CN112230793A - Display method of electronic equipment with flexible screen and electronic equipment - Google Patents

Display method of electronic equipment with flexible screen and electronic equipment Download PDF

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Publication number
CN112230793A
CN112230793A CN202011051006.3A CN202011051006A CN112230793A CN 112230793 A CN112230793 A CN 112230793A CN 202011051006 A CN202011051006 A CN 202011051006A CN 112230793 A CN112230793 A CN 112230793A
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CN
China
Prior art keywords
display interface
visual field
field range
electronic device
display
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Pending
Application number
CN202011051006.3A
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Chinese (zh)
Inventor
罗红磊
闫鸿飞
季昀
李云龙
李薇
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Publication date
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Priority to CN202011051006.3A priority Critical patent/CN112230793A/en
Publication of CN112230793A publication Critical patent/CN112230793A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0412Digitisers structurally integrated in a display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0416Control or interface arrangements specially adapted for digitisers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/041Indexing scheme relating to G06F3/041 - G06F3/045
    • G06F2203/04102Flexible digitiser, i.e. constructional details for allowing the whole digitising part of a device to be flexed or rolled like a sheet of paper

Abstract

The application provides a display method of an electronic device with a flexible screen and the electronic device, wherein the display method comprises the following steps: if the flexible screen is in a folded state, responding to the operation of opening the game application, and displaying an interface of the game application by the electronic equipment through a first display interface; responding to the condition that the flexible screen is converted from the folded state to the unfolded state, displaying the interface of the game application in a full screen mode through the flexible screen by the electronic equipment, wherein the interface of the game application displayed in the full screen mode through the flexible screen is a second display interface; the visual field range of the first display interface in the first direction is a first visual field range, the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is smaller than the second visual field range. The embodiment of the application is beneficial to improving the game experience of the user when playing games.

Description

Display method of electronic equipment with flexible screen and electronic equipment
The application is a divisional application of an invention application with the application date of 2019, 11 and 15, and the application number of 201911121860.X, and the invention name of 'a display method of electronic equipment with a flexible screen and electronic equipment'.
Technical Field
The application relates to the technical field of terminals, in particular to a display method of electronic equipment with a flexible screen and the electronic equipment.
Background
The flexible screen includes flexible light-emitting diode (OLED) screen types, and compared with the conventional screen, the flexible screen is not only thinner and lighter in volume, but also has the characteristics of good flexibility and good flexibility. With the popularization of mobile devices such as mobile phones and the like, people have stronger and stronger requirements on large-screen mobile phones, but the large-screen mobile phones have the obvious problem of inconvenience in carrying, so that the foldable-screen mobile phones with the extensible and deformable screens become the main direction for improving the carrying convenience.
At present, some manufacturers have applied flexible screens to electronic devices such as mobile phones and tablet computers. As shown in fig. 1, when using a mobile phone with a flexible screen, a user can fold the screen, which makes the mobile phone more flexible and portable. Currently, when a user plays games with a folding screen mobile phone, if the user switches a flexible screen from one physical form to another physical form, the sudden visual field of the games may be narrow due to the change of the screen scale. For some competitive games, narrowing the field of view may cause the user to lose the game, resulting in a poor game experience for the user.
Disclosure of Invention
The application provides a display method of an electronic device with a flexible screen and the electronic device, which are beneficial to improving game experience of a user when playing games.
In a first aspect, a display method of an electronic device having a flexible screen is provided, the method including: if the flexible screen is in a folded state, responding to a first operation of opening a game application, and displaying an interface of the game application by the electronic equipment through a first display interface; responding to the condition that the flexible screen is converted from the folded state to the unfolded state, displaying the interface of the game application in a full screen mode through the flexible screen by the electronic equipment, wherein the interface of the game application displayed in the full screen mode through the flexible screen is a second display interface; the visual field range of the first display interface in the first direction is a first visual field range, the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is smaller than the second visual field range.
In the embodiment of the application, in the process that the flexible screen is converted from the folded state to the unfolded state, the visual field range of the first display interface is smaller than that of the second display interface, and the expansion of the visual field range is beneficial for a user to see more information, so that the game experience of the user in the game playing process is improved.
In some possible implementations, the window of the first display interface includes a first long side and a first short side; the window of the second display interface comprises a second long side and a second short side; the visual field range of the first display interface in the first short side direction is a first visual field range, the visual field range of the second display interface in the second short side direction is a second visual field range, and the first visual field range is smaller than the second visual field range.
In the embodiment of the application, in the process that the flexible screen is converted from the folded state to the unfolded state, the visual field range of the first display interface in the first short-edge direction is smaller than the visual field range of the second display interface in the second short-edge direction, and the expansion of the visual field range is beneficial for a user to see more information, so that the game experience of the user in the game playing process is promoted.
In some possible implementations, the first long side and the second long side are the same size; the size of the first short side is smaller than the size of the second short side.
In some possible implementations, the first view range is smaller than the second view range, and it can also be understood that the content or information content included in the first view range is smaller than the content or information content included in the second view range.
With reference to the first aspect, in certain implementations of the first aspect, a field of view of the first display interface in the first long-side direction is a third field of view, a field of view of the second display interface in the second long-side direction is a fourth field of view, and the third field of view is greater than or equal to the fourth field of view.
In the embodiment of the application, the game visual field is fairness constrained, and in the process of converting the flexible screen from the folded state to the unfolded state, the visual field range of the first display interface in the first long-edge direction is larger than that of the second display interface in the second long-edge direction, so that compared with the first long-edge direction, the visual field range in the second long-edge direction is cut; compare in first minor face direction, the field of vision scope in the second minor face direction has been expanded to realized that whole field of vision area on the first display interface and whole field of vision area on the second display interface remain unchanged basically, under the prerequisite of having ensured recreation field of vision fairness, promoted the gaming experience of user when playing the recreation.
In the embodiment of the application, for some non-battle games or battle games without fairness constraint on game visual field, in the process of converting the flexible screen from the folded state to the unfolded state, the visual field range of the first display interface in the first long-edge direction is equal to the visual field range of the second display interface in the second long-edge direction, so that the visual field range in the second long-edge direction is kept compared with the first long-edge direction; compare in first minor face direction, the field of vision scope in the second minor face direction has expanded to realized that whole area of vision on the second display interface compares in the whole area of vision on the first display interface grow, help promoting the gaming experience of user when playing the recreation.
In some possible implementations, the first long side and the second long side have the same size, including that the pixel value corresponding to the first long side is the same as the pixel value corresponding to the second long side; the dimension of the first short side is smaller than the dimension of the second short side, and the ratio of the pixel value corresponding to the first short side to the pixel value corresponding to the second short side is smaller than 1.
With reference to the first aspect, in certain implementations of the first aspect, the method further includes: in response to the flexible screen transitioning from the expanded state to the collapsed state, an interface of the gaming application is displayed via the first display interface.
With reference to the first aspect, in certain implementations of the first aspect, the method further includes: the electronic equipment sends a request message to a server, wherein the request message is used for requesting game configuration parameters, and the game configuration parameters comprise a first game configuration parameter and a second game configuration parameter; the first game configuration parameter is used for determining a display parameter of an interface of the game application displayed through the first display interface, and the second game configuration parameter is used for determining a display parameter of an interface of the game application displayed through the second display interface; if the flexible screen is in a folded state, the electronic equipment determines that the first display interface displays the interface of the game application according to the first game configuration parameter; and if the flexible screen is in the unfolding state, the electronic equipment determines that the second display interface displays the interface of the game application according to the second game configuration parameter.
In the embodiment of the application, the electronic device can acquire the game configuration parameters in different screen display states from the server, so that when the flexible screen is in different screen display states, the interface of the game application in the corresponding screen display state is determined according to the different game configuration parameters.
With reference to the first aspect, in certain implementations of the first aspect, the method further includes: the electronic equipment sends a request message to a server, wherein the request message comprises first indication information which is used for indicating that the flexible screen is in a folded state or an unfolded state; the electronic equipment receives a response message sent by the server, wherein the response message comprises game configuration parameters; if the first indication information is used for indicating that the flexible screen is in a folded state, the game configuration parameters are used for determining display parameters of an interface of the game application displayed through the first display interface; if the first indication information is used for indicating that the flexible screen is in the unfolding state, the game configuration parameters are used for determining display parameters of an interface for displaying the game application through the second display interface; the electronic device displays an interface of the game application according to the game configuration parameters.
In the embodiment of the application, the electronic device may acquire the game configuration parameters in the current screen display state from the server, so that after the game configuration parameters in the current screen display state are acquired, the interface of the game application in the corresponding screen display state is determined according to the game configuration parameters.
In a second aspect, an apparatus is provided, which is included in an electronic device, and which has the functionality to implement the behavior of the electronic device in the above-mentioned aspects and possible implementations of the above-mentioned aspects. The functions may be implemented by hardware, or by hardware executing corresponding software. The hardware or software includes one or more modules or units corresponding to the above-described functions.
