CN112138393A - Configuration method, device, terminal and storage medium of virtual prop - Google Patents

Configuration method, device, terminal and storage medium of virtual prop Download PDF

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Publication number
CN112138393A
CN112138393A CN202011105105.5A CN202011105105A CN112138393A CN 112138393 A CN112138393 A CN 112138393A CN 202011105105 A CN202011105105 A CN 202011105105A CN 112138393 A CN112138393 A CN 112138393A
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China
Prior art keywords
firearm
virtual
target
accessory
interface
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CN202011105105.5A
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Chinese (zh)
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周婧
余悠迪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202011105105.5A priority Critical patent/CN112138393A/en
Publication of CN112138393A publication Critical patent/CN112138393A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a configuration method, a configuration device, a configuration terminal and a storage medium of a virtual prop, and relates to the technical field of computers and the Internet. The method comprises the following steps: displaying a firearm design interface, wherein the firearm design interface is a user interface for custom designing a virtual firearm; receiving a setting instruction for assembling a target accessory on a target firearm part; displaying a design drawing of a custom virtual firearm, wherein the target accessory is assembled on the target firearm part of the custom virtual firearm; displaying a firearm preview interface in response to an application instruction for the blueprint. The embodiment of the application realizes the user-defined configuration function of the virtual firearm by providing the target firearm part for selecting the virtual firearm in the firearm design interface and configuring target accessories on the target firearm part in a user-defined manner by a user, is not limited to the replacement of individual accessories, breaks through the limitation of configuration and improves the operation flexibility.

Description

Configuration method, device, terminal and storage medium of virtual prop
Technical Field
The embodiment of the application relates to the technical field of computers and internet, in particular to a configuration method, a configuration device, a configuration terminal and a storage medium of a virtual item.
Background
In shooting-type games, users (i.e., players) have a need for custom configuration of virtual firearms. For example, the user can replace the accessories such as the grip, the sight, and the stock of the virtual firearm, if desired.
However, the custom configuration function provided by the related art for the virtual firearm is limited to the replacement of individual accessories, and still has great limitation and is not flexible enough.
Disclosure of Invention
The embodiment of the application provides a configuration method, a configuration device, a configuration terminal and a storage medium of a virtual prop, which can realize complete user-defined assembly to generate a virtual firearm and have higher flexibility. The technical scheme is as follows:
according to an aspect of the embodiments of the present application, there is provided a method for configuring a virtual item, the method including:
displaying a firearm design interface, wherein the firearm design interface is a user interface for custom designing a virtual firearm, and the firearm design interface comprises a plurality of candidate firearm parts;
receiving a setting instruction for assembling a target accessory on a target firearm part;
displaying a design drawing of a custom virtual firearm, wherein the target accessory is assembled on the target firearm part of the custom virtual firearm;
and responding to an application instruction aiming at the design drawing, and displaying a gun preview interface, wherein the gun preview interface comprises the custom virtual gun generated based on the design drawing.
According to an aspect of the embodiments of the present application, there is provided a device for configuring a virtual prop, the device including:
the design interface display module is used for displaying a firearm design interface, the firearm design interface is a user interface used for designing a virtual firearm in a user-defined mode, and the firearm design interface comprises a plurality of candidate firearm parts;
the setting instruction receiving module is used for receiving a setting instruction of assembling a target accessory on a target firearm part;
the design drawing display module is used for displaying a design drawing of a user-defined virtual firearm, and the target accessory is assembled on the target firearm part of the user-defined virtual firearm;
and the preview interface display module is used for responding to an application instruction aiming at the design drawing and displaying a firearm preview interface, wherein the firearm preview interface comprises the custom virtual firearm generated based on the design drawing.
According to an aspect of the embodiments of the present application, there is provided a terminal, including a processor and a memory, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the configuration method of the virtual prop.
According to an aspect of the embodiments of the present application, there is provided a computer-readable storage medium, in which at least one instruction, at least one program, a code set, or a set of instructions is stored, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by a processor to implement the configuration method of the virtual prop.
According to an aspect of embodiments herein, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instruction from the computer readable storage medium, and the processor executes the computer instruction, so that the terminal executes the configuration method of the virtual prop.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
through providing in the firearms design interface, the user can self-define the target firearms position of selecting virtual firearms and the target accessory on the self-defined configuration target firearms position, has realized the user-defined configuration function of virtual firearms, and is not limited to the change of individual accessory, has broken through the limitation of configuration to operation flexibility has been improved.
