CN112287521A - Decision-making platform of intelligent combat equipment - Google Patents
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Abstract
The invention discloses an intelligent combat equipment decision platform, which adopts an improved hybrid random time delay Petri network model with a three-layer structure of a decision layer, an event layer and a physical layer to model an intelligent combat equipment cognition and decision system, and can carry out modeling simulation on 5 types of hybrid characteristics of discrete events, continuous processes, time delay characteristics, random phenomena and decision problems in the combat system; optimizing an action rule model, a battle decision model and a command decision model by designing an interface between HSTPNSim software and a Python end and using a deep learning and reinforcement learning method; and designing a visual deduction interface to display the battlefield situation in real time. The invention provides an intelligent combat equipment cognition and decision system design method based on an M-HSTPN model, which realizes the self-adaptive learning and evolution of situation cognition and opportunistic decision by means of a reinforcement learning and deep learning method, intuitively demonstrates the combat process and results by adopting a visual deduction interface and is beneficial to better research and analysis of a combat system.
Description
Technical Field
The invention relates to the field of cognition and decision making of intelligent combat equipment, in particular to modeling and simulation of a combat system with a complex cognition and decision making process in a modern battlefield environment.
Background
The modern combat process is high-tech wars, and two parties or one party of the combat uses high-tech weaponry and a combat method adapted to the high-tech weaponry to carry out non-contact and high-precision attack on military targets, so that military teams of all countries in the world are exploring and researching on strengthening modern military training. Because of peaceful period, people are difficult to learn war from war like the past, and meanwhile, large-scale military exercises not only consume a large amount of material resources and financial resources, but also are limited by international political environment. With the acceleration of the informatization construction pace, computer simulation has gradually become an effective way for researching a war system, namely, the war is researched by constructing an intelligent combat equipment cognition and decision system.
The intelligent combat equipment cognition and decision platform is constructed, command strategy can be carried out on commanders or officers involved in the combat, the formulated combat schemes or combat methods are evaluated and optimized, and the combat effectiveness of the existing/future weaponry equipment is evaluated. The simulation method has the advantages of controllable, safe, economic, nondestructive and repeatable process, is not limited by conditions such as climate, space, time and the like, and can reflect and count conditions such as the loss of the maneuvering, fighting and weapon performance of the army timely and dynamically, so that the analysis and evaluation of the fighting process and the result are more scientific.
Modern combat systems can be viewed as a class of large promiscuous systems that include discrete processes, continuous processes, time delay characteristics, stochastic characteristics, and decision characteristics. The M-HSTPN is an effective tool for modeling a hybrid system, and can simultaneously describe discrete events, continuous processes, time delay characteristics, random phenomena and decision processes. The HSTPNSim software can realize the visual modeling and solving of the M-HSTPN model, and creates conditions for the modeling and simulation of the M-HSTPN. Python is a scripting language combining interpretability, compilability, interactivity and object-oriented, has a very strong readability in design, has a more distinctive syntactic structure than other high-level languages, supports object-oriented style or code encapsulation in object programming technologies, and can be applied to system programming, image processing, scientific computing, text processing, database programming, network programming and multimedia applications.
Therefore, the patent provides an intelligent combat equipment cognition and decision system based on a three-layer structure of 'decision layer-event layer-physical layer' of M-HSTPN, the cognition and decision system comprises a visual deduction interface and model optimization based on a Python end, and modeling and simulation of the combat system are achieved.
Disclosure of Invention
The invention provides an intelligent combat equipment decision platform which can effectively describe discrete events, a continuous process, time delay characteristics, random phenomena and a decision process in a modern combat process, and optimizes an action rule model, a combat decision model and a command decision model by using methods such as deep learning, reinforcement learning and the like at a Python end through a data interface, wherein the specific scheme is as follows:
an intelligent combat equipment decision platform adopts an M-HSTPN model with a three-layer structure of a decision layer, an event layer and a physical layer to model an intelligent combat equipment cognition and decision system, and comprises the following steps:
the action rule model is mainly a program and a method for various specific combat actions of a combat unit, and consists of six elements, namely an action subject, an action event, an action object, an action condition, action time and an action result.
