CN112188221B - Play control method, play control device, computer equipment and storage medium - Google Patents

Play control method, play control device, computer equipment and storage medium Download PDF

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Publication number
CN112188221B
CN112188221B CN202011018953.2A CN202011018953A CN112188221B CN 112188221 B CN112188221 B CN 112188221B CN 202011018953 A CN202011018953 A CN 202011018953A CN 112188221 B CN112188221 B CN 112188221B
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video
live
playing
network
live video
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CN112188221A (en
Inventor
康谋
陈伟钊
吴施祈
李俊清
李溢鹏
王鑫杰
许伟杰
董浩
陈柏均
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • G06F3/165Management of the audio stream, e.g. setting of volume, audio stream path
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/40Scenes; Scene-specific elements in video content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/439Processing of audio elementary streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44222Analytics of user selections, e.g. selection of programs or purchase activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders

Abstract

The embodiment of the invention discloses a play control method, a play control device, computer equipment and a storage medium. The method comprises the following steps: responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface, and suppressing the playing volume of the live video; carrying out image recognition on a live broadcast picture in the live broadcast video in real time; and when the live video is determined to meet the refocusing condition according to the first image recognition result, carrying out watching prompt on the live video. The embodiment of the invention can save the time cost for returning the user to the live broadcast room and improve the efficiency for returning the user to the live broadcast room.

Description

Play control method and device, computer equipment and storage medium
Technical Field
The present invention relates to the field of data processing, and in particular, to a play control method and apparatus, a computer device, and a storage medium.
Background
Currently, users can watch live broadcasts through a live broadcast booth.
In the live broadcast process, the user has a need to view the video content to fill the time in some boring live broadcast time periods. At present, a user can only play videos by leaving a live broadcast room and opening a video page. If the user wants to return to the live broadcast room, the user needs to close the video page and open the page of the live broadcast room, so that the time for returning to the page of the live broadcast room is too long, and the efficiency for returning to the live broadcast room is low.
Disclosure of Invention
The embodiment of the invention provides a playing control method, a playing control device, computer equipment and a storage medium, which can save the time cost for a user to return to a live broadcast room and improve the efficiency for the user to return to the live broadcast room.
In a first aspect, an embodiment of the present invention provides a play control method, including:
responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface, and suppressing the playing volume of the live video;
carrying out image recognition on a live broadcast picture in the live broadcast video in real time;
and when the live video is determined to meet the refocusing condition according to the first image recognition result, carrying out watching prompt on the live video.
In a second aspect, an embodiment of the present invention further provides a playback control apparatus, including:
the live video synchronous playing module is used for responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface and inhibiting the playing volume of the live video;
the live broadcast image recognition module is used for carrying out image recognition on a live broadcast picture in the live broadcast video in real time;
and the live broadcast refocusing prompting module is used for carrying out watching prompting on the live broadcast video when the live broadcast video is determined to meet the refocusing condition according to the first image recognition result.
In a third aspect, an embodiment of the present invention further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where when the processor executes the computer program, the processor implements the play control method according to any one of the embodiments of the present invention.
In a fourth aspect, the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the playback control method according to any one of the embodiments of the present invention.
According to the embodiment of the invention, the network video is synchronously played through the live video playing interface, the network video is preferentially played by inhibiting the playing volume of the live video, the image recognition is carried out on the live video in real time, and when the live video meets the refocusing condition according to the first image recognition result, the live video is watched and prompted so that a user can rapidly and preferentially watch the live video.
Drawings
Fig. 1 is a flowchart of a play control method according to a first embodiment of the present invention;
fig. 2a is a flowchart of a play control method according to a second embodiment of the present invention;
fig. 2b is a schematic diagram of a synchronous playback interface according to a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a playback control apparatus according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of a computer device in the fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not to be construed as limiting the invention. It should be further noted that, for the convenience of description, only some structures related to the present invention are shown in the drawings, not all of them.
Example one
Fig. 1 is a schematic diagram of a flowchart of a play control method in an embodiment of the present invention, where this embodiment is applicable to a situation where a network video and a live video are controlled to be played on the same screen, and the method may be implemented by a play control apparatus provided in an embodiment of the present invention, where the apparatus may be implemented in a software and/or hardware manner, and may be generally integrated into a computer device, and specifically executed by a client in the computer device. As shown in fig. 1, the method of this embodiment specifically includes:
s110, responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface, and suppressing the playing volume of the live video.
