CN112435728A - Visual memory training method for mutual matching of numbers, images and characters - Google Patents
Visual memory training method for mutual matching of numbers, images and characters Download PDFInfo
- Publication number
- CN112435728A CN112435728A CN201910787426.9A CN201910787426A CN112435728A CN 112435728 A CN112435728 A CN 112435728A CN 201910787426 A CN201910787426 A CN 201910787426A CN 112435728 A CN112435728 A CN 112435728A
- Authority
- CN
- China
- Prior art keywords
- playing
- pictures
- picture
- target
- playing device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000012549 training Methods 0.000 title claims abstract description 52
- 238000000034 method Methods 0.000 title claims abstract description 19
- 230000000007 visual effect Effects 0.000 title abstract description 20
- 210000004556 brain Anatomy 0.000 abstract description 22
- 230000004438 eyesight Effects 0.000 abstract description 5
- 230000001886 ciliary effect Effects 0.000 abstract description 4
- 210000003205 muscle Anatomy 0.000 abstract description 4
- 230000006993 memory improvement Effects 0.000 abstract 1
- 230000004424 eye movement Effects 0.000 description 3
- 230000002708 enhancing effect Effects 0.000 description 2
- 201000009487 Amblyopia Diseases 0.000 description 1
- 241000272814 Anser sp. Species 0.000 description 1
- 235000006025 Durio zibethinus Nutrition 0.000 description 1
- 240000000716 Durio zibethinus Species 0.000 description 1
- 241000196324 Embryophyta Species 0.000 description 1
- 241000256602 Isoptera Species 0.000 description 1
- 241001465754 Metazoa Species 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000000638 stimulation Effects 0.000 description 1
- 230000002194 synthesizing effect Effects 0.000 description 1
- 230000004382 visual function Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/30—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to physical therapies or activities, e.g. physiotherapy, acupressure or exercising
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Epidemiology (AREA)
- General Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Physical Education & Sports Medicine (AREA)
- Public Health (AREA)
- Biophysics (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
A playing method of pictures, a target picture and a corresponding digital code in a learning video played by a playing device realize the first operation of visual training to human eyes; the target picture and the corresponding digital code in the memory video played by the playing device realize the second operation of visual training of human eyes; in the visual training operation process, the focusing capacity of ciliary muscles of human eyes is enhanced, the brain of the human body can be trained, the memory of the human brain for receiving a target picture and a corresponding digital code in the visual training is enhanced, namely, the eyes and the brain of the human body are retrained, the movement, focusing and vision fixing capacities of the eyes and the cooperative capacity of the eyes are enhanced, the relationship between the eyes and the brain is trained, the brain of the human body is trained, and the memory enhancement is facilitated.
Description
Technical Field
The invention relates to the technical field of memory training, in particular to a picture playing method.
Background
As is well known, visual training is a way of training eyes and brain to retrain the relationship between brain and eyes, as in the case of eye movement, which is the stimulation and training of the continuously trained brain's visual neurocognitive system. The treatment design is used for people with insufficient eye movement ability and poor eye concentration ability, and the visual functions of eye movement, focusing, vision fixation ability, cooperative ability of two eyes, visual processing ability, treatment of amblyopia and the like are improved.
The visual training can effectively relieve the fatigue of human eyes and enhance the focusing capacity of ciliary muscles, and can train the human brain, thereby being beneficial to enhancing the memory. However, none of the existing visual training methods combines well with images to help enhance memory.
Disclosure of Invention
Based on this, there is a need for a method for enhancing the playing of pictures memorized by pictures.
A picture playing method comprises the following steps:
s110, carrying out digital coding on a plurality of target pictures, and binding the target pictures with the digital coding to generate a learning video with a plurality of pictures of a first playing number sequence;
s120, pushing the learning video to a playing device, and controlling the playing device to play the learning video according to the received first playing instruction;
s130, arranging the digital codes in a preset sequence to generate a memory video with a plurality of pictures of a second playing sequence, and displaying the corresponding digital codes in the current target picture;
s140, pushing the memory video to a playing device, receiving a second playing instruction, and controlling the playing device to play the memory video;
s150, a plurality of target pictures and a corresponding number of the digital codes are synthesized into training pictures;
s160, pushing the training picture to the playing device, receiving a third playing instruction, controlling the playing device to play the training picture, setting a plurality of first click areas corresponding to the target pictures in a one-to-one correspondence manner in a display area of the playing device, and setting a plurality of second click areas corresponding to the digital codes respectively;
s170, when two continuous adjacent click operations are received, if the first click region and the corresponding second click region are continuously clicked, the target picture is paired with the digital code.
