CN112132932B - Automatic sequence diagram generation method and device - Google Patents
Automatic sequence diagram generation method and device Download PDFInfo
- Publication number
- CN112132932B CN112132932B CN202010910188.9A CN202010910188A CN112132932B CN 112132932 B CN112132932 B CN 112132932B CN 202010910188 A CN202010910188 A CN 202010910188A CN 112132932 B CN112132932 B CN 112132932B
- Authority
- CN
- China
- Prior art keywords
- resource
- sequence diagram
- resources
- judging
- character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
The disclosure provides a sequence diagram automatic generation method and a sequence diagram automatic generation device, wherein the method comprises the following steps: acquiring the type of a resource of a sequence diagram to be generated and a root directory where the resource is located; judging whether the type of the resource is a character resource or not; if the resources are the figure resources, judging the legality of the figure resources; if the resources are not the character resources, judging the legality of the non-character resources; if the resource is illegal, prompting illegal information; if the resource is legal, renaming the resource; and generating a sequence diagram. According to the method and the device, the resource type and the legality are judged and analyzed, the sequence diagram is automatically generated, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the operation difficulty is greatly reduced, the error probability in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
Description
Technical Field
The present disclosure relates to the field of computer application technologies, and in particular, to a method and an apparatus for automatically generating a sequence diagram.
Background
In the field of games, when actions such as running and fighting of characters are played or a scene special effect is displayed, sequence frames need to be played, and pictures are rapidly switched at a fixed frequency to form animation. Therefore, a plurality of sequence frame pictures are usually made into a large sequence diagram by a drawing tool, the drawing operation is generally performed by a game planning personnel, and due to the fact that the whole process is complicated and error-prone, if an operator is not familiar with the whole drawing process, errors are easy to occur, rework is caused, the working efficiency is greatly reduced, and the time and labor cost for game development are increased.
Disclosure of Invention
The present disclosure provides a sequence diagram automatic generation method and apparatus for solving the above problems.
In order to solve at least one of the above technical problems, the present disclosure proposes the following technical solutions:
in a first aspect, a method for automatically generating a sequence diagram is provided, which includes the following steps:
acquiring the type of a resource of a sequence diagram to be generated and a root directory where the resource is located;
judging whether the type of the resource is a character resource or not;
if the resources are the figure resources, judging the legality of the figure resources;
if the resources are not the character resources, judging the legality of the non-character resources;
if the resource is illegal, prompting illegal information;
if the resource is legal, renaming the resource;
and generating a sequence diagram.
In a second aspect, there is provided a sequence diagram automatic generation apparatus, configured to execute any one of the sequence diagram automatic generation methods described above, including:
the resource root directory and resource type acquisition module is used for acquiring the types of the resources of the sequence diagram to be generated and the root directory where the resources are located;
the resource type judging module is used for judging whether the type of the resource is a character resource or not;
the figure resource legality judging module is used for judging the legality of the figure resource when the type of the resource is the figure resource;
the non-human resource legality judging module is used for judging the legality of the non-human resource when the type of the resource is not human resource;
and the illegal information prompting module is used for prompting illegal information when the resource is illegal.
And the resource renaming module is used for renaming the resources when the resources are legal.
And the sequence diagram generating module is used for generating a sequence diagram.
The method has the advantages that the sequence diagram is automatically generated by judging and analyzing the resource type and the legality, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the animation resources can be conveniently and quickly processed by the operator under the condition that the flow is not known, the operation difficulty is greatly reduced, the error probability in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
In addition, in the technical solutions of the present disclosure, the technical solutions of the present disclosure can be implemented by adopting conventional means in the art, unless otherwise specified.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without inventive efforts.
Fig. 1 is a flowchart of a method for automatically generating a sequence diagram according to an embodiment of the present disclosure.
Fig. 2 is a flowchart of a method for automatically generating a sequence diagram according to another embodiment of the present disclosure.
Fig. 3 is a flowchart of a method for automatically generating a sequence diagram according to another embodiment of the present disclosure.
Fig. 4 is a flowchart of step S310 in the method for automatically generating a sequence diagram according to another embodiment of the present disclosure.
Fig. 5 is a flowchart of step S404 in the method for automatically generating a sequence diagram according to another embodiment of the present disclosure.