The application scene of the embodiment of the invention is a scene for playing the live video in the live video playing interface. Live video is video played on site in real time. The network video is a video which is manufactured in advance and distributed to the network, and for example, the network video may be a video which is obtained by recording a live video in advance, and the network video may also be a video at a storage and distribution address.
And the live video playing process indicates that the live video is playing. And the network video on-screen playing event is used for simultaneously playing the live video and the network video in the live playing interface. The network video on-screen playing event can be triggered by detecting live video or operation input by a user. The user can input the information in various ways, for example, the user inputs a trigger operation in a push message of the network video, and for example, the user inputs a trigger operation in a network video trigger area in a live video playing interface. The operation may include clicking, touching, pressing, sliding, and the like.
The network video is synchronously played in the live video playing interface, which means that the network video and the live video are simultaneously played on the same screen. The playing volume of the live video is suppressed, which indicates that when the network video and the live video are played simultaneously on the same screen, the network video is played preferentially, namely, a user is enabled to browse the pictures of the network video preferentially and hear the sound of the network video preferentially. Suppressing the playback volume of the live video may include: and reducing the playing volume of the live video, or closing the playing volume of the live video. The volume of the live video is reduced to be smaller than the volume of the network video, for example, the volume of the live video can be reduced to 0.
In the process of synchronously playing the live video and the network video, the user can browse the live video content in the live room at any time, the live video content presents a preview live effect in a mute playing mode, so that the user can not miss the live video content in the process of watching the network video, can freely switch between the network video and the live video at any time, and fully utilizes the time of the user.
Optionally, the step of synchronously playing the network video in the live video playing interface includes: acquiring a video resource release address matched with the network video on-screen playing event, and synchronously playing the network video in a live video playing interface, wherein the network video is matched with the video resource release address; or recording the live video, acquiring a network video, and synchronously playing the network video in a live video playing interface.
The network video may be a video that is published in advance into the network and stored at a video resource publishing address. The corresponding relation between the network video on-screen playing event and the video resource publishing address is generally configured in advance, the video resource publishing address matched with the network video on-screen playing event can be obtained according to the corresponding relation, the network video is obtained at the video resource publishing address, and the network video is synchronously played in a live video playing interface.
Illustratively, the network video on-screen playing event is an event generated by a user clicking a video push message to trigger, the video push message comprises a video resource publishing address, and a corresponding relation between the video resource publishing address and the network video on-screen playing event can be established, so that the video resource publishing address is obtained when the network video on-screen playing event is responded.
The network video may also be a video formed by recording live data in real time. The network video can refer to part of the live video. And recording the live video and generating the network video when the live video is played. For example, when the highlight moment is detected, the start time and the end time associated with the highlight moment are obtained, and the recorded video including the highlight moment is intercepted to form the network video.
By acquiring the video stored at the video resource release address as the network video or acquiring the recorded video associated with the live video as the network video, the content of the network video can be flexibly matched, the video range of synchronous playing is increased, and the mode of same-frequency playing is enriched.
And S120, carrying out image recognition on the live broadcast picture in the live broadcast video in real time.
The live view may refer to an image in which live video is divided into frames. The image recognition is used for judging whether a trigger event exists in the live video so as to control the live video and the network video.
S130, when the live video is determined to meet the refocusing condition according to the first image recognition result, watching prompt is conducted on the live video.
The first image recognition result is used for judging whether the live video meets a refocusing condition. The refocusing condition is used for judging whether the live video is preferentially played in an application scene in which the network video and the live video are simultaneously played on the same screen, namely preferentially enabling a user to browse pictures of the live video and hear the sound of the live video. The refocus condition may refer to a trigger operation of determining whether the user inputs a live video. The user can satisfy the refocusing condition in a plurality of ways, such as a closing operation or a playing pause operation of inputting the network video by the user, and the like, and for example, the user inputs a trigger operation in a live video trigger area in a live video playing interface.
The watching prompt is used for prompting the user whether to play the live video preferentially. The viewing cue may refer to cue data associated with the live video, and the cue data may include information, for example, providing a user with information that the live video is preferred for playback to instruct the user to play the live video preferentially. The prompt data may also include image and audio data, which may be set as required.
The playing of the live video is preferentially carried out, namely, the playing volume of the live video is recovered and the playing volume of the network video is suppressed without changing a live video playing interface; it may also be a change back to a play interface that only plays live video. Focusing on live video may include, among other things, replaying video or prioritizing video to be played.
