CN112133418A - Pain treatment method, system and storage medium based on virtual reality device - Google Patents

Pain treatment method, system and storage medium based on virtual reality device Download PDF

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Publication number
CN112133418A
CN112133418A CN202011080572.7A CN202011080572A CN112133418A CN 112133418 A CN112133418 A CN 112133418A CN 202011080572 A CN202011080572 A CN 202011080572A CN 112133418 A CN112133418 A CN 112133418A
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China
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virtual reality
reality device
control module
treatment
pain
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庞强
程玮
姚峦娣
胥伟亚
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Suzhou Aomg Intelligent Technology Co ltd
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Suzhou Aomg Intelligent Technology Co ltd
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    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H15/00ICT specially adapted for medical reports, e.g. generation or transmission thereof
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment

Abstract

The application provides a pain treatment method, a pain treatment system and a storage medium based on a virtual reality device. The treatment method comprises the steps of performing distraction grade evaluation based on obtained self-rating information of an experiencer and inputting the self-rating information into a control module, recommending a distraction treatment scene based on the received evaluated grade by the control module and transmitting an instruction of the recommended scene to a connected virtual reality device, receiving and responding to the instruction by the virtual reality device and operating until a preset condition is reached, ending or switching to another scene, wherein the self-rating information comprises pain rating and/or anxiety rating of the experiencer. The scenes seen by the patient during treatment can be synchronized to the control module. Such a design enables the treatment to significantly improve pain relief compared to traditional simple distracting procedures such as speaking to the patient, having the patient watch video, etc., and potentially reduce the number or dose of analgesics the patient uses, reducing the risk of medication.

Description

Pain treatment method, system and storage medium based on virtual reality device
Technical Field
The application relates to the technical field of virtual reality, in particular to a pain treatment method and system based on a virtual reality device and a storage medium.
Background
Pain is the most common symptom of patients in clinical diagnosis and treatment processes, is a complex psychobiological process caused by in vivo and in vitro noxious stimulation, is a physiological sensory type, and is an unpleasant emotional activity of psychology. Pain is not simply a physiological sensory problem, but is also a complex emotional manifestation of psychology, and is also restricted by social, environmental and cultural education. When the patient is concentrating on the pain, an increase in the intensity of the pain is perceived; and the negative emotions such as anxiety and fear caused by pain can increase the pain feeling and the unpleasant feeling. Pain relief has been an urgent task faced by medical workers.
At present, the common treatment methods for patient pain clinically according to medical scenes can be summarized into three methods: first, the patient relies on his own tolerance to combat pain without any treatment. The pain is often mild or has a short duration, such as intravenous injection, blood drawing, etc.; or a special physiological process like natural childbirth. Second, the patient's attention to pain is diverted by a simple distraction, such as speaking to the patient, letting the patient watch video, listening to music, etc. It is commonly used for dressing change, intravenous catheterization, pediatric medical operation, etc. Third, pain is relieved from a biomechanical level by analgesic drugs. More severe or persistent pain often requires administration of analgesics to the patient to relieve, e.g., post-surgery, neuropathic pain, cancer pain, etc. The three pain treatment methods have obvious defects, although the pain caused by the first conventional untreated clinical operation has small influence on a patient in a single time, the pain caused by the long-term repeated operation can bring negative influence on the mental level of the patient, the patient can generate aversion, fear and even physical reaction to the repeated clinical operation, and the negative emotion can reduce the pain threshold of the patient and enhance the pain perception intensity. In addition, some patients have a strong fear of less traumatic operations such as injection and blood drawing, and clinical operations are difficult to perform. The second traditional simple distracting operation, such as speaking to the patient, having the patient watch video, has a very limited degree of distraction of subjective cognitive resources, and does not significantly reduce the patient's perception of pain. The third type of pain relief by medication requires careful consideration of the side effects of the medication. The analgesic, especially opioid, has adverse reactions such as constipation, nausea, emesis, lethargy, etc., and can generate drug dependence after long-term use, i.e. drug addiction.
In summary, the existing clinical pain treatment mode is obviously insufficient, a novel non-drug treatment mode is urgently needed, the clinical use is required to be convenient, the pain relieving effect is strong, and the pain relieving mode can become a supplementary treatment mode for drug analgesia.
Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses computer to generate a simulated environment, which is a system simulation of multi-source information fusion interactive three-dimensional dynamic visual and entity behaviors, and makes the user immersed in the environment. The virtual reality technology can disperse cognitive resources to the greatest extent through a multi-perception approach, and enables an experiencer to have strong immersion in a virtual world, and the technology can be used as a means of decentralized treatment to transfer the cognitive resource allocation of a patient to pain, so that the subjective perception of the patient to pain is reduced, and the pain intensity is relieved.
Disclosure of Invention
The embodiment of the invention aims to: the implementation method can reduce the perception degree of pain of a patient, reduce the frequency and dosage of analgesic drugs used by the patient and reduce the drug risk.
In order to achieve the purpose, the following technical scheme is adopted in the application:
a virtual reality device based pain management method, the method comprising the steps of:
s1, performing distraction grade assessment based on the obtained self-rating information of the experiencer and inputting the assessment into a control module,
s2, the control module recommends a distraction therapy scenario based on the received evaluated rating and transmits an instruction of the recommended scenario to a connected virtual reality device,
s3, the virtual reality device receives and responds to the instruction to operate until a preset condition is reached or the virtual reality device is switched to another scene,
wherein the self-rating information comprises a pain rating and/or an anxiety rating of the experiencer. Compared with the traditional simple distracting operation such as speaking to the patient, enabling the patient to watch videos and the like, the treatment method can remarkably improve the pain relieving effect. And may reduce the number or dosage of analgesics a patient, reducing the risk of medication.
In one embodiment, the step S2 further includes:
recommending a distraction scenario based on at least one or a combination of the obtained personal information, profession, and scenario preferences of the experiencer in combination with the assessed rating.
In one embodiment, the distraction therapy scenario in step S2 includes: the level of the distraction strength is distributed, and a plurality of scenes with different styles are configured under each strength level.
In one embodiment, parameters of the selected style scene are set based on the human-computer interface, and the parameters at least comprise one or the combination of volume size, treatment duration, voice guidance, music style, breathing training or other scene customization contents.
In one embodiment, the step S2 further includes: distraction therapy scenario information is manually selected based on a human-machine interface.
In one embodiment, the step S3 is followed by:
and after the treatment is finished, the pain and/or anxiety scores and the physiological data of the two times before and after the treatment are analyzed based on the acquired information by the control module, and a treatment report is output.
The embodiment of the application provides a pain treatment system based on virtual reality device, which is characterized by comprising:
a control module, a biological feedback device and a virtual reality device connected with the control module,
the control module comprises a display device, a human-computer interface and a processor module, the display device and the human-computer interface are respectively and electrically connected with the processor module,
the biofeedback equipment is connected with the control module and used for sampling heart rate and/or blood pressure information of an experiencer in real time and feeding back the acquired information to the control module, and the control module receives and responds to the fed-back information and displays the information through the display device.
In one embodiment, the pain treatment system further comprises:
the handle is connected with the virtual reality device or the virtual reality device and the control module, and the handle and the distraction treatment scene are used for carrying out interaction at different levels.
In one embodiment, the pain treatment system comprises: a plurality of virtual reality devices respectively connected to the same control module,
and independently setting and pushing the treatment scenes in each virtual reality device based on the control module. The recommended scene corresponds to the pain/anxiety degree of the patient, simultaneously accords with the psychological expectation of the patient, and improves the treatment effect compared with the traditional distraction method.
An embodiment of the application proposes a computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, is adapted to carry out a method of pain treatment as described above.
Advantageous effects
According to the pain treatment method and system based on the virtual reality device, the distraction treatment scene is established based on the cognitive neuroscience mechanism, and the pain relieving effect can be remarkably improved. In addition, the implementation method provided by the application can reduce the frequency or dosage of analgesic drugs used by patients and reduce the medication risk.
