CN112434118A - Shadow index and creation method, system, query method and system - Google Patents

Shadow index and creation method, system, query method and system Download PDF

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CN112434118A
CN112434118A CN202011254329.2A CN202011254329A CN112434118A CN 112434118 A CN112434118 A CN 112434118A CN 202011254329 A CN202011254329 A CN 202011254329A CN 112434118 A CN112434118 A CN 112434118A
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layer
node
query
shadow index
shadow
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CN112434118B (en
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李艳红
张望
冯禹鹤
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South Central Minzu University
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South Central University for Nationalities
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/31Indexing; Data structures therefor; Storage structures
    • G06F16/316Indexing structures
    • G06F16/322Trees
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/29Geographical information databases
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/33Querying
    • G06F16/3331Query processing
    • G06F16/334Query execution
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/30Information retrieval; Database structures therefor; File system structures therefor of unstructured textual data
    • G06F16/33Querying
    • G06F16/335Filtering based on additional data, e.g. user or group profiles

Abstract

The invention discloses a Shadow index and creation method, a Shadow index and creation system, an inquiry method and an inquiry system, and relates to the field of space keyword inquiry. The Shadow index provided by the invention comprises the following components: a first layer for storing static objects in base units corresponding to leaf nodes; and the second layer is used for inserting the mobile object into the node created in the second layer by taking the leaf node of the first layer as an entrance. The query method comprises the following steps: when inquiring the mobile object expected by the user, if the leaf node R of the first layer is indexed by ShadowiAnd disjoint with refined query result region, then R is pruned at the first and/or second level of the Shadow indexiAnd the search space of its children; calculating the node of the second layer of the Shadow indexAnd (3) reducing unnecessary searching spaces of nodes and groups according to a normal distribution principle by the probability that the user expected object appears in the corresponding basic unit within a period of time. The invention can solve the problem of Top-k WSKM query of the mobile object.

Description

Shadow index and creation method, system, query method and system
Technical Field
The invention relates to the field of space keyword query, in particular to a method and a system for Shadow index and creation, and a query method and a system.
Background
With the widespread use of mobile devices and the popularity of LBS (Location Based Services), a large number of mobile objects with spatial text features are generated. Top-k (find the Top k names in a set, k being a positive integer) SK (Spatial key) query is widely studied in academia and industry as one of the most important query forms in LBS. Top-k SK inquiry takes space coordinates, a group of keywords and k values as inquiry requirements, and returns k objects which are most matched with the inquiry requirements.
In some cases, when a user initiates a Top-k SK query, some of the user's desired objects (missing objects) may not appear in the query result set. The user may want to be sure why these objects disappear, whether any other unknown related objects disappear, or even question the entire query result. Therefore, it is necessary to explain the reasons for these expected objects being missing and to provide a refined query that contains all of the missing objects and the original query result objects.
For example: in a certain day, the weather is hot, john is thirsty in his company and wants a glass of milk tea. He then started to query the top three buttertea shops near his company. After receiving the query results, he unexpectedly found that neither a good mobile milky tea booth nor a milky tea shop he frequented were in the result set. John wants to know why the object he wants to query is missing and how to obtain a refined query keyword so that all missing stores and other potentially better options appear in the refined query result set.
The John's question in the above example is called the "Why-not" (why not) question. In contrast to other approaches that answer the "Why-not" question, such as operation recognition, ontology, and database modification, the query optimization approach can retrieve all missing objects for the user by adjusting the original query requirements. Chen et al answers the question "Why-not" in the spatial keyword Top-k query by adjusting the weights between spatial correlation and text similarity. Later, Zhao et al, Wang et al, and ZHEN et al dealt with the "Why-not" question in geo-social spatial keyword queries, SPARQL queries, and group queries, respectively.
However, existing research has focused primarily on the "Why-not" problem in Top-k SK queries against static objects.
Top-k space keyword queries for moving objects return moving or static Top-k objects according to a ranking function that comprehensively considers the spatial distance and text similarity between the query and the moving object. When a user initiates a Top-k SK (also referred to as Top-k SKM) query of a mobile object using some unreasonable queries, some mobile objects desired by the user (referred to as missing objects) may not appear in the query result set, and the user may want why they do not appear, which is referred to as the "Why-not" problem in SK queries for mobile objects, also referred to as Top-k WSKM queries.
In the process of implementing the invention, the inventor finds that at least the following problems exist in the prior art:
there are four factors that make it more difficult to answer the "Why-not" (Top-k WSKM) question on a mobile object Top-k space keyword query:
first, different moving objects have different moving patterns, such as moving direction and moving speed, and it is a challenge how to reasonably define the moving patterns of the moving objects.
Secondly, the probability that a moving object appears in a certain area at a certain time is a continuous variable, and how to establish a probability density function to calculate the probability that a moving object appears in a certain area within a period of time is also a considerable problem.
Third, in the process of refining query processing, some original query result objects and missing objects may leave the query point, and how to prune the search space as much as possible while ensuring that these moving objects are not pruned is also a considerable problem.
Finally, a large number of objects move in the system, which means that there are often insertions and deletions of moving objects in the index before a refined query is executed, and frequent insertions and deletions waste time, but the user needs to obtain the query result as soon as possible, which is a contradiction.
