CN112182570A - Data processing method and device for mobile phone game and electronic equipment - Google Patents
Data processing method and device for mobile phone game and electronic equipment Download PDFInfo
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- CN112182570A CN112182570A CN201910596260.2A CN201910596260A CN112182570A CN 112182570 A CN112182570 A CN 112182570A CN 201910596260 A CN201910596260 A CN 201910596260A CN 112182570 A CN112182570 A CN 112182570A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/50—Monitoring users, programs or devices to maintain the integrity of platforms, e.g. of processors, firmware or operating systems
- G06F21/55—Detecting local intrusion or implementing counter-measures
- G06F21/56—Computer malware detection or handling, e.g. anti-virus arrangements
- G06F21/568—Computer malware detection or handling, e.g. anti-virus arrangements eliminating virus, restoring damaged files
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/12—Applying verification of the received information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/14—Network architectures or network communication protocols for network security for detecting or protecting against malicious traffic
- H04L63/1441—Countermeasures against malicious traffic
- H04L63/145—Countermeasures against malicious traffic the attack involving the propagation of malware through the network, e.g. viruses, trojans or worms
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/1008—Server selection for load balancing based on parameters of servers, e.g. available memory or workload
Abstract
The embodiment of the invention discloses a data processing method for a mobile phone game, which comprises the following steps: when receiving data to be stored, searching for an idle node in the server; wherein, the data comprises updating data and account information; the idle node executes the following procedures: calling account information of the data, and matching the account information with pre-stored first account information; if the match is not detected, detecting whether virus codes exist in the updating information; and if the virus codes are not detected to exist, sending the data to a storage device for storage. On one hand, data with viruses are checked by detecting the data before data storage, and on the other hand, users who send virus data once are recorded by setting the first account information and the second account information, so that the data checking speed is increased.
Description
Technical Field
The embodiment of the invention relates to the technical field of data storage, in particular to a data processing method and device for a mobile phone game and electronic equipment.
Background
Along with the popularization of smart phones, mobile games are also produced. Currently, there are a variety of mobile games on the market, and the types of these mobile games include those of intellectual, shooting, and simulation. Mobile games have become one of the important leisure modes in people's life. However, the data of the mobile phone game on the market is often sent to the storage device for direct storage, but some data have viruses, so that the storage device and even the server are infected.
Disclosure of Invention
The embodiment of the invention provides the following technical scheme:
according to a first aspect of the embodiments of the present invention, a data processing method for a mobile phone game is provided, including:
when receiving data to be stored, searching for an idle node in the server;
wherein, the data comprises updating data and account information;
the idle node executes the following procedures:
calling account information of the data, and matching the account information with pre-stored first account information;
if the match is not detected, detecting whether virus codes exist in the updating information;
and if the virus codes are not detected to exist, sending the data to a storage device for storage.
Further, in the data processing method for the mobile phone game, account information of the data is called, and the account information is matched with the pre-stored account information;
and if the account information is matched with the pre-stored account information, sending the data to a background.
Further, in the data processing method for the mobile phone game,
and if the account information is matched with the pre-stored account information, sending first warning information to the account sending the data.
Further, in the data processing method for the mobile phone game,
if the virus codes exist, extracting account information corresponding to the updated data;
matching the called account information with pre-stored second account information;
and if the called account information is matched with second pre-stored account information, updating the account information into the first account information, and deleting the account information from the second account information.
Further, in the data processing method for the mobile phone game, if the virus code is detected to exist, the account information corresponding to the updated data is extracted;
matching the called account information with pre-stored second account information;
and if the called account information is not matched with the prestored second account information, updating the account information into the second account information.
Further, in the data processing method for the mobile phone game, if the virus code is detected to exist, the update data is deleted.
Further, in the data processing method for the mobile phone game,
and if the virus code is detected to exist, sending second warning information to the account sending the data.
Further, in the data processing method for the mobile phone game, before sending the data to the storage device, the data is compressed.
According to a second aspect of the embodiments of the present invention, there is provided a data processing apparatus for a mobile game, including:
the detection module is used for searching for an idle node in the server when receiving the data to be stored;
wherein, the data comprises updating data and account information;
a processing module, configured to control the idle node to execute the following procedures:
calling account information of the data, and matching the account information with pre-stored first account information;
if the match is not detected, detecting whether virus codes exist in the updating information;
and if the virus codes are not detected to exist, sending the data to a storage device for storage.
