CN112274914A - Method for realizing exclusive game, device for realizing exclusive game and cloud game system - Google Patents

Method for realizing exclusive game, device for realizing exclusive game and cloud game system Download PDF

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Publication number
CN112274914A
CN112274914A CN202011187042.2A CN202011187042A CN112274914A CN 112274914 A CN112274914 A CN 112274914A CN 202011187042 A CN202011187042 A CN 202011187042A CN 112274914 A CN112274914 A CN 112274914A
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Prior art keywords
exclusive
game
information
virtual machine
user
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CN202011187042.2A
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CN112274914B (en
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龙科
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Xian Wanxiang Electronics Technology Co Ltd
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Xian Wanxiang Electronics Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/455Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
    • G06F9/45533Hypervisors; Virtual machine monitors
    • G06F9/45558Hypervisor-specific management and integration aspects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/455Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
    • G06F9/45533Hypervisors; Virtual machine monitors
    • G06F9/45558Hypervisor-specific management and integration aspects
    • G06F2009/4557Distribution of virtual machine instances; Migration and load balancing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/455Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
    • G06F9/45533Hypervisors; Virtual machine monitors
    • G06F9/45558Hypervisor-specific management and integration aspects
    • G06F2009/45595Network integration; Enabling network access in virtual machine instances

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)
  • Pinball Game Machines (AREA)

Abstract

The application provides a method for realizing exclusive game, a device for realizing exclusive game and a cloud game system. The method comprises the following steps: sending an exclusive game application interface to a corresponding zero terminal; receiving exclusive game application information sent by a zero terminal; generating binding information; and receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine. According to the method, binding information can be generated by receiving exclusive game application information sent by a zero terminal and the use condition of the current exclusive virtual machine, namely the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved.

Description

Method for realizing exclusive game, device for realizing exclusive game and cloud game system
Technical Field
The present application relates to the field of games, and in particular, to a method for implementing exclusive game, an apparatus for implementing exclusive game, a cloud game system, a computer-readable storage medium, and a processor.
Background
Cloud gaming is a cloud computing based gaming approach. The service side is a cluster formed by servers with strong computing power, rendering and storage, and a virtual machine with proper configuration is dynamically established according to the requirements of users. In the running mode of the cloud game, all games, no matter 2D and 3D games or 3A games with fine preparation, are run on a virtual machine with proper configuration, and the rendered game pictures are compressed and then transmitted to a user through a network. At the client, the user's game device does not need any high-end processor and graphics card, only needs basic decoding and keyboard and mouse operation capability. The user can experience a game that would otherwise require a highly configured host to play in the most basic configuration.
Referring to fig. 1, as shown in fig. 1, a server side of a cloud game system with powerful computing power, rendering and storage forms a cluster, and a user accesses a cloud server through a zero terminal (ZC) device owned by the user to play a game or obtain other application services, where fig. 1 shows a plurality of zero terminals 40, a plurality of virtual machines 60 and a cloud server 80.
In the system, each zero terminal corresponds to a virtual machine, R-end software installed in the zero terminal needs to be completely adapted to S-end software installed in the virtual machine, and the version of an operating system and hardware configuration of the virtual machine determine application service contents which can be supported by the current virtual machine.
In the existing game market, many vendors provide exclusive games, which are called exclusive games if one game can only run on one model or platform. There are many machines that support exclusive gaming, such as the familiar PS4, PSv, SWITCH, etc. In this mode, the user must have a corresponding model if he wants to play a certain game. The game machine of the corresponding model is deeply favored by qualified game players with excellent running experience.
However, the existing cloud game system does not implement the exclusive game function. Therefore, a cloud game system that can implement exclusive games is needed.
The above information disclosed in this background section is only for enhancement of understanding of the background of the technology described herein and, therefore, certain information may be included in the background that does not form the prior art that is already known in this country to a person of ordinary skill in the art.
Disclosure of Invention
The present application mainly aims to provide a method for implementing exclusive game, an apparatus for implementing exclusive game, a cloud game system, a computer-readable storage medium and a processor, so as to solve the problem that the exclusive game cannot be implemented in the cloud game system in the prior art.
According to an aspect of an embodiment of the present invention, there is provided a method for implementing an exclusive game, where the method is executed in a cloud game system, the cloud game system includes a zero terminal, a cloud game login platform, and a plurality of virtual machines, the virtual machines include an exclusive virtual machine, and an operating system used by the exclusive virtual machine is an operating system required by the exclusive game execution, and the method includes: sending an exclusive game application interface to the corresponding zero terminal based on the received exclusive game application request sent by the cloud game login platform, wherein the exclusive game application request is sent by the zero terminal to the cloud game login platform; receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on an exclusive game application interface and comprises the name of an exclusive game to be applied and first user information; generating binding information based on the exclusive game application information and the current use condition of the exclusive virtual machine, wherein the binding information is the first user information and the information of the exclusive virtual machine allocated to the user; and receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be carried out, and the login request comprises second user information.