In one embodiment, in the step S170, if the pairing operation is completed within a preset time period, the target picture and the corresponding digital code are erased in the training picture.
In one embodiment, in the step S170, if the target picture and the corresponding digital code in the training picture are erased, then step S180 is further executed;
and S180, the playing equipment plays all the successfully paired voice information.
In the method for playing pictures provided in the above embodiment, the first operation of visual training for human eyes is implemented by the target picture in the learning video played by the playing device and the corresponding digital code; the target picture in the memory video played by the playing device and the corresponding digital code realize the second operation of visual training of human eyes; in the visual training operation process, the focusing capacity of ciliary muscles of human eyes is enhanced, the brain of the human body can be trained, so that the memory of the human brain for accepting the target picture and the corresponding digital code in the visual training is enhanced, namely, the eyes and the brain of the human body are retrained, the movement, focusing and vision fixing capacities of the eyes and the cooperative capacity of the eyes are enhanced, the relationship between the eyes and the brain is trained, the brain of the human body is trained, and the memory is enhanced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a flowchart illustrating steps of a method for playing a picture according to the present invention.
Detailed Description
To facilitate an understanding of the invention, the invention will now be described more fully with reference to the accompanying drawings. Preferred embodiments of the present invention are shown in the drawings. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete.
It will be understood that when an element is referred to as being "secured to" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present. The terms "vertical," "horizontal," "left," "right," and the like as used herein are for illustrative purposes only and do not represent the only embodiments.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used herein in the description of the invention is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
For example, the method for playing a picture according to an embodiment includes the following steps: carrying out digital coding on a plurality of target pictures, and binding the target pictures with the digital coding to generate a learning video with a plurality of pictures in a first playing number sequence; pushing the learning video to a playing device, and controlling the playing device to play the learning video according to the received first playing instruction; arranging the digital codes in a preset sequence to generate a memory video with a plurality of pictures of a second playing sequence, and displaying the corresponding digital codes in the current target picture; pushing the memory video to a playing device, receiving a second playing instruction, and controlling the playing device to play the memory video; synthesizing a plurality of target pictures and a corresponding number of digital codes into training pictures; pushing the training picture to the playing device, receiving a third playing instruction, controlling the playing device to play the training picture, setting a plurality of first click areas corresponding to the target pictures in a one-to-one correspondence manner in a display area of the playing device, and setting a plurality of second click areas corresponding to the digital codes respectively; when two continuous adjacent click operations are received, if the first click region and the corresponding second click region are continuously clicked, the target picture is paired with the digital code; and the playing equipment plays all the successfully paired voice information.
Please refer to fig. 1, which is a flowchart illustrating a method for playing a picture according to an embodiment of the present invention. The method for playing the picture provided by the embodiment comprises the following steps:
s110, carrying out digital coding on the plurality of target pictures, and binding the target pictures with the digital coding to generate a learning video with a plurality of pictures in a first playing sequence.
In one embodiment, the target pictures are figure pictures, animal pictures, plant pictures and scene pictures, but the target pictures are not limited to the listed pictures, and can also be pictures formed by words and poems; for another example, the target picture is a picture with a picture of a. jijiu, and the number code corresponding thereto is 99; the target picture is a picture with a emperor photo, and the corresponding digital code is 95; the target picture is a picture with a bar photo, and the corresponding digital code is 98; the target picture is a picture with a ball coat photo, and the corresponding digital code is 91; the target picture is a picture with a durian photo, and the corresponding digital code is 60; the target picture is a picture with a photograph of termites, and the corresponding digital code is 81. For another example, the number of the target pictures is 8, 10, 12, 14, 16, and 18, and the number of the digital codes corresponding to the target pictures is 8, 10, 12, 14, 16, and 18.
Further, the learning videos are at least one group; for another example, the learning videos are 1 to 200 groups, so that the eyes and the brain of a person are retrained by arranging a plurality of groups of learning videos, the movement, focusing and vision fixing abilities of the eyes and the cooperative ability of the eyes are enhanced, the relationship between the eyes and the brain is trained, the brain of the person is trained, and the memory is enhanced.
And S120, pushing the learning video to a playing device, wherein the playing device controls the playing device to play the learning video according to the received first playing instruction.
