CN112435323A - Light effect processing method, device, terminal and medium in virtual model - Google Patents

Light effect processing method, device, terminal and medium in virtual model Download PDF

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Publication number
CN112435323A
CN112435323A CN202011351960.4A CN202011351960A CN112435323A CN 112435323 A CN112435323 A CN 112435323A CN 202011351960 A CN202011351960 A CN 202011351960A CN 112435323 A CN112435323 A CN 112435323A
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light effect
virtual model
hanging
dynamic light
dynamic
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CN112435323B (en
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布栩华
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02BCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
    • Y02B20/00Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
    • Y02B20/40Control techniques providing energy savings, e.g. smart controller or presence detection

Abstract

The invention provides a light effect processing method, device, terminal and medium in a virtual model, and relates to the technical field of computers. The method comprises the following steps: obtaining at least one virtual model; constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch; setting a light effect map corresponding to the virtual model on the surface patch to obtain a static light effect of the virtual model; and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained. By arranging the surface patch attached to the virtual model and then arranging the light effect mapping on the surface patch, the static light effect of the virtual model is richer, and the difference and the uniqueness are better; dynamic light effect hanging nodes are determined on the surface patches, and then dynamic light effects are hung on the dynamic light effect hanging nodes, so that a light effect with rich layers can be shown.

Description

Light effect processing method, device, terminal and medium in virtual model
Technical Field
The invention relates to the technical field of computers, in particular to a light effect processing method, device, terminal and medium in a virtual model.
Background
With the rapid development of the mobile internet and the popularization of electronic devices, more and more terminal devices are provided. The terminal device can display some pictures in the installed application program, some virtual scenes can be presented in the pictures, and virtual objects and lighting effects can be included in the virtual scenes. In order to make the virtual scene more beautiful, it is also becoming important for the production of lighting effects in the picture.
In the related art, in the process of manufacturing different virtual models, a plurality of common maps can be used to obtain the virtual model with the static lighting effect; the halo effect is added to the virtual model, so that the overall light sensation of the virtual model is improved.
However, in the related art, in the process of making different virtual models, a common chartlet is used, and the problems of poor displayed light effect and small difference are easy to occur; the integral light sensation is improved by adding the halo effect, and the problem of low hierarchy of the displayed light effect is easily caused.
Disclosure of Invention
The present invention aims to provide a light effect processing method, device, terminal and medium in a virtual model, so as to solve the problems that in the related art, in the process of making different virtual models, a common chartlet is used, and the displayed light effect is poor and the difference is small; the integral light sensation is improved by adding the halo effect, and the problem of low hierarchy of the displayed light effect is easily caused.
In order to achieve the above purpose, the embodiment of the present invention adopts the following technical solutions:
in a first aspect, an embodiment of the present invention provides a light effect processing method based on a virtual model, where the method includes:
obtaining at least one virtual model;
constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch;
setting a light effect map corresponding to the virtual model on the surface to obtain a static light effect of the virtual model;
and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained.
Optionally, the dynamic light effects include one or more of: a flashing spot light, a cross light of a strip, or a halo.
Optionally, the setting a light effect map corresponding to the virtual model on the panel to obtain a static light effect of the virtual model includes:
setting a light effect map corresponding to the virtual model on the surface patch to obtain the surface patch with the light effect map;
endowing materials for the surface patch with the light effect map to obtain a light effect model;
and hanging the light effect model on the virtual model to obtain the static light effect of the virtual model.
Optionally, before the light effect map corresponding to the virtual model is set on the facet to obtain the facet with the light effect map, the method further includes:
and determining the light effect map corresponding to the virtual model according to the light effect texture map coordinates corresponding to the virtual model.
Optionally, the determining at least one dynamic light effect hanging node on the panel includes:
and automatically generating at least one dynamic light effect hanging node on the surface according to a preset adding rule.
Optionally, the determining at least one dynamic light effect hanging node on the panel includes:
responding to the input adding operation, and determining at least one piece of position information on the patch; and determining at least one dynamic light effect hanging node on the panel according to the position information.
Optionally, hanging a dynamic light effect corresponding to the virtual model on the dynamic light effect hanging node of the facet patch includes:
determining attribute information of dynamic hanging nodes of the patch;
and according to the attribute information, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch.