By generating the watching prompt, the method assists the user to quickly focus on the live video, provides a mode of quickly focusing and playing the live video, and then plays the live video again or preferentially, so that the user can quickly browse the live video and hear the sound of the live video, and the user is prevented from missing wonderful time of the live video.
According to the embodiment of the invention, the network video is synchronously played through the live video playing interface, the network video is preferentially played by inhibiting the playing volume of the live video, the image recognition is carried out on the live video in real time, and when the live video meets the refocusing condition according to the first image recognition result, the live video is watched and prompted so that a user can rapidly and preferentially watch the live video.
Example two
Fig. 2a is a flowchart of a playback control method according to a second embodiment of the present invention, which is embodied based on the above-mentioned embodiments. The method of the embodiment specifically includes:
and S210, carrying out image recognition on live pictures in the live video in real time.
Reference is made to the preceding embodiments for detailed description of embodiments of the invention.
The image identification at this time is used for judging whether the network video needs to be synchronously played on a live video playing interface.
The image recognition may be to acquire a live video, divide the live video according to frames to obtain a plurality of continuous video frame images of the live video, and perform image recognition on each video frame image. The image recognition can select a matched recognition algorithm to perform image recognition on each video frame image according to the type of the live video. Corresponding recognition algorithms can be configured in advance according to the type of the live video, wherein the type of the live video can comprise a main live video, a match live video or a game live video and the like. Illustratively, the recognition algorithm includes an image recognition model, a wavelet matrix algorithm or a template matching algorithm, and the like, and more specifically, the image recognition module is a neural network model or the like.
S220, if the current live broadcast content in the live broadcast video is determined to be low-efficiency live broadcast content according to the second image recognition result, a network video list is obtained.
Inefficient live content is used to trigger the display of network video information. Inefficient live content may refer to content that is unrelated to the live subject matter. The current live content is low-efficiency live content, which indicates that the user has the requirement of unfocused live video playing at the moment. For example, the inefficient live content may be pre-prepared video content for a real-time event that has not yet begun, or mid-break video content for a real-time event, or the like.
The network video list is used for displaying a plurality of network videos, and is convenient for a user to select and browse. The network video list comprises video display windows which are sequentially arranged in a set direction. And the user slides on the network video list along the set direction, and the live video playing interface sequentially displays a plurality of video display windows in the set direction. The setting direction may include a terminal screen vertical direction or a terminal screen horizontal direction, etc.
In a specific example, as shown in fig. 2b, in the live video playing interface of the left diagram shown in fig. 2b, the playing interface is a live video playing area, a network video list and associated network videos in sequence from top to bottom along the vertical direction of the terminal screen. The live video playing area is used for playing live videos. The first network video, the second network video and the third network video are displayed in the network video list, and a user can slide and switch to display different networks in the transverse left-right direction of the terminal screen. For example, the video presentation window located in the middle is used as the selected video presentation window, and illustratively, the size of the selected video presentation window is larger than the size of other videos in the network video list at the same time, and in addition, the size of the selected video presentation window may be the same as the size of other videos in the network video list, and may be set according to an actual situation, which is not particularly limited. The associated network video is a network video associated with the live video, different from the network video list, the associated network video cannot be played synchronously with the live video, and after the playing operation of the associated network video is triggered, the associated network video jumps to a page of the associated network video and only plays the associated network video.
Optionally, determining that the current live content in the live video is inefficient live content according to the second image recognition result, where the inefficient live content includes at least one of: when the live video is a anchor live video, if the anchor is not included in a plurality of continuous video frame images in the anchor live video according to a second image identification result, determining that the current live content is low-efficiency live content; when the live video is a game live video, if a game interface is determined not to be included in a plurality of continuous video frame images in the game live video according to a second image recognition result, determining that the current live content is low-efficiency live content; and when the live video is a match live video, according to a second image recognition result, if the current live content in the match live video is determined to be a match interruption event, determining that the current live content is low-efficiency live content.
And aiming at different types of the live video, corresponding image recognition algorithms can be respectively configured, image recognition is carried out on a plurality of video frame images in the live video, and a second image recognition result matched with the type of the live video is obtained. And the second image recognition result is used for judging whether the current live content of the live video is low-efficiency live content. The second image recognition result is matched with the type of the live video. For example, for a main broadcast live video, live content that is not related to the main broadcast is determined as inefficient live content, and thus, the second image recognition result may be whether or not the image recognition result of the main broadcast is included in a plurality of consecutive video frame images. For another example, for a live game video, live content unrelated to the game is determined to be inefficient live content, and thus, the second image recognition result may be whether the image recognition result of the game interface is included in a plurality of consecutive video frame images. As another example, for a live video of a game (a sports game, such as a soccer game, a basketball game, or a gymnastic game), the live content unrelated to the game is determined as an inefficient live content, and thus, the second image recognition result may be an image recognition result of whether or not a resting state of a player is included in a plurality of consecutive video frame images.