In a third aspect, an electronic device is provided, including: a flexible screen; one or more processors; a memory; and one or more computer programs. Wherein the one or more computer programs are stored in the memory, the one or more computer programs comprising instructions. When executed by an electronic device, the instructions cause the electronic device to perform the display method of the electronic device with the flexible screen in any one of the possible implementations of the first aspect described above.
In a fourth aspect, a computer storage medium is provided, which includes computer instructions that, when executed on an electronic device, cause the electronic device to perform the display method of the electronic device with a flexible screen in any one of the possible implementations of the first aspect.
In a fifth aspect, a computer program product is provided, which, when run on an electronic device, causes the electronic device to perform the display method of the electronic device with a flexible screen of any one of the possible designs of the first aspect.
In a sixth aspect, a chip system is provided, where the chip system includes at least one processor, and when a program instruction is executed in the at least one processor, the function of any one of the above possible methods of the first aspect on an electronic device is realized.
Drawings
Fig. 1 is a schematic structural diagram of an electronic device with a flexible screen in the prior art;
fig. 2 is a first schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 3A is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 3B is a schematic structural diagram of an electronic device according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 5A is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure;
fig. 5B is a schematic structural diagram six of an electronic device according to an embodiment of the present application;
fig. 6A is a first schematic diagram illustrating an architecture of an operating system in an electronic device according to an embodiment of the present disclosure;
fig. 6B is a schematic diagram illustrating an architecture of an operating system in an electronic device according to an embodiment of the present application;
fig. 7A is a first scene schematic diagram of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 7B is a scene schematic diagram of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 7C is a third scene schematic diagram of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 7D is a scene schematic diagram of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 8A is a scene schematic diagram five of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 8B is a scene schematic diagram six of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 9A is a scene schematic diagram seven of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 9B is a scene schematic diagram eight of a display method of an electronic device with a flexible screen according to an embodiment of the present application;
fig. 10 is a schematic flowchart of a display method of an electronic device with a flexible screen according to an embodiment of the present application.
Detailed Description
Embodiments of the present embodiment will be described in detail below with reference to the accompanying drawings.
The display method of the electronic device with the flexible screen provided in the embodiment of the present application may be applied to an electronic device with a flexible screen, such as a mobile phone, a tablet computer, a notebook computer, a super-mobile personal computer (UMPC), a handheld computer, a netbook, a Personal Digital Assistant (PDA), a wearable device, and a virtual reality device, and the embodiment of the present application does not limit the electronic device.
Taking the mobile phone 100 as an example of the above electronic device, fig. 2 shows a schematic structural diagram of the mobile phone.
The mobile phone 100 may include a processor 110, an external memory interface 120, an internal memory 121, a Universal Serial Bus (USB) interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a radio frequency module 150, a communication module 160, an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, a sensor module 180, a button 190, a motor 191, an indicator 192, a camera 193, a flexible screen 301, a Subscriber Identity Module (SIM) card interface 195, and the like.
It is to be understood that the illustrated structure of the embodiment of the present application does not specifically limit the mobile phone 100. In other embodiments of the present application, the handset 100 may include more or fewer components than shown, or some components may be combined, some components may be separated, or a different arrangement of components may be used. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.
Processor 110 may include one or more processing units, such as: the processor 110 may include an Application Processor (AP), a modem processor, a Graphics Processing Unit (GPU), an Image Signal Processor (ISP), a controller, a memory, a video codec, a Digital Signal Processor (DSP), a baseband processor, and/or a neural-Network Processing Unit (NPU), etc. The different processing units may be separate devices or may be integrated into one or more processors.
The controller may be a neural center and a command center of the cell phone 100, among others. The controller can generate an operation control signal according to the instruction operation code and the timing signal to complete the control of instruction fetching and instruction execution.
A memory may also be provided in processor 110 for storing instructions and data. In some embodiments, the memory in the processor 110 is a cache memory. The memory may hold instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to reuse the instruction or data, it can be called directly from the memory. Avoiding repeated accesses reduces the latency of the processor 110, thereby increasing the efficiency of the system.
In some embodiments, processor 110 may include one or more interfaces. The interface may include an integrated circuit (I2C) interface, an integrated circuit built-in audio (I2S) interface, a Pulse Code Modulation (PCM) interface, a universal asynchronous receiver/transmitter (UART) interface, a Mobile Industry Processor Interface (MIPI), a general-purpose input/output (GPIO) interface, a Subscriber Identity Module (SIM) interface, and/or a Universal Serial Bus (USB) interface, etc.
The I2C interface is a bi-directional synchronous serial bus that includes a serial data line (SDA) and a Serial Clock Line (SCL). In some embodiments, processor 110 may include multiple sets of I2C buses. The processor 110 may be coupled to the touch sensor 180K, the charger, the flash, the camera 193, etc. through different I2C bus interfaces, respectively. For example: the processor 110 may be coupled to the touch sensor 180K through an I2C interface, so that the processor 110 and the touch sensor 180K communicate through an I2C bus interface to implement the touch function of the mobile phone 100.
The I2S interface may be used for audio communication. In some embodiments, processor 110 may include multiple sets of I2S buses. The processor 110 may be coupled to the audio module 170 via an I2S bus to enable communication between the processor 110 and the audio module 170. In some embodiments, the audio module 170 may communicate audio signals to the communication module 160 via the I2S interface, enabling answering of calls via a bluetooth headset.
The PCM interface may also be used for audio communication, sampling, quantizing and encoding analog signals. In some embodiments, the audio module 170 and the communication module 160 may be coupled by a PCM bus interface. In some embodiments, the audio module 170 may also transmit audio signals to the communication module 160 through the PCM interface, so as to implement a function of answering a call through a bluetooth headset. Both the I2S interface and the PCM interface may be used for audio communication.
The UART interface is a universal serial data bus used for asynchronous communications. The bus may be a bidirectional communication bus. It converts the data to be transmitted between serial communication and parallel communication. In some embodiments, a UART interface is generally used to connect the processor 110 with the communication module 160. For example: the processor 110 communicates with a bluetooth module in the communication module 160 through a UART interface to implement a bluetooth function. In some embodiments, the audio module 170 may transmit the audio signal to the communication module 160 through the UART interface, so as to realize the function of playing music through the bluetooth headset.
MIPI interfaces may be used to connect processor 110 with peripheral devices such as flexible screen 301, camera 193, and the like. The MIPI interface includes a Camera Serial Interface (CSI), a Display Serial Interface (DSI), and the like. In some embodiments, the processor 110 and the camera 193 communicate through a CSI interface to implement the camera function of the handset 100. The processor 110 and the flexible screen 301 communicate through the DSI interface to implement the display function of the mobile phone 100.
The GPIO interface may be configured by software. The GPIO interface may be configured as a control signal and may also be configured as a data signal. In some embodiments, a GPIO interface may be used to connect the processor 110 with the camera 193, the flexible screen 301, the communication module 160, the audio module 170, the sensor module 180, and the like. The GPIO interface may also be configured as an I2C interface, an I2S interface, a UART interface, a MIPI interface, and the like.
The USB interface 130 is an interface conforming to the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, or the like. The USB interface 130 may be used to connect a charger to charge the mobile phone 100, and may also be used to transmit data between the mobile phone 100 and peripheral devices. And the earphone can also be used for connecting an earphone and playing audio through the earphone. The interface may also be used to connect other electronic devices, such as AR devices and the like.
It should be understood that the interface connection relationship between the modules illustrated in the embodiment of the present application is only an exemplary illustration, and does not constitute a limitation on the structure of the mobile phone 100. In other embodiments of the present application, the mobile phone 100 may also adopt different interface connection manners or a combination of multiple interface connection manners in the above embodiments.
The charging management module 140 is configured to receive charging input from a charger. The charger may be a wireless charger or a wired charger. In some wired charging embodiments, the charging management module 140 may receive charging input from a wired charger via the USB interface 130. In some wireless charging embodiments, the charging management module 140 may receive a wireless charging input through a wireless charging coil of the cell phone 100. The charging management module 140 may also supply power to the electronic device through the power management module 141 while charging the battery 142.
The power management module 141 is used to connect the battery 142, the charging management module 140 and the processor 110. The power management module 141 receives input from the battery 142 and/or the charge management module 140 and provides power to the processor 110, the internal memory 121, the external memory, the flexible screen 301, the camera 193, the communication module 160, and the like. The power management module 141 may also be used to monitor parameters such as battery capacity, battery cycle count, battery state of health (leakage, impedance), etc. In some other embodiments, the power management module 141 may also be disposed in the processor 110. In other embodiments, the power management module 141 and the charging management module 140 may be disposed in the same device.
The wireless communication function of the mobile phone 100 can be implemented by the antenna 1, the antenna 2, the rf module 150, the communication module 160, the modem processor, and the baseband processor.
The antennas 1 and 2 are used for transmitting and receiving electromagnetic wave signals. Each antenna in the handset 100 may be used to cover a single or multiple communication bands. Different antennas can also be multiplexed to improve the utilization of the antennas. For example: the antenna 1 may be multiplexed as a diversity antenna of a wireless local area network. In other embodiments, the antenna may be used in conjunction with a tuning switch.
