CN112100065A - Game scene data processing method, device and equipment - Google Patents

Game scene data processing method, device and equipment Download PDF

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Publication number
CN112100065A
CN112100065A CN202010937224.0A CN202010937224A CN112100065A CN 112100065 A CN112100065 A CN 112100065A CN 202010937224 A CN202010937224 A CN 202010937224A CN 112100065 A CN112100065 A CN 112100065A
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game scene
scene data
game
data
terminal equipment
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常亮
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Perfect World Chongqing Interactive Technology Co ltd
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Perfect World Chongqing Interactive Technology Co ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management
    • G06F11/3676Test management for coverage analysis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management
    • G06F11/3684Test management for test design, e.g. generating new test cases
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management
    • G06F11/3688Test management for test execution, e.g. scheduling of test suites

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  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The application discloses a method, a device and equipment for processing game scene data, which relate to the technical field of data processing, do not need to depend on manual statistics of the number of frames of pictures in the game scene data, can more accurately optimize the game scene, and improve the presentation effect of the game scene data. The method comprises the following steps: setting route information in game scene data, wherein the route information covers all walking areas in a scene to be tested; responding to a test instruction of game scene data, connecting terminal equipment meeting preset conditions by using an automatic test frame, and running game scene data covering all walking areas in a scene to be tested on the terminal equipment meeting the preset conditions; counting performance parameters formed by pictures in the process of running game scene data, and optimizing the target game scene data of which the performance parameters are in an abnormal numerical range.

Description

Game scene data processing method, device and equipment
Technical Field
The present application relates to the field of data processing technologies, and in particular, to a method, an apparatus, and a device for processing game scene data.
Background
In the process of developing a three-dimensional game, in order to improve the game experience of a player, performance optimization is an indispensable part and mainly divided into memory optimization and scene optimization, a game scene is an element with a very large specific gravity in the game, a vivid scene can often infect the internal world of the player and has higher immersion, and therefore, the scene optimization becomes the important part of the performance optimization.
In the related technology, the scene optimization mainly comprises memory occupation of a map, memory occupation of a model and rendering pressure of a same screen map and the model in each frame of game scene data, the memory occupation of the map and the memory occupation of the model are optimized, the memory occupation can be reduced to a certain extent through a compression tool, the frame number change condition of pictures in the game scene data can be counted manually by operating the game scene data for the optimization processing of the rendering pressure of the same screen map and the model, if the frame number is found to be obviously reduced at a certain position and under the angle of a camera, the same screen rendering pressure under the visual angle is large, and the game scene data under the visual angle are further processed. However, the number of the cameras in the game scene data varies, the visual angle varies, the workload of counting the number of frames of the pictures in the game scene data manually is large, the accuracy of the number of the frames is difficult to ensure, the presentation effect of the game scene data is affected, the scene optimization needs to be performed repeatedly for a long time, the processing efficiency of the game scene data is limited due to a large amount of manual counting work, and the expected optimization effect is difficult to achieve in a short time.
Disclosure of Invention
In view of this, the present application provides a method, an apparatus, and a device for processing game scene data, and mainly aims to solve the problems in the prior art that the workload of counting the number of frames in a picture in game scene data manually is large, the accuracy of the number of frames is difficult to ensure, and the optimization effect of the game scene data is affected.
According to a first aspect of the present application, there is provided a method for processing game scene data, including:
setting route information in game scene data, wherein the route information covers all walking areas in a scene to be tested;
responding to a test instruction of game scene data, connecting terminal equipment meeting preset conditions by using an automatic test frame, and running game scene data covering all walking areas in a scene to be tested on the terminal equipment meeting the preset conditions;
counting performance parameters formed by pictures in the process of running game scene data, and optimizing the target game scene data of which the performance parameters are in an abnormal numerical range.
In another embodiment, after the setting of the route information in the game scene data, the method includes:
the method comprises the steps of searching terminal equipment in a preset network environment, configuring a test terminal list, recording terminal equipment meeting preset conditions in the test terminal list, and installing a test application program in the terminal equipment meeting the preset conditions.
In another embodiment, the connecting the terminal device meeting the preset condition by using the automatic testing framework, and running the game scene data covering all walking areas in the scene to be tested on the terminal device meeting the preset condition specifically includes:
sending an access request to terminal equipment meeting preset conditions by using a functional interface provided by an automatic test framework, so that the terminal equipment meeting the preset conditions analyzes the access request based on the test application program and converts the access request into an automatic test code;
and running game scene data covering all walking areas in the scene to be tested on the terminal equipment meeting the preset conditions based on the automatic test codes.
In another embodiment, the running of game scene data covering all walking areas in a scene to be tested on the terminal device meeting the preset condition based on the automatic test code specifically includes:
controlling the terminal equipment meeting the preset conditions to start a game program based on a first operation instruction formulated in the automatic test code;
and running game scene data covering all walking areas in the scene to be tested in a game program on the terminal equipment meeting the preset condition based on a second operation instruction formulated in the automatic test code.
