CN112437322B - Data processing method, device, multimedia system, electronic equipment and storage medium - Google Patents

Data processing method, device, multimedia system, electronic equipment and storage medium Download PDF

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Publication number
CN112437322B
CN112437322B CN202011262825.2A CN202011262825A CN112437322B CN 112437322 B CN112437322 B CN 112437322B CN 202011262825 A CN202011262825 A CN 202011262825A CN 112437322 B CN112437322 B CN 112437322B
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multimedia
client
platforms
platform
sdk
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CN112437322A (en
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董世永
王越
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Chuangsheng Shilian Digital Technology Beijing Co Ltd
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Chuangsheng Shilian Digital Technology Beijing Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • H04N21/23103Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion using load balancing strategies, e.g. by placing or distributing content on different disks, different memories or different servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
    • H04N21/2405Monitoring of the internal components or processes of the server, e.g. server load

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application provides a data processing method, a device, a multimedia system, electronic equipment and a storage medium, wherein the method comprises the following steps: responding to a push/pull stream request of a client, and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms; returning the multimedia platform to be used to the client so that the client can push/pull the multimedia data through the multimedia platform to be used by calling an interface of the multimedia SDK corresponding to the multimedia platform to be used; the client is provided with a plurality of multimedia SDKs respectively corresponding to the multimedia platforms, and the interfaces of the multimedia SDKs are unified. According to the scheme, the multimedia platforms for pushing/pulling stream can be selected from the plurality of multimedia platforms, the difference of the platforms is not needed to be considered, the situation that live broadcast is frequently caused by the abnormality of a certain platform can be avoided, and the user experience is improved.

Description

Data processing method, device, multimedia system, electronic equipment and storage medium
Technical Field
The embodiment of the application relates to the field of live broadcasting, in particular to a data processing method, a multimedia system, electronic equipment and a storage medium.
Background
With the development of internet technology, various internet products are increasingly appearing in people's lives, such as live broadcast and the like. Because live broadcast can bring real-time and face-to-face communication experience to people, more and more video live broadcast platforms are continuously emerging and widely applied in the aspects of training, social contact and the like.
When live broadcasting, the multimedia server generally transmits multimedia data (i.e., data such as audio and video data during live broadcasting) during live broadcasting. However, once the multimedia server fails, or a link for transmitting data provided by the multimedia server fails, the whole live broadcast process will fail, so that the user experience is poor.
Disclosure of Invention
In view of the foregoing, embodiments of the present application provide a data processing method, apparatus, multimedia system, electronic device, and storage medium, so as to overcome the problems of the prior art.
In a first aspect, an embodiment of the present application provides a data processing method, applied to a server, where the method includes:
responding to a push/pull stream request of a client, and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
Returning the multimedia platform to be used to the client so that the client performs push/pull streaming on multimedia data through the multimedia platform to be used by calling an interface of a multimedia SDK corresponding to the multimedia platform to be used;
the client is provided with a plurality of multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified.
In one particular embodiment, alternatively,
the plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
Optionally, in a specific embodiment, the determining, according to the load condition of a plurality of multimedia platforms, a multimedia platform to be used from the plurality of multimedia platforms includes:
determining the number of live rooms of each multimedia platform aiming at the plurality of multimedia platforms;
and determining the multimedia platform with fewer live rooms as the multimedia platform to be used.
Optionally, in a specific embodiment, the determining, according to the load condition of a plurality of multimedia platforms, a multimedia platform to be used from the plurality of multimedia platforms includes:
Monitoring load data of the plurality of multimedia platforms;
and if the condition of abnormal load of the multimedia platform used by the client is determined according to the load data, determining the multimedia platform to be used for switching by the client from the plurality of multimedia platforms.
Optionally, in a specific embodiment, the load data includes at least one of: multimedia platform traffic data, multimedia platform link data.