Drawings
In order to more clearly illustrate the embodiments of the present specification or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments described in the specification, and for those skilled in the art, other drawings can be obtained according to the drawings without inventive exercise:
fig. 1 is a schematic flow chart of a virtual reality device-based pain treatment method according to an embodiment of the present application;
fig. 2 is a schematic flow chart of a virtual reality device-based pain treatment method according to another embodiment of the present application;
FIG. 3a is a schematic flow chart illustrating scene selection according to an embodiment of the present disclosure;
FIG. 3b is a schematic view illustrating a scene parameter process according to an embodiment of the present disclosure;
FIG. 4 is a schematic view of a virtual reality device-based treatment system according to an embodiment of the present application;
FIG. 5 is a schematic view of a virtual reality device-based treatment system according to an embodiment of the present application;
fig. 6 is a schematic view of a virtual reality device-based treatment system according to an embodiment of the present application.
Detailed Description
In order to make those skilled in the art better understand the technical solutions proposed by the present invention, the technical solutions in the embodiments of the present specification will be clearly and completely described below with reference to the drawings in the embodiments of the present specification, and it is obvious that the described embodiments are only a part of the embodiments in the present specification, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from one or more of the embodiments described herein without making any inventive step, shall fall within the scope of protection of the present invention. Throughout this specification, unless otherwise indicated, "comprise", "comprises", and "comprising" are used inclusively rather than exclusively, such that a stated integer or group of integers may include one or more other unstated integers or groups of integers. As used in this specification, the indefinite article "a" or "an" may refer to one entity or to multiple entities and is not intended to be, or is to be construed as, limited to a single entity.
The application relates to a pain treatment method and system based on a virtual reality device. The treatment method comprises the steps of performing distraction grade evaluation based on obtained self-rating information of an experiencer and inputting the self-rating information into a control module, the control module recommending a distraction treatment scene based on the received evaluated grade and transmitting instructions of the recommended scene to a connected virtual reality device (a patient wears the virtual reality device (such as a helmet-type device), starting treatment based on the virtual reality device until a preset condition is reached, and quitting the treatment or switching to another treatment scene, the scene seen by the patient during the treatment can be synchronized to the control module, the self-rating information comprises pain scores and/or anxiety scores of the experiencer, in the embodiment of the application, the distraction treatment scene is established based on a cognitive neuroscience mechanism, the treatment method provided by the application enables the experiencer/the patient to generate a strong reality-off feeling of immersing in a virtual world based on a virtual reality technology, to transfer the cognitive resource allocation of the pain, thereby reducing the subjective perception of pain and relieving the pain intensity. This may reduce the number or dosage of analgesics a patient and reduce the risk of medication.
The virtual reality device-based pain treatment method and system proposed in the present application will be described in detail below with reference to the accompanying drawings.
Fig. 1 shows a virtual reality device-based pain treatment method according to an embodiment of the present application, which includes the following steps:
s1, performing distraction grade assessment based on the obtained self-rating information of the experiencer and inputting the assessment into a control module,
s2, the control module recommends a distraction therapy scenario based on the received evaluated rating and transmits an instruction of the recommended scenario to a connected virtual reality device,
and S3, the virtual reality device receives and responds to the instruction to operate until a preset condition is reached, and the operation is finished or switched to another scene. The end is understood to be the end of the treatment. Before pain treatment, the patient inputs self-rated information of pain/anxiety according to a preset model (such as a preset table). In this embodiment, the distraction therapy scenario includes levels of distraction strength (e.g., high, medium, and low levels), and each level has a plurality of different styles of scenarios. Each distraction therapy scenario can set volume, therapy duration, vocal guidance, music style, breathing training, and other scenario-defined content. The volume setting comprises natural sound effect volume setting and character sound effect volume setting. The duration of treatment can be set according to the patient's disease condition, pain data, or other subjective and objective factors. The voice guidance can be selected to be on or off. The voice guide can select tone (such as male voice and female voice), the voice guide can select different guide languages, the music style can be selected from the styles of relaxation, leisure, agility and the like, and the breathing training can be selected to be started or not. Breathing training may select different training modes.
In one embodiment, step S2 further includes transmitting the recommended information to the smart device, and after the patient confirms the recommended information, transmitting the recommended information to the virtual reality device connected to the control module. The recommended scene corresponds to the pain/anxiety degree of the patient, simultaneously accords with the psychological expectation of the patient, and improves the treatment effect compared with the traditional distraction method.
In one embodiment, the step S3 further includes analyzing the pain/anxiety score and the physiological data of the patient before and after the treatment based on the second input information obtained by the control module after the treatment is exited, and outputting a treatment report.