The battle decision model is mainly used for evaluating battlefield situations, and can give out the result of the success or the failure of battle and judge the income of each stage in the battle process.
The command decision model is mainly a comprehensive balancing process aiming at the battle tasks, the battle ordinances, the command theory and the battle experience.
And the data interface is used for optimizing the action rule model, the fighting decision model and the command decision model by designing HSTPNSim software and a Python end communication interface through reinforcement learning and deep learning of the fighting system.
And the visual interface realizes a visual deduction interface through a DirectX technology, displays the change of the battlefield situation in real time, and visually displays the operation flow and the operation result.
Preferably, the intelligent combat equipment cognition and decision platform adopts a design method and a design rule of an M-HSTPN model, designs a combat system design method based on the M-HSTPN model by analyzing discrete events, a continuous process, time delay characteristics, random phenomena and a decision process in a combat system, and builds an intelligent combat equipment cognition and decision system by utilizing HSTPNSim software;
preferably, the action rule model is clustered at a Python end by adopting a clustering method, the action rule model of the battle system is optimized by adopting a deep learning method, and the optimized result is transmitted to a model built in HSTPNSim software through a data interface;
preferably, the engagement decision model is optimized by adopting a deep learning method at a Python end, so that an engagement result can be quickly obtained after a given engagement action is achieved, the engagement result is input into the current state, namely the current battlefield situation and the action to be executed, the situation evaluation value is output as the battlefield situation after engagement is finished, and then the situation evaluation value is transmitted into a model established by HSTPNSim software through a data interface;
preferably, the command decision model is optimized by reinforcement learning on the basis of the action rule optimization model and the engagement decision optimization model, and the optimized result is transmitted to a model built by HSTPNSim software through a data interface, so that the engagement command and cooperation capability is improved;
preferably, DirectX is used to combine with Microsoft basic MFC development, the operation control is taken charge of by the combat simulation program in the system, and the operation of the combat visual deduction program and the stop of the operation of the combat simulation program are uniformly scheduled by instructions.
Preferably, the design method and the design criteria of the M-HSTPN model comprise seven steps of combat process analysis, combat model abstraction, hybrid characteristic analysis, event layer modeling, physical layer modeling, decision layer modeling and link integration, wherein the combat process starts with a library and ends with the library, and the method improves the rationality and the accuracy of the M-HSTPN modeling.
Preferably, the communication mode is synchronous communication, that is, the client sends a service request to the server, and the client blocks and waits for the server to return a processing result
The intelligent combat equipment cognition and decision platform based on the M-HSTPN model adopts a three-layer architecture of a decision layer, an event layer and a physical layer, and comprises a command decision model based on reinforcement learning, an action rule model based on deep learning, a combat decision model based on deep learning and a visual deduction interface. The system can perform modeling simulation on 5 types of discrete, continuous, time-delay, random and decision mixed characteristics in the intelligent combat equipment cognition and decision system based on the M-HSTPN model. And providing a combat system design method and design criteria based on an M-HSTPN model to realize modular modeling. By designing interfaces of HSTPNSim software and a Python end, a synchronous communication mode is adopted, and situation cognition and opportunistic decision-making adaptive learning and evolution are achieved by means of strong scientific calculation and modeling capacity.
The cognitive and decision-making platform of the intelligent combat equipment can be applied to multiple aspects of military training, military exercises, national defense planning, military operational research, weapon development and the like, and can save a large amount of manpower, material resources, funds and time resources for related work. The intelligent combat equipment cognition and decision system modeling method based on a three-layer structure of a decision layer, an event layer and a physical layer can be used for guiding the modeling of various combat systems.