Optionally, the determining attribute information of the dynamic suspension node of the patch includes:
responding to the input touch operation aiming at the creation control, and displaying the dynamic light effect hanging nodes of the surface patches;
responding to an input selection operation aiming at the dynamic hanging nodes of the surface patch, and displaying an attribute setting window corresponding to at least one target hanging node, wherein the target hanging node is the dynamic hanging node of the selected surface patch;
and determining to set the attribute information of the target hanging point in response to the input attribute setting operation for the attribute setting window.
Optionally, the attribute information includes at least one or more of the following information: texture information, mounting point information, position information, time information, size information, color information, name information, or stepping information.
Optionally, the attribute information includes: texture information, the method further comprising:
and merging the maps corresponding to the texture information into a batch.
In a second aspect, an embodiment of the present invention further provides a light effect processing apparatus based on a virtual model, where the apparatus includes:
the first acquisition module is used for acquiring at least one virtual model;
the determining module is used for constructing a surface patch attached to the virtual model and determining at least one dynamic light effect hanging node on the surface patch;
the second obtaining module is used for setting a light effect map corresponding to the virtual model on the surface patch to obtain the static light effect of the virtual model;
and the hanging module is used for hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch so as to obtain the dynamic light effects of the virtual model, and thus the virtual model superposed with the static light effects and the dynamic light effects is obtained.
Optionally, the dynamic light effects include one or more of: a flashing spot light, a cross light of a strip, or a halo.
Optionally, the second obtaining module is further configured to set a light effect map corresponding to the virtual model on the facet to obtain the facet with the light effect map; endowing materials for the surface patch with the light effect map to obtain a light effect model; and hanging the light effect model on the virtual model to obtain the static light effect of the virtual model.
Optionally, the apparatus further comprises:
and the first determining module is used for determining the light effect map corresponding to the virtual model according to the light effect texture map coordinates corresponding to the virtual model.
Optionally, the determining module is configured to automatically generate at least one dynamic light effect hanging node on the panel according to a preset adding rule.
Optionally, the determining module is configured to determine at least one piece of location information on the patch in response to an input adding operation; and determining at least one dynamic light effect hanging node on the panel according to the position information.
Optionally, the hooking module is configured to determine attribute information of a dynamic hooking node of the patch; and according to the attribute information, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch.
Optionally, the hooking module is further configured to respond to an input touch operation for creating a control, and display a dynamic light effect hooking node of each facet; responding to an input selection operation aiming at the dynamic hanging nodes of the surface patch, and displaying an attribute setting window corresponding to at least one target hanging node, wherein the target hanging node is the dynamic hanging node of the selected surface patch; and determining to set the attribute information of the target hanging point in response to the input attribute setting operation for the attribute setting window.
Optionally, the attribute information includes at least one or more of the following information: texture information, mounting point information, position information, time information, size information, color information, name information, or stepping information.
Optionally, the attribute information includes: texture information, the apparatus further comprising:
and the merging module is used for merging the maps corresponding to the texture information into a batch.
In a third aspect, an embodiment of the present invention further provides a terminal, including: a memory storing a computer program executable by the processor, and a processor implementing the method of any of the first aspects when executing the computer program.
In a fourth aspect, an embodiment of the present invention further provides a storage medium, where a computer program is stored on the storage medium, and when the computer program is read and executed, the method of any one of the above first aspects is implemented.
The invention has the beneficial effects that: the embodiment of the application provides a light effect processing method based on a virtual model, which comprises the following steps: obtaining at least one virtual model; constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch; setting a light effect map corresponding to the virtual model on the surface patch to obtain a static light effect of the virtual model; and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained. By arranging the surface patch attached to the virtual model and then arranging the light effect mapping on the surface patch, the static light effect of the virtual model is richer, and the difference and the uniqueness are better; dynamic light effect hanging nodes are determined on the surface patches, and then dynamic light effects are hung on the dynamic light effect hanging nodes, so that a light effect with rich layers can be shown.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention;
fig. 2 is a schematic view of a patch on a virtual building according to an embodiment of the present invention;
fig. 3 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a static light effect of a virtual model according to an embodiment of the present invention;
fig. 5 is a schematic diagram of a hanging node of a virtual model according to an embodiment of the present invention;
fig. 6 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention;
FIG. 7 is a schematic view of a light effect of a virtual model according to an embodiment of the present invention;
fig. 8 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention;
FIG. 9 is a diagram illustrating a merged mapping according to an embodiment of the present invention;
FIG. 10 is a diagram illustrating a merged virtual model according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of a light effect processing apparatus based on a virtual model according to an embodiment of the present invention;
fig. 12 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
In the description of the present application, it should be noted that if the terms "upper", "lower", etc. are used for indicating the orientation or positional relationship based on the orientation or positional relationship shown in the drawings or the orientation or positional relationship which is usually arranged when the product of the application is used, the description is only for convenience of describing the application and simplifying the description, but the indication or suggestion that the referred device or element must have a specific orientation, be constructed in a specific orientation and operation, and thus, cannot be understood as the limitation of the application.