In a second aspect, an embodiment of the present application provides a data processing method, applied to a client, where the client encapsulates a multimedia SDK corresponding to each of the plurality of multimedia platforms, and interfaces of the plurality of multimedia SDKs are unified to the outside, and the method includes:
generating and sending a push/pull stream request to a server side, so that the server side determines a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
acquiring the multimedia platform to be used returned by the server;
and calling an interface of the multimedia SDK corresponding to the multimedia platform to be used so as to push/pull stream the multimedia data through the multimedia platform to be used.
Optionally, in a specific embodiment, the client encapsulates a scheduling SDK for scheduling the multimedia SDK invoked by the client;
correspondingly, the calling the interface of the multimedia SDK corresponding to the multimedia platform to be used to push/pull the multimedia data through the multimedia platform to be used comprises the following steps:
if the client does not have the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and calling the interface by the client;
or if the client side has the called multimedia SDK, determining the interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK, and controlling the client side to switch the interfaces.
In a third aspect, an embodiment of the present application provides a multimedia system, including: a client and a server;
the client is packaged with multimedia SDKs respectively corresponding to the multimedia platforms,
the interfaces of a plurality of the multimedia SDKs are unified to the outside;
the client is used for sending a push/pull stream request to the server;
The server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming;
and the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server so as to push/pull the multimedia data through the multimedia platform to be used.
Optionally, in a specific embodiment, the client is packaged with a scheduling SDK;
if the client does not have the called multimedia SDK, calling the dispatching SDK through the client, and determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces for calling by the client;
or if the client has the called multimedia SDK, calling the dispatching SDK through the client, determining the interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces, and controlling the client to switch the interfaces.
In a fourth aspect, an embodiment of the present application provides a data processing apparatus, which is applied to a server, and is characterized in that the apparatus includes:
the multimedia determining module is used for responding to the push/pull stream request of the client and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
the first sending module is used for returning the multimedia platform to be used to the client so that the client can push/pull the multimedia data through the multimedia platform to be used by calling an interface of the multimedia SDK corresponding to the multimedia platform to be used;
the client is provided with a plurality of multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified.
In a fifth aspect, an embodiment of the present application provides a data processing device, applied to a client, where the client encapsulates a multimedia SDK corresponding to each of the plurality of multimedia platforms, and interfaces of the plurality of multimedia SDKs are unified to the outside, and the device includes:
the second sending module is used for generating and sending a push/pull stream request to the server side so that the server side determines a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
The receiving module is used for acquiring the multimedia platform to be used returned by the server;
and the calling module is used for calling an interface of the multimedia SDK corresponding to the multimedia platform to be used so as to push/pull the multimedia data through the multimedia platform to be used.
In a sixth aspect, an embodiment of the present application provides an electronic device, where the electronic device includes a memory and a processor, where the memory stores an executable program, and the processor executes steps corresponding to the method described above when the processor runs the executable program.
In a seventh aspect, embodiments of the present application provide a storage medium, where a computer program is stored on the storage medium, and when the computer program is executed by a processor, the method is implemented as described above.
In the multimedia system provided by the embodiment of the application, the client is packaged with the multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified to the outside; the client is used for sending a push/pull stream request to the server; the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming; the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server so as to push/pull the multimedia data through the multimedia platform to be used, thereby selecting the multimedia platform for pushing/pulling the multimedia data from a plurality of multimedia platforms, avoiding the difference of the platforms, avoiding the situation that live broadcasting is caused to occur frequently due to the abnormality of a certain platform, and improving the user experience.
Drawings
Some specific embodiments of the present application will be described in detail below by way of example and not by way of limitation with reference to the accompanying drawings. The same reference numbers will be used throughout the drawings to refer to the same or like parts or portions. It will be appreciated by those skilled in the art that the drawings are not necessarily drawn to scale. In the accompanying drawings:
fig. 1 is a schematic structural diagram of a multimedia system according to an embodiment of the present application;
FIG. 2 is a flowchart of a data processing method according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of another multimedia system according to an embodiment of the present application;
FIG. 4 is a block diagram of a data processing apparatus according to an embodiment of the present application;
FIG. 5 is a block diagram of a further data processing apparatus according to an embodiment of the present application;
fig. 6 is a schematic diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The present application is described below with reference to the drawings and examples.