Fig. 6 is a schematic structural diagram of an automatic sequence diagram generation apparatus according to an embodiment of the present disclosure
Detailed Description
In order to make the objects, technical solutions and advantages of the present disclosure more clearly understood, the present disclosure is further described in detail below with reference to the accompanying drawings and embodiments. It is to be understood that the specific embodiments described herein are merely illustrative of some, but not all, embodiments of the disclosure and are not to be considered as limiting the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
It should be noted that the terms "comprises" and "comprising," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or server that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1:
referring to the description fig. 1, a method for automatically generating a sequence diagram provided in embodiment 1 of the present application is shown, which may include the following steps:
s101: and acquiring the type of the resource of the sequence diagram to be generated and the root directory where the resource is located.
Specifically, the types of the resources are specified by the operator, and corresponding operations are respectively executed according to different resource types specified by the operator.
Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, the root directory may contain multiple subdirectories. And acquiring a plurality of pictures for generating a sequence diagram by acquiring the root directory where the resource is located.
S102: and judging whether the type of the resource is the character resource or not. If yes, executing step S103; if not, go to step S104.
Specifically, the types of resources may include human resources and non-human resources. The sequence diagram resource of the non-character resource can be placed under a root directory, the sequence diagram resource of the character resource is provided with subdirectories with character action types as names under the root directory according to different character action types, and a certain number of direction subdirectories are arranged under the subdirectories with each character action type as a name.
Specifically, whether the resource type specified by the operator is a character resource or not is judged, and the legality of different types of resources is judged according to different results.
S103: and judging the legality of the character resource. If the resource is illegal, go to step S105; if the resource is legal, go to step S106.
Specifically, if the resource is a character resource, the judgment of the validity of the character resource may include judging whether there is a subdirectory named by the character action type in the resource and judging whether the number of subdirectories in each direction under the subdirectory meets a preset requirement.
S104: and judging the legality of the non-human resources. If the resource is illegal, go to step S105, and if the resource is legal, go to step S106.
Specifically, the non-human resource validity judgment may be to judge whether a root directory where the resource is located exists.
S105: prompting illegal information;
specifically, if the resource is illegal, the operator is prompted with illegal information, and the illegal information may include a conclusion that the resource is illegal and a specific reason for the resource being illegal.
S106: renaming the resources;
specifically, if the resource is legal, the resource picture is renamed. In an alternative embodiment, the pictures that generate the sequence diagram may be renamed according to the playing order. In particular, a plurality of pictures can be renamed into continuous numbers, so that the storage and the calling in the generation of the sequence diagram are convenient.
S107: and generating a sequence diagram.
In particular, a sequence diagram may be generated using the TexturePacker tool.
According to the method, the resource type and the legality are judged and analyzed, the sequence diagram is automatically generated, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the animation resources can be conveniently and quickly processed by the operator under the condition that the flow is not known, the operation difficulty is greatly reduced, the probability of error in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
Example 2:
referring to the description fig. 2, there is shown a sequence diagram automatic generation method provided in embodiment 2 of the present application, which may include the following steps:
s201: and acquiring the type of the resource of the sequence diagram to be generated and the root directory where the resource is located.
Specifically, the types of the resources are specified by the operator, and corresponding operations are respectively executed according to different resource types specified by the operator.
Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, the root directory may contain multiple subdirectories. And acquiring a plurality of pictures for generating a sequence diagram by acquiring the root directory where the resource is located.
S202: and judging whether the type of the resource is the character resource or not. If yes, go to step S203; if not, go to step S205.
Specifically, the types of resources may include human resources and non-human resources. The sequence diagram resource of the non-character resource can be placed under a root directory, the sequence diagram resource of the character resource is provided with subdirectories with character action types as names under the root directory according to different character action types, and a certain number of direction subdirectories are arranged under the subdirectories with each character action type as a name.
Specifically, whether the resource type specified by the operator is a character resource or not is judged, and the legality of different types of resources is judged according to different results.
S203: and traversing the known character action types and judging whether subdirectories named by the character action types exist in the resources. If yes, go to step S204; if not, the resource is judged to be illegal, and step S206 is executed.
S204: and judging whether the number of the direction subdirectories under the subdirectories meets the preset number requirement or not. If yes, judging that the resource is legal, and executing step S207; if not, the resource is determined to be illegal, and step S206 is executed.
In alternative embodiments, the number of direction subdirectories may be any of 1,2,3 and 5. Specifically, if the number of direction subdirectories is 5, the 5 direction subdirectories may be named as "N", "EN", "E", "ES", and "S", respectively.