Furthermore, the terms "first," "second," and the like in the description and in the claims, as well as in the drawings, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that the features of the embodiments of the present application may be combined with each other without conflict.
In the related art, in the process of manufacturing different virtual models, a plurality of common maps can be used to obtain the virtual model with the static lighting effect; the halo effect is added to the virtual model, so that the overall light sensation of the virtual model can be improved.
The method aims at solving the problems that in the related technology, in the process of manufacturing different three-dimensional virtual models, a public map is used, and the displayed light effect is poor and the difference is small easily. And the problem that the gradation of the displayed light effect is low easily caused by improving the whole light sensation by adding the halo effect. The embodiment of the application provides a light effect processing method based on a virtual model, which comprises the following steps: obtaining at least one virtual model; constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch; setting a light effect map corresponding to the virtual model on the surface patch to obtain a static light effect of the virtual model; and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained. By arranging the surface patch attached to the virtual model and then arranging the light effect mapping on the surface patch, the static light effect of the virtual model is richer, and the difference and the uniqueness are better; dynamic light effect hanging nodes are determined on the surface patches, and then dynamic light effects are hung on the dynamic light effect hanging nodes, so that a light effect with rich layers can be shown.
In the light effect processing method based on the virtual model provided in the embodiment of the present application, an execution main body of the light effect processing method may be a terminal, for example, the terminal may be a desktop computer, a notebook computer or a tablet computer, or may be other types of devices having a processing function, which is not limited in the embodiment of the present application. The following describes a light effect processing method based on a virtual model according to an embodiment of the present application, with a terminal as an execution subject.
Fig. 1 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention, and as shown in fig. 1, the method may include:
s101, obtaining at least one virtual model.
The virtual model may be a three-dimensional virtual model, and the three-dimensional virtual model may be a model obtained by using a preset modeling application.
In addition, the virtual model may be a model that needs to be displayed in the game scene. The virtual model can be a building virtual model, an article virtual model, or other types of virtual models needing light effects, and the embodiment of the application is not particularly limited.
S102, constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch.
Wherein a facet may be referred to as a light effect facet. Fig. 2 is a schematic diagram of a patch on a virtual building according to an embodiment of the present invention, and as shown in fig. 2, a patch is provided on a virtual model, the number of patches may be multiple, and the patch may be provided on a partial area of the virtual model. The patch can be provided with a mapping position so as to set a light effect mapping. The position of the patch on the virtual model is a position to be bonded to the virtual model.
Optionally, the dynamic light effect hanging node is used for hanging the dynamic light effect, and the terminal may determine at least one dynamic light effect hanging node on the facet by adopting an automatic or semi-automatic mode.
S103, setting a light effect map corresponding to the virtual model on the surface patch to obtain the static light effect of the virtual model.
The surface patch with the light effect map can be arranged at a position where a static light effect is pre-added in the virtual model.
In a possible implementation manner, corresponding light effect maps can be added at mapping positions of the surface patches to obtain mapped surface patches, and the mapped surface patches are arranged on the virtual model in a fitting manner based on the arrangement positions of the surface patches to obtain the static light effect of the virtual model.
It should be noted that, at the position where the static light effect is pre-added in the virtual model, a facet patch with a light effect map is arranged, and the virtual model is not affected by the sharing of the map, so that the static light effect of the virtual model is more flexible and abundant, and the difference and uniqueness of the static light effect are improved.
And S104, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained.
In a possible implementation manner, based on the above S103, a virtual model with static lighting effects can be obtained, a facet is provided on the virtual model with static lighting effects, at least one dynamic lighting effect hanging node is provided on the facet, and a corresponding dynamic lighting effect is set on the dynamic lighting effect hanging node, so that a dynamic lighting effect can be added to the virtual model with static lighting effects, and thus a virtual model with superimposed static lighting effects and dynamic lighting effects can be obtained.