In addition, the design drawing can record the configuration of the user on the virtual gun, the user can keep different configurations aiming at different virtual guns, and the configuration can be called through the application design drawing to configure the virtual gun, so that multi-gun and multi-configuration is realized, the virtual gun is not required to be configured repeatedly, the operation steps are simplified, and the operation efficiency is improved. Meanwhile, the configuration selectivity is increased, and the user operation experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic illustration of an environment for implementing an embodiment provided by an embodiment of the present application;
fig. 2 is a flowchart of a configuration method of a virtual item according to an embodiment of the present application;
FIG. 3 is a schematic view of a firearm design interface provided in one embodiment of the present application;
FIG. 4 is a schematic view of a firearm selection interface provided in one embodiment of the present application;
FIG. 5 is a schematic illustration of a game settings interface provided by one embodiment of the present application;
fig. 6 is a schematic view of a butt fitting provided in accordance with an embodiment of the present application;
FIGS. 7 and 8 are schematic diagrams of a custom virtual firearm provided by an embodiment of the present application;
FIG. 9 is a schematic illustration of a redemption interface provided by one embodiment of the present application;
fig. 10 is a flowchart of a configuration method of a virtual prop according to another embodiment of the present application;
fig. 11 is a block diagram of a configuration device of a virtual prop provided in an embodiment of the present application;
fig. 12 is a block diagram of a configuration device of a virtual prop provided in another embodiment of the present application;
fig. 13 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Refer to fig. 1, which illustrates a schematic diagram of an environment for implementing an embodiment of the present application. The implementation environment may include: a terminal 11 and a server 12.
The terminal 11 may be an electronic device such as a mobile phone, a tablet Computer, a multimedia player, a PC (Personal Computer), a wearable device, and the like. A client running a target application program may be installed in the terminal 11, where the target application program may be a game application program (such as a shooting application program), a learning simulation application program, a virtual reality experience application program, and the like, and this is not limited in this embodiment of the present application.
The server 12 may be used to provide background services for clients of target applications (e.g., game-like applications) in the terminal 11. For example, the server 12 may be a backend server for the target application (e.g., game-like application) described above. The server 12 may be a server, a server cluster composed of a plurality of servers, or a cloud computing service center.
The terminal 11 and the server 12 can communicate with each other through the network 13. The network 13 may be a wired network or a wireless network.
Please refer to fig. 2, which shows a flowchart of a configuration method of a virtual item according to an embodiment of the present application. The method may be applied in the terminal described above, such as in a client of a target application (e.g. a game-like application) of the terminal. The method comprises the following steps (201-204):
step 201, displaying a firearm design interface, wherein the firearm design interface is a user interface for custom designing a virtual firearm, and the firearm design interface comprises a plurality of candidate firearm parts.
A virtual firearm refers to a virtual shooting prop used by a virtual character controlled by a user account in an application, such as a shooting-type game application. The virtual firearm may be a simulated real firearm, such as a ninety-five automatic rifle, a kort pistol, or the like; or user-customized, such as a future concept firearm or the like. The virtual firearm may be displayed in a three-dimensional form or a two-dimensional form, and the embodiment of the present application is not limited herein.
Alternatively, the user may custom design a virtual firearm in a firearm design interface. The firearm design interface provides a user with a plurality of configurable candidate firearm positions for a virtual firearm. The gun parts are parts obtained by performing modular processing on the virtual gun, and adaptive connection can be performed between every two gun parts. Alternatively, the virtual firearm can be modularized into a plurality of firearm positions. For example, a virtual firearm can be modularized as: gun parts such as a gun barrel, a gun muzzle, an upper receiver, a front sight, a sight base and the like. The firearm portion may be comprised of one or more accessories. The candidate firearm part refers to a firearm part which can be selected and designed by a user when the user designs a virtual firearm in a self-defined manner, and the candidate firearm part can be any firearm part of the virtual firearm. Alternatively, the firearm portions may be displayed in a firearm design interface in the form of a list, collection, profile, or the like. The user can browse the parts of the firearm by sliding, clicking and the like. For example, referring to fig. 3, the firearm design interface 30 displays a firearm portion presentation unit 34, the firearm portion presentation unit 34 presenting all candidate firearm portions of the virtual firearm in the form of a list of icons.
Alternatively, the user may select the target firearm portion through a selection operation for the target firearm portion. For example, referring to fig. 3, the firearm portion presentation unit 34 includes all candidate firearm portions of the virtual firearm, and the user may select a target firearm portion by clicking on an icon of the target firearm portion.
The virtual firearm can include a variety of firearm types. For example, a virtual firearm may include a virtual pistol, a virtual rifle, a virtual submachine gun, a virtual sniper gun, and so forth. Optionally, the types of firearms may be further subdivided, for example, virtual submachine guns may be subdivided according to the firing caliber of the firearms, and the embodiment of the present application is not limited herein. The virtual firearms of different firearm types differ in firearm location. For example, the firearm locations of a virtual pistol are significantly different from those of a virtual rifle. The shooter part of the virtual shooter of the same shooter type may also be different. For example, an AK-47 rifle has a butt portion, whereas a 95 rifle has no butt portion. The gun positions of the virtual guns of the same gun family may also differ, and the embodiment of the present application is not limited herein.