Optionally, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, where the generating binding information includes: determining whether the corresponding user has the permission to apply for the corresponding exclusive game or not based on the exclusive game application information; determining whether the exclusive virtual machine corresponding to the exclusive game applied by the user is unused or not under the condition that the corresponding user is determined to have the authority of applying for the corresponding exclusive game; and when the exclusive virtual machine corresponding to the exclusive game applied by the user is unused, selecting the unused exclusive virtual machine to be allocated to the user, and generating the corresponding binding information.
Optionally, the method further comprises: under the condition that the corresponding user does not apply for the corresponding exclusive game permission, sending first prompt information to the zero terminal, wherein the first prompt information is used for representing that the user does not apply for the corresponding exclusive game permission; and sending second prompt information to the zero terminal under the condition that all exclusive virtual machines corresponding to the exclusive game applied by the user are used, wherein the second prompt information is used for representing that all exclusive virtual machines corresponding to the exclusive game applied by the user are used.
Optionally, receiving a login request sent by the zero terminal, and controlling the zero terminal to establish a connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal that generates the login request includes: receiving the login request, and comparing the login request with the binding information, wherein the second user information comprises a user name and a second password of a second user and an address of the second user for logging in the virtual machine; under the condition that the login request is matched with the binding information, generating information of successful matching and sending the information to the cloud game login platform, wherein the information of successful matching is used for controlling the zero terminal to establish connection with the corresponding exclusive virtual machine; and under the condition that the login request is not matched with the binding information, generating information with unsuccessful matching and sending the information to the corresponding zero terminal.
Optionally, the exclusive game application information further includes a game mode applied by the user, where the game mode includes a complete exclusive mode and a time-limited exclusive mode, where the complete exclusive mode is that the user utilizes the exclusive virtual machine to perform the exclusive game for any time, and the time-limited exclusive mode is that the user utilizes the exclusive virtual machine to perform the exclusive game for a limited time period.
Optionally, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, further including: generating the binding information including game mode information based on the game mode, the game mode information including the game mode, and in the case that the game mode is the time-limited exclusive mode, the game mode information further including a time when the exclusive game starts and an expiration time.
According to another aspect of the embodiments of the present invention, there is also provided an apparatus for implementing exclusive game, where the apparatus runs in a cloud game system, the cloud game system includes a zero terminal, a cloud game login platform, and a plurality of virtual machines, the virtual machines include an exclusive virtual machine, and an operating system used by the exclusive virtual machine is an operating system required by exclusive game running, the apparatus includes: the first sending unit is used for sending an exclusive game application interface to the corresponding zero terminal based on a received exclusive game application request sent by the cloud game login platform, wherein the exclusive game application request is sent by the zero terminal to the cloud game login platform; the authorization processing unit is used for receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on the exclusive game application interface and comprises the name of an applied exclusive game and first user information, and the authorization processing unit is further used for generating binding information based on the exclusive game application information and the current use condition of the exclusive virtual machine, and the binding information is the first user information and the information of the exclusive virtual machine allocated to a user; and the user authentication unit is used for receiving a login request sent by the zero terminal, controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be carried out, and the login request comprises second user information.
Optionally, the authorization processing unit comprises: a first determining module, configured to determine, based on the exclusive game application information, whether the corresponding user has an authority to apply for the exclusive game; a second determining module, configured to determine whether the exclusive virtual machine corresponding to the exclusive game applied by the user is unused or not when it is determined that the corresponding user has an authority to apply for the corresponding exclusive game; and the first generation module is used for selecting the unused exclusive virtual machine to be allocated to the user and generating the corresponding binding information when the exclusive virtual machine corresponding to the exclusive game applied by the user is unused.
According to still another aspect of the embodiments of the present invention, there is also provided a cloud game system including: a plurality of zero terminals; the cloud game login platform is in communication connection with the zero terminal; the cloud game login platform comprises a plurality of virtual machines, a plurality of virtual machines and a plurality of virtual machines, wherein the virtual machines are in communication connection with the cloud game login platform, the virtual machines comprise exclusive virtual machines, and operating systems used by the exclusive virtual machines are operating systems required by exclusive game running; and the exclusive game management platform is in communication connection with the virtual machine and the cloud game login platform respectively, and is used for executing any method.
Optionally, the plurality of virtual machines include a plurality of exclusive virtual machines, the plurality of exclusive virtual machines are divided into a plurality of exclusive virtual machine groups, each exclusive virtual machine group includes a plurality of exclusive virtual machines, the operating systems used by the exclusive virtual machines in one exclusive virtual machine group are the same, and the operating systems used by any two exclusive virtual machine groups are different.
According to still another aspect of embodiments of the present invention, there is also provided a computer-readable storage medium including a stored program, wherein the program executes any one of the methods.
According to another aspect of the embodiments of the present invention, there is also provided a processor, configured to execute a program, where the program executes any one of the methods.