In another embodiment, the first operation instruction carries a target application identifier of a game program, and the controlling, based on the first operation instruction formulated in the automatic test code, the terminal device meeting the preset condition to start the game program specifically includes:
grabbing an application control matched with the target application identification based on a first operation instruction formulated in the automatic test code;
and positioning the position information of the game program in the terminal equipment by using the application control matched with the target application identifier, and controlling the terminal equipment meeting the preset condition to start the game program according to the triggering operation of the position information.
In another embodiment, the second operation instruction carries virtual data simulating entry into a game program, and the running of the game program on the terminal device meeting the preset condition based on the second operation instruction formulated in the automatic test code includes game scene data covering all walking areas in a scene to be tested, and specifically includes:
capturing an operation control of a game program based on a second operation instruction formulated in the automatic test code;
and positioning page elements by using the operation control of the game program, inputting the virtual data simulating the game program according to the triggering operation of the page elements, and running game scene data covering all walking areas in the scene to be tested in the game program on the terminal equipment meeting the preset condition.
In another embodiment, after the setting of the route information in the game scene data, the method further includes:
and collecting project data formed by surrounding route information in the game scene data according to a preset time interval, packaging the project data to generate a software test package, and embedding the software test package into an automatic test framework.
In another embodiment, the counting performance parameters formed by the pictures in the process of running the game scene data, and performing optimization processing on the target game scene data with the performance parameters in the abnormal value range specifically includes:
counting frame data formed by pictures in the process of running game scene data, and recording a numerical value change curve corresponding to the frame data;
marking frame data in an abnormal numerical range in a numerical change curve corresponding to the frame data based on a preset abnormal numerical range;
and extracting the target game scene data mapped by the frame data in the abnormal numerical range, and optimizing the target game scene data.
In another embodiment, the optimizing the target game scene data specifically includes:
capturing performance information associated with the target game scenario data by using a performance analysis tool;
and restoring the rendering state of frame data formed by pictures in the target game scene data according to the performance information, and optimizing the rendering state.
According to a second aspect of the present application, there is provided a game scene data processing apparatus, comprising:
the device comprises a setting unit, a judging unit and a judging unit, wherein the setting unit is used for setting route information in game scene data, and the route information covers all walking areas in a scene to be tested;
the connection unit is used for responding to a test instruction of the game scene data, connecting terminal equipment meeting a preset condition by using an automatic test frame, and running game scene data covering all walking areas in a scene to be tested on the terminal equipment meeting the preset condition;
and the processing unit is used for counting performance parameters formed by pictures in the process of running the game scene data and optimizing the target game scene data of which the performance parameters are in the abnormal numerical range.
In another embodiment, the apparatus further comprises:
and the configuration unit is used for configuring a test terminal list by searching the terminal equipment in a preset network environment after the route information in the game scene data is set, wherein the terminal equipment meeting the preset conditions is recorded in the test terminal list, and a test application program is installed in the terminal equipment meeting the preset conditions.
In another embodiment, the connection unit includes:
the sending module is used for sending an access request to the terminal equipment meeting the preset condition by using a functional interface provided by an automatic test framework, so that the terminal equipment meeting the preset condition analyzes the access request based on the test application program and converts the access request into an automatic test code;
and the running module is used for running game scene data covering all walking areas in the scene to be tested on the terminal equipment meeting the preset conditions based on the automatic test codes.
In another embodiment, the operation module includes:
the control submodule is used for controlling the terminal equipment meeting the preset condition to start a game program based on a first operation instruction formulated in the automatic test code;
and the operation submodule is used for operating game scene data covering all walking areas in a scene to be tested in a game program on the terminal equipment meeting the preset condition based on a second operation instruction formulated in the automatic test code.
In another embodiment, the first operation instruction carries a target application identifier of a game program,
the control sub-module is specifically configured to grab an application control matched with the target application identifier based on a first operation instruction formulated in the automatic test code;
the control sub-module is specifically further configured to position location information of the game program in the terminal device by using the application control matched with the target application identifier, and control the terminal device meeting the preset condition to start the game program according to a triggering operation of the location information.
In another embodiment, the second operation instruction carries virtual data simulating the entering of a game program,
the operation submodule is specifically used for grabbing an operation control of a game program based on a second operation instruction formulated in the automatic test code;
the running sub-module is specifically further configured to position a page element by using an operation control of the game program, input the virtual data simulating entry into the game program according to the trigger operation of the page element, and run game scene data covering all walking areas in a scene to be tested in the game program on the terminal device meeting the preset condition.
In another embodiment, the apparatus further comprises:
and the collecting unit is used for collecting project data formed by surrounding the route information in the game scene data according to a preset time interval after the route information in the game scene data is set, packaging the project data to generate a software test package, and embedding the software test package into an automatic test framework.
In another embodiment, the processing unit comprises:
the statistical module is used for counting frame data formed by pictures in the process of running game scene data and recording a numerical value change curve corresponding to the frame data;
the marking module is used for marking the frame data in the abnormal numerical range in the numerical change curve corresponding to the frame data based on the preset abnormal numerical range;
and the processing module is used for extracting the target game scene data mapped by the frame data in the abnormal numerical range and optimizing the target game scene data.