The applicant has not found the research results of the "Why-not" problem in Top-k space keyword query (Top-k WSKM query) for mobile objects at present.
Disclosure of Invention
The present application aims to overcome the above-mentioned drawbacks of the background art, and provides a method, a system, a query method and a system for Shadow indexing and creating, which can solve the problem of "Why-not" in Top-k space keyword query of a mobile object (i.e. Top-k WSKM query).
In a first aspect, a Shadow index is provided, including:
a first layer for: storing the static object in a base unit corresponding to a leaf node;
a second layer for: and taking the leaf node of the first layer as an entrance, and inserting the mobile object into the node created in the second layer.
On the basis of the technical scheme, the search space of the first layer of the Shadow index is divided into a plurality of basic units, and all static objects in the search space are indexed by using a quadtree.
On the basis of the above technical solution, the node of the second layer of the Shadow index stores information of the mobile object, including an object identifier, an object position, an object keyword, and a probability that the object appears in a basic unit corresponding to the node within a period of time.
On the basis of the above technical solution, the nodes of the second layer of the Shadow index are allocated to a plurality of groups according to the distance between the nodes and the groups, and each group stores the following information: group identification, group location, and group pointer to its neighboring group.
On the basis of the technical scheme, the distance between any two objects in the group does not exceed the length of the group, and the length of the group is calculated according to the position of the group.
In a second aspect, a method for creating a Shadow index is provided, including the following steps:
determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
In a third aspect, a system for creating a Shadow index is provided, including:
an entrance determination unit for: determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
a node creation unit for: and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
In a fourth aspect, a Top-k WSKM query method based on the above Shadow index is provided, which includes the following steps:
when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children.
On the basis of the technical scheme, the method further comprises the following steps:
and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
In a fifth aspect, a Top-k WSKM query system based on the above Shadow index is provided, which includes:
a first clipping unit to: when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children;
a second clipping unit to: and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
Compared with the prior art, the method has the advantages that:
1. the application proposes the Why-not problem for Top-k space keyword queries on mobile objects, also known as Top-k WSKM queries. To the best of the applicant's knowledge, this Top-k WSKM query problem was first addressed by the present application.
2. The application provides a new Shadow index to organize text information, spatial information and moving mode information of an object. By analyzing the movement pattern of the moving object and calculating the probability that the moving object appears in a certain area within a certain time, the Shadow index can help the user capture the refined query with the minimum cost at the fastest speed.
Drawings
FIG. 1 shows a query q and 18 objects o in an embodiment of the invention1To o18Schematic diagram distributed in search space.
Fig. 2 is a schematic diagram of a possible trajectory of a moving object moving from a point a to a point B in the embodiment of the present invention.
FIG. 3 is a graph of a calculated arc in an embodiment of the invention
Figure BDA0002772617960000051
Schematic drawing of auxiliary lines in the area of the moving area enclosed by the straight line AB.
FIG. 4 is an arc in an embodiment of the invention
Figure BDA0002772617960000061
And the relation between the half of the corresponding circumferential angle and the sine value of the circumferential angle is shown schematically.
Fig. 5 is a schematic diagram of a base unit to which a moving object may move and a position curve to which a moving object may move at different times in the embodiment of the present invention.
Fig. 6 is a diagram illustrating a result of spatial partitioning fig. 1 by using a Shadow index in the embodiment of the present invention.
Fig. 7 is a schematic structural diagram of a Shadow index in the embodiment of the present invention.
Detailed Description
Note that: the "Why-not Top-k space keyword query on Mobile object" and the "Why-not' question in Top-k space keyword query of Mobile object" in the present application mean the same meaning, abbreviated as: "Top-k WSKM query"; and "Top-k space keyword query of moving object", abbreviated as: the 'Top-k SKM query' is simply differed by one 'W', and the 'W' represents 'Why-not'.
Aiming at the problem of 'Why-not' (Top-k WSKM query) in the Top-k SKM query of a mobile object, the embodiment of the application provides a two-layer index named Shadow, which comprises the following steps:
a first layer for: storing the static object in a base unit corresponding to a leaf node;
a second layer for: and taking the leaf node of the first layer as an entrance, and inserting the mobile object into the node created in the second layer.
The embodiment of the application further provides a method for creating the Shadow index, which comprises the following steps:
determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
An embodiment of the present application further provides a system for creating a Shadow index, including:
an entrance determination unit for: determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
a node creation unit for: and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
As a preferred embodiment, the search space of the first layer of the Shadow index is divided into several elementary units, and all static objects in the search space are indexed using a quadtree.
As a preferred embodiment, the node of the second layer of the Shadow index stores information of the mobile object, including an object identifier, an object position, an object keyword, and a probability that the object appears in a basic unit corresponding to the node within a period of time.
As a preferred embodiment, the nodes of the second layer of the Shadow index are assigned to a plurality of groups according to their distance from the group, each group storing the following information: group identification, group location, and group pointer to its neighboring group. The distance between any two objects in the group does not exceed the length of the group, which is calculated from the group position.