In one embodiment, a first instruction clicking area is arranged corresponding to the learning video, the playing device receives a first playing instruction by receiving that the first instruction clicking area is clicked, and the playing device plays the learning video; as another example, the learning video includes 8 target pictures and 8 digital codes; as another example, the learning video includes 10 target pictures and 10 digital codes; as another example, the learning video includes 12 target pictures and 12 digital codes; as another example, the learning video includes 14 target pictures and 14 digital codes; as another example, the learning video includes 16 target pictures and 16 digital codes; as another example, the learning video includes 18 target pictures and 18 digital codes.
Furthermore, the playing device is a screen mobile phone and a computer, or other mobile terminal devices with a clicking and playing function.
S130, arranging the digital codes in a preset sequence to generate a memory video with a plurality of pictures of a second playing sequence, and displaying the corresponding digital codes in the current target picture.
It should be noted that, a corresponding digital code is displayed in the current target picture, that is, the digital code is matched with the corresponding target picture, and when the player displays the digital code, the target picture corresponding to the digital code is also displayed at the same time.
S140, pushing the memory video to the playing device, wherein the playing device receives a second playing instruction, and the second playing instruction is used for controlling the playing device to play the memory video.
In an embodiment, a second instruction click area is provided corresponding to the memory video, the playing device receives a second playing instruction by receiving the click of the second click instruction area, and the playing device plays the memory video. As another example, the memory video includes 8 target pictures and 8 digital codes; as another example, the memory video includes 10 target pictures and 10 digital codes; as another example, the memory video includes 12 target pictures and 12 digital codes; as another example, the memory video includes 14 target pictures and 14 digital codes; as another example, the memory video includes 16 target pictures and 16 digital codes; as another example, the memory video includes 18 target pictures and 18 digital codes.
Further, after receiving a second playing instruction, the memory video plays the target picture and the digital code corresponding to the target picture according to a preset sequence of the digital code.
S150, a plurality of target pictures and the corresponding number of digital codes are synthesized into training pictures.
It should be noted that the training pictures include a plurality of the target pictures and a corresponding number of the digital codes, wherein each of the digital codes is matched with each of the target pictures in a one-to-one correspondence; for example, the training pictures include 8 target pictures and 8 digital codes; as another example, the training pictures include 10 target pictures and 10 digital codes; as another example, the training pictures include 12 target pictures and 12 digital codes; as another example, the training pictures include 14 target pictures and 14 digital codes; as another example, the training pictures include 16 target pictures and 16 digital codes; as another example, the training pictures include 18 target pictures and 18 digital codes.
In an embodiment, when the digital code of the playback device is 1, the target picture is a stick; when the digital code of the playing device is 2, the target picture is a goose.
And S160, pushing the training picture to the playing device, wherein the playing device receives a third playing instruction, the third playing instruction is used for controlling the playing device to play the training picture, a plurality of first click areas are correspondingly arranged in the display area of the playing device one by one corresponding to the target pictures, and a plurality of second click areas are respectively arranged corresponding to the digital codes.
Furthermore, the training picture is composed of a plurality of target pictures and a corresponding number of digital codes, and each digital code is matched with each target picture in a one-to-one correspondence manner.
Further, the target picture is a scene picture, a plurality of first click regions are arranged on the scene picture, a plurality of second click regions are arranged in one-to-one correspondence with the digital codes, and the first click regions are in one-to-one correspondence with the second click regions, that is, the scene picture includes a plurality of first click regions equal to the number of the digital codes, that is, the click regions on the scene picture are in one-to-one correspondence with the first click regions.
It should be noted that, for example, a plurality of location pegs are arranged in the scene picture, each location peg corresponds to each first click region, each first click region corresponds to each second click region, that is, the number of the location pegs is equal to the number of the digital codes; further, the place piles are arranged according to a certain sequence to form a sequence string, and the sequence of the digital codes respectively corresponds to the place piles arranged in sequence on the sequence string.
S170, when two continuous adjacent click operations are received, if the first click region and the corresponding second click region are continuously clicked, the target picture is paired with the digital code.
It should be noted that, when the first click region and the corresponding second click region of the playback device are clicked consecutively, the target picture is paired with the corresponding digital code; when the first click region and the corresponding second click region of the playing device are not clicked continuously, the target picture cannot be paired with the corresponding digital code, and at this time, the playing device jumps to S160, and repeats S160 and subsequent operations again.