In addition, compare in improving whole light sense through adding the halo, this application embodiment sets up at least one dynamic light efficiency on the dough sheet with virtual model laminating setting and hangs the node, sets up dynamic light efficiency on dynamic light efficiency hangs the node, can improve the stereovision of dynamic light efficiency.
In summary, the present application provides a light effect processing method based on a virtual model, which includes: obtaining at least one virtual model; constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch; setting a light effect map corresponding to the virtual model on the surface patch to obtain a static light effect of the virtual model; and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained. By arranging the surface patch attached to the virtual model and then arranging the light effect mapping on the surface patch, the static light effect of the virtual model is richer, and the difference and the uniqueness are better; dynamic light effect hanging nodes are determined on the surface patches, and then dynamic light effects are hung on the dynamic light effect hanging nodes, so that a light effect with rich layers can be shown.
Optionally, the dynamic light effects may include one or more of: a flashing spot light, a cross light of a strip, or a halo.
Wherein, the light intensity and/or color of the light of the strip can be changed.
In some embodiments, when the number of the dynamic suspension nodes arranged on the patch is one, the number of the flashing spot lights may be one; when the dynamic hanging nodes arranged on the panel are multiple, the number of the twinkling point lights can be multiple, or the dynamic lighting effects arranged on the dynamic hanging nodes can form long-strip transverse lights or halos.
Optionally, fig. 3 is a schematic flow diagram of a light effect processing method based on a virtual model according to an embodiment of the present invention, and as shown in fig. 3, the process of setting a light effect map corresponding to the virtual model on a patch in S103 to obtain a static light effect of the virtual model may include:
s201, arranging a light effect map corresponding to the virtual model on the surface patch to obtain the surface patch with the light effect map.
In some embodiments, the terminal may adopt a preset application program, and set a patch at a position where the light effect is pre-added to the virtual model, where the set position of the patch should ensure to be attached to the virtual model, and then may adopt the preset application program to set the light effect map corresponding to the virtual model.
It should be noted that the preset application program may be an application program for creating a three-dimensional animation, for example, the preset application program may be 3D max.
S202, endowing materials to the surface patch with the light effect map to obtain the light effect model.
The light effect model can be a semitransparent light effect model.
In some embodiments, the terminal may input a facet having a light effect map in a preset application into a preset engine, and the preset engine is used to assign a material to the facet having the light effect map to obtain the light effect model.
It should be noted that the preset application and the preset engine may be disposed on the same terminal. The terminal can input the facets of the light effect map into the preset engine in a file with a preset format. The file with the preset format may include: the facet information and the material information with the light effect map are provided, so that the preset engine can perform operation of giving materials according to the material information. For example, when the preset engine is a NEOX engine, the file in the preset format may be a file in a GIM format.
S203, hanging the light effect model on the virtual model to obtain the static light effect of the virtual model.
Optionally, the terminal may be configured to articulate the light effect model to the virtual model in the preset engine, so that the light effect model and the virtual model are attached to each other, and a static light effect of the virtual model is obtained. Fig. 4 is a schematic view of a static light effect of a virtual model according to an embodiment of the present invention, and as shown in fig. 4, the virtual model has the static light effect.
The preset engine may preset the game engine, for example, the preset game engine may be a NEOX engine.
In summary, a light effect map corresponding to the virtual model is arranged on the surface patch to obtain the surface patch with the light effect map; endowing the surface patch with the light effect map with materials to obtain a light effect model; and hanging the light effect model on the virtual model to obtain the static light effect of the virtual model. Can realize convenient, efficient add static light efficiency to virtual model, moreover, adopt the static light efficiency of this mode interpolation abundanter, the difference is stronger.
Optionally, before the process of setting the light effect map corresponding to the virtual model on the surface patch in S201 and obtaining the surface patch with the light effect map, the method may further include:
and determining the light effect map corresponding to the virtual model according to the light effect texture map coordinates corresponding to the virtual model.
The light effect texture map coordinates may be referred to as UV (short for U, V texture map coordinates) maps. The light effect texture map coordinates may define information of the position of each point on the picture, and the UV map may accurately correspond each point on the image to the surface of the virtual model.