In an embodiment, as a modification of the embodiment of fig. 1, step S2 further includes:
s21, the control module obtains the information of the experiencer/patient,
s22, the control module recommends a distraction scenario based on the received assessed rating and the obtained information,
and S23, transmitting the recommended instructions of the distraction treatment scene to the connected virtual reality device. Thus, the grading design is carried out according to the evaluation distraction degree, the diversified design is carried out according to different patient characteristics, and the proper treatment scene is selected according to the information of the experiencers/patients to improve the treatment effect. Preferably, in other embodiments, a single scene may have custom content settings. The patient information includes at least one of personal information (such as name, gender, age), illness, occupation, scholarship, and scene preferences of the experiencer, or a combination thereof.
In one embodiment, the control module further comprises a human-machine interface through which scene information is manually entered so that a physician can manually select a scene based on the patient's particular circumstances.
In one embodiment, the control module can control a plurality of virtual reality devices simultaneously, and independently set and push treatment contents in each virtual reality device.
In one embodiment, the virtual reality device further comprises a handle, which is matched with the virtual reality device, and the handle is connected with the virtual reality device through Bluetooth or IOT or other wireless modes.
The virtual reality device-based pain treatment method described next in conjunction with figures 1-3 a and 3b,
in use, the experiencer/patient inputs self-evaluation information of pain or anxiety according to a preset model (such as a preset table),
the doctor evaluates the pain or anxiety level of the experiencer/patient (for example, the patient scores his pain level in a score range of 0 to 10 when the patient has a pain complaint) and inputs the evaluation (pain score/anxiety score) and the obtained information of the patient into the control module (the carrier of the control module can be a tablet computer, a smart phone or other intelligent terminal equipment, and the information of the patient includes one or more of the name, sex, age, disease, occupation, academic calendar, scene preference and the like of the patient).
The control module intelligently recommends a distraction treatment scene according to the information of the patient and the pain/anxiety score (the scene can also be manually selected based on a human-computer interface) and transmits a recommended distraction treatment scene instruction to a virtual reality device connected with the control module. In this embodiment, the carrier of the distraction therapy scenario is a virtual reality device (a commercially mature, reliable, comfortable VR all-in-one machine can be used). The recommended/selected distraction therapy scenario is classified into a category a, a category B and a category C as shown in fig. 3a, wherein the category a has a low pain/anxiety score, the category B has a medium pain/anxiety score, the category C has a high pain/anxiety score, each category is provided with a different style scenario, and the different style scenarios can also set parameters of the scenario, such as volume, therapy duration, vocal guidance, music style, respiratory training and other scenarios, and other custom contents. If a distraction therapy scene B-1 (see fig. 3B) is selected, parameters such as volume, therapy duration, voice guidance, music style, breathing training and the like are set. And transmitting the set parameters to the virtual reality device to be treated (or transmitting the set scene parameters to the virtual reality device to be treated after the confirmation of the patient). The volume setting comprises natural sound effect volume setting and character sound effect volume setting. The duration of treatment can be set according to the patient's disease condition, pain data, or other subjective and objective factors. The voice guidance can be selected to be on or off. The voice guide can select tone (such as male voice and female voice), the voice guide can select different guide languages, the music style can be selected from the styles of relaxation, leisure, agility and the like, and the breathing training can be selected to be started or not. Breathing training may select different training modes. In the distraction therapy scenario B-1, parameters such as volume, therapy duration, vocal guidance, music style, and respiratory training are set, and in other implementations, the parameters can be set individually according to the preference of the patient.
The patient wears the set scene to a virtual reality device (such as helmet-type equipment and eye-type equipment) to enter the scene for treatment (also called distraction treatment), and the scene is switched to another treatment scene or the treatment is quitted until the preset condition is reached. Preferably, the patient can interact with the distraction treatment scene at different levels by using the handle during treatment, so that the effect of the experiencer/patient entering (immersing in the virtual scene) is further improved (the curative effect of treatment is improved). In one embodiment, the pain and/or anxiety score (understood as a pain score, an anxiety score, or a combined pain and anxiety score) is analyzed with the physiological data twice before and after treatment based on the control module integrating the second input information (physiological data) obtained after the treatment is withdrawn, a pain relief report is output, and the treatment is ended. When the patient wears the virtual reality device with the set scene, the scene seen by the patient can be synchronously displayed on the remote display device (the display device is connected with the control module).