Example 1
Referring to fig. 1, an embodiment of the present application provides a multimedia system, including: client and server.
In this embodiment, the client encapsulates a multimedia SDK corresponding to each of the plurality of multimedia platforms, and interfaces of the plurality of multimedia SDKs are unified.
Multimedia platforms are typically built based on content distribution networks. Specifically, the CDN (Content Delivery Network ) is an intelligent virtual network built on the basis of the existing network, and by means of the edge servers deployed in various places, a user can obtain required content nearby through load balancing, content delivery, scheduling and other functional modules of the central platform, so that network congestion is reduced, and user access response speed and hit rate are improved. The key technologies of CDNs mainly include content storage and distribution technologies.
Different multimedia platforms may share one content distribution network, or may use different content distribution networks, respectively. It should be appreciated that the multiple multimedia platforms are isolated from each other. One multimedia platform will not have an impact on the other multimedia platform. In addition, the multimedia platform of the present application may be a multimedia platform provided by a third party, which is not limited in this embodiment.
The server communicates with the plurality of multimedia platforms to push/pull streams through any one of the plurality of multimedia platforms.
Based on this, referring to fig. 2, the data processing method applied to the multimedia system includes:
s101, the client is used for sending a push/pull stream request to the server.
Specifically, the client may be a push end or a pull end. When the client is a push streaming end, a push streaming request is sent and used for requesting to transmit the packaged multimedia data to a multimedia platform and distributing the content through the multimedia platform so as to carry out live broadcast; when the client is a streaming end, a streaming request is sent and used for requesting to acquire packaged multimedia data from a multimedia platform so as to watch live broadcast.
The multimedia data may include video data collected through a camera at the live end, audio data collected through a microphone, text uploaded at the push end, and the like.
S102, the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms, and returning to the client side.
In this embodiment, through the server, according to the load conditions of the plurality of multimedia platforms, a multimedia platform to be used for the client may be determined from the plurality of multimedia platforms.
Specifically, a multimedia platform with a lower load can be selected as the multimedia platform to be used.
Optionally, the plurality of multimedia platforms each store the same multimedia data for push/pull streaming. Therefore, a plurality of multimedia platforms can be switched conveniently, and the live broadcast cannot be influenced.
For example, if the client is a push client, after the client sends a push request, the encapsulated multimedia data may be sent to all multimedia platforms for storage and content distribution. If the client is a streaming end, streaming can be performed through any one of a plurality of multimedia platforms, namely, multimedia data is acquired from the multimedia platforms so as to watch live broadcast.
Optionally, in the embodiment of the present application, according to a load condition of a plurality of multimedia platforms, determining a multimedia platform to be used from the plurality of multimedia platforms includes: determining the number of live rooms of each multimedia platform aiming at the plurality of multimedia platforms; and determining the multimedia platform with fewer live rooms as the multimedia platform to be used.
Specifically, in general, the load of the multimedia platform is positively related to the number of live rooms of the multimedia platform, and thus, by monitoring the number of live rooms of the multimedia platform, the load situation of the multimedia platform can be indirectly monitored.
Optionally, in this embodiment of the present application, the determining, according to a load condition of a plurality of multimedia platforms, a multimedia platform to be used from the plurality of multimedia platforms includes: monitoring load data of the plurality of multimedia platforms; and if the condition of abnormal load of the multimedia platform used by the client is determined according to the load data, determining the multimedia platform to be used for switching by the client from the plurality of multimedia platforms.
When the multimedia platform used by the client is abnormal, the server can send a new multimedia platform to the client, and the client switches the interface of the calling multimedia SDK according to the information of the server, so as to switch the multimedia platform.