The rf module 150 may provide a solution including 2G/3G/4G/5G wireless communication applied to the mobile phone 100. The rf module 150 may include at least one filter, a switch, a power amplifier, a Low Noise Amplifier (LNA), and the like. The rf module 150 may receive the electromagnetic wave from the antenna 1, and filter, amplify, etc. the received electromagnetic wave, and transmit the filtered electromagnetic wave to the modem processor for demodulation. The rf module 150 may also amplify the signal modulated by the modem processor, and convert the signal into electromagnetic wave through the antenna 1 to radiate the electromagnetic wave. In some embodiments, at least some of the functional modules of the rf module 150 may be disposed in the processor 110. In some embodiments, at least some functional modules of the rf module 150 may be disposed in the same device as at least some modules of the processor 110.
The modem processor may include a modulator and a demodulator. The modulator is used for modulating a low-frequency baseband signal to be transmitted into a medium-high frequency signal. The demodulator is used for demodulating the received electromagnetic wave signal into a low-frequency baseband signal. The demodulator then passes the demodulated low frequency baseband signal to a baseband processor for processing. The low frequency baseband signal is processed by the baseband processor and then transferred to the application processor. The application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.) or displays an image or video through the flexible screen 301. In some embodiments, the modem processor may be a stand-alone device. In other embodiments, the modem processor may be separate from the processor 110 and may be disposed in the same device as the rf module 150 or other functional modules.
The communication module 160 may provide solutions for wireless communication applied to the mobile phone 100, including Wireless Local Area Networks (WLANs) (e.g., wireless fidelity (Wi-Fi) networks), Bluetooth (BT), Global Navigation Satellite System (GNSS), Frequency Modulation (FM), Near Field Communication (NFC), Infrared (IR), and the like. The communication module 160 may be one or more devices integrating at least one communication processing module. The communication module 160 receives electromagnetic waves via the antenna 2, performs frequency modulation and filtering processing on electromagnetic wave signals, and transmits the processed signals to the processor 110. The communication module 160 may also receive a signal to be transmitted from the processor 110, frequency-modulate it, amplify it, and convert it into electromagnetic waves via the antenna 2 to radiate it.
In some embodiments, the antenna 1 of the handset 100 is coupled to the radio frequency module 150 and the antenna 2 is coupled to the communication module 160 so that the handset 100 can communicate with networks and other devices via wireless communication techniques. The wireless communication technology may include global system for mobile communications (GSM), General Packet Radio Service (GPRS), code division multiple access (code division multiple access, CDMA), Wideband Code Division Multiple Access (WCDMA), time-division code division multiple access (time-division code division multiple access, TD-SCDMA), Long Term Evolution (LTE), LTE, BT, GNSS, WLAN, NFC, FM, and/or IR technologies, etc. The GNSS may include a Global Positioning System (GPS), a global navigation satellite system (GLONASS), a beidou navigation satellite system (BDS), a quasi-zenith satellite system (QZSS), and/or a Satellite Based Augmentation System (SBAS).
The mobile phone 100 realizes the display function through the GPU, the flexible screen 301, and the application processor. The GPU is a microprocessor for image processing, connecting the flexible screen 301 and the application processor. The GPU is used to perform mathematical and geometric calculations for graphics rendering. The processor 110 may include one or more GPUs that execute program instructions to generate or alter display information. In the present embodiment, the flexible screen 301 may include a display and a touch device therein. The display is used to output display content to a user and the touch device is used to receive touch events input by the user on the flexible screen 301.
As shown in fig. 3A (a), the flexible screen 301 can be displayed as a complete display area in the expanded state. The user may fold the screen along one or more fold axes in the flexible screen 301. The position of the folding axis may be preset, or may be arbitrarily selected by the user in the flexible screen 301.
As shown in (b) of fig. 3A, after the user folds the flexible screen 301 along the folding axis AB in the flexible screen 301, the display interface of the mobile phone 100 can be divided into two display interfaces, i.e., display interface 1 and display interface 2, along the folding axis AB. In this embodiment of the application, the folded display interface 1 and the display interface 2 may be displayed as two independent display areas. For example, the display interface 1 may be referred to as a main screen of the mobile phone 100, and the display interface 2 may be referred to as a sub-screen of the mobile phone 100. The display areas of the main screen and the sub screen may be the same or different. Alternatively, the display interface 1 may be referred to as a large screen of the mobile phone 100, and the display interface 2 may be referred to as a small screen of the mobile phone 100. Alternatively, the display interface 1 may be referred to as an inner screen of the mobile phone 100, and the display interface 2 may be referred to as an outer screen of the mobile phone 100.
The following description will be given taking an example in which the display interface 1 is referred to as a main screen of the mobile phone 100, and the display interface 2 is referred to as a sub-screen of the mobile phone 100.
It should be noted that, after the user folds the flexible screen 301 along the folding axis AB, the main screen and the sub screen may be arranged oppositely, or the main screen and the sub screen may also be deviated from each other. As shown in fig. 3A (c), after the user folds the flexible screen 301, the main screen and the sub-screen are separated from each other, and both the main screen and the sub-screen are exposed to the external environment, so that the user can use the main screen to display or the sub-screen to display.
In some embodiments, after the user folds the flexible screen 301, the screen (also referred to as a side screen) at the bent portion may also serve as an independent display interface, and in this case, the flexible screen 301 is divided into three independent display interfaces, namely a main screen, a sub screen and a side screen, as shown in fig. 3A (c).
Illustratively, as shown in fig. 3B, the flexible screen 301 has a size of 2480 × 2200 (in pixels) with a screen ratio of 8: 7.1. Wherein the width of the folding axis AB on the flexible screen 301 is 166. After being folded along the folding axis AB, the area of the right side of the flexible screen 301 with the size of 2480 × 1144 (unit is pixel), the screen ratio of 19.5:9, is divided into a main screen; the flexible screen 301 is sized 2480 × 890 (in pixels) on the left side, and the area with a screen ratio of 25:9 is divided into sub-screens. In this case, the folding axis AB of 2480 × 166 serves as a side screen. It should be understood that: the folding axis referred to herein is merely for convenience of understanding, and the folding axis may also be referred to as a folding band or a dividing line or a dividing band, etc., and is not limited herein.
Referring to fig. 4, when the user folds the flexible screen 301, an angle is formed between the divided main screen and the sub-screen. In the embodiment of the present application, the mobile phone 100 may calculate the angle between the main screen and the sub-screen according to the data detected by one or more sensors.
Illustratively, a gyroscope and an acceleration sensor may be provided on the main screen 41 and the sub-screen 42 of the cellular phone 100, respectively. The gyroscope on the main screen 41 can detect the rotational angular velocity of the main screen 41 when it rotates, and the acceleration sensor on the main screen 41 can detect the acceleration generated when the main screen 41 moves. Further, the cellular phone 100 can determine the magnitude and direction of the gravity G from the data detected by the gyroscope and the acceleration sensor on the main screen 41. Similarly, the mobile phone 100 can determine the magnitude and direction of the gravity G according to the data detected by the gyroscope and the acceleration sensor on the sub-screen 42. Alternatively, if the magnitude and direction of the gravity G can be detected using the sensor a, the sensor a may be provided on the main screen 41 and the sub-screen 42, respectively. For example, a gyroscope and an acceleration sensor may be integrated into one sensor provided on the main screen 41 and the sub-screen 42, respectively.
As shown in fig. 4, the main screen 41 and the sub-screen 42 may be provided with corresponding coordinate systems. For example, a cartesian coordinate system O1 may be provided in the secondary screen 42, with the x-axis of cartesian coordinate system O1 being parallel to the shorter sides of the secondary screen 42, the y-axis being parallel to the longer sides of the secondary screen 42, and the z-axis being directed out of the secondary screen 42 perpendicular to the plane formed by the x-axis and the y-axis. Similarly, a Cartesian coordinate system O2 may be provided in the main screen 41, with the Cartesian coordinate system O2 having an x-axis parallel to the shorter sides of the main screen 41 and a y-axis parallel to the longer sides of the main screen 41, and a z-axis directed into the main screen 41 perpendicular to the plane formed by the x-axis and the y-axis.
For example, the gyro and acceleration sensor in the sub-screen 42 may detect the magnitude and direction of the gravity G in the cartesian coordinate system O1, and the gyro and acceleration sensor in the main screen 41 may detect the magnitude and direction of the gravity G in the cartesian coordinate system O2. Since the cartesian coordinate system O1 points in the same direction as the y-axis in the cartesian coordinate system O2, the component G1 of the gravity G in the x-axis and z-axis planes in the cartesian coordinate system O1 is equal in magnitude but different in direction from the component G2 of the gravity G in the x-axis and z-axis planes in the cartesian coordinate system O2. At this time, the angle between the component G1 and the component G2 is the angle between the cartesian coordinate system O1 and the cartesian coordinate system O2, and is also the angle β between the sub-screen 42 and the main screen 41.