In one embodiment, the virtual reality apparatus further comprises a biofeedback device coupled to the virtual reality apparatus, the biofeedback device coupled to the control module. This biological feedback equipment is the equipment that can gather some physiological data such as intelligent bracelet, and information such as its collection patient rhythm of the heart, blood pressure, and this patient physiological data is shown in real time based on control module in the distal end side. Preferably, the physiological data of the patient is displayed on a remote display device in a relatively intuitive manner such as oscillogram, numerical variation, etc.
The following describes the pain treatment system based on a virtual reality device according to the present application with reference to fig. 4. The treatment system comprises a control module, the control module comprises a display device and a human-computer interface, the control module is connected with a virtual reality device and a handle through a network, and a patient can improve the real effect based on the interaction between the handle and a scene. The scene displayed by the virtual reality device is synchronized with the display device during operation.
This virtual reality device of preferred still includes, biological feedback equipment (as shown in fig. 5), it matches and is connected with control module with the virtual reality device, and this biological feedback equipment is the equipment that can gather some physiological data such as intelligent bracelet for gather information such as patient's rhythm of the heart, blood pressure, the information feedback of gathering to control module and show through display device.
When the treatment system works, a patient inputs self-evaluation information according to a preset model (such as a table), a doctor carries out grade evaluation based on the self-evaluation information and inputs the evaluated grade and the patient information into a control module through a human-computer interface, the control module recommends a proper distraction treatment scene (or an operator manually inputs a treatment scene based on the human-computer interface) based on the received patient information and the evaluated grade and transmits the recommended information to a virtual reality device (the patient wears the virtual reality device) connected with the control module, and the patient wears the virtual reality device to start treatment until a preset condition is reached, the treatment is quitted or the treatment scene is switched to another treatment scene. The first input information comprises basic information of the patient, such as one or a combination of several of name, gender, age, disease, occupation, academic calendar, scene preference and the like. In one embodiment, the control module recommends an appropriate distraction therapy scenario based on the received patient information and the evaluation rating (or a therapy scenario is entered by a physician based on a human-machine interface) and transmits the recommended information to the smart device of the experiencer (e.g., patient), which is then transmitted to the virtual reality device connected thereto after confirmation. The recommended scene corresponds to the pain/anxiety degree of the patient, simultaneously accords with the psychological expectation of the patient, and improves the treatment effect compared with the traditional distraction method. According to the embodiment, the cognitive resources of the experiencer can be dispersed to the greatest extent through a multi-perception approach based on a virtual reality technology, so that the experiencer can generate a strong feeling of being separated from reality and being immersed in a virtual world, and therefore the method can be used as a means of decentralized treatment to transfer the cognitive resource allocation of the patient to pain, so that the subjective perception of the patient to pain is reduced, and the pain intensity is relieved. Preferably, the control module comprises a processor module and a data storage module. Data such as distraction scenario content, information about the experiencer/patient, etc. may be stored in the data storage module. Preferably, the data storage module is further configured with a data exchange interface, so that scene contents in the data storage module can be upgraded to meet the requirements of different experiencers/patients.
In one embodiment, as shown in fig. 6, a schematic diagram of a pain treatment system according to an embodiment of the present application is further provided, the system further includes a data platform connected to the control module, and data such as the content of the distraction scenario, the information of the experiencer/patient, and the like can be stored in the data platform. The data platform connects the virtual reality device or the virtual reality device and the handle of the experiencer side (e.g., through bluetooth or IOT or other wireless methods) and the intelligent equipment of the experiencer/patient for information interaction. The data platform is connected with a display terminal (a display device at an experiencer/patient side and/or a display device at an operator side) through Bluetooth or IOT or other wireless modes and performs information interaction and data display through the display terminal, at the moment, the system collects data at the experiencer side or the operator side based on the data platform, analyzes and performs information interaction with the control module, and the control module controls the experiencer side or the operator side based on the information of the data platform. The control module may control the devices and their displayed content on the multiple experiencers side.
In one embodiment, the control module can control a plurality of virtual reality devices simultaneously, and independently set and push treatment contents in each virtual reality device. Preferably, the virtual reality device is connected with the control module through bluetooth or IOT or other wireless modes.