In one example, a firearm selection interface is displayed, the firearm selection interface including a plurality of candidate firearm categories; displaying a plan view of a default virtual firearm of the target firearm class in response to a selection operation for the target firearm class; and displaying a firearm design interface corresponding to the target firearm type under the condition of receiving the firearm design instruction.
The firearm selection interface is used to select a firearm type for the virtual firearm. The user can select a virtual firearm corresponding to the target firearm type in the firearm selection interface. After determining the target firearm class, the firearm selection interface displays a blueprint of a default virtual firearm for the target firearm class. For example, referring to FIG. 4, in a firearm selection interface 40, a user selects a virtual firearm of the assault rifle category, a blueprint list 41 displays the blueprints for each assault rifle, and the user can select the blueprint for the target assault rifle. Wherein the design drawing of the default virtual firearm refers to a design blueprint of the virtual firearm, which shows the configuration distribution of the virtual firearm. The user can learn the structure of the learning virtual firearm through the plan.
Alternatively, the firearm selection interface may be entered by triggering a retrofit firearm control in the game settings interface. Wherein the game setting interface is used for setting the game, for example, setting the operation, sound effect, equipment and the like of the game. For example, referring to fig. 5, a retrofit firearm control 51 is displayed in the game settings interface 50. The user may enter the firearm selection interface by triggering the retrofit firearm control 51.
Optionally, a firearm design interface for the target virtual firearm can also be quickly displayed through a right key operation for the target virtual firearm in the selected state.
At step 202, a setup instruction to assemble a target accessory on a target firearm portion is received.
Accessory refers to the smallest unit of parts available for firearm site deployment, which is no longer detachable. The same firearm portion includes at least one mating fitting. The attributes of the various accessories vary, for example, AK-47 has an AK-30 magazine, an AK-40 magazine, etc., with the individual capacity of the AK-40 magazine being greater than the individual capacity of the AK-30 magazine. Optionally, the different accessories differ in their function. For example, the fitting at the muzzle may be a silencer for eliminating noise generated by shooting, a flame arrester for eliminating flare generated by shooting, or the like.
Optionally, the fitting is adapted to the fitting. For example, the slot of the silencer and the slot of the muzzle need to be adapted. The slot position of the magazine and the slot position of the magazine mouth need to be adapted. The slot position of the sighting telescope and the slot position of the sighting base need to be matched.
Alternatively, the space occupied by the fitting needs to be adapted. For example, referring to fig. 6, the stock portion of M870 accommodates two candidate stock accessories, stock accessory 61 includes both a rear grip and a rear stock, and stock accessory 62 includes only a rear stock. The butt fitting 61 includes a rear grip fitting, and occupies a space required for the fitting in the rear grip portion, so that the user cannot dispose the fitting in the rear grip portion after the butt fitting 61 is assembled.
In one example, upon receiving a selection instruction for a target firearm location, displaying at least one candidate accessory that fits the target firearm location; when a selection command for a target accessory is received, it is confirmed that a setting command for fitting the target accessory to the target firearm portion is received. For example, referring to fig. 3, in response to a user's selection operation for a target firearm portion, the firearm design interface 30 displays an accessory presentation unit 35, the accessory presentation unit 35 presents candidate accessories that all fit with the target firearm portion, and the user can select the target accessory by clicking on an icon of the target accessory.
Optionally, in the case where a selection instruction for the target firearm portion is received, a previous stage firearm portion of the target firearm portion is displayed, and/or a next stage firearm portion of the target firearm portion is displayed. The user can index and configure the firearm parts step by clicking the upper and lower firearm parts. For example, referring to fig. 3, the user currently selects an AR flame arrestor, which is a muzzle accessory, and the interface displays his upper barrel AR short. By the configuration method, the user can know the firearm part of the virtual firearm and the connection relation between the firearm parts, and the user's interest in the configuration of the firearm is further improved.
In one example, at least one candidate accessory adapted to the target firearm portion is displayed in a set ranking manner; wherein, the set sorting mode is any one of the following: sorting by accessory name, sorting by accessory value, and sorting by accessory attribute.
Optionally, the accessories may be sorted according to the names of the accessories from short to long, the accessories may be sorted according to the value of the accessories from large to small, the accessories may also be sorted according to the attributes of the accessories from good to bad (that is, the attribute values are sorted from large to small), and the user may set the sorting according to the needs of the user, which is not limited herein.
Optionally, the firearm design interface displays a sorting mode selection control, and the sorting mode selection control is used to switch the sorting mode of the accessories. The user can switch different sorting modes by the triggering operation of the sorting mode selection control. The triggering operation comprises clicking, sliding, pressing, rotating and the like. Referring to fig. 3, the user can select the sorting mode of the accessories by clicking the sorting mode selection control 31, wherein the sorting mode includes price sorting, name sorting, attribute sorting and the like. Optionally, the user can switch the sorting order of the accessories, such as from large to small, from small to large, and the like, by clicking the sorting order control 32, and then the user can quickly screen out the appropriate accessories.