Therefore, when an abnormality occurs in one multimedia platform, the client can be seamlessly switched to other multimedia platforms, so that the influence of the abnormality of the multimedia platform on the live broadcast process is avoided, and the user experience is improved.
Optionally, in an embodiment of the present application, the load data includes at least one of: multimedia platform traffic data, multimedia platform link data.
S103, the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server, so that pushing/pulling streaming is carried out on the multimedia data through the multimedia platform to be used.
Taking fig. 1 as an example, the multimedia SDK and the multimedia platform in fig. 1 are connected by a solid line, which indicates that the multimedia platform is being called, and are connected by a dashed line, which indicates that the multimedia platform is not being called.
The interfaces of the multimedia SDKs corresponding to the multimedia platforms are unified outwards, so that the server side can be directly called through the interfaces of the multimedia SDKs to return to the multimedia platform to be used of the client side, and the difference of the multimedia platforms is not required to be considered; and the multimedia platforms for pushing/pulling stream are selected from a plurality of multimedia platforms, so that the situation that live broadcast is frequently caused by the abnormality of a certain platform can be avoided, and the user experience is improved.
Optionally, in this embodiment of the present application, referring to fig. 3, the client may further encapsulate a scheduling SDK, configured to schedule the multimedia SDK that is called by the client, and if the client does not have the multimedia SDK that is being called, determine, by calling the scheduling SDK, an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces, for the client to call, so as to implement initialization call of an interface layer; or if the client side has the called multimedia SDK, determining the interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and controlling the client side to perform interface switching so as to realize the switching of the called interfaces.
Therefore, the initialization calling and switching of the multimedia SDK interface can be realized through the dispatching SDK of the client, the invisibility of the switching process to the user is further ensured, the realization difficulty of the client is reduced, and the user experience is improved.
In the embodiment of the application, the client is packaged with the multimedia SDKs respectively corresponding to the multimedia platforms, and the interfaces of the multimedia SDKs are unified to the outside; the client is used for sending a push/pull stream request to the server; the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming; the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server so as to push/pull the multimedia data through the multimedia platform to be used, thereby selecting the multimedia platform for pushing/pulling the multimedia data from a plurality of multimedia platforms, avoiding the difference of the platforms, avoiding the situation that live broadcasting is caused to occur frequently due to the abnormality of a certain platform, and improving the user experience.
Example two
Referring to fig. 4, an embodiment of the present application provides a data processing apparatus, which is applied to a server, where the data processing apparatus 40 includes:
the multimedia determining module 401 is configured to determine, according to a load condition of a plurality of multimedia platforms, a multimedia platform to be used from the plurality of multimedia platforms in response to a push/pull stream request of a client;
a first sending module 402, configured to return the multimedia platform to be used to the client, so that the client performs push/pull streaming on multimedia data through the multimedia platform to be used by calling an interface of a multimedia SDK corresponding to the multimedia platform to be used;
the client is provided with a plurality of multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified.
Optionally, in the embodiment of the present application, the plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
Optionally, in an embodiment of the present application, the multimedia determining module is configured to determine, for the plurality of multimedia platforms, a number of live rooms of each of the multimedia platforms; and determining the multimedia platform with fewer live rooms as the multimedia platform to be used.
Optionally, in an embodiment of the present application, the multimedia determining module is configured to monitor load data of the plurality of multimedia platforms; and if the condition of abnormal load of the multimedia platform used by the client is determined according to the load data, determining the multimedia platform to be used for switching by the client from the plurality of multimedia platforms.
Optionally, in an embodiment of the present application, the load data includes at least one of: multimedia platform traffic data, multimedia platform link data.
