CN112156474A - Carrier control method, carrier control equipment and computer-readable storage medium - Google Patents

Carrier control method, carrier control equipment and computer-readable storage medium Download PDF

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Publication number
CN112156474A
CN112156474A CN202011020030.0A CN202011020030A CN112156474A CN 112156474 A CN112156474 A CN 112156474A CN 202011020030 A CN202011020030 A CN 202011020030A CN 112156474 A CN112156474 A CN 112156474A
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China
Prior art keywords
image
carrier
avoidance
motion information
vehicle
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CN202011020030.0A
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Chinese (zh)
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CN112156474B (en
Inventor
林健
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

Abstract

The invention discloses a vehicle control method, a vehicle control device and a computer readable storage medium, wherein the method comprises the following steps: identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value. The humanized carrier control scheme is realized, so that a user can obtain carrier driving assistance in the process of swimming, the operation difficulty of games is properly reduced, and the game experience of the user is enhanced to a certain extent.

Description

Carrier control method, carrier control equipment and computer-readable storage medium
Technical Field
The present invention relates to the field of mobile communications, and in particular, to a vehicle control method, device and computer readable storage medium.
Background
In the prior art, along with the rapid development of the mobile terminal technology, the processing capacity of the intelligent terminal is stronger and stronger, and the memory of the system is larger and larger, so that the intelligent terminal device supports large-scale applications better and better, and the mobile terminal has the characteristics of small volume and portability, so that a plurality of game users at the computer end are gradually transferred to the mobile terminal, and the game applications of the mobile terminal are more and more popular with users.
In order to enhance the experience of the game, many games involve driving a carrier, the driving of the carrier depends on human reactions, and many players collide with obstacles due to slow reactions, so that the experience of the game is reduced, for example, QQ flying (intelligent prop obstacle avoidance in prop mode), peace and elite and wilderness actions (intelligent steering to avoid obstacles suddenly appearing in front of a road when the carrier is driven), violent vehicles (intelligent avoidance of road obstacles), and honor of a queen person (skill avoidance).
However, there is no third party solution to solve the above problem, which may result in a poor game experience for the user.
Disclosure of Invention
In order to solve the technical defects in the prior art, the invention provides a vehicle control method, which comprises the following steps:
identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image;
acquiring first motion information of the avoidance image compared with the carrier image;
performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
and switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
Optionally, the identifying a vehicle image in the interactive interface, and after detecting the vehicle image, detecting an avoidance image related to the vehicle information, includes:
detecting the type of an application program in an interactive interface, and determining the type of a carrier according to the type of the application program;
and identifying the carrier image in the interactive interface according to the carrier type.
Optionally, the acquiring first motion information of the avoidance image compared to the vehicle image includes:
determining an avoidance type according to the application program type;
and identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
Optionally, the performing avoidance determination according to the first motion information, and if a collision probability between the vehicle image and the avoidance image is greater than a first preset value, determining an control image for controlling movement of the vehicle image, includes:
analyzing the first motion information, and determining the orientation relation between the avoidance image and the carrier image;
determining the first preset value according to the orientation relation;
and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining control images for controlling the movement of the carrier image.
Optionally, the switching the first motion information into second motion information by adjusting the touch signal of the control image so that the collision probability is smaller than the first preset value includes:
identifying a control orientation of the control image, generating a touch signal of at least one control orientation, and determining a generation time of the touch signal;
and updating the motion information of the avoidance image compared with the carrier image according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
The present invention also proposes a vehicle control apparatus comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing:
identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image;
acquiring first motion information of the avoidance image compared with the carrier image;
performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
and switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
Optionally, the computer program when executed by the processor implements:
detecting the type of an application program in an interactive interface, and determining the type of a carrier according to the type of the application program;
and identifying the carrier image in the interactive interface according to the carrier type.