Embodiments of the present application also provide a computer-readable storage medium, on which a computer program is stored, which when executed by a processor, implements the treatment method as described above.
It should be noted that, in the present specification, each embodiment is described in a progressive manner, and the same or similar parts in each embodiment may be referred to each other, and each embodiment focuses on differences from other embodiments. Especially, as for the device embodiment, the user terminal embodiment and the management platform embodiment, since they are basically similar to the method embodiment, the description is relatively simple, and the relevant points can be referred to the partial description of the method embodiment.
From the above description of the embodiments, it is clear to those skilled in the art that the present specification can be implemented by software plus a necessary general hardware platform. Based on such understanding, the technical solutions of the present specification may be essentially or partially implemented in the form of software products, which may be stored in a storage medium, such as ROM/RAM, optical disc, etc., and include several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in the embodiments or some parts of the embodiments of the present specification.
The description is operational with numerous general purpose or special purpose computing system environments or configurations. For example: personal computers, server computers, multiprocessor systems, programmable consumer electronics, minicomputers, distributed computing environments that include any of the above systems or devices, and the like.
This description may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include programs, components, data structures, etc. that perform particular tasks or implement particular abstract data types. The specification may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
The above embodiments are merely illustrative of the technical ideas and features of the present invention, and the purpose thereof is to enable those skilled in the art to understand the contents of the present invention and implement the present invention, and not to limit the protection scope of the present invention. All equivalent changes and modifications made according to the spirit of the present invention should be covered within the protection scope of the present invention.

Claims (10)

1. A virtual reality device based pain management method, the method comprising the steps of:
s1, performing distraction grade assessment based on the obtained self-rating information of the experiencer and inputting the assessment into a control module,
s2, the control module recommends a distraction therapy scenario based on the received evaluated rating and transmits an instruction of the recommended scenario to a connected virtual reality device,
s3, the virtual reality device receives and responds to the instruction to operate until a preset condition is reached or the virtual reality device is switched to another scene,
wherein the self-rating information comprises a pain rating and/or an anxiety rating of the experiencer.
2. The virtual reality device-based pain management method of claim 1, wherein the step S2 further comprises:
recommending a distraction scenario based on at least one or a combination of the obtained personal information, profession, and scenario preferences of the experiencer in combination with the assessed rating.
3. The virtual reality device-based pain management method according to claim 2, wherein the distraction treatment scenario in step S2 includes:
the level of the distraction strength is distributed, and a plurality of scenes with different styles are configured under each strength level.
4. The virtual reality device-based pain management method of claim 3,
setting parameters of the scenes of the selected style based on the human-computer interface, wherein the parameters at least comprise one of volume, treatment duration, voice guidance, music style, breathing training or other scene self-defined contents.
5. The virtual reality device-based pain management method of claim 1,
step S2 further includes: distraction therapy scenario information is manually selected based on a human-machine interface.
6. The virtual reality device-based pain management method of claim 1, further comprising, after step S3:
and after the treatment is finished, the pain and/or anxiety scores and the physiological data of the two times before and after the treatment are analyzed based on the acquired information by the control module, and a treatment report is output.
7. A virtual reality device-based pain treatment system, comprising:
a control module, a biological feedback device and a virtual reality device connected with the control module,
the control module comprises a display device, a human-computer interface and a processor module, the display device and the human-computer interface are respectively and electrically connected with the processor module,
the biofeedback equipment is connected with the control module and used for sampling heart rate and/or blood pressure information of an experiencer in real time and feeding back the acquired information to the control module, and the control module receives and responds to the fed-back information and displays the information through the display device.
8. The pain treatment system of claim 7, further comprising:
the handle is connected with the virtual reality device or the virtual reality device and the control module, and the handle and the distraction treatment scene are used for carrying out interaction at different levels.
9. The pain treatment system of claim 7, comprising: a plurality of virtual reality devices respectively connected to the same control module,
and independently setting and pushing the treatment scenes in each virtual reality device based on the control module.
10. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method of pain treatment according to any one of claims 1-6.
CN202011080572.7A 2020-10-11 2020-10-11 Pain treatment method, system and storage medium based on virtual reality device Pending CN112133418A (en)

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