CN112354179B - Three-dimensional geographic information content display and interaction method - Google Patents

Three-dimensional geographic information content display and interaction method Download PDF

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Publication number
CN112354179B
CN112354179B CN202011325714.1A CN202011325714A CN112354179B CN 112354179 B CN112354179 B CN 112354179B CN 202011325714 A CN202011325714 A CN 202011325714A CN 112354179 B CN112354179 B CN 112354179B
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geographic information
dimensional geographic
display
dimensional
content
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CN112354179A (en
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戴强
姜雪明
贺国君
罗翼
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Zhejiang Supcon Information Industry Co Ltd
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Zhejiang Supcon Information Industry Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Abstract

The application discloses a method for displaying and interacting three-dimensional geographic information content. The method aims to solve the problems that three-dimensional geographic information display is not lifelike enough influenced by the performance of the mobile phone and interaction is inconvenient in the prior art; the application comprises the following steps: s1: establishing display connection between the three-dimensional geographic information system and the external head display through the intermediary object, so that the three-dimensional geographic information is displayed in the external head display; s2: acquiring an object of the browser supporting the game handle to capture operation information, and controlling the content of the three-dimensional geographic information system by using the game handle; s3: three-dimensional geographic information is displayed in an external head display through three-dimensional image calculation to form a three-dimensional effect; s4: correction display deviation or distortion is calculated by binocular vision. The three-dimensional geographic information system is presented in the professional VR equipment, so that deviation and distortion are corrected, and the visual effect is more vivid; the game handle and the three-dimensional geographic information system displayed in the PCVR are used for interactive operation, so that interaction is convenient.