In the embodiment of the invention, firstly, a zero terminal sends an exclusive game application request to a cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to a corresponding zero terminal based on the exclusive game application request, then exclusive game application information sent by the zero terminal is received through the exclusive game application interface, wherein the exclusive game application information is generated in response to operation acting on the exclusive game application interface, the exclusive game application information comprises the name of an exclusive game to be applied and first user information, then binding information is generated according to the exclusive game application information and the current use condition of the exclusive virtual machine, the binding information is the first user information and the information of the exclusive virtual machine allocated to a user, finally, the login request sent by the zero terminal is received, and the zero terminal is controlled to be connected with the corresponding exclusive virtual machine according to the login request and the binding information, or sending the notification information to a zero terminal generating a login request, wherein the notification information represents information that exclusive game cannot be performed, and the login request comprises second user information. According to the method, binding information can be generated by receiving exclusive game application information sent by a zero terminal and the use condition of the current exclusive virtual machine, namely the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the method, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play the game.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this application, illustrate embodiments of the application and, together with the description, serve to explain the application and are not intended to limit the application. In the drawings:
fig. 1 is a schematic diagram showing an overall architecture of a cloud game system in the related art;
FIG. 2 is a flow diagram illustrating a method for implementing exclusive gaming according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of an apparatus for implementing exclusive games according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a cloud game system according to an embodiment of the present application;
fig. 5 is a schematic structural diagram illustrating an exclusive virtual machine group according to an embodiment of the present application;
FIG. 6 shows a mechanism diagram of an exclusive game management platform according to an embodiment of the application.
Wherein the figures include the following reference numerals:
40. a zero terminal; 50. a cloud game login platform; 60. a virtual machine; 70. exclusive game management platform; 80. a cloud server; 90. a virtual machine configuration recording module; 100. an authorization processing module; 110. a binding information storage module; 120. and a user authentication module.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It should be understood that the data so used may be interchanged under appropriate circumstances such that embodiments of the application described herein may be used. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It will be understood that when an element such as a layer, film, region, or substrate is referred to as being "on" another element, it can be directly on the other element or intervening elements may also be present. Also, in the specification and claims, when an element is described as being "connected" to another element, the element may be "directly connected" to the other element or "connected" to the other element through a third element.
As described in the background, in order to solve the above problems, in the prior art, in a cloud game system, an exclusive game cannot be implemented, and in an exemplary embodiment of the present application, a method for implementing an exclusive game, an apparatus for implementing an exclusive game, a cloud game system, a computer-readable storage medium, and a processor are provided.
According to an embodiment of the application, a method for implementing exclusive game is provided, where the method is run in a cloud game system, the cloud game system includes a zero terminal, a cloud game login platform, and a plurality of virtual machines, the virtual machines include exclusive virtual machines, and an operating system used by the exclusive virtual machines is an operating system required by exclusive game running. FIG. 2 is a flow chart of a method of implementing exclusive gaming according to an embodiment of the application. As shown in fig. 2, the method comprises the steps of:
step S101, based on a received exclusive game application request sent by the cloud game login platform, sending an exclusive game application interface to the corresponding zero terminal, where the exclusive game application request is sent by the zero terminal to the cloud game login platform;
step S102, receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on the exclusive game application interface and comprises the name of an exclusive game to be applied and first user information;
step S103, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, where the binding information is the first user information and information of the exclusive virtual machine allocated to the user;
step S104, receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be performed, and the login request includes second user information.
In the method, firstly, the zero terminal sends an exclusive game application request to the cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to the corresponding zero terminal based on the exclusive game application request, then exclusive game application information sent by the zero terminal is received through the exclusive game application interface, wherein the exclusive game application information is generated in response to operation acting on the exclusive game application interface and comprises the name of an exclusive game to be applied and first user information, then binding information is generated according to the exclusive game application information and the current use condition of the exclusive virtual machine, the binding information is the first user information and the information of the exclusive virtual machine allocated to a user, finally, the login request sent by the zero terminal is received, and the zero terminal is controlled to be connected with the corresponding exclusive virtual machine according to the login request and the binding information, or sending the notification information to a zero terminal generating a login request, wherein the notification information represents information that exclusive game cannot be performed, and the login request comprises second user information. According to the method, binding information can be generated by receiving exclusive game application information sent by a zero terminal and the use condition of the current exclusive virtual machine, namely the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the method, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play the game.
It should be noted that the steps illustrated in the flowcharts of the figures may be performed in a computer system such as a set of computer-executable instructions and that, although a logical order is illustrated in the flowcharts, in some cases, the steps illustrated or described may be performed in an order different than presented herein.
In an embodiment of the application, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine includes: determining whether the corresponding user has the right to apply for the corresponding exclusive game based on the exclusive game application information; determining whether the exclusive virtual machine corresponding to the exclusive game requested by the user is unused or not when it is determined that the corresponding user has the right to request the corresponding exclusive game; when the exclusive virtual machine corresponding to the exclusive game requested by the user is not used, the unused exclusive virtual machine is selected and allocated to the user, and the corresponding binding information is generated. In the embodiment, when the user has the right to apply for the corresponding exclusive game, and according to the use condition of the current virtual machine, the unused exclusive virtual machine can be accurately allocated to the corresponding user, and then the binding information can be generated more accurately.