The embodiment of the application further provides a Top-k WSKM query method based on the Shadow index, which comprises the following steps:
when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children;
and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
The embodiment of the present application further provides a Top-k WSKM query system based on the above Shadow index, including:
a first clipping unit to: when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children;
a second clipping unit to: and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
The present application first defines a movement pattern of a moving object. Given a probability density of a moving object appearing at a point in a region at a given time, the probability of the moving object appearing in the region at a point in time and for a period of time, respectively, can be calculated. The application constructs Why-not problem (Top-k WSKM query) of Top-k space keyword query on a mobile object, and provides a cost model to measure the modification degree of a refined query relative to an original query, so as to obtain the refined query with the minimum modification cost.
In order to effectively process Top-k WSKM query, the application provides a query processing method based on a three-phase framework.
The first stage is to generate some likely refinement queries with different query requirements and filter the less likely refinement queries before executing any of the likely refinement queries.
The second stage is based on spatial reduction techniques to minimize the irrelevant search space in the first layer of Shadow, and probability reduction techniques to capture the desired moving object as quickly as possible in the second layer of Shadow.
The third stage is to determine which promising refined queries are to be returned to the user.
The relevant background, problems and definitions are first explained below.
The present application gives some definitions and formally defines the Why-not problem for Top-k space keyword query on a mobile object, abbreviated as: top-k WSKM query.
Table 1 summarizes the symbols commonly used for Top-k WSKM queries and their meanings.
TABLE 1 Top-k WSKM query commonly used symbol table
Figure BDA0002772617960000091
The Top-k space keyword query (Top-k SKM query) on a moving object is explained below.
In existing related work, a spatial text object (simply referred to as an object) is generally defined as o ═ o.loc, o.doc, where o.loc is a spatial point and o.doc is a set of keywords. In reality, however, the objects are not always stationary and they may move continuously. Moving object omUsually have certain movement characteristics, such as: maximum velocity vmax(om) Minimum velocity vmin(om) And the actual speed v at time tt(om). These properties are called objects omMobility capability MA at time tt(om) Is defined as (v)max(om),vmin(om),vt(om))。
Please note that: in the real world, moving objects typically have their destinations, so the present application assumes that each moving object moves toward its destination without changing direction or returning.
Thus, given a spatial point o.loc, a set of keywords o.doc and mobility MAt(O)), the object O ∈ O may be expressed as O ═ o.loc, o.doc, MAt(o))。
Note that: when MA is usedt(oi) Is empty, object oiIs static.
Given a query point q.loc, a set of keywords q.doc, and two values α and k, then the Top-k spatial keyword query for moving objects (Top-k SKM query) q ═ q.loc, q.doc, α, k >, k, the k best objects are retrieved from the set of objects O according to a ranking function that takes into account the spatial distance and text similarity between query q and object O, where α is a smoothing parameter that satisfies 0 ≦ α ≦ 1.
The present application uses a widely used ranking function to measure the similarity between query q and object o, as follows:
Rank(q,o)=α*(1-SD(o,q))+(1-α)*ST(o,q) (1)
where SD (o, q) is the normalized spatial distance between query q and object o, and ST (o, q) is the normalized text similarity between query q and object o.
Figure BDA0002772617960000101
Wherein D isE(q, o) is the Euclidean distance between query q and object o, MaxDERepresenting the maximum distance between any two objects in the set O of objects.
The description is given by way of example. Referring to FIG. 1, a query q and 18 objects o are distributed in a search space1To o18Referring to fig. 1, normalized spatial distance and text similarity information between query q and each object are shown, where α is a smooth parameter satisfying that α is greater than or equal to 0 and less than or equal to 1, and when a user starts Top-3 SKM query, and α is 0.5 as input, object o is returned2、o5And o13As a result of the query, because these objects have a higher ranking score than other objects.
The Why-not problem on the mobile object Top-k space keyword query, referred to as Top-k WSKM query, is explained below.
When a user initiates a Top-k query (Top-k SKM query) of a spatial keyword of a mobile object, q ═ c, doc, k, α), k objects are returned to form an original query result setOAnd R is shown in the specification. If certain query parameters are incorrectly set in the query, one or more user-desired objects, referred to as missing objects, may accidentally disappear. This application represents the missing object set asmO。
In the existing "Why-not" (why not) problem study, all objects in O were considered static objects. The model of the application can directly handle the simple situation, the mobile capability MAt (o) is directly set to be null, and the corresponding refined query result set is called as a static refined query result setsR。
User obtains original result setOR={o2,o5,o13}, setmO={o4,o9}. If all the objects in FIG. 1 are static, then existing methods can be used to return a refined query q ═ to the user (loc, doc, 7)0.6) to obtain a static refined query result setsR={o2,o5,o13,o4,o3,o8,o9}。
However, some objects are often moving, and the existing method cannot directly handle the "Why-not" problem in Top-k SKM query. For this reason, the application focuses on the Why-not problem of the mobile object Top-k space keyword query, referred to as Top-k WSKM query for short.
Note that: in this application, only k and α are adjusted to capture the inclusionoR andmrefined query result set of OrR, some of which are moving objects.
For ease of expression, the present application first gives the following definitions.
Definition 1.(Original Query Result Area,OA for short).
Given a Top-k SKM query q=(loc,doc,k,a)with a query result set oR,there is an object oioR,
Figure BDA0002772617960000121
d(q,o)≤d(q,oi).Then the original query result area can be defined as a circular area with the query point q.loc as the center and d(q,oi)as the radius.