In another embodiment, the processing module comprises:
the acquisition submodule is used for capturing performance information associated with the target game scene data by using a performance analysis tool;
and the processing submodule is used for restoring the rendering state of frame data formed by pictures in the target game scene data according to the performance information and optimizing the rendering state.
According to a third aspect of the present application, there is provided a computer device comprising a memory storing a computer program and a processor implementing the steps of the method of the first aspect when the computer program is executed.
According to a fourth aspect of the present application, there is provided a readable storage medium having stored thereon a computer program which, when executed by a processor, carries out the steps of the method of the first aspect described above.
By the technical scheme, compared with the mode of optimizing the game scene by manually counting the frame number of the picture in the game scene data in the conventional mode, the method, the device and the equipment for processing the game scene data have the advantages that the route information in the game scene data is set and covers all walking areas in the scene to be tested so as to ensure the comprehensiveness of the scene test, the terminal equipment meeting the preset condition is connected by using the automatic test frame in response to the test instruction of the game scene data, the game scene data of all walking areas in the scene to be tested is operated on the terminal equipment meeting the preset condition so as to realize the automatic performance test of the game scene data, the performance parameters formed by the picture in the process of operating the game scene data are counted, and the target game scene data with the performance number in the abnormal numerical range is optimized, the game scene data can be automatically scanned and abnormal data frames can be obtained without manually counting the frame number of the pictures in the game scene data, so that the game scene can be more accurately optimized, and the presentation effect of the game scene data is improved.
The foregoing description is only an overview of the technical solutions of the present application, and the present application can be implemented according to the content of the description in order to make the technical means of the present application more clearly understood, and the following detailed description of the present application is given in order to make the above and other objects, features, and advantages of the present application more clearly understandable.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
fig. 1 is a schematic flow chart illustrating a method for processing game scene data according to an embodiment of the present application;
FIG. 2 is a flow chart illustrating another method for processing game scene data according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating a game scene data running screen provided in an embodiment of the present application;
FIG. 4 is a diagram illustrating a game scenario data test result provided by an embodiment of the application;
FIG. 5 is a schematic diagram illustrating frame data formed by frames in target game scene data according to an embodiment of the present application;
fig. 6 is a schematic structural diagram illustrating a processing apparatus for game scene data according to an embodiment of the present application;
fig. 7 is a schematic structural diagram illustrating another game scene data processing apparatus provided in an embodiment of the present application;
fig. 8 is a schematic device structure diagram of a computer apparatus according to an embodiment of the present invention.
Detailed Description
The content of the invention will now be discussed with reference to a number of exemplary embodiments. It is to be understood that these examples are discussed only to enable those of ordinary skill in the art to better understand and thus implement the teachings of the present invention, and are not meant to imply any limitations on the scope of the invention.
As used herein, the term "include" and its variants are to be read as open-ended terms meaning "including, but not limited to. The term "based on" is to be read as "based, at least in part, on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment". The term "another embodiment" is to be read as "at least one other embodiment".
In a 3D game development scene, performance optimization is an essential part, in the previous development process, as art often modifies the game scene data and optimizes and other processes, the scene optimization needs to be performed for a long time and regularly, and all the processes need to be performed manually by technicians, so that much time and cost are occupied. In the related technology, the scene optimization mainly comprises memory occupation of a map, memory occupation of a model and rendering pressure of a same screen map and the model in each frame of game scene data, the memory occupation of the map and the memory occupation of the model are optimized, the memory occupation can be reduced to a certain extent through a compression tool, the frame number change condition of pictures in the game scene data can be counted manually by operating the game scene data for the optimization processing of the rendering pressure of the same screen map and the model, if the frame number is found to be obviously reduced at a certain position and under the angle of a camera, the same screen rendering pressure under the visual angle is large, and the game scene data under the visual angle are further processed. However, the number of the cameras in the game scene data varies, the visual angle varies, the workload of counting the number of frames of the pictures in the game scene data manually is large, the accuracy of the number of the frames is difficult to ensure, the presentation effect of the game scene data is affected, the scene optimization needs to be performed repeatedly for a long time, the processing efficiency of the game scene data is limited due to a large amount of manual counting work, and the expected optimization effect is difficult to achieve in a short time.
In order to solve the problem, the embodiment provides a processing method of game scene data, as shown in fig. 1, the method is applied to a client of a game testing tool, and includes the following steps:
101. route information in the game scene data is set.
In the process of game development, a lot of game scene data are inevitably set, the game scene data not only are static elements such as landscapes and roads, but also include dynamic elements such as flashing lights and falling iron buckets to describe plot environments in games, and as the plots develop, the elements in the game scene data are continuously increased or decreased, so that the game plots can be reflected, and the interactivity of the games is increased.
Generally, many games have game maps, such as anti-tower games and board games, the game maps are embedded in game scene data, and by selecting different areas in the game map, the game scene data of different areas in the map can be displayed, and characters can be controlled to walk in the corresponding game scene data. However, not all areas in the game scene data are suitable for the character to walk, such as lakes, mountains, buildings, etc., and it is necessary to create a path in the game scene data and limit the character walking area so that the character can walk along a planned route.