In some embodiments, the terminal may set the light effect texture map coordinates by using a preset application program, and then perform the process of S201, and set the light effect map on the surface patch to obtain the surface patch with the light effect map.
Optionally, the process of determining at least one dynamic light effect hanging node on the patch in S102 may include:
and automatically generating at least one dynamic light effect hanging node on the surface patch according to a preset adding rule.
The terminal can adopt a preset application program, and automatically generates at least one dynamic light effect hanging node on the surface patch according to a preset adding rule.
In a possible implementation manner, the terminal may adopt a preset application program to select a virtual model, and randomly generate dynamic light effect hanging nodes on a patch of the virtual model. The user can select a virtual model with static light effects based on selection operation input by a preset application program, so that the terminal responds to the selection operation; the user can also generate operation based on preset application program input, so that the terminal responds to the generation operation to generate the dynamic light effect hanging node.
In another possible implementation, the terminal may use a preset application program, and each facet in the virtual model with the static light effect is used as a corresponding dynamic light effect hanging node, that is, the dynamic light effect hanging node may be generated.
In summary, according to the preset adding rule, a plurality of dynamic light effect hanging nodes are automatically generated on the surface patch. When the number of the dynamic light effect hanging nodes needing to be added is large, the dynamic light effect hanging nodes can be added conveniently and efficiently.
Fig. 5 is a schematic view of hanging nodes of a virtual model according to an embodiment of the present invention, and as shown in fig. 5, a plurality of light effect hanging nodes are disposed on the virtual model.
Optionally, the process of determining at least one dynamic light effect hanging node on the patch in S102 may include:
responding to the input adding operation, and determining at least one piece of position information on the patch; and determining at least one dynamic light effect hanging node on the surface patch according to the position information.
The adding operation may be a touch operation, an operation input through a mouse and/or a keyboard, or an operation input in other manners, which is not specifically limited in the embodiment of the present application.
In some embodiments, the terminal may display the virtual model by using a preset application program, and then the user may input an adding operation for the virtual model according to an actual demand, and the terminal may determine at least one piece of position information on the surface patch in response to the adding operation, and use a position corresponding to the position information on the surface patch as the at least one dynamic light effect hanging node.
In conclusion, at least one piece of position information on the patch is determined in response to the input adding operation; and determining at least one dynamic light effect hanging node on the surface patch according to the position information. The dynamic light effect hanging node can be determined more flexibly and conveniently, and the dynamic light effect hanging node can be set in a personalized mode conveniently.
Optionally, fig. 6 is a schematic flow diagram of a light effect processing method based on a virtual model according to an embodiment of the present invention, and as shown in fig. 6, a process of hooking a dynamic light effect corresponding to the virtual model on a dynamic light effect hanging node of a facet patch in S104 may include:
s301, determining attribute information of dynamic hanging nodes of the patch.
In some embodiments, after the dynamic light effect hanging node of the virtual model is obtained by using the preset application program, the node with the dynamic light effect hanging node may be imported into a preset tool, and the terminal may determine the attribute information of the dynamic light effect hanging node of the facet patch by using the preset tool.
Wherein, the preset tool can be a preset lamp hanging tool. For example, the preset tool may be a sunshine tool.
It should be noted that the attribute information of the dynamic link node may be preset attribute information, or attribute information determined in response to an input setting operation for the attribute information.
And S302, according to the attribute information, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch.
In the embodiment of the application, the terminal can render the corresponding dynamic light effect on the dynamic light effect hanging node of the patch according to the attribute information. The dynamic light effect hanging nodes are arranged on the surface patch, and the surface patch is attached to the virtual model, namely, the virtual model with the dynamic light effect is obtained. The light effect maps are arranged on the surface sheets of the virtual model, so that the virtual model with the superimposed static light effects and dynamic light effects can be obtained.
Fig. 7 is a schematic view of light effects of a virtual model provided in an embodiment of the present invention, and as shown in fig. 7, superimposed static light effects and dynamic light effects appear on the virtual model.
In summary, the attribute information of the dynamic light effect hanging node of the facet is determined, and the dynamic light effect corresponding to the virtual model is hung on the dynamic light effect hanging node of the facet according to the attribute information. The dynamic light effect is hung on the dynamic light effect hanging node based on the attribute information, the virtual model with the dynamic light effect is obtained, the process of adding the dynamic light effect is more convenient and efficient, the added dynamic light effect is more abundant, and the sense of hierarchy is better.