In the embodiment of the application, the client is packaged with the multimedia SDKs respectively corresponding to the multimedia platforms, and the interfaces of the multimedia SDKs are unified to the outside; the client is used for sending a push/pull stream request to the server; the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming; the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server so as to push/pull the multimedia data through the multimedia platform to be used, thereby selecting the multimedia platform for pushing/pulling the multimedia data from a plurality of multimedia platforms, avoiding the difference of the platforms, avoiding the situation that live broadcasting is caused to occur frequently due to the abnormality of a certain platform, and improving the user experience.
Example III
Referring to fig. 5, an embodiment of the present application provides a data processing apparatus, which is applied to a client, where the client encapsulates a multimedia SDK corresponding to each of the plurality of multimedia platforms, and interfaces of the plurality of multimedia SDKs are unified to the outside, and the data processing apparatus 50 includes:
a second sending module 501, configured to generate and send a push/pull flow request to a server, so that the server determines a multimedia platform to be used from the plurality of multimedia platforms according to load conditions of the plurality of multimedia platforms;
a receiving module 502, configured to obtain the multimedia platform to be used returned by the server;
and a calling module 503, configured to call an interface of the multimedia SDK corresponding to the multimedia platform to be used, so as to push/pull the multimedia data through the multimedia platform to be used.
Optionally, in the embodiment of the present application, the client encapsulates a scheduling SDK, which is used for scheduling the multimedia SDK called by the client;
correspondingly, if the client does not have the multimedia SDK which is being called, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and calling the interface by the client; or if the client side has the called multimedia SDK, determining the interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK, and controlling the client side to switch the interfaces.
In the embodiment of the application, the client is packaged with the multimedia SDKs respectively corresponding to the multimedia platforms, and the interfaces of the multimedia SDKs are unified to the outside; the client is used for sending a push/pull stream request to the server; the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming; the client calls an interface of the multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server so as to push/pull the multimedia data through the multimedia platform to be used, thereby selecting the multimedia platform for pushing/pulling the multimedia data from a plurality of multimedia platforms, avoiding the difference of the platforms, avoiding the situation that live broadcasting is caused to occur frequently due to the abnormality of a certain platform, and improving the user experience.
Example IV
Referring to fig. 6, an electronic device 60 according to an embodiment of the present application includes a memory 601 and a processor 602, where the memory 601 stores an executable program.
In one aspect, when the processor 602 executes the executable program, the following operations corresponding to the data processing method of the server are executed:
responding to a push/pull stream request of a client, and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
returning the multimedia platform to be used to the client so that the client performs push/pull streaming on multimedia data through the multimedia platform to be used by calling an interface of a multimedia SDK corresponding to the multimedia platform to be used;
the client is provided with a plurality of multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified.
Optionally, the plurality of multimedia platforms each store the same multimedia data for push/pull streaming.
Optionally, the determining, according to the load conditions of the plurality of multimedia platforms, the multimedia platform to be used from the plurality of multimedia platforms includes:
determining the number of live rooms of each multimedia platform aiming at the plurality of multimedia platforms;
and determining the multimedia platform with fewer live rooms as the multimedia platform to be used.
Optionally, the determining, according to the load conditions of the plurality of multimedia platforms, the multimedia platform to be used from the plurality of multimedia platforms includes:
monitoring load data of the plurality of multimedia platforms;
and if the condition of abnormal load of the multimedia platform used by the client is determined according to the load data, determining the multimedia platform to be used for switching by the client from the plurality of multimedia platforms.
Optionally, the load data includes at least one of: multimedia platform traffic data, multimedia platform link data.
On the other hand, when the processor 602 runs an executable program, the following operations corresponding to the data processing method of the client may also be performed:
generating and sending a push/pull stream request to a server side, so that the server side determines a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms, wherein the client side packages multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and interfaces of the plurality of multimedia SDKs are unified;
acquiring the multimedia platform to be used returned by the server;
And calling an interface of the multimedia SDK corresponding to the multimedia platform to be used so as to push/pull stream the multimedia data through the multimedia platform to be used.