According to a third aspect of embodiments of the present invention, there is provided an electronic apparatus, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is operating, the machine-readable instructions when executed by the processor performing the steps of the data processing method for a mobile game according to any one of claims 1 to 8.
The embodiment has the following advantages:
the embodiment of the invention discloses a data processing method for a mobile phone game, which comprises the following steps: when receiving data to be stored, searching for an idle node in the server; wherein, the data comprises updating data and account information; the idle node executes the following procedures: calling account information of the data, and matching the account information with pre-stored first account information; if the match is not detected, detecting whether virus codes exist in the updating information; and if the virus codes are not detected to exist, sending the data to a storage device for storage. On one hand, data with viruses are checked by detecting the data before data storage, and on the other hand, users who send virus data once are recorded by setting the first account information and the second account information, so that the data checking speed is increased.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It should be apparent that the drawings in the following description are merely exemplary, and that other embodiments can be derived from the drawings provided by those of ordinary skill in the art without inventive effort.
The structures, ratios, sizes, and the like shown in the present specification are only used for matching with the contents disclosed in the specification, so that those skilled in the art can understand and read the present invention, and do not limit the conditions for implementing the present invention, so that the present invention has no technical significance, and any structural modifications, changes in the ratio relationship, or adjustments of the sizes, without affecting the functions and purposes of the present invention, should still fall within the scope of the present invention.
Fig. 1 is an implementation environment related to a data processing method for a mobile game according to an embodiment of the present invention;
FIG. 2 is a flow chart of a data processing method for a mobile game according to an embodiment of the present invention;
FIG. 3 is a schematic structural diagram of a data processing apparatus for mobile phone games according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a computer device according to an embodiment of the present invention.
Detailed Description
The present invention is described in terms of particular embodiments, other advantages and features of the invention will become apparent to those skilled in the art from the following disclosure, and it is to be understood that the described embodiments are merely exemplary of the invention and that it is not intended to limit the invention to the particular embodiments disclosed. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Fig. 1 is an implementation environment related to a data storage method for a mobile game according to an embodiment of the present invention, and with reference to fig. 1, the implementation environment includes: a client 101 and a server 102.
The client 101 may be a smart phone, and the product type of the client 101 is not specifically limited in this embodiment. The client 101 may be installed with an application of a game APP, and operations such as interaction between a game and a server, game setting, and update of other data may be completed based on the application, which is not limited in the embodiment of the present invention.
Based on the implementation environment of fig. 1, a data processing method for a mobile game provided in an embodiment of the present application, referring to fig. 2, includes the following steps:
s201: when receiving data to be stored, searching for an idle node in the server; wherein, the data comprises updating data and account information;
in this embodiment, the user sends the update data of the game to the server on the mobile phone, i.e., the client.
The idle node executes the following procedures:
s202: calling account information of the data;
s203: matching the account information with pre-stored first account information;
when the account information of the data stores the matched account data in the first account information, step S204 is performed,
s204: if the data is matched with the account number, the data is sent to a background, and first warning information is sent to the account number sending the data;
in this embodiment, the stored account in the first account information is a blacklist account, that is, the stored data of the account once contains a virus code, and when the stored data sent by the account in the first account information is detected, it is determined as dangerous data, and the dangerous data is sent to the background, and there is a background determination process.
When the account information of the data does not store the matched account data in the first account information, step S205 is performed,
s205: if the match is not detected, detecting whether virus codes exist in the updating information;
if it is detected that the virus code does not exist in the updated data, step S206 is executed,
s206: if no virus code is detected, sending the data to a storage device for storage;
if it is detected that the updated data contains a virus code, steps S207 and S208 are executed,
s207: if the virus codes exist in the updated data, extracting account information corresponding to the updated data;
s208: matching the called account information with pre-stored second account information;
when the account information of the data stores the matched account data in the second account information, step S209 is performed,
s209: and if the first account information is matched with the second account information, updating the account information into the first account information, and deleting the account information from the second account information.
When the account information of the data does not store the matched account data in the second account information, step S210 is performed,
and if the matching is not found, updating the account information into the second account information.
Specifically, if the virus code is detected to exist, the update data is deleted, and second warning information is sent to the account sending the data.
Specifically, before sending the data to the storage device, the compressing of the data is further included.