Optionally, fig. 8 is a schematic flowchart of a light effect processing method based on a virtual model according to an embodiment of the present invention, and as shown in fig. 8, the process of determining attribute information of a dynamic suspension node of a patch in S301 may include:
s401, responding to the input touch operation aiming at the creation control, and displaying the dynamic light effect hanging nodes of all the surface patches.
Wherein, a creation control can be set in the preset tool, for example, "create from 3dx max" can be displayed on the creation control.
In one possible implementation, in response to a selection operation for creating a control, importing a dynamic light effect hanging node from a preset application into a preset tool; the terminal can adopt a plurality of imported dynamic light effect hanging nodes displayed by a preset tool.
It should be noted that the terminal may use a preset tool to display the dynamic light effect hanging nodes of each facet in a list form. The dynamic light effect hanging node of each surface patch displayed by the terminal can be identification information of the dynamic light effect hanging node.
S402, responding to the input selection operation of the dynamic hanging nodes aiming at the patch, and displaying an attribute setting window corresponding to at least one target hanging node.
The target hanging point can be a dynamic hanging point of the selected patch.
In a possible implementation manner, a user may input a selection operation from the displayed dynamic hanging nodes of the plurality of patches to select at least one target hanging node, and the terminal may display an attribute setting window corresponding to the at least one target hanging node in response to the selection operation.
In addition, the selection operation may be a click operation on the target hanging node, where the click operation may be a single click operation or a double click operation, and of course, the selection operation may also be an operation in other forms, and this is not specifically limited in this embodiment of the application. The selection operation may be a touch operation, an operation input through a mouse or a keyboard, or an operation input in other manners, which is not specifically limited in the embodiment of the present application.
S403, in response to the input attribute setting operation for the attribute setting window, determines attribute information of the setting target hang point.
The input attribute setting operation aiming at the attribute setting window can realize batch setting of the attribute information of at least one target hanging node.
In a possible implementation manner, the terminal may display an attribute setting window corresponding to at least one target hook point, where the attribute setting window may include: and the terminal can determine the attribute information of the target hanging point according to the updated parameters of the attribute setting items.
In summary, the dynamic light effect hanging nodes of each surface patch are displayed in response to the input touch operation for creating the control; responding to the input selection operation aiming at the dynamic hanging nodes of the patch, and displaying an attribute setting window corresponding to at least one target hanging node; attribute information of a setting target hanger point is determined in response to an input attribute setting operation for an attribute setting window. The input attribute setting operation aiming at the attribute setting window can set the attribute information of at least one target hanging point, thereby realizing the batch setting of the attribute information and improving the efficiency when setting the attribute information.
Optionally, the attribute information includes at least one or more of the following information: texture information, mounting point information, position information, time information, size information, color information, name information, or stepping information.
Wherein, the time information may include: animation duration, cycle information, and start time information.
In some embodiments, the properties window may display: name, texture, mount point, location, color, angle, depth offset, transparency, size/animation duration, size/initial value, size/period, size/start time, modify name to mount point name. Each item is provided with an input box at the back, the number of the set input boxes can be different according to different setting requirements, and a user can perform attribute setting operation in the input boxes so as to set corresponding attribute information.
It should be noted that the name and the modified name may correspond to name information for the mounting point name; texture information corresponding to the texture; mounting point information corresponding to the mounting points; position, angle, depth offset correspond to position information; color information corresponding to color and transparency; the size, the size/the initial value correspond to size information; size/animation duration, size/period, size/start time correspond to time information.
In addition, batch parameter controls, parameters, step types, starts and steps can be set in the attribute setting window. The batch parameter controls, parameters, step types, starts, steps may correspond to step information. Wherein, the parameters, the stepping type, the start and the stepping are all provided with corresponding input frames; the input frame corresponding to the parameter is used for setting the size or the starting time, the input frame corresponding to the stepping type is used for setting the stepping type, for example, the stepping type can be linear stepping or nonlinear stepping, and the input frame corresponding to the starting and stepping is used for setting the flashing parameters of the dynamic light effect.
It should be noted that different dynamic flashing effects can be obtained by parameter adjustment of a single flashing or batch parameter adjustment.
Optionally, the attribute information includes: texture information, the method further comprising:
and combining the maps corresponding to the texture information into a batch.