Optionally, the firearm design interface displays attribute information of the custom virtual firearm; wherein the attribute information is related to accessories assembled at various firearm portions of the custom virtual firearm.
The attribute information of the virtual firearm is used to indicate the performance of the virtual firearm. The attribute information of the virtual firearm may include human-machine efficiency, accuracy, horizontal recoil, vertical recoil, muzzle initial velocity, effective aiming distance, etc. The attributes of the virtual firearm are related to the accessories to which each firearm site is fitted. For example, muzzle initial velocity is associated with accessories equipped with the muzzle station and the target effective distance is associated with accessories equipped with the target station.
Alternatively, the quality of the attribute of the virtual firearm may be represented by the size of the score. For example, the full attribute of a virtual firearm is 100 points, and the better the attribute of the virtual firearm is as close to 100 points. The quality of the attributes of the virtual firearm may be represented by a rating. For example, the quality of the attributes of the virtual firearm may include 3 levels: first, second, third, the higher the grade, the better the attributes of the virtual firearm. The quality of the properties of the virtual firearm can also be indicated by text. For example, the degree of goodness of the property of the virtual firearm can include degrees of poor, general, good, perfect, and so on. Referring to fig. 3, the firearm design interface 30 displays an attribute information list 33, and the attribute information list 33 displays attribute information such as an artificial efficiency attribute of 52, a horizontal recoil force of 187, and a vertical recoil force of 115. The user can reasonably configure the virtual firearm according to the attribute information.
Alternatively, the accessory that conflicts with the target accessory is switched to the disabled state based on the selection operation of the target accessory. The accessory that fits the target accessory is highlighted. For example, the icon of the adapted accessory is highlighted and the adapted accessory is displayed collectively before the exam.
And step 203, displaying a design drawing of the user-defined virtual firearm, wherein a target accessory is assembled on the target firearm part of the user-defined virtual firearm.
The plan view of the virtual firearm is used to show the configuration of the virtual firearm, which may include the connection relationship between various firearm parts, the connection relationship between various accessories, the fitting relationship between the accessories and the mechanical parts, and the like.
Alternatively, the plan of the virtual firearm can be used to record the user's configuration of the virtual firearm. The configuration result includes a user assembling a target accessory on a target firearm portion of the virtual firearm.
Alternatively, different kinds of virtual firearms may correspond to different design drawings. For example, the design content of a rifle is not the same as the design content of a pistol. The virtual firearms of the same family can correspond to the same design drawing, but parts of the firearms are provided with different accessories. Alternatively, the same virtual firearm may have multiple plans. According to the requirements of different application scenes, a user can configure different accessories for the virtual gun, so that various design drawings are formed. For example, for a night scene, the user needs to configure the virtual firearm with a flame arrester. When the method is applied to a killing scene, a user needs to configure the silencer for the virtual firearm.
And step 204, responding to the application instruction aiming at the design drawing, and displaying a firearm preview interface, wherein the firearm preview interface comprises a custom virtual firearm generated based on the design drawing.
The firearm preview interface is used to display a custom virtual firearm. The firearm preview interface can present a model of a custom virtual firearm, such as a three-dimensional model, a two-dimensional model, and the like. For example, the custom virtual firearm displayed by the firearm preview interface is a three-dimensional model, and the user can adjust the viewing angle of the three-dimensional model of the virtual firearm to view different firearm portions and accessories of the virtual firearm. Referring to fig. 7, a firearm preview interface 70 displays a custom virtual firearm 71, with the custom virtual firearm 71 displayed in a two-dimensional model.
Optionally, the assembled custom virtual firearm is displayed in the warehouse. Referring to fig. 8, in the warehouse, the master weapon bar displays a custom virtual firearm 81.
Optionally, the firearm preview interface may present attribute information for the custom virtual firearm.
Optionally, before the firearm preview interface displays the custom virtual firearm, the method further includes: displaying a firearm assembly interface in response to an application instruction for the design drawing, the firearm assembly interface being a user interface for assembling a custom virtual firearm generated; displaying a reference virtual firearm corresponding to the user-defined virtual firearm in a firearm assembly interface; the reference virtual gun is used for being assembled with accessories required by the user-defined virtual gun to generate the user-defined virtual gun; and under the condition of receiving an assembly instruction, if the user-defined virtual firearm meets the assembly condition, displaying a firearm preview interface.
If the custom virtual firearm does not meet the assembly conditions, displaying accessories to be acquired in a firearm assembly interface, wherein the accessories to be acquired are accessories which are required by the custom virtual firearm and are not owned; and responding to the acquisition instruction of the accessory to be acquired, and displaying a conversion interface corresponding to the accessory to be acquired, wherein the conversion interface is used for converting and acquiring the accessory to be acquired, and the conversion interface can comprise an acquisition accessory channel such as a trader, a mall and an auction house. For example, referring to fig. 9, redemption interface 90 displays an exchange entry control 91. The user can enter the exchange by triggering the exchange entry control 91 to perform the exchange operation of the accessory to be acquired.