Optionally, the client encapsulates a scheduling SDK for scheduling the multimedia SDK invoked by the client;
correspondingly, the calling the interface of the multimedia SDK corresponding to the multimedia platform to be used to push/pull the multimedia data through the multimedia platform to be used comprises the following steps:
if the client does not have the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and calling the interface by the client;
or if the client side has the called multimedia SDK, determining the interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK, and controlling the client side to switch the interfaces.
Another embodiment of the present application further provides a storage medium, on which a computer program is stored, which when executed by a processor, implements the data processing method of the above embodiment.
The storage medium of embodiments of the present application exist in a variety of forms including, but not limited to:
(1) A mobile communication device: such devices are characterized by mobile communication capabilities and are primarily aimed at providing voice, data communications. Such terminals include: smart phones (e.g., iPhone), multimedia phones, functional phones, and low-end phones, etc.
(2) Ultra mobile personal computer device: such devices are in the category of personal computers, having computing and processing functions, and generally also having mobile internet access characteristics. Such terminals include: PDA, MID, and UMPC devices, etc., such as iPad.
(3) Portable entertainment device: such devices may display and play multimedia content. The device comprises: audio, video players (e.g., iPod), palm game consoles, electronic books, and smart toys and portable car navigation devices.
(4) Other electronic devices with data interaction functions.
Thus, particular embodiments of the present subject matter have been described. Other embodiments are within the scope of the following claims. In some cases, the actions recited in the claims can be performed in a different order and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may be advantageous.
In the 90 s of the 20 th century, improvements to one technology could clearly be distinguished as improvements in hardware (e.g., improvements to circuit structures such as diodes, transistors, switches, etc.) or software (improvements to the process flow). However, with the development of technology, many improvements of the current method flows can be regarded as direct improvements of hardware circuit structures. Designers almost always obtain corresponding hardware circuit structures by programming improved method flows into hardware circuits. Therefore, an improvement of a method flow cannot be said to be realized by a hardware entity module. For example, a programmable logic device (Programmable Logic Device, PLD) (e.g., field programmable gate array (Field Programmable Gate Array, FPGA)) is an integrated circuit whose logic function is determined by the programming of the device by a user. A designer programs to "integrate" a digital system onto a PLD without requiring the chip manufacturer to design and fabricate application-specific integrated circuit chips. Moreover, nowadays, instead of manually manufacturing integrated circuit chips, such programming is mostly implemented by using "logic compiler" software, which is similar to the software compiler used in program development and writing, and the original code before the compiling is also written in a specific programming language, which is called hardware description language (Hardware Description Language, HDL), but not just one of the hdds, but a plurality of kinds, such as ABEL (Advanced Boolean Expression Language), AHDL (Altera Hardware Description Language), confluence, CUPL (Cornell University Programming Language), HDCal, JHDL (Java Hardware Description Language), lava, lola, myHDL, PALASM, RHDL (Ruby Hardware Description Language), etc., VHDL (Very-High-Speed Integrated Circuit Hardware Description Language) and Verilog are currently most commonly used. It will also be apparent to those skilled in the art that a hardware circuit implementing the logic method flow can be readily obtained by merely slightly programming the method flow into an integrated circuit using several of the hardware description languages described above.
The controller may be implemented in any suitable manner, for example, the controller may take the form of, for example, a microprocessor or processor and a computer readable medium storing computer readable program code (e.g., software or firmware) executable by the (micro) processor, logic gates, switches, application specific integrated circuits (Application Specific Integrated Circuit, ASIC), programmable logic controllers, and embedded microcontrollers, examples of which include, but are not limited to, the following microcontrollers: ARC 625D, atmel AT91SAM, microchip PIC18F26K20, and Silicone Labs C8051F320, the memory controller may also be implemented as part of the control logic of the memory. Those skilled in the art will also appreciate that, in addition to implementing the controller in a pure computer readable program code, it is well possible to implement the same functionality by logically programming the method steps such that the controller is in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers, etc. Such a controller may thus be regarded as a kind of hardware component, and means for performing various functions included therein may also be regarded as structures within the hardware component. Or even means for achieving the various functions may be regarded as either software modules implementing the methods or structures within hardware components.