S205: judging whether a root directory where the resources are located exists;
if yes, determining that the resource is illegal, and executing step S207; if not, determining that the resource is illegal, and executing step S206;
s206: prompting illegal information;
specifically, if the resource is illegal, the operator is prompted with illegal information, and the illegal information may include a conclusion that the resource is illegal and a specific reason for the resource being illegal.
S207: renaming the resources;
specifically, if the resource is legal, the resource picture is renamed. In an alternative embodiment, the pictures that generate the sequence diagram may be renamed according to the playing order. In particular, a plurality of pictures can be renamed into continuous numbers, so that the storage and the calling in the generation of the sequence diagram are convenient.
S208: and generating a sequence diagram.
In particular, a sequence diagram may be generated using the TexturePacker tool.
According to the method, the resource type and the legality are judged and analyzed, the sequence diagram is automatically generated, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the animation resources can be conveniently and quickly processed by the operator under the condition that the flow is not known, the operation difficulty is greatly reduced, the probability of error in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
Example 3:
referring to fig. 3-5 in the specification, there is shown a sequence diagram automatic generation method provided in embodiment 3 of the present application, which may include the following steps:
s301: and acquiring the type of the resource of the sequence diagram to be generated and the root directory where the resource is located.
Specifically, the types of the resources are specified by the operator, and corresponding operations are respectively executed according to different resource types specified by the operator.
Specifically, the resources of the sequence diagram to be generated are placed in the same root directory in advance. Depending on the resource type, the root directory may contain multiple subdirectories. And acquiring a plurality of pictures for generating a sequence diagram by acquiring the root directory where the resource is located.
S302: and judging whether the type of the resource is the character resource or not. If yes, executing step S303; if not, go to step S305.
Specifically, the types of resources may include human resources and non-human resources. The sequence diagram resource of the non-character resource can be placed under a root directory, the sequence diagram resource of the character resource is provided with subdirectories with character action types as names under the root directory according to different character action types, and a certain number of direction subdirectories are arranged under the subdirectories with each character action type as a name.
Specifically, the legality of different types of resources is judged according to different results by judging whether the resource type specified by the operator is a character resource.
S303: and traversing the known character action types and judging whether subdirectories named by the character action types exist in the resources. If yes, go to step S304; if not, the resource is judged to be illegal, and step S306 is executed.
In alternative embodiments, the subdirectories named after the human action types present in the resource may correspond to all known human action types or to some known human action types.
S304: and judging whether the number of the direction subdirectories under the subdirectories meets the preset number requirement or not. If yes, judging that the resource is legal, and executing step S307; if not, the resource is determined to be illegal, and step S306 is executed.
In alternative embodiments, the number of direction subdirectories may be any of 1,2,3 and 5. Specifically, if the number of direction subdirectories is 5, the 5 direction subdirectories may be named as "N", "EN", "E", "ES", and "S", respectively.
S305: judging whether a root directory where the resources are located exists;
if yes, judging that the resources are illegal, and executing step S307; if not, determining that the resource is illegal, and executing step S306;
s306: prompting illegal information;
specifically, if the resource is illegal, the operator is prompted with illegal information, and the illegal information may include a conclusion that the resource is illegal and a specific reason for the resource being illegal.
S307: renaming the resources;
specifically, if the resource is legal, the resource picture is renamed. In an alternative embodiment, the pictures that generate the sequence diagram may be renamed according to the playing order. In particular, a plurality of pictures can be renamed into continuous numbers, so that the storage and the calling in the generation of the sequence diagram are convenient.
S308: and judging whether the type of the resource is a character resource. If yes, executing step S309; if not, go to step S310.
S309: and judging whether the number of the pictures in the subdirectories of all directions is consistent or not. If the number is consistent, step S310 is executed; if the number is not consistent, go to step S306.
Therefore, the number of the pictures is confirmed after resource renaming, and the error in generating the sequence diagram caused by the inconsistent number of the pictures in the direction subdirectory is avoided.
S310: and generating a sequence diagram.
In an alternative embodiment, the sequence diagram may be generated using a TexturePacker tool.
In an alternative embodiment, step S310 may specifically include:
s401: and deleting the root directory and the file which are under the same name as the resource in the game directory.
S402: the resource is copied to a newly created directory.
Therefore, the original resources can be completely reserved, and only the copied resources under the newly-built directory are operated.
S403: and packaging the resources under the new directory into a sequence diagram and deleting the resources under the new directory.