The anchor live video can be live video including an anchor in a live picture, the live picture includes an anchor, and the live picture can be a human body landmark region including a human face or a human body of the anchor in the live picture. For example, talent shows live video, merchandising live video, or outdoor live video, etc. The continuous video frame images do not comprise the anchor, which indicates that in a set time period) the anchor leaves the live broadcast site, the current live broadcast content is the live broadcast content irrelevant to the anchor, and the current live broadcast content is determined to be the low-efficiency live broadcast content irrelevant to the theme of the live broadcast video of the anchor at the moment. The set time period may be represented by a number of frames, for example, 10 frames, and for example, the set time period is 1 millisecond.
The game live video can refer to live video including a game interface in a live picture. The game interface is not included in a plurality of continuous video frame images in the game live broadcast video, which indicates that the current live broadcast content is the live broadcast content irrelevant to the game in a set time period, and the current live broadcast content is determined to be the low-efficiency live broadcast content irrelevant to the theme of the game live broadcast video.
Live game video may refer to live video including real-time game images in live frames. And if the current live content in the live game video is a game interruption event and indicates that the current live content is irrelevant to the game, determining that the current live content is low-efficiency live content. The match interruption event may refer to a break event of the match, for example, if the motion frequency of the match is determined to be lower than a set threshold according to the second image recognition result, the current live content is determined to be the match interruption event.
Through the type of configuration different live broadcast videos to corresponding different low efficiency live broadcast content of configuration, thereby to the live broadcast video of different grade type, according to the second image recognition result, detect respectively whether present live broadcast content is low efficiency live broadcast content, can accurate detection low efficiency live broadcast content, thereby accurate generation and response network video are with the screen broadcast incident, realize real-time synchronous broadcast for synchronous broadcast's speed reduces synchronous broadcast's time cost.
And S230, responding to the selection of the network video in the network video list, and generating a network video on-screen playing event.
And selecting the network videos in the network video list, wherein the network videos are used for the network videos needing to be played in the network video list. Usually, the number of the played network videos is one, and if the number of the played network videos is multiple, the playing parameters need to be configured correspondingly, so as to avoid mutual influence. Illustratively, the selected network video may be determined by the location of a click, touch, press or slide gesture, etc. input by the user.
And when the selection operation of the network video is detected or a selection instruction of the network video is received, generating a network video on-screen playing event for triggering the live video playing process to play the network video on-screen.
S240, responding to the network video on-screen playing event in the live video playing process, synchronously playing the network video in the live video playing interface, and suppressing the playing volume of the live video.
In a specific example, as shown in fig. 2b, in the live video playing interface of the right diagram shown in fig. 2b, the playing interface is a live video playing area and a network video playing area in sequence from top to bottom along the vertical direction of the terminal screen. The live video playing area is used for playing live videos. The network video playing area is used for playing network videos. The user can slide vertically and vertically through the terminal screen, the network videos are displayed in different video display windows respectively, and the network videos in the target video display window sliding to the middle position are played.
Optionally, the step of synchronously playing the network video in the live video playing interface includes: reducing the size of the live video in the live video playing interface; generating a network video playing area in the live video playing interface, wherein the network video playing area is positioned below the live video; and synchronously playing the network video in the network video playing area.
And the size of the live video is reduced, so that the playing effect of the live video is weakened. The live video is scaled down and placed on top. The network video playing area is used for playing network videos, and specifically, a network video list is displayed in the network video playing area. The network video playing area can be arranged below the live video. By reducing the live video and generating the network video playing area, the network video can be focused and played, and the live video can be weakened and played.
In the embodiment of the invention, in an application scene of synchronously playing the network video in a live video playing interface, the network video is focused and played, the network video is placed at a position with good visual effect, the live video is placed at a position with poor visual effect, the playing volume of the network video is enhanced, and the playing volume of the live video is suppressed.
In addition, the layout mode for synchronously playing the network video in the live video playing interface can be various.
Illustratively, the live video in the live video playback interface is reduced in size and placed in a corner location, such as the top or bottom. Or, the live video can be placed on the bottom layer without changing the size of the live video, specifically, a network video playing area is covered on the live video playing area, and the network video is covered on the live video for playing.