In practical application, the binding information of each virtual machine can be recorded through the virtual machine configuration recording module, and the binding rules for binding different virtual machines and different exclusive games with different virtual machines can be established locally, so that the exclusive virtual machines matched with the exclusive game types can be screened out according to the exclusive game types applied by users, unused exclusive virtual machines can be screened out again from the screened exclusive virtual machines, the binding conditions of each exclusive virtual machine can be checked, and the unbound idle exclusive virtual machines can be found out.
It should be noted that the generated binding information may be stored, and the binding information may be stored in the local binding information storage module, and then the connection between the zero terminal and the exclusive virtual machine may be established more accurately.
In another embodiment of the present application, the method further includes: under the condition that the corresponding user does not apply the corresponding exclusive game permission, sending first prompt information to the zero terminal, wherein the first prompt information is used for representing that the user does not apply the corresponding exclusive game permission; and sending second prompt information to the zero terminal, wherein the second prompt information is used for indicating that all the exclusive virtual machines corresponding to the exclusive game requested by the user are used. In this embodiment, the first prompt message is sent to the zero terminal, so that the user can be prompted not to apply for the corresponding permission to monopolize the game, the second prompt message is sent to the zero terminal, so that the user can be prompted to use the corresponding monopolized virtual machines, and the user can timely know the reason why the binding message is not generated.
In another embodiment of the present application, receiving a login request sent by the zero terminal, and controlling the zero terminal to establish a connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal that generates the login request includes: receiving the login request, and comparing the login request with the binding information, wherein the second user information comprises a user name and a second password of a second user and an address of the second user for logging in the virtual machine; under the condition that the login request is matched with the binding information, generating information which is successfully matched and sending the information to the cloud game login platform, wherein the information which is successfully matched is used for controlling the zero terminal to establish connection with the corresponding exclusive virtual machine; and under the condition that the login request is not matched with the binding information, generating information with unsuccessful matching and sending the information to the corresponding zero terminal. In the embodiment, the received login request is compared with the binding information, when the login request is matched with the binding information, information of successful matching can be generated, further, the zero terminal can be accurately controlled to be connected with the corresponding exclusive virtual machine according to the information of successful matching, when the login request is not matched with the binding information, information of unsuccessful matching can be generated and sent to the zero terminal, and a user can timely know that the matching is unsuccessful.
In another embodiment of the application, the exclusive game application information further includes a game mode applied by the user, and the game mode includes a complete exclusive mode and a time-limited exclusive mode, where the complete exclusive mode is that a time for the user to use the exclusive virtual machine to perform the exclusive game is an arbitrary time, and the time-limited exclusive mode is that a time for the user to use the exclusive virtual machine to perform the exclusive game is a limited time period. In this embodiment, the game mode is divided into a complete exclusive mode and a time-limited exclusive mode, and the binding information can be further accurately generated according to the game mode applied by the user.
In a specific embodiment of the present application, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, further includes: generating the binding information including game mode information based on the game mode, the game mode information including the game mode, and the game mode information further including a time when the exclusive game starts and a time when the exclusive game expires when the game mode is the time-limited exclusive mode. In this embodiment, when the game mode is the time-limited exclusive mode, the binding information may be further accurately generated according to the time when the exclusive game starts and the time when the exclusive game ends, and further, the time when the zero terminal establishes a connection with the corresponding exclusive virtual machine may be further accurately controlled according to the accurate binding information.
The embodiment of the present application further provides a device for implementing exclusive game, where the device runs in a cloud game system, the cloud game system includes a zero terminal, a cloud game login platform, and multiple virtual machines, where the multiple virtual machines include exclusive virtual machines, and an operating system used by the exclusive virtual machines is an operating system required by exclusive game running. The device for realizing the exclusive game provided by the embodiment of the application is described below.
Fig. 3 is a schematic diagram of an apparatus for implementing exclusive gaming according to an embodiment of the present application. As shown in fig. 3, the apparatus includes:
a first sending unit 10, configured to send an exclusive game application interface to the corresponding zero terminal based on a received exclusive game application request sent by the cloud game login platform, where the exclusive game application request is sent by the zero terminal to the cloud game login platform;
an authorization processing unit 20, configured to receive exclusive game application information sent by the zero terminal, where the exclusive game application information is generated in response to an operation applied to the exclusive game application interface, the exclusive game application information includes a name of an exclusive game to be applied and first user information, and is further configured to generate binding information based on the exclusive game application information and current usage of the exclusive virtual machine, where the binding information is the first user information and information of the exclusive virtual machine allocated to a user;
and a user authentication unit 30 configured to receive a login request sent by the zero terminal, and based on the login request and the binding information, control the zero terminal to establish a connection with the corresponding exclusive virtual machine, or send notification information to the zero terminal that generates the login request, where the notification information is used to indicate that the exclusive game cannot be performed, and the login request includes second user information.
