CN112426720A - Three-dimensional game scene interior color drawing and interaction system and implementation method thereof - Google Patents
Three-dimensional game scene interior color drawing and interaction system and implementation method thereof Download PDFInfo
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- CN112426720A CN112426720A CN202011252295.3A CN202011252295A CN112426720A CN 112426720 A CN112426720 A CN 112426720A CN 202011252295 A CN202011252295 A CN 202011252295A CN 112426720 A CN112426720 A CN 112426720A
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- 238000000034 method Methods 0.000 title claims abstract description 20
- 230000003993 interaction Effects 0.000 title claims description 20
- 230000002452 interceptive effect Effects 0.000 claims description 15
- 230000000694 effects Effects 0.000 claims description 9
- 230000009466 transformation Effects 0.000 claims description 6
- 238000010422 painting Methods 0.000 claims description 4
- 238000004040 coloring Methods 0.000 claims description 3
- 238000001514 detection method Methods 0.000 claims description 3
- 238000000605 extraction Methods 0.000 claims description 3
- 238000013507 mapping Methods 0.000 claims description 3
- 238000009877 rendering Methods 0.000 claims description 2
- 230000000007 visual effect Effects 0.000 claims description 2
- 238000009966 trimming Methods 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 3
- 230000009286 beneficial effect Effects 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000002245 particle Substances 0.000 description 1
- 239000013589 supplement Substances 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S13/00—Systems using the reflection or reradiation of radio waves, e.g. radar systems; Analogous systems using reflection or reradiation of waves whose nature or wavelength is irrelevant or unspecified
- G01S13/86—Combinations of radar systems with non-radar systems, e.g. sonar, direction finder
- G01S13/867—Combination of radar systems with cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N1/00—Scanning, transmission or reproduction of documents or the like, e.g. facsimile transmission; Details thereof
- H04N1/04—Scanning arrangements, i.e. arrangements for the displacement of active reading or reproducing elements relative to the original or reproducing medium, or vice versa
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Computer Graphics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a system for drawing and interacting a role in a three-dimensional game scene and a realization method thereof, which relate to the field of image recognition and comprise a camera type high-speed shooting instrument, a projection part, a computer host and a radar, wherein the camera type high-speed shooting instrument and the radar are respectively connected with the computer host through a USB interface and a network port, and the projection part is connected with the computer host through a video output interface of a display card; the projector is connected with the computer host through the video output interface of the display card, and the projector and the projection screen are positioned relative to each other.
Description
The technical field is as follows:
the invention relates to the technical field of image recognition, in particular to a character drawing and interaction system in a three-dimensional game scene and an implementation method thereof.
Background art:
the three-dimensional interactive projection game is a new game interactive form generated along with the development of a computer interactive projection technology, interactive effect development is generally carried out on the basis of professional game engines such as Unity3D, developers establish character models in virtual three-dimensional scenes according to the expression forms of characters in the interactive game, and design the appearance materials, the motion tracks, the interactive special effects and other display contents of the character models. When the three-dimensional game is projected in the interactive scene through the projector, a game interactor can realize the interaction with the three-dimensional game content through touching the game picture, for example, clicking the character in the game, the particle special effect can be generated on the model, the motion state of the character can be changed, and the interactive game effect of increasing the experience pleasure of an experiencer is realized.
However, the three-dimensional game scene needs to be completed by cooperation of a plurality of professionals, and ordinary interactive players cannot create individual interactive game characters, so that the interest of the game and the attraction of long-time experience are reduced. Therefore, the implementation scheme of the role drawing and interaction system in the three-dimensional game scene is provided, the role is colored in the pattern outline of the prefabricated drawing paper by using the color painting brush, and the colored role model is transmitted to the three-dimensional game scene, so that the personalized establishment of the game role is realized, the drawing capability of a game experiencer is cultivated, and the interactive experience pleasure of the game is enhanced.
The invention content is as follows:
the invention aims to overcome the defects of the prior art and provides a character drawing and interaction system in a three-dimensional game scene and an implementation method thereof.
The invention relates to a system for drawing and interacting roles in a three-dimensional game scene, which consists of a camera type high-speed shooting instrument, a projection part, a computer host and a radar, wherein the camera type high-speed shooting instrument and the radar are respectively connected with the computer host through a USB interface and a network port, and the projection part is connected with the computer host through a video output interface of a display card; the projection part is composed of a projector and a projection screen, the projector is connected with the computer host through a video output interface of the display card, and the projector is opposite to the projection screen.