Optionally, the assembly conditions that the custom virtual firearm needs to satisfy include: the user account already has all the accessories required to assemble the custom virtual firearm. Or the user account already has all basic accessories required for assembling the custom virtual firearm; the accessories include a base accessory and a non-base accessory, the base accessory refers to an accessory which the virtual firearm must have, and the non-base accessory refers to an accessory which the virtual firearm does not have to have. For example, the base accessories may include a magazine, barrel, upper magazine, fender, gas block, rear stock, and the like. Non-base accessories may include a front grip, a muffler, a sighting telescope, and the like. The custom virtual firearm that assembles all the basic accessories has the shooting function. The assembly of non-basic accessories can add custom virtual firearm attributes and functionality. For example, the sighting telescope can be assembled to improve the sighting effective distance of the customized virtual firearm.
Optionally, the accessory that assembles the custom virtual firearm is a consumable item. For example, the warehouse includes a part a, the part a is required for assembling the custom virtual firearm B, the part a is also required for assembling the custom virtual firearm C, and after the assembling of the custom virtual firearm B is completed, the part a needs to be obtained again to complete the assembling of the custom virtual firearm C. Alternatively, accessory a is removed from custom virtual firearm B (which cannot be assembled) and assembled to custom virtual firearm C to complete the assembly.
Alternatively, the accessories required to customize a virtual firearm may be consumed in the game. For example, a virtual character dies, and all accessories of a custom virtual firearm held by the virtual character are consumed. However, the user can complete the assembly of the custom virtual firearm again based on the design drawing corresponding to the custom virtual firearm by obtaining all the accessories required by the custom virtual firearm. Therefore, the user does not need to repeatedly perform user-defined configuration on the virtual firearm, and the operation steps are simplified.
In summary, according to the technical scheme provided by the embodiment of the application, the target firearm part of the virtual firearm can be selected by a user in a user-defined manner and target accessories on the target firearm part can be configured by the user in the firearm design interface, so that the user-defined configuration function of the virtual firearm is realized, the replacement of individual accessories is not limited, the limitation of configuration is broken through, and the operation flexibility is improved.
In addition, the design drawing can record the configuration of the user on the virtual gun, the user can keep different configurations aiming at different virtual guns, and the configuration can be called through the application design drawing to configure the virtual gun, so that multi-gun and multi-configuration is realized, the virtual gun is not required to be configured repeatedly, the operation steps are simplified, and the operation efficiency is improved. Meanwhile, the configuration selectivity is increased, and the user operation experience is improved.
In an exemplary embodiment, referring to fig. 10, a flowchart of a configuration method of a virtual prop according to another embodiment of the present application is shown. The configuration method specifically comprises the following steps:
1. the interface is set to display a firearm modification control, a user enters a design drawing display interface by triggering the firearm modification interface, and the design drawing display interface comprises different design drawings of different types of virtual firearms. The user may select a target blueprint corresponding to the virtual firearm for the target category.
Optionally, the user may also perform operations such as deleting, adding, modifying, and backing up the design drawing. For example, the user does not need blueprint A and may choose to delete blueprint A. The user needs to back up the design drawing B, and can select to perform another storage operation on the design drawing, and the newly stored design drawing can be renamed and can also be stored by covering the old design drawing. The user needs to make new configuration for the virtual firearm, and a new design drawing can be added. The user can also modify the existing design drawing according to the needs of the user.
Alternatively, the design drawings may require compliance checks before they are saved for use. Wherein the compliance check is used to check whether the design drawing of the virtual firearm conforms to a true, reasonable design. For example, whether the accessory is properly connected to the accessory, whether the accessory is matched with the firearm, and the like.
2. The virtual firearm is assembled according to the target design drawing of the virtual firearm.
The virtual firearm is checked for complete accessories. The accessories may include base accessories, which refer to necessary accessories to assemble the virtual firearm, and non-base accessories, which refer to additional accessories to add or enhance the functionality of the virtual firearm. When the basic accessories are full, the virtual firearms can be assembled.
Alternatively, the missing accessories may be obtained by purchase.
In one exemplary embodiment, the configuration information of the firearm or accessory includes:
1. type label: for defining the type of firearm or accessory;
2. subtype tag: a control for defining whether an accessory occupies other accessories;
3. hanging information: the slot position used for defining the firearm or accessory can be connected with other accessories;
4. assembly parts list: the accessory list is used for marking the accessory list which has splicing relation with the accessories;
5. list of conflicting accessories: a list of accessories for tagging conflicts with the accessory;
6. list of firing accessories: for labeling a list of accessories that the firearm needs to be assembled to meet firing conditions.