Optionally, the computer program when executed by the processor implements:
determining an avoidance type according to the application program type;
and identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
Optionally, the computer program when executed by the processor implements:
analyzing the first motion information, and determining the orientation relation between the avoidance image and the carrier image;
determining the first preset value according to the orientation relation;
if the collision probability of the carrier image and the avoidance image is larger than a first preset value, determining a control image for controlling the carrier image to move;
identifying a control orientation of the control image, generating a touch signal of at least one control orientation, and determining a generation time of the touch signal;
and updating the motion information of the avoidance image compared with the carrier image according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
The present invention further provides a computer-readable storage medium, on which a vehicle control program is stored, where the vehicle control program, when executed by a processor, implements the steps of the vehicle control method according to any one of the above-mentioned embodiments.
By means of the carrier control method, the carrier control device and the computer readable storage medium, carrier images in an interactive interface are identified, and after the carrier images are detected, evasion images related to the carrier information are detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
fig. 3 is a flowchart of a vehicle control method according to a first embodiment of the present invention;
fig. 4 is a flowchart illustrating a vehicle control method according to a second embodiment of the present invention;
fig. 5 is a flowchart illustrating a vehicle control method according to a third embodiment of the present invention;
fig. 6 is a flowchart illustrating a vehicle control method according to a fourth embodiment of the present invention;
fig. 7 is a flowchart illustrating a vehicle control method according to a fifth embodiment of the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
Fig. 3 is a flowchart of a vehicle control method according to a first embodiment of the present invention. A vehicle control method, the method comprising:
s1, identifying carrier images in the interactive interface, and detecting avoidance images related to the carrier information after detecting the carrier images;
s2, acquiring first motion information of the avoidance image compared with the carrier image;
s3, performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
s4, the first motion information is switched to second motion information by adjusting the touch signal of the control image, and the collision probability is smaller than the first preset value.
In this embodiment, first, a vehicle image in an interaction interface is identified, after the vehicle image is detected, an avoidance image related to the vehicle information is detected, that is, a vehicle image in the interaction interface is identified, and after the vehicle image is detected, an avoidance image related to the vehicle information is detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
Specifically, in the embodiment, firstly, through screen image recognition, whether an obstacle exists in front of the carrier is recognized through analyzing the screen image, wherein the embodiment can lead the obstacle and the scene into the database for each game; identifying whether the obstacle is located in front of the vehicle, left front or right front; whether there is an obstacle in front of the obstacle, for example, the left half of the vehicle head or the right half of the vehicle head, specifically, the following forms are included: firstly, an obstacle is arranged, wherein the obstacle is positioned right in front of the obstacle, or left in front of the obstacle; secondly, no obstacle exists; then, in this embodiment, the distance between the obstacle and the carrier is calculated, that is, the distance is shortened, and the obstacle image is enlarged, optionally, in this embodiment, a related calculation scenario is designed in advance with the above algorithm, that is, a first motion information of the avoidance image compared with the carrier image is obtained, specifically, first, the player correctly operates the carrier to avoid the obstacle before the optimal obstacle avoidance distance, second, the player incorrectly operates the carrier to avoid the obstacle when the optimal obstacle avoidance distance is reached, and third, the player does not operate the carrier to avoid the obstacle when the optimal obstacle avoidance distance is reached. Further, in this embodiment, the judgment of whether the obstacle avoidance procedure is started specifically includes three conditions, first, the intelligent obstacle avoidance procedure is not started, that is, the player correctly operates the carrier to avoid the obstacle before the optimal obstacle avoidance distance, second, the intelligent obstacle avoidance procedure is started, and third, the intelligent obstacle avoidance for correcting the wrong driving is started, that is, the obstacle avoidance procedure can be selectively turned on or off by setting an independent switch. Further, in this embodiment, an avoidance determination is performed according to the first motion information, and if the collision probability between the vehicle image and the avoidance image is greater than a first preset value, an control image for controlling movement of the vehicle image is determined, specifically, analysis and execution of an operation instruction are determined, that is, considering that an obstacle avoidance principle depends on steering and avoiding of a vehicle, the operation instruction is also directed at controlling steering of the vehicle. Before starting the intelligent avoidance system, the position of a steering key of the game carrier, where the system steering click range is to be calibrated, is used, for example, for a game space touch key, the position of the click is to be calibrated before use; in addition, when the obstacle is positioned in the front of the vehicle, whether a new obstacle exists in front of the obstacle is analyzed, wherein when the obstacle exists, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the obstacle is positioned in the front of the obstacle, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the obstacle is positioned in the front of the right side of the obstacle, and the system controls the virtual key to click the right direction key to control the vehicle to move forward right to avoid the obstacle when the obstacle is positioned in the front of the left side of the obstacle; when no obstacle exists, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the virtual key is positioned right in front of the vehicle, controls the virtual key to click the right direction key to control the vehicle to move forward right to avoid the obstacle when the virtual key is positioned left in front of the vehicle, and controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the virtual key is positioned right in front of the vehicle. It can be seen that, in this embodiment, the touch signal of the control image is adjusted in the forward mode, and the first motion information is switched to the second motion information, so that the collision probability is smaller than the first preset value.