In the device, a first sending unit zero terminal sends an exclusive game application request to a cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to a corresponding zero terminal based on the exclusive game application request, an authorization processing unit receives exclusive game application information sent by the zero terminal through the exclusive game application interface, wherein the exclusive game application information is generated in response to operation acting on the exclusive game application interface, the exclusive game application information comprises the name of an exclusive game to be applied and first user information, binding information is generated according to the exclusive game application information and the current use condition of the exclusive virtual machine, the binding information is the first user information and the information of the exclusive virtual machine allocated to a user, and a user authentication unit receives the login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine according to the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information represents information that exclusive games cannot be carried out, and the login request comprises second user information. In the device, binding information can be generated by receiving exclusive game application information sent by the zero terminal and the use condition of the current exclusive virtual machine, that is, the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the device, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play the game.
In an embodiment of the present application, the authorization processing unit includes a first determining module, a second determining module, and a first generating module, where the first determining module is configured to determine, based on the exclusive game application information, whether the corresponding user has an authority to apply for the exclusive game; the second determining module is used for determining whether the exclusive virtual machine corresponding to the exclusive game applied by the user is unused or not under the condition that the corresponding user is determined to have the authority of applying the corresponding exclusive game; the first generation module is configured to, when the exclusive virtual machine corresponding to the exclusive game requested by the user is unused, select the unused exclusive virtual machine to be allocated to the user, and generate the corresponding binding information. In the embodiment, when the user has the right to apply for the corresponding exclusive game, and according to the use condition of the current virtual machine, the unused exclusive virtual machine can be accurately allocated to the corresponding user, and then the binding information can be generated more accurately.
In practical application, the binding information of each virtual machine can be recorded through the virtual machine configuration recording module, and the binding rules for binding different virtual machines and different exclusive games with different virtual machines can be established locally, so that the exclusive virtual machines matched with the exclusive game types can be screened out according to the exclusive game types applied by users, unused exclusive virtual machines can be screened out again from the screened exclusive virtual machines, the binding conditions of each exclusive virtual machine can be checked, and the unbound idle exclusive virtual machines can be found out.
It should be noted that the generated binding information may be stored, and the binding information may be stored in the local binding information storage module, and then the connection between the zero terminal and the exclusive virtual machine may be established more accurately.
In another embodiment of the present application, the apparatus further includes a second sending unit and a third sending unit, the second sending unit is configured to send a first prompt message to the zero terminal when it is determined that the corresponding user does not apply for the corresponding exclusive game right, where the first prompt message is used to represent that the user does not apply for the corresponding exclusive game right; the third sending unit is configured to send, to the zero terminal, second prompt information indicating that all the exclusive virtual machines corresponding to the exclusive game requested by the user are used, when all the exclusive virtual machines corresponding to the exclusive game requested by the user are used. In this embodiment, the first prompt message is sent to the zero terminal, so that the user can be prompted not to apply for the corresponding permission to monopolize the game, the second prompt message is sent to the zero terminal, so that the user can be prompted to use the corresponding monopolized virtual machines, and the user can timely know the reason why the binding message is not generated.
In another embodiment of the present application, the user authentication unit includes a first receiving module, a second generating module, and a third generating module, where the first receiving module is configured to receive the login request, compare the login request with the binding information, and the second user information includes a user name and a second password of a second user, and an address of the second user for logging in the virtual machine; the second generation module is used for generating information which is successfully matched and sending the information to the cloud game login platform under the condition that the login request is matched with the binding information, wherein the information which is successfully matched is used for controlling the zero terminal to establish connection with the corresponding exclusive virtual machine; and the third generating module is used for generating information which is not matched successfully and sending the information to the corresponding zero terminal under the condition that the login request is not matched with the binding information. In the embodiment, the received login request is compared with the binding information, when the login request is matched with the binding information, information of successful matching can be generated, further, the zero terminal can be accurately controlled to be connected with the corresponding exclusive virtual machine according to the information of successful matching, when the login request is not matched with the binding information, information of unsuccessful matching can be generated and sent to the zero terminal, and a user can timely know that the matching is unsuccessful.
In another embodiment of the application, the exclusive game application information further includes a game mode applied by the user, and the game mode includes a complete exclusive mode and a time-limited exclusive mode, where the complete exclusive mode is that a time for the user to use the exclusive virtual machine to perform the exclusive game is an arbitrary time, and the time-limited exclusive mode is that a time for the user to use the exclusive virtual machine to perform the exclusive game is a limited time period. In this embodiment, the game mode is divided into a complete exclusive mode and a time-limited exclusive mode, and the binding information can be further accurately generated according to the game mode applied by the user.
In a specific embodiment of the application, the user authentication unit includes a fourth generating module, where the fourth generating module is configured to generate the binding information including game mode information based on the game mode, where the game mode information includes the game mode, and in a case that the game mode is the time-limited exclusive mode, the game mode information further includes a start time and an end time of the exclusive game. In this embodiment, when the game mode is the time-limited exclusive mode, the binding information may be further accurately generated according to the time when the exclusive game starts and the time when the exclusive game ends, and further, the time when the zero terminal establishes a connection with the corresponding exclusive virtual machine may be further accurately controlled according to the accurate binding information.