Definition 1: the Original Query Result Area (OA) is abbreviated. Given a Top-k WSK query q ═ (loc, doc, k, α), the query result set isoR, has an object oioR, i are positive integers, for any
Figure BDA0002772617960000122
d(q,o)≤d(q,oi). The original query result area OA is defined as d (q, o) centered around the query point q.loci) Is a circular area of radius.
Definition 2.(Actual Refined Query Result Area,AA for short)
Given a top-k SKM query q with a query result set oR and a missing object set mO,there are a moving object om koR∪mO and a static object ojoR∪mO,
Figure BDA0002772617960000123
moving objects omoR∪mO–{om k},we have MAX{vmin(om k)*(tt-ts)+d(q,om k),d(q,oj)}≥vmax(om)*(tt-ts)+d(q,om),where ts is the starting time of q and tt is the starting time of the refined query of q.MAX{a,b}returns the maximum value between a and b.Then the actual refined query result area can be defined as a circular area with the query point q.loc as the center and MAX{vmin(om k)*(tt-ts)+d(q,om k),d(q,oj)}as the radius.
Definition 2: the Actual Refined Query Result Area (Actual referred Query Result Area), is abbreviated as AA.
Given a query with a set of query resultsoTop-k SKM query q and deletion object set of RmO, then there is a moving object Om koR∪mO and a static object OjoR∪mO, j is a positive integer, for any moving object OmoR∪mO–{om kIs of MAX { v }min(om k)*(tt-ts)+d(q,om k),d(q,oj)}≥vmax(om)*(tt-ts)+d(q,om) Wherein, tsFor Top-k SKM query q start time, ttThe start time of the refined query of q, MAX (a, b) being the greater between return a and b, then the actual refined query result area AA is defined as MAX { v } v centered around the query point q.locmin(om k)*(tt-ts)+d(q,om k),d(q,oj) Is a circular area of radius.
Definition 3: the independent Area (Irrelevant Area) is abbreviated as IA.
Given an AA, the irrelevant area is defined as the area outside the AA.
For ease of description, the original query and the refined query are represented below with different symbols: original query q ═ c, doc, k0,α),k0Is the k value of the original query q, α is the α value of the original query q, the refined query q ═ (loc, doc, k ', α'), k 'is the k value of the refined query q', and α 'is the α value of the refined query q'.
To measure the refined query q ' ═ (loc, doc, k ', α ') relative to the original query q ═ (loc, doc, k)0α) of the modification degree cost (q, q'), defining the following modification cost model:
Figure BDA0002772617960000131
where β ∈ (0,1) is a weight to indicate the user's preference for adjusting k or α, Δ αmaxIs the alpha maximum possible adjustment value and ak is the k maximum possible adjustment value.
Definition 4.(Why-Not questions on Top-k Spatial Keyword Query over Moving Objects,Top-k WSKM query for short)
Given an original Top-k SKM query q=(loc,doc,ko,α),an original query result set oR and a missing object set mO,the Top-k WSKM query returns a refined query q’=(loc,doc,k’,α’)with the minimum modified cost according to Eqn.(2)and its result set rO
Figure BDA0002772617960000132
oR∪mO.
Definition 4: and (4) carrying out Why-not problem of mobile object Top-k space keyword query, namely Top-k WSKM query.
An original Top-k SKM query q ═ (loc, doc, k) is given0α), a set of original query resultsoR and a set of missing objectsmO, Top-k WSKM query returns result set thereofrO comprisesoR∪mO, according to the modification cost model formula (2), the refined query q ' with the smallest modification cost is (loc, doc, k ', α ').
The moving capability of the moving object is explained below.
Each moving object
Figure BDA0002772617960000141
There is a destination and its mobility. Due to moving objects
Figure BDA0002772617960000142
Having maximum speed
Figure BDA0002772617960000143
And minimum speed
Figure BDA0002772617960000144
Thus moving the object
Figure BDA0002772617960000145
The distance of movement in the delta t time interval is
Figure BDA0002772617960000146
Within the range.
For ease of discussion, the present application further assumes that a moving object, no matter how fast it is moving, will move towards its destination and reach its destination at a particular point in time.
FIG. 2 shows a possible trajectory of a moving object moving from point A to point B, see FIG. 2 for a moving object
Figure BDA0002772617960000147
Moving from point A to point B if it continues at maximum speed
Figure BDA0002772617960000148
The movement is carried out in such a way that,need to be at time ttWhen the point B is reached, its moving track is an arc AB and is shown as
Figure BDA0002772617960000149
Similarly, moving objects
Figure BDA00027726179600001410
At a speed of
Figure BDA00027726179600001411
When moving, the moving track is a straight line AB.
At a speed of
Figure BDA00027726179600001412
While moving, the object is moved
Figure BDA00027726179600001413
The movement at time t is confined to two arcs
Figure BDA00027726179600001414
Within the enclosed range, called
Figure BDA00027726179600001415
The moving area of (2).
Please note that: t e [ t ∈ ]s,tt]And an
Figure BDA00027726179600001416
Thus, the length of segment AB is
Figure BDA00027726179600001417
Arc of
Figure BDA00027726179600001418
Is approximately equal to
Figure BDA00027726179600001419
How to calculate the area of the above-described moving region is explained below.