Description

Three-dimensional geographic information content display and interaction method
Technical Field
The application relates to the field of three-dimensional geographic information display, in particular to a method for displaying and interacting three-dimensional geographic information content.
Background
With the development of time, people increasingly pursue the experience requirements of reality, reality sense and convenient interaction, and the existing interactive operation and man-machine presentation display modes of the current three-dimensional geographic information system are insufficient to meet the requirements of people.
The existing three-dimensional geographic information system (Web 3D GIS) is to generate 2 frames with equal size stacked horizontally on a mobile phone screen, and meanwhile, special equipment needs to be inserted, for example, a "mobile phone virtual reality interaction system and method" disclosed in chinese patent literature, the publication number CN106790996a of which includes: the mobile phone comprises a head-mounted device and a mobile phone, wherein a display screen of the mobile phone is used for playing VR video; the mobile phone comprises: the image recording module is used for recording videos in real time; the image superposition module is used for superposing the recorded video and the VR video so that the recorded video and the played VR video are simultaneously played on a display screen of the mobile phone; the motion capture module is used for capturing gesture operation which appears in a recorded video picture, and converting the gesture operation into an operation instruction after identifying the gesture operation; and the image control module is used for executing corresponding operation on the video played on the display screen according to the operation instruction identified by the motion capture module.
The application display of the scheme is affected by the performance of the mobile phone body, and the display effect is not lifelike; and interaction operation is not supported, so that the interaction is inconvenient.
Disclosure of Invention
The application mainly solves the problems that the three-dimensional geographic information display in the prior art is not affected by the performance of the mobile phone and is not vivid enough and the interaction is inconvenient; the three-dimensional geographic information content display and interaction method is provided, so that the three-dimensional geographic information system supports external head display (PCVR), the display is vivid, the corresponding operation can be completed through the handle, and the interaction is convenient.
The technical problems of the application are mainly solved by the following technical proposal:
the application comprises the following steps:
s1: establishing display connection between the three-dimensional geographic information system and the external head display through the intermediary object, so that the three-dimensional geographic information is displayed in the external head display;
s2: acquiring an object of the browser supporting the game handle to capture operation information, and controlling the content of the three-dimensional geographic information system by using the game handle;
s3: three-dimensional geographic information is displayed in an external head display through three-dimensional image calculation to form a three-dimensional effect;
s4: correction display deviation or distortion is calculated by binocular vision.
The three-dimensional geographic information system (Web 3D GIS) presents the content of the three-dimensional geographic information in an external head display (PCVR), and the three-dimensional geographic information system interacts with a user through the following steering of the content in the PCVR by the steering of a human body, so that the scene is lifelike; the game handle is accessed to operate the three-dimensional geographic information, and the application scene interaction with the three-dimensional geographic information is performed, so that the interaction is convenient.
Preferably, the intermediary object is a display interface object VRDisplay; the display interface object VRDisplay comprises name identification, eye parameters, view cone parameters, helmet real-time feedback data, glasses projection matrix and contents of a switch scene presentation function. The display interface object VRDisplay is used for acquiring rendering head display and various helmet-specific parameters, and the helmet real-time feedback data comprises azimuth, direction, angular speed and acceleration.
Preferably, the step S1 includes the following steps:
s11: the browser supports an opening inherent object navigator to acquire a display interface object VRdisplay through a getVRDispalys function;
s12: and filling map content parameters into the external head display through a requestPresent function of the display interface object VRDisplay.
The Web 3D GIS is an open-source three-dimensional geographic information system engine and is used for displaying geographic information content and carrying out content interaction in a mouse and keyboard mode. The open source engine is drawn on a map content parameter canvas based on webGL, and the content of the map content parameter canvas is filled through a function of a VRdisplay object by the content method of the scheme, so that the map content is displayed in PCVR.
Preferably, the step S1 further includes a step S13: filling a VRFrameData object into an external head display through a getFrameData function of a display interface object VRDisplay; the VRFrameData object contains control information for position, orientation, view matrix, and time stamp. The PCVR head display information is acquired by the scheme, PCVR content presentation is not fixed, the PCVR content can be interacted with through human body movement, and the user and the three-dimensional map content are convenient to interact.
Preferably, the step S2 includes the steps of:
s21: the browser supports an opening inherent object navigator to acquire a game handle control object Gamepad through a getGamepads function;
s22: the three-dimensional geographic information system captures the game handle control object Gamepad control content to complete closed-loop interaction.
The game handle control Web 3D GIS content through the PCVR is completed, and user interaction is convenient.
Preferably, the game handle control object Gamepad control content includes parameter information of axes, keys, handle names and gesture information. The game is enabled to control the contents of the Web 3D GIS by acquiring the game handle control object Gamepad.
Preferably, the step S3 includes the steps of:
s31: creating a stereo pair comprising a left eye view and a right eye view of a selected eye distance;
s32: the viewing cone from each eye to each angle of the projection plane is a frustum, only a symmetrical frustum is used, and the horizontal frustum is expanded for each eye to be symmetrical;
s33: after rendering, the image part caused by frustum expansion is trimmed, and three-dimensional geographic information is three-dimensionally presented in the external head display.
The method and the device realize connection of the Web 3D GIS and the PCVR device, but the pictures are not three-dimensional, but are just identical double pictures, and the Web 3D GIS is presented in a three-dimensional form in the PCVR device through rendering pruning of the scheme.
Preferably, the step S4 includes the steps of:
s41: obtaining binocular parallax value vectors [ eyeTx, eyeTy, eyeTz ], camera center coordinate vectors [ cx, cy, cz ], left and right eye x offset xOffset, head display real-time position vectors [ px, py, pz ] and head display real-time direction vectors [ ox, oy, oz, ow ];
s42: converting the head display real-time direction vector into a 3×3 matrix, and setting the result as mt3; the transformed matrix is:
s43: converting the 3 multiplied by 3 matrix into three directional radian values of pitch, rotation roll and horizontal head;
pitch=arctan(mt3[5]/mt3[8]);
roll=0;
heading=arctan(mt3[1]/mt3[0]);
s44: obtaining left eye view parameters
position=(px+eyeTx,py+eyeTy,pz+eyeTz);
heading=-heading-0.08726;
Wherein position is the position;
s45: setting the position, horizontal, rotation, pitching and left and right eye x offset parameters xOffset of the left eye view;