In the embodiment of the application, the maps corresponding to the texture information can be combined into one batch, so that the efficiency is greatly optimized. Fig. 9 is a schematic diagram of merged maps provided in the embodiment of the present invention, and as shown in fig. 9, maps corresponding to multiple pieces of texture information are merged into one map, so that the maps can be reused.
In order to ensure that the batching, the mixing mode and the virtual camera facing mode are fixed, all the maps used by the light finally converge into one map, and the current adjustable parameters do not influence the batching.
In some embodiments, fig. 10 is a schematic view of a merged virtual model provided in an embodiment of the present invention, as shown in fig. 10, a virtual model and a light effect model may be combined into one model to be output, dynamic light effects may be merged into one batch, and a building model light effect synthesis batch may be controlled to be two batches or three batches, so as to achieve the purpose of reducing synthesis batches and achieve the purpose of reducing consumption.
In practical application, the virtual model can be a virtual building model or a virtual airship model, and mainly can show dynamic light effect atmosphere, increase the richness of light effects and create a virtual flourishing scene. In the application document, the virtual model can also be a large virtual scene building, so that the light atmosphere expression of the large virtual scene building is improved.
In summary, the present application provides a light effect processing method based on a virtual model, which includes: obtaining at least one virtual model; constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch; setting a light effect map corresponding to the virtual model on the surface patch to obtain a static light effect of the virtual model; and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained. By arranging the surface patch attached to the virtual model and then arranging the light effect mapping on the surface patch, the static light effect of the virtual model is richer, and the difference and the uniqueness are better; dynamic light effect hanging nodes are determined on the surface patch, and then dynamic light effects are hung on the dynamic light effect hanging nodes, so that a light effect with rich layers can be shown; the virtual models can be models of different types, so that the expansibility is higher.
Moreover, through the combination of light efficiency patch and dynamic light efficiency, the displayed light effect can be richer, and the preset tool can be adopted to set the attribute information of the dynamic light in batches, so that the particle effect is added to the pure light efficiency patch, the performance and the efficiency can be greatly improved, the hanging connection and the parameter adjustment work of a lot of repeatability are mainly reduced, and the subsequent optimization and maintenance are also facilitated. If the dynamic light effect is expressed by pure particles, the manufacturing effect and hanging can take a long time to adjust, and the subsequent modification is inconvenient; in the embodiment of the application, the efficiency can be greatly improved by setting the attribute information in batches, and the light effect presented can be richer.
Fig. 11 is a schematic structural diagram of a light effect processing apparatus based on a virtual model according to an embodiment of the present invention, and as shown in fig. 11, the apparatus includes:
a first obtaining module 701, configured to obtain at least one virtual model;
a determining module 702, configured to construct a patch attached to the virtual model, and determine at least one dynamic light effect hanging node on the patch;
a second obtaining module 703, configured to set a light effect map corresponding to the virtual model on the facet to obtain a static light effect of the virtual model;
and the hanging module 704 is used for hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained.
Optionally, the dynamic light effects comprise one or more of: a flashing spot light, a cross light of a strip, or a halo.
Optionally, the second obtaining module 703 is further configured to set a light effect map corresponding to the virtual model on the facet to obtain a facet with the light effect map; endowing the surface patch with the light effect map with materials to obtain a light effect model; and hanging the light effect model on the virtual model to obtain the static light effect of the virtual model.
Optionally, the apparatus further comprises:
and the first determining module is used for determining the light effect map corresponding to the virtual model according to the light effect texture map coordinates corresponding to the virtual model.
Optionally, the determining module 702 is configured to automatically generate at least one dynamic light effect hanging node on the facet according to a preset adding rule.
Optionally, the determining module 702 is configured to determine at least one piece of location information on the patch in response to the input adding operation; and determining at least one dynamic light effect hanging node on the surface patch according to the position information.
Optionally, the hooking module 704 is configured to determine attribute information of a dynamic node of a patch; and according to the attribute information, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch.
Optionally, the hooking module 704 is further configured to respond to an input touch operation for creating a control, and display a dynamic light effect hooking node of each facet; responding to the input selection operation aiming at the dynamic hanging nodes of the surface patch, and displaying an attribute setting window corresponding to at least one target hanging node, wherein the target hanging node is the dynamic hanging node of the selected surface patch; attribute information of a setting target hanger point is determined in response to an input attribute setting operation for an attribute setting window.