The application further provides a cloud game system, as shown in fig. 4, the system includes a plurality of zero terminals 40, a cloud game login platform 50, a plurality of virtual machines 60, and an exclusive game management platform 70, the cloud game login platform 50 is in communication connection with the zero terminals 40, the plurality of virtual machines 60 is in communication connection with the cloud game login platform 50, the plurality of virtual machines 60 includes the exclusive virtual machine 60, an operating system used by the exclusive virtual machine 60 is an operating system required for exclusive game running, the exclusive game management platform 70 is in communication connection with the virtual machine 60 and the cloud game login platform 50, the exclusive game management platform 70 is used for executing any one of the above methods, and the cloud server 80 includes the exclusive game management platform 70, the virtual machine 60, and the cloud game login platform 50.
In the system, since the exclusive game management platform executing any method for implementing exclusive game is included, the system can bind the zero terminal with the current exclusive virtual machine, and according to the received login request and the binding information sent by the zero terminal, the zero terminal can be connected with the corresponding exclusive virtual machine, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in the cloud game mode, so that the problem that the cloud game system cannot implement the exclusive game is solved. In addition, in the system, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play games.
In an embodiment of the application, the virtual machines include a plurality of exclusive virtual machines, the exclusive virtual machines are divided into a plurality of exclusive virtual machine groups, each of the exclusive virtual machine groups includes a plurality of exclusive virtual machines, the exclusive virtual machines in one of the exclusive virtual machine groups use the same operating system, and any two of the exclusive virtual machine groups use different operating systems. In this embodiment, in each exclusive virtual machine group, the exclusive virtual machines use the same operating system, and any two operating systems used by the exclusive virtual machine group are different operating systems, so that corresponding exclusive games can be run under different operating systems, and the experience effect of the user can be further better.
The cloud game login platform is an entrance for logging in a virtual machine at a zero terminal, the exclusive game management platform is further used for monitoring and recording hardware configuration of an operating system of each virtual machine, the operating system used by the exclusive virtual machine is different from other common virtual machines, one or more exclusive games are designed to intelligently run on one or a same series of virtual machines capable of supporting the exclusive games, and for the existing game machines supporting the exclusive games, customized operating systems are adopted, for example, the operating system supported by PS4 is Orbis OS, microsoft Xbox game machine adopts a customized version win8 system, and ns game machine of any natatorium adopts a customized version unix system, so the exclusive operating system adopted by the virtual machine supporting the exclusive games of the application is also customized for the corresponding games, and specifically, the virtual machine supporting the exclusive games in the system can adopt various customized operating systems, all virtual machines supporting exclusive games form an exclusive virtual machine group, the system comprises three virtual machines of customized operating systems, and the exclusive virtual machine group formed by the virtual machines comprises n virtual machines adopting a first customized operating system, m virtual machines adopting a second customized operating system and t virtual machines adopting a third customized operating system, as shown in fig. 5.
In a specific embodiment, the exclusive game management platform 70 includes a virtual machine configuration recording module 90, an authorization processing module 100, a binding information storage module 110, and a user authentication module 120, as shown in fig. 6.
The device for realizing the exclusive game comprises a processor and a memory, wherein the first sending unit, the authorization processing unit, the user authentication unit and the like are stored in the memory as program units, and the processor executes the program units stored in the memory to realize corresponding functions.
The processor comprises a kernel, and the kernel calls the corresponding program unit from the memory. The kernel can be set to be one or more, and exclusive games are realized in the cloud game system by adjusting the kernel parameters.
The memory may include volatile memory in a computer readable medium, Random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
An embodiment of the present invention provides a storage medium on which a program is stored, the program implementing the above-described method of implementing an exclusive game when executed by a processor.
The embodiment of the invention provides a processor, which is used for running a program, wherein the method for realizing the exclusive game is executed when the program runs.
The embodiment of the invention provides equipment, which comprises a processor, a memory and a program which is stored on the memory and can run on the processor, wherein when the processor executes the program, at least the following steps are realized:
step S101, based on a received exclusive game application request sent by the cloud game login platform, sending an exclusive game application interface to the corresponding zero terminal, where the exclusive game application request is sent by the zero terminal to the cloud game login platform;
step S102, receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on the exclusive game application interface and comprises the name of an exclusive game to be applied and first user information;
step S103, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, where the binding information is the first user information and information of the exclusive virtual machine allocated to the user;
step S104, receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be performed, and the login request includes second user information.
The device herein may be a server, a PC, a PAD, a mobile phone, etc.