Alternatively, the type tag may be defined according to the assembly of the parts of the real firearm. For example, the gun type of the virtual submachine gun corresponding to the real submachine gun is the submachine gun type; the virtual scope accessory to which the real scope corresponds may be defined as a scope type.
Optionally, the definition of the corresponding type of label is also made for general accessories such as sighting telescope, grips, etc. In this way, the user can call the universal accessory when using the virtual firearm, and the universal accessory is not limited to the accessory corresponding to the virtual firearm. Optionally, a corresponding type tag definition may be made for a specific accessory, and the embodiment of the present application is not limited herein.
Alternatively, based on the hitch information of the firearm or accessory, a slot may be determined where the firearm or accessory can be connected to other accessories. For example, a slot in the magazine mouth of the virtual firearm may be coupled to a slot in the magazine attachment. Alternatively, if the firearm or accessory does not have a slot to which another accessory can be connected, the other accessory may not be reassembled.
Optionally, according to the list of conflicting accessories, to satisfy the accessory body type conflict problem. For example, the barrel length cannot be too short of the length of the fender, individual special fittings cannot be assembled, etc.
Alternatively, it may be determined whether the accessory is engaged with other accessory attachment positions based on the subtype tag. For example, referring to fig. 6, the butt fitting 61 occupies the rear grip attachment location, and the firearm portion cannot be refitted with other rear grip fittings.
Optionally, from the list of firing accessories, it can be determined whether the custom virtual firearm and the plan are legitimate. Different virtual firearms retrofit controls differ and thus the type of firing accessories required differ, for example, modular AR type firearms can retrofit barrel positions while AK type firearms cannot. Therefore, the appearance of the self-defined virtual firearm and the design drawing which cannot be fired can be avoided.
Alternatively, the user may make a preliminary recognition of the firearm parts formation according to the weapnpresetconf (weapon preset configuration).
Alternatively, the user may have a preliminary knowledge of the attributes of the firearm parts according to the weapnfilteritemsecf (weapon sequencing configuration).
In summary, according to the technical scheme provided by the embodiment of the application, the user can quickly know the attribute and the using method of the preemptive part or the accessory by providing the configuration information of the firearm or the accessory, so that the cognitive cost of the mechanical structure is simplified.
In addition, through the configuration information of firearms or accessories, custom firearms and design drawings can be reasonably configured, and the accuracy and efficiency of operation are improved.
The following are embodiments of the apparatus of the present application that may be used to perform embodiments of the method of the present application. For details which are not disclosed in the embodiments of the apparatus of the present application, reference is made to the embodiments of the method of the present application.
Please refer to fig. 11, which illustrates a block diagram of a configuration apparatus of a virtual prop according to an embodiment of the present application. The device has the functions of realizing the method examples, and the functions can be realized by hardware or by hardware executing corresponding software. The apparatus may be the terminal described above, or may be provided in the terminal. The apparatus 1100 comprises: a design interface display module 1101, a setting instruction receiving module 1102, a design drawing display module 1103, and a preview interface display module 1104.
A design interface display module 1101 configured to display a firearm design interface, where the firearm design interface is a user interface for custom designing a virtual firearm, and the firearm design interface includes a plurality of candidate firearm parts.
A setup instruction receiving module 1102 for receiving a setup instruction for fitting a target accessory on a target firearm portion.
The design drawing display module 1103 is configured to display a design drawing of a custom virtual firearm, where the target accessory is assembled on the target firearm portion of the custom virtual firearm.
And a preview interface display module 1104, configured to display a firearm preview interface in response to the application instruction for the design drawing, where the firearm preview interface includes the custom virtual firearm generated based on the design drawing.
In an exemplary embodiment, as shown in fig. 12, the setting instruction receiving module 1102 includes: a fitting display sub-module 1102a and a fitting confirmation sub-module 1102 b.
The accessory display sub-module 1102a is configured to display at least one candidate accessory adapted to the target firearm portion if a selection instruction for the target firearm portion is received.
The accessory confirming sub-module 1102b is configured to, when receiving a selection instruction for the target accessory, confirm to receive a setting instruction for fitting the target accessory to the target firearm portion.
In an exemplary embodiment, the accessory display sub-module 1102a is configured to display at least one candidate accessory that fits the target firearm location in a set order; wherein the set sorting mode is any one of the following: sorting by accessory name, sorting by accessory value, and sorting by accessory attribute.
In an exemplary embodiment, as shown in fig. 12, the setting instruction receiving module 1102 further includes: the site display sub-module 1102 c.
The part display sub-module 1102c is configured to display a previous firearm part of the target firearm part and/or a next firearm part of the target firearm part, in a case where a selection instruction for the target firearm part is received.
In an exemplary embodiment, as shown in fig. 12, the apparatus further includes: an interface display module 1105 and a reference firearm display module 1106 are assembled.