s46: obtaining right eye view parameters
position=(px-eyeTx,py-eyeTy,pz-eyeTz);
heading=-heading+0.08726;
S47: the position, horizontal, rotation, pitch and left and right eye x offset parameters xOffset of the right eye view are set.
The Web 3D GIS three-dimensional engine is a specific coordinate system of the geographic information system, the stereoscopic picture has display deviation and distortion in the system, and the display deviation and distortion are corrected through calculation of the scheme, so that the effect is more vivid.
The beneficial effects of the application are as follows:
1. and the three-dimensional geographic information system is presented in professional VR equipment of the PCVR, and the deviation and distortion are corrected, so that the visual effect is more vivid.
2. The game handle and the three-dimensional geographic information system displayed in the PCVR are used for interactive operation, so that interaction is convenient.
Drawings
FIG. 1 is a flow chart of a method for displaying and interacting three-dimensional geographic information content in accordance with the present application.
Detailed Description
The technical scheme of the application is further specifically described below through examples and with reference to the accompanying drawings.
Examples:
a method for displaying and interacting three-dimensional geographic information content in this embodiment, as shown in FIG. 1, includes
S1: and establishing display connection between the three-dimensional geographic information system and the external head display through the intermediary object, so that the three-dimensional geographic information is displayed in the external head display.
The intermediary object is a display interface object VRDisplay. The display interface object VRDisplay comprises name identification, eye parameters, view cone parameters, helmet real-time feedback data, glasses projection matrix and contents of a switch scene presentation function.
The display interface object VRDisplay is used for acquiring rendering head display and various helmet-specific parameters, and the helmet real-time feedback data comprises azimuth, direction, angular speed and acceleration.
S11: the browser supports an opening inherent object navigator to acquire a display interface object VRdisplay through a getVRDispalys function. The navigator is a navigator, and the object contains information about a browser.
S12: and filling map content parameters into the external head display through a requestPresent function of the display interface object VRDisplay.
The three-dimensional geographic information system (Web 3D GIS) is an open-source three-dimensional geographic information system engine, is used for displaying geographic information content and can perform content interaction in a mouse-keyboard mode. The open source engine is drawn on the map content parameter canvas based on webGL, the content of the map content parameter canvas is filled through the function of the VRdisplay object by the method, and the map content is displayed in PCVR.
Step S13: and filling the VRFrameData object into the external head display through a getFrameData function of the display interface object VRDisplay.
The VRFrameData object contains control information for position, direction, view matrix, and time stamp. Acquiring the actual walking experience sense of the scene in the position and direction of the Web 3D GIS directly operated by the content; PCVR content presentation is not fixed, and the content in PCVR follows steering through human steering, interacts with a user, and has realistic scenes; the user can conveniently interact with the three-dimensional map content.
S2: and acquiring an object of the operation information captured by the browser supporting the game handle, and controlling the content of the three-dimensional geographic information system by using the game handle.
S21: the browser supports the open native object navigator to acquire the game handle control object Gamepad through the getGamepads function.
The game handle control object Gamepad control content includes parameter information of axis (addresses), button (buttons), handle name (hand), and gesture (point) information. The game is enabled to control the contents of the Web 3D GIS by acquiring the game handle control object Gamepad.
S22: the three-dimensional geographic information system captures the game handle control object Gamepad control content to complete closed-loop interaction.
The content of the Web 3D GIS is controlled through the game handle of the PCVR, and user interaction is convenient.
S3: and the three-dimensional geographic information is displayed in the external head display through three-dimensional image calculation.
S31: a stereo pair is created comprising left eye and right eye views at a selected eye distance.
S32: the viewing cone from each eye to each corner of the projection plane is a frustum, and only a symmetrical frustum is used, and the horizontal frustum is extended for each eye to be symmetrical.
S33: after rendering, the image part caused by frustum expansion is trimmed, and three-dimensional geographic information is three-dimensionally presented in the external head display.
The connection of the Web 3DGIS and the PCVR device is realized, but the pictures are not stereoscopic, but are just identical double pictures, and the Web 3D GIS is rendered in a stereoscopic form in the PCVR by rendering pruning. Paul Bourke is described in detail in publication Creating correct stereo pairs from any raytracer, month 2 of 2001.
S4: correction display deviation or distortion is calculated by binocular vision.
The Web 3D GIS three-dimensional engine is a specific coordinate system of a geographic information system, and a stereoscopic picture has display deviation and distortion in the system, so that binocular view calculation is required to be corrected.
S41: acquiring parameter data, wherein the parameter data comprises:
binocular disparity value vector [ eyeTx, eyeTy, eyeTz ];
camera center coordinate vector [ cx, cy, cz ];
left and right eyes x offset xOffset;
head display real-time position vector [ px, py, pz ];
the head displays the real-time direction vector [ ox, oy, oz, ow ].
S42: converting the head display real-time direction vector into a 3×3 matrix, and setting the result as mt3; the transformed matrix is:
s43: the 3 x 3 matrix is converted into three directional radians of pitch, roll and horizontal head.
pitch=arctan(mt3[5]/mt3[8]);
roll=0;
heading=arctan(mt3[1]/mt3[0]);
S44: calculating left eye view parameters:
position=(px+eyeTx,py+eyeTy,pz+eyeTz);
heading=-heading-0.08726;
where position is the position.
S45: the position, horizontal, rotation, pitch and left and right eye x offset parameters xOffset of the left eye view are set.
S46: obtaining right eye view parameters:
position=(px-eyeTx,py-eyeTy,pz-eyeTz);
heading=-heading+0.08726。
s47: the position, horizontal, rotation, pitch and left and right eye x offset parameters xOffset of the right eye view are set.
The Web 3D GIS three-dimensional engine is a specific coordinate system of the geographic information system, the stereoscopic picture has display deviation and distortion in the system, and the display deviation and distortion are corrected through calculation of the scheme, so that the effect is more vivid.
Through the operation of the embodiment, the three-dimensional geographic information content of a three-dimensional geographic information system (Web 3D GIS) can be presented in an external head display (PCVR), and the three-dimensional geographic information system is interacted with a user through the following steering of the content in the PCVR by the steering of a human body, so that the scene is lifelike; the game handle is accessed to operate the three-dimensional geographic information, and the application scene interaction with the three-dimensional geographic information is performed, so that the interaction is convenient.
It should be understood that the examples are only for illustrating the present application and are not intended to limit the scope of the present application. Furthermore, it should be understood that various changes and modifications can be made by one skilled in the art after reading the teachings of the present application, and such equivalents are intended to fall within the scope of the application as defined in the appended claims.