In consideration of the diversity of elements in the scene, once the number of the elements displayed on the same screen is too large, the rendering pressure of game scene data is easily caused, and the game quality is influenced. Through performance test of the game scene, performance parameters of the game scene data can be evaluated, abnormal performance parameters are further optimized, and the presentation effect of the game scene is improved. In the performance test process of the game scene, the route information is the path of the character walkable area in the game scene data, and in order to ensure that the test can cover all the paths, the route information covers all the walkable areas in the scene to be tested.
The execution main body of the embodiment can be a processing device or equipment of game scene data, and can be configured at a client of a game testing tool, for a testing link of a game scene, route information for planning a plurality of marches can be set in the game scene data, the route information covers all walking areas in the scene, the route information is stored in a configuration file, the configuration file is used as a project file of scene testing, the path in the game scene is covered in the maximum range, and the game quality is improved.
102. Responding to a test instruction of the game scene data, connecting terminal equipment meeting preset conditions by using an automatic test frame, and running the game scene data covering all walking areas in the scene to be tested on the terminal equipment meeting the preset conditions.
The automatic testing frame can be simultaneously embedded into the game testing tool and the terminal equipment as an application program, the connection between the game testing tool and the terminal equipment meeting the preset condition can be realized by presetting the terminal equipment meeting the preset condition and installing the application program with the automatic testing frame in the terminal equipment meeting the preset condition, the specific connection mode can be wireless network connection and USB connection, and under the common condition, in order to save USB interface resources, the wireless network connection mode is preferably used, and the terminal equipment is required to be in the same network environment at the moment.
Specifically, in the process of running game scene data covering all walking areas in a scene to be tested on a terminal device meeting a preset condition, an automatic testing framework can send an access request to the terminal device meeting the preset condition, wherein the access request carries code logic, so that a game testing tool can execute operation of a game scene test according to the code logic, for example, starting a game application, entering various scenes in the game application and the like, wherein the operation is not limited, and further, the game scene data covering all walking areas in the scene to be tested is run on the terminal device meeting the preset condition.
103. Counting performance parameters formed by pictures in the process of running game scene data, and optimizing the target game scene data of which the performance parameters are in an abnormal numerical range.
In the scene testing process, the game scene data can correspondingly display scene pictures in the terminal equipment, performance parameters formed by the corresponding scene pictures are counted in the game testing tool, such as frame data of the pictures, a used memory and the like, so as to know the using condition of the game memory, an abnormal numerical range is set aiming at the performance parameters in advance, the abnormal numerical range can reflect that certain problems exist in the performance formed by the current picture, the target game scene data in the abnormal numerical range needs to be optimized, and relevant information of the target scene, such as current coordinates, the position of a camera in the scene, a screenshot of the picture, performance information captured in the scene and the like, is further obtained.
For the optimization processing of target game scene data with performance parameters in an abnormal range, mainly improving frame data of a picture and reducing the use of a memory, in order to further determine the index parameters of the frame data which can be optimized, an initial value of each index parameter in the frame data can be positioned by using a performance analysis tool, the index parameters which can be optimized are determined according to the initial values of the index parameters, the optimized index parameters can be set to reach the final values, further, resource data designed by the index parameters which can be optimized are obtained, and different optimization strategies are adopted for the types of the resource data to carry out optimization processing, for example, for texture optimization, a map with a large texture size can be compressed, the number of texture channels can be reduced or a single channel can be applied, the texture reuse rate can be reduced, for an interface map set, a shared map set can be used, sudoku and detail drawings can also be used for large-size textures, or replaced by a combination mode and the like.
Compared with the prior art that the game scene is optimized by manually counting the frame number of the pictures in the game scene data, the method for processing the game scene data provided by the embodiment of the application ensures the comprehensiveness of the scene test by setting the route information in the game scene data, covering all walking areas in the scene to be tested by the route information, responding to the test instruction of the game scene data, connecting the terminal equipment meeting the preset condition by using the automatic test frame, operating the game scene data of all walking areas in the scene to be tested on the terminal equipment meeting the preset condition to realize the automatic performance test of the game scene data, counting the performance parameters formed by the pictures in the process of operating the game scene data, and optimizing the target game scene data with the performance number in the abnormal numerical range, the game scene data can be automatically scanned and abnormal data frames can be obtained without manually counting the frame number of the pictures in the game scene data, so that the game scene can be more accurately optimized, and the presentation effect of the game scene data is improved.
Further, as a refinement and an extension of the specific implementation of the foregoing embodiment, in order to fully describe the specific implementation process of the present embodiment, the present embodiment provides another processing method of game scene data, as shown in fig. 2, the method includes:
201. route information in the game scene data is set.
In general, in the process of testing game scene data, a scene editor edits a scene to be tested in advance, sets planned route information in the game scene data, and outputs a test case of the game scene data, wherein the test case can generate a picture of the scene to be tested and control a character to move in the scene to be tested according to the planned route information. And for a plurality of path information, respectively setting each route information in the scene to be tested, and outputting test cases aiming at different route information in the game scene data.