FIG. 3 illustrates calculating an arc
Figure BDA00027726179600001420
Auxiliary lines drawn in the area of the moving area enclosed by the straight line AB, see FIG. 3, angle γ representing an arc
Figure BDA00027726179600001421
Half of the corresponding circumferential angle, then:
Figure BDA00027726179600001422
by simplification, we can get:
Figure BDA00027726179600001423
since γ ∈ (0, π/2), a value γ can be found1E (1, pi/2) ensures
Figure BDA00027726179600001424
FIG. 4 shows an arc
Figure BDA0002772617960000151
Half of the corresponding circumferential angle is related to its sine value, see figure 4,
Figure BDA0002772617960000152
the area of the moving region of (2) is calculated as follows:
Figure BDA0002772617960000153
in this way, two arcs can be calculated
Figure BDA0002772617960000154
The formula expression of (1).
Due to space limitations, a detailed calculation process is not given here, but both are represented as
Figure BDA0002772617960000155
And
Figure BDA0002772617960000156
then
Figure BDA0002772617960000157
The area of the moving region of (2) can be calculated as follows in another way:
Figure BDA0002772617960000158
the probability density and probability are explained below.
Due to moving objects
Figure BDA0002772617960000159
Is not fixed, so
Figure BDA00027726179600001510
The position moved to at time t should be on the curve i. As is well known, spatial indexing is based on dividing the entire search space into elementary units. Thus, for any given spatial index, the curve l may appear in one or more base cells.
Let the curve l appear in n elementary units at time t, n being a positive integer, called C1,C2,…,CnThe parts of the curve that appear in these units are respectively called l1,l2,…,lnThen, there are:
Figure BDA00027726179600001511
and li>0。
If it is not
Figure BDA00027726179600001512
The probability density of a point appearing on the curve l at time t is
Figure BDA00027726179600001513
Then
Figure BDA00027726179600001514
Appears iniThe probability of a segment is:
Figure BDA00027726179600001515
note that:
Figure BDA00027726179600001516
due to moving objects
Figure BDA00027726179600001517
The possible locations at different points in time are composed of different curves whose intersections with the basic cells can be obtained, so that t can be calculated1To t2Occurring in one basic unit during a time period
Figure BDA00027726179600001518
The probability of (c) is:
Figure BDA0002772617960000161
FIG. 5 illustrates a moving object
Figure BDA0002772617960000162
From tsTime ttMoving trajectory of time, see fig. 5, moving object
Figure BDA0002772617960000163
Respectively at t1Time t and2the time of day occurring in the basic unit C2And C1In t3Time of day, moving object
Figure BDA0002772617960000164
The position curve of (A) appears in the basic cell C1And C2In each case is l1And l2
If l1And l2Has the same probability density of falseIs all provided with
Figure BDA0002772617960000165
Then the object is moved
Figure BDA0002772617960000166
Appears in1The probability of (c) is:
Figure BDA0002772617960000167
moving object
Figure BDA0002772617960000168
Appears in2The probability of (c) is:
Figure BDA0002772617960000169
at different time points t e [ t ∈ ]2,t3]Moving an object
Figure BDA00027726179600001610
Present in the basic cell C1Are different, moving objects
Figure BDA00027726179600001611
From t2Time t3The time of day occurring in the basic unit C1The probability of (1) is:
Figure BDA00027726179600001612
in addition, the present application may use another method to calculate the value at [ t1,t2]During which the object is moved
Figure BDA00027726179600001613
The probability of occurrence in the elementary cell is briefly described below.
In one aspect, as described above, two arcs
Figure BDA00027726179600001614
Can be expressed by two functionsAre calculated and respectively recorded as
Figure BDA00027726179600001615
And
Figure BDA00027726179600001616
on the other hand, the basic unit CiUsually carrying its spatial information, can be organized as a function g (C)i) Then according to
Figure BDA00027726179600001617
And g (C)i) Can calculate the moving object
Figure BDA00027726179600001618
Motion trail and basic unit CiIn a time period t1,t2]Probability of intersection, i.e.
Figure BDA00027726179600001619
And g (C)i) The intersection area of (a).
The probability distribution function and the normal distribution are explained below.
How to calculate the moving object is explained
Figure BDA0002772617960000171
After a certain period of probability of occurrence in a basic cell, the application gives the following probability distribution function:
Figure BDA0002772617960000172
this probability distribution function can be used in two ways:
1) given two points in time tiAnd tjWherein t iss≤ti<tj≤ttAnd t can be calculatediTo tjThe probability of a moving object occurring within the base unit;
2) given a starting time tsIf a moving object is desired
Figure BDA0002772617960000173
The probability of occurrence in a basic unit is greater than a certain value, and a critical time point t can be calculatedkSo that at tsMoving the object by t time period
Figure BDA0002772617960000174
Appears at CiIs greater than this value, where t ∈ (t)k,tt)。
As described above, at time t, curve i is divided into n parts: l1,l2,…,lnEach part having a moving object
Figure BDA0002772617960000175
The probability that appears on it. In the same way, the present application can calculate t by equation (3)iTo tjDuring the period, the object is moved
Figure BDA0002772617960000176
Present in the basic cell C1,C2…, where t iss≤ti<tj≤tt. This means that at tiTo tjMeanwhile, the probability that each moving object appears in a different basic unit is different.
If the missing object is a moving object, the refined query must return it and the different locations and probabilities that it occurred. Note that the probability that a moving object appears at a certain point in time is a probability density, which has no practical meaning. In the experiment, the application calculates the probability of the occurrence of a mobile object in a basic unit, and uses the probability value as the probability of the occurrence of the mobile object at any point in the basic unit.