Specifically, if the resource is a non-human resource, the resource under the newly created directory is packaged into a sequence diagram. If the resource is a character resource, each action type is packaged into one or more sequence diagrams.
S404: and judging whether the sequence diagram conforms to the size specification. If the requirement is met, executing S406; if not, S405 is executed.
S405: and splitting the resources, and repeatedly executing the steps S402 to S404 on each split part of the resources.
S406: and moving the sequence diagram to the game directory.
S407: and modifying the frame rate configuration file corresponding to the sequence diagram. And finishing the generation.
Specifically, in the sequence diagram of the character resource, each frame rate configuration file includes the number of pictures in the direction, the total number of frames in the direction, the frame rate description of each picture, and a selected picture id set. For example, name ═ 6, total ═ 24, duration ═ 4,4,4,4,4", indexs ═ 1,2,3,4,5,6} }.
In an alternative embodiment, the step S404, determining whether the sequence diagram complies with the size specification can include,
s501: and judging whether the sequence diagram is a character resource. If not, executing step S502; if yes, go to step S503.
S502: judging that the sequence diagram meets the size specification;
s503: and judging whether the size of the sequence diagram exceeds 1024 x 1024. If not, executing step S504; if so, go to step 505.
S504: and judging that the sequence diagram conforms to the size specification.
S505: it is determined that the sequence diagram does not comply with the size specification.
According to the method, the resource type and the legality are judged and analyzed, the sequence diagram is automatically generated, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the animation resources can be conveniently and quickly processed by the operator under the condition that the flow is not known, the operation difficulty is greatly reduced, the probability of error in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
Example 4:
referring to the specification, fig. 6 shows a sequence diagram automatic generation apparatus 10 provided by an embodiment of the present application, including:
a resource root directory and resource type obtaining module 11, configured to obtain a type of a resource of a sequence diagram to be generated and a root directory where the resource is located;
a resource type judging module 12, configured to judge whether the type of the resource is a character resource;
a person resource validity judging module 13, configured to judge the validity of the person resource when the type of the resource is a person resource;
a non-human resource validity judging module 14, configured to judge the validity of the non-human resource when the resource type is not a human resource;
an illegal information prompting module 15, configured to prompt illegal information when the resource is illegal;
a resource renaming module 16, configured to rename a resource when the resource is legal;
and a sequence diagram generating module 17 for generating a sequence diagram.
According to the method, the resource type and the legality are judged and analyzed, the sequence diagram is automatically generated, the complex flow which needs to be executed by an operator when the sequence diagram is generated in the prior art is avoided, the animation resources can be conveniently and quickly processed by the operator under the condition that the flow is not known, the operation difficulty is greatly reduced, the probability of error in the sequence diagram generation process is reduced, the working efficiency is improved, and the time and the labor cost in game development are reduced.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
It should be noted that: the sequence of the embodiments in this specification is merely for description, and does not represent the advantages or disadvantages of the embodiments. And specific embodiments thereof have been described above. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the embodiments of the apparatus, the device and the storage medium, since they are substantially similar to the method embodiments, the description is relatively simple, and for the relevant points, reference may be made to the partial description of the method embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, and the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The present invention is not limited to the above preferred embodiments, and any modifications, equivalent replacements, improvements, etc. within the spirit and principle of the present invention should be included in the protection scope of the present invention.
Claims (6)
1. The automatic generation method of the sequence diagram is characterized by comprising the following steps of:
acquiring the type of a resource of a sequence diagram to be generated and a root directory where the resource is located;
judging whether the type of the resource is a character resource or not;
if the resource is a character resource, judging the legality of the character resource, namely traversing the known character action type, judging whether a subdirectory named by the character action type exists under a root directory where the resource is located, if not, judging that the resource is illegal, if so, judging whether the number of direction subdirectories under the subdirectory meets the preset number requirement, if not, judging that the resource is illegal, and if so, judging that the resource is legal;
if the resources are not the character resources, judging the legality of the non-character resources;
if the resource is illegal, prompting illegal information;
and if the resources are legal, renaming the resources, judging whether the number of the pictures in each direction subdirectory is consistent or not if the types of the resources are character resources after renaming the resources, generating a sequence diagram if the number of the pictures in each direction subdirectory is consistent, and prompting illegal information if the number of the pictures in each direction subdirectory is inconsistent.