A method for realizing a role drawing and interaction system in a three-dimensional game scene comprises the following steps:
s1, connecting the computer host with the projector, the radar and the camera type high-speed shooting instrument through corresponding cables;
s2, projecting a three-dimensional game effect to a projection screen by a projector;
s3, installing radar equipment above the projection screen, and identifying the interaction position of the experiencer through radar identification software;
s4, coloring the role in the pattern contour of the prefabricated drawing paper P by the experiencer through a color painting brush;
s5, placing the colored prefabricated drawing paper P on a base of a camera type high-speed shooting instrument, and clicking a shooting button to shoot the drawing paper to obtain a first color image;
s6, the drawing identification software cuts edges and corrects the deviation of the first color image to obtain a second color image, converts the second color image into a third gray image, processes the third gray image through an image binarization algorithm and identifies the type of the reference graph M;
s7, loading a corresponding prefabricated template image according to the type M of the reference image, and carrying out zooming operation on the second color image to make the outline area of the second color image consistent with the size of the template so as to obtain a fourth color image;
s8, setting a region of interest ROI in the fourth color image, performing pattern color extraction on the region of interest ROI through a prefabricated template image to obtain a fifth color image, and storing the fifth color image in a specified directory;
s9, the extracted fifth color image type and file name information are sent to the three-dimensional game effect software through a TCP/IP protocol;
s10, the three-dimensional game software loads a fifth color image file and a corresponding 3D model file according to the received type and file name information, and carries out mapping replacement operation on the 3D model;
and S11, displaying the 3D model in the three-dimensional game scene, and realizing the function of interacting with the created personalized game role according to the interactive operation of the experiencer.
Preferably, the camera type high-speed shooting instrument consists of a high-definition camera, an LED fluorescent lamp, a shooting button, a base and a support, wherein the support is arranged on one side of the base, the shooting button is arranged on the support, the high-definition camera and the LED fluorescent lamp are arranged on the top of the support, and the high-definition camera and the LED fluorescent lamp are right opposite to the base; the influence of ambient light on the picture paper shooting quality is reduced through LED fluorescent lamp supplementary lighting, and the influence of shooting operation on shot images is avoided by adding a time-delay shooting function to the click shooting button.
Preferably, the prefabricated drawing paper consists of a role pattern outline, a reference graph, auxiliary graphs and characters, wherein the role pattern outline is positioned in the middle area of the prefabricated drawing paper, the reference graph is positioned in four corner areas of the prefabricated drawing paper, and the auxiliary graphs and the characters are positioned in the middle area of the pattern outline and the reference graph, so that the attractiveness of the prefabricated drawing paper is improved.
Preferably, the paper identification software cuts edges and corrects errors of the first color image by using algorithms of gray scale image transformation, image binarization, corner point detection and perspective transformation based on an OpenCV vision library.
Preferably, the reference graph is a default reference graph provided based on a reacTIVision open source library, an applied reference graph recognition algorithm has the characteristics of high recognition speed and strong robustness, and meanwhile, as four reference graphs of the same type exist on the prefabricated drawing paper, the recognition accuracy is further improved.
Preferably, the prefabricated template is a grayscale image generated by two pixel intensities of 0 and 255.
The invention has the beneficial effects that:
the method for realizing the role drawing and interaction system in the three-dimensional game scene provides a reliable way for an experiencer to create the personalized model role in the three-dimensional game, enhances the fun of the game interaction experience, and has the advantages of high system stability and lower equipment cost.
Description of the drawings:
FIG. 1 is a diagram of a system for drawing and interacting a character within a three-dimensional game interaction scene;
FIG. 2 is a schematic illustration of a pre-formed drawing sheet;
FIG. 3 is a block diagram of a camera-type high-speed scanner;
FIG. 4 is a schematic illustration of a reference pattern;
FIG. 5 is a schematic illustration of a pre-fabricated stencil;
FIG. 6 is a software flow diagram of a character rendering and interaction system within a three-dimensional game scene.
In the figure: camera type height is taken photograph appearance 1, computer 2, projecting part 3, projecting apparatus 3a, projection screen 3b, radar 4, high definition digtal camera 5, LED fluorescent lamp 6, shoots button 7, base 8, support 9.