In a specific example, as shown in fig. 2b, the process from the left diagram to the right diagram is actually: and the interface change process from a live video playing interface for only playing live video to a live video playing interface for synchronously playing network video. Live video play interface changes from left to right include: and the live video playing area is reduced, the live video is played in a mute way, and a new area, namely a network video playing area, is generated below the live video playing area. Meanwhile, the user selects a second network video from the video list in the left image, places a video display window of the second network video at the middle position of the terminal screen, and plays the video.
In addition, according to the display sequence of the network videos in the network video list, the network videos are sequentially displayed in the network video playing area. And taking the network video sliding to the middle position of the terminal screen as a target network video, automatically playing the target network video, and pausing the playing of other network videos.
If the user inputs a trigger operation to the return live control in the right image at this time, the network video playing area can be closed, the left image is returned to play the live video, and the playing volume of the live video is recovered, for example, the playing volume before synchronous playing is recovered
By reducing the size of the live video and generating the network video playing area below the live video, the network video is focused and played, the live video is weakened and played, the playing interference of the live video to the network video is reduced, and the playing effect of the network video is improved.
And S250, carrying out image recognition on the live broadcast picture in the live broadcast video in real time.
The image recognition at this time is used for judging whether the live video needs to be focused and played after the network video is synchronously played.
And S260, when the live video is determined to meet the refocusing condition according to the first image recognition result, carrying out watching prompt on the live video.
Optionally, determining that the live video meets a refocusing condition according to the first image recognition result includes at least one of: when the live video is a anchor live video, if a plurality of continuous video frame images in the anchor live video comprise an anchor according to a first image recognition result, determining that the live video meets a refocusing condition; when the live video is a game live video, if the game live video is determined to include a wonderful moment image according to a first image recognition result, determining that the live video meets a refocus condition; and when the live video is a match live video, according to a first image recognition result, if the current live content in the match live video is determined to be a match continuous event, determining that the live video meets a refocusing condition.
And aiming at different types of live videos, corresponding image recognition algorithms can be respectively configured, image recognition is carried out on a plurality of video frame images in the live videos, and a first image recognition result matched with the types of the live videos is obtained. The first image recognition result is used for judging whether the live video meets a refocusing condition. The first image recognition result is matched with the type of the live video. For example, for a main broadcast live video, the live content related to the main broadcast is determined as the effective live content, and thus the first image recognition result may be whether or not the image recognition result of the main broadcast is included in the consecutive plurality of video frame images. For another example, for a live video of a game, live content related to the game is determined as valid live content, and thus the first image recognition result may be an image recognition result of whether or not a highlight image is included in a plurality of consecutive video frame images. For another example, for a live video of a game, live content related to the game is determined as valid live content, and thus the first image recognition result may be an image recognition result of a game player whether or not a motion state is included in a plurality of consecutive video frame images.
In the anchor live video, the continuous video frame images comprise an anchor, which indicates that the anchor is in a live broadcast site in a set time period, the current live broadcast content is the live broadcast content associated with the anchor, and at the moment, the current live broadcast content is associated with the theme of the anchor live broadcast video, and the live broadcast video is determined to meet the refocusing condition.
In the live game video, a plurality of continuous video frame images comprise wonderful moment images, which indicate that the current live broadcast content is associated with the live broadcast content of the game in a set time period, and the live broadcast content is associated with the theme of the live game video at the moment, so that the live broadcast video is determined to meet the refocusing condition. The highlight image may be an image including a winning of the game character or a score of the game character.
In the live game video, the current live content in the live game video is a continuous event of the game, which indicates that the current live content is associated with the game, and then the live video is determined to meet a refocusing condition. And determining that the continuous video frame images comprise a player or a wonderful moment in a motion state (a score of a certain player or team) according to the second image recognition result, or determining that the live video meets the refocusing condition if the motion frequency of the player is higher than a set threshold value.
Through the type of configuration different live broadcast videos, and the different effective live broadcast contents of corresponding configuration, thereby to the live broadcast video of different grade type, according to first image recognition result, whether detect present live broadcast content respectively is effective live broadcast content, thereby confirm whether live broadcast video satisfies the refocus condition, can accurate detection live broadcast content, in the application scene of synchronous broadcast, the speed of the live broadcast video of quick focus broadcast, reduce the time cost of the focus broadcast video of returning from synchronous broadcast, improve the efficiency of the focus broadcast video of returning from synchronous broadcast.