The system, apparatus, module or unit set forth in the above embodiments may be implemented in particular by a computer chip or entity, or by a product having a certain function. One typical implementation is a computer. In particular, the computer may be, for example, a personal computer, a laptop computer, a cellular telephone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or a combination of any of these devices.
For convenience of description, the above devices are described as being functionally divided into various units, respectively. Of course, the functions of each element may be implemented in one or more software and/or hardware elements when implemented in the present application.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In one typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.
Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device. Computer-readable media, as defined herein, does not include transitory computer-readable media (transmission media), such as modulated data signals and carrier waves.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or apparatus that comprises the element.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The application may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular transactions or implement particular abstract data types. The application may also be practiced in distributed computing environments where transactions are performed by remote processing devices that are connected through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
In this specification, each embodiment is described in a progressive manner, and identical and similar parts of each embodiment are all referred to each other, and each embodiment mainly describes differences from other embodiments. In particular, for system embodiments, since they are substantially similar to method embodiments, the description is relatively simple, as relevant to see a section of the description of method embodiments.
The foregoing is merely exemplary of the present application and is not intended to limit the present application. Various modifications and changes may be made to the present application by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc. which are within the spirit and principles of the present application are intended to be included within the scope of the claims of the present application.

Claims (10)

1. A data processing method applied to a server, the method comprising:
responding to a push/pull stream request of a client, and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
returning the multimedia platform to be used to the client, and if the client does not have the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling a dispatching SDK; or if the client has the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and controlling the client to perform interface switching so that the client calls the interface of the multimedia SDK corresponding to the multimedia platform to be used; pushing/pulling stream to the multimedia data through the multimedia platform to be used; the scheduling SDK is packaged in the client;
The client is packaged with multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified to the outside;
the multimedia platforms are established based on a content distribution network, and different multimedia platforms are isolated from each other;
the method further comprises the steps of: if the client is a push stream end, after the client sends a push stream request, the client sends the packaged multimedia data to all multimedia platforms for storage so as to distribute contents;
the plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
2. The method according to claim 1, wherein the determining the multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms includes:
determining the number of live rooms of each multimedia platform aiming at the plurality of multimedia platforms;
and determining the multimedia platform with fewer live rooms as the multimedia platform to be used.
3. The method according to claim 1, wherein the determining the multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms includes:
Monitoring load data of the plurality of multimedia platforms;
and if the condition of abnormal load of the multimedia platform used by the client is determined according to the load data, determining the multimedia platform to be used for switching by the client from the plurality of multimedia platforms.
4. A method according to claim 3, wherein the load data comprises at least one of: multimedia platform traffic data, multimedia platform link data.