Based on the same inventive concept, the embodiment of the application also provides a data processing device for the mobile phone game, which corresponds to the data processing method for the mobile phone game. Because the principle of solving the problem of the device in the embodiment of the present application is similar to that of the data processing method for the mobile phone game in the embodiment of the present application, the implementation of the device can refer to the implementation of the method, and repeated details are not repeated.
Referring to fig. 3, a data processing apparatus for a mobile phone game includes:
the detection module 301 is configured to search for an idle node in the server when receiving data to be stored;
wherein, the data comprises updating data and account information;
a processing module 302, configured to control the idle node to execute the following procedures:
calling account information of the data, and matching the account information with pre-stored first account information;
if the match is not detected, detecting whether virus codes exist in the updating information;
and if the virus codes are not detected to exist, sending the data to a storage device for storage.
The embodiment of the application also provides a computer readable storage medium, wherein a computer program is stored on the computer readable storage medium, and when the computer program is executed by a processor, the computer program executes the steps of the data processing method for the mobile phone game.
Specifically, the storage medium can be a general-purpose storage medium, such as a removable disk, a hard disk, or the like, and when the computer program on the storage medium is executed, the data processing method for the mobile game can be executed.
Corresponding to the data processing method for the mobile phone game in fig. 2, an embodiment of the present application further provides a computer device, as shown in fig. 4, the device includes a memory 1000, a processor 2000 and a computer program stored on the memory 1000 and executable on the processor 2000, where the processor 2000 implements the steps of the data processing method for the mobile phone game when executing the computer program.
Specifically, the memory 1000 and the processor 2000 can be general-purpose memory and processor, and are not particularly limited herein, and the processor 2000 can execute the data processing method for the mobile phone game when executing the computer program stored in the memory 1000.
The computer program product of the data processing method for a mobile game provided in the embodiment of the present application includes a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment, and is not described herein again.
In all examples shown and described herein, any particular value should be construed as merely exemplary, and not as a limitation, and thus other examples of example embodiments may have different values.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working process of the apparatus described above may refer to the corresponding process in the foregoing method embodiment, and is not described herein again. In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described apparatus embodiments are merely illustrative.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A data processing method for a mobile phone game is characterized by comprising the following steps:
when receiving data to be stored, searching for an idle node in the server;
wherein, the data comprises updating data and account information;
the idle node executes the following procedures:
calling account information of the data, and matching the account information with pre-stored first account information;
if the match is not detected, detecting whether virus codes exist in the updating information;
and if the virus codes are not detected to exist, sending the data to a storage device for storage.
2. The data processing method for the mobile phone game according to claim 1, wherein account information of the data is retrieved, and the account information is matched with the pre-stored account information;
and if the account information is matched with the pre-stored account information, sending the data to a background.
3. The data processing method for a mobile phone game according to claim 1,
and if the account information is matched with the pre-stored account information, sending first warning information to the account sending the data.
4. The data processing method for a mobile phone game according to claim 1,
if the virus codes exist, extracting account information corresponding to the updated data;
matching the called account information with pre-stored second account information;
and if the called account information is matched with second pre-stored account information, updating the account information into the first account information, and deleting the account information from the second account information.
5. The data processing method for the mobile phone game as claimed in claim 4, wherein if the virus code is detected to exist, the account information corresponding to the updated data is extracted;
matching the called account information with pre-stored second account information;
and if the called account information is not matched with the prestored second account information, updating the account information into the second account information.
6. The data processing method for mobile phone games of claim 4, wherein if the presence of a virus code is detected, the update data is deleted.
7. The data processing method for mobile phone game according to claim 4,
and if the virus code is detected to exist, sending second warning information to the account sending the data.
8. The data processing method for the mobile phone game according to claim 1, further comprising compressing the data before sending the data to the storage device.
9. A data processing apparatus for a mobile game, comprising:
the detection module is used for searching for an idle node in the server when receiving the data to be stored;
wherein, the data comprises updating data and account information;
a processing module, configured to control the idle node to execute the following procedures:
calling account information of the data, and matching the account information with pre-stored first account information;
if the match is not detected, detecting whether virus codes exist in the updating information;
and if the virus codes are not detected to exist, sending the data to a storage device for storage.
10. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the electronic device is operating, the machine-readable instructions when executed by the processor performing the steps of the data processing method for a mobile game according to any one of claims 1 to 8.
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Cited By (1)
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