However, a conflict arises when the probability of a moving object appearing in a base unit is very small and the base unit is very far from the query point over a period of time.
On the one hand, if one wants to ensure that each refined query captures the moving object that the user needs with 100% probability, one needs to access primitives and other unnecessary search space that are far from the query point, which takes time.
On the other hand, if the refined query does not have access to all the primitives where the mobile object appears with a certain probability, then the refined query has a probability that the user-desired object cannot be retrieved.
To ensure that the probability is as small as possible, and to resolve this conflict, the present application uses the 3 σ principle of positive too distribution. About normal distribution
Figure BDA0002772617960000181
Where μ is a mean value, σ is a standard deviation value, and x ═ μ is a symmetry axis of the image.
The 3 σ principle of the positive-Taiwan distribution is: the probability of the numerical distribution in (μ - σ, μ + σ) is 0.6826, the probability of the numerical distribution in (μ -2 σ, μ +2 σ) is 0.9544, and the probability of the numerical distribution in (μ -3 σ, μ +3 σ) is 0.9974. Therefore, it is considered that the value of P (. mu. -3. sigma.,. mu. + 3. sigma.) is 0.9974, and the values of Y are almost entirely concentrated in the range of (. mu. -3. sigma.,. mu. + 3. sigma.). The possibility of exceeding this range is only less than 0.3%.
The 3 σ principle means that a variable x that does not belong to (μ -3 σ, μ +3 σ) is a small probability event that will not occur under normal circumstances. Thus, if the object is moved
Figure BDA0002772617960000182
The sum of the probabilities occurring in some elementary units is greater than P (mu-3 sigma)<x ≦ μ +3 σ), i.e., 0.9974, then no access to other ones is required
Figure BDA0002772617960000183
The basic units which appear with a certain probability can be used for filtering out unnecessary search space so as to improve the query processing efficiency.
The following describes a Top-k WSKM query method based on Shadow index.
Knowing how to compute the probability that a mobile object will appear in a basic unit over a period of time, and knowing the fact that refining a query does not require finding the mobile object that the user needs with 100% probability, the following focus is to design a novel index to efficiently store and process the objects. If existing methods are used to hold objects (static or mobile) in order to answer a Top-k WSKM query, it is necessary to first delete or insert the mobile object from the index, then update the index accordingly, and finally perform a refined query on the modified index. This has two disadvantages:
1) time consuming, especially when large numbers of moving objects are far from the query point;
2) if a mobile object and its information are deleted, inserted, and the index structure is updated, some mobile objects may move to other locations during execution of the refined query, which may affect the accuracy of the refined query results.
To overcome these disadvantages, the present application proposes an index named Shadow, and the structure of the Shadow index is described in detail below.
The Shadow index contains two levels. In the first level, the entire search space is divided into several elementary units as described above, and all static objects in the search space are indexed using one quadtree. Leaf nodes in the first tier of Shadow store static objects in base units corresponding to the leaf nodes. Therefore, the first layer of the Shadow index is not affected no matter how the moving object moves.
In the second layer of the Shadow index, all moving objects are organized.
Inserting the first moving object into the second layer of the Shadow index, specifically comprising the steps of:
first, assuming that the mobile object is static, find the leaf node to be inserted into the first layer of the Shadow index;
then, in a second layer of the Shadow index, a node is created by using node id different from leaf nodes in the first layer and the same node position information;
finally, the mobile object is inserted into the node.
When other mobile objects are to be inserted into the second layer of the Shadow index, whether a node of the second layer of the Shadow index to be inserted exists needs to be determined, and if so, the objects only need to be inserted into the node; otherwise, a node needs to be constructed in the second layer of the Shadow index, and then the object is inserted into the node.
Please note that: if the number of objects in the node of the second layer of the Shadow index exceeds the maximum capacity of the node, the node needs to be divided into 4 sub-nodes, and the specific method is the same as that in the quadtree.
Each node in the second layer of the Shadow index stores information about the mobile objects it contains, including an object identification omId, object location omLoc, object keyword omDoc and object omAt [ t ]i,tj]Probability of occurrence in the basic unit corresponding to the node within the time period:
Figure BDA0002772617960000201
and inserting all the moving objects into the second layer of the Shadow index, and distributing all nodes of the second layer of the Shadow index into a plurality of groups according to the distance between the nodes and the groups. For each group, the following information is stored: group identifier GaId, group position GaLoc and group pointer G to its neighboring groupaP, can be according to group position GaLoc calculates the length of the group and the distance between any two objects in the group does not exceed the group length. Note that: each group has the same upper group length limit. When a group reaches the upper limit of the length, it is not assigned to the group no matter how close a node in the second level of the Shadow index is to the group.
Referring to FIG. 6, FIG. 6 shows the result of partitioning all objects in FIG. 1 using the Shadow index, where there are 18 objects o in FIG. 11-o18Wherein o is2、o3、o9、o10、o18Are moving objects and the rest are static objects.
Referring to fig. 7, fig. 7 shows the structure of the Shadow index constructed for all the objects in fig. 1, each static object is allocated to its basic unit, and each mobile object can also find the corresponding basic unit. Note that in this example, it is assumed that each basic unit can hold information of four objects at most.