Claims (7)

1. The three-dimensional geographic information content display and interaction method is characterized by comprising the following steps of:
s1: establishing display connection between the three-dimensional geographic information system and the external head display through the intermediary object, so that the three-dimensional geographic information is displayed in the external head display;
s2: acquiring an object of the browser supporting the game handle to capture operation information, and controlling the content of the three-dimensional geographic information system by using the game handle;
s3: three-dimensional geographic information is displayed in an external head display through three-dimensional image calculation to form a three-dimensional effect;
s4: correcting and correcting display deviation or distortion through binocular view calculation;
the step S4 comprises the following steps:
s41: obtaining binocular parallax value vectors [ eyeTx, eyeTy, eyeTz ], camera center coordinate vectors [ cx, cy, cz ], left and right eye x offset xOffset, head display real-time position vectors [ px, py, pz ] and head display real-time direction vectors [ ox, oy, oz, ow ];
s42: converting the head display real-time direction vector into a 3×3 matrix, and setting the result as mt3; the transformed matrix is:
s43: converting the 3 multiplied by 3 matrix into three directional radian values of pitch, rotation roll and horizontal head;
pitch=arctan(mt3[5]/mt3[8]);
roll=0;
heading=arctan(mt3[1]/mt3[0]);
s44, obtaining the left eye view parameters
position=(px+eyeTx,py+eyeTy,pz+eyeTz);
heading=-heading-0.08726;
Wherein position is the position;
s45, setting the position, the horizontal, the rotation, the pitching and the left and right eye x offset parameters xOffset of the left eye view;
s46: obtaining right eye view parameters
position=(px-eyeTx,py-eyeTy,pz-eyeTz);
heading=-heading+0.08726;
S47: the position, horizontal, rotation, pitch and left and right eye x offset parameters xOffset of the right eye view are set.
2. The method for displaying and interacting three-dimensional geographic information content according to claim 1, wherein the intermediate object is a display interface object VRDisplay; the display interface object VRDisplay comprises name identification, eye parameters, view cone parameters, helmet real-time feedback data, glasses projection matrix and contents of a switch scene presentation function.
3. The method for displaying and interacting three-dimensional geographic information content according to claim 2, wherein said step S1 comprises the steps of:
s11: the browser supports an opening inherent object navigator to acquire a display interface object VRdisplay through a getVRDispalys function;
s12: and filling map content parameters into the external head display through a requestPresent function of the display interface object VRDisplay.
4. A method for displaying and interacting three-dimensional geographic information content as claimed in claim 3, wherein said step S1 further comprises step S13: filling a VRFrameData object into an external head display through a getFrameData function of a display interface object VRDisplay; the VRFrameData object contains control information for position, orientation, view matrix, and time stamp.
5. The method for displaying and interacting three-dimensional geographic information content according to claim 1, wherein said step S2 comprises the steps of:
s21: the browser supports an opening inherent object navigator to acquire a game handle control object Gamepad through a getGamepads function;
s22: the three-dimensional geographic information system captures the game handle control object Gamepad control content to complete closed-loop interaction.
6. The method for displaying and interacting three-dimensional geographic information according to claim 5, wherein the game pad control object Gamepad control content includes parameter information of axes, keys, handle names and gesture information.
7. The method for displaying and interacting three-dimensional geographic information content according to claim 1, wherein said step S3 comprises the steps of:
s31: creating a stereo pair comprising a left eye view and a right eye view of a selected eye distance;
s32: the viewing cone from each eye to each angle of the projection plane is a frustum, only a symmetrical frustum is used, and the horizontal frustum is expanded for each eye to be symmetrical;
s33: after rendering, the image part caused by frustum expansion is trimmed, and three-dimensional geographic information is three-dimensionally presented in the external head display.
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