Optionally, the prompting of watching the live video includes: suppressing the playing volume of the network video and recovering the playing volume of the live video; reducing the size of the network video and amplifying the size of the live video; or close the network video.
And reducing the size of the network video to weaken the playing effect of the network video. And amplifying the size of the live video for enhancing the playing effect of the live video. The playing volume of the network video is suppressed, so that the playing effect of the network video is weakened; and recovering the playing volume of the live video for strengthening the playing effect of the live video. Closing the network video may refer to closing a network video live broadcast area, stopping displaying a network video list, and stopping playing the network video.
In the embodiment of the present invention, in the process of synchronously playing the network video, the manner of focusing the live video may be: and the network video is placed at a position with poor visual effect, the live video is placed at a position with good visual effect, and meanwhile, the playing volume of the network video is enhanced and the playing volume of the live video is suppressed. Or directly closing the network video and returning to the playing page only playing the live video.
In addition, the layout mode of focusing on live video can be various. Illustratively, the network video in the live video playback interface is reduced in size and placed in a corner location, such as the top or bottom. Or closing the network video playing area covered on the live video playing area.
Through the suppression of the playing volume of the network video, the playing volume of the live video is recovered, or the size of the network video is reduced, the size of the live video is enlarged, or the network video is closed, the network video can be focused and played, the live video is weakened and played, the live video is quickly returned and browsed, the returning playing time of the live video is shortened, and the returning playing efficiency of the live video is improved.
According to the embodiment of the invention, the live broadcast frame in the live broadcast video is subjected to image recognition, when the current live broadcast content is determined to be low-efficiency live broadcast content according to the second image recognition result, the selection of a user for any network video input in the network video list is received and responded, and the network video on-screen play event is generated, so that the network video list is quickly generated and provided for the user when the current live broadcast content is low-efficiency live broadcast content, the selection of the user for any network video is responded, the network video is synchronously played in the live broadcast video play interface, the operation step of exiting the live broadcast room and entering the network video play page can be omitted, the speed of synchronously playing the network video is accelerated, the operation data quantity of the synchronously played network video is reduced, and the efficiency of synchronously playing the network video is improved.
EXAMPLE III
Fig. 3 is a schematic diagram of a playback control apparatus according to a third embodiment of the present invention. The fourth embodiment is a corresponding apparatus for implementing the play control method provided by the foregoing embodiments of the present invention, and the apparatus may be implemented in a software and/or hardware manner, and may be generally integrated into a computer device.
Accordingly, the apparatus of the present embodiment may include:
the live video synchronous playing module 310 is configured to respond to a network video on-screen playing event in a live video playing process, synchronously play a network video in a live video playing interface, and suppress playing volume of the live video;
a live image recognition module 320, configured to perform image recognition on a live picture in the live video in real time;
and the live refocusing prompting module 330 is configured to perform watching prompting on the live video when it is determined that the live video satisfies a refocusing condition according to the first image recognition result.
According to the embodiment of the invention, the network video is synchronously played through the live video playing interface, the network video is preferentially played through inhibiting the playing volume of the live video, the live video is subjected to image recognition in real time, and when the live video is determined to meet the refocusing condition according to the first image recognition result, the live video is watched and prompted, so that a user can rapidly and preferentially watch the live video.
Further, the playback control apparatus further includes: the system comprises an inefficient live broadcast content identification module, a low-efficiency live broadcast content identification module and a live broadcast content identification module, wherein the inefficient live broadcast content identification module is used for carrying out image identification on a live broadcast picture in a live broadcast video in real time before a network video is synchronously played in a live broadcast video playing interface in response to a network video on-screen playing event in the live broadcast video playing process; if the current live broadcast content in the live broadcast video is determined to be low-efficiency live broadcast content according to the second image recognition result, acquiring a network video list; and responding to the selection of the network videos in the network video list, and generating a network video on-screen playing event.
Further, the inefficient live content identification module includes at least one of: the anchor live content identification unit is used for determining that the current live content is low-efficiency live content if determining that a plurality of continuous video frame images in the anchor live video do not comprise an anchor according to a second image identification result when the live video is the anchor live video; a game live content identification unit, configured to determine that the current live content is low-efficiency live content if it is determined that a plurality of consecutive video frame images in the game live video do not include a game interface according to a second image identification result when the live video is the game live video; and the match live broadcast content identification unit is used for identifying whether the current live broadcast content in the match live broadcast video is a match interruption event or not according to a second image identification result when the live broadcast video is the match live broadcast video, and determining that the current live broadcast content is low-efficiency live broadcast content.