Optionally, the attribute information includes at least one or more of the following information: texture information, mounting point information, position information, time information, size information, color information, name information, or stepping information.
Optionally, the attribute information includes: texture information, the apparatus further comprising:
and the merging module is used for merging the maps corresponding to the texture information into one batch.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 12 is a schematic structural diagram of a terminal according to an embodiment of the present invention, and as shown in fig. 12, the terminal may include: a processor 801 and a memory 802.
The memory 802 is used for storing programs, and the processor 801 calls the programs stored in the memory 802 to execute the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the invention also provides a program product, for example a computer-readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present invention. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above is only a preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes will occur to those skilled in the art. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (13)

1. A method for processing light effects based on a virtual model, the method comprising:
obtaining at least one virtual model;
constructing a surface patch attached to the virtual model, and determining at least one dynamic light effect hanging node on the surface patch;
setting a light effect map corresponding to the virtual model on the surface to obtain a static light effect of the virtual model;
and hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch to obtain the dynamic light effects of the virtual model, so that the virtual model with the static light effects and the dynamic light effects superposed is obtained.
2. The method of claim 1, wherein the dynamic light effects comprise one or more of: a flashing spot light, a cross light of a strip, or a halo.
3. The method according to claim 1, wherein the setting a light effect map corresponding to the virtual model on the panel to obtain a static light effect of the virtual model comprises:
setting a light effect map corresponding to the virtual model on the surface patch to obtain the surface patch with the light effect map;
endowing materials for the surface patch with the light effect map to obtain a light effect model;
and hanging the light effect model on the virtual model to obtain the static light effect of the virtual model.
4. The method of claim 3, wherein before the step of placing the light effect map corresponding to the virtual model on the tile to obtain the tile with the light effect map, the method further comprises:
and determining the light effect map corresponding to the virtual model according to the light effect texture map coordinates corresponding to the virtual model.
5. The method of claim 1, wherein the determining at least one dynamic light effect hanging node on the panel comprises:
and automatically generating at least one dynamic light effect hanging node on the surface according to a preset adding rule.
6. The method of claim 1, wherein the determining at least one dynamic light effect hanging node on the panel comprises:
responding to the input adding operation, and determining at least one piece of position information on the patch; and determining at least one dynamic light effect hanging node on the panel according to the position information.
7. The method according to claim 1, wherein hooking the dynamic light effect corresponding to the virtual model on the dynamic light effect hanging node of the facet patch comprises:
determining attribute information of dynamic hanging nodes of the patch;
and according to the attribute information, hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch.
8. The method of claim 7, wherein the determining attribute information of the dynamic suspension node of the patch comprises:
responding to the input touch operation aiming at the creation control, and displaying the dynamic light effect hanging nodes of the surface patches;
responding to an input selection operation aiming at the dynamic hanging nodes of the surface patch, and displaying an attribute setting window corresponding to at least one target hanging node, wherein the target hanging node is the dynamic hanging node of the selected surface patch;
and determining to set the attribute information of the target hanging point in response to the input attribute setting operation for the attribute setting window.
9. The method of claim 7, wherein the attribute information comprises at least one or more of the following: texture information, mounting point information, position information, time information, size information, color information, name information, or stepping information.
10. The method of claim 9, wherein the attribute information comprises: texture information, the method further comprising:
and merging the maps corresponding to the texture information into a batch.
11. A virtual model based light effect processing apparatus, the apparatus comprising:
the first acquisition module is used for acquiring at least one virtual model;
the determining module is used for constructing a surface patch attached to the virtual model and determining at least one dynamic light effect hanging node on the surface patch;
the second obtaining module is used for setting a light effect map corresponding to the virtual model on the surface patch to obtain the static light effect of the virtual model;
and the hanging module is used for hanging dynamic light effects corresponding to the virtual model on the dynamic light effect hanging nodes of the surface patch so as to obtain the dynamic light effects of the virtual model, and thus the virtual model superposed with the static light effects and the dynamic light effects is obtained.
12. A terminal, comprising: a memory storing a computer program executable by the processor, and a processor implementing the method of any of the preceding claims 1-10 when executing the computer program.
13. A storage medium having stored thereon a computer program which, when read and executed, implements the method of any of claims 1-10.
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