Drawings
FIG. 1 is a block diagram of an intelligent combat simulation system based on M-HSTPN model according to the present invention;
FIG. 2 is a schematic diagram of various libraries in M-HSTPN provided by the present invention: wherein FIG. 2a represents a discrete library site, FIG. 2b is a continuous library site, FIG. 2c is a time delay library site, FIG. 2d is a random library site, and FIG. 2e is a decision library site;
fig. 3 is a schematic diagram of a three-layer architecture of a decision layer-event layer-physical layer of the M-HSTPN model provided in the present invention;
FIG. 4 is a modeling step of the intelligent combat equipment cognition and decision-making system based on the M-HSTPN model provided by the invention.
FIG. 5 is a model of "gold canyon" action links based on an intelligent combat equipment cognition and decision platform provided by an embodiment of the invention;
FIG. 6 is a schematic diagram of data interaction between a combat simulation program and a visualization deduction program based on an M-HSTPN model provided by the present invention;
Detailed Description
The invention provides an intelligent combat equipment cognition and decision platform based on an M-HSTPN model, which can effectively describe discrete events, continuous processes, time delay characteristics, random phenomena and decision processes in a combat system, realize cognition and decision problems in a complex battlefield environment through reinforcement learning and deep learning, and visually display combat processes and results through a visual deduction interface.
The M-HSTPN-based intelligent combat equipment cognition and decision platform comprises a decision layer, an event layer, a physical layer and a visual deduction interface, wherein the decision layer is composed of a combat decision model and a command decision model, the event layer represents the state of each combat unit, the physical layer is composed of an action rule model, the data interface a realizes data interaction between the decision layer and the event layer, the data interface b realizes data interaction between the event layer and the physical layer, and the data interface c realizes interaction between a simulation system and the deduction system. The design refines the functions of each layer, reduces the coupling degree of the system and improves the expandability of the platform.
The action rule model of the M-HSTPN-based intelligent combat equipment cognition and decision platform shown in FIG. 1 takes action subjects, action events, action objects, action conditions and action time of the action rule model as input, and takes action result historical data as a label to train an action rule deep learning network. The battle decision neural network model is trained by using historical battle data, and is applied to a battlefield environment to generate a final battle result and update an evaluation value based on a situation evaluation value given by the battle decision network model and in combination with an action rule model. On the basis of an action rule optimization model of combat equipment and a combat decision optimization model, the action rule model acts on a strategy given by a command decision model and acts on a battlefield environment, the combat decision model gives a situation evaluation value, and the obtained situation evaluation value is used for correcting a reinforced learning network parameter of the command decision model.
The M-HSTPN model is an improved Hybrid random time delay Petri network model (M-HSTPN), and is defined as a quintuple:
M-HSTPN=(SG,T,F,Q0,TH)
wherein SG ═ SD,SC,ST,SS,SJ) Denotes a finite set of libraries, SDRepresents a collection of discrete libraries, SCRepresenting a set of contiguous bins, STRepresenting a time delay library set, SSRepresenting a random pool, SJRepresenting a set of decision libraries;
t represents a finite set of transitions; f represents a directed arc set connecting the library and the transition; q0Representing an initial set of promiscuous states; TH denotes a library enabled threshold or set of parameters. The symbols of the libraries and transitions in M-HSTPN are shown in FIG. 2.
The M-HSTPN model is a three-layer architecture including a "decision layer-event layer-physical layer", as shown in fig. 3, wherein the decision layer encapsulates a model for cognition and decision of a complex combat system, including a deep learning-based combat decision model and a reinforcement learning-based command decision model, and the decision layer receives description information of the event layer on battlefield situation, triggers behaviors such as task planning, action decision reasoning of combat units and the like, and transmits a task scheme or an action strategy to the event layer. The event layer describes the state of each fighting unit in the system and events possibly occurring in the system based on the M-HSTPN model, further represents the state topological space of the fighting system, receives a task scheme or an action strategy of the decision layer and triggers the occurrence of the events, and when the fighting units described in the layer are in an activated state, the state evolution of corresponding entity models of the fighting units in the physical layer is triggered. The physical layer encapsulates the entity models of the operation units related to the operation system, including description equations of radar scanning process, aircraft track and the like. When the description equation of the entity model of a certain combat unit in the layer evolves to a certain state threshold value, certain events in the event layer can be caused to occur, and the deduction of the system is driven.