The method has the advantages that by identifying the carrier image in the interactive interface, after the carrier image is detected, the evasion image related to the carrier information is detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Example two
Fig. 4 is a flowchart of a second embodiment of a vehicle control method according to the present invention, based on the above embodiment, the identifying a vehicle image in an interaction interface, and detecting an avoidance image related to information of an associated vehicle after detecting the associated vehicle image, includes:
s11, detecting the application program type in the interactive interface, and determining the carrier type according to the application program type;
and S12, identifying the carrier image in the interactive interface according to the carrier type.
In this embodiment, first, an application type in an interactive interface is detected, and a carrier type is determined according to the application type; then, the carrier image is identified in the interactive interface according to the carrier type.
Optionally, in this embodiment, the application type in the interactive interface is detected, and the vehicle type is determined according to the application type, that is, the type of the application is first determined, for example, for different game programs, image features of different vehicles are determined, so that subsequent vehicle identification is performed according to the image features.
Optionally, in this embodiment, the vehicle image is identified in the interactive interface according to the vehicle type, wherein the vehicle may be inferred according to a name of an application program, that is, when the vehicle includes a word such as an airplane, a racing car, or the like, the vehicle type is determined to be an automobile type.
Optionally, in this embodiment, when multiple vehicle images are identified in the interactive interface, one vehicle is determined as a vehicle operated by the user according to the position dynamic information of the vehicle images in the interactive interface, and meanwhile, another vehicle is determined as an unrelated vehicle, or another vehicle is determined as an obstacle in the subsequent embodiments.
The method has the advantages that the vehicle type is determined according to the application type by detecting the application type in the interactive interface; then, the carrier image is identified in the interactive interface according to the carrier type. The vehicle identification basis is provided for realizing a humanized vehicle control scheme subsequently, so that more vehicles can be used for driving assistance in the game process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of a vehicle control method according to the present invention, where the acquiring first motion information of the avoidance image compared to the vehicle image based on the above embodiment includes:
s21, determining an avoidance type according to the application type;
s22, identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
In the embodiment, firstly, an avoidance type is determined according to the application type; then, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the carrier image is obtained in real time.
Optionally, in this embodiment, an avoidance type is determined according to the application type, where the avoidance type includes avoidance and passing through, that is, both types may bring good game benefits to the user, and avoidance includes avoiding obstacles, passing through includes passing through a bonus, and the like;
optionally, in this embodiment, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the vehicle image is obtained in real time, where the first motion information includes two pieces of information, that is, displacement information of the vehicle image compared with the obstacle, and that is, manipulated displacement information of the vehicle in the current state, that is, operation information of the user.
The method has the advantages that the avoidance type is determined according to the application type; then, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the carrier image is obtained in real time. The method provides a determination basis for the first motion information for realizing a humanized vehicle control scheme subsequently, so that more vehicles can be used for driving assistance in the game process of the user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Example four
Fig. 6 is a flowchart of a fourth embodiment of a vehicle control method according to the present invention, based on the above embodiments, where the performing avoidance determination according to the first motion information and determining an control image for controlling movement of the vehicle image if the collision probability between the vehicle image and the avoidance image is greater than a first preset value includes:
s31, analyzing the first motion information, and determining the orientation relation between the avoidance image and the vehicle image;
s32, determining the first preset value according to the orientation relation;
and S33, if the collision probability of the carrier image and the avoidance image is larger than a first preset value, determining a control image for controlling the movement of the carrier image.