It can be understood that, for convenience of testing, in the process of designing a test case, the test function may be divided into one or several logically relatively complete function flows according to the size of the test function, the test case of game scene data may be collated by analyzing the test case, due to uncertainty of route information, trunk route information planned in a scene may be specifically selected to be determined as a basic flow, each trunk route information from the beginning to the end may be accompanied by a plurality of branch route information, as a plurality of alternative flows, one basic flow and any one or more alternative flows may form a test case, and there is an association relationship or a mutual exclusion relationship between the alternative flows, if there is an association relationship between the alternative flows, it is necessary to select one or more alternative flows according to the origin sequence, if there is a mutual exclusion relationship between the alternative flows, then a portion of the alternative flows need to be discarded and combined to form multiple test cases.
For example, for a game scenario including an elementary stream, an alternate stream 1, an alternate stream 2, an alternate stream 3, and an alternate stream 4, where the alternate stream 2 originates from the alternate stream 1, an association relationship exists, and the alternate stream 3 and the alternate stream 4 have a mutual exclusion relationship, a test case of the following game scenario data is determined:
scene 1: elementary stream
Scene 2: basic stream, alternative stream 1
Scene 3: basic flow, alternative flow 1 alternative flow 2
Scene 4: basic flow, alternative flow 1 alternative flow 3
Scene 5: basic flow, alternative flow 1 alternative flow 4
Scene 6: basic stream, alternative stream 3
Scene 7: basic stream, alternative stream 4
202. And configuring a test terminal list by searching the terminal equipment in the preset network environment.
The test interrupt list records terminal devices meeting preset conditions, and the terminal devices meeting the preset conditions are internally provided with test application programs, it should be noted that the test application programs serving as test carriers of game scene data need to be simultaneously arranged at a game test tool end and a terminal device end, and the game test end and the terminal devices are kept in the same network environment, so that connection between the game test tool end and an interrupt device end can be established by using network communication, and the terminal devices which are successfully connected can be controlled by the game test tool end.
In the specific process of configuring the terminal test list, the device information of the terminal device in the same network environment as the game test tool terminal, for example, the device information of the terminal device, the device IP, the device name, the device electric quantity, the identification state, the device online time, the identification version, and the like, may be acquired by analyzing the network connection information, and the device information of the terminal device is formed into the test terminal list.
203. And collecting project data formed by surrounding route information in the game scene data according to a preset time interval, packaging the project data to generate a software test package, and embedding the software test package into an automatic test framework.
For the scene to be tested, in order to save the resource occupation of the terminal, project data formed by route information surrounding game scene data can be collected at a set designated time every day, the project data comprises test cases designed for the route information covering all walking areas in the scene to be tested, and the project data is further packaged into a software test package and embedded into an automatic test framework. The automatic test framework can provide a function of automatically running game scene data on the equipment terminal, and controls the equipment terminal to read the game scene data in the test case, so as to form a game scene correspondingly.
204. Responding to a test instruction of game scene data, sending an access request to terminal equipment meeting preset conditions by using a functional interface provided by an automatic test framework, so that the terminal equipment meeting the preset conditions analyzes the access request based on the test application program, and converting the access request into an automatic test code.
Specifically, in the process of the scene test, the automatic test framework embedded in the game test tool may first acquire device information of the terminal device that meets the preset condition, such as a device serial number, a wireless network local area network IP, a connection state of the test application program, and the like, and then send an access request to the terminal device that meets the preset condition, so that the terminal device that meets the preset condition parses the access request based on the test application program and converts the access request into an automatic test code,
it can be understood that the connection mode of the game testing tool and the terminal device may include a wireless network connection and a USB connection, and it is necessary to check whether the testing application is started during the connection process. For wireless network connection, it is necessary to ensure that the terminal device and the game testing tool are in a local area network and connected by using the device terminal IP, and for USB connection, it is necessary to simulate a command to obtain the unique identification serial number of the device terminal and connect by using the unique identification serial number of the device terminal.
205. And running game scene data covering all walking areas in the scene to be tested on the terminal equipment meeting the preset conditions based on the automatic test codes.
The automatic test can realize operation instructions for the device terminal, including screen-related operations, such as opening and closing a screen, unlocking the screen, and the like, key-related operations, such as a menu key, a home key, a tuning key, and the like, gesture-related operations, such as clicking, sliding, dragging, and the like, and application-related operations, such as starting an application, logging in the application, closing the application, and the like. In the process of running the game scene data, on one hand, the terminal equipment meeting the preset condition can be controlled to start the game program based on the first operation instruction formulated in the automatic test code, and on the other hand, the game scene data covering all walking areas in the scene to be tested in the game program can be run on the terminal equipment meeting the preset condition based on the second operation instruction formulated in the automatic test code.
The first operation instruction carries a target application identifier of the game program, and specifically in the process of controlling the terminal device meeting the preset condition to start the game program, the application control matched with the target application identifier can be captured based on the first operation instruction formulated in the automatic test code, then the application control matched with the target application identifier is used for positioning the position information of the game program in the terminal device, and the terminal device meeting the preset condition is controlled to start the game program according to the triggering operation of the position information.