The operation system has the problems of complex operation process, staggered links, strong coupling degree and the like, and a modular modeling method from top to bottom is necessary to be adopted from the system level, wherein the modeling method mainly comprises seven steps:
the method comprises the following steps: combat process analysis
The operation process analysis is to analyze the composition units and the operation process of the whole operation system, divide the operation process of the operation system into a plurality of links according to specific granularity, and divide each link into smaller granularity according to the requirement.
Step two: operational model abstraction
The operation model abstraction mainly models elements in an operation system and the mixed characteristics of the system, eliminates influence factors which have small influence on the operation process analysis and irrelevant operation processes, further simplifies the system and forms an abstract model which can be analyzed and synthesized.
Step three: confounding characteristic profiling
According to the result of the operational process analysis and the operational model abstraction, taking each link as a unit, discrete events, continuous processes, random phenomena, time delay characteristics and decision characteristics in the operational process are extracted.
(1) The continuous process comprises the following steps: the continuity of the state is represented as a process that the running track or the state of the battle equipment continuously changes along with time before action or event occurs, such as continuous dynamic processes of information acquisition, fighter plane flight, missile flight and the like;
(2) discrete event: under different battlefield situations, different events usually occur to the combat equipment, and the occurrence of the events usually causes the change of the battlefield situations such as damage of fighters, missile launching and the like relative to the continuous change of the state of the combat equipment;
(3) time delay characteristic: the time delay characteristic is obvious in the processes of action opportunity, information transmission, shooting preparation and the like of the combat equipment in the system;
(4) random phenomenon: randomness refers to some unstable and uncertain factors existing in a battlefield environment, such as weather environment, detection results and other factors;
(5) decision characteristics: and (4) decision reasoning process in the battle process, such as selection of a battle strategy.
Step four: event layer modeling
And (4) considering the characteristics of dispersion, continuity, time delay, randomness and decision mixing in each link in the step three, and designing an internal subnet of each link by combining an M-M-HSTPN typical structure, wherein the process determines the topological details of each link. And (4) establishing a logical topological relation in each link by combining the analysis of the hybrid characteristics of the combat system.
Step five: physical layer modeling
Modeling a physical evolution process of the hybrid characteristics in the fighting process, wherein the modeling comprises the steps of program design of a continuous process and a probability calculation process, the determination of threshold values of all libraries, the data interface design of a Python end, the input and output variable setting and the compiling of an optimization program of the Python end.
Step five: decision layer modeling
And modeling decision characteristics in the mixed characteristics contained in the fighting process, wherein the decision characteristics comprise program design of the processes of judgment, planning, reasoning and the like, data interface design of a Python end, input and output variable setting and programming of an optimization program of the Python end.
Step six: link integration
Each link begins with a transition and ends with a transition, and the end of the old state and the start of the new state are represented by the discrete library in the middle. The calling relation of the variables between the ring nodes is designed, and the variables are usually set as global variables. And respectively adding transitions before and after each link, and connecting each link through a discrete library to obtain the Petri network model.
By utilizing the cognitive and decision modeling method for the combat equipment, modeling simulation is carried out by taking a 'gold canyon' action initiated by America Pair-Bibia as an example, and an event layer model of an intelligent combat equipment simulation system based on the 'gold canyon' action of M-HSTPN is shown in FIG. 4 and comprises a army attack part and an army defense part, wherein the army attack part comprises a detection model 1, a command control model 2, attack models 3 and 4 and a combat decision model 8; the army defense comprises a detection model 5, a command control model 6 and a defense model 7. The meaning of each symbol in the event layer model of the M-HSTPN-based intelligent combat simulation system is shown in figure 3. The ctrl _1 of the decision library can communicate with the Python terminal through a data interface, the command decision model of the army is optimized by using a reinforcement learning method, the ctrl _9 of the decision library can communicate with the Python terminal through a data interface, the engagement decision model is optimized by using a deep learning method, the continuum libraries such as the radar _1, the radar _2, the radar _3, the track _1 and the track _2 can communicate with the Python terminal through a data interface, and the action rule model of each engagement unit is optimized by using the deep learning method.