The specific implementation mode is as follows:
reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings, which are intended to illustrate the invention and are not to be construed as limiting the invention.
A three-dimensional game scene inner role drawing and interaction system is composed of a camera type high-speed shooting instrument 1, a projection part 3, a computer host 2 and a radar 4, wherein the camera type high-speed shooting instrument 1 and the radar 4 are respectively connected with the computer host 2 through a USB interface and a network port, and the projection part 3 is connected with the computer host 1 through a video output interface of a display card; the projection part 3 is composed of a projector 3a and a projection screen 3b, the projector 3a is connected with the computer host 1 through a video output interface of the display card, and the projector 3a is opposite to the projection screen 3 b.
A method for realizing a role drawing and interaction system in a three-dimensional game scene comprises the following steps:
s1, connecting the computer host 2 with the projector 3a, the radar 4 and the camera type high-speed shooting instrument 1 through corresponding cables;
s2, the projector 3a projects a three-dimensional game effect to the projection screen 3 b;
s3, installing radar 4 equipment above the projection screen 3b, and identifying the interaction position of the experiencer through radar identification software;
s4, coloring the role in the pattern contour of the prefabricated drawing paper P by the experiencer through a color painting brush;
s5, placing the colored prefabricated drawing paper P on a base of the camera type high-speed shooting instrument 1, and clicking a shooting button 7 to shoot the drawing paper to obtain a first color image;
s6, the drawing identification software cuts edges and corrects the deviation of the first color image to obtain a second color image, converts the second color image into a third gray image, processes the third gray image through an image binarization algorithm and identifies the type of the reference graph M;
s7, loading a corresponding prefabricated template image according to the type M of the reference image, and carrying out zooming operation on the second color image to make the outline area of the second color image consistent with the size of the template so as to obtain a fourth color image;
s8, setting a region of interest ROI in the fourth color image, performing pattern color extraction on the region of interest ROI through a prefabricated template image to obtain a fifth color image, and storing the fifth color image in a specified directory;
s9, the extracted fifth color image type and file name information are sent to the three-dimensional game effect software through a TCP/IP protocol;
s10, the three-dimensional game software loads a fifth color image file and a corresponding 3D model file according to the received type and file name information, and carries out mapping replacement operation on the 3D model;
and S11, displaying the 3D model in the three-dimensional game scene, and realizing the function of interacting with the created personalized game role according to the interactive operation of the experiencer.
The camera type high-speed shooting instrument is composed of a high-definition camera 5, an LED fluorescent lamp 6, a shooting button 7, a base 8 and a support 9, wherein the support 9 is arranged on one side of the base 8, the shooting button 7 is arranged on the support 9, the high-definition camera 5 and the LED fluorescent lamp 6 are arranged on the top of the support 9, and the high-definition camera 5 and the LED fluorescent lamp 6 are opposite to the base 8; the influence of ambient light on the picture paper shooting quality is reduced through the light supplement of the LED fluorescent lamp 6, and meanwhile, the influence of shooting operation on shot images is avoided by adding a time-delay shooting function to the click shooting button 7.
Preferably, the prefabricated drawing paper is composed of a role pattern outline, a reference graph, auxiliary graphs and characters, the role pattern outline is located in the middle area of the prefabricated drawing paper, the reference graph is located in the four corner areas of the prefabricated drawing paper, and the auxiliary graphs and the characters are located in the middle area portions of the role pattern outline and the reference graph, so that the attractiveness of the prefabricated drawing paper is improved.
Preferably, the edge cutting and deviation rectifying operations of the first color image by the drawing identification software are realized by algorithms such as gray scale image transformation, image binarization, corner point detection, perspective transformation and the like based on an OpenCV visual library.
Preferably, the reference graph is a default reference graph provided based on a reacTIVision open source library, an applied reference graph recognition algorithm has the characteristics of high recognition speed and strong robustness, and meanwhile, as four reference graphs of the same type exist on the prefabricated drawing paper, the recognition accuracy is further improved.
And extracting color data in the fourth color image contour through the prefabricated template, wherein the implementation method comprises the step of acquiring color values at corresponding coordinate positions according to the brightness value of the prefabricated template pixel as 0 so as to remove the background outside the pattern contour.
The purpose of adding a plurality of created personalized game roles in a three-dimensional game scene can be achieved by drawing colors on a plurality of prefabricated drawing papers and shooting the drawing papers by using a camera type high-speed shooting instrument.