Further, the live video synchronous playing module 310 includes: the live video playing interface rearrangement unit is used for reducing the size of a live video in the live video playing interface; generating a network video playing area in the live video playing interface, wherein the network video playing area is positioned below the live video; and synchronously playing the network video in the network video playing area.
Further, the live refocusing prompting module 330 includes at least one of: the anchor live content identification unit is used for determining that the live video meets a refocusing condition if a plurality of continuous video frame images in the anchor live video comprise an anchor according to a first image identification result when the live video is the anchor live video; the live game content identification unit is used for determining that the live game video meets a refocus condition if the live game video comprises a wonderful moment image according to a first image identification result when the live game video is the live game video; and the live game content identification unit is used for determining that the live video meets a refocusing condition if the current live content in the live game video is determined to be a continuous event of the game according to a first image identification result when the live video is the live game video.
Further, the live refocusing prompting module 330 includes: the live video focusing and playing unit is used for suppressing the playing volume of the network video and recovering the playing volume of the live video; reducing the size of the network video and amplifying the size of the live video; or close the network video.
Further, the live video synchronous playing module 310 includes: the network video acquisition unit is used for acquiring a video resource release address matched with the network video on-screen playing event and synchronously playing the network video in a live video playing interface, wherein the network video is matched with the video resource release address; or recording the live video, acquiring a network video, and synchronously playing the network video in a live video playing interface.
The device can execute the play control method provided by the embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example four
Fig. 4 is a schematic structural diagram of a computer device according to a fourth embodiment of the present invention. FIG. 4 illustrates a block diagram of an exemplary computer device 12 suitable for use in implementing embodiments of the present invention. The computer device 12 shown in FIG. 4 is only one example and should not bring any limitations to the functionality or scope of use of embodiments of the present invention.
As shown in FIG. 4, computer device 12 is in the form of a general purpose computing device. The components of computer device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16. The computer device 12 may be a device that is attached to a bus.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, or a local bus using any of a variety of bus architectures. By way of example, such architectures can include, but are not limited to, an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MCA) bus, an enhanced ISA bus, a Video Electronics Standards Association (VESA) local bus, and a PerIPheral Component Interconnect (PCI) bus.
Computer device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by computer device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system memory 28 may include computer system readable media in the form of volatile memory, such as Random Access Memory (RAM) 30 and/or cache memory 32. Computer device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 4, and commonly referred to as a "hard drive"). Although not shown in FIG. 4, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (e.g., a Compact disk Read-Only Memory (CD-ROM), digital Video disk (DVD-ROM), or other optical media) may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. System memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in system memory 28, such program modules 42 including but not limited to an operating system, one or more application programs, other program modules, and program data, each of which or some combination of which may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of the described embodiments of the invention.
Computer device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with computer device 12, and/or with any devices (e.g., network card, modem, etc.) that enable computer device 12 to communicate with one or more other computing devices. Such communication may be through an Input/Output (I/O) interface 22. Also, computer device 12 may communicate with one or more networks (e.g., local Area Network (LAN), wide Area Network (WAN)) via Network adapter 20. As shown, network adapter 20 communicates with other modules of computer device 12 via bus 18. It should be understood that although not shown in FIG. 4, other hardware and/or software modules may be used in conjunction with computer device 12, including but not limited to microcode, device drivers, redundant processing units, external disk drive array (RAID) systems, tape drives, data backup storage systems, and the like.
The processing unit 16 executes various functional applications and data processing, for example, implementing a playback control method provided by any of the embodiments of the present invention, by running a program stored in the system memory 28.
EXAMPLE five
Fifth embodiment of the present invention provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the methods provided in all the embodiments of the present invention of the present application:
that is, the program when executed by the processor implements: responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface, and suppressing the playing volume of the live video; carrying out image recognition on a live broadcast picture in the live broadcast video in real time; and when the live video is determined to meet the refocusing condition according to the first image recognition result, carrying out watching prompt on the live video.