2. The automatic generation method of sequence diagram according to claim 1, wherein the non-human resource validity judgment includes,
judging whether a root directory where the resources are located exists or not;
if not, judging that the resource is illegal;
and if so, judging that the resource is legal.
3. The method for automatically generating a sequence diagram according to claim 1, wherein the number of direction subdirectories is any one of 1,2,3 and 5.
4. The method according to claim 1, wherein the generating a sequence diagram includes,
deleting directories and files with the same name as the resources in the game directory;
copying the resources to a newly built directory;
packaging the resources under the newly-built catalog into the sequence diagram and deleting the resources under the newly-built catalog;
judging whether the sequence diagram meets the size regulation;
if the sequence diagram does not accord with the size regulation, splitting the resource, repeating the copying of the resource to a new directory, packaging the resource under the new directory into the sequence diagram, deleting the resource under the new directory, and judging whether the sequence diagram accords with the size regulation or not for each split part of resource until the sequence diagram accords with the size regulation;
if the sequence diagram meets the size specification, moving the sequence diagram to the game directory;
modifying a frame rate configuration file corresponding to the sequence diagram;
and finishing the generation.
5. The method according to claim 4, wherein the determining whether the sequence diagram conforms to a size specification specifically includes,
judging whether the sequence diagram is a character resource or not;
if the sequence diagram is not the human resource, the sequence diagram conforms to the size specification;
if the sequence diagram is the character resource, judging whether the size of the sequence diagram exceeds 1024 by 1024;
if not, the sequence diagram conforms to the size specification;
if so, the sequence diagram does not meet the size specification.
6. Sequence diagram automatic generation apparatus for executing the sequence diagram automatic generation method according to any one of claims 1 to 5, comprising,
the resource root directory and resource type acquisition module is used for acquiring the type of the resource of the sequence diagram to be generated and the root directory where the resource is located;
the resource type judging module is used for judging whether the type of the resource is a character resource or not;
the character resource legality judging module is used for judging the legality of character resources when the types of the resources are character resources, wherein the character resource legality judging module is used for traversing the known character action types, judging whether a subdirectory named by the character action type exists under a root directory where the resources are located, judging that the resources are illegal if the subdirectory does not exist, judging whether the number of direction subdirectories under the subdirectory meets the preset number requirement if the direction subdirectories do not exist, judging that the resources are illegal if the direction subdirectories do not meet the preset number requirement, and judging that the resources are legal if the direction subdirectories meet the preset number requirement;
the non-human resource legality judging module is used for judging the legality of the non-human resource when the type of the resource is not human resource;
the illegal information prompting module is used for prompting illegal information when the resource is illegal;
the resource renaming module is used for renaming the resources when the resources are legal, judging whether the types of the resources are character resources or not after renaming the resources, and judging whether the number of pictures in each direction subdirectory is consistent or not if the types of the resources are character resources;
and the sequence diagram generating module is used for generating the sequence diagram.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010910188.9A CN112132932B (en) | 2020-09-02 | 2020-09-02 | Automatic sequence diagram generation method and device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010910188.9A CN112132932B (en) | 2020-09-02 | 2020-09-02 | Automatic sequence diagram generation method and device |
Publications (2)
Publication Number | Publication Date |
---|---|
CN112132932A CN112132932A (en) | 2020-12-25 |
CN112132932B true CN112132932B (en) | 2021-04-27 |
Family
ID=73848255
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202010910188.9A Active CN112132932B (en) | 2020-09-02 | 2020-09-02 | Automatic sequence diagram generation method and device |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN112132932B (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102609553A (en) * | 2011-01-25 | 2012-07-25 | 上海创翼动漫科技有限公司 | Method for drawing computer-assisted animation modeling |