In this embodiment, first, the first motion information is analyzed to determine an orientation relationship between the avoidance image and the vehicle image; then, determining the first preset value according to the orientation relation; and finally, if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining control images for controlling the movement of the carrier image.
Optionally, in this embodiment, it is determined whether the current operation of the user is sufficient to avoid the obstacle in combination with the current operation information of the user and the estimation of the first motion information, that is, if the collision probability between the vehicle image and the avoidance image is greater than a first preset value, it is determined that the operation of the user is insufficient to avoid the obstacle, and then the control image is used to control the movement of the vehicle image, where the control image includes a control component display area image of the vehicle.
The method has the advantages that the orientation relation between the avoidance image and the carrier image is determined by analyzing the first motion information; then, determining the first preset value according to the orientation relation; and finally, if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining control images for controlling the movement of the carrier image. The judgment basis that the vehicle avoids the obstacle is provided for realizing a humanized vehicle control scheme subsequently, so that more vehicles can be used for driving assistance in the game process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of a vehicle control method according to the present invention, where based on the above embodiments, the switching the first motion information to the second motion information by adjusting the touch signal of the control image so that the collision probability is smaller than the first preset value includes:
s41, identifying the control orientation of the control image, generating at least one touch signal of the control orientation, and determining the generation time of the touch signal;
s42, updating the motion information of the avoidance image compared with the vehicle image according to the touch signal and the generation time, and enabling the collision probability to be smaller than the first preset value.
In this embodiment, first, a control direction of the control image is identified, a touch signal of at least one control direction is generated, and a generation time of the touch signal is determined; then, the motion information of the avoidance image compared with the vehicle image is updated according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
Optionally, in this embodiment, the control direction of the control image is identified, at least one touch signal of the control direction is generated, and the generation time of the touch signal is determined, that is, in the active operation information of the user, if the touch time of a certain direction control image is not long enough and the user releases the finger, the embodiment uses the touch signal of the control direction and controls the generation time of the touch signal, so as to implement the continuous adjustment operation of the direction;
optionally, in this embodiment, in the active operation information of the user, if the touch of a certain position control image is incorrect, and the user does not release the finger, the embodiment generates another touch signal for correctly controlling the position, controls the generation time of the touch signal, and simultaneously shields the touch signal with the incorrect touch, thereby implementing the continuous adjustment operation on the position;
optionally, in this embodiment, in the active operation information of the user, if the touch of a certain position control image is incorrect, and the user does not release the finger, the embodiment generates another touch signal for correctly controlling the position and controls the generation time of the touch signal, and at the same time, the touch signal for the incorrect touch is not shielded, but the generated correct touch signal is used to cancel and compensate the touch signal, so as to implement the continuous adjustment operation of the position.