Therefore, the mobile phone 100 can obtain the angle β between the sub-screen 42 and the main screen 41 by calculating the angle between the component G1 of the gravity G in the cartesian coordinate system O1 and the component G2 of the gravity G in the cartesian coordinate system O2. It will be appreciated that the angle β between the primary screen 41 and the secondary screen 42 is within the closed range of 0 to 180.
For example, as shown in fig. 5A (a), when the included angle β between the main screen 41 and the sub screen 42 is greater than a first threshold value (e.g., 170 °), the cellular phone 100 may determine that the flexible screen 301 is in the unfolded state. As shown in (b) of fig. 5A, when the angle β between the main screen 41 and the sub-screen 42 is smaller than a second threshold value (e.g., 20 °), the cellular phone 100 may determine that the flexible screen 301 is in the folded state. Still alternatively, as shown in fig. 5A (c), when the included angle β between the main screen 41 and the sub-screen 42 is within a preset interval (e.g., between 40 ° and 60 °), the mobile phone 100 may determine that the flexible screen 301 is in the cradle state. In the embodiment of the present application, the physical form of the flexible screen 301 may be divided into an unfolded state and a non-unfolded state, and the physical form of the flexible screen 301 other than the unfolded state may be referred to as the non-unfolded state. For example, the above-described stand state and folded state are both non-unfolded states.
Correspondingly, as shown in (a) of fig. 5B, when the included angle β between the main screen 41 and the sub screen 42 is greater than a first threshold value (e.g., 170 °), the cellular phone 100 may determine that the flexible screen 301 is in the unfolded state. As shown in (B) of fig. 5B, when the angle β between the main screen 41 and the sub-screen 42 is smaller than a second threshold value (e.g., 20 °), the cellular phone 100 may determine that the flexible screen 301 is in the folded state. Still alternatively, as shown in fig. 5B (c), when the included angle β between the main screen 41 and the sub-screen 42 is within a preset interval (e.g., between 40 ° and 60 °), the mobile phone 100 may determine that the flexible screen 301 is in the cradle state.
The mobile phone 100 is provided with a gyroscope sensor and an acceleration sensor, so that the mobile phone can determine the state of the flexible screen 301, and the state of the flexible screen 301 can also be determined in other manners, for example, by providing a gravity sensor and an acceleration sensor on the mobile phone, and the like.
In the present embodiment, the cellular phone 100 may light one of the main screen 41 and the sub-screen 42 when the flexible screen 301 is in the folded state or the stand state. For example, the cell phone 100 may illuminate the main screen 41 or the cell phone 100 may illuminate a screen closer to the user. If the mobile phone 100 lights the main screen 41, after the mobile phone 100 detects that the user opens the game application, the display interface of the corresponding game application can be displayed through the main screen 41, and at this time, the pixel size on the main screen 41 can be 2480 × 1144; when a user switches the flexible screen 301 from a folded state or a support state to an unfolded state in a game playing process, the mobile phone 100 can light the main screen 41 and the auxiliary screen 42 as a complete display screen, at this time, the pixel size on the large screen can be 2480 × 2200, compared with the prior art that an interface of a game application is only displayed on the main screen 41, the visual field range in the X direction is kept unchanged, and the visual field range in the Y direction is expanded, so that the expansion of the game visual field area is realized; or the visual field range in the X direction is cut, the visual field range in the Y direction is expanded, and the cutting of the visual field range in the X direction can be compensated through the expansion of the visual field range in the Y direction, so that the visual field area can be basically kept unchanged in the process of switching from main screen display to large screen display, and the fairness of the game is guaranteed.
It should be understood that, in the embodiment of the present application, in the display state of the home screen, the interface of the game application may be displayed through the display interface 1, and the window of the display interface 1 includes a long side and a short side; the interface of the game application can be displayed in a full screen mode through the flexible screen in a large screen display state, and the window in the full screen display mode of the flexible screen comprises a long edge and a short edge. The X direction may be a direction of a long side of the display interface 1 or a direction of the long side when the flexible screen is displayed in full screen; the Y direction may be a direction in which a short side of the display interface 1 is located or a direction in which the short side is located when the flexible screen is displayed in full screen.
In one embodiment, the size of the long side of the display interface 1 and the size of the long side of the flexible screen when displayed in full screen may be the same. Or the pixel value corresponding to the long edge of the display interface 1 may be the same as the pixel value corresponding to the long edge when the flexible screen displays full screen. As shown in fig. 3B, the pixel value corresponding to the long edge of the display interface 1 is 2480, and the pixel value corresponding to the long edge when the flexible screen is displayed in a full screen is 2480.
In one embodiment, the size of the short side of the display interface 1 is smaller than the size of the short side when the flexible screen is displayed full screen. Or the pixel value corresponding to the long edge of the display interface 1 is smaller than the pixel value corresponding to the long edge when the flexible screen is displayed in a full screen mode; or the ratio of the pixel value corresponding to the long edge of the display interface 1 to the pixel value corresponding to the long edge when the flexible screen is displayed in full screen is smaller than 1. As shown in fig. 3B, the pixel value corresponding to the short side of the display interface 1 is 1144, and the pixel value corresponding to the long side when the flexible screen is displayed in full screen is 2200.
For example, the X direction may be a direction corresponding to a long side of the main screen or the large screen, and the Y direction may be a direction corresponding to a short side of the main screen or the large screen. For example. The pixel ratio of length to width in the main screen state is 19.5:9, wherein the X direction is a direction corresponding to 19.5, and the Y direction is a direction corresponding to 9. For another example, the pixel ratio of the length to the width in the large screen state is 8:7.1, where the X direction is the direction corresponding to 8 and the Y direction is the direction corresponding to 7.1. Alternatively, the X direction may be a direction in which a side having a large number of pixels is located, and the Y direction may be a direction in which a side having a small number of pixels is located.
It should also be understood that the visual field range in the embodiment of the present application is related to the visual frame in the interface of the game application, and the expansion of the visual field range in the Y direction may be understood as more and richer content or information displayed in the Y direction.
The sensor module 180 may include one or more of a gyroscope, an acceleration sensor, a pressure sensor, an air pressure sensor, a magnetic sensor (e.g., a hall sensor), a distance sensor, a proximity light sensor, a fingerprint sensor, a temperature sensor, a touch sensor, a pyroelectric infrared sensor, an ambient light sensor, or a bone conduction sensor, which is not limited in this embodiment.
The cell phone 100 may implement a shooting function through the ISP, the camera 193, the video codec, the GPU, the flexible screen 301, and the application processor, etc.
The ISP is used to process the data fed back by the camera 193. For example, when a photo is taken, the shutter is opened, light is transmitted to the camera photosensitive element through the lens, the optical signal is converted into an electrical signal, and the camera photosensitive element transmits the electrical signal to the ISP for processing and converting into an image visible to naked eyes. The ISP can also carry out algorithm optimization on the noise, brightness and skin color of the image. The ISP can also optimize parameters such as exposure, color temperature and the like of a shooting scene. In some embodiments, the ISP may be provided in camera 193.
The camera 193 is used to capture still images or video. The object generates an optical image through the lens and projects the optical image to the photosensitive element. The photosensitive element may be a Charge Coupled Device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor. The light sensing element converts the optical signal into an electrical signal, which is then passed to the ISP where it is converted into a digital image signal. And the ISP outputs the digital image signal to the DSP for processing. The DSP converts the digital image signal into image signal in standard RGB, YUV and other formats. In some embodiments, the handset 100 may include 1 or N cameras 193, N being a positive integer greater than 1.
The digital signal processor is used for processing digital signals, and can process digital image signals and other digital signals. For example, when the handset 100 is in frequency bin selection, the digital signal processor is used to perform fourier transform or the like on the frequency bin energy.
Video codecs are used to compress or decompress digital video. Handset 100 may support one or more video codecs. Thus, the handset 100 can play or record video in a variety of encoding formats, such as: moving Picture Experts Group (MPEG) 1, MPEG2, MPEG3, MPEG4, and the like.
The NPU is a neural-network (NN) computing processor that processes input information quickly by using a biological neural network structure, for example, by using a transfer mode between neurons of a human brain, and can also learn by itself continuously. The NPU can realize applications such as intelligent recognition of the mobile phone 100, for example: image recognition, face recognition, speech recognition, text understanding, and the like.
The external memory interface 120 may be used to connect an external memory card, such as a Micro SD card, to extend the storage capability of the mobile phone 100. The external memory card communicates with the processor 110 through the external memory interface 120 to implement a data storage function. For example, files such as music, video, etc. are saved in an external memory card.
The internal memory 121 may be used to store computer-executable program code, which includes instructions. The processor 110 executes various functional applications of the cellular phone 100 and data processing by executing instructions stored in the internal memory 121. The internal memory 121 may include a program storage area and a data storage area. The storage program area may store an operating system, an application program (such as a sound playing function, an image playing function, etc.) required by at least one function, and the like. The data storage area may store data (e.g., audio data, a phonebook, etc.) created during use of the handset 100, and the like. In addition, the internal memory 121 may include a high-speed random access memory, and may further include a nonvolatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash memory (UFS), and the like.