Computer storage media for embodiments of the invention may employ any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a RAM, a Read-Only Memory (ROM), an Erasable Programmable Read-Only Memory (EPROM), a flash Memory, an optical fiber, a portable CD-ROM, an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, radio Frequency (RF), etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user's computer through any type of network, including a LAN or a WAN, or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (8)

1. A playback control method, comprising:
responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface, and suppressing the playing volume of the live video;
carrying out image recognition on a live broadcast picture in the live broadcast video in real time;
when the live video is determined to meet the refocusing condition according to a first image recognition result, carrying out watching prompt on the live video, wherein the first image recognition result is matched with the type of the live video, and the determining that the live video meets the refocusing condition according to the first image recognition result comprises at least one of the following items: when the live video is a anchor live video, if the fact that the anchor is included in a plurality of continuous video frame images in the anchor live video is determined according to a first image recognition result, determining that the live video meets a refocus condition; when the live video is a game live video, if the game live video is determined to include a wonderful moment image according to a first image recognition result, determining that the live video meets a refocus condition; when the live video is a match live video, according to a first image recognition result, if the current live content in the match live video is determined to be a match continuous event, determining that the live video meets a refocus condition;
wherein, in response to the network video in the live video playing process and before playing the network video in the live video playing interface synchronously, the method further comprises the following steps:
carrying out image recognition on a live broadcast picture in the live broadcast video in real time;
if the current live broadcast content in the live broadcast video is determined to be low-efficiency live broadcast content according to a second image recognition result, a network video list is obtained, wherein the low-efficiency live broadcast content is content irrelevant to a live broadcast theme corresponding to the live broadcast video;
and responding to the selection of the network videos in the network video list, and generating a network video on-screen playing event.
2. The method of claim 1, wherein the determining that the current live content in the live video is low-efficiency live content according to the second image recognition result comprises at least one of:
when the live video is a anchor live video, if the anchor is not included in a plurality of continuous video frame images in the anchor live video according to a second image identification result, determining that the current live content is low-efficiency live content;
when the live video is a game live video, if a game interface is determined not to be included in a plurality of continuous video frame images in the game live video according to a second image recognition result, determining that the current live content is low-efficiency live content; and
and when the live video is a match live video, according to a second image recognition result, if the current live content in the match live video is determined to be a match interruption event, determining that the current live content is low-efficiency live content.
3. The method according to claim 1, wherein the step of synchronously playing the network video in the live video playing interface comprises:
reducing the size of the live video in the live video playing interface;
generating a network video playing area in the live video playing interface, wherein the network video playing area is positioned below the live video;
and synchronously playing the network video in the network video playing area.
4. The method of claim 1, wherein the prompting of the live video for viewing comprises:
suppressing the playing volume of the network video and recovering the playing volume of the live video;
reducing the size of the network video and amplifying the size of the live video; or
And closing the network video.
5. The method of claim 1, wherein the synchronously playing the network video in the live video playing interface comprises:
acquiring a video resource release address matched with the network video on-screen playing event, and synchronously playing the network video in a live video playing interface, wherein the network video is matched with the video resource release address; or alternatively
And recording the live video, acquiring a network video, and synchronously playing the network video in a live video playing interface.
6. A playback control apparatus, comprising:
the live video synchronous playing module is used for responding to a network video on-screen playing event in the live video playing process, synchronously playing the network video in a live video playing interface and inhibiting the playing volume of the live video;
the live broadcast image recognition module is used for carrying out image recognition on a live broadcast picture in the live broadcast video in real time;
the live broadcast refocusing prompting module is used for carrying out watching prompting on the live broadcast video when the live broadcast video is determined to meet the refocusing condition according to a first image recognition result, and the first image recognition result is matched with the type of the live broadcast video;
the live refocusing prompting module comprises at least one of the following: the anchor live content identification unit is used for determining that the live video meets a refocusing condition if a plurality of continuous video frame images in the anchor live video comprise an anchor according to a first image identification result when the live video is the anchor live video; the live game content identification unit is used for determining that the live game video meets a refocus condition if the live game video comprises a wonderful moment image according to a first image identification result when the live game video is the live game video; the live game content identification unit is used for determining that the live video meets a refocusing condition if the current live content in the live game video is a game continuing event according to a first image identification result when the live video is the live game video;
the system comprises an inefficient live content identification module, a low-efficiency live content identification module and a live video playing module, wherein the inefficient live content identification module is used for carrying out image identification on a live picture in a live video in real time before a network video is synchronously played in a live video playing interface in response to a network video on-screen playing event in the live video playing process; if the current live broadcast content in the live broadcast video is determined to be low-efficiency live broadcast content according to a second image recognition result, a network video list is obtained, wherein the low-efficiency live broadcast content is content irrelevant to a live broadcast theme corresponding to the live broadcast video; and responding to the selection of the network video in the network video list, and generating a network video on-screen playing event.
7. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the playback control method according to any one of claims 1-5 when executing the program.
8. A computer-readable storage medium on which a computer program is stored, the program, when executed by a processor, implementing the playback control method according to any one of claims 1 to 5.
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