The second operation instruction carries virtual data simulating entry into a game program, and specifically, in the process of running game scene data covering all walking areas in a scene to be tested in the game program on the terminal device meeting the preset condition, an operation control of the game program can be captured based on the second operation instruction formulated in the automatic test code, then a page element is positioned by using the operation control of the game program, the virtual data simulating entry into the game program is input according to the triggering operation of the page element, and the game scene data covering all walking areas in the scene to be tested in the game program is run on the terminal device meeting the preset condition.
The operation process of the specific game scene data can be as shown in fig. 3, and the condition of the picture formed by the game running at the device terminal can be checked at the webpage end of the game testing tool, and the functions of corresponding performance query, picture screenshot and the like can be provided.
206. Counting performance parameters formed by pictures in the process of running game scene data, and optimizing the target game scene data of which the performance parameters are in an abnormal numerical range.
Specifically, in the process of optimizing the target game scene data, frame data formed by pictures in the process of running the game scene data can be counted, a numerical value change curve corresponding to the frame data is recorded, the frame data in the abnormal numerical value range is marked in the numerical value change curve corresponding to the frame data based on a preset abnormal numerical value range, the target game scene data mapped by the frame data in the abnormal numerical value range is extracted, and the target game scene data is optimized.
As shown in fig. 4, the specific game scene data test result can be used to check the performance parameters of the picture formed by the device terminal during the game running process, and use the curves with different colors to distinguish the game scenes, so as to form the values corresponding to the performance parameters of the game scenes on the time axis.
As shown in fig. 5, for the frame data formed by the frames in the target game scene data, the target game scene data mapped by the frame data in the abnormal numerical range is a frame with problematic performance, and further, the screenshot of the current frame data can be saved as a file, so that further searching and positioning are facilitated.
Specifically, in the process of optimizing the target game scene data, since the performance information of the target game scene data cannot be directly analyzed by the game test software, the performance analysis tool can be used to capture the performance information associated with the target game scene data, store the associated performance information, restore the rendering state of frame data formed by the frames in the target game scene data according to the performance information, and optimize the rendering state.
Further, as a specific implementation of the method in fig. 1 and fig. 2, an embodiment of the present application provides a processing apparatus for game scene data, as shown in fig. 6, the apparatus includes: a setting unit 31, a connecting unit 32, a processing unit 33.
The setting unit 31 may be configured to set route information in the game scene data, where the route information covers all walking areas in the scene to be tested;
the connection unit 32 may be configured to respond to a test instruction of game scene data, connect terminal devices meeting a preset condition by using an automatic test framework, and run game scene data covering all walking areas in a scene to be tested on the terminal devices meeting the preset condition;
the processing unit 33 may be configured to count performance parameters formed in the process of running the game scene data, and perform optimization processing on the target game scene data with the performance parameters in the abnormal value range.
Compared with the prior art that the game scene is optimized by manually counting the frame number of the pictures in the game scene data, the game scene data processing device provided by the embodiment of the invention has the advantages that the route information in the game scene data is set and covers all walking areas in the scene to be tested so as to ensure the comprehensiveness of the scene test, the automatic test frame is utilized to connect the terminal equipment meeting the preset condition in response to the test instruction of the game scene data, the game scene data of all walking areas in the scene to be tested is operated on the terminal equipment meeting the preset condition so as to realize the automatic performance test of the game scene data, meanwhile, the performance parameters formed by the pictures in the process of operating the game scene data are counted, and the target game scene data with the performance number in the abnormal numerical range is optimized, the game scene data can be automatically scanned and abnormal data frames can be obtained without manually counting the frame number of the pictures in the game scene data, so that the game scene can be more accurately optimized, and the presentation effect of the game scene data is improved.
In a specific application scenario, as shown in fig. 7, the apparatus further includes:
the configuration unit 34 may be configured to configure a test terminal list by searching for a terminal device in a preset network environment after the route information in the game scene data is set, where a terminal device meeting a preset condition is recorded in the test terminal list, and a test application is installed in the terminal device meeting the preset condition.
In a specific application scenario, as shown in fig. 7, the connection unit 32 includes:
a sending module 321, configured to send an access request to a terminal device meeting a preset condition by using a functional interface provided by an automatic test framework, so that the terminal device meeting the preset condition analyzes the access request based on the test application, and converts the access request into an automatic test code;
the running module 322 may be configured to run, on the terminal device meeting the preset condition, game scene data covering all walking areas in the scene to be tested based on the automatic test code.
In a specific application scenario, as shown in fig. 7, the running module 322 includes:
the control sub-module 3221 may be configured to control, based on a first operation instruction formulated in the automatic test code, the terminal device meeting the preset condition to start a game program;
the operation sub-module 3222 may be configured to, based on a second operation instruction formulated in the automatic test code, operate game scene data covering all walking areas in a scene to be tested in a game program on the terminal device meeting the preset condition.