In the step S170, if the pairing operation is completed within a preset time period, the target picture and the corresponding digital code are erased in the training picture.
It should be noted that, in the step S170, all the pairing operations need to be completed within a preset time period, that is, all the target pictures and the corresponding digital codes that need to be paired in the training pictures are erased, and if all the pairing operations cannot be completed within the preset time period, that is, all the target pictures and the corresponding digital codes that need to be paired in the training pictures are not erased, the playing device jumps to the step S150.
In the step S170, if the target picture in the training picture and the corresponding digital code are erased, then the steps S180, and the playing device are further executed to play all the successfully paired voice messages.
It should be further noted that, after all the pairing operations in step S170 are completed, that is, after all the target pictures and the corresponding digital codes that need to be paired in the training pictures are erased, the operation in step S180 is performed, that is, the playing device plays all the pairing-successful voice messages, and at this time, a round of the clicking operation of the training pictures and the visual training operation of human eyes are completed.
It should be further noted that, if the playing device plays the training picture within a first set time, after the first set time is over, the playing device correspondingly generates an instruction to stop the operation within a second set time, and after the second set time is over, the playing device jumps to the step S150.
In the method for playing pictures provided in the above embodiment, the first operation of visual training for human eyes is implemented by the target picture in the learning video played by the playing device and the corresponding digital code; the target picture in the memory video played by the playing device and the corresponding digital code realize the second operation of visual training of human eyes; in the visual training operation process, the focusing capacity of ciliary muscles of human eyes is enhanced, the brain of the human body can be trained, so that the memory of the human brain for accepting the target picture and the corresponding digital code in the visual training is enhanced, namely, the eyes and the brain of the human body are retrained, the movement, focusing and vision fixing capacities of the eyes and the cooperative capacity of the eyes are enhanced, the relationship between the eyes and the brain is trained, the brain of the human body is trained, and the memory is enhanced.
The technical features of the embodiments described above may be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the embodiments described above are not described, but should be considered as being within the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above embodiments only express a few embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.
Claims (3)
1. A picture playing method is characterized by comprising the following steps:
s110, carrying out digital coding on a plurality of target pictures, and binding the target pictures with the digital coding to generate a learning video with a plurality of pictures of a first playing number sequence;
s120, pushing the learning video to a playing device, and controlling the playing device to play the learning video according to the received first playing instruction;
s130, arranging the digital codes in a preset sequence to generate a memory video with a plurality of pictures of a second playing sequence, and displaying the corresponding digital codes in the current target picture;
s140, pushing the memory video to a playing device, receiving a second playing instruction, and controlling the playing device to play the memory video;
s150, a plurality of target pictures and a corresponding number of the digital codes are synthesized into training pictures;
s160, pushing the training picture to the playing device, receiving a third playing instruction, controlling the playing device to play the training picture, setting a plurality of first click areas corresponding to the target pictures in a one-to-one correspondence manner in a display area of the playing device, and setting a plurality of second click areas corresponding to the digital codes respectively;
s170, when two continuous adjacent click operations are received, if the first click region and the corresponding second click region are continuously clicked, the target picture is paired with the digital code.
2. The method for playing back pictures according to claim 1, wherein in the step S170, if the pairing operation is completed within a preset time period, the target picture and the corresponding digital code are erased correspondingly in the training picture.