5. The data processing method is applied to a client, and is characterized in that the client is packaged with multimedia SDKs respectively corresponding to a plurality of multimedia platforms, and interfaces of the multimedia SDKs are unified to the outside, and the method comprises the following steps:
generating and sending a push/pull stream request to a server side, so that the server side determines a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
acquiring the multimedia platform to be used returned by the server;
calling an interface of the multimedia SDK corresponding to the multimedia platform to be used so as to push/pull stream the multimedia data through the multimedia platform to be used;
The client is packaged with a scheduling SDK (software development kit) for scheduling the multimedia SDK called by the client; correspondingly, the calling the interface of the multimedia SDK corresponding to the multimedia platform to be used to push/pull the multimedia data through the multimedia platform to be used comprises the following steps: if the client does not have the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and calling the interface by the client; or if the client side has the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK, and controlling the client side to switch the interfaces;
wherein, the plurality of multimedia platforms are established based on a content distribution network, and different multimedia platforms are isolated from each other;
the method further comprises the steps of: if the client is a push stream end, after the client sends a push stream request, the client sends the packaged multimedia data to all multimedia platforms for storage so as to distribute contents;
The plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
6. A multimedia system, comprising: a client and a server;
the client is packaged with a plurality of multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified;
the client is used for sending a push/pull stream request to the server;
the server side is used for determining a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms and returning the multimedia platforms to the client side, wherein the plurality of multimedia platforms all store multimedia data for push-pull streaming;
the client calls an interface of a multimedia SDK corresponding to the multimedia platform to be used according to the platform to be used returned by the server, so as to push/pull stream the multimedia data through the multimedia platform to be used; the client is packaged with a dispatching SDK; if the client does not have the called multimedia SDK, calling the dispatching SDK through the client, and determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces for calling by the client; or if the client has the called multimedia SDK, calling the dispatching SDK through the client, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces, and controlling the client to switch the interfaces;
Wherein, the plurality of multimedia platforms are established based on a content distribution network, and different multimedia platforms are isolated from each other;
if the client is a push stream end, after the client sends a push stream request, the client sends the packaged multimedia data to all multimedia platforms for storage so as to distribute contents;
the plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
7. A data processing apparatus for use on a server, the apparatus comprising:
the multimedia determining module is used for responding to the push/pull stream request of the client and determining a multimedia platform to be used from a plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
the first sending module is used for returning the multimedia platform to be used to the client, and if the client does not have the called multimedia SDK, the client determines an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK; or if the client has the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK, and controlling the client to perform interface switching, so that the client performs push/pull streaming on multimedia data through the multimedia platform to be used by calling the interface of the multimedia SDK corresponding to the multimedia platform to be used; the scheduling SDK is packaged in the client;
The client is packaged with multimedia SDKs respectively corresponding to the plurality of multimedia platforms, and the interfaces of the plurality of multimedia SDKs are unified to the outside;
the multimedia platforms are established based on a content distribution network, and different multimedia platforms are isolated from each other;
the first sending module is further configured to: if the client is a push stream end, after the client sends a push stream request, the packaged multimedia data are sent to all multimedia platforms for storage so as to distribute contents;
the plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
8. A data processing device applied to a client, wherein the client is packaged with a multimedia SDK corresponding to a plurality of multimedia platforms respectively, and interfaces of a plurality of multimedia SDKs are unified to the outside, the device comprises:
the second sending module is used for generating and sending a push/pull stream request to the server side so that the server side determines a multimedia platform to be used from the plurality of multimedia platforms according to the load conditions of the plurality of multimedia platforms;
the receiving module is used for acquiring the multimedia platform to be used returned by the server;
The calling module is used for calling an interface of the multimedia SDK corresponding to the multimedia platform to be used so as to push/pull stream the multimedia data through the multimedia platform to be used;
the client is further packaged with a scheduling SDK, and the calling module is further used for determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the scheduling SDK if the client does not have the multimedia SDK which is being called, so that the client can call the multimedia SDK; or if the client side has the called multimedia SDK, determining an interface of the multimedia SDK corresponding to the multimedia platform to be used from a plurality of interfaces by calling the dispatching SDK, and controlling the client side to switch the interfaces; pushing/pulling stream to the multimedia data through the multimedia platform to be used;
the multimedia platforms are established based on a content distribution network, and different multimedia platforms are isolated from each other;
the second sending module is further configured to: if the client is a push stream end, after the client sends a push stream request, the packaged multimedia data are sent to all multimedia platforms for storage so as to distribute contents;
The plurality of multimedia platforms all store the same multimedia data for push/pull streaming.
9. An electronic device comprising a memory and a processor, wherein the memory has stored thereon an executable program, and the processor performs the steps corresponding to the method of any of claims 1-5 when the executable program is run.
10. A storage medium having stored thereon a computer program which, when executed by a processor, implements the method according to any of claims 1-5.
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