An assembly interface display module 1105 for displaying a firearm assembly interface in response to an application instruction for the blueprint, the firearm assembly interface being a user interface for assembling and generating the custom virtual firearm;
a reference firearm display module 1106, configured to display a reference virtual firearm corresponding to the custom virtual firearm in the firearm assembly interface; the reference virtual firearm is used for being assembled with accessories required by the user-defined virtual firearm to generate the user-defined virtual firearm;
the preview interface display module 1104 is further configured to, when an assembly instruction is received, display the firearm preview interface if the custom virtual firearm meets an assembly condition.
In an exemplary embodiment, as shown in fig. 12, the apparatus further includes: an accessory to be acquired display module 1107 and a redemption interface display module 1108.
A to-be-acquired part display module 1107, configured to display a to-be-acquired part in the firearm assembly interface, where the to-be-acquired part is a part that is required for assembling the custom virtual firearm and is not owned yet;
the exchange interface display module 1108 is configured to display, in response to the acquisition instruction for the accessory to be acquired, an exchange interface corresponding to the accessory to be acquired, where the exchange interface is used to acquire the accessory to be acquired by exchanging.
In an exemplary embodiment, the apparatus includes the assembly condition.
The assembly conditions include: the user account already has all the accessories required for assembling the custom virtual firearm;
or the user account already has all basic accessories required for assembling the custom virtual firearm; the accessories comprise a base accessory and a non-base accessory, wherein the base accessory is an accessory which the virtual firearm must possess, and the non-base accessory is an accessory which the virtual firearm does not necessarily possess.
In an exemplary embodiment, the design interface display module 1101 is configured to display a firearm selection interface including a plurality of candidate firearm categories;
displaying a plan of a default virtual firearm of a target firearm class in response to a selection operation for the target firearm class;
and displaying a firearm design interface corresponding to the target firearm type under the condition of receiving a firearm design instruction.
In an exemplary embodiment, as shown in fig. 12, the apparatus further includes: an attribute information display module 1109.
The attribute information display module 1109 is configured to display attribute information of the custom virtual firearm; wherein the attribute information is associated with accessories fitted to various firearm portions of the custom virtual firearm.
In summary, according to the technical scheme provided by the embodiment of the application, the target firearm part of the virtual firearm can be selected by a user in a user-defined manner and target accessories on the target firearm part can be configured by the user in the firearm design interface, so that the user-defined configuration function of the virtual firearm is realized, the replacement of individual accessories is not limited, the limitation of configuration is broken through, and the operation flexibility is improved.
In addition, the design drawing can record the configuration of the user on the virtual gun, the user can keep different configurations aiming at different virtual guns, and the configuration can be called through the application design drawing to configure the virtual gun, so that multi-gun and multi-configuration is realized, the virtual gun is not required to be configured repeatedly, the operation steps are simplified, and the operation efficiency is improved. Meanwhile, the configuration selectivity is increased, and the user operation experience is improved.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
Referring to fig. 13, a block diagram of a terminal 1300 according to an embodiment of the present application is shown. The terminal 1300 may be an electronic device such as a mobile phone, a tablet Computer, a game console, a wearable device, a PC (Personal Computer), and the like. The terminal is used for implementing the control method of the virtual object provided in the above embodiment. The terminal may be the terminal 11 in the implementation environment shown in fig. 1. Specifically, the method comprises the following steps:
in general, terminal 1300 includes: a processor 1301 and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1301 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1301 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing content that the display screen needs to display. In some embodiments, processor 1301 may further include an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. The memory 1302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer-readable storage medium in memory 1302 is used to store at least one instruction, at least one program, set of codes, or set of instructions configured to be executed by one or more processors to implement the method of configuring a virtual prop described above.
In some embodiments, terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. Processor 1301, memory 1302, and peripheral interface 1303 may be connected by a bus or signal line. Each peripheral device may be connected to the peripheral device interface 1303 via a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1304, display screen 1305, camera assembly 1306, audio circuitry 1307, positioning assembly 1308, and power supply 1309.
Those skilled in the art will appreciate that the configuration shown in fig. 13 is not intended to be limiting with respect to terminal 1300 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
In an exemplary embodiment, there is also provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes or set of instructions which, when executed by a processor, implement the above-described method of configuring a virtual prop.
Optionally, the computer-readable storage medium may include: ROM (Read-Only Memory), RAM (Random-Access Memory), SSD (Solid State drive), or optical disk. The Random Access Memory may include a ReRAM (resistive Random Access Memory) and a DRAM (Dynamic Random Access Memory).
In an exemplary embodiment, a computer program product or a computer program is also provided, which comprises computer instructions, which are stored in a computer-readable storage medium. And a processor of the terminal reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the terminal executes the configuration method of the virtual prop.