The present application further provides a computer program product adapted to perform a program of initializing at least the following method steps when executed on a data processing device:
step S101, based on a received exclusive game application request sent by the cloud game login platform, sending an exclusive game application interface to the corresponding zero terminal, where the exclusive game application request is sent by the zero terminal to the cloud game login platform;
step S102, receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on the exclusive game application interface and comprises the name of an exclusive game to be applied and first user information;
step S103, generating binding information based on the exclusive game application information and the current usage of the exclusive virtual machine, where the binding information is the first user information and information of the exclusive virtual machine allocated to the user;
step S104, receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be performed, and the login request includes second user information.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the above-described division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit may be stored in a computer-readable storage medium if it is implemented in the form of a software functional unit and sold or used as a separate product. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the above methods according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
From the above description, it can be seen that the above-described embodiments of the present application achieve the following technical effects:
1) the method for realizing exclusive game comprises the steps that firstly, a zero terminal sends an exclusive game application request to a cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to the corresponding zero terminal based on the exclusive game application request, then exclusive game application information sent by the zero terminal is received through the exclusive game application interface, the exclusive game application information is generated in response to operation acting on the exclusive game application interface, the exclusive game application information comprises the name of an exclusive game to be applied and first user information, then binding information is generated according to the exclusive game application information and the current use condition of an exclusive virtual machine, the binding information is the first user information and the information of the virtual machine allocated to a user, and finally the login request sent by the zero terminal is received, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine according to the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information represents information that exclusive games cannot be carried out, and the login request comprises second user information. According to the method, binding information can be generated by receiving exclusive game application information sent by a zero terminal and the use condition of the current exclusive virtual machine, namely the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the method, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play the game.
2) The device for realizing exclusive game comprises a first sending unit, a zero terminal, a cloud game login platform, an authorization processing unit and a second sending unit, wherein the first sending unit sends an exclusive game application request to the cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to the corresponding zero terminal based on the exclusive game application request, the authorization processing unit receives exclusive game application information sent by the zero terminal through the exclusive game application interface, the exclusive game application information is generated in response to operation on the exclusive game application interface, the exclusive game application information comprises the name of an exclusive game to be applied and first user information, binding information is generated according to the exclusive game application information and the current use condition of the exclusive virtual machine, the binding information is the first user information and the information of the virtual machine allocated to a user, and the user authentication unit receives the login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine according to the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information represents information that exclusive games cannot be carried out, and the login request comprises second user information. In the device, binding information can be generated by receiving exclusive game application information sent by the zero terminal and the use condition of the current exclusive virtual machine, that is, the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the device, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play the game.
3) The cloud game system comprises a first sending unit, a zero terminal, a cloud game login platform, an authorization processing unit and a binding unit, wherein the first sending unit sends an exclusive game application request to the cloud game login platform, the cloud game login platform receives the exclusive game application request, an exclusive game application interface is sent to the corresponding zero terminal based on the exclusive game application request, the authorization processing unit receives exclusive game application information sent by the zero terminal through the exclusive game application interface, the exclusive game application information is generated in response to operation on the exclusive game application interface, the exclusive game application information comprises the name of an exclusive game to be applied and first user information, binding information is generated according to the exclusive game application information and the current use condition of the exclusive virtual machine, the binding information is the first user information and the information of the virtual machine allocated to a user, and the user authentication unit receives the login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine according to the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information represents information that exclusive games cannot be carried out, and the login request comprises second user information. In the system, binding information can be generated by receiving exclusive game application information sent by the zero terminal and the use condition of the current exclusive virtual machine, that is, the zero terminal and the current exclusive virtual machine can be bound, the zero terminal can be connected with the corresponding exclusive virtual machine according to a login request and the binding information sent by the zero terminal, the zero terminal can independently use the exclusive virtual machine, and further the zero terminal operates the exclusive virtual machine to run the corresponding exclusive game in a cloud game mode, so that the problem that the cloud game system cannot realize exclusive game is solved. In addition, in the system, the exclusive game based on the cloud game system can also improve the commercial value of the original cloud game system, can improve the use experience of game users, and for the game users, the exclusive game can not be directly bound with a specific game machine or a game machine of a certain system, so that the cost of purchasing the game machine for game players can be saved, and the game users can flexibly play games.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (12)

1. A method for realizing exclusive game is characterized in that the method runs in a cloud game system, the cloud game system comprises a zero terminal, a cloud game login platform and a plurality of virtual machines, the virtual machines comprise exclusive virtual machines, and an operating system used by the exclusive virtual machines is an operating system required by exclusive game running, and the method comprises the following steps:
sending an exclusive game application interface to the corresponding zero terminal based on the received exclusive game application request sent by the cloud game login platform, wherein the exclusive game application request is sent by the zero terminal to the cloud game login platform;
receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on an exclusive game application interface and comprises the name of an exclusive game to be applied and first user information;
generating binding information based on the exclusive game application information and the current use condition of the exclusive virtual machine, wherein the binding information is the first user information and the information of the exclusive virtual machine allocated to the user;
and receiving a login request sent by the zero terminal, and controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be carried out, and the login request comprises second user information.
2. The method of claim 1, wherein generating binding information based on the exclusive game application information and a current usage of the exclusive virtual machine comprises:
determining whether the corresponding user has the permission to apply for the corresponding exclusive game or not based on the exclusive game application information;
determining whether the exclusive virtual machine corresponding to the exclusive game applied by the user is unused or not under the condition that the corresponding user is determined to have the authority of applying for the corresponding exclusive game;
and when the exclusive virtual machine corresponding to the exclusive game applied by the user is unused, selecting the unused exclusive virtual machine to be allocated to the user, and generating the corresponding binding information.