In a specific application scenario, the first operation instruction carries a target application identifier of a game program,
the control sub-module 3221 may be specifically configured to, based on a first operation instruction formulated in the automatic test code, grab an application control matched with the target application identifier;
the control sub-module 3221 may be further configured to specifically position, by using the application control matched with the target application identifier, location information of the game program in the terminal device, and control, according to a trigger operation of the location information, the terminal device meeting the preset condition to start the game program.
In a specific application scenario, the second operation instruction carries virtual data simulating entry into a game program,
the operation sub-module 3222 may be specifically configured to capture an operation control of the game program based on a second operation instruction formulated in the automatic test code;
the running sub-module may be further configured to position a page element by using an operation control of the game program, input the virtual data simulating entry into the game program according to a trigger operation of the page element, and run game scene data covering all walking areas in a scene to be tested in the game program on the terminal device meeting the preset condition.
In a specific application scenario, as shown in fig. 7, the apparatus further includes:
the collecting unit 35 may be configured to collect project data formed around the route information in the game scene data at a preset time interval after the route information in the game scene data is set, and package the project data to generate a software test package, which is embedded in an automatic test framework.
In a specific application scenario, as shown in fig. 7, the processing unit 33 includes:
the statistical module 331 may be configured to count frame data formed in a picture during game scene data operation, and record a numerical change curve corresponding to the frame data;
the marking module 332 may be configured to mark, based on a preset abnormal value range, frame data in the abnormal value range in a value change curve corresponding to the frame data;
the processing module 333 may be configured to extract the target game scene data mapped by the frame data in the abnormal value range, and perform optimization processing on the target game scene data.
In a specific application scenario, as shown in fig. 7, the processing module 333 includes:
an obtaining sub-module 3331, configured to capture performance information associated with the target game scenario data by using a performance analysis tool;
the processing sub-module 3332 may be configured to restore, according to the performance information, a rendering state of frame data formed by pictures in the target game scene data, and perform optimization processing on the rendering state.
It should be noted that other corresponding descriptions of the functional units related to the game scene data processing apparatus provided in this embodiment may refer to the corresponding descriptions in fig. 1 to fig. 2, and are not repeated herein.
Based on the methods shown in fig. 1-2, correspondingly, the present application further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method for processing game scene data shown in fig. 1-2 is implemented.
Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.), and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method according to the implementation scenarios of the present application.
Based on the method shown in fig. 1-2 and the virtual device embodiment shown in fig. 6-7, in order to achieve the above object, an embodiment of the present application further provides an entity device for processing game scene data, which may be specifically a computer, a smart phone, a tablet computer, a smart watch, a server, or a network device, where the entity device includes a storage medium and a processor; a storage medium for storing a computer program; a processor for executing a computer program to implement the processing method of the game scene data as shown in fig. 1-2.
Optionally, the entity device may further include a user interface, a network interface, a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WI-FI module, and the like. The user interface may include a Display screen (Display), an input unit such as a keypad (Keyboard), etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface), etc.
In an exemplary embodiment, referring to fig. 8, the entity device 400 includes a communication bus, a processor, a memory, and a communication interface, and may further include an input/output interface and a display device, wherein the functional units may communicate with each other through the bus. The memory stores computer programs, and the processor is used for executing the programs stored in the memory and executing the painting mounting method in the embodiment.
Those skilled in the art will appreciate that the physical device structure of the processing of the game scene data provided in the present embodiment does not constitute a limitation to the physical device, and may include more or less components, or combine some components, or arrange different components.
The storage medium may further include an operating system and a network communication module. The operating system is a program for managing hardware and software resources of the actual device for store search information processing, and supports the operation of the information processing program and other software and/or programs. The network communication module is used for realizing communication among components in the storage medium and communication with other hardware and software in the information processing entity device.
Through the above description of the embodiments, those skilled in the art will clearly understand that the present application can be implemented by software plus a necessary general hardware platform, and can also be implemented by hardware. Through the technical scheme, compared with the existing mode, the automatic testing frame is used for connecting the terminal equipment meeting the preset condition, the game scene data covering all walking areas in the scene to be tested is operated on the terminal equipment meeting the condition, the automatic performance test on the game scene data can be realized, the performance parameters formed by pictures in the process of operating the game scene data are counted, the target game scene data with the performance number in the abnormal numerical range is optimized, the number of frames of the pictures in the game scene data does not need to be counted manually, the game scene data can be automatically scanned, the abnormal data frames are obtained, the game scene can be optimized more accurately, and the presenting effect of the game scene data is improved.
Those skilled in the art will appreciate that the figures are merely schematic representations of one preferred implementation scenario and that the blocks or flow diagrams in the figures are not necessarily required to practice the present application. Those skilled in the art will appreciate that the modules in the devices in the implementation scenario may be distributed in the devices in the implementation scenario according to the description of the implementation scenario, or may be located in one or more devices different from the present implementation scenario with corresponding changes. The modules of the implementation scenario may be combined into one module, or may be further split into a plurality of sub-modules.