It should be understood that reference to "a plurality" herein means two or more. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. In addition, the step numbers described herein only exemplarily show one possible execution sequence among the steps, and in some other embodiments, the steps may also be executed out of the numbering sequence, for example, two steps with different numbers are executed simultaneously, or two steps with different numbers are executed in a reverse order to the order shown in the figure, which is not limited by the embodiment of the present application.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (12)

1. A method for configuring a virtual item, the method comprising:
displaying a firearm design interface, wherein the firearm design interface is a user interface for custom designing a virtual firearm, and the firearm design interface comprises a plurality of candidate firearm parts;
receiving a setting instruction for assembling a target accessory on a target firearm part;
displaying a design drawing of a custom virtual firearm, wherein the target accessory is assembled on the target firearm part of the custom virtual firearm;
and responding to an application instruction aiming at the design drawing, and displaying a gun preview interface, wherein the gun preview interface comprises the custom virtual gun generated based on the design drawing.
2. The method of claim 1, wherein receiving a setup instruction to assemble a target accessory on a target firearm site comprises:
displaying at least one candidate accessory that fits the target firearm location if a selection instruction for the target firearm location is received;
in the case where a selection instruction for the target accessory is received, it is confirmed that a setting instruction for fitting the target accessory on the target firearm portion is received.
3. The method of claim 2, wherein the displaying at least one candidate accessory that fits the target firearm location comprises:
displaying at least one candidate accessory matched with the target firearm part according to a set sorting mode;
wherein the set sorting mode is any one of the following: sorting by accessory name, sorting by accessory value, and sorting by accessory attribute.
4. The method of claim 2, further comprising:
displaying a previous firearm portion of the target firearm portion and/or displaying a next firearm portion of the target firearm portion if a selection instruction for the target firearm portion is received.
5. The method of claim 1, wherein displaying a firearm preview interface in response to the application instructions for the plan view comprises:
displaying a firearm assembly interface in response to an application instruction for the blueprint, the firearm assembly interface being a user interface for assembling the custom virtual firearm generated;
displaying a reference virtual firearm corresponding to the custom virtual firearm in the firearm assembly interface; the reference virtual firearm is used for being assembled with accessories required by the user-defined virtual firearm to generate the user-defined virtual firearm;
and under the condition of receiving an assembly instruction, if the user-defined virtual firearm meets an assembly condition, displaying a firearm preview interface.
6. The method of claim 5, further comprising:
displaying accessories to be obtained in the firearm assembly interface, wherein the accessories to be obtained are accessories which are needed for assembling the custom virtual firearm and are not owned yet;
and responding to the acquisition instruction aiming at the accessory to be acquired, and displaying a conversion interface corresponding to the accessory to be acquired, wherein the conversion interface is used for converting and acquiring the accessory to be acquired.
7. The method of claim 5, wherein the assembly conditions include:
the user account already has all the accessories required for assembling the custom virtual firearm;
alternatively, the first and second electrodes may be,
the user account already has all the basic accessories required for assembling the custom virtual firearm;
the accessories comprise a base accessory and a non-base accessory, wherein the base accessory is an accessory which the virtual firearm must possess, and the non-base accessory is an accessory which the virtual firearm does not necessarily possess.
8. The method of any of claims 1 to 7, wherein the displaying a firearm design interface comprises:
displaying a firearm selection interface, wherein the firearm selection interface comprises a plurality of candidate firearm types;
displaying a plan of a default virtual firearm of a target firearm class in response to a selection operation for the target firearm class;
and displaying a firearm design interface corresponding to the target firearm type under the condition of receiving a firearm design instruction.
9. The method of any of claims 1 to 7, wherein the receiving a setup instruction to fit a target accessory on a target firearm site further comprises:
displaying attribute information of the user-defined virtual firearm;
wherein the attribute information is associated with accessories fitted to various firearm portions of the custom virtual firearm.
10. An apparatus for configuring a virtual prop, the apparatus comprising:
the design interface display module is used for displaying a firearm design interface, the firearm design interface is a user interface used for designing a virtual firearm in a user-defined mode, and the firearm design interface comprises a plurality of candidate firearm parts;
the setting instruction receiving module is used for receiving a setting instruction of assembling a target accessory on a target firearm part;
the design drawing display module is used for displaying a design drawing of a user-defined virtual firearm, and the target accessory is assembled on the target firearm part of the user-defined virtual firearm;
and the preview interface display module is used for responding to an application instruction aiming at the design drawing and displaying a firearm preview interface, wherein the firearm preview interface comprises the custom virtual firearm generated based on the design drawing.
11. A terminal, characterized in that it comprises a processor and a memory, in which at least one instruction, at least one program, set of codes or set of instructions is stored, which is loaded and executed by the processor to implement the method of configuration of a virtual prop according to any one of claims 1 to 9.
12. A computer-readable storage medium, wherein at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the storage medium, and loaded and executed by a processor to implement the method of configuring a virtual prop according to any one of claims 1 to 9.
CN202011105105.5A 2020-10-15 2020-10-15 Configuration method, device, terminal and storage medium of virtual prop Pending CN112138393A (en)

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