CN102999934A (en) * | 2011-09-19 | 2013-03-27 | 上海威塔数字科技有限公司 | Three-dimensional animation system of computer and animation method |
CN104318538A (en) * | 2014-10-14 | 2015-01-28 | 安徽游艺道网络科技有限公司 | Method for splicing two-dimension sequence frame picture into big picture and device |
CN105096364A (en) * | 2014-05-07 | 2015-11-25 | 腾讯科技(深圳)有限公司 | Animation data generation method and device, and electronic equipment |
CN110134392A (en) * | 2019-04-30 | 2019-08-16 | 延锋伟世通电子科技(南京)有限公司 | Sequence frame animation play plug-in unit based on kanzi |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105760058A (en) * | 2016-02-26 | 2016-07-13 | 广州品唯软件有限公司 | Script program classified management method and device |
US10713832B2 (en) * | 2016-05-17 | 2020-07-14 | Disney Enterprises, Inc. | Precomputed environment semantics for contact-rich character animation |
GB2579208B (en) * | 2018-11-23 | 2023-01-25 | Sony Interactive Entertainment Inc | Method and system for determining identifiers for tagging video frames with |
CN111246122A (en) * | 2020-01-15 | 2020-06-05 | 齐力软件科技(广州)有限公司 | Method and device for synthesizing video by multiple photos |
-
2020
- 2020-09-02 CN CN202010910188.9A patent/CN112132932B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102609553A (en) * | 2011-01-25 | 2012-07-25 | 上海创翼动漫科技有限公司 | Method for drawing computer-assisted animation modeling |
CN102999934A (en) * | 2011-09-19 | 2013-03-27 | 上海威塔数字科技有限公司 | Three-dimensional animation system of computer and animation method |
CN105096364A (en) * | 2014-05-07 | 2015-11-25 | 腾讯科技(深圳)有限公司 | Animation data generation method and device, and electronic equipment |
CN104318538A (en) * | 2014-10-14 | 2015-01-28 | 安徽游艺道网络科技有限公司 | Method for splicing two-dimension sequence frame picture into big picture and device |
CN110134392A (en) * | 2019-04-30 | 2019-08-16 | 延锋伟世通电子科技(南京)有限公司 | Sequence frame animation play plug-in unit based on kanzi |
Non-Patent Citations (3)
Title |
---|
A production method of reusing existing 2D animation sequences;F.Sumi 等;《Proceedings Computer Graphics International 2003》;20030728;第1-6页 * |
动画人物的动作设计对人物性格的表现;莫冰 等;《科技风》;20111231;第212页 * |
影视动漫设计中3D技术的应用;陈靖;《大舞台》;20121231;第2012年卷(第01期);第140页 * |
Also Published As
Publication number | Publication date |
---|---|
CN112132932A (en) | 2020-12-25 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106155454B (en) | Interface display method and device and electronic equipment | |
CN107908542B (en) | Test case creating method and device, computer equipment and storage medium | |
CN108415702B (en) | Dynamic rendering method and device for application interface of mobile terminal | |
CN109783388B (en) | UI (user interface) automatic testing method and device and electronic equipment | |
CN108415830B (en) | Method and device for generating software test case | |
US20160188304A1 (en) | Execution optimization of mobile applications | |
CN109453519B (en) | Terrain creating method and device | |
CN110750415B (en) | Interface service configuration method, device, medium and computer equipment | |
CN113687932B (en) | Task scheduling method, device, system, electronic equipment and storage medium | |
CN112132932B (en) | Automatic sequence diagram generation method and device | |
CN103838589A (en) | Plug-in unit deleting and recovering method and client side | |
CN110420460B (en) | Method and device for editing functional nodes in game scene | |
CN116089733B (en) | Data analysis method based on big data | |
CN110647705A (en) | Picture synthesis method, device, equipment and storage medium | |
CN104980473B (en) | UI resource loading method and system | |
CN102346696A (en) | Method and device for recovering files | |
CN105893012A (en) | Method and device for generating video screenshot in Android system | |
CN110557414B (en) | Method, device and equipment for downloading service scene | |
CN110489108B (en) | Method and device for automatically collecting reusable components | |
CN114416207A (en) | Resource network loading method and device for H5 game, electronic equipment and storage medium | |
CN113244625A (en) | Game terrain data editing method and device, storage medium and electronic device | |
CN110221952B (en) | Service data processing method and device and service data processing system | |
CN109819311B (en) | Terminal video evidence obtaining method and device | |
CN112165486A (en) | Network address set splitting method and device | |
CN111290736A (en) | Data processing method and device, electronic equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right |
Effective date of registration: 20211008 Address after: 215000 No. 68, Qitai Road, Suzhou Industrial Park, Suzhou area, China (Jiangsu) pilot Free Trade Zone, Suzhou, Jiangsu Patentee after: Friendship time Technology Co.,Ltd. Address before: Building 22, Suhua Science Park, 208 Tongyuan Road, Suzhou Industrial Park, 215000, Jiangsu Province Patentee before: SUZHJOU GAME FRIEND NETWORK TECHNOLOGY Co.,Ltd. |
|
TR01 | Transfer of patent right |