3. The method for playing back pictures according to claim 2, wherein in the step S170, if the target picture and the corresponding digital code in the training picture are erased, then step S180 is further executed;
and S180, playing all the successfully paired voice messages.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910787426.9A CN112435728A (en) | 2019-08-26 | 2019-08-26 | Visual memory training method for mutual matching of numbers, images and characters |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910787426.9A CN112435728A (en) | 2019-08-26 | 2019-08-26 | Visual memory training method for mutual matching of numbers, images and characters |
Publications (1)
Publication Number | Publication Date |
---|---|
CN112435728A true CN112435728A (en) | 2021-03-02 |
Family
ID=74689632
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201910787426.9A Pending CN112435728A (en) | 2019-08-26 | 2019-08-26 | Visual memory training method for mutual matching of numbers, images and characters |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN112435728A (en) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1986005905A1 (en) * | 1985-03-29 | 1986-10-09 | Lo Shui Yin | Improved method and apparatus for specifying and forming characters |
CN202258004U (en) * | 2011-09-06 | 2012-05-30 | 曾汉桢 | Grid-type teaching tool |
CN104064060A (en) * | 2014-05-09 | 2014-09-24 | 山东建筑大学 | Visual digital memory training method and device |
JP2017015790A (en) * | 2015-06-28 | 2017-01-19 | 厳治 佐藤 | Learning system for carrying out more efficient memory learning by using visual long term memory (vltm) by enabling execution of slide show by linking with interface having character or voice attached to image or very short video and furthermore having face recognized by camera equipped to mobile phone, smart phone, tablet terminal or personal computer and detecting blinking or eye movement so as to be used as switch |
CN108399327A (en) * | 2018-03-21 | 2018-08-14 | 平安科技(深圳)有限公司 | Electronic device, the user authentication method based on dynamic picture and storage medium |
CN109550134A (en) * | 2018-12-04 | 2019-04-02 | 安徽阳光心健科技发展有限公司 | A kind of raising short term memory guidance device |
-
2019
- 2019-08-26 CN CN201910787426.9A patent/CN112435728A/en active Pending
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1986005905A1 (en) * | 1985-03-29 | 1986-10-09 | Lo Shui Yin | Improved method and apparatus for specifying and forming characters |
CN202258004U (en) * | 2011-09-06 | 2012-05-30 | 曾汉桢 | Grid-type teaching tool |
CN104064060A (en) * | 2014-05-09 | 2014-09-24 | 山东建筑大学 | Visual digital memory training method and device |
JP2017015790A (en) * | 2015-06-28 | 2017-01-19 | 厳治 佐藤 | Learning system for carrying out more efficient memory learning by using visual long term memory (vltm) by enabling execution of slide show by linking with interface having character or voice attached to image or very short video and furthermore having face recognized by camera equipped to mobile phone, smart phone, tablet terminal or personal computer and detecting blinking or eye movement so as to be used as switch |
CN108399327A (en) * | 2018-03-21 | 2018-08-14 | 平安科技(深圳)有限公司 | Electronic device, the user authentication method based on dynamic picture and storage medium |
CN109550134A (en) * | 2018-12-04 | 2019-04-02 | 安徽阳光心健科技发展有限公司 | A kind of raising short term memory guidance device |
Non-Patent Citations (1)
Title |
---|
未知: "C族记忆宫殿v3.0.5", 《HTTPS://WWW.PC6.COM/IPHONE/606660.HTML》 * |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
McCullagh | Model similarity effects on motor performance | |
KR101724643B1 (en) | Method, device and computer readable recording medium for controlling massage chair based on virtual reality image | |
CN108478401A (en) | Amblyopia training rehabilitation system and method based on VR technologies | |
CN109345614B (en) | Deep reinforcement learning-based animation simulation method for AR augmented reality large-screen interaction | |
Kosmalla et al. | Climbvis: Investigating in-situ visualizations for understanding climbing movements by demonstration | |
CN108322831A (en) | video playing control method, mobile terminal and computer readable storage medium | |
KR100481417B1 (en) | Golf Simulation Method Using Image Technology | |
US20180261120A1 (en) | Video generating device, method of controlling video generating device, display system, video generation control program, and computer-readable storage medium | |
CN113946210B (en) | Action interaction display system and method | |
CN106913449A (en) | Interactive augmented reality eyesight convalescence device | |
CN111711856B (en) | Interactive video production method, device, terminal, storage medium and player | |
CN110505521A (en) | Live broadcast competition interaction method, electronic equipment, storage medium and system | |
Amasiatu | Mental imagery rehearsal as a psychological technique for enhancing sports performance | |
JP2021115110A (en) | Computer program, method, and server device | |
Sugimura et al. | Mobile Game for Learning Bacteriology. | |
KR20170100182A (en) | Sportainment system | |
Miyashita et al. | Developing game AI agent behaving like human by mixing reinforcement learning and supervised learning | |
CN112435728A (en) | Visual memory training method for mutual matching of numbers, images and characters | |
CN113051013B (en) | Page display method and device | |
CN115937961B (en) | Online learning identification method and equipment | |
CN113656640A (en) | Fitness training method, system, device and medium | |
Pittman III et al. | Teaching fidelity | |
CN113141346A (en) | Streaming-based VR-multiservice system and method | |
CN112330778A (en) | Deep reinforcement learning-based animation simulation method for AR augmented reality large-screen interaction | |
CN112882674B (en) | Virtual reality image data display method and equipment |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20210302 |