As shown in fig. 6, data interaction between the simulation program of the combat equipment based on the M-HSTPN model and the visual deduction program enters a periodic cycle mode of the calculation of the combat simulation model through a start instruction, meanwhile, battlefield situation data in the combat process is issued to the visual deduction program in the calculation process, and after the model calculation is finished, a stop instruction is sent to the visual deduction program to finish the combat simulation program; after the simulation deduction visualization program is started and initialized, waiting for receiving a starting instruction sent by the combat simulation program, receiving the instruction, circularly receiving data issued by the combat simulation program, performing combat deduction display, displaying battlefield situation data in real time, and ending the program when receiving a stopping instruction sent by the combat simulation program.
Claims (8)
1. An intelligent combat equipment decision platform is characterized in that an M-HSTPN model of a three-layer structure of a decision layer-event layer-physical layer is adopted to model an intelligent combat equipment cognition and decision system, and the platform comprises:
the action rule model is mainly a program and a method for various specific combat actions of a combat unit, and consists of six elements, namely an action subject, an action event, an action object, an action condition, action time and an action result.
The battle decision model is mainly used for evaluating battlefield situations, and can give out the result of the success or the failure of battle and judge the income of each stage in the battle process.
The command decision model is mainly a comprehensive balancing process aiming at the battle tasks, the battle ordinances, the command theory and the battle experience.
And the data interface is used for optimizing the action rule model, the fighting decision model and the command decision model by designing HSTPNSim software and a Python end communication interface through reinforcement learning and deep learning of the fighting system.
And the visual interface realizes a visual deduction interface through a DirectX technology, displays the change of the battlefield situation in real time, and visually displays the operation flow and the operation result.
2. The intelligent combat equipment decision platform as claimed in claim 1, wherein the intelligent combat equipment cognition and decision platform adopts a design method and design criteria of an M-HSTPN model, designs a combat system design method based on the M-HSTPN model by analyzing discrete events, continuous processes, time delay characteristics, random phenomena and decision processes in a combat system, and builds the intelligent combat equipment cognition and decision system by using HSTPNSim software.
3. The intelligent combat equipment decision platform according to claim 1, wherein the action rule model is clustered at a Python end by using a clustering method, the action rule model of the combat system is optimized by using a deep learning method, and the optimized result is transmitted to a model built in HSTPNSim software through a data interface.
4. The intelligent combat equipment decision platform as claimed in claim 1, wherein the combat decision model is optimized by a deep learning method at a Python end, so that a combat result can be obtained quickly after a given combat action, the combat result is input into a current state, namely a current battlefield situation and an action to be executed, a situation evaluation value of the battlefield situation after the combat is finished is output, and the situation evaluation value is transmitted to a model built by using HSTPNSim software through a data interface.
5. The intelligent combat equipment decision platform as claimed in claim 1, wherein the command decision model is optimized by reinforcement learning based on an action rule optimization model and a combat decision optimization model, and the optimized result is transmitted to a model built by using HSTPNSim software through a data interface, so as to improve the combat command and coordination ability.
6. The intelligent combat equipment decision platform according to claim 1, wherein the system is developed by combining DirectX with microsoft basic MFC, the operation control is performed by a combat simulation program, and the operation and the stop of the operation of the combat visual deduction program are performed by the combat simulation program in a unified instruction scheduling mode.
7. The intelligent combat equipment decision platform according to claim 2, wherein the M-HSTPN model design method and design criteria comprise seven steps of combat process analysis, combat model abstraction, confounding characteristic analysis, event layer modeling, physical layer modeling, decision layer modeling and link integration, wherein the combat process starts with a library and ends with the library, and the method improves the rationality and accuracy of M-HSTPN modeling.
8. The intelligent combat equipment decision platform as claimed in any one of claims 3 to 5, wherein the communication mode is synchronous communication, that is, the client sends a service request to the server, and the client blocks and waits for the server to return a processing result.
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