3. The method of claim 2, further comprising:
under the condition that the corresponding user does not apply for the corresponding exclusive game permission, sending first prompt information to the zero terminal, wherein the first prompt information is used for representing that the user does not apply for the corresponding exclusive game permission;
and sending second prompt information to the zero terminal under the condition that all exclusive virtual machines corresponding to the exclusive game applied by the user are used, wherein the second prompt information is used for representing that all exclusive virtual machines corresponding to the exclusive game applied by the user are used.
4. The method according to claim 1, wherein receiving a login request sent by the zero terminal, and controlling the zero terminal to establish a connection with the corresponding exclusive virtual machine or sending notification information to the zero terminal that generates the login request based on the login request and the binding information comprises:
receiving the login request, and comparing the login request with the binding information, wherein the second user information comprises a user name and a second password of a second user and an address of the second user for logging in the virtual machine;
under the condition that the login request is matched with the binding information, generating information of successful matching and sending the information to the cloud game login platform, wherein the information of successful matching is used for controlling the zero terminal to establish connection with the corresponding exclusive virtual machine;
and under the condition that the login request is not matched with the binding information, generating information with unsuccessful matching and sending the information to the corresponding zero terminal.
5. The method according to any one of claims 1 to 4, wherein the exclusive game application information further includes a game mode applied by the user, and the game mode includes a complete exclusive mode and a time-limited exclusive mode, wherein the complete exclusive mode is that a time when the user uses the exclusive virtual machine to perform the exclusive game is any time, and the time-limited exclusive mode is that a time when the user uses the exclusive virtual machine to perform the exclusive game is a limited time period.
6. The method of claim 5, wherein generating binding information based on the exclusive game application information and a current usage of the exclusive virtual machine further comprises:
generating the binding information including game mode information based on the game mode, the game mode information including the game mode, and in the case that the game mode is the time-limited exclusive mode, the game mode information further including a time when the exclusive game starts and an expiration time.
7. An apparatus for implementing exclusive game, wherein the apparatus operates in a cloud game system, the cloud game system includes a zero terminal, a cloud game login platform, and a plurality of virtual machines, the virtual machines include exclusive virtual machines, and an operating system used by the exclusive virtual machines is an operating system required by exclusive game operation, the apparatus includes:
the first sending unit is used for sending an exclusive game application interface to the corresponding zero terminal based on a received exclusive game application request sent by the cloud game login platform, wherein the exclusive game application request is sent by the zero terminal to the cloud game login platform;
the authorization processing unit is used for receiving exclusive game application information sent by the zero terminal, wherein the exclusive game application information is generated in response to an operation acted on the exclusive game application interface and comprises the name of an applied exclusive game and first user information, and the authorization processing unit is further used for generating binding information based on the exclusive game application information and the current use condition of the exclusive virtual machine, and the binding information is the first user information and the information of the exclusive virtual machine allocated to a user;
and the user authentication unit is used for receiving a login request sent by the zero terminal, controlling the zero terminal to establish connection with the corresponding exclusive virtual machine based on the login request and the binding information, or sending notification information to the zero terminal generating the login request, wherein the notification information is used for representing information that the exclusive game cannot be carried out, and the login request comprises second user information.
8. The apparatus of claim 7, wherein the authorization processing unit comprises:
a first determining module, configured to determine, based on the exclusive game application information, whether the corresponding user has an authority to apply for the exclusive game;
a second determining module, configured to determine whether the exclusive virtual machine corresponding to the exclusive game applied by the user is unused or not when it is determined that the corresponding user has an authority to apply for the corresponding exclusive game;
and the first generation module is used for selecting the unused exclusive virtual machine to be allocated to the user and generating the corresponding binding information when the exclusive virtual machine corresponding to the exclusive game applied by the user is unused.
9. A cloud gaming system, comprising:
a plurality of zero terminals;
the cloud game login platform is in communication connection with the zero terminal;
the cloud game login platform comprises a plurality of virtual machines, a plurality of virtual machines and a plurality of virtual machines, wherein the virtual machines are in communication connection with the cloud game login platform, the virtual machines comprise exclusive virtual machines, and operating systems used by the exclusive virtual machines are operating systems required by exclusive game running;
an exclusive game management platform in communication connection with the virtual machine and the cloud game login platform respectively, the exclusive game management platform being configured to execute the method according to any one of claims 1 to 6.
10. The cloud gaming system of claim 9, wherein the plurality of virtual machines includes a plurality of exclusive virtual machines, the plurality of exclusive virtual machines are divided into a plurality of exclusive virtual machine groups, each of the exclusive virtual machine groups includes a plurality of exclusive virtual machines, the exclusive virtual machines in one of the exclusive virtual machine groups use the same operating system, and any two of the exclusive virtual machine groups use different operating systems.
11. A computer-readable storage medium, characterized in that the storage medium comprises a stored program, wherein the program performs the method of any one of claims 1 to 6.
12. A processor, characterized in that the processor is configured to run a program, wherein the program when running performs the method of any of claims 1 to 6.
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