by the second type user comprises:
determining a corresponding corpus according to the topic type corresponding to the interactive content;
generating the first interactive message based on the corpus;
and sending the first interactive message in the first interactive group by using the second type of identification of the second type of user.
9. A multimedia-based interaction apparatus, the apparatus comprising:
the system comprises an acquisition module, a processing module and a display module, wherein the acquisition module is used for acquiring the first number of people of a first type of user in a first interaction group, and interaction content and active duration corresponding to the first interaction group;
the distribution module is used for distributing a second type of users with a second number of people according to the interactive content corresponding to the first interactive group if the active duration is less than a first time threshold and the first number of people of the first type of users is less than a first number threshold; wherein a sum of the first number of people and the second number of people is not less than the first number threshold;
the sending module is used for sending a first interactive message matched with the interactive content through the second type of users; wherein the first type of users include a first level of users who dominate the first interactive group and a second level of users who actively or invited to join the first interactive group, and the allocating a second number of users of the second type according to the interactive contents includes: determining the number of messages sent by the second-level users which are not replied by the first-level users in the interactive content, and distributing a second number of second-type users with dynamic identities corresponding to the number.
10. An electronic device comprising a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, which is loaded and executed by the processor to implement the method according to claims 1 to 8.
11. A computer readable medium having stored thereon at least one instruction, at least one program, set of codes or set of instructions, which is loaded and executed by a processor to implement the method according to claims 1 to 8.
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