The method has the advantages that the control direction of the control image is identified, at least one touch signal of the control direction is generated, and the generation time of the touch signal is determined; then, the motion information of the avoidance image compared with the vehicle image is updated according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
EXAMPLE six
Based on the above embodiments, the present invention further provides a vehicle control apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the computer program when executed by the processor implements:
identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image;
acquiring first motion information of the avoidance image compared with the carrier image;
performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
and switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
In this embodiment, first, a vehicle image in an interaction interface is identified, after the vehicle image is detected, an avoidance image related to the vehicle information is detected, that is, a vehicle image in the interaction interface is identified, and after the vehicle image is detected, an avoidance image related to the vehicle information is detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
Specifically, in the embodiment, firstly, through screen image recognition, whether an obstacle exists in front of the carrier is recognized through analyzing the screen image, wherein the embodiment can lead the obstacle and the scene into the database for each game; identifying whether the obstacle is located in front of the vehicle, left front or right front; whether there is an obstacle in front of the obstacle, for example, the left half of the vehicle head or the right half of the vehicle head, specifically, the following forms are included: firstly, an obstacle is arranged, wherein the obstacle is positioned right in front of the obstacle, or left in front of the obstacle; secondly, no obstacle exists; then, in this embodiment, the distance between the obstacle and the carrier is calculated, that is, the distance is shortened, and the obstacle image is enlarged, optionally, in this embodiment, a related calculation scenario is designed in advance with the above algorithm, that is, a first motion information of the avoidance image compared with the carrier image is obtained, specifically, first, the player correctly operates the carrier to avoid the obstacle before the optimal obstacle avoidance distance, second, the player incorrectly operates the carrier to avoid the obstacle when the optimal obstacle avoidance distance is reached, and third, the player does not operate the carrier to avoid the obstacle when the optimal obstacle avoidance distance is reached. Further, in this embodiment, the judgment of whether the obstacle avoidance procedure is started specifically includes three conditions, first, the intelligent obstacle avoidance procedure is not started, that is, the player correctly operates the carrier to avoid the obstacle before the optimal obstacle avoidance distance, second, the intelligent obstacle avoidance procedure is started, and third, the intelligent obstacle avoidance for correcting the wrong driving is started, that is, the obstacle avoidance procedure can be selectively turned on or off by setting an independent switch. Further, in this embodiment, an avoidance determination is performed according to the first motion information, and if the collision probability between the vehicle image and the avoidance image is greater than a first preset value, an control image for controlling movement of the vehicle image is determined, specifically, analysis and execution of an operation instruction are determined, that is, considering that an obstacle avoidance principle depends on steering and avoiding of a vehicle, the operation instruction is also directed at controlling steering of the vehicle. Before starting the intelligent avoidance system, the position of a steering key of the game carrier, where the system steering click range is to be calibrated, is used, for example, for a game space touch key, the position of the click is to be calibrated before use; in addition, when the obstacle is positioned in the front of the vehicle, whether a new obstacle exists in front of the obstacle is analyzed, wherein when the obstacle exists, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the obstacle is positioned in the front of the obstacle, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the obstacle is positioned in the front of the right side of the obstacle, and the system controls the virtual key to click the right direction key to control the vehicle to move forward right to avoid the obstacle when the obstacle is positioned in the front of the left side of the obstacle; when no obstacle exists, the system controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the virtual key is positioned right in front of the vehicle, controls the virtual key to click the right direction key to control the vehicle to move forward right to avoid the obstacle when the virtual key is positioned left in front of the vehicle, and controls the virtual key to click the left direction key to control the vehicle to move forward left to avoid the obstacle when the virtual key is positioned right in front of the vehicle. It can be seen that, in this embodiment, the touch signal of the control image is adjusted in the forward mode, and the first motion information is switched to the second motion information, so that the collision probability is smaller than the first preset value.
The method has the advantages that by identifying the carrier image in the interactive interface, after the carrier image is detected, the evasion image related to the carrier information is detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
EXAMPLE seven
Based on the above embodiments, the computer program when executed by the processor implements:
detecting the type of an application program in an interactive interface, and determining the type of a carrier according to the type of the application program;
and identifying the carrier image in the interactive interface according to the carrier type.
In this embodiment, first, an application type in an interactive interface is detected, and a carrier type is determined according to the application type; then, the carrier image is identified in the interactive interface according to the carrier type.
Optionally, in this embodiment, the application type in the interactive interface is detected, and the vehicle type is determined according to the application type, that is, the type of the application is first determined, for example, for different game programs, image features of different vehicles are determined, so that subsequent vehicle identification is performed according to the image features.
Optionally, in this embodiment, the vehicle image is identified in the interactive interface according to the vehicle type, wherein the vehicle may be inferred according to a name of an application program, that is, when the vehicle includes a word such as an airplane, a racing car, or the like, the vehicle type is determined to be an automobile type.