The high-speed shooting instrument can be connected with a plurality of camera type on a computer host, so that the image shooting equipment can be expanded, and the problem of queuing and waiting of a plurality of game experience persons in the scanning and shooting process can be solved.
The method can be widely applied to various model creation and interactive display scenes.
While the preferred embodiments of the present invention have been illustrated and described, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the invention as defined by the appended claims.
Claims (7)
1. A role drawing and interaction system in a three-dimensional game scene is composed of a camera type high-speed shooting instrument (1), a projection part (3), a computer host (2) and a radar (4), and is characterized in that the camera type high-speed shooting instrument (1) and the radar (4) are respectively connected with the computer host (2) through a USB interface and a network port, and the projection part (3) is connected with the computer host (1) through a video output interface of a display card; the projector (3) is composed of a projector (3 a) and a projection screen (3 b), the projector (3 a) is connected with the computer host (1) through a video output interface of the display card, and the projector (3 a) is opposite to the projection screen (3 b).
2. The method for implementing the character rendering and interaction system in a three-dimensional game scene according to claim 1, comprising the steps of:
s1, connecting the computer host (2) with the projector (3 a), the radar (4) and the camera type high-speed shooting instrument (1) through corresponding cables;
s2, projecting a three-dimensional game effect to the projection screen (3 b) by the projector (3 a);
s3, installing radar (4) equipment above the projection screen (3 b), and identifying the interaction position of the experiencer through radar identification software;
s4, coloring the role in the pattern contour of the prefabricated drawing paper P by the experiencer through a color painting brush;
s5, placing the colored prefabricated drawing paper P on a base of the camera type high-speed shooting instrument (1), and clicking a shooting button (7) to shoot the drawing paper to obtain a first color image;
s6, the drawing identification software cuts edges and corrects the deviation of the first color image to obtain a second color image, converts the second color image into a third gray image, processes the third gray image through an image binarization algorithm and identifies the type of the reference graph M;
s7, loading a corresponding prefabricated template image according to the type M of the reference image, and carrying out zooming operation on the second color image to make the outline area of the second color image consistent with the size of the template so as to obtain a fourth color image;
s8, setting a region of interest (ROI) in the fourth color image, performing pattern color extraction on the region of interest (ROI) through a prefabricated template image to obtain a fifth color image, and storing the fifth color image in a specified directory;
s9, the extracted fifth color image type and file name information are sent to the three-dimensional game effect software through a TCP/IP protocol;
s10, the three-dimensional game software loads a fifth color image file and a corresponding 3D model file according to the received type and file name information, and carries out mapping replacement operation on the 3D model;
and S11, displaying the 3D model in the three-dimensional game scene, and realizing the function of interacting with the created personalized game role according to the interactive operation of the experiencer.
3. The method for realizing the angle drawing and interaction system in the three-dimensional game scene according to claim 2, wherein the camera type high-speed shooting instrument is composed of a high-definition camera (5), an LED fluorescent lamp (6), a shooting button (7), a base (8) and a support (9), the support (9) is arranged on one side of the base (8), the shooting button (7) is arranged on the support (9), the high-definition camera (5) and the LED fluorescent lamp (6) are arranged on the top of the support (9), and the high-definition camera (5) and the LED fluorescent lamp (6) are opposite to the base (8).
4. The method as claimed in claim 2, wherein the pre-made drawing paper comprises a character pattern outline, a reference pattern, an auxiliary pattern and a character, the character pattern outline is located in a middle area of the pre-made drawing paper, the reference pattern is located in four corner areas of the pre-made drawing paper, and the auxiliary pattern and the character are located in a middle area portion of the pattern outline and the reference pattern.
5. The method as claimed in claim 2, wherein the paper recognition software performs edge trimming and error correction on the first color image by using algorithms of gray scale image transformation, image binarization, corner point detection and perspective transformation based on an OpenCV visual library.
6. The method for realizing the role drawing and interaction system in the three-dimensional game scene as claimed in claim 2, wherein the reference graph is a default reference graph provided based on a reactivivision open source library, and an applied reference graph recognition algorithm has the characteristics of high recognition speed and strong robustness, and meanwhile, as four reference graphs of the same type exist on the prefabricated drawing paper, the recognition accuracy is further improved.
7. The method as claimed in claim 2, wherein the pre-fabricated template is a gray scale image generated by two pixel intensities of 0 and 255.
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