The mobile phone 100 can implement audio functions through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the earphone interface 170D, and the application processor. Such as music playing, recording, etc.
The audio module 170 is used to convert digital audio information into an analog audio signal output and also to convert an analog audio input into a digital audio signal. The audio module 170 may also be used to encode and decode audio signals. In some embodiments, the audio module 170 may be disposed in the processor 110, or some functional modules of the audio module 170 may be disposed in the processor 110.
The speaker 170A, also called a "horn", is used to convert the audio electrical signal into an acoustic signal. The cellular phone 100 can listen to music through the speaker 170A or listen to a hands-free call.
The receiver 170B, also called "earpiece", is used to convert the electrical audio signal into an acoustic signal. When the cellular phone 100 receives a call or voice information, it is possible to receive voice by placing the receiver 170B close to the ear of the person.
The microphone 170C, also referred to as a "microphone," is used to convert sound signals into electrical signals. When making a call or transmitting voice information, the user can input a voice signal to the microphone 170C by speaking the user's mouth near the microphone 170C. The handset 100 may be provided with at least one microphone 170C. In other embodiments, the handset 100 may be provided with two microphones 170C to achieve noise reduction functions in addition to collecting sound signals. In other embodiments, the mobile phone 100 may further include three, four or more microphones 170C to collect sound signals, reduce noise, identify sound sources, and implement directional recording functions.
The headphone interface 170D is used to connect a wired headphone. The headset interface 170D may be the USB interface 130, or may be a 3.5mm open mobile electronic device platform (OMTP) standard interface, a cellular telecommunications industry association (cellular telecommunications industry association of the USA, CTIA) standard interface.
The keys 190 include a power-on key, a volume key, and the like. The keys 190 may be mechanical keys. Or may be touch keys. The cellular phone 100 may receive a key input, and generate a key signal input related to user setting and function control of the cellular phone 100.
The motor 191 may generate a vibration cue. The motor 191 may be used for incoming call vibration cues, as well as for touch vibration feedback. For example, touch operations applied to different applications (e.g., photographing, audio playing, etc.) may correspond to different vibration feedback effects. The motor 191 may also respond to different vibration feedback effects for touch operations applied to different areas of the flexible screen 301. Different application scenes (such as time reminding, receiving information, alarm clock, game and the like) can also correspond to different vibration feedback effects. The touch vibration feedback effect may also support customization.
Indicator 192 may be an indicator light that may be used to indicate a state of charge, a change in charge, or a message, missed call, notification, etc.
The SIM card interface 195 is used to connect a SIM card. The SIM card can be attached to and detached from the cellular phone 100 by being inserted into the SIM card interface 195 or being pulled out from the SIM card interface 195. The handset 100 may support 1 or N SIM card interfaces, N being a positive integer greater than 1. The SIM card interface 195 may support a Nano SIM card, a Micro SIM card, a SIM card, etc. The same SIM card interface 195 can be inserted with multiple cards at the same time. The types of the plurality of cards may be the same or different. The SIM card interface 195 may also be compatible with different types of SIM cards. The SIM card interface 195 may also be compatible with external memory cards. The mobile phone 100 interacts with the network through the SIM card to implement functions such as communication and data communication. In some embodiments, the handset 100 employs esims, namely: an embedded SIM card. The eSIM card can be embedded in the mobile phone 100 and cannot be separated from the mobile phone 100.
The software system of the mobile phone 100 may adopt a layered architecture, an event-driven architecture, a micro-core architecture, a micro-service architecture, or a cloud architecture. The embodiment of the present application exemplifies a software structure of the mobile phone 100 by taking an Android system with a layered architecture as an example.
Fig. 6A is a block diagram of a software configuration of the mobile phone 100 according to the embodiment of the present application.
The layered architecture divides the software into several layers, each layer having a clear role and division of labor. The layers communicate with each other through a software interface. In some embodiments, the Android system is divided into four layers, an application layer, an application framework layer, an Android runtime (Android runtime) and system library, and a kernel layer from top to bottom.
The application layer may include a series of application packages.
As shown in fig. 6A, applications such as camera, gallery, calendar, call, map, game, bluetooth, music, video, short message, etc. may be installed in the application layer.
The application framework layer provides an Application Programming Interface (API) and a programming framework for the application program of the application layer. The application framework layer includes a number of predefined functions.
As shown in fig. 6A, the application framework layer may include a display policy management service (DMS), a Power Manager Service (PMS), and a Display Manager Service (DMS). Of course, the application framework layer may further include an activity manager, a window manager, a content provider, a view system, a phone manager, a resource manager, a notification manager, and the like, which is not limited in this embodiment.
Wherein the display policy management service may be used to obtain the specific physical form of the current flexible screen from the underlying display system. Further, the display policy management service may determine display parameters according to the specific physical form of the flexible screen. For example, the display parameters may include a display size of a field of view in the X or Y direction under the main screen, a display size of a field of view in the X or Y direction under the sub screen, or a display size of a field of view in the X or Y direction under the large screen, and the like.
Illustratively, when the mobile phone detects that a user starts a non-battle game (or a battle game without field fairness constraint on the game) and the flexible screen of the mobile phone is in a folded state or a support state, the field range of the game interface displayed on the main screen in the X direction is a first field range, and the field range in the Y direction is a second field range; when the mobile phone detects that the flexible screen is in a folded state or the support state is changed into an unfolded state, the mobile phone can keep the visual field range in the X direction unchanged and widen the visual field range in the Y direction to a third visual field range when the mobile phone lights the large screen, and the third visual field range is larger than the second visual field range. Therefore, after the game is switched to the large-screen display, the visual field area of the game displayed on the whole large-screen is increased compared with the visual field area of the game displayed on the main screen, and the game experience of the user during game playing is improved.
Illustratively, when the mobile phone detects that a user starts a battle game with visual field fairness constraint on the game, and the flexible screen of the mobile phone is in a folded state or a support state, the visual field range of the game interface displayed on the main screen in the X direction is a fourth visual field range, and the visual field range in the Y direction is a fifth visual field range; when the mobile phone detects that the flexible screen is in a folded state or the support state is changed into an unfolded state, the mobile phone can enable the visual field range in the X direction to be reduced to a sixth visual field range while the mobile phone lights the large screen, the visual field range in the Y direction is widened to a seventh visual field range, the fourth visual field range is larger than the sixth visual field range, and the fifth visual field range is smaller than the seventh visual field range. Therefore, after the game is switched to the large-screen display, the visual field area of the game displayed on the whole large-screen is basically kept unchanged compared with the visual field area of the game displayed on the main screen, and on the premise of ensuring the game fairness, the widening of the visual field range in the Y direction is beneficial to improving the game experience of the user when the user plays the game.
It should be understood that, in the embodiment of the present application, for the display parameters of the battle type game or the non-battle type game on the main screen, the sub screen or the large screen may be issued to the mobile phone by the game server, and the display policy management service may determine which display parameter to use according to the specific physical form of the flexible screen, so as to notify the Display Management Service (DMS) of the corresponding display parameter. The DMS may display on a flexible screen through a surfefringer and display drivers. As also shown in fig. 6A, the system library and the kernel layer below the application framework layer, etc. may be referred to as an underlying system, which includes an underlying display system for providing display services, for example, the underlying display system includes a display driver in the kernel layer and a surface manager in the system library, etc. In addition, the bottom layer system in the application further comprises a state monitoring service for identifying the physical form change of the flexible screen, and the state monitoring service can be independently arranged in the bottom layer display system and can also be arranged in a system library and/or a kernel layer.
For example, the status monitoring service may invoke a sensor service (sensor service) to initiate a sensor such as a gyroscope or an acceleration sensor to detect. The state monitoring service can calculate the included angle between the current main screen and the auxiliary screen according to the detection data reported by each sensor. Therefore, the state monitoring service can determine that the flexible screen is in a physical state such as an unfolding state, a folding state or a bracket state through an included angle between the main screen and the auxiliary screen. And, the state monitoring service may report the determined physical form to the display policy management service.
Similar to fig. 6A, as shown in fig. 6B, a schematic diagram of data flow inside the android operating system is shown. For example, the gyroscope and the acceleration sensor in the hardware layer may report the detected data to the sensor driver, and the sensor driver reports the data detected by the gyroscope and the acceleration sensor to the state monitoring service through the sensor service. The state monitoring service can determine the included angle between the main screen and the auxiliary screen according to data detected by the gyroscope and the acceleration sensor, and further determine the physical form of the flexible screen. Furthermore, the state monitoring service can report the determined physical form of the mobile phone flexible screen to the display policy management service, and the display policy management service decides the display parameters on the current flexible screen. The display policy management service may notify a Display Management Service (DMS) of the determined display parameters. For example, when the mobile phone flexible screen is in the large-screen display mode, the DMS may power up the entire flexible screen through the surfactin and the display driver and display a game display interface according to corresponding display parameters in the large-screen display mode, and the DMS may notify a Window Manager Service (WMS) to create a corresponding window on the flexible screen for display.