Optionally, in this embodiment, when multiple vehicle images are identified in the interactive interface, one vehicle is determined as a vehicle operated by the user according to the position dynamic information of the vehicle images in the interactive interface, and meanwhile, another vehicle is determined as an unrelated vehicle, or another vehicle is determined as an obstacle in the subsequent embodiments.
The method has the advantages that the vehicle type is determined according to the application type by detecting the application type in the interactive interface; then, the carrier image is identified in the interactive interface according to the carrier type. The vehicle identification basis is provided for realizing a humanized vehicle control scheme subsequently, so that more vehicles can be used for driving assistance in the game process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Example eight
Based on the above embodiments, the computer program when executed by the processor implements:
determining an avoidance type according to the application program type;
and identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
In the embodiment, firstly, an avoidance type is determined according to the application type; then, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the carrier image is obtained in real time.
Optionally, in this embodiment, an avoidance type is determined according to the application type, where the avoidance type includes avoidance and passing through, that is, both types may bring good game benefits to the user, and avoidance includes avoiding obstacles, passing through includes passing through a bonus, and the like;
optionally, in this embodiment, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the vehicle image is obtained in real time, where the first motion information includes two pieces of information, that is, displacement information of the vehicle image compared with the obstacle, and that is, manipulated displacement information of the vehicle in the current state, that is, operation information of the user.
The method has the advantages that the avoidance type is determined according to the application type; then, the avoidance image is identified in the interactive interface according to the avoidance type, and first motion information of the avoidance image compared with the carrier image is obtained in real time. The method provides a determination basis for the first motion information for realizing a humanized vehicle control scheme subsequently, so that more vehicles can be used for driving assistance in the game process of the user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Example nine
Based on the above embodiments, the computer program when executed by the processor implements:
analyzing the first motion information, and determining the orientation relation between the avoidance image and the carrier image;
determining the first preset value according to the orientation relation;
if the collision probability of the carrier image and the avoidance image is larger than a first preset value, determining a control image for controlling the carrier image to move;
identifying a control orientation of the control image, generating a touch signal of at least one control orientation, and determining a generation time of the touch signal;
and updating the motion information of the avoidance image compared with the carrier image according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
In this embodiment, first, the first motion information is analyzed to determine an orientation relationship between the avoidance image and the vehicle image; then, determining the first preset value according to the orientation relation; and finally, if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining control images for controlling the movement of the carrier image.
Optionally, in this embodiment, it is determined whether the current operation of the user is sufficient to avoid the obstacle in combination with the current operation information of the user and the estimation of the first motion information, that is, if the collision probability between the vehicle image and the avoidance image is greater than a first preset value, it is determined that the operation of the user is insufficient to avoid the obstacle, and then the control image is used to control the movement of the vehicle image, where the control image includes a control component display area image of the vehicle.
In another embodiment, first, a control orientation of the control image is identified, a touch signal of at least one of the control orientations is generated, and a generation time of the touch signal is determined; then, the motion information of the avoidance image compared with the vehicle image is updated according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
Optionally, in this embodiment, the control direction of the control image is identified, at least one touch signal of the control direction is generated, and the generation time of the touch signal is determined, that is, in the active operation information of the user, if the touch time of a certain direction control image is not long enough and the user releases the finger, the embodiment uses the touch signal of the control direction and controls the generation time of the touch signal, so as to implement the continuous adjustment operation of the direction;
optionally, in this embodiment, in the active operation information of the user, if the touch of a certain position control image is incorrect, and the user does not release the finger, the embodiment generates another touch signal for correctly controlling the position, controls the generation time of the touch signal, and simultaneously shields the touch signal with the incorrect touch, thereby implementing the continuous adjustment operation on the position;
optionally, in this embodiment, in the active operation information of the user, if the touch of a certain position control image is incorrect, and the user does not release the finger, the embodiment generates another touch signal for correctly controlling the position and controls the generation time of the touch signal, and at the same time, the touch signal for the incorrect touch is not shielded, but the generated correct touch signal is used to cancel and compensate the touch signal, so as to implement the continuous adjustment operation of the position.