Referring to fig. 7, a first layer of the Shadow index stores information of static objects, a second layer of the Shadow index stores information of moving objects, and each leaf node of the first and second layers corresponds to one of the basic units of fig. 6.
Due to moving object o9、o10And static object o8、o11、o12In the same basic unit, it is necessary to first find the storage static object o at the first layer of the Shadow index8、o11And o12Then creates a node in the second layer of the Shadow index to store the mobile object o9And o10. From storage of static objects o8、o11And o12The node constructs a pointed storage moving object o9And o10As one of the entries into the second level of the Shadow index. Due to moving object o9And o10Storage node A of (1) is more than the moving object o2And o3Is closer to the mobile object o18Thus a and C are assigned to the second group and B is assigned to the first group.
The specific step of creating the Shadow index may refer to algorithm 1.
The inputs to algorithm 1 are a set of objects O containing static objects and moving objects, a queue Q for storing all moving objects, and an upper bound Gl for limiting the group length of the group sizemaxAnd outputting the Shadow index. The first and second layers of Shadow are created by commands lines 4 and 5-12, respectively.
Algorithm 1:Creating Shadow Algorithm
1 Input:an object set O,a queue Q storing the moving objects,the upper limit Glmax of group length;
2.Output:Shadow;
3.begin
4Build a quadtree for static objects in O to form the level 1 of Shadow;
5while Q is not empty do
6.oi m=Out_Queue(Q);
7Find the left node Ri whose corresponding basic cell includes oi massuming that oi m is a static object;
8.if Ri has a pointer linked to the node Ri’in level 2 then
9.Insert oi m into Ri’;
10.else
11.Create a node Ri’linked by Ri in level 2,and Insert oi m into Ri’;
12.Group all nodes in level 2 to ensure that the length of each group does not exceed Glmax
13.Return Shadow;
Algorithm 1: shadow index creation algorithm:
1.Input:an object set O,a queue Q storing the moving objects,the upper limit Glmax of group length;
2.Output:Shadow;
3.begin
4. establishing a quadtree for the static object in the O to form the level 1 of Shadow;
while (Q is not empty) do
6.{oi m=Out_Queue(Q);
7. Suppose oi mFor static objects, find includes oi mCorresponding leaf node R of the basic uniti
8.if(RiWith one pointing to a node R of the second layeriThe pointer of `), then
{ will oi mInsertion of Ri’;}
10.else
{ creation of one R at the second layeriDirected node Ri', and will om iInsertion of Ri’;}}
12. Grouping all nodes in the second layer to ensure that the length of each group does not exceed Glmax
13. The Shadow index is returned.
The following describes a space reduction technique.
The present application introduces several arguments to effectively cut unnecessary search space for each refined query q' to be examined. First, the previously defined AA (actually refined query result area) is used to prune unwanted nodes in the first tier of the Shadow index.
Introduction 1: node R in the first tier for a given Shadow indexiAnd refining AA of query q', if RiAnd AA do not intersect, then RiAnd its children will be pruned.
And (3) proving that: let R beiContaining the result object oiThen d (q', o)i) No greater than a radius of AA. Due to RiNot intersecting with AA, RiAll of the objects in (a) are not within the range of AA, oiNor is it. Thus, d (q', o)i) A radius greater than AA, which contradicts the assumption. Thus, RiAnd its sub-nodes can be safely cut down.
Please note that: this pruning technique may also be used in the second layer of the Shadow index to filter undesired nodes and groups. Second, in the second layer of the Shadow index, the 3 σ principle of normal distribution can be utilized to filter unnecessary nodes and groups.
2, leading: set of nodes in the second layer given Shadow index { R }1,R2,…RiH, a user-desired moving object oi mIf the sum of probability values of some nodes in the node set is larger than P (mu-3 sigma) of normal distribution<x is less than or equal to mu +3 sigma), then in the processing oi mIn the process of (A) does not needOther nodes and groups are accessed.
And (3) proving that: proof of this lemma can be derived directly from the 3 σ principle of normal distribution and is therefore omitted.
How to answer the "Why-not" question in the Top-k SKM query is explained below.
Some user-desired objects may be missing from the query result set after the original query is executed. The main goal of the present application is to obtain a refined query with minimal modification cost, whose result set contains all original query result objects and all missing objects required by the user.
Algorithm 2 in this application presents the processing steps for answering why-not questions (i.e., Top-k WSKM queries) in Top-k SKM queries using the Shadow index. Since some existing methods have studied how to adjust α and k to answer the "why-not" problem in the spatial keyword Top-k query in the case where all objects are static, the present application mainly discusses a different part from the existing static algorithms.
The inputs to algorithm 2 are a Shadow index, an initial query q ═ loc, doc, k, α, a set of promising refined queries, an actual refined query result area AA, an initial query result setOR, a set of missing objectsmO, time to execute the current refined query t, starting time tsAnd an end time ttAnd outputting an optimal refined query q' and a result set thereof.
First refine a query result setrAnd R and the node set RS are set to be null, and respectively store the object meeting the requirement of the refined query and the leaf node of the first layer of the Shadow index (line 4) as the entrance of the second layer of the Shadow index. Next, a refined query is taken from the set of promising refined queries and its cost is calculated. If the cost of refining a query is lower than any other refined query that was previously executed, the refined query will be executed. Otherwise, execution of the refined query is terminated and the next likely query execution is selected (line 5).