The above application serial numbers are for description purposes only and do not represent the superiority or inferiority of the implementation scenarios. The above disclosure is only a few specific implementation scenarios of the present application, but the present application is not limited thereto, and any variations that can be made by those skilled in the art are intended to fall within the scope of the present application.

Claims (12)

1. A processing method of game scene data is characterized by comprising the following steps:
setting route information in game scene data, wherein the route information covers all walking areas in a scene to be tested;
responding to a test instruction of game scene data, connecting terminal equipment meeting preset conditions by using an automatic test frame, and running game scene data covering all walking areas in a scene to be tested on the terminal equipment meeting the preset conditions;
counting performance parameters formed by pictures in the process of running game scene data, and optimizing the target game scene data of which the performance parameters are in an abnormal numerical range.
2. The method according to claim 1, wherein after the setting of the route information in the game scene data, the method comprises:
the method comprises the steps of searching terminal equipment in a preset network environment, configuring a test terminal list, recording terminal equipment meeting preset conditions in the test terminal list, and installing a test application program in the terminal equipment meeting the preset conditions.
3. The method according to claim 2, wherein the connecting the terminal device meeting the preset condition by using the automatic testing framework, and running the game scene data covering all walking areas in the scene to be tested on the terminal device meeting the preset condition specifically comprises:
sending an access request to terminal equipment meeting preset conditions by using a functional interface provided by an automatic test framework, so that the terminal equipment meeting the preset conditions analyzes the access request based on the test application program and converts the access request into an automatic test code;
and running game scene data covering all walking areas in the scene to be tested on the terminal equipment meeting the preset conditions based on the automatic test codes.
4. The method according to claim 3, wherein the running of game scene data covering all walking areas in a scene to be tested on the terminal device meeting the preset condition based on the automatic test code specifically comprises:
controlling the terminal equipment meeting the preset conditions to start a game program based on a first operation instruction formulated in the automatic test code;
and running game scene data covering all walking areas in the scene to be tested in a game program on the terminal equipment meeting the preset condition based on a second operation instruction formulated in the automatic test code.
5. The method according to claim 4, wherein the first operation instruction carries a target application identifier of a game program, and the controlling the terminal device meeting the preset condition to start the game program based on the first operation instruction formulated in the automatic test code specifically includes:
grabbing an application control matched with the target application identification based on a first operation instruction formulated in the automatic test code;
and positioning the position information of the game program in the terminal equipment by using the application control matched with the target application identifier, and controlling the terminal equipment meeting the preset condition to start the game program according to the triggering operation of the position information.
6. The method according to claim 4, wherein the second operation instruction carries virtual data simulating entry into a game program, and the step of running game scene data covering all walking areas in a scene to be tested in the game program on the terminal device meeting the preset condition based on the second operation instruction formulated in the automatic test code specifically includes:
capturing an operation control of a game program based on a second operation instruction formulated in the automatic test code;
and positioning page elements by using the operation control of the game program, inputting the virtual data simulating the game program according to the triggering operation of the page elements, and running game scene data covering all walking areas in the scene to be tested in the game program on the terminal equipment meeting the preset condition.
7. The method according to any one of claims 1-6, wherein after the setting of route information in game scene data, the method further comprises:
and collecting project data formed by surrounding route information in the game scene data according to a preset time interval, packaging the project data to generate a software test package, and embedding the software test package into an automatic test framework.
8. The method according to any one of claims 1 to 6, wherein the counting performance parameters formed in the process of running game scene data, and performing optimization processing on the target game scene data with the performance parameters in an abnormal value range specifically comprises:
counting frame data formed by pictures in the process of running game scene data, and recording a numerical value change curve corresponding to the frame data;
marking frame data in an abnormal numerical range in a numerical change curve corresponding to the frame data based on a preset abnormal numerical range;
and extracting the target game scene data mapped by the frame data in the abnormal numerical range, and optimizing the target game scene data.
9. The method according to claim 8, wherein the optimizing the target game scene data specifically comprises:
capturing performance information associated with the target game scenario data by using a performance analysis tool;
and restoring the rendering state of frame data formed by pictures in the target game scene data according to the performance information, and optimizing the rendering state.
10. A processing apparatus for game scene data, comprising:
the device comprises a setting unit, a judging unit and a judging unit, wherein the setting unit is used for setting route information in game scene data, and the route information covers all walking areas in a scene to be tested;
the connection unit is used for responding to a test instruction of the game scene data, connecting terminal equipment meeting a preset condition by using an automatic test frame, and running game scene data covering all walking areas in a scene to be tested on the terminal equipment meeting the preset condition;
and the processing unit is used for counting performance parameters formed by pictures in the process of running the game scene data and optimizing the target game scene data of which the performance parameters are in the abnormal numerical range.
11. A computer device comprising a memory and a processor, the memory storing a computer program, wherein the processor implements the steps of the method for processing game scene data according to any one of claims 1 to 9 when executing the computer program.
12. A computer-readable storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the method for processing game scene data according to any one of claims 1 to 9.
CN202010937224.0A 2020-09-08 2020-09-08 Game scene data processing method, device and equipment Pending CN112100065A (en)

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