The method has the advantages that the control direction of the control image is identified, at least one touch signal of the control direction is generated, and the generation time of the touch signal is determined; then, the motion information of the avoidance image compared with the vehicle image is updated according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
Example ten
Based on the above embodiments, the present invention further provides a computer-readable storage medium, on which a vehicle control program is stored, and the vehicle control program, when executed by a processor, implements the steps of the vehicle control method according to any one of the above embodiments.
By means of the carrier control method, the carrier control device and the computer readable storage medium, carrier images in an interactive interface are identified, and after the carrier images are detected, evasion images related to the carrier information are detected; then, acquiring first motion information of the avoidance image compared with the carrier image; then, carrying out avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image; and finally, switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value. The humanized vehicle control scheme is realized, so that more vehicles can be used for driving assistance in the game playing process of a user, the operation difficulty of the game is properly reduced, and the game experience of the user is enhanced to a certain extent.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A vehicle control method, the method comprising:
identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image;
acquiring first motion information of the avoidance image compared with the carrier image;
performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
and switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
2. The vehicle control method according to claim 1, wherein the identifying a vehicle image in the interactive interface and detecting an avoidance image related to the vehicle information after detecting the vehicle image comprises:
detecting the type of an application program in an interactive interface, and determining the type of a carrier according to the type of the application program;
and identifying the carrier image in the interactive interface according to the carrier type.
3. The vehicle control method according to claim 2, wherein the acquiring first motion information of the avoidance image compared to the vehicle image includes:
determining an avoidance type according to the application program type;
and identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
4. The vehicle control method according to claim 3, wherein the performing avoidance determination according to the first motion information, and if a collision probability between the vehicle image and the avoidance image is greater than a first preset value, determining a control image for controlling movement of the vehicle image includes:
analyzing the first motion information, and determining the orientation relation between the avoidance image and the carrier image;
determining the first preset value according to the orientation relation;
and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining control images for controlling the movement of the carrier image.
5. The vehicle control method according to claim 4, wherein the switching the first motion information to the second motion information by adjusting the touch signal of the control image so that the collision probability is smaller than the first preset value comprises:
identifying a control orientation of the control image, generating a touch signal of at least one control orientation, and determining a generation time of the touch signal;
and updating the motion information of the avoidance image compared with the carrier image according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
6. A vehicle control apparatus, characterized in that the apparatus comprises a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program when executed by the processor realizing:
identifying a carrier image in the interactive interface, and detecting an evasion image related to the information of the carrier after detecting the carrier image;
acquiring first motion information of the avoidance image compared with the carrier image;
performing avoidance judgment according to the first motion information, and if the collision probability of the carrier image and the avoidance image is greater than a first preset value, determining a control image for controlling the movement of the carrier image;
and switching the first motion information into second motion information by adjusting the touch signal of the control image, so that the collision probability is smaller than the first preset value.
7. The vehicle control apparatus of claim 6, wherein the computer program when executed by the processor implements:
detecting the type of an application program in an interactive interface, and determining the type of a carrier according to the type of the application program;
and identifying the carrier image in the interactive interface according to the carrier type.
8. The vehicle control apparatus of claim 7, wherein the computer program, when executed by the processor, implements:
determining an avoidance type according to the application program type;
and identifying the avoidance image in the interactive interface according to the avoidance type, and acquiring first motion information of the avoidance image compared with the carrier image in real time.
9. The vehicle control apparatus of claim 8, wherein the computer program when executed by the processor implements:
analyzing the first motion information, and determining the orientation relation between the avoidance image and the carrier image;
determining the first preset value according to the orientation relation;
if the collision probability of the carrier image and the avoidance image is larger than a first preset value, determining a control image for controlling the carrier image to move;
identifying a control orientation of the control image, generating a touch signal of at least one control orientation, and determining a generation time of the touch signal;
and updating the motion information of the avoidance image compared with the carrier image according to the touch signal and the generation time, so that the collision probability is smaller than the first preset value.
10. A computer-readable storage medium, on which a vehicle control program is stored, which, when executed by a processor, implements the steps of the vehicle control method according to any one of claims 1 to 5.
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