According to lemma 1, the irrelevant tree branches and nodes corresponding to the search space that does not intersect AA in the first level of the Shadow index may be filtered (row 6), and then a set of nodes RS of promising static objects and leaf nodes containing these objects may be found (row 7). All promising static objects are now captured and the desired moving object is then derived from the remaining steps of algorithm 2.
Leaf node R in RS if RS is not emptyiIs fetched as an entry (using the pointer stored on this leaf node) to access the nodes and groups in the second level of the sharow index. Then at RiAnd finding the mobile object meeting the requirement of the refining query in the linked nodes. If the probability value of the objects appearing in the search space corresponding to the node is larger than the P (mu-3 sigma) of the normal distribution<x ≦ μ +3 σ), then these moving objects are added torAnd R is shown in the specification. If one of the objects is not satisfied, the other nodes in the same group that the node is in will be accessed first. If necessary, nodes in other groups near the group are accessed until the probability requirement for the object is met (rows 8-10).
When RS is empty, calculaterRanking scores of all objects in R, and keeping k best objects. Finally, a refined query is returned andrR。
and 2, algorithm: top-k WSKM query algorithm based on Shadow index:
Algorithm 2:Shadow Based Algorithm
1.Input:Shadow,q,a promising refined query set,AA,oR,mO,t,ts,tt
2.Output:Best refined query q’=(loc,doc,k’,α’),rR;
3.begin
4.
Figure BDA0002772617960000251
5.Execute a refined query in the promising refined query set,whose cost is less than any other refined queries previously executed;
6.Prune the irrelevant nodes in level 1 of Shadow corresponding to the search space that has no intersection with AA;
7.Find promising static objects and the node set RS of the leaf nodes containing these objects;
8.while RS is not empty do
9.Take out a leaf node Ri from RS and access the level 2 of Shadow;
10.Find promising moving objects that are not in rR and satisfy the refined query requirements,and insert them into RS according to the requirement of 3σprinciple;
11.Computer the ranking scores of all objects in rR and retain top-k’objects;
12.Return q'=(loc,doc,k',a'),rR;
the Top-k WSKM query algorithm 2 based on the Shadow index comprises the following specific contents:
input, Shadow, q, a set of desired refinement queries, AA,oR,mO,t,ts,tt
output the best refinement query q ' ═ c, doc, k ', α '),rR;
3.begin
4.set r
Figure BDA0002772617960000252
5. executing one of the set of desired refined queries at a cost less than any other refined queries previously executed;
6. deleting the irrelevant node of the first Shadow layer corresponding to the search space without intersection with AA;
7. finding a set of nodes RS of promising static objects and leaf nodes containing these objects;
while (RS non-null) do
{ removal of leaf node R from RSiAnd accessing a second layer of the Shadow index;
10. find out of positionrPromising moving objects in R that satisfy the refining query requirements and insert them into R according to the requirements of the normal distribution 3 sigma principleS;}
11. ComputingrRanking all the objects in the R, and reserving Top-k' objects;
12. returning q ' (loc, doc, k ', α '),rR。
it will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (10)

1. A Shadow index, comprising:
a first layer for: storing the static object in a base unit corresponding to a leaf node;
a second layer for: and taking the leaf node of the first layer as an entrance, and inserting the mobile object into the node created in the second layer.
2. The Shadow index of claim 1, wherein: the search space of the first layer of the Shadow index is divided into a number of elementary units, and all static objects in the search space are indexed using a quadtree.
3. The Shadow index of claim 1, wherein: the node of the second layer of the Shadow index stores information of the mobile object, including an object identifier, an object position, an object keyword and a probability that the object appears in a basic unit corresponding to the node within a period of time.
4. The Shadow index of claim 1, wherein: the nodes of the second layer of the Shadow index are assigned to a plurality of groups according to the distance between the nodes and the groups, and each group stores the following information: group identification, group location, and group pointer to its neighboring group.
5. The Shadow index of claim 4, wherein: the distance between any two objects in the group does not exceed the length of the group, which is calculated from the group position.
6. A method for creating a Shadow index is characterized by comprising the following steps:
determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
7. A system for creating a Shadow index, comprising:
an entrance determination unit for: determining a leaf node used for storing a static object in a first layer of a Shadow index as an insertion entry, and inserting the static object into the leaf node;
a node creation unit for: and creating a node for storing the mobile object in the second layer of the Shadow index according to the node id different from the leaf node in the first layer and the same node position information, and inserting the mobile object into the node.
8. The Shadow-indexed Top-k WSKM query method based on claim 1, characterized by comprising the following steps:
when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children.
9. The method of claim 8, further comprising the steps of:
and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
10. A Shadow-indexed Top-k WSKM query system based on claim 1, comprising:
a first clipping unit to: when inquiring the mobile object expected by the user, if the leaf node R of the first layer of the Shadow indexiDisjoint from the refined query result region, R is pruned in the first and/or second layers of the Shadow indexiAnd the search space of its children;
a second clipping unit to: and calculating the probability of the node of the second layer of the Shadow index appearing in the user expected object in the corresponding basic unit within a period of time, and reducing the search space of unnecessary nodes and groups according to the normal distribution principle.
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