In one embodiment, after the mobile phone detects that the user clicks on a game application (e.g., APP 3), the mobile phone may communicate with the game server, and the mobile phone may send a mobile phone model to the game server, where the mobile phone model is mainly used for the game server to identify whether the mobile phone is a folding screen mobile phone. If the game server judges that the mobile phone is a folding screen mobile phone according to the mobile phone model, the game configuration parameters in different flexible screen forms can be issued to the mobile phone, and the game configuration parameters in different forms can be stored in the game application of the corresponding layer.
In another embodiment, after the mobile phone detects that the user clicks on the game application (APP 3, for example), the mobile phone may communicate with the game server, and the mobile phone may send the model of the mobile phone and the current display state of the current flexible screen of the mobile phone to the game server. The game server can send game configuration parameters corresponding to the current display state of the flexible screen of the mobile phone to the mobile phone.
For example, when the mobile phone is in the folded state or the stand state, only the main screen of the flexible screen of the mobile phone is lighted, and then the mobile phone can inform the game server that the main screen of the mobile phone is in the lighted state. After obtaining the model of the mobile phone and the current display state of the flexible screen of the mobile phone, the game server can send the corresponding game configuration parameters in the display state of the main screen to the mobile phone.
When the mobile phone is switched from the folding state or the support state to the unfolding state, the mobile phone flexible screen is switched from the main screen display to the large screen display, and at the moment, the mobile phone can continuously send the display mobile phone model and the current display state of the mobile phone flexible screen to the game server. The game server can return the corresponding game configuration parameters in the large screen display state to the mobile phone after receiving the game configuration parameters.
After the mobile phone acquires the game configuration parameters in the corresponding screen form from the game server, the game configuration parameters can be stored in the game application. After determining the physical form of the flexible screen of the mobile phone, the display policy management service may request the game application (e.g., APP 3 in the figure) for the corresponding game configuration parameters, and the game application issues the corresponding game configuration parameters to the display policy management service. The display policy management service may send the corresponding game configuration parameters to the DMS, and the DMS performs display of the game interface on the flexible screen through the surfefinger and the display driver.
The Android Runtime comprises a core library and a virtual machine. The Android runtime is responsible for scheduling and managing an Android system.
The core library comprises two parts: one part is a function which needs to be called by java language, and the other part is a core library of android.
The application layer and the application framework layer run in a virtual machine. And executing java files of the application program layer and the application program framework layer into a binary file by the virtual machine. The virtual machine is used for performing the functions of object life cycle management, stack management, thread management, safety and exception management, garbage collection and the like.
The system library may include a plurality of functional modules. For example: surface managers (surface managers), Media Libraries (Media Libraries), three-dimensional graphics processing Libraries (e.g., OpenGL ES), 2D graphics engines (e.g., SGL), and the like. The surface manager is used to manage the display subsystem and provide fusion of 2D and 3D layers for multiple applications. The media library supports a variety of commonly used audio, video format playback and recording, and still image files, among others. The media library may support a variety of audio-video encoding formats, such as MPEG4, h.264, MP3, AAC, AMR, JPG, PNG, and the like. The three-dimensional graphic processing library is used for realizing three-dimensional graphic drawing, image rendering, synthesis, layer processing and the like. The 2D graphics engine is a drawing engine for 2D drawing.
The kernel layer is a layer between hardware and software. The kernel layer at least comprises a display driver, a camera driver, an audio driver, a sensor driver and the like, and the embodiment of the application does not limit the display driver, the camera driver, the audio driver, the sensor driver and the like.
A display method of an electronic device with a flexible screen according to an embodiment of the present application will be described in detail below with reference to the accompanying drawings by taking a mobile phone as an example of the electronic device.
Fig. 7 shows a set of Graphical User Interfaces (GUI) of the mobile phone, in which, from fig. 7A to 7D, the process of switching the mobile phone flexible screen from the main screen display state to the large screen display state when the user plays a battle game (e.g., royal glory) with a view fairness constraint on the game is shown.
Referring to the GUI shown in FIG. 7A, the GUI is the desktop of a cell phone. At the moment, the mobile phone is in a folded state, the main screen can be lightened by the mobile phone, a mobile phone desktop is displayed on the main screen, and one or more Application (APP) icons are included on the mobile phone desktop. These icons may include an icon of a browser, an icon of a calculator, an icon of weather, an icon of reading, an icon of a photo album, and an icon 701 of the game application 1. When the mobile phone detects an operation of clicking the icon 701 by the user, a GUI as shown in fig. 7B may be displayed.
When the mobile phone detects that the user clicks the icon 710, the mobile phone can send the model of the mobile phone to a server corresponding to the game; after receiving the mobile phone model sent by the mobile phone, the game server may send the game configuration parameters in each screen form to the mobile phone if the mobile phone is determined to be a folding screen mobile phone or if the mobile phone is determined to have a plurality of screen forms.
Illustratively, table 1 shows display parameters of the server for different display states of the flexible screen of the mobile phone.
TABLE 1
Screen shape Game configuration parameters
Main screen display state (19.5:9) Game configuration parameters 1
Secondary screen display status (19.5:9) Game configuration parameters 2
Big screen display state (8:7.1) Game configuration parameters 3
The game configuration parameter 1 is used for determining a display parameter of an interface of a game application in a main screen display state, wherein the display parameter can determine a visual field range in an X direction and a visual field range in a Y direction in the main screen display state.
The game configuration parameters 2 are used to determine display parameters of the interface of the game application in the secondary screen display state, wherein the display parameters may determine the viewing range in the X direction and the viewing range in the Y direction in the secondary screen display state.
The game configuration parameters 3 are used to determine display parameters of the interface of the game application in the large-screen display state, wherein the display parameters may determine the viewing range in the X direction and the viewing range in the Y direction in the large-screen display state.
The visual field range in the X direction in the main screen display state determined by the game configuration parameter 1 is larger than the visual field range in the X direction in the large screen display state determined by the game configuration parameter 3.
The visual field range in the Y direction in the main screen display state determined by the game configuration parameter 1 is smaller than the visual field range in the Y direction in the large screen display state determined by the game configuration parameter 3.
It should be understood that in the embodiment of the present application, the visual field range is a relative width, and is used to measure the content or information contained in the X direction or the Y direction, and particularly in the game scene, the visual field range may be used to measure how much of the scenery is in the corresponding scene. The visual field range in the Y direction in the main screen display state is smaller than the visual field range in the Y direction in the large screen display state, which can also be understood as that the number of scenes displayed in the Y direction in the main screen display state is smaller than the number of scenes displayed in the Y direction in the large screen display state; the viewing range in the X direction in the main screen display state being larger than the viewing range in the X direction in the large screen display state may also be understood as the number of scenes displayed in the X direction in the main screen display state being larger than the number of scenes displayed in the X direction in the large screen display state.
It should also be understood that in the embodiment of the present application, the screen ratios in the sub-screen display state and the main screen display state may be the same (for example, both are 19.5:9), so the viewing ranges in the X direction and the Y direction may be the same, and the viewing areas in the sub-screen display state and the main screen display state may be the same; the screen proportion can be different between the secondary screen display state and the main screen display state, so that the visual field ranges in the X direction and the Y direction can be different, and the visual field areas of the games with visual field fairness constraint in the secondary screen display state and the main screen display state are basically kept unchanged.
It should also be understood that, in addition to determining the display parameters of the interface displaying the game application in the corresponding screen display state, the game configuration parameters in the embodiment of the present application may also determine the display parameters of the layout of the interface of the game application, the positions and the intervals of the controls, and the like.
Referring to the GUI shown in FIG. 7B, the GUI is a loading interface for a game. When the mobile phone detects that the user clicks the control 702, the mobile phone can display a fighting interface of the game. The mobile phone can request game configuration parameters in each screen form from the server when detecting whether the user opens the game application, and can also request display parameters in the current screen form from the service when the mobile phone determines that the game enters the battle interface. After the mobile phone receives the game configuration parameters in the display state of the main screen, the display policy management service can acquire the corresponding game configuration parameters and control the flexible screen to perform corresponding display.
When the mobile phone detects that the user switches the flexible screen of the mobile phone from the folded state to the unfolded state, the state monitoring service can acquire data uploaded by the gyroscope sensor and the acceleration sensor in the hardware layer for calculation. When the state detection service determines that the mobile phone flexible screen is in the unfolded state, the state monitoring service can report that the mobile phone flexible screen is in the unfolded state to the display policy management service. The display policy management service may continue to request the corresponding display parameters in the expanded state from game application 1 (e.g., APP 3 in fig. 6B) of the application layer. When the display policy management service acquires the corresponding display parameters in the expanded state from the game application 1, the DMS may be notified of the display parameters, and the DMS displays the game interface in the expanded state on the flexible screen through the surfifringer and the display driver.
Referring to the GUI shown in fig. 7D, the GUI is a battle interface of a game with the mobile phone in the expanded state. It can be seen that, compare with main screen display when the cell-phone is in the folding state, the field of vision scope diminishes in the X direction, and the field of vision scope widens in the Y direction, and field of vision expansion district can be as shown in figure 7D to realized that the area of the field of vision of playing keeps unchangeable basically to big screen switching process from the main screen, ensured the fairness of recreation.
For a battle game with a view fairness constraint in the game, when the mobile phone is switched from the main screen display state to the large screen display state, the view range in the X direction in the main screen display state is larger than the view range in the X direction in the large screen display state, and the view range in the Y direction in the main screen display state is smaller than the view range in the Y direction in the large screen display state. Therefore, the whole visual field area is basically kept unchanged before and after switching, and the fairness of the game is guaranteed. Meanwhile, the expansion of the visual field range in the Y direction enables the user to see more information, and in fig. 7D, compared with fig. 7C, the user can see the scene contents of the sun, the white cloud, the river, and the like in the Y direction. The visual field scope in the Y direction under the large-screen display state compares in visual field scope in the Y direction under the main screen display state, has increased more content or information, has also promoted the user experience of user when carrying out the battle type recreation like this.
Fig. 8 shows a set of GUIs of a mobile phone, in which the process of switching a flexible screen of the mobile phone from a main screen display state to a large screen display state while a user is playing another battle game (e.g., peace and elite) is shown from fig. 8A to 8B.
Referring to the GUI shown in fig. 8A, the GUI is a display interface displayed on the main screen of the mobile phone in the folded state. As can be seen from fig. 8A, since the field of view in the Y direction of the main screen display is limited, the player is not aware of the situation inside the wall when outside the wall. At this time, if the user wants to see the condition in the wall, the flexible screen of the mobile phone can be changed from the folding state to the unfolding state.
Referring to the GUI shown in fig. 8B, the GUI is a display interface displayed on a large screen when the mobile phone is in the extended state. Compared with fig. 8A, the visual field range in the X direction becomes smaller, and the visual field range in the Y direction is wider, and the visual field expansion area can be as shown in fig. 8B, and when the flexible screen of the mobile phone is in the large screen display state, the user can see the situation in the wall, for example, the user can see the house, the trees, the flowers and the plants and the like in the wall. On the premise of guaranteeing the fairness of the game, the increase of the visual field in the Y direction enables the user to see more useful information, and the experience of the user in playing the game is improved.
In the embodiment of the application, there is battle class recreation of field of vision fairness constraint to the recreation, because the field of vision is limited in the Y direction under the main screen state, the user can be in with the cell-phone from the folding state switch to the state of unfolding, thereby make the flexible screen of cell-phone switch into the large-size screen display state from the main screen display state, though field of vision scope diminishes in the X direction like this, the field of vision has the expansion in the Y direction, the field of vision area keeps unchangeable basically under the main screen display state and the large-size screen display state, convenience of customers sees more fight information in the Y direction, the user can see enemy when enemy can not see the user, help promoting user's user experience of playing the recreation in-process.
It should be understood that, when the screen state of the flexible screen of the above electronic device is switched from the main screen display state to the large screen display state, the field of view in the X direction becomes smaller and the field of view in the Y direction expands; or the visual field range in the X direction is expanded, and the visual field range in the Y direction is reduced, so that the visual field area in the large-screen display state and the visual field area in the main-screen display state are basically kept unchanged.
The above describes the change of the game field in the main screen display state and the large screen display state when the user plays the battle game with fairness constraint on the game field by using fig. 7A to 7D and fig. 8A to 8B. For the battle games with fairness constraint on game visual fields, as the fairness of the games needs to be ensured, when the flexible screen is switched from a main screen display state to a large screen display state, the visual field range in the X direction is reduced, and the visual field range in the Y direction is expanded (or compensated), so that the visual field area is basically kept unchanged. The following describes the change of the game visual field in the main screen display state and the large screen display state when the user plays a non-match game or a match game without fairness constraint on the game visual field.
Fig. 9 shows a set of GUIs of a mobile phone, in which a process of switching a flexible screen of the mobile phone from a main screen display state to a large screen display state while a user plays a non-competitive game (e.g., my world) is shown from fig. 9A to 9B.
Referring to the GUI shown in fig. 9A, the GUI is an interface of a non-competing game displayed on the main screen of the mobile phone in the folded state. As can be seen from fig. 9A, the player can only see a portion of the trees ahead due to the limited field of view in the Y direction of the main screen display. At this time, if the user wants to see more conditions in the Y direction, the flexible screen of the mobile phone can be changed from the folding state to the unfolding state.
Referring to the GUI shown in fig. 9B, the GUI is an interface of a non-competing game displayed on a large screen when the mobile phone is in the extended state. Compare in FIG. 9A, the field of view scope remains unchanged in the X direction, and the field of view scope widens in the Y direction, and the field of view expansion district can be as shown in FIG. 9B, and the user can be complete trees when the flexible screen of cell-phone is in large-screen display state.
In one embodiment, when the user switches the mobile phone from the unfolded state to the folded state, the flexible screen of the mobile phone can be switched from the large screen display state to the main screen display state, and in the main screen display state, the visual field in the X direction is kept unchanged, and the visual field in the Y direction is reduced.
For non-battle games or battle games without fairness constraint on game visual fields, when the flexible screen is switched from the main screen state display to the large screen state display, the visual field range in the X direction is kept unchanged, and the visual field in the Y direction is expanded.
It should be understood that the technical solution of the embodiment of the present application may be applied to battle games and non-battle games, and may also be applied to other applications. For example, when the user browses a web page in the home screen display state, the displayed content of the web page is less, and at this time, the user may switch the electronic device from the home screen display to the large screen display (for example, switch the electronic device from the folded state to the unfolded state), and at this time, the displayed content when browsing the web page may be increased compared to that in the home screen display state, for example, the amount of information of goods displayed when the user performs online shopping is increased. For another example, when the user browses the electronic book in the home screen display state, the content displayed on the entire screen may be increased as compared to that in the home screen display state when switching from the home screen display state to the large screen display state.
The GUI provided by the embodiment of the present application is described above with reference to the GUIs in fig. 7A to 9B, and the display method of the electronic device having the flexible screen provided by the embodiment of the present application is described below with reference to fig. 10.
Fig. 10 shows a schematic flowchart of a display method 1000 of an electronic device with a flexible screen provided in an embodiment of the present application, and as shown in fig. 10, an execution subject of the method 1000 may be a mobile phone, and the method includes:
s1001, the electronic device detects a first operation of opening a game application by a user.
Illustratively, as shown in fig. 7A, the handset detects an operation of opening a game application by a user.
S1002, if the flexible screen is in a folded state, the electronic device responds to the first operation and displays the interface of the game application through a first display interface.
For example, as shown in fig. 7C, when the flexible screen of the mobile phone is in a folded state, the mobile phone may display an interface of the battle game application through the main screen.
For example, as shown in fig. 8A, when the flexible screen of the mobile phone is in a folded state, the mobile phone may display an interface of another battle game application through the main screen.
For example, as shown in fig. 9A, when the flexible screen of the mobile phone is in a folded state, the mobile phone may display an interface of the non-competitive game application through the main screen.
S1003, responding to the fact that the flexible screen is converted from the folded state to the unfolded state, the electronic equipment displays the interface of the game application in a full screen mode through the flexible screen, and the interface of the game application displayed in the full screen mode through the flexible screen is a second display interface; the visual field range of the first display interface in the first direction is a first visual field range, the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is smaller than the second visual field range.
For example, as shown in fig. 7D, if the mobile phone detects that the user converts the flexible screen from the folded state to the unfolded state, the mobile phone may display an interface of the battle game application through the entire flexible screen. Compared with the interface of the battle game shown in fig. 7C, the visual field range can be seen to be expanded, and the user can see information such as the sun, the white clouds, the rivers and the like.
For example, as shown in fig. 8B, if the mobile phone detects that the user converts the flexible screen from the folded state to the unfolded state, the mobile phone may display an interface of another battle game application through the entire flexible screen. In contrast to the interface of the gaming application shown in FIG. 8A, the user can see information within the wall, such as house, trees, and grass, among other information.
For example, as shown in fig. 9B, if the mobile phone detects that the user converts the flexible screen from the folded state to the unfolded state, the mobile phone may display an interface of the non-competitive game application through the entire flexible screen. In contrast to the interface of the gaming application shown in FIG. 9A, the user may see information such as a complete tree.
Optionally, the window of the first display interface includes a first long side and a first short side; the window of the second display interface comprises a second long side and a second short side; the visual field range of the first display interface in the first short side direction is a first visual field range, the visual field range of the second display interface in the second short side direction is a second visual field range, and the first visual field range is smaller than the second visual field range.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 7D, the visual field range in the Y direction becomes larger than that in the Y direction in fig. 7C.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 8B, the visual field range in the Y direction becomes larger than that in fig. 8A.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 9B, the visual field range in the Y direction becomes larger than that in fig. 9A.
In the embodiment of the application, in the process that the flexible screen is converted from the folded state to the unfolded state, the visual field range of the first display interface in the first short-edge direction is smaller than the visual field range of the second display interface in the second short-edge direction, and the expansion of the visual field range is beneficial for a user to see more information, so that the game experience of the user in the game playing process is promoted.
Optionally, a field of view of the first display interface in the first long-side direction is a third field of view, a field of view of the second display interface in the second long-side direction is a fourth field of view, and the third field of view is greater than or equal to the fourth field of view.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 7D, the visual field range in the X direction becomes smaller than that in fig. 7C.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 8B, the visual field range in the X direction becomes smaller than that in fig. 8A.
Illustratively, when the interface of the battle game application is displayed through the entire flexible screen in fig. 9B, the field of view in the X direction remains unchanged compared to the field of view in the X direction in fig. 9A.
In the embodiment of the application, for some games with fairness constraint on visual fields, in the process of converting the flexible screen from the folded state to the unfolded state, the visual field range of the first display interface in the first long side direction is larger than the visual field range of the second display interface in the second long side direction, so that compared with the first long side direction, the visual field range in the second long side direction is cut; compare in first minor face direction, the field of vision scope in the second minor face direction has been expanded to realized that whole field of vision area on the first display interface and whole field of vision area on the second display interface remain unchanged basically, under the prerequisite of having ensured recreation field of vision fairness, promoted the gaming experience of user when playing the recreation.
In the embodiment of the application, for some non-competitive games or for some games without fairness constraints on the visual field, in the process of converting the flexible screen from the folded state to the unfolded state, the visual field range of the first display interface in the first long-edge direction is equal to the visual field range of the second display interface in the second long-edge direction, so that the visual field range in the second long-edge direction is kept compared with that in the first long-edge direction; compare in first minor face direction, the field of vision scope in the second minor face direction has expanded to realized that whole area of vision on the second display interface compares in the whole area of vision on the first display interface grow, help promoting the gaming experience of user when playing the recreation.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (27)

1. A display method is applied to a system comprising an electronic device and a server, and is characterized in that the method comprises the following steps:
responding to the electronic equipment to start a preset application, and sending first information to a server by the electronic equipment;
the server sends configuration parameters to the electronic equipment according to the first information, wherein the configuration parameters comprise a first configuration parameter and a second configuration parameter;
the electronic equipment receives and stores the configuration parameters;
when the electronic equipment is in an expanded state, the electronic equipment displays a first display interface, and the first display interface displays the display interface of the preset application according to the first configuration parameter;
when the electronic equipment is in a folding state, the electronic equipment displays a second display interface, and the second display interface is a display interface for displaying the preset application according to the second configuration parameter;
the visual field range of the first display interface in the first direction is a first visual field range; the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is larger than the second visual field range.
2. The method of claim 1,
the window of the first display interface comprises a first short edge;
the window of the second display interface comprises a second short edge;
wherein the first field of view being larger than the second field of view comprises the field of view of the first display interface in the first short side direction being larger than the field of view of the second display interface in the second short side direction.
3. The method of claim 2,
the window of the first display interface further comprises a first long edge;
the window of the second display interface further comprises a second long edge;
the visual field range of the first display interface in the first long side direction is a third visual field range, the visual field range of the second display interface in the second long side direction is a fourth visual field range, and the third visual field range is smaller than or equal to the fourth visual field range.
4. The method of claim 1, further comprising:
when the electronic device is in the unfolded state, in response to the electronic device being converted from the unfolded state to the folded state, the electronic device displays an interface of the game application through the second display interface.
5. The method of claim 1, wherein the predetermined application comprises a gaming application.
6. The method of claim 1, wherein the first information comprises model information of the electronic device.
7. The method according to any one of claims 1 to 6, wherein the server sends configuration parameters to the electronic device according to the first information, including:
the server determines that the electronic equipment is foldable electronic equipment according to the first information;
in response to determining that the electronic device is a foldable electronic device, the server sends the configuration parameters to the electronic device.
8. A system comprising a server and an electronic device having a flexible screen, wherein the electronic device is configured to:
responding to the electronic equipment to start a preset application, and sending first information to a server by the electronic equipment;
the server is configured to:
receiving the first information;
sending configuration parameters to the electronic equipment according to the first information, wherein the configuration parameters comprise a first configuration parameter and a second configuration parameter;
the electronic device is further configured to:
receiving and storing the configuration parameters;
when the electronic equipment is in an expanded state, the electronic equipment displays a first display interface, and the first display interface displays the display interface of the preset application according to the first configuration parameter;
when the electronic equipment is in a folded state, the electronic equipment displays a second display interface, the second display interface displays the display interface of the preset application according to the second configuration parameter, wherein the visual field range of the first display interface in the first direction is a first visual field range; the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is larger than the second visual field range.
9. The system of claim 8,
the window of the first display interface comprises a first short edge;
the window of the second display interface comprises a second short edge;
wherein the first field of view being larger than the second field of view comprises the field of view of the first display interface in the first short side direction being larger than the field of view of the second display interface in the second short side direction.
10. The system of claim 9,
the window of the first display interface further comprises a first long edge;
the window of the second display interface further comprises a second long edge;
the visual field range of the first display interface in the first long side direction is a third visual field range, the visual field range of the second display interface in the second long side direction is a fourth visual field range, and the third visual field range is smaller than or equal to the fourth visual field range.
11. The system of claim 8, wherein the electronic device is further configured to:
when the electronic device is in the unfolded state, in response to the electronic device being converted from the unfolded state to the folded state, the electronic device displays an interface of the game application through the second display interface.
12. The system of claim 8, wherein the predetermined application comprises a gaming application.
13. The system of claim 12, wherein the server is a game server.
14. The system of claim 8, wherein the first information comprises model information of the electronic device.
15. The system according to any one of claims 8 to 14, wherein said sending configuration parameters to the electronic device according to the first information comprises:
determining that the electronic equipment is foldable electronic equipment according to the first information;
in response to determining that the electronic device is a foldable electronic device, sending the configuration parameters to the electronic device.
16. A display method applied to a foldable electronic device, the method comprising:
responding to the electronic equipment to start a preset application, and sending first information to a server by the electronic equipment, wherein the first information is used for the server to determine configuration parameters, and the configuration parameters comprise first configuration parameters and second configuration parameters;
the electronic equipment receives and stores the configuration parameters;
when the electronic equipment is in an expanded state, the electronic equipment displays a first display interface, and the first display interface displays the display interface of the preset application according to the first configuration parameter;
when the electronic equipment is in a folding state, the electronic equipment displays a second display interface, and the second display interface is a display interface for displaying the preset application according to the second configuration parameter;
the visual field range of the first display interface in the first direction is a first visual field range; the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is larger than the second visual field range.
17. The method of claim 16,
the window of the first display interface comprises a first short edge;
the window of the second display interface comprises a second short edge;
wherein the first field of view being larger than the second field of view comprises the field of view of the first display interface in the first short side direction being larger than the field of view of the second display interface in the second short side direction.
18. The method of claim 17,
the window of the first display interface further comprises a first long edge;
the window of the second display interface further comprises a second long edge;
the visual field range of the first display interface in the first long side direction is a third visual field range, the visual field range of the second display interface in the second long side direction is a fourth visual field range, and the third visual field range is smaller than or equal to the fourth visual field range.
19. The method of claim 16, further comprising:
when the electronic device is in the unfolded state, in response to the electronic device being converted from the unfolded state to the folded state, the electronic device displays an interface of the game application through the second display interface.
20. The method of claim 16, wherein the predetermined application comprises a gaming application.
21. The method according to any one of claims 16 to 20, wherein the first information includes model information of the electronic device.
22. A method applied to a server, the method comprising:
the server receives first information sent by the electronic equipment;
the server determines configuration parameters according to the first information, wherein the configuration parameters comprise a first configuration parameter and a second configuration parameter;
the server sends the configuration parameters to the electronic equipment;
the first configuration parameter is used for enabling the electronic device to display a first display interface when the electronic device is in an unfolded state, and the second configuration parameter is used for enabling the electronic device to display a second display interface when the electronic device is in a folded state, wherein a visual field range of the first display interface in a first direction is a first visual field range; the visual field range of the second display interface in the first direction is a second visual field range, and the first visual field range is larger than the second visual field range.
23. The method according to claim 22, and wherein said server determines configuration parameters from said first information, comprising:
the server determines that the electronic equipment is foldable electronic equipment according to the first information;
in response to determining that the electronic device is a foldable electronic device, the server determines the configuration parameters.
24. The method according to claim 22, and wherein the first information comprises model information of said electronic device.
25. A method according to any one of claims 22 to 24, and wherein said server is a game server.
26. A computer-readable storage medium characterized by comprising computer instructions that, when run on an electronic device, cause the electronic device to perform the display method of the electronic device with a flexible screen according to any one of claims 16 to 21.
27. A computer-readable storage medium comprising computer instructions which, when run on an electronic device, cause the electronic device to perform the display method of the electronic device with a flexible screen according to any one of claims 22 to 25.
CN202011051006.3A 2019-11-15 2019-11-15 Display method of electronic equipment with flexible screen and electronic equipment